RU2719103C1

Method of training young sportsmen in opponent sports

Abstract

FIELD: training; sport.SUBSTANCE: invention relates to methods of training football players and is intended for training young sportsmen to technique of running ball with stroke. At the same time, it can be used in other opponent sports, as well as in sporting attractions and contests. Invention improves efficiency of training for reception of stroke of the contender in football with control of the opposing support leg. Result is achieved by the fact that the trainer applies a software and hardware system (SHS) containing human video monitoring and radio-controlled drones opposing the trainee. At that, SHS forms robot-rival as set of two separate remotely controlled drones of specified size, in which propellers are closed for safety by one or specified number of protective casings of specified shape. At that, drone in controlled flight at preset height and specified distance from each other, programmatically prevent movement of football player, imitating points of contacts of opponent's legs with playing field. Drones are made with elements of controlled illumination. Operation of the illumination means is visible in any position of the drone. SHS sets alternate order of illumination and movement of two drones, imitating enemy moves. Preset conditional color or switching on of the SHS backlight imitates the soccer foot of the soccer player. Player's task is to control the position of the conditional support, to swing the opponent robot and to execute the groundmoves on the side of the drone imitating the opponent's foot. Errors include touching and / or shifting of drone or drones from foot SHS or ball. SHS registers actions of a football player, generates a bank of data of errors, their characteristics and sends or does not send to the person being tested in case of errors audio or conditional light signals in real time. Technical qualifications of the sportsman are determined based on the maximum speed of the drones and the maximum frequency of changing the reference support leg, in which the player can repeatedly execute the correct groundmoves of the robot-rival.EFFECT: invention allows to create conditions that have a pedagogical and methodological advantage in comparison with the known methods of training.1 cl, 1 ex

Term

No projected expiry on record.

  1. Priority and filed
  2. Granted
  3. Today

1 claim: 1 independent, 0 dependent

  1. 1
    A method of training young athletes in game sports, where the coach selects a training program for the technique of dribbling the ball and stroking a football player from the library of a hardware-software complex containing video monitoring tools for human actions and a radio-controlled drone that forms a robot-rival that impedes the movement of a football player, characterized in that a hardware-software complex forms an opponent’s robot, as a combination of two separate remotely controlled drones of a given size, in which the propulsors are closed for safety by one or a given number of protective covers of a given shape, while the drones in a controlled flight at a given height and a given distance from each other, programmatically impede the movements of the football player, simulating the contact points of the legs an opponent with a playing field;each drone is made with elements of controlled backlighting, the operation of which is visible in any position of the drone;the hardware-software complex sets the alternate order of illumination and movement of two drones, imitating the steps of the enemy;the specified conditional color or turning on the backlight of the drone, the hardware-software complex shows the imitated position of the foot of the foot of the football player;the player’s task is to control the position of the conditional support, swing the opponent’s robot and stroke from the side of the drone simulating the opponent’s supporting leg;an error is recognized as touching and / or displacing a drone or drones from positions established by a hardware-software complex with the foot or ball of a soccer player;a hardware-software complex registers the actions of a football player, generates a data bank of errors, their characteristics and gives or does not give the subject with his errors sound or conditional light signals in real time. Способ обучения юных спортсменов в игровых видах спорта, где тренер выбирает программу обучения технике ведения мяча и обводки футболиста из библиотеки программно-аппаратного комплекса, содержащего средства видеоконтроля действий человека и радиоуправляемый дрон, которым формируется робот-соперник, препятствующий передвижению футболиста, отличающийся тем, что программно-аппаратный комплекс формирует робота соперника, как совокупность двух отдельных дистанционно управляемых дронов заданного размера, у которых движители закрыты для безопасности одним или заданным числом защитных кожухов заданной формы, при этом дроны в управляемом полете на заданной высоте и заданном расстоянии друг от друга, программно препятствуют перемещениям футболиста, имитируя точки контактов ног соперника с игровым полем;каждый дрон выполнен с элементами управляемой подсветки, работу которой видно в любом положении дрона;программно-аппаратным комплексом задают поочередный порядок подсветки и перемещения двух дронов, имитируя шаги противника;заданным условным цветом или включением подсветки дрона программно-аппаратный комплекс показывает имитационно место опорной ноги футболиста;задача футболиста - контролируя положение условной опоры, раскачать робота соперника и выполнить обводку со стороны дрона имитирующего опорную ногу соперника;ошибкой признается касание и/или смещение дрона или дронов с установленных программно-аппаратным комплексом позиций ногой или мячом футболиста;программно-аппаратный комплекс регистрирует действия футболиста, формирует банк данных ошибок, их характеристик и подает или не подает испытуемому при его ошибках звуковые или условные световые сигналы в режиме реального времени.