US20030195031A1

Method and device implementing a player configurable gaming machine

Claim Score by NHIP

Read claim 90, the broadest

Abstract

A player configurable video gaming machine in which a player may select one or more configuration inputs to play a previously configured default game or to create a new game configuration. Additionally, each game configuration may be saved to be implemented in various gaming machines.

US20030195031A1, drawing sheet 1
Sheet 1 of 6

Term

Term ended

Projected expiry passed 27 May 2023, 3.3 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

95 claims: 6 independent, 89 dependent

  1. 1
    A method for implementing a player configurable video game in a gaming establishment the method comprising:. obtaining player game configuration data, wherein the data includes one or more inputs;comparing each of the one or more inputs with one or more default game parameters;and providing one or more default games most closely associated with the game configuration data.
  2. 16
    A method for implementing a player configurable video game in a gaming establishment, the method comprising:obtaining player game configuration data, wherein the data includes one or more inputs;comparing each of the one or more inputs with one or more default game parameters;configuring one or more new games;and providing the one or more new games.
  3. 34
    A method for implementing a player configurable video game, the method comprising:obtaining game configuration data, wherein the data includes an input;comparing the input with one or more default game parameters;providing one or more default games most closely associated with the input;repeating the obtaining step and the comparing step for each input;and providing one or more default games most closely associated with the one or more inputs.
  4. 53
    In a configurable video game having a graphic user interface including a display and a user interface selection device, a method of providing and selecting a player configurable video game, the method comprising:obtaining game configuration data, wherein the data includes one or more inputs from a user;comparing each of the one or more inputs with one or more default game parameters;configuring one or more new games;displaying the one or more new games;receiving an entry signal indicative of the user selecting one of the one or more new games;and displaying the new game associated with the signal entry.
  5. 71
    In a configurable video game having a graphic user interface including a display and a user interface selection device, a method of providing and selecting a player configurable video game, the method comprising:obtaining game configuration data, wherein the data includes an input from a user;comparing the user input with one or more default game parameters;displaying a plurality of menu items, wherein the menu items include entries to select one or more default games most closely associated with the user input and an entry to prompt the user to enter one or more additional user inputs;receiving an entry signal indicative of the user selecting one of the plurality of menu items;in response to a selection of one of the one or more default games, displaying the default game associated with the signal entry;and in response to a selection of the user entry for additional user inputs, repeating the obtaining step, the comparing step, the displaying of plurality of menu items step and the receiving step, and in response to a selection of one of the one or more default games, displaying the default game associated with the signal entry.
  6. 90
    Broadest claimClaim Score 79, broad(NHIP)A system for implementing a player configurable video game in a gaming establishment, the system comprising:means for obtaining player game configuration data, wherein the data includes one or more inputs;processing means for implementing one or more new games;and displaying means for providing the one or more new games.