US11896911B2

Apparatus, system, and method for controlling a computing device interaction using an accessory

Summary by NHIP

Accessory-Controlled Gaming System

The method configures a user accessory to control virtual objects in a video game based on quantified performance data. The system utilizes a sleeve or dildo where genital insertion to varying depths manipulates a virtual object competing against artificial intelligence in sports, fighting, or multilevel passing games.

Claim Score by NHIP

Read claim 7, the broadest

Abstract

A method is disclosed. The method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.

US11896911B2, drawing sheet 1
Sheet 1 of 17

Term

15 yearsleft in the term

Expires 2 October 2041, including 946 days of term adjustment.

  1. Priority and filed
  2. Granted
  3. Today
  4. Expires

9 claims: 2 independent, 7 dependent

  1. 1
    A method, comprising:providing a video game;providing a computing device interaction;configuring a user accessory based on the provided video game and computing device interaction;performing, by a first user, the computing device interaction using the configured user accessory, which includes performing an operation on the configured user accessory to control a first virtual object competing against a second virtual object controlled by artificial intelligence in the video game;quantifying a computing device interaction performance of the first user based on the control of the first virtual object controlled by the first user competing against the second virtual object controlled by artificial intelligence;and controlling the user accessory based on result data of quantifying the computing device interaction performance;wherein a body part of the first user is inserted into or received by the user accessory, wherein the configured user accessory is: a sleeve and performing the operation on the configured user accessory includes inserting a genital body part of the first user into the sleeve to varying depths to control the first virtual object, or a dildo and performing the operation on the configured user accessory includes inserting the dildo to varying depths in a receiving genital body part of the first user to control the first virtual object.
  2. 7
    Broadest claimClaim Score 50, average(NHIP)A method, comprising:providing a video game;configuring an adult sex toy based on the provided video game;controlling a first video game character based on user input data that is provided via the configured adult sex toy based on a body part of the user being inserted into or received by the configured adult sex toy, wherein the configured adult toy is: a sleeve and controlling the first video game character includes providing the user input data by inserting a genital body part of the user into the sleeve to varying depths, or a dildo and controlling the first video game character includes providing the user input data by inserting the dildo to varying depths in a receiving genital body part of the user;quantifying a video game performance of the user based on the first video game character competing against a second video game character controlled by artificial intelligence;and controlling the adult sex toy based on result data of the video game performance of the user.
Independent claims2