US20030195029A1

Gaming machine with player selected events

Claim Score by NHIP

Read claim 77, the broadest

Abstract

A gaming machine includes a presentation element and an animation feature. In response to a wager amount, a processor controls the presentation element. The presentation element is capable of presenting a plurality of action selections for a player. When a player selects one of the actions, the animation feature animates a multi-step event corresponding to the selected action. Combinations of multi-step events result in a continuing gameplay experience, and payoffs are rewarded to the player in response to certain multi-step events or certain achievements in the continuing gameplay experience.

US20030195029A1, drawing sheet 1
Sheet 1 of 6

Term

Term ended

Projected expiry passed 26 May 2019, 7.3 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

88 claims: 11 independent, 77 dependent

  1. 1
    A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising a presentation medium presenting a multi-stage game including a plurality of stages and a plurality of player-selectable options, each of said stages including an action executed on said presentation medium in response to selection of at least one of said options by a player, said action in at least one of said stages resulting in a payoff if said action matches predetermined criteria, said multi-stage game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
  2. 20
    A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising:a presentation medium;and a multi-stage game played on said presentation medium, said game including a plurality of stages and a plurality of player-selectable options, each of said stages including an action executed on said presentation medium in response to selection of at least one of said options by a player, said action varying with the selection of different ones of said options, said action representing a stage outcome, said stage outcome resulting in a stage payoff if said stage outcome matches predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
  3. 41
    A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising a presentation medium presenting a game including an action and a plurality of player-selectable options, said action being executed on said presentation medium in response to selection of at least one of said options by a player, said action varying with the selection of different ones of said options by the player, said action resulting in a payoff if said action matches predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
  4. 47
    A gaming machine controlled by processing circuitry, said gaming machine comprising a presentation medium presenting a game simulating an action of an animated entity, said action being executed on said presentation medium in response to a wager placed by a player, said action resulting in a payoff if said action yields an outcome matching predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, keno, or bingo.
  5. 53
    A method of operating a gaming machine, comprising:receiving a wager from a player;executing a first action on a presentation medium in response to selection of at least one of a plurality of player-selectable options by the player, said first action varying with the selection of different ones of said options;executing a second action on said presentation medium in response to the selection of another one of said options by the player, said first and second actions being related to one another to form a continuing performance;and awarding a payoff to the player if at least one of said first and second actions matches predetermined criteria.
  6. 62
    A gaming machine controlled by processing circuitry in response to a wager, comprising:a visual display showing a variety of selectable actions and a progression of simulated events in response to a player selecting different ones of said selectable actions, with selections by said player altering said progression;and a payoff mechanism rewarding payoffs to the player in response to certain ones of said simulated events.
  7. 71
    A gaming machine controlled by processing circuitry in response to a wager from a player, comprising:one or more presentation media showing a variety of selectable actions and a game progression, said selectable actions being constituent portions of said game progression, and a payoff mechanism rewarding payoffs to the player in response to certain ones of said selectable actions and certain events in said game progression.
  8. 77
    Broadest claimClaim Score 92, very broad(NHIP)A gaming machine controlled by processing circuitry in response to a wager, comprising:means for portraying a simulation of a sporting event;and means for portraying sub-events which combine to constitute the simulation of the sporting event.
  9. 78
    A gaming method comprising:accepting a wager amount;displaying an initial state in a simulated lifelike event;providing a player with an initial set of selectable actions;portraying a simulated performance in response to one of the actions of said initial set being selected by the player, said simulated performance starting from said initial state and producing a first outcome;rewarding the player with a payoff if said first outcome meets predetermined criteria;providing the player with a new set of selectable actions;and accepting an additional wager based on said first outcome rather than said initial state.
  10. 84
    A gaming method comprising:accepting a wager from a player;displaying an ongoing simulation having lifelike movements;providing the player with a selection of incremental changes to said ongoing simulation;altering said ongoing simulation in response to selection by the player of certain ones of said incremental changes;and providing a payoff to the player in response to certain outcomes resulting from selected ones of said incremental changes.
  11. 88
    A gaming machine comprising:means for receiving a wager from a player;means for portraying an ongoing simulation of a lifelike event, said lifelike event being other than cards, slots, roulette, keno, dominoes, bingo, or dice games, means for generating an incremental change in said ongoing simulation in response to a selection by the player of at least one of a plurality of selectable elements, said incremental change varying with the selection of different ones of said selectable elements;and means for providing a payoff to the player in response to said incremental change meeting predetermined criteria.