Nova Patents
US20030190950A1

Game machine, method and program

Claim Score by NHIP

Read claim 42, the broadest

Abstract

A game player can change the rate at which a game character is rendered in a video game with respect to the rendering rate of its surroundings. This change results in a visual appearance in which the game character seems to be time traveling. This visual appearance can be that the game character and its surroundings are moving in opposing directions in time, in the same direction in time but at different rates, or that the game character is moving in time but its surroundings are not moving in time. A user interface is provided through which a player can change the relative rendering rates of the game character and its surroundings to provide the visual appearances of several display modes including fast forward, slow forward, pause, rewind, or recording/playback display modes.

US20030190950A1, drawing sheet 1
Sheet 1 of 20

Term

Term ended

Projected expiry passed 15 January 2025, 1.7 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

93 claims: 15 independent, 78 dependent

  1. 1
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game, having a first object and a second object, executed on the game console to: display original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receive input from a user to control an action of the first object;and receive input from the user to display original images of the first object chronologically forward while replaying a single previously displayed image of the second object.
  2. 7
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game, having a first object and a second object, executed on the game console to perform Steps including: (Step I): displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward;and receiving a first input from a user to control an action of the first object;(Step II): receiving a second input from the user to: replay the previously displayed original images of the first and s cond objects chronologically backward;and replay the previously displayed original images of the first and s cond objects chronologically forward while displaying original images of a second said first object chronologically forward.
  3. 13
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game, having a first object and a second object, executed on the game console to perform Steps including: (Step I): displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receiving input from a user to control an action of the first object;(Step II): receiving input from the user to: (Step A) replay the previously displayed original images of the first object chronologically backward while replaying the previously displayed original images of the second object chronologically backward;and (Step B) replay the previously displayed original images of the first object chronologically forward while: (Step i) replaying the previously displayed original images of the second object chronologically forward;and (Step ii) displaying original images of a second said first object chronologically forward.
  4. 19
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game, having a first object and a second object, executed on the game console to: display original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receive input from a user to control an action of the first object;and receive input from the user to display original images of the first object chronologically forward while replaying previously displayed images of the second object chronologically backward.
  5. 26
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game, having a first object and a second object, executed on the game console to: display original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receive input from a user to perform an action with the first object upon the second object to eliminate the display of the images of the second object;display original images of the first object chronologically forward after the elimination of the display of the images of the second object;receive input from the user to perform an action with the first object;receive input from the user to display original images of the first object chronologically forward while replaying previously displayed images of the second object chronologically backward including the previously displayed images of the second object that were displayed during and chronologically prior to the elimination of the display of the images of the second object;and display original images of the first object chronologically forward while displaying original images of the second object chronologically forward.
  6. 30
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game, having a first object and a second object, executed on the game console to: display images of the first object at a first rate of display while displaying images of the second object at a second rate of display that is equal to the first rate of display;receive input from a user to control an action of the first object;receive input from the user to display images of the first object at the first rate of display while displaying images of the second object at a third rate of display that is visibly different than the first rate of display;perform an action with the first object upon the second object to eliminate the display of the images of the second object;and display images of the first object at the first rate of display without displaying images of the second object.
  7. 36
    A video game system, comprising:a game console having memory and a processor;a game controller compatible with the game console;and a video game, having a first object and a second object, executed on the game console to: display images of a first object at a first rate of display while displaying images of a second object at a second rate of display that is equal to the first rate of display;receive input from a user to control an action of the first object;receive input from the user to display images of the first object at the first rate of display while displaying images of the second object at a third rate of display that is visibly different than the first rate of display;perform an action with the first object being displayed at the first rate of display upon the second object being displayed at the third rate of display, wherein the result of the action is an elimination of any display of any image of the second object;and display images of the first object at the first rate of display while there is no display of any image of the second object.
  8. 42
    Broadest claimClaim Score 70, broad(NHIP)A computer usable medium having embodied thereon a computer program for execution by a computer, the computer program including instructions for performing a method for playing a game, the game having a first object and a second object, the method comprising:displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receiving input from a user to control an action of the first object;and receiving input from the user to display original images of the first object chronologically forward while replaying a single previously displayed image of the second object.
  9. 48
    A computer usable medium having embodied thereon a computer program for execution by a computer, the computer program including instructions for performing a method for playing a game, the game having a first object and a second object, the method comprising:(Step I): displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward;and receiving a first input from a user to control an action of the first object;(Step II): receiving a second input from the user to: replay the previously displayed original images of the first and second objects chronologically backward;and replay the previously displayed original images of the first and second objects chronologically forward while displaying original images of a second said first object chronologically forward.
  10. 54
    A computer usable medium having embodied thereon a computer program for execution by a computer, the computer program including instructions for performing a method for playing a game, the game having a first object and a second object, the method having Steps comprising:(Step I): displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receiving input from a user to control an action of the first object;(Step II): receiving input from the user to: (Step A) replay the previously displayed original images of the first object chronologically backward while replaying the previously displayed original images of the second object chronologically backward;and (Step B) replay the previously displayed original images of the first object chronologically forward while: (Step i) replaying the previously displayed original images of the second object chronologically forward;and (Step ii) displaying original images of a second said first object chronologically forward.
  11. 60
    A computer usable medium having embodied thereon a computer program for execution by a computer, the computer program including instructions for performing a method for playing a game, the game having a first object and a second object, the method comprising:displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receiving input from a user to control an action of the first object;and receiving input from the user to display original images of the first object chronologically forward while replaying previously displayed images of the second object chronologically backward.
  12. 67
    A computer usable medium having embodied thereon a computer program for execution by a computer, the computer program including instructions for performing a method for playing a game, the game having a first object and a second object, the method comprising:displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward;receiving input from a user to perform an action with the first object upon the second object to eliminate the display of the images of the second object;displaying original images of the first object chronologically forward after the elimination of the display of the images of the second object;receiving input from the user to perform an action with the first object;receiving input from the user to display original images of the first object chronologically forward while replaying previously displayed images of the second object chronologically backward including the previously displayed images of the second object that were displayed during and chronologically prior to the elimination of the display of the images of the second object;and displaying original images of the first object chronologically forward while displaying original images of the second object chronologically forward.
  13. 71
    A computer usable medium having embodied thereon a computer program for execution by a computer, the computer program including instructions for performing a method for playing a game, the game having a first object and a second object, the method comprising:displaying images of the first object at a first rate of display while displaying images of the second object at a second rate of display that is equal to the first rate of display;receiving input from a user to control an action of the first object;receiving input from the user to display images of the first object at the first rate of display while displaying images of the second object at a third rate of display that is visibly different than the first rate of display;performing an action with the first object upon the second object to eliminate the display of the images of the second object;and displaying images of the first object at the first rate of display without displaying images of the second object.
  14. 77
    A computer usable medium having embodied thereon a computer program for execution by a computer, the computer program including instructions for performing a method for playing a game, the game having a first object and a second object, the method comprising:displaying images of a first object at a first rate of display while displaying images of a second object at a second rate of display that is equal to the first rate of display;receiving input from a user to control an action of the first object;receiving input from the user to display images of the first object at the first rate of display while displaying images of the second object at a third rate of display that is visibly different than the first rate of display;performing an action with the first object being displayed at the first rate of display upon the second object being displayed at the third rate of display, wherein the result of the action is an elimination of any display of any image of the second object;and displaying images of the first object at the first rate of display while there is no display of any image of the second object.
  15. 83
    A game machine for playing a game having a game character with game attributes and having enemies with other game attributes, the game appearing on a scene that is displayed on a display screen of a display, wherein a user operates a controller to control an action of the game character in the scene, the game attributes of the game character being updated when the action of the game character satisfies a game condition by an operation of the player, the game machine comprising:first information processing means for performing a game process regarding said game character along a first time axis using the game attributes of said game character and of the other game attributes of the enemies;second information processing means for performing a game process regarding said enemies along said first time axis using the other game attributes of said enemies;third information processing means for performing a game process regarding said enemies along a second time axis different from said first time axis using the other game attributes of said enemies;and judgment means for judging whether or not the action of said game character satisfies a specific game condition, wherein: if the judgment means judges the specific game condition to be satisfied, said first information processing means acquires the other game attributes of said enemies from said third information processing means;and if the judgment means judges the specific game condition not to be satisfied, said first information processing means acquires the other game attributes of said enemies from said second information processing means.