Dart game device having multiple cameras and computer program stored in computer-readable medium
Abstract
The disclosure of the embodiment of the present invention is a dart game device for achieving the aforementioned object. The dart game device includes: a target with a plurality of score areas; a sensing module for sensing changes in electrical signals when the dart hits the target; a controller for controlling the operation of all dart game devices; and a plurality of cameras The camera module of the unit, wherein the camera module includes a first camera unit used to photograph the throwing line of the player's dart throwing position and the players entire body, a second camera unit used to photograph at least part of the players body that recognizes the player, and a third The camera unit is used to photograph all targets, and a fourth camera unit is used to photograph the blind area between at least a part of the area between the dart game device and the throwing line that is not photographed by the first, second, and third camera units .

Term
No projected expiry on record.
- Priority
- Filed
- Granted
- Today
14 claims: 14 independent, 0 dependent
- 1一種飛鏢遊戲裝置,其特徵係包括:一具有複數分數區域之標靶;一用於感測飛鏢擊中標靶時電子訊號改變之感測模組;一用於控制全部飛鏢遊戲裝置操作之控制器;及一包括複數相機單元之相機模組,其中相機模組包括:一用於拍攝玩家投擲飛鏢位置之投擲線及該玩家全身之第一相機單元;一用於辨別玩家所拍攝至少部分身體之第二相機單元;一用於拍攝整個標靶之第三相機單元;及一用以拍攝未被第一相機單元、第二相機單元、第三相機單元所拍攝到投擲線及飛鏢遊戲裝置之間所形成的盲區之部分區域的第四相機單元;及該控制器可判定當玩家於飛鏢擊中標靶前的預定時間內出現於第四相機單元所拍攝圖片中,擊中標靶的飛鏢投擲動作為一作弊行為。
- 2如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,每個複數相機單元包括:一用於控制相機單元拍攝方向之相機移動子單元;及一用於控制相機單元焦距之相機焦距調整子單元。
- 3如申請專利範圍第2項所記載之飛鏢遊戲裝置,其中,該控制器進一步用於控制相機移動子單元及相機焦距調整子單元,從而複數相機單元中至少一相機單元追蹤並拍攝飛鏢。
- 4如申請專利範圍第3項所記載之飛鏢遊戲裝置中,其中,複數相機單元中之至少一相機單元包括:一用於感測玩家動作之操作感測子單元;及用於控制相機移動子單元及相機焦距調整子單元之控制器,當操作感測子單元感測到玩家的動作時,複數相機單元中之至少一相機單元會追蹤並拍攝玩家。
- 5如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,進一步包括:一個或一個以上用於輸出由複數相機單元所拍攝複數動作照片之顯示模組。
- 6如申請專利範圍第5項所記載之飛鏢遊戲裝置,其中,顯示模組進一步用於分割由複數相機單元所拍攝之複數動作照片之至少一些動作照片,並輸出分割動作相片於一螢幕。
- 7如申請專利範圍第5項所記載之飛鏢遊戲裝置,其中,顯示模組進一步用於以預定順序依序輸出由複數相機單元所拍攝之複數動作照片於一螢幕上。
- 8如申請專利範圍第7項所記載之飛鏢遊戲裝置,其中,顯示模組進一步用於依序於一螢幕輸出:由第二相機單元所拍攝玩家身體至少一部份之第二動作照片;由第一相機單元所拍攝之投擲線與玩家全身之第一動作照片;由第三相機單元所拍攝整個標靶之第三動作照片;及由第四相機單元所拍攝之介於投擲線與飛鏢遊戲裝置之間所形成區域中至少一部份區域的第四動作照片。
- 9如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,第一相機單元包括:設置於第一相機單元正面之第一鏡片,用於保持場景拍攝視角介於70°到80°,第二相機單元包括設置於第二相機單元正面之第二鏡片,用於保持場景拍攝視角介於30°到40°,第三相機單元包括設置於第三相機單元正面之第三鏡片,用於保持場景拍攝視角介於110°到120°,及第四相機單元包括設置於第四相機單元正面之第四鏡片,用於保持場景拍攝視角介於70°到80°。
- 10如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,第一相機單元設置於飛鏢遊戲裝置正面頂部之第一位置,從而拍攝玩家之全身及投擲線;第二相機單元設置於飛鏢遊戲裝置與正面頂部之第一位置呈一水平位置的第二位置,從而放大及拍攝使用者上部身體或臉部;第三相機單元設置於低於飛鏢遊戲裝置正面頂部之第一位置及第二位置之位置,從而拍攝標靶;及第四相機單元設置於低於飛鏢遊戲裝置正面頂部之第三位置之位置,拍攝未被第一、第二、第三相機單元所拍攝到介於飛鏢遊戲裝置與投擲線間之盲區。
- 11如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,控制器可根據第二相機單元所拍攝之圖片,進一步辨識玩家。
- 12如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,控制模組進一步用以分析由第一相機單元所拍攝之第一圖片並感測第一圖片之投擲線,及於第一圖片中標示出投擲線,並允許顯示模組標示及顯示第一圖片中之投擲線。
- 13如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,第二相機單元進一步用以放大及拍攝玩家臉部或上部身體,及控制模組進一步用以分析目前所拍攝之玩家臉部或上部身體圖片,並比對預先由第二相機單元所拍攝之玩家臉部或上部身體圖片,以核准玩家身分。
- 14一種儲存於電腦可讀取媒體之電腦程式,其特徵係,該程式允許電腦執行以下步驟,其步驟包括:使用包括複數相機單元之相機模組拍攝於飛鏢遊戲裝置前區域之至少一部分區域;及感測飛鏢擊中標靶的複數分數區域時之電子訊號改變,及相機模組包括:用於拍攝玩家投擲飛鏢位置之投擲線及玩家全身之第一相機單元,用於拍攝玩家至少部分身體,從而辨識玩家之第二相機單元,用於拍攝整個標靶之第三相機單元,及用於拍攝未被第一相機單元、第二相機單元、第三相機單元所拍攝到介於飛鏢遊戲裝置與投擲線間所形成盲區的至少一部分之第四相機單元;及判定當玩家於飛鏢擊中標靶前的預定時間內出現於第四相機單元所拍攝圖片中,擊中標靶的飛鏢投擲動作為一作弊行為。
Independent claims14
97 paragraphs, as filed
Darts game device with plural cameras and computer programs stored in computer readable media
The present invention relates to a dart game device, especially a dart game device with multiple cameras.
Dart is a game about a "small arrow" and a game of throwing an arrow-shaped dart needle into a target located on concentric marks. Anyone can enjoy the fun of darts at any time with only one arrow and one target. In recent years, dart games have developed a variety of game modes, and a systematic scoring method has also been integrated, making the dart game a world-wide leisure activity, so adults and children can easily enjoy the dart game.
Due to the trend of dart games, many players have participated in dart competitions while enjoying dart games. In recent years, dart game competitions are mostly offline. In offline dart competitions, in order to avoid cheating, referees commissioned by the World Dart Federation (WDF) and Korea darts federation (KDF) are responsible for operating the monitor near the dart board. Contest.
In recent years, online dart game competitions have gradually increased compared to offline dart game competitions. However, in online dart game competitions, referees cannot be assigned to every venue, so online dart game competitions must pre-determine the venue for the appointment of referees. Due to the online dart game Game competition is still limited by space, so it is no different from offline dart game competition. Therefore, providing players with online dart game competitions will cause the aforementioned problems, which will not provide players with time and space efficiency. In addition, online dart game competitions must be based on the referees subjective judgment and information on cheating (meaning accurate information about cheating) , So the judgment process is not transparent.
Japanese patent JP5428007B9 discloses a game device with extraction means and its detailed description, which presents the technical features of being able to capture players through a camera and output the captured images to the display unit.
In order to solve the aforementioned problems, in the online dart game competition, it is necessary to provide a device that can identify cheating behavior on the dart game device to enhance the efficiency of time and space. In addition, there is a need to develop a device for keeping the information of cheating judged confidential.
<p>The present invention is dedicated to promoting time and space efficiency in online game competitions by setting up multiple camera modules on the dart game device.</p><p>The present invention is dedicated to effectively avoiding cheating by dart game players by collecting action photos taken by a plurality of camera modules.</p>
<p>The embodiment of the present invention discloses a dart game device. The dart game device may include: a dart target with multiple score areas; a sensing module for sensing changes in electronic signals when a dart hits the dart target; a controller for controlling all operations of a dart game device; And a camera module including a plurality of camera units, wherein the camera module includes a position for shooting a player throwing a dart The first camera unit for the throwing line and the entire body of the player, the second camera unit for identifying part of the players body, the third camera unit for shooting all targets, and the 1. The fourth camera unit that forms a blind area of a partial area between the throwing line and the dart game device photographed by the second and third camera units.</p><p>Another embodiment of the present invention discloses a computer program stored in a computer readable medium, which allows the computer to perform the following steps. Wherein, the step includes using a camera module of a plurality of camera units to photograph at least a part of the area in front of the dart game device; To photograph the throwing line where the player throws the dart and the first camera unit of the player's whole body, the second camera unit used to identify the player to photograph at least part of the body, the third camera unit used to photograph the entire target, and the photographing part The fourth camera unit is the area between the throwing line and the dart game device and is not photographed by the first, second, and third camera units.</p>
<p>The embodiment of the present invention provides multiple camera modules on the dart game device to provide the time and space usage efficiency of the online dart game competition.</p><p>The present invention effectively avoids cheating behaviors of dart game players by collecting action photos taken by a plurality of camera modules.</p>
<p>110Target</p><p>111Darts</p><p>113Sensing area</p><p>115Throwing line</p><p>120Sensing Module</p><p>130User Input Module</p><p>140Output Module</p><p>141Sound output module</p><p>142Display Module</p><p>143Lighting Module</p><p>150Camera Module</p><p>160Communication Module</p><p>170User Identification Module</p><p>180Memory</p><p>190controller</p><p>401First action photo</p><p>403Second Action Photo</p><p>405The third action photo</p><p>407The fourth action photo</p>
The drawings include drawings of some embodiments to facilitate understanding of the features of the disclosed content, and will be described in detail later. In addition, similar reference numerals in the figures represent the same or similar functions. However, the accompanying drawings are only illustrations of the disclosure of one embodiment, and do not limit the scope of the present invention. Other embodiments with the same effect should also be regarded as the protection scope of the present invention.
[Figure 1] is a block diagram of an embodiment of the dart game device of the present invention; [Figure 2] is an enlarged view of a plurality of camera modules of the embodiment of the dart game device of the present invention; [Figure 3] is a plurality of embodiments of the present invention At least one camera unit in the camera unit senses and tracks the scene of a dart; [Figure 4] is an embodiment of the dart game device of the present invention, which is a split screen action photo outputting action photos from a display module; [Figure 5] In the embodiment of the dart game device of the present invention, a display module sequentially outputs a screen of action photos.
It is disclosed with reference to the drawings that various embodiments and/or aspects are disclosed. In order to help understand one or more aspects, the following description will reveal the details. However, a person skilled in the art should be able to implement these aspects without detailed matters. The following disclosures and drawings will describe specific exemplary aspects of one or more aspects in detail. However, this aspect is only an example, and various aspects of various methods can be used in principle, and the content of the invention includes all aspects and their equivalent (equal) changes.
Furthermore, a system including multiple devices, components, and/or modules may exhibit other aspects and features. It is worth noting that each system may include further devices, components, and/or modules, and/or each system does not include all devices, components, and modules. The relevant situation will be discussed together with the drawings.
About the "embodiment", "example", "pattern", "graphics", etc. in the manual, It cannot be used to explain that the original preset type or design is superior to other types and designs. . "Component", "module", "system", "interface", etc. are terms related to the entity and meaning of the computer. For example, it can include hardware, a combination of hardware and software, and software.
In addition, the word "or" does not represent an exclusive "or", but an included "or". This means that when the content is a non-specific or unclear vocabulary, for example, "X uses A or B" means that it naturally includes substitution. That is, "X uses A or B" can be used when X uses A, when X uses B, or when X uses both A and B. In addition, the term "and/or" will be used in the description and include all available combinations of one or more items in a large number of related items.
The words "include" and/or "include" represent corresponding features and/or elements, but should be regarded as existing or including one or more other features, elements, and/or groups of the above. In addition, when the content is not individually specific or unclear in meaning and contains a singular word, the singular word can usually be interpreted as "one or more" in the specification and the scope of the patent application.
In addition, the words "information" and "data" are used interchangeably in the manual. In addition, "customer" and "player" are used interchangeably in the manual.
Fig. 1 is a block diagram of a dart game device according to an embodiment of the present invention.
According to the aspect of the present invention, the dart game device 100 may include a target 110, a sensing module 120, an input module 130, an output module 140 (such as a sound output module 141), a display module 142, a lighting module 143, The camera module 150 (for example, the first camera unit 151, the second camera unit 152, the third camera unit 153, and the fourth camera unit 154), the communication module 160, the player recognition module 170, the memory 180, and the controller 190. The components shown in Figure 1 are non-essential components. Therefore, there can be more or fewer components when implementing the dart game device.
The target 110 may include a score board, the bullseye is located in the center of the score board, and there are The concentric circle areas around the bull's-eye center, each concentric circle area extends radially from the bull's-eye center with multiple straight lines, and each is divided into independent fractional regions. The score board is provided with a plurality of holes, so that the tip of the dart can be inserted into the score board.
The target 110 includes a display module 142 that can display various changes in the score configuration of the target 110 and changes in the area with score marks. In this aspect, the target 110 includes a transparent touch panel stacked on the display module 142, making it a touch screen form. In addition, the edge of the target 110 may include the display module 142 described below.
The sensing module 120 can sense the game played by the dart game player through the target 110. The sensing module 120 can evaluate a game of a real player. The sensing module 120 can sense the area where the dart thrown by the game player hits the target 110. The sensing module 120 electronically converts the score corresponding to the area hit by the dart, and transmits the score to the controller 190. In addition, the sensing module 120 can transmit an electronic signal corresponding to the area hit by the dart to the controller 190, where the controller 190 calculates the score of the corresponding electronic signal.
The dart game device of the embodiment of the present invention may include an input module 130. The input module 130 can receive messages input when the player controls the dart game device 100. The input module 130 includes a keyboard, a dome switch, a touch pad (resistive type/capacitive type), a jog wheel, a jog switch, and the like. The input module 130 may also include a camera module 150 or a microphone. In addition, the input module 130 can receive player input to control the camera module 150. For example, the input module 130 may receive input and be used to adjust the focal length of the action photo taken by the second camera unit 152, or to set and photograph the body part of the player in the game. In addition, the input module 130 can receive input and be used to adjust the shooting angle and viewing angle of the fourth camera unit 154.
In addition, the input module 130 may also include a short-distance communication module (not Draw). In the embodiment of the present invention, the input module 130 may include a communication module 160 (not shown) which is a short-range communication module. When the input module 130 includes a communication module 160 that is a short-range communication module, the input module 130 can receive data input by the player through an external console device. Short-distance communication technologies such as Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, etc. can be used. For example, when the input module 130 uses the Infrared Data Association (IrDA) to perform short-distance communication, the external console device may be an infrared remote control. Similarly, when the input module 130 uses the Bluetooth function to perform short-range communication, the external console device may be a mobile device including a Bluetooth module, for example, a smart phone including a Bluetooth module.
In addition, the player can select dart information, dart game mode, game matching requirement, game matching approval, number of dart game players, dart game mode, etc. through the input module 130. For example, through the input module 130, players can select the number of darts game players, dart game mode (zero-one game, cricket game, scoring game, etc.), dart game type (single player game, online game, etc.), offline matching requirements And matching recognition.
The input module 130 can sense the player's key operation, touch input, the player's voice or action received by the camera module 150 or the microphone, and convert the received signal, voice or action into an input signal. Finally, use known voice or motion recognition technology.
According to an aspect of the present invention, the dart game device may include an output module 140. The output module 140 is used to produce visual, auditory, or tactile output, and may include a sound output module 141, a display module 142, a lighting module 143, and the like.
The sound output module 141 can output sound information such as game sound effects, game action guidance, game method descriptions, etc., received by the communication module 160 or stored in the memory 180. The sound output module 141 can also output sound signals when the dart game device 100 performs functions (such as game sound effects) No. The sound output module 141 can also output the sound of a game player or a third person who uses other dart game devices, and can receive the sound through the communication module 160. The sound output module 141 may include a receiver, a speaker, a buzzer, and so on. In addition, when the dart game device 100 measures the score area where the dart hits, the score area information and/or the reward will be output through the sound output module 141 to output sound information. For example, when the target 110 measures the score area (for example, 20 points), the sound output module 141 outputs the sound information of the measured score (for example, "20", "twenty", etc.). The aforementioned sounds are only examples of this embodiment, and other preset sounds can also be output.
The dart game device 100 of the embodiment of the present invention may include one or more display modules 142 for outputting plural action photos taken by plural camera units. In detail, the display module 142 can output the first action photo 401: the throwing line 115 taken by the first camera unit 151 and the whole body of a player, and the second action photo 403: taken by the second camera unit 152 at least Part of the body, third action photo 405: the entire target taken by the third camera unit 153, fourth action photo 407: taken by the fourth camera unit 154 between the throwing line 115 and the dart game device 100 ( At least) part of the area. In addition, the display module 142 not only outputs the aforementioned action photos, but can also output other action photos. For example, the output module 142 can take a picture of the front of the dart game device 100 and output a dynamic photo (for example, a dynamic picture taken toward the dart game device behind the player). In this aspect, some of the camera units of the camera module 150 are installed outside the dart game device 100.
The display module 142 displays (outputs) the information processed by the dart game device 100. For example, when the dart 111 hits the score area of the target 110, the display module 142 can output the corresponding score.
The display module 142 may include at least one of the following: liquid crystal display (LCD), thin film transistor liquid crystal display (TFT LCD), organic light emitting diode (OLED), flexible display And 3D display. Among all displays, some display modules 142 can be transparent or light-transmissive, so that the outside can be seen through the display, and can be called transparent display modules 142, including representative examples of transparent OLED (TOLED), etc.
In the embodiment of the present invention, the implementation form of the dart game device 100 may have two or more display modules 142. For example, the plural displays can be separately or integrally provided on one surface of the dart game device 100, and further, can be respectively provided on different surfaces. For example, the display module 142 may include a display placed at the upper end of the target 110 and a display located at the lower end of the dart target 110, or may include one of the displays. However, the aforementioned display placement position is only an example, and the display can be placed in various positions according to design or visual effect requirements.
The touch sensor converts the pressure change or capacitance value applied to a specific part of the display module 142 into an electronic input signal. The touch sensor may be used to detect touch pressure force, and the position of the touch region. When the touch sensor detects the touch input, the signal corresponding to the touch input will be sent to the touch controller. After the touch controller processes the signal, the processed signal is transmitted to the corresponding controller 190. Therefore, the controller 190 can recognize the touched area of the display module 142 and so on. In a further aspect of the present invention, the aforementioned input module 130 can be integrated into the touch sensor of the display module 142.
The lighting module 143 can output a signal notification when an event of the dart game device 100 occurs. For example, events that occur in the dart game device 100 include identifying dart game players, dart hits, combo hits, player ranking judgments, changing dart game players, game end, and so on. In addition, the lighting module 143 may be composed of a flat lamp that presents a diffused light and/or a convergent light of a spotlight. In addition, the lighting module 143 can be composed of flat lights or lights other than spotlights. In a further aspect of the present invention, the lighting module 143 can output the lighting effect based on the score area hit by the player projecting the dart 111. example For example, when the user shoots the dart 111 to hit the double score, triple score and bullseye, the lighting module 143 will output the lighting effect. In addition, when the player casts the dart 111 to continuously hit the double score, triple score and bullseye, the lighting module 143 also outputs the lighting effect.
In addition to video signals or audio signals, the output module 140 can also output other forms of signals, for example, a vibration signal used to remind the occurrence of an event. In the aspect of the present invention, as shown in FIG. 1, the output module 140 may include a sound output module 141, a display module 142 and a lighting module 143.
According to an aspect of the present invention, the dart game device 100 may include a camera module 150. The camera module 150 includes a plurality of camera units. Therefore, the frame processed by the camera unit is stored in the memory 180 or transmitted to the outside through the communication module 160.
According to aspects of the present invention, the camera module 150 may include a first camera unit 151, a second camera unit 152, a third camera unit 153, and a fourth camera unit 154. Among them, the first camera unit 151 can be used to photograph the position of the throwing line 115 where the player throws the dart and the whole body of the player. In addition, the second camera unit 152 can be used to photograph at least a part of the player's body for identifying the player. The third camera unit 153 can be used to photograph the entire target. In addition, the fourth camera unit 154 is used to photograph a part of the area in the blind area formed between the throwing line 115 and the dart game device that is not photographed by the first, second, and third camera units. This can be used to determine whether the game player is cheating.
According to other aspects of the present invention, the camera module 150 may include an additional camera unit. For example, the camera module 150 can input dart information to the dart game device by shooting darts. For example, there may be a QR code on the dart, and the camera module 150 can recognize the QR code to input. Therefore, information such as quality, shape, length, material, manufacturer, and size of the dart can be input. The camera module 150 may include a function for receiving information of the dart 111, such as a QR code reading function. FIG. 2 will show the camera module 150 described below.
The communication module 160 may include one or more modules that can communicate between the dart game device 100 and a wired/wireless communication system, or between the dart game device 100 and a network that has been preset to play games. In the embodiment of the present invention, the communication module 160 may include a transmission unit and a receiving unit. The communication module 160 may include a wired/wireless Internet module for accessing the network. Wireless Internet technology can use such as wireless local area network (WLAN) (Wi-Fi), wireless broadband (Wibro), global interoperability microwave access (Wimax), high-speed downlink packet access (HSDPA), etc.; wired Internet Road technology can be used, such as digital subscriber line (XDSL), fiber to the home (FTTH), power line communication (PLC) and so on.
In addition, the communication module 160 includes a short-distance communication module for transmitting and receiving data, and a short-distance communication module to and from electronic devices and a short-distance communication module with respect to the dart game device 100. Short-distance communication technologies such as Bluetooth, RFID, Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, etc. can be used. In the embodiment of the present invention, the communication module 160 can sense the communication status and network transmission speed. The data received through the communication module 160 can be output in the output module 140, stored in the memory 180, or transmitted to other short-distance electronic devices through the short-distance communication module.
The player identification module 170 can identify the special information of long-distance players through radio frequency identification (RFID) technology, which is a short-range communication technology, by using radio waves. For example, the player owns a card that includes an RFID module, a mobile terminal, or a special dart game device, such as a personal dart device. The information used to identify the player (such as personal identification, identification code, player registration information on the database server, etc.) will be recorded in the RFID module owned by the player. The dart game device 100 can identify the RFID module owned by the player to identify the dart game player who uses the dart game device 100 to play the game, and update the database for identifying the dart game player or accumulate new data. exist In the embodiment of the present invention, the player identification module 170 can be integrated into the input module 130.
In addition to RFID, the player identification module 170 may include various technologies using contact and non-contact methods (for example, short-range communication technologies such as Bluetooth, etc.) to transmit and receive player-specific information. In addition, the player identification module 170 may include a biometric information identification module, which can identify the player's biometric information (voice, fingerprint, face) by communicating with the microphone, touchpad, camera module 150, etc. of the input module 130 .
According to an aspect of the present invention, the dart game device 100 includes a memory 180. The memory 180 can store programs used for the operation of the controller 190, which can temporarily or permanently store input/output information (for example, dart hitting area data, score data, phone book, messages, still images, dynamic pictures, etc.).
The memory 180 can store data about various vibration patterns and sound output of touch input on the touch screen. The memory 180 includes at least one storage medium, such as a flash memory storage medium, a hard disk storage medium, a multimedia card micro storage medium, a card type memory (such as SD, XD memory, etc.), and random access memory (RAM), static random access memory (SRAM), read-only memory (ROM), electronically erasable rewritable read-only memory (EEPROM), programmable read-only memory (PROM), magnetic memory , Disks and CDs. The dart game device 100 can be accessed via the Internet, and executes the storage function of the memory 180 on the Internet. In the aspect of the present invention, the memory can delete photographic data that has not been read by other components or other devices such as the controller 190, or other photographic data that has exceeded the predetermined storage time.
According to an embodiment of the present invention, the dart game device includes a controller 190. The controller 190 can generally control all operations of the dart game device 100. For example, in a dart game, the sensing module 120 will sense the scores of each game player, and the collected scores will be sent and received through the communication channel. Xun's other dart game devices, and record game wins and losses, scores and other collected results. The controller 190 can perform pattern recognition to recognize motion input, handwriting input, and other text or image input through the touch screen or camera. In addition, the controller 190 performs a voice recognition through voice-to-text (STT) function, and receives voice input through a microphone and converts it into text.
According to an embodiment of the present invention, when the motion sensing sub-unit provided on the camera module 150 senses the player's motion, the controller 190 can control the camera module 150 so that at least one camera unit of the plurality of camera units can track and Shoot the user. The controller 190 may be further used to control the sub-unit of the camera movement and the sub-unit of camera focus adjustment, so that at least one camera unit of the plurality of camera units can track and shoot the dart 111.
In addition, when the player appears in a picture taken by the fourth camera unit a predetermined time before the dart 111 hits the target, the controller 190 may determine that the action of throwing the dart 111 is cheating. In this case, the controller 190 will analyze the photos taken by the camera module 150 to determine whether to cheat. In detail, the controller 190 can find the contour of the player from the picture taken by the camera module 150 (for example, the second camera unit 152), and identify the player by analyzing the color, brightness, and density. In addition, the controller 190 can identify the player and approve the player's identity through an analysis method.
In addition, the controller 190 may determine whether to cheat based on one or more action photos taken by one or more camera units. For example, if the controller 190 senses that the player exceeds the throwing line 115 through the first action photo 401 taken by the first camera unit 151, the controller 190 may determine that it is cheating. In addition, the controller 190 senses that the dart thrown by another unauthorized player through the second action photo 403 taken by the second camera unit 152, and the controller 190 can determine that it is cheating. In addition, when the third action photo 405 taken by the third camera unit 153 detects that the target 110 is touched by an object other than the dart 111 (for example, a part of the player's body), the controller 190 can determine that it is cheating. also, When the controller 190 senses that the player is not projecting the dart 111 through the fourth action photo 407 taken by the fourth camera unit 154 or another player appears in the fourth action photo 407, the controller 190 can determine that it is cheating. In addition, the controller 190 is not limited by the aforementioned cheating judgment method, and can determine various cheating methods that can be read by the plural pictures taken by the plural camera units.
In addition, the controller 190 can control a plurality of action photos taken by a plurality of camera units to be separately output to one screen through the display module 142, or output to one screen in sequence. The method for the controller 190 to control the camera module 150 to take action photos will be described in detail in FIGS. 2 to 5 described later.
As shown in FIG. 1, since the controller 190 can communicate with all other components, the controller 190 can control the operation of the components in an organized manner.
The various embodiments described herein can be implemented on a computer-readable recording medium, or a recording medium that can be read by a similar computer device, such as software, hardware, or a combination thereof. According to the hardware implementation, the described embodiments can be implemented by using at least one of the following, such as application-specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic Devices (PLDs), Field Programmable Gate Arrays (FPGAs), processors, controllers, microcontrollers, microprocessors and electronic units used to perform other functions. In some cases, the embodiments described in the specification may be implemented by the controller 190. According to the implementation of the software, the procedures and functions of the embodiments described in the specification can be implemented by individual software modules. Each software module can perform one or more functions and operations described in the manual. The software code can be implemented by application software written in a suitable programming language. The memory 180 can store software program codes and is executed by the controller 190.
Fig. 2 is an enlarged view of a plurality of camera modules of an embodiment of the dart game device of the present invention.
FIG. 2 illustrates an additional structure of the dart game device 100 according to the embodiment of the present invention. this In addition, FIG. 2 omits or does not present at least a part of the dart game device 100. Those skilled in the art should be familiar with the scope of patent application of the present invention, which may include other modules. In addition, although other variables, information, and descriptions are not shown in FIG. 2, they also belong to the scope of patent application of the present invention.
As shown in FIG. 2, the plurality of camera units in the camera module 150 can be placed at the first position and the second position on the top of the front of the dart game device 100. The first camera unit 151 is placed in the first position to capture the throwing line 115 where the user throws the dart and the whole body of the user. In addition, the second camera unit 152 should be at the same level as the first position where the first camera unit 151 is located, and the second camera unit 152 is used to photograph at least a part of the player's body to identify the player. Among them, the second camera unit 152 is used to zoom in and photograph the player's upper body or face.
In addition, the second position is located below the first position (e.g., the bottom of the first position). In addition, the third camera unit 153 can be placed in the second position and used to photograph the entire target. In detail, the third camera unit 153 can be placed in a second position below the first position on the top of the front of the dart game device 100 to photograph the target.
In addition, the fourth camera unit 154 will be placed at a position lower than the third camera unit 153 in the second position. The fourth camera unit 154 is used to take pictures of the first camera unit 151, the second camera unit 152, and the third camera unit 153. The part of the blind area between the throwing line 115 and the dart game device 100 is photographed by 153. Among them, the camera module 150 (meaning the first camera unit 151, the second camera unit 152, the third camera unit 153, and the fourth camera unit 154) is not limited to the aforementioned locations, and its placement position can be placed in the first position and A different place in the second position. In addition, the configuration of the camera module 150 is not limited to the first position and the second position, and its configuration on the front of the dart game device 100 can be changed.
In the embodiment of the present invention, each of the plural camera units will include a camera with a special viewing angle lens. The lens represents an object that forms an optical image by collecting or diffusing light from the object through a finely polished surface of a transparent material such as a glass ball. In addition, the lenses in each of the plural camera units may include macro lenses, fisheye lenses, magnifier lenses, and special lenses. In detail, the requirements of the scenes shot by individual camera units are different, so each of the plural camera units needs to have different special viewing angle lenses. For example, the first camera unit 151 needs to take a narrow angle of view to shoot the throwing line 115 far away from the dart game device 110 and the players body, while the third camera unit 153 needs to shoot the target. Therefore, the third camera unit 153 needs to be more 151 wide viewing angle. The angle of view described represents the actual range on the screen, the angle of looking at things, and the range of the screen seen.
Based on the foregoing, in detail, the first camera unit may include a first lens placed on the front of the first camera unit to ensure that the field of view of the photographing scene is 70° to 80°. In addition, the second lens of the second camera unit will be placed on the front of the second camera unit to ensure that the field of view of the photographing scene is at a viewing angle of 30° to 40°. In addition, the third camera unit includes a third lens placed on the front of the third camera unit to ensure that the field of view of the photographing scene is 110° to 120°. In addition, the fourth camera unit includes a fourth lens placed on the front of the fourth camera unit to ensure that the field of view of the photographing scene is 70° to 80°. The fourth lens can be the same as the first lens.
FIG. 3 is a scene of at least one camera unit in a plurality of camera units sensing and tracking a dart according to an embodiment of the present invention.
The screen shown in FIG. 3 and the screen for tracking darts are only examples of the embodiments of the present invention. Those with ordinary knowledge in the field should be familiar with screens with different shapes or different changes are also included in the scope of the patent application of the present invention. In addition, although other variables, information and their combinations are not shown in FIG. 3, they are still included in the scope of patent application of the present invention.
In addition, the screen depicted in Figure 3 can be viewed through the display module of the dart game device 100 142 output, or output from the output unit (not shown) of the user terminal (meaning referee terminal), or output from various devices and terminals not mentioned above.
According to an embodiment of the present invention, each of the plural camera units may include a camera movement subunit to control the shooting direction of the camera unit. The camera movement sub-unit allows the camera module 150 to move up, down, left, and right with respect to the target (that is, the dart 111 or the player) and take pictures. In addition, the camera moving sub-unit can operate the camera module 150 to capture a position set by the user under the command of the controller 190.
In addition, each of the plurality of camera units includes a camera focal length adjustment subunit for controlling the focal length of the camera unit. The camera focal length adjustment subunit is used to adjust the focal length again, so as to maintain the focus when the situation changes, and prevent the target (that is, the dart 111 or the player) from moving away from or approaching the camera module 150, and the focal length is out of focus when the camera moves. In addition, the controller 190 can make the camera focal length adjustment sub-unit alternately and repeatedly perform optical zoom through commands, and use a predetermined magnification ratio to enlarge or reduce the image at the position set by the user. Among them, the camera focal length adjustment sub-unit can adjust the focal length through sonar detection or infrared beam. In detail, the camera focal length adjustment sub-unit is operated by emitting light or sound pulse waves (meaning ultrasonic waves). The camera focus adjustment subunit can measure the return time of the echo from the target (that is, the dart 111 or the player). The controller 190 can calculate the distance from the reference point to the target at the speed of sound by measuring the delay time of the ultrasonic echo. In this case, the controller 190 can adjust the focal length of the camera module 150 according to the calculated target distance. In addition, the focus adjustment sub-unit can measure the target distance by using an infrared beam. In detail, the camera focus adjustment sub-unit can measure the target distance through the method of the intensity and time of the infrared beam reflected by the object.
In addition, at least one camera unit of the plurality of camera units may include sensing player movement The operation sensing subunit. The operation sensing subunit may be an occupancy proximity sensor. The occupancy proximity sensor is used to detect the presence of a person or object at a predetermined location, and generate a signal when the object moves or stops. In addition, the occupancy proximity sensor can verify the existence of the target through the reference point, or its position, movement, partition, etc. to verify the proper position of the target. In detail, the occupancy proximity sensor is classified into a contact type or a non-contact type, which can include a photoelectric sensor, an inductive proximity sensor, a capacitive proximity sensor, and an ultrasonic proximity sensor.
As described above, when the operation sensing subunit of at least one camera unit in the plurality of camera units senses the dart 111, the controller 190 can be configured to further control the camera action subunit and the camera focus adjustment subunit, thereby tracking and shooting. The sensed dart 111.
In addition, the operation sensing subunit may be a human body sensor in the form of an infrared sensor. The human body sensor will be described in detail below. All objects have a temperature higher than absolute zero (-273), and emit radiation corresponding to the temperature or even between objects; the emitted far-infrared rays can be lower than the temperature of the human body. A higher temperature object can radiate more infrared rays than a lower temperature object, and its radiant energy peak is close to the short wavelength end, which means that when the temperature is higher, the radiated energy is close to the visible light region. The surface temperature of human beings will vary with wearing or surrounding temperature, from about 20°C to 35°C; the peak of the infrared wavelength distribution of radiation is about 10μm. The human body sensor can sense the presence of the player by sensing the change of infrared rays.
In addition, the human body sensor can be used for at least some of the camera units in the plurality of camera modules 150. In this case, the lens used in the camera unit of the camera module 150 may include a lens used in a human body sensor to sense the movement of a person, or include a light collector such as a mirror. The human body sensor itself has a very wide and undetectable area, because the human body sensor can only sense an approaching human body. At least some of the lenses in the camera unit can be achieved through the use of multiple mirrors or multiple Fresnel (Multi-Fresnel) lens (meaning flat lens with concentric grooves), combined with multiple mirrors, lenses and dome-shaped lenses, radially arrange a large number of sensing areas, and effectively sense the human body at a wide angle .
When the human body sensor detects the player's movement, the controller 190 can be used to control the camera movement subunit and the camera focus adjustment subunit as described above, so at least one camera unit of the plurality of camera units will track and photograph the player. When the camera module 150 senses the player or the dart 111, the display module 142 displays the sensing area 113 generated by the controller 190. Among them, the sensing area 113 can display the focus frame of the target (that is, the dart 111 or a player's face) sensed by the camera module 150. In addition, when the camera module 150 senses the movement of the target, the display module 142 will track the target and display the sensing area 113. In addition, the display module 142 can display the sensing area 113 through various colors, shapes, and thicknesses.
On the other hand, the controller 190 uses the photos taken by the second camera unit 152 to identify the player. In detail, the second camera unit 152 is used to zoom in and photograph the player's face or upper body. In addition, the controller 190 can analyze the currently captured image of the user's face or upper body. In addition, the controller 190 can verify the player's identity by comparing the player's face or upper body image captured by the second camera unit 152 in advance.
In detail, the approved player identification technology is a facial recognition technology. Among them, the face recognition technology represents the biometric recognition technology, which recognizes the player's face through the pictures taken by the camera module 150, and identifies the player through the process of extracting the face area. In addition, the controller 190 uses information evaluation such as brightness, motion, color, and eye position to recognize the player's face and background in the pictures taken by the camera module 150. For example, the controller 190 uses the camera module 150 to photograph the player's face brightness difference, the background, and the main parts of the face such as eyes, nose, and mouth, so as to recognize the player's face. Play The home face information is stored in the memory 180 through the controller 190. The controller 190 finally compares the stored face information of the player with the photographed face picture of the player, and verifies the identity of the player by the pixel value of the picture.
In the embodiment of the present invention, the controller 190 analyzes the first picture taken by the first camera unit 151 to sense the throwing line 115 in the first picture. In addition, the controller 190 can add the throwing line 115 to the first picture as a highlight, so that the display module 142 can display and mark the throwing line 115 in the first picture. In addition, in order for the player to easily recognize the throwing line 115, the controller 190 may mark the throwing line 115 with various colors on the display module 142. In addition, when the controller 190 senses that the player exceeds the throwing line 115 when throwing a dart, the controller 190 will make a warning sound through the sound output module 141, and mark the throwing line 115 through the display module 142 to make the player aware of this For cheating.
In an embodiment of the present invention, the controller 190 can synthesize the action photos taken by the first camera module 151 to the fourth camera module 154 to generate a set of continuous picture data. The continuous picture data is a panoramic action picture. In addition, the controller 190 can extract multiple sets of still and action photos taken by the first camera module 151 to the fourth camera module 154, and create a panoramic picture from the extracted plural still photos or action photos. Among them, the controller 190 generates the trajectory of the dart 111 in the panoramic action photo. The controller 190 uses various display methods, such as lines and colors, to mark the trajectory of the dart 111.
According to an aspect of the present invention, the camera module 150 can photograph the process of the dart 111 thrown by the player reaching the target 110 to produce action photo data. The camera module 150 transmits the photographed image data to the controller 190, and the controller 190 stores the image data in the memory 180. In addition, the controller 190 can send the image data to the dart game server (that is, the server that determines cheating) through the communication module 160. In addition, the controller 190 transmits the photo data to the database server (not Draw). The dart game server (not shown) and/or the database server (not shown) can be two actually separated servers or the dart game server (not shown) and/or the database server ( (Not shown) can be integrated into one server, and then the functions implemented by both will be used to distinguish which server it is. In addition, as mentioned above, the same server can serve as a dart game server (not shown) and/or a database server (not shown) at the same time.
FIG. 4 is an action photo of the split screen output by a display module of the embodiment of the dart game device of the present invention.
The screen and the moving picture split screen depicted in FIG. 4 are only examples of embodiments of the present invention. Those with ordinary knowledge in the field can know that the scope of the patent application of the present invention includes screens of different shapes or other variable values. In addition, although other variables, information and their combinations are not shown in FIG. 4, they are still included in the scope of the patent application of the present invention.
In an embodiment of the present invention, the display module 142 can divide at least some of the action photos taken by the plurality of camera units, and output the action photos on a screen. For example, the display module 142 can divide and output the first action photo 401, the second action photo 403, the third action photo 405, and the fourth action photo 407 on one screen. In addition, at least some of the plurality of action photos can be output to one or more display modules 142. For example, when the display module 142 includes a first display module and a second display module, the first action photo 401 and the second action photo 403 can be output on the first display module. Similarly, the plurality of moving pictures taken by the plurality of camera units can be output to the display module 142 corresponding to the number.
In addition, the screen display sequence of FIG. 4 is not predetermined, and the screen combinations can be output on the display module 142 in various sequences.
In the embodiment of the present invention, when the player presets before the dart 111 hits the target Appearing in the pictures taken by the fourth camera unit for a period of time, the controller 190 will judge the throwing action of the dart 111 hitting the target as cheating. In detail, the controller 190 can recognize through the first camera unit 151 that the recognized player is standing at the throwing line 115. Although not shown in FIG. 4, a button and/or sensor can be installed on the throwing line 115. For example, when the player presses a button with his foot or is sensed by a sensor, the camera module 150 will start shooting. When the player enters the throwing line, the controller 190 will set the time from that moment (that is, the moment when the player presses the button with his foot or is sensed by the sensor) until the dart 111 hits the target 110, which is the aforementioned prediction. Set time.
In the dart game device 100 of this example, when the buttons and/or sensors installed on the throwing line 115 mentioned earlier sense the user input, the first to fourth camera units start to operate. Therefore, the number of camera units can be reduced. Electricity and/or data waste generated by continuous operation.
In addition, if the controller 190 in this example determines that a player (that is, someone other than the recognized player) appears in the picture taken by the fourth camera unit at a preset time, the controller 190 may determine that this example is cheating. In addition, if the controller 190 determines that at least a part of the player's body (that is, someone other than the player has been identified) appears in the picture taken by the fourth camera unit at a predetermined time, the controller 190 may determine that this example is cheating. In addition, the controller 190 may determine that when at least a part of the player's body appears in the picture taken by the third camera unit 153 (that is, a picture of the entire target) at a predetermined time, the controller 190 may determine that this example is cheating.
In another aspect of the present invention, the controller 190 can downsample the action photos received by the camera module 150 at a predetermined ratio. Downsampling represents the function that can reduce and generate the resolution of action photos. In addition, the controller 190 can select methods such as average sampling, bicubic downsampling, sub-sampling, etc., to reduce the quality of the received motion pictures. In addition, the aforementioned downsampling procedure will be executed by the host (that is, the host that determines the cheating) and the database host, not The dart game device 100. By performing downsampling, a large number of action photos can be stored in the memory 180.
FIG. 5 shows that the output module of the dart game device in the embodiment of the present invention sequentially outputs the action photos to the screen.
The screen depicted in FIG. 5 and the sequential output of action photos to the screen are only one embodiment of the present invention. Those skilled in the art should know that the scope of patent application of the present invention also includes screens with different shapes or different changes. In addition, although not shown in FIG. 5, the scope of patent application of the present invention is also included in other variables, information, and combinations thereof.
In an embodiment of the present invention, the display module 142 can output a plurality of action photos taken by a plurality of camera units on the screen in a predetermined sequence.
The controller 190 outputs a second motion picture 403 of at least a part of the player's body captured by the second camera unit 152 through the display module 142, which is used to verify whether the player throws the dart 111. For example, the controller 190 can recognize the player's face and verify the player's identity (as shown in FIG. 3).
In addition, the controller 190 can output the throwing line 115 taken by the first camera unit 151 and the first action photo 401 of the player's whole body on the display module 142. The first action photo 401 is an action photo of the throwing position and the throwing posture of the player throwing the dart 111. In addition, the first action photo 401 is taken to verify whether the player cheated when throwing the dart 111. For example, taking the first action photo 401 is used to verify whether the dart 111 thrown by the player exceeds the throwing line 115. In addition, the first action photo 401 can also be used to verify that the player does not exceed the throwing line 115 at a moment when throwing the dart 111, but only exceeds the throwing line 115 after throwing it. In this example, the fourth action photo 407 will be used to verify whether the player passes the throwing line 115 after throwing the dart. In addition, the first action photo 401 The function is to verify a situation (for example, whether to use a dart throwing device, etc.), and is not only used for the aforementioned cheating behavior.
Therefore, the controller 190 can sequentially output the third action photo 405 of the entire target taken by the third camera module 153 on the display module 142, and the fourth camera unit 154 between the throwing line 115 and The fourth action photo 407 of at least a part of the area between the dart game devices 100. Among them, the order of the third action photo 405 and the fourth action photo 407 can be changed. In addition, the first main action photo 405 and the fourth action photo 407 can be divided and displayed on the screen.
In one or more examples, the functions presented above can be implemented by hardware, software, firmware, or a combination thereof. When a function is implemented by software, the function, such as instructions, code or transmission, is stored in a computer-readable medium. Computer-readable media include computer storage media and predetermined communication media that can easily transfer computer programs from one place to another. The storage medium is a pre-available medium that can be accessed through a general-purpose computer or a special-purpose computer. For example, computer-readable media include RAM, ROM, EEPROM, CD-ROM or other optical disk storage media, magnetic disk storage media, other magnetic storage devices, or other predetermined media that can store program codes. The format of instructions or data structure accessed by the computer, general-purpose processor, or special processor, but not limited to this. In addition, the predetermined connection method can be regarded as a computer-readable medium. For example, software can be transmitted from websites, hosts or other remote resources through wireless technologies such as coaxial cables, optical fiber cables, flexible lines, digital subscriber lines (DSL), infrared and microwaves; wireless technologies such as coaxial cables, optical fiber cables, and flexible lines , Digital Subscriber Line (DSL), infrared and microwave can be defined as media. Disks and discs used here include compact discs (CD), laser discs, optical discs, DVDs, floppy discs, and Blu-ray discs. Disks can reproduce information through magnetism, while optical disks reproduce information in optical form through lasers. The combination is also included in the scope of computer-readable media.
Those skilled in the art should understand that hardware, computer software, or a combination thereof can implement various examples of elements, components, logic blocks, modules, and algorithms. In order to clarify the compatibility between software and hardware, various example elements, components, logic blocks, modules, and steps are described from a functional point of view. The special application of this function or the design limitation of the whole system will determine whether this function is realized by software or hardware. As long as the implementation of the present invention does not depart from the scope of the present invention, a person skilled in the art can use various methods and technologies to realize the special application of the present invention.
The logic blocks and modules in the various examples disclosed here can be used through general-purpose processors, digital signal processors (DSP), special application integrated circuits (ASIC), field programmable gate arrays (FPGA), or other programmable logic Devices such as discrete gates, transistor logic, discrete hardware components, or predetermined combinations designed to implement the disclosed functions. The general-purpose processor may be a microprocessor, but in another embodiment, the processor may be a processor, a controller, a microcontroller, or a state machine. The processor can be implemented by a combination of computing devices such as a DSP and a microprocessor, a plurality of microprocessors, one or more microprocessors connected to the DSP core, or a combination of elements.
Compared with hardware implementation, the various example logics, logic blocks, and processing unit modules disclosed herein can be implemented in one or more ASICs, DSPs, DSPDs, programmable logic devices (PLDs), FPGAs, discrete gates, or Transistor logic, discrete hardware components, general purpose processors, controllers, microcontrollers, microprocessors, other electronic units designed to perform the functions described, or combinations thereof. The general purpose processor can be a microprocessor, but can be replaced with a traditional processor, controller, microcontroller, or state machine. The processor can also be implemented by a computing device in a combination thereof (that is, a combination of a DSP and a microprocessor, a plurality of microprocessors and one or more microprocessors connected to the DSP core or a predetermined other suitable configuration). In addition, at least one processor may include one or more modules that can implement one or more of the steps and/or operations mentioned herein.
In addition, methods, devices, or products that represent programming and/or engineering techniques can be used to implement the various aspects or features described herein. The steps and/or operations of the implementation method or algorithm can be directly executed and implemented by hardware, a software module executed by a processor, and a combination thereof. In addition, in some aspects, the steps and/or operations of implementing methods or algorithms can be presented on a readable machine or a readable computer medium by at least one or a set of pre-combined program codes or instructions, and integrated into the computer In the program. The vocabulary used here for manufacturing items includes computer programs that can be accessed by preset suitable computer-readable devices or media.
The description provided in this embodiment can be used and implemented by those with general knowledge in the field. For those with ordinary knowledge, it should be obvious that various modifications can be made to this embodiment, and that the basic principles of this definition can be applied to other embodiments without departing from the scope of the present invention. Therefore, the present invention is not limited to the embodiments presented here, but should be analyzed within the framework of the widest scope consistent with the principles and new features presented here.
This specification has described the content related to the best implementation of the present invention.
The present invention can be used in digital devices, darts devices, darts game devices, entertainment devices, dart hosts, etc.
3 sheets
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Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| CN102549584A | Cites | China | Examiner |
| JP2008237411A | Cites | Japan | Examiner |
| US7361083B2 | Cites | United States of America | Examiner |
| JP2008237411A | Cites | Japan | – |
11 members in 7 offices
Priority claims5
| Document | Office | Kind | Date |
|---|---|---|---|
| 1020150112743 | Republic of Korea | – | |
| 20150112743 | Republic of Korea | A | |
| 20150112743 | Republic of Korea | A | |
| 1020150112743 | – | – | – |
| KR20150112743 | – | – | – |
Members11
| Document | Office | Kind | |
|---|---|---|---|
| KR101627264B1 | Republic of Korea | B1 | |
| TW201706026A | Taiwan Province of China | A | |
| WO2017026609A1 | World Intellectual Property Organization (WIPO) | A1 | |
| CN106573172A | China | A | |
| EP3156754A1 | European Patent Office (EPO) | A1 | |
| US2017167832A1 | United States of America | A1 | |
| JP2017535737A | Japan | A | |
| TWI612992BThis record | Taiwan Province of China | B | |
| EP3156754A4 | European Patent Office (EPO) | A4 | |
| TW201808415A | Taiwan Province of China | A | |
| JP6381672B2 | Japan | B2 |
1 legal event, as the office reported them to INPADOC
Events
| Event | Code | |
|---|---|---|
| Annulment or lapse of patent due to non-payment of feesLapsedMM4A | MM4A |
Numbers
- Publication
- I612992
- Publication, DOCDB
- I612992
- Publication, EPODOC
- TWI612992B
- Application
- 105113881
- Application, DOCDB
- 105113881
- Application, EPODOC
- TW20160113881
Titles2
- Chinese
- 具有複數相機及儲存於電腦可讀取媒體的電腦程式之飛鏢遊戲裝置
- English
- Darts game device with plural cameras and computer programs stored in computer readable media
Classification
- CPC, 26
- A63F9/02
- G06V20/10
- A63F13/213
- A63F13/235
- A63F13/71
- A63F13/75
- A63F13/837
- F41J3/00
- G06V2201/02
- G06V20/52
- F41J5/00
- F41J5/14
- F41J5/04
- G06V40/23
- G06V40/166
- G06V40/172
- H04N23/69
- H04N23/90
- F41J3/02
- A63F9/0208
- A63F9/0278
- A63F2009/0213
- A63F2009/0282
- A63F2250/58
- F41J3/0009
- H04N7/181
- IPC, 5
- A63F13 837
- A63F13 26
- G06V20 10
- G06V20 52
- H04N23 90