System and method for slot machine game using advertisement data streaming
Abstract
A slot game system utilizing advertisement data streaming includes a remote server, at least one advertisement provider, and at least one portable device. The remote server includes a memory, a data analysis module, a data stream module, a slot generator, and a first slot game module. At least one portable device transmits its user data to the remote server through wireless transmission. At least one advertisement provider to send its advertisement data to a remote server. The portable device has a second slot game module to facilitate displaying the slot game process and result of the first slot game module in the display unit of the portable device.

Term
No projected expiry on record.
- Priority and filed
- Granted
- Today
5 claims: 5 independent, 0 dependent
- 1A method for a slot game using advertisement data streaming includes:inputting user data of at least one portable device to a remote server, and storing it in a memory of the remote server;inputting at least The advertisement data of an advertisement provider is sent to the remote server and stored in the memory;the user data and the advertisement data are input to a data exploration module of a data analysis module of the remote server , To generate the selected user and the advertising target;the data exploration module respectively outputs the selected user and the selected advertising target to a slot generator and a data stream module of the remote server;the The data exploration module sends the selected series of information of the advertising target to the data stream module, and inputs the selected advertising targets from the memory to the data stream module;the data stream The module streams the selected advertisements to generate multiple sets of streaming advertisements;according to the data exploration module output to the selected user of the slot generator, and the data streaming module The multiple sets of streaming advertisements output to the slot generator, the selected user and the multiple sets of streaming advertisements are matched in the slot generator;and based on the matching result , Perform a slot game in a slot game module, and display the process and result of the slot game of the slot game module on a display unit of the portable device. 一種利用廣告資料串流之拉霸遊戲之方法,包括:輸入至少一可攜式裝置之使用者資料至一遠端伺服器,並儲存於該遠端伺服器之一記憶體之中;輸入至少一廣告提供端之廣告資料至該遠端伺服器,並儲存於該記憶體之中;輸入該使用者資料與該廣告資料至該遠端伺服器之一資料分析模組之一資料探勘模組,以產生選定的使用者以及廣告標的;該資料探勘模組分別輸出選定的該使用者以及選定的該廣告標的至該遠端伺服器之一拉霸產生器與一資料串流模組;該資料探勘模組將所選定的一系列之該廣告標的之訊息傳送至該資料串流模組,從該記憶體之中輸入該些選定的廣告標的至該資料串流模組;該資料串流模組針對該些選定的廣告標的進行串流,以產生多組的串流廣告標的;根據該資料探勘模組輸出至該拉霸產生器之選定的該使用者,以及該資料串流模組輸出至該拉霸產生器之該多組的串流廣告標的,於該拉霸產生器之中進行選定的該使用者與該多組的串流廣告標的之間的配對;以及基於該配對結果,於一拉霸遊戲模組之中進行拉霸遊戲,於該可攜式裝置之一顯示單元中顯示該拉霸遊戲模組之拉霸遊戲之過程與結果。
- 2The method for a slot game utilizing advertisement data streaming as described in claim 1, wherein each of the streaming advertisement targets required by the slot game includes a plurality of different advertisement targets. 如請求項第1項所述之利用廣告資料串流之拉霸遊戲之方法,其中該拉霸遊戲所需之該串流廣告標之每一個該串流廣告標的包括數個不同的廣告標的。
- 3As described in claim 1 or 2 of the slot game method using advertising data streaming, an advertising data stream generator performs streaming for the selected advertising targets to generate the multiple sets of streams Advertising target. 如請求項第1或2項所述之利用廣告資料串流之拉霸遊戲之方法,其中一廣告資料串流產生器針對該些選定的廣告標的進行串流,以產生該多組的串流廣告標的。
- 5The method for a slot game using advertisement data streaming as described in claim 4, wherein the portable device has a second slot game module to facilitate the slot game on the remote server The process and result of the slot game of the module are displayed in the display unit of the portable device. 如請求項第4項所述之利用廣告資料串流之拉霸遊戲之方法,其中該可攜式裝置具有一第二拉霸遊戲模組,以利於將該遠端伺服器之該拉霸遊戲模組之該拉霸遊戲之過程與結果顯示於該可攜式裝置之該顯示單元之中。
Independent claims5
38 paragraphs, as filed
System and method for slot game using advertisement data streaming
System and Method for Slot Machine Game Using Advertisement Data Streaming
The present invention relates to the field of an electronic system, and particularly relates to a system and method for a slot game using advertising data streaming.
Among the current chance games, the more well-known ones include dice or card draw games, slot machine games (also known as slot machine games, also known as slot machine games) or roulette games. Because chance games are quite simple in operation, players only need to place bets and simple operations (for example: pull down the handle of a bully machine), and even only need to make a betting action to complete the game. The outcome is determined by probability. , Without requiring the player to devote a long time to focus and thinking. Therefore, chance games are often quite popular in amusement parks, and are sometimes used as an adjunct to other games. For example, in online games or table games, it is used as a mechanism to determine whether to obtain an item and trigger an event, or which item to obtain and trigger an event.
With the rise of electronic digital, slot games have expanded from the traditional mechanical revolver-type physical machine to the computer-controlled graphical virtual platform. Using the computer's calculation, display and operating component functions, it can simulate the effect of pulling down the bar in the physical slot game machine and the rotation of the wheel to change the pattern or number arrangement. However, whether it is a traditional physical machine or a current virtual platform, when a player is playing a slot game, he only needs to place a bet and pull the lever. After that, you can only wait for the slot machine to draw the prize. Most of the processes in the game are mechanically operated or computerized by physical machines or virtual platforms, and there is no operating mechanism for players to further participate. When the player realizes that the number of appearances and relative positions of the items in the slot game machine are controlled by the game developer, the rotation speed of the wheel is limited by the machine or programming, and the stopping timing is determined by the probability. After the fact that the control ability and participation ratio of the result are relatively low, it is easy to give up the idea of abandoning the game, making the slot game unable to continue to attract players.
Based on the monotony of traditional slot games, the present invention proposes a novel slot game system and method to increase the attractiveness of the game and improve the slot game.
The purpose of the present invention is to provide a slot game system that utilizes advertisement data streaming. The system includes a remote server, at least one advertisement provider, and at least one portable device. The remote server includes a memory, a data analysis module, a data stream module, a slot generator, and a first slot game module. At least one portable device transmits its user data to the remote server through wireless transmission. At least one advertisement provider to send its advertisement data to a remote server. The portable device has a second slot game module to facilitate displaying the slot game process and result of the first slot game module in the display unit of the portable device.
According to one aspect of the present invention, the remote server further includes a central processing unit coupled to the memory, the data analysis module, the data stream module, the slot generator and the slot game module.
In one view, the above-mentioned user data and advertisement data are sent to the remote server and stored in the memory.
In another view, the above-mentioned memory is coupled to the data analysis module and the data stream module, the slot generator is coupled to the data analysis module and the data stream module, and the slot generator is coupled to the slot game module Group. The first slot game module is coupled to the portable device.
In another aspect, a method of slot game using advertisement data streaming is provided. The method includes: first, input user data of at least one portable device to a remote server, and store it in the remote server. In a memory. Then, the advertisement data of at least one advertisement provider is input to the remote server and stored in the memory. After that, input user data and advertisement data to a data exploration module of a data analysis module of a remote server to generate selected users and advertisement targets. Next, the data exploration module respectively outputs the selected user and the selected advertising target to a slot generator and a data stream module of the remote server. Then, the data exploration module sends the messages of the selected series of advertising targets to the data streaming module, and inputs the selected advertising targets from the memory to the data streaming module. After that, the data streaming module streams the selected advertisements to generate multiple sets of streaming advertisements. Next, according to the selected user that the data exploration module outputs to the slot generator, and the data stream module outputs to the slot generator, the multiple sets of streaming advertisements are performed in the slot generator The matching between the selected user and multiple sets of streaming ads. Finally, based on the matching result, a slot game is performed in a slot game module, and the process and result of the slot game of the slot game module are displayed on a display unit of the portable device.
In one view, each of the streaming advertisements required by the slot game includes several different advertisements.
In another view, one of the advertisement data stream generators streams the selected advertisement targets to generate multiple sets of streaming advertisement targets.
In another view, the aforementioned slot game module is configured in a remote server to perform slot games.
In another aspect, the portable device has a second slot game module to facilitate displaying the slot game process and result of the slot game module of the remote server on the portable device In the display unit.
These advantages and other advantages will enable readers to clearly understand the present invention from the description of the following preferred embodiments and the scope of the patent application.
<p>100Remote Server</p><p>101Central Processing Unit</p><p>110Memory</p><p>111User Data</p><p>112Advertising materials</p><p>120Data Analysis Module</p><p>121Data Exploration Module</p><p>122Machine Learning Module</p><p>130Data Streaming Module</p><p>131 Advertising Data Stream Generator</p><p>140Slot Generator</p><p>150Slot Game Module</p><p>200Portable device</p><p>201Central Processing Unit</p><p>202WLAN module</p><p>203Internet Module</p><p>204Wireless communication module</p><p>205Memory</p><p>206Display unit</p><p>207Slot Game Module</p><p>208Image capture unit</p><p>209Voice input and output unit</p><p>300Advertising provider</p><p>301a, 301b, 301c, 301n, 302a, 302b, 302c, 302n, 303a, 303b, 303c, 301nAdvertising content</p>
The detailed description of the present invention and the schematic diagrams of the embodiments described below should make the present invention more fully understood; however, it should be understood that this is only used as a reference for understanding the application of the present invention, rather than limiting the present invention to a specific implementation. In the case.
The first figure is a functional block diagram of a slot game system using advertising data streaming according to the present invention.
The second figure is a functional block diagram of a slot game system using advertising data streaming according to an embodiment of the present invention.
The third figure is a functional block diagram of the portable device according to the present invention.
The fourth figure is a schematic diagram of 3 streaming advertisements according to an embodiment of the present invention.
The fifth figure is a schematic diagram of displaying three streaming advertisements on a portable device according to an embodiment of the present invention.
The sixth figure is a functional block diagram of a slot game system using advertising data streaming according to another embodiment of the present invention.
Here, the present invention will be described in detail with respect to specific embodiments and viewpoints of the present invention. Such descriptions are used to explain the structure or step flow of the present invention, and are for illustrative purposes rather than limiting the scope of patent application of the present invention. Therefore, in addition to the specific embodiments and preferred embodiments in the specification, the present invention can also be widely implemented in other different embodiments.
As shown in the first figure, it shows a functional block diagram of the slot game system using advertisement data streaming according to the present invention. The above system includes at least one remote server 100 and at least one portable device 200 and at least one advertisement provider 300. The remote server 100 includes a memory 110, a data analysis module 120, a data stream module 130, a slot generator 140, and a slot game module 150. In one embodiment, the memory 110 is coupled to the data analysis module 120 and the data stream module 130. In one embodiment, the slot generator 140 is also coupled to the data analysis module 120 and the data stream module 130. The slot generator 140 is coupled to the slot game module 150. The slot game module 150 is coupled to the portable device 200 to facilitate the transmission of information and data of the executed slot game to the portable device 200, which can be displayed from the display unit of the portable device 200 The process and results of the slot game. The data analysis module 120 includes a data mining module 121 for extracting useful patterns and relationships or knowledge from a large amount of data. Through the data exploration module 121, a matching result between the user and the advertisement content will be generated. Generally speaking, the remote server 100 includes a central processing unit 101, in which a memory 110, a data analysis module 120, a data stream module 130, a slot generator 140, and a slot game module 150 are electrically coupled Connect to the central processing unit 101, as shown in the second figure.
Generally speaking, in the system of the present invention, a plurality of portable devices 200 and a plurality of advertisement providers 300 respectively provide relevant data of individual users and individual advertisement data to the remote server 100. For example, the remote server 100 can receive or carry a very large number of user data 111 and advertisement data 112 respectively sent by the portable device 200 and the advertisement provider 300. In one embodiment, the user data 111 and the advertisement data 112 may be stored in the memory 110 of the remote server 100. In one embodiment, multiple portable devices 200 can transmit user-related data to the remote server 100 through wireless transmission or wireless communication, as shown in the first figure. For example, the user data 111 includes the user's gender, age, education level, consumption habits, consumption behavior, preferences, interests, etc., and the advertising data 112 includes specific company logos, advertising symbol images, and advertising content images. It can represent product advertisements, corporate advertisements, or brand advertisements.. etc.
In one embodiment, the data exploration module 121 may include but is not limited to the following five functions or sub-modules: classification, estimation, prediction, affinity grouping, and homogeneity Clustering function or sub-module. For example, the classification function/sub-module is defined in categories according to the attributes of the analysis object, and a class is established. For example, the attributes of mobile phone users are divided into users with high financial ability, users with moderate financial ability, and users with low financial ability. Techniques used include decision trees, memory-based reasoning, etc. The estimation function/sub-module is based on the relevant attribute data of the existing continuity value to obtain the unknown value of the attribute of a certain user. For example, according to the education level and consumption behavior of mobile phone users Do not estimate its suitable advertising category or advertising volume. The techniques used include correlation analysis, regression analysis and neural network-like methods in statistical methods.. etc. The prediction function/sub-module is to estimate the future value of the object attribute based on the past observation value of the attribute. For example, the category and number of consumer preferences of mobile phone users in the past are used to predict the category and number of consumer preferences in the future. Techniques used include regression analysis, time series analysis, and neural network-like methods.. etc. Associated grouping function/sub-module is to determine which related advertisements should be put together from all advertising targets. For example, many relevant advertisement targets provided by the advertisement provider 300 to the remote server 100 are placed in the same group for selection. In the system of the present invention, this function is used to provide the same group of advertisements to the data streaming module 130 to facilitate the generation of the same set of streaming data. The homogeneous grouping function/sub-module divides all the advertisement databases provided by the advertisement provider 300 into more homogeneous clusters. Homogeneous grouping is equivalent to segmentation in marketing terms, and it is assumed that the segmentation is not defined in advance, and the segmentation naturally occurs in the data. The techniques used include k-means method and agglomeration method...etc.
As shown in the third figure, it shows the functional block diagram of the portable device of the present invention, which only shows or points out the important elements, and the description of other features that are not features of the present invention will be omitted. In this embodiment, the portable device 200 can send user-related data to the remote server 100 through wireless communication and/or through the Internet, that is, through the wireless communication module 204, wireless zone Network communication module (WLAN The module) 202 and/or the Internet module 203 transmits data. The portable device 200 can transmit or receive wireless voice and video signals through the Internet module 203. The portable device 200 includes a SIM connector (not shown) for carrying the SIM card. The portable device 200 includes a wireless communication module 204 coupled to the central processing unit 201. For example, the wireless communication module 204 includes a radio frequency communication module, which includes an antenna for connecting to a signal receiving and transmitting device, and the signal receiving and transmitting device for receiving or transmitting signals. The radio frequency communication module also includes MODEN, baseband processing device, frequency reduction processing, DSP and other units, which will be understood by those who are familiar with this technique. The above-mentioned radio frequency communication module can process and be compatible with the communication protocol of mobile phones, which can include but is not limited to GSM, CDMA, PHS and other systems. After the received signal is processed by the radio frequency communication module, it is transmitted to a codec (CODEC) for decoding, and then input to a digital-to-analog converter, converted into an analog signal to the voice input and output unit 209 for output. On the contrary, the digital voice signal input by the voice input and output unit 209 is converted into a digital signal by a digital analog converter. After the codec is encoded, the signal is transmitted by the radio frequency communication module after processing. In addition, a wireless local area network communication module 202 is coupled to the central processing unit 201 and the codec.
The portable device 200 of the present invention includes a central processing unit/control IC 201 for controlling signal and data processing, power control, and input/output signal processing. A slot game module 207, an operating unit (not shown), a built-in display unit 206, an operating system (not shown), and an image capturing unit 208 are electrically coupled to the aforementioned control IC 201, respectively. The portable device 200 also includes a memory 205 coupled to the aforementioned control IC 201 for data and operating system storage. According to different attributes, the memory 205 may include ROM, RAM, non-volatile flash memory, etc. The radio frequency communication module can handle signal reception, fundamental frequency processing, digital signal processing, etc. The voice signal is sent to an output device, such as a speaker/microphone unit. Generally speaking, unchanged data can be stored in mask ROM, and system operating software or fixed application programs can generally be stored in non-volatile memory. A wired I/O interface is coupled to the central control IC 201. The wired I/O interface can be a USB, Fire wire or IEEE1394 interface.
The above-mentioned wireless local area network communication module (WLAN module) 202 is compatible with and can handle the data transmission of the wireless local area network protocol. For example, the wireless local area network communication module 202 can be a Bluetooth compatible module, a Wi-Fi wireless transmission standard compatible module, a 802.11x wireless transmission standard compatible module, WiMAX ( Worldwide Interoperability for Microwave Access) wireless transmission standard compatible module. The wireless local area network communication module 202 can enable the portable device of the present invention to synchronously wirelessly transmit or receive voice and image signals.
As mentioned above, the user can use a portable device 200, so that the portable device 200 can connect to the portable device 200 through the wireless communication module 204, the wireless local area network communication module (WLAN module) 202 and/or the Internet module 203 The user data is transmitted/input to the remote server 100. In this embodiment, user raw data 111 includes personal data, user preferences or preferences, and any data that the user agrees to input. The user data 111 is stored in the memory 110 of the remote server 100, for example. The advertisement provider 300 transmits/inputs the advertisement data 112 to the remote server 100. Similarly, the advertisement provider 300 can also transmit/input advertisement data to the remote server 100 through its built-in wireless communication module, wireless local area network communication module and/or Internet module. The advertisement provider 300 is, for example, a data transmission terminal provided by the advertiser itself, provided by the advertiser by the enterprise, or provided by a third party other than the user, such as a server. The advertisement data 112 is stored in the memory 110 of the remote server 100, for example. The advertisement data 112 includes, but is not limited to, text, image, pattern, video, or a combination thereof.
After the user data 111 and the advertisement data 112 are input to the remote server 100, they are stored in the memory 110. Then, the user data 111 and the advertisement data 112 are input into the data analysis Module 120. Through the data exploration module 121 of the data analysis module 120, a series of calculation procedures such as analysis, comparison, classification, prediction, estimation, etc. are performed separately for the user data 111 and the advertisement data 112 to generate appropriate or qualified users and The advertising target is selected by it. Then, the data exploration module 121 outputs the selected user and the selected advertising target to the slot generator 140 and the data stream module 130 respectively. The user of a portable device 200 may modify (updated) his basic data or personal data at different points in time or under different circumstances. Therefore, the data exploration module 121 still needs to request revised or new data at any time. S user data 111. In addition, the advertisement provider 300 may also modify its advertisement content at different points in time or under different circumstances. Therefore, the data exploration module 121 still needs to request the revised or new advertisement data 112 at any time. The aforementioned request action can be executed by the data mining module 121 itself, or executed by the central processing unit 101.
After that, the data exploration module 121 transmits the filtered or selected series of input advertisement target messages to the data stream module 130. After receiving this message, the data stream module 130 requests to input the selected advertisements from the memory 110 to the data stream module 130. The above request action can be executed by the data streaming module 130 itself, or executed by the central processing unit 101. After that, the advertisement data stream generator 131 performs streaming for the selected advertisements to generate multiple sets of streaming advertisements, such as S1, S2, S3...Sm of n sets of streaming advertisements. The multiple sets of streaming advertisements are transmitted to the slot generator 140. For example, each streaming advertising target includes several different advertising targets (for example, similar advertisements or heterogeneous advertising targets). In the fourth figure, there are 3 streaming advertisements S1, S2, and S3. S1 of the streaming advertisement includes n advertisement contents such as advertisement content 301a, 301b...301n, and S2 of the streaming advertisement includes advertisement content. There are n advertisement contents such as 302a, 302b...302n, and the S3 of the streaming advertisement target includes n advertisement contents such as advertisement contents 303a, 303b...303n, and the number of n can be set arbitrarily. In one embodiment, the advertising target includes a combination of a pattern of the advertisement and a common picture.
Next, according to the selected users that the data mining module 121 outputs to the slot generator 140, and the data streaming module 130 outputs to the slot generator 140, the multiple sets of streaming advertisements are displayed in the slot generator. In 140, a matching operation between the selected user and multiple sets of streaming advertisements is performed to generate a streaming advertisement required for a slot machine game. Among them, the constitutive element of a slot is the streaming advertisement target that has been matched. Each user matches several streaming advertisements to facilitate subsequent slot games. The slot game module 150 defines the rules of the slot game. That is to say, in a slot game, the number of streaming advertisements and the number of advertisements for each streaming advertisement must be Pre-defined. In other words, combining the game rules of the slot game module 150 and the slot generator 140 allows the slot game to be played or displayed in the portable device 200. For example, in the example of FIG. 4, in the slot generator 140, the three streamed advertising banners S1, S2, and S3 are assigned to a user of a portable device 200 to prepare a slot. Then, after the pairing is completed, the slot generator 140 outputs the data of the streamed advertising logo matched by the user of the paired portable device 200 to the slot game module 150, and the slot game module 150 During the slot game. In one embodiment, a slot game is played in the slot game module 150 of the remote server 100. In another embodiment, a slot game is played in the slot game module 207 of the portable device 200. In addition, the server-based slot game module 150 is coupled to the slot game module 207 of the portable device 200, so the slot of the slot game module 150 can be displayed on the display unit of the portable device 200 The process and results of the game. In the example of the fifth figure, the slot game result of one of S1, S2, and S3 of three streaming advertisements is displayed on the display unit of the portable device 200. As a result, 3 advertisement contents including advertisement contents 301a, 301b, and 301c appear in S1 of the streaming advertisement target, and 3 advertisement contents including advertisement contents 302a, 302b, and 302c appear in S2 of the streaming advertisement target, and in S3 of the streaming advertisement target Three advertisement contents of advertisement contents 303a, 303b, and 303c appear.
Please refer to Figure 6, which is a functional block diagram of a slot game system using advertising data streaming according to another embodiment of the present invention. In this embodiment, the data analysis module 120 includes a data exploration module 121 and a machine learning module 122. The machine learning module 122 is mainly a combination of pattern recognition and computational learning methods to facilitate the implementation of the data exploration module 121.
In the present invention, the data streaming module 130 converts advertising symbols into streaming advertising symbols to provide selected users. With the input of the selected user and the streamed advertising banner, the slot generator 140 will facilitate the generation of a slot game, and the slot game will be transmitted to the portable device or client device of the selected user ( client device) 200. Portable devices are, for example, smart phones and tablet computers. The client device is, for example, a personal computer. The portable device or client device 200 feeds data to the data analysis module 120 and slot generator 140 so that the interactive process can be executed.
In addition to the description here, various improvements that can be achieved by the embodiments and implementations described in the present invention should all be included in the scope of the present invention. Therefore, the drawings and examples disclosed here are used to illustrate rather than limit the present invention. The scope of protection of the present invention should only be listed in the subsequent claims. Please focus on the scope of the patent.
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Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| TWI693092B | Cited by | Taiwan Province of China | Examiner |
| TWI678667B | Cited by | Taiwan Province of China | Examiner |
| WO0075824A1 | Cites | World Intellectual Property Organization (WIPO) | Examiner |
| JP2002018140A | Cites | Japan | Examiner |
| JP2002170030A | Cites | Japan | Examiner |
| US6790142B2 | Cites | United States of America | Examiner |
| JP200218140A | Cites | Japan | – |
| JP2002170030A | Cites | Japan | – |
| WO0075824A1 | Cites | World Intellectual Property Organization (WIPO) | – |
4 members in 2 offices
Priority claims2
| Document | Office | Kind | Date |
|---|---|---|---|
| 104144195 | Taiwan Province of China | A | |
| TW20150144195 | – | – | – |
Members4
| Document | Office | Kind | |
|---|---|---|---|
| TWI579028BThis record | Taiwan Province of China | B | |
| US2017186281A1 | United States of America | A1 | |
| TW201722524A | Taiwan Province of China | A | |
| US2019272711A1 | United States of America | A1 |
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| Annulment or lapse of patent due to non-payment of feesLapsedMM4A | MM4A |
Numbers
- Publication
- I579028
- Publication, DOCDB
- I579028
- Publication, EPODOC
- TWI579028B
- Application
- 104144195
- Application, DOCDB
- 104144195
- Application, EPODOC
- TW20150144195
Titles2
- English
- SYSTEM AND METHOD FOR SLOT MACHINE GAME USING ADVERTISEMENT DATA STREAMING
- Chinese
- 利用廣告資料串流之拉霸遊戲之系統與方法
Classification
- CPC, 15
- G07F17/34
- G07F17/3227
- G07F17/3213
- G07F17/3216
- G07F17/3225
- G07F17/3237
- G07F17/3239
- G07F17/3244
- H04L65/61
- H04B1/3827
- H04L65/762
- H04L65/1089
- H04L65/4069
- H04L65/60
- H04L65/602
- IPC, 1
- A63F13 80