Nova Patents
US20030190951A1

Game machine, method and program

Claim Score by NHIP

Read claim 1, the broadest

Abstract

A game player can change the rate at which a game character is rendered in a video game with respect to the rendering rate of its surroundings. This change results in a visual appearance in which the game character seems to be time traveling. This visual appearance can be that the game character and its surroundings are moving in opposing directions in time, in the same direction in time but at different rates, or that the game character is moving in time but its surroundings are not moving in time. A user interface is provided through which a player can change the relative rendering rates of the game character and its surroundings to provide the visual appearances of several display modes including fast forward, slow forward, pause, rewind, or recording/playback display modes.

US20030190951A1, drawing sheet 1
Sheet 1 of 20

Term

Term ended

Projected expiry passed 26 December 2024, 1.7 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

33 claims: 9 independent, 24 dependent

  1. 1
    Broadest claimClaim Score 91, very broad(NHIP)A video game comprising computer instructions that, when executed by a computer, enable a player to change the rate at which a player-controlled game character is rendered with respect to the rate at which the player-controlled game character's surroundings are rendered.
  2. 7
    A video game comprising computer instructions that, when executed by a computer, enable a player to change the time dimension of a player-controlled game character with respect to the player-controlled game character's surroundings.
  3. 8
    A video game comprising computer instructions that, when executed by a computer:display a game character the movement of which can be controlled by input from a player so as to move within surroundings;and display a user interface to enable the player to provide input that effects a change in the time dimension of the game character so as to be different from that of the surroundings.
  4. 12
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game executed on the game console to facilitate a game character in surroundings in game play and during which a player issues commands with the game controller to: maneuver the game character in the game character's surroundings;and change the time dimension of the game character with respect to that of the game character's surroundings.
  5. 16
    A user interface for a video game comprising:an indication of one or more time dimension changes that a player can select to control the time dimension of a game character with respect to the game character's surroundings;and an interface to enable the player to issue a command to select one of the time dimension changes.
  6. 23
    For use in a console-based video game system having at least one controller, a user interface for a video game in which a player controls a game character, the user interface comprising:an available time change display depicting those time changes that are available to be selected by a player to change the time dimension of a game character with respect to the game character's surroundings, wherein the depicted time changes represent commands that may be issued to select a change from the present time dimension to the selected time dimension of the game character with respect to the game character's surroundings;and an unavailable time change status display depicting those time changes that are presently unavailable to be selected by the player to control the time dimension of the game character with respect to the game character's surroundings.
  7. 25
    For a console-based video game system having at least one controller, a storage medium storing a video game in which a player controls a game character in surroundings that are not controlled by the player, the video game having instructions that, when executed on the video game system, performs acts comprising:presenting, during game action, an indication of one or more time dimension changes that the player can select to change the time dimension of the game character with respect to the game character's surroundings;and presenting, in response to player actuation of the controller to select one of the time dimension changes: images of the game character in the selected time dimension;and images of the game character's surroundings in a time dimension different than the selected time dimension.
  8. 28
    In a video game in which a game character is maneuvered by a player through the game character's surroundings, a computer-implemented method comprising:presenting a time change command interface for the game character;and enabling the player to issue a command to change the time dimension of the game character to be different from that of the game character's surroundings.
  9. 32
    In a video game, a computer-implemented method comprising:presenting, during game action, a time status display to indicate a status of the time dimension of a game character with respect to the surroundings of the game character;and selectively presenting a time change user interface to facilitate selection of one or more time dimension changes that a player can select to change the time dimension of the game character to be different from that of the game character's surroundings.