Nova Patents
US20060121964A1

Network marketing method

Claim Score by NHIP

Read claim 1, the broadest

Abstract

A system and method for an online game that provides directed marketing and advertising to users playing the game. The game is designed to attract visitors to an Internet website and to retain their attention while a variety of advertisements are displayed, products are promoted, and prizes are awarded.

Term

Term ended

Projected expiry passed 21 March 2026, 0.5 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

40 claims: 3 independent, 37 dependent

  1. 1
    Broadest claimClaim Score 72, broad(NHIP)A method of marketing to a plurality of users connected to a network, comprising the steps of:a. providing a designated network location to be visited by a plurality of users intending to participate in the method;b. providing queries to the users that that subject the user to a variety of directed marketing and advertising and encourages the users to locate responses to the queries by searching network locations for answers to the queries;c. allowing the users to input responses to the queries;and d. awarding a prize to the user who correctly answers the provided queries in the fastest time.
  2. 16
    A computer network marketing system, comprising:a. providing a computer network;b. providing a screen display accessible via the computer network;c. providing directed marketing or advertising viewable on the screen display;d. providing a set of clues and questions on the screen display via the computer network;e. encouraging a user of the network to search other websites in order to find the answers to the clues and questions;f. allowing the user to input via a keyboard the answer to the provided questions and clues;g. comparing the user's inputted answers with the correct answers stored on the computer network determine if they match;h. if the answers match, allowing the user to proceed through additional questions and clues until all questions and clues have been correctly answered;i. rewarding the user who correctly answers all the clues and questions in the fastest time.
  3. 29
    A system for providing a directed marketing and advertising game to a plurality of participants, and each operating a participant terminal operable to act as a client on a network, the system comprising:a host controller, the host controller comprising a computer operable to act as a server on the network at one or more designated network locations, and to communicate with the participant terminals over the network;and data storage accessible to the host controller, the data storage storing information relating to performance of the participants in game, as well as a plurality of questions and clues that are provided to the participants during the game, the host controller being operable: (a) to solicit and accept from each participant demographic information used to subject the user to specific questions and clues relating to particular products;and (b) to provide to participants a directed group of clues and questions based on the users inputted demographic information;(c) to receive answers to the questions and clues input by the participants and compare them to the correct answer in a database stored on the host controller;(d) to allow the participants to proceed with the game if their answers match those stored in the database, or to inform the users that their answers are incorrect and to try again for the correct answers;and (e) awarding prizes to the users based on preset wining criteria.