Game machine for training response
Abstract
A reaction training game machine mainly has a machine having a host system therein, and a display is disposed in the middle of the top surface of the machine to display game images, and two operating devices are respectively disposed on both sides of the top surface of the machine Next. The operating device has a plurality of buttons arranged next to one side of the top surface of the machine according to the position; each button can be operated by the user with a hand, so that the host system senses the operated button and is on the display side An edge push plate is displayed relative to the position of the operated button. The host system will display one or more moving balls on the display. The moving ball will move in the rebound direction after touching the upper, lower or side impact plate of the display. When the moving ball is not blocked by the side impact plate and touches the side, the game is deducted until the end of the game until the energy meter is exhausted.
Term
No projected expiry on record.
- Priority and filed
- Granted
- Today
5 claims: 1 independent, 4 dependent
- 1A reaction training game machine includes:a machine having a host system therein;a display disposed in the middle of the top surface of the machine to display a game image;and at least one operating device having a plurality of positions a button disposed on a side of the top surface of the machine;each of the buttons is operated by a user to display a relative position of the impact plate on the side of the display;the host system displays at least the display on the display a moving ball that moves in the rebound direction after touching the upper, lower or side of the display, and the moving ball is not blocked by the impact of the side impact plate and touches Go to the side and execute the game deduction. 一種反應訓練遊戲機,係包括:一機台,其內部具有主機系統;一顯示器,被設置於該機台頂面中間,以顯示遊戲影像;及至少一操作裝置,具有多個依據位置而被依序設置於該機台頂面一側旁的按鍵;每一該按鍵被使用者操作而在該顯示器側邊顯示出一相對位置的撞擊推板;該主機系統會在該顯示器上顯示出至少一個移動的球,該移動的球碰觸到顯示器的上邊、下邊或側邊之該撞擊推板後,會以反彈方向移動;至該移動的球未被側邊之撞擊推板擋住且碰觸到側邊,執行遊戲扣分。
30 paragraphs, as filed
Reaction training game machine
This creation is about an innovative game console design, especially a game console that can train responses.
In addition to the entertainment value, the game machine can also be designed to have the reaction function of the trainer.
Traditionally, there is a game table design that holds a stop device to block a thin disc, and this kind of physical game can achieve the function of training reaction, but at least two or more must be required when the game is played. The player can do it alone and cannot be alone.
In particular, after a long-term collision, the object is easily damaged, and a large unpleasant sound is generated. These have to be improved.
In addition, there is currently a ping-pong television game that uses a rocker or knob to operate a baffle displacement to prevent the moving ball from escaping to achieve an entertainment effect. However, such known ping-pong television game instruments have limited control functions, entertainment effects are not good, and response training for players is limited.
Therefore, the present invention provides a reaction training game machine, which mainly has a machine having a host system therein, and a display is disposed in the middle of the top surface of the machine to display game images, and the two operating devices are respectively disposed on Beside the sides of the top of the machine. The operating device has a plurality of buttons arranged next to one side of the top surface of the machine according to the position; each button can be operated by the user with a hand, so that the host system senses the operated button and is on the display side An edge push plate is displayed relative to the position of the operated button.
A reaction training game machine provided by the present invention, the host system displays one or more moving balls on the display, and the moving ball touches the upper, lower or side impact of the display, and then The rebound direction moves. When the moving ball is not blocked by the side impact plate and touches the side, the game is deducted. In this way, the responsiveness and judgment of the trainer can be exercised.
In addition, the present invention provides a reaction training game machine in which a host system can form an obstacle on a display, which can be: an obstacle, a freely moving obstacle, a pushable obstacle, or a sheltered obstacle. Wait. In order to improve the fun of the game.
Hereinafter, the structural features and operational effects of the present invention will be described in detail based on the embodiments shown in the drawings.
Please refer to the first to third figures, which are a reaction training game machine provided by the present invention, which is mainly composed of a machine table 10, a display 20 and two operating devices 30.
The machine 10 has a host system 11 therein (see the second figure), and the display 20 is disposed in the middle of the top surface of the machine table 10 to display game images, and the two operating devices 30 are respectively disposed on the top surface of the machine table 10. Sideways. The operating device 30 has a plurality of buttons 31 arranged next to the top surface of the machine table 10 according to the position. For example, five buttons are shown in the figure; each button 31 can be pressed by the user with the hand 4, The host system 11 is caused to sense the operated button, and a strike plate 32 is displayed on the side of the display 20 with respect to the position of the operated button 31.
The host system 11 will display one (or more) moving balls 33 on the display 20. Referring to the fourth figure, the moving ball 33 touches the upper edge 21, the lower edge 22 or the side impact plate 32 of the display 20. After that, it will move in the rebound direction; when the moving ball 33 is not blocked by the side impact plate 32 and touches the side, the game is deducted.
In the host system 11, a design of ball speed variation is also provided. Referring to the fifth figure, the impact push plate 32 protrudes from the side of the display 20, and is divided into three blocks according to the distance side from the far side to the general ball speed 23a, the fast ball speed 23b and the super fast ball speed 23c; the moving ball is When the different zones touch the ball, the ball speed changes according to the touch zone. In addition, the upper side 21 and the lower side 22 of the display 20 respectively display the energy meters 21a and 22a of each of the operating devices 30 for displaying the score record of the game; if there is a missed moving ball, the energy meter displays the deduction points. The game is over until the energy meter is exhausted.
In use, referring to the fourth figure and in conjunction with the second figure, the user's hand 4 can press a button 31, the host system 11 senses the position of the operated button 31, and displays a relatively operated button on the side of the display 20. The impact plate 32 at the 31 position resists the moving ball 33 and bounces it. If the user chooses to press the operation button incorrectly and cannot resist moving the ball, the ball will touch the side of the display and perform the game deduction. The general flow chart of the host system 11 can be seen in the third figure. After the target ball is generated, the target ball rebound and speed are controlled by determining the target ball's touch condition and the touch position, and the target ball is out of bounds from the side. After that, the game is deducted. .
Referring to the sixth figure, the reaction training game machine provided by the present invention is shown. There can be only one operation device 30 on the machine table 10, and the user can play against the host system 11 to conform to one user. Of course, this can also be set in the present creation with two operating devices 30, using single or double play selections provided within the host system 11.
Further, as shown in the seventh to eleventh drawings, the host system forms an obstacle on the display 20, and the obstacle may be: a fixed obstacle 51, a freely moving obstacle 52, a pushable obstacle 53, and a shadow. The obstacle 54 or the obstacle 55 is moved in parallel. The fixed obstacle 51 shown in the seventh figure, when the moved ball 33 touches, the moving ball 33 only bounces. The freely moving obstacle 52 shown in the eighth figure, when the moved ball 33 touches, moves the ball 33 to cause a reflection movement. The pushable obstacle 53 shown in the ninth figure can push the obstacle 53 to be pushed forward when the moved ball 33 touches. In the shielding obstacle 54 shown in the tenth figure, when the moved ball 33 passes, the moving ball 33 does not touch the shielding obstacle 54, and only moves under the shielding obstacle 54 and Since the shielding obstacle 54 blocks, the moving position of the moving ball 33 cannot be completely seen to increase the difficulty and fun effect of the game. In the parallel movement obstacle 55 shown in the eleventh figure, when the moved ball 33 touches, the parallel movement obstacle 55 moves parallel upward or downward. The parallel movement obstacle 55 can merge the obstacle function with the automatic movement obstacle 52.
Of course, the obstacles of this creation are not limited to this, but any simple or equivalent changes based on this creative technique are still within the scope of patent protection in this case.
<p>10. . . Machine</p><p>11. . . Host system</p><p>20. . . monitor</p><p>twenty one. . . Above</p><p>twenty two. . . below</p><p>21a and 22a. . . Energy meter</p><p>23a. . . General ball speed</p><p>23b. . . Fast ball speed</p><p>23c. . . Super fast ball speed</p><p>30. . . Operating device</p><p>31. . . button</p><p>32. . . Impact plate</p><p>33. . . ball</p><p>4. . . hand</p><p>51. . . Fixed obstacle</p><p>52. . . Free moving obstacle</p><p>53. . . Can push obstacles</p><p>54. . . Shadow obstruction</p><p>55. . . Parallel moving obstacles</p>
The first picture represents the three-dimensional appearance of the creation.
The second diagram represents the circuit layout of the creation.
The third diagram represents the flow chart of the authoring host system.
The fourth diagram represents a plan view of the creation to show the operation of the highlighted object.
The fifth picture represents the plan view of the creation, but the display has three blocks of general ball speed, fast ball speed and super fast ball speed.
The sixth picture represents the schematic diagram of this creative singles.
The seventh diagram represents a plan view of the creation, but with a fixed obstacle on the display;
The eighth diagram represents a plan view of the creation, but with free movement obstacles on the display;
The ninth diagram represents a plan view of the creation, but the display has a pushable obstacle;
The tenth figure represents a plan view of the creation, but the display has a shadow obstruction;
The eleventh figure represents a plan view of the creation, but with parallel movement obstacles on the display.
Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| CN102652875A | Cited by | China | Search report |
| CN102058975A | Cited by | China | Search report |
| CN101982211A | Cited by | China | Search report |
| CN102612393A | Cited by | China | Search report |
| US9522329B2 | Cited by | United States of America | Applicant |
| CN102641589A | Cited by | China | Search report |
| US9463382B2 | Cited by | United States of America | Applicant |
| CN102940966A | Cited by | China | Search report |
| CN102834150A | Cited by | China | Search report |
| US8771068B2 | Cited by | United States of America | Applicant |
2 priority claims, no other members on record
Priority claims2
| Document | Office | Kind | Date |
|---|---|---|---|
| 98209773 | Taiwan Province of China | U | |
| TW20090209773U | – | – | – |
1 legal event, as the office reported them to INPADOC
Events
| Event | Code | |
|---|---|---|
| Annulment or lapse of a utility model due to non-payment of feesLapsedMM4K | MM4K |
Numbers
- Publication
- M370425
- Publication, DOCDB
- M370425
- Publication, EPODOC
- TWM370425U
- Application
- 98209773
- Application, DOCDB
- 98209773
- Application, EPODOC
- TW20090209773U
Titles2
- English
- Game machine for training response
- Chinese
- ???????