The internet Bbobgee game using banner advertisement of internet web browser and it's playing mathod
Abstract
The present invention relates to Internet advertisements using a web advertisement-only browser. In particular, by applying product advertisements of the Internet web-only browser to the desktop screen of a drawing game, netizens directly select advertisements and expect to draw notes to match the selected advertisements. It is to provide an Internet lottery game and a game method using a banner advertisement of a web browser that can promote the maximum advertising effect by naturally planting an advertising copy in the mind by enjoying the game and psychology. Conventional Internet product advertisements consisted of only simple animations, so there was a disadvantage in that the advertisement effect was lowered due to the low interest of the visitors. In the present invention, when used for other purposes such as advertiser's company image, website promotion, product, product, event, etc. through internet games that can be enjoyed by everyone, as well as men and women of all ages, continuous and repeated exposure and access, the largest advertisement compared to advertising cost In order to achieve effectiveness and sales, the advertiser's product advertisement was applied as the background of the online lottery game to induce continuous interest and participation of netizens.

Term
Term ended
Projected expiry passed 27 March 2020, 6.5 years ago.
- Priority and filed
- Published
- Projected expiry
- Today
3 claims: 1 independent, 2 dependent
- 1〈뽑기게임기의 구성〉 뽑기게임에 인터넷 광고배너를 접목시킨 과정과, 인터넷 웹 브라우저상에서 이를 연동시키는 과정과, 상기 웹 브라우저에 다수 개로구획되는 프레임에 광고주의 상품 및 이미지 홍보를 위한 각각의 배너광고(7)가 바탕화면(6)에 표시되는 화면과, 이를 사용자가 선택할 수 있는 배너광고 선택 띠(8)와, 현재 게임의 진행되는 현황을 표시해주는 표시부(9,10,12)와, 사용자가 선택한 배너광고 선택 띠(8)내 광고배너의 당첨여부를 비교할 수 있도록 표시해주는 뽑기쪽지(11) 표시부와, 상기 바탕화면(6)에 표시되는 다양한 종류의 버튼(13)과, 상기버튼(13)은 게임내 뽑기쪽지(11)를 뽑을 수 있는 뽑기버튼(13a)과, 얻은 점수를 일정 배팅 수로 배팅할 수 있는 배팅버튼(13b)과, 얻은 점수를 배팅하지 않고 전체점수에 가산하는 OK 버튼(13c)과, 얻은 점수 X 2 배의 룰을 적용할 수 있는 찬스게임버튼(13d)과, 게임 도중 흘러나오는 효과음을 켜거나 끌수 있는 SOUND 버튼(13e)과, 사용자의 임의대로 제한된 룰 내에 게임을 종료할 수 있는 게임종료버튼(13f)과, 상기표시부에서 사용자가 얻은 총 점수를 표시하는 점수창(9)과, 게임도중의 메시지를 표시하는 메시지창(10)과, 게임의 제한을 알려주고 현재 어느정도 제한에 가까워 졌는지를 표시하는 제한표시창(12)으로 이루어지는 것을 특징으로 하는 웹 브라우저의 배너광고를 이용한 인터넷 뽑기게임
- 2〈웹 상에서 보여지는 뽑기게임의 변화〉 제 1 항의 뽑기게임은, 방문자가 인터넷망을 통해 웹사이트에 접속하는 과정(도1)과, 방문자가 운영자사이트에 로그인(log-in)하는 과정(도2)과, 방문자 컴퓨터에 메인화면을 생성하는 과정(도2)과, 사용자가 광고선택 띠를 이동하여 결정하는 과정과, 뽑기쪽지를 뽑아서 확인하는 과정과, 뽑기쪽지내의 배너가 화면에 펼쳐지는 과정과 이를 화면에 표시하는 과정과, 사용자의 선택한 띠 내의 배너와 뽑기쪽지 내의 배너를 비교하여 당첨여부를 처리하는 과정과, 당첨되었을 경우 배팅게임을 선택하는 과정과, 배팅게임을 선택하였을 경우 배팅게임이 실행되는 과정과, 선택하지 않았을 경우 점수에 가산되는 과정과, 찬스게임 버튼 클릭시 찬스게임의 설정된 룰을 임시로 적용하는 과정과, 사용자가 선택한 띠 내의 배너와 뽑기쪽지 내의 배너를 비교하여 당첨되었을 경우 배너의 이미지 변화되는 과정과, 행운상 당첨시 배너의 이미지 변화 후 전체의 광고창이 축하메세지 창으로 변화되는 과정과, 사용자가 당첨된 배너의 클릭 시 해당 홈페이지로 이동되는 과정과, 배너 클릭 횟수를 서버로 전송하여 저장되는 과정과, 이를 관리자가 볼 수 있도록 출력되는 과정과, 사이트의 관리자가 임의로 설정해 놓은 룰이 게임에 적용되는 과정과 이 룰에 의해 당첨되어진 사용자의 인증기록이 서버에 남는 과정과, 게임도중 효과음을 끄고/켤 수 있는 과정과, 게임의 제한을 두는 제한이 다 되서 자동으로 종료되는 과정과, 상기 종료되는 과정에서 전체점수의 서버로의 자동 저장되는 과정과, 게임자가 임의로 종료버튼을 눌러서 종료하였을 시 얻은 전체점수가 서버로의 자동 저장되는 과정과, 방문자가 로그 아웃(log-out)하여 빠져나가는 과정으로 이루어지는 것을 특징으로 하는 웹 브라우저의 배너광고를 이용한 인터넷 뽑기게임 게임방법.
- 3〈관리자 메뉴에서 변경할 수 있는 사항〉 제 2 항에 있어서, 게임 시작전 게임에 적용되는 일부 룰을 사용자가 임의로 설정하는 과정과, 당첨되었을 때의 배팅게임을 기본 2 배에서 n 배까지 가능한 과정과, 사용자가 설정해 놓은 배너를 모두 당첨되는 쪽지의 임의 삽입과정과, 찬스게임 선택시 적용되는 임의의 룰과, 이를 관리자가 임의대로 변경할 수 있는 관리자 메뉴에서의 변경되는 과정과, 당첨되었을 시 당첨된 배너의 이미지 변화효과가 일어나는 과정과, 행운상 당첨시 배너의 이미지 변화효과와 전체의 광고배너창의 사용자 인증화면이 표시되는 과정과, 행운상 당첨시 광고 동영상 파일이 실행되는 과정과, 이를 확인하여 당첨자 인증사항을 서버로 저장하는 과정을 포함하는 웹 브라우저의 광고배너를 이용한 인터넷 뽑기게임
Independent claims3
131 paragraphs, as filed
The Internet Bbobgee game using banner advertisement of internet web browser and it's playing mathod}
1 is a diagram illustrating a screen before authentication on a web browser;
2 is a diagram illustrating a screen for selecting a game after authentication on a web browser
3 is a diagram illustrating a screen of a game machine shown to a user;
4 is a diagram illustrating a simple process in which a game is played;
5 is a diagram illustrating a process of checking the limited number of times while the game is in progress
6 is a diagram illustrating a betting game displayed while a game on a web browser is in progress
7 is a view illustrating a score betting game process while the game is in progress
8 is a diagram illustrating a chance game process while the game is in progress
9 is a diagram illustrating a process of changing the image of a banner when a winner is won while a game on a web browser is in progress;
FIG. 10 is a diagram illustrating a process of moving to an advertiser homepage after a user clicks upon winning while a game on a web browser is in progress; FIG.
11 is a diagram illustrating a process of changing an advertisement banner image while a game is in progress and a process of moving to the homepage of the advertisement company when the banner is clicked;
12 is a view illustrating a screen showing the number of clicks of users to the homepage of an advertiser to an administrator;
13 is a diagram illustrating a screen image change on a web browser for a lucky prize won while a game is in progress
14 is a diagram illustrating a screen of a user authentication and confirmation process shown after a lucky image change
15 is a diagram illustrating a process of winning a lucky prize, an authentication process of a winner, and a process of storing the same in a server while a game is in progress
16 is a diagram illustrating an administrator menu capable of changing game settings and restrictions;
17 is a view illustrating a process of outputting a correct game (the same advertisement for all nine games) and a setting process of an administrator menu capable of setting the number of times; FIG.
18 is a view illustrating a process of outputting a lucky prize of a game and a setting process of an administrator menu capable of setting the number of times; FIG.
19 is a diagram illustrating a setting process of an administrator menu capable of setting a game chance game change;
20 is a diagram illustrating a process of an administrator menu capable of setting game restrictions;
<Explanation of symbols for main parts of the drawing>
One : URL
2 : Main screen before user authentication
3 : User authentication window
4 : Main screen after user authentication
5 : Draw game selection window
6 : game machine tool
7 : Game console advertisement banner window
8 : Ad selection strip
9 : Score window
10 : message window
11 : Draw note window
12 : Game limit display window
13 : Game console function buttons from 13a to 13f
14 : starting Game
15 : band positioning
16 : Select drawing paper
17 : Game console advertisement banner data
18 : Random extraction of advertisement banners
19 : Comparison between user-selected banner and note banner
20 : Add points
21 : Saving user game data
22 : Comparison of the limited number of times that can be drawn and the number of times that the user has drawn
23 : game over
24 : The winning coin of the betting game
25 : User-selected coin in betting game
26 : betting game
27 : Start betting game
28 : Comparison of betting game results
29 : Select the next bet
30 : Add points
31 : Chance game selection
32 : Comparison of Chance Game Limits
33 : Chance game rule applied
34 : Apply points of chance game rules
35 : User band in the game
36 : Right banner in the game machine
37 : Converted image of the winning banner in the game machine
38 : User clicks the winning banner
39 : Advertiser's website
40 : Compare User Banner Clicks
41 : Homepage of the selected advertiser
42 : Advertiser banner click count data
43 : Advertising banner image conversion data
44 : Changed image of winning banner
45 : User banner click comparison
46 : Website of the winning advertiser
47 : Advertiser banner click count statistics table
48 : Change of lucky prize winning banner image
49 : Lucky prize winner user authentication screen
50 : Check button for winning the lucky prize
51 : Comparison of saved data for winning the lucky prize
52 : Change of banner inside the lucky prize winner band
53 : Full screen change and authentication screen for lucky prize winners
54 : Click the check button to confirm the winner of the lucky prize
55 : Winner list storage data
56 : Cancellation of lucky winner
57 : Correct settings in the admin menu
58 : Enter the winning method in the correct setting in the admin menu
59 : Register the correct winning banner in the admin menu
60 : Setting the lucky prize in the admin menu
61 : Enter the winning method of the admin menu lucky prize
62 : Register the admin menu fortune prize banner
63 : Chance game settings in the admin menu
64 : Insert Chance note from admin menu Chance game
65 : Change the number of times used by the admin menu chance game
66 : Setting the game limit in the admin menu
67 : Set the limit number of times in the admin menu game limit settings
68 : Time limit setting in admin menu game limit setting
69 : Save changes in admin menu to game rule data
70 : server
71 : Game rule save data
72 : Admin tool
73 : Correct setting
74 : Winning method
75 : Set by clicks
76 : set by time
77 : Enter the number of clicks
78 : Enter time
79 : Register the correct banner
80 : Advertising banner registration
81 : Set the number of wins per day
82 : Enter advertisement banner location
83 : Enter the number of wins per day
84 : Save changed game rules
85 : Good luck setting
86 : Winning method
87 : Set by clicks of the draw button
88 : set by time
89 : number input
90 : time input
91 : Register for the lucky prize banner
92 : Advertising banner registration
93 : Enter the number of wins per day
94 : Enter advertisement banner location
95 : Enter the number of wins per day
96 : Chance game setting
97 : Insert chance note
98 : Set the number of chance messages
99 : Enter the number of chance notes
100 : Set the number of uses
101 : Enter the number of uses
102 : Draw limit setting
103 : Set the limit number of times
104 : Enter the limit number of times
105 : Set as time limit
106 : Enter time limit
<background-art><p>The present invention aims to reach 100% advertising efficiency in the Internet advertising market.</p><p>The present invention relates to Internet advertisement using a web advertisement-only browser, and by applying the advertisement of the Internet web-only browser to a game machine to enjoy a lottery game, an advertisement copy is naturally planted in the brain to promote the advertiser's company image, website, product, product It is to provide an internet lottery game and a game method for improving the promotional effect such as , events, etc.</p><p>It is true that banner advertisement is being established as a new advertising medium as the Internet has spread widely. Advertisement on the Internet has the advantage of being able to advertise faster than any other medium, more practical and cost effective than other media.</p><p>In recent years, it is true that marketing for advertisement promotion is being achieved by breaking away from simple banner advertisements and providing netizens with benefits such as advertisers' giveaways or discount coupons when viewing advertisements.</p><p>However, most commercial advertisements using the Internet open an administrator site on the administrator server to secure Internet users as members, and when netizens access related sites and view advertisements, they pay a certain amount or accumulate cyber money, and advertisers This is done in a way that the site operator pays the corresponding advertising fee.</p><p>To this end, the site operator displays an advertisement-related strip graphic called "banner advertisement" on the Internet homepage, and when a visitor clicks on the graphic, it connects to the advertiser's Internet site or displays more detailed advertisement details on the screen to display the advertiser's product or It was supposed to advertise the company.</p><p>In these Internet advertisements, the user must visit the relevant site and click the banner advertisement, and the banner advertisement is linked to the advertiser's site or to a screen showing more detailed information. There was a problem I couldn't see.</p><p>Furthermore, in the prior art, a function of deleting unnecessary advertisement banners appears, thereby preventing advertisement banners from appearing on the browser, endangering the era of simple banner advertisements. In this reality, it is also true that advertisers are skeptical about banner advertisements because they are concerned about the low advertising effect in terms of exposure and attention of advertisements.</p></background-art><tech><p>The conventional problems as described above are that advertisements on the Internet are weak in terms of giving direct pleasure or benefit to netizens, and advertisement banners are also composed of still image graphics or text or only simple animations. It came from being</p><p>Accordingly, the present invention was made in consideration of the various problems of the conventional Internet advertisements described above, and an object of the present invention is to apply various advertisements of advertisers to the browser by applying a slot machine game on the Internet to the browser, so that anyone, regardless of age or gender, can enjoy the game and enjoy the advertisement effect. is to maximize</p><p>An object of the present invention is to maximize the advertisement of the advertiser by arbitrarily setting an All Bar on the game machine so that the winner wins the All Bar, and viewing the winning banner advertisement in front of the browser.</p><p>Therefore, the present invention is designed to achieve maximum advertising effect compared to advertising cost through continuous and repeated exposure and access when used for advertisers' company image, website promotion, product, product, event, and other purposes.</p><p>In the present invention, a website that can induce continuous interest and participation of netizens by granting netizens who enjoy a lottery game using the advertiser's banner advertisement, generous products sponsored by the advertiser, products prepared by the company, prize money, cyber money, and various benefits. is to provide.</p><p>Another object of the present invention is to maximize the effect of product advertisements and corporate image advertisements by enabling the netizens to arbitrarily select the advertiser's banner advertisement applied to the background screen of the lottery game, not the site operator.</p><p>Hereinafter, a specific embodiment of an Internet advertisement using a lottery game according to the present invention and a service method thereof will be described with reference to the accompanying exemplary drawings, and the configuration, operation and effect thereof will be described as follows.</p></tech>
<p>Description of Figure 1</p><p>1 is a diagram showing the screen displayed after entering our address on the web browser, 1 is the place where we enter our URL, 2 is the first screen the user accesses, and 3 is the game and This is a window to verify that you are a member before using our company.</p><p>Description of Figure 2</p><p>2 is a view showing a screen after authentication as a member on a web browser, 4 is a screen on the web shown after authentication, and 5 is a window for selecting a game. do.</p><p>Description of Figure 3</p><p>3 is a view showing an image of a game machine displayed to members on a web browser, 6 is a screen of the game machine, 7 is an advertisement banner window in which banners that can be selected by the user are arranged, and 8 is an advertisement selection from which advertisements can be selected strip, 9 is a display unit showing the sum of points earned by the user while playing the game, 10 is a display unit showing a message output during game progress, 11 is a draw note to be drawn after determining the position of the advertisement selection band, and 12 is It is a display unit for displaying the current number of game restrictions, and 13(a to f) are operation buttons for operating the game.</p><p>The game proceeds by placing the advertisement selection strip (8) at a position desired by the user.</p><p>Then, if you want to select a chance game, you can select the chance game button 13d. If you do not select a chance game, you can press the draw button 13a and select a note from the draw message window 11. Here, the chance game is a general In the case of a game, it is a chance that is given twice the score obtained by default, and it is limited to a few times. After pressing the chance game button 13d, the draw button 13a and the draw note 11 are selected in sequence do. When selected, the note is expanded and 5 banners are included in the note. At this time, if there is a banner that matches the banner where the user placed the advertisement selection strip (8), a certain score is obtained. You can press (13c), and press the BET button (13b) to get as many points as you bet by placing a bet. multiplication), and in case of failure, certain points obtained are invalidated and have no effect on the total accumulated points. The SOUND button 13e is a button to turn on or off the sound effect that is heard during the game, and the game end button (13f) is a button that allows the user to arbitrarily end the game before a limited number of times. The score window 9 is a window that displays the total accumulated score of the score obtained by the user while the game is in progress, and the message window 10 is a window that delivers a message output during the game to the user, The game limit display window 12 is a display window informing the user of how many opportunities remain by displaying a limited number of games.</p><p>Description of Figure 4</p><p>4 is a diagram simply showing the overall flow of the drawing game. When the game starts (14), the user selects the position of the advertisement selection strip (15), selects the drawing note (16), and an advertisement banner in the game machine. The data 17 is retrieved and the advertisement banner is randomly extracted from the server (18), the advertisement banner extracted from the server is shown to the user and the winner is compared (19), and if winning, the corresponding point (score) is added (20), and if it is not won, it moves to the start of the game (14) again.</p><p>Description of Figure 5</p><p>FIG. 5 is a view showing the process of a limited number of times in the drawing game. When the game starts (14a), the user selects the position of the advertisement selection strip (15a), selects a drawing note (16a), and the user The selected banner is compared with the banner in the note (19a), and if it is won, the score is stored in the user's game data (21), and the number of times limiting the game is compared (22). and, if there is no remaining, the game ends (23). In the above content, if the number of times limiting the game is compared (22), if it remains, it moves to the start of the game (14a), and if not, the game ends (23).</p><p>Description of Figure 6</p><p>6 is a view showing a betting game displayed on the screen in the drawing game, and the winning coin 24 shown at random, the user selected coin 25 as the user selectable coin 25, and the winning coin ( 24) is the same, you win. Also, if there are 2 coins to choose from, 2 bets, 3 bets after 2 bets, and 3 coins to choose from if 3 bets are available. In the case of n bets, there are n coins to choose from, and the user can only choose 1 of them.</p><p>Description of Figure 7</p><p>7 is a view showing the process of a betting game that can be played when a certain score is obtained in the drawing game. When the game starts (14b), the user selects the position of the advertisement selection strip (15b), and sends a drawing note Selection (16b) is made, the banner selected by the user is compared with the banner in the note (19b), and if it is not won, it moves back to the beginning of the game (14b). At this time, if you choose not to play a betting game, only the points you have earned are added to the points (30), and you go back to the beginning of the game (14b). After comparing the results (28), if the betting game fails, it moves to the beginning of the game (14b). If the betting game is successful, the next bet is first selected (29). If the next bet is not made, the betting game is played. Only the points earned by If the next bet is made, it moves back to the beginning of the betting game (27). In the betting game, if the user continues to enjoy and succeed, the process of steps 27, 28, and 29 is repeated.</p><p>Description of Figure 8</p><p>8 is a view showing the process of a chance game that can be used before selecting a drawing note in the drawing game. When the game starts (14c), the user selects the position of the advertisement selection strip (15c), and the user has a chance You can select a game (31), and if you have not selected a chance game, you will select a draw note (16c). At this time, the selected banner and the banner in the note are compared (19c). If not, the first game (14c) If you win, you select a betting game (26a), if you do not select a betting game, only the points you get are added to the total cumulative score (30), and if you select a betting game, the betting game starts (27a), Whether or not the betting game is won is compared (28a), and if not, only the points obtained are lost and the game moves to the beginning of the game (14c), and if the betting game is won, the points obtained are added to the total accumulated score (30) , If a chance game is selected in the chance game selection process (31), the server compares the number of chance games and if there are no remaining chances, a draw note is selected (16c), and if the number of chance games remains The rule of recognizing twice the score obtained is applied (33), a drawing note is selected (16c"), the banner selected by the user is compared with the banner in the note (19c"), and if not won, the game is played If you win by moving to the beginning (14c) of the game, you will get double the points you got. At this time, the points you get are not yet added to the accumulated points, and you select a betting game with the points you get (26a"), and you do not choose a betting game. If not, the points obtained are added to the accumulated points, and if a betting game is selected, a betting game in which the obtained points can be bet is started (27a"), and if the betting game is not won after comparing (28a"), It moves to the beginning of the game (14c), and if it is won, the points obtained are added to the total accumulated points (30").</p><p>Description of Figure 9</p><p>9 is a view of a screen showing the effect of changing the image of the won banner when winning the lottery game. The position of the band 35 determined by the user and the selected banner 36 among the selected banners within the band 35 are changed (37). ) will do.</p><p>Description of Figure 10</p><p>In FIG. 10, when the user clicks (selects and presses) the winning banner 37a that is changed after winning in FIG. 9 with a mouse (38), the homepage 39 of the corresponding winning banner company is displayed in a new browser window.</p><p>Description of Figure 11</p><p>11 is a diagram showing the effect of changing the image of the banner won in the drawing game, the process of moving to the corresponding advertiser when the winning banner is clicked, the process of storing it in the server, and the process of moving when the banner in the banner window is clicked. The game starts (14d) ), when the user clicks the mouse on the banner, it is compared (40) whether it has been clicked once or twice, and when the user clicks once, the position of the band is determined (15d), and when the user clicks the mouse twice, the homepage of the selected advertisement is displayed. (41), the number of clicks on the advertisement company banner of the user is stored in the advertisement company banner click number storage data 42, and it moves to the beginning of the game (14d) again. position is determined (15d), a drawing note is selected (16d), and the match between the banner in the band selected by the user and the banner in the drawing note is compared (19d). If not, the first game (14d) ), and if it is won, the image change data 43 of the right banner is called, The image change data of the loaded banner is output (44), and it is compared (45) whether or not the banner of the winning advertisement is clicked. The homepage of the advertised company is displayed (46), the number of clicks of the advertiser is stored in the advertisement company banner click count storage data 42, and the game moves to the beginning (14d).</p><p>Description of Figure 12</p><p>12 is a view showing a screen showing the number of clicks of an advertiser's banner clicked by users to an administrator, and statistics on the number of clicks on the banner of the advertiser are output as a table 47. As shown in FIG.</p><p>Description of Fig. 13</p><p>13 is a view showing an advertisement banner 48 in a changing band when a lucky prize is won in a lottery game.</p><p>Description of Fig. 14</p><p>14 is a diagram showing a screen for confirming the authentication information of the won member and whether or not the winner has been awarded when the lucky prize is won in the lottery game. When the lucky prize is won, the user's authentication information is output (49) after the image is changed, and the user By checking the report (50), whether the server has won or not is stored.</p><p>15 description</p><p>15 is a drawing showing the process of winning the lucky prize in the lottery game, the image change process when the lucky prize is won, the authentication confirmation and data storage process of the lucky prize winner, the game starts (14e), the position of the strip is determined (15e), and the drawing The note is selected (16e), the lucky prize winning rule data is compared with the current user's data (51), and if they match, the lucky prize winning image is output (52), and the authentication confirmation content of the winner is output (53), Whether or not the user clicks the confirmation button is compared (54), and if the user does not click at this time, the winning is canceled after a certain period of time (56), and the user moves to the beginning of the game (14e) again. It is stored in the data 55 and moves back to the beginning 14e of the game. In the above, if the data of the lucky prize winning rule data does not match the current user's data, the banner at the position of the band determined by the user and the banner in the note to compare (19e), If it is not won, it moves to the start of the game (14e), and if it is won, the obtained score is stored in the user game data 22a, and the game is ended (23a).</p><p>Description of Figure 16</p><p>16 is a view showing the screen of the manager menu where the game manager can easily set the rule limit of the lottery game on the web. When the correct setting menu 57 is selected, the menu for setting the winning method (58) and the correct banner are registered (59), the menu for setting the winning method (61) and the menu for registering (62) the lucky prize banner can be selected when the lucky prize setting menu 60 is selected, and the chance game setting menu If you select (63), you can select a menu to insert a chance note (64) and a menu to change the number of times you use a chance game (65), and select the game limit setting menu (66) to limit the number of times (67) menu and time limit 68 can be selected. If the above information is changed and the save button 69 is pressed, the changed game rule limit is applied to the game.</p><p>Description of Figure 17</p><p>17 is a view showing the change process of the correct setting menu in the manager menu, and the game rule data 71 is called from the server 70, and the winning method 74 is selected from the correct setting (73) menu selected from the manager menu (72). ) and correct banner registration (79). If the winning method (74) is selected, it is selected whether to set the number of clicks (75) or set the time (76). If so, the number of winning clicks is input (77) and saved (84), and if it is set as time (76), the winning time is input (78) and saved (84). If you do, you choose whether to register the advertisement banner (80) or the number of winnings per day (81). (84), and if the number of winnings per day is registered (81), the number of winnings per day is input (83) and stored (84). All of the data stored 84 in the above description is stored in the game rule storage data 71, which is applied to the game rules.</p><p>Description of Figure 18</p><p>18 is a diagram showing the change process of the lucky prize setting menu in the manager menu, and the game rule data 71a is called from the server 70a, and the winning method 86 is selected from the manager menu 72a. . If so, the number of winning clicks is input (89) and saved (84a), and if it is set as time (88), the winning time is input (90) and saved (84a), and from the above, select the lucky prize banner registration (91) If you do, you choose whether to register (92) the advertisement banner or register the number of winnings per day (93). (84a), and if the number of winnings per day is registered (93), the number of winnings per day is input (95) and stored (84a). All of the data stored (84a) in the above description is stored in the game rule storage data (71a), which is applied to the game rules.</p><p>Description of Figure 19</p><p>19 is a view showing the change process of the chance game setting menu in the manager menu, and the game rule data 71b is called from the server 70b, and it is a chance note from the chance game setting 96 menu selected from the manager menu 72b. You can choose between insert (97) and change the number of chances used (100). If you select insert chance note (97), the number to be set in setting number of chance notes (98) is input (99) and saved (84b), and the chance is saved (84b). If you select to change the number of times of use (100), the number of times of use to be changed is input (101) and stored (84b). All of the data stored (84b) in the above description is stored in the game rule storage data (71b), which is applied to the game rules.</p><p>Description of Figure 20</p><p>20 is a view showing the change process of the number of times of drawing limit setting menu in the manager menu, and the game rule data 71c is called from the server 70c, and it is restricted in the drawing limit setting 102 menu selected from the manager menu 72c. Whether to set as the number of times (103) or as a time limit (105) is selected. At this time, if the limited number of times is set (103), the limited number of times is input (104) and stored (84c), and if it is set as the limited time (105), the limited time is input (106) and stored (84c). All of the data stored (84c) in the above description is stored in the game rule storage data 71c, which is applied to the game rules.</p>
<p>As described above, according to the present invention, by grafting the advertiser's product advertisement to the background screen of the lottery game, the netizen directly selects a banner with the advertisement screen fixed to the desktop (web browser) while the netizen enjoys the game, and sends a message. Advertisement copy is naturally planted in the mind because of the expectation of selecting a banner and hitting the banner of your choice. there is an advantage to be</p><p>Advertisers can enjoy maximum advertising effects at a low cost compared to advertising costs, which makes it economical, as well as realizing 1:1 direct marketing with multi-channel advertising support.</p><p>In addition, netizens receive generous prizes, prizes, and various benefits while enjoying the game, thereby inducing more active participation.</p>
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Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| US9345973B1 | Cited by | United States of America | Applicant |
| US9619959B2 | Cited by | United States of America | Applicant |
| US9192852B2 | Cited by | United States of America | Applicant |
| US8911294B2 | Cited by | United States of America | Applicant |
| KR20020078639A | Cited by | Republic of Korea | Search report |
| US10186111B2 | Cited by | United States of America | Applicant |
| US10406426B2 | Cited by | United States of America | Applicant |
| US8690682B1 | Cited by | United States of America | Applicant |
| US9713763B2 | Cited by | United States of America | Applicant |
| US9672691B2 | Cited by | United States of America | Applicant |
| US9792761B2 | Cited by | United States of America | Applicant |
| KR20010079257A | Cited by | Republic of Korea | Search report |
| KR19990064762A | Cites | Republic of Korea | Search report |
| KR19990068346A | Cites | Republic of Korea | Search report |
| US5231568A | Cites | United States of America | Search report |
| US5941772A | Cites | United States of America | Search report |
2 priority claims, no other members on record
Priority claims2
| Document | Office | Kind | Date |
|---|---|---|---|
| 20000015637 | Republic of Korea | A | |
| KR20000015637 | – | – | – |
3 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Decision to refuse applicationE601 | E601 | |
| Notification of reason for refusalE902 | E902 | |
| Request for examinationA201 | A201 |
Numbers
- Publication
- 20000036733
- Publication, DOCDB
- 20000036733
- Publication, EPODOC
- KR20000036733
- Application
- 100015637
- Application, DOCDB
- 20000015637
- Application, EPODOC
- KR20000015637
Titles4
- Korean
- 웹 브라우저의 배너광고를 이용한 인터넷 뽑기게임 및 그게임방법
- English
- Internet lottery game using banner advertisement of web browser and its method
- Unlabeled
- 웹 브라우저의 배너광고를 이용한 인터넷 뽑기게임 및 그 게임방법{The internet Bbobgee game using banner advertisement of internet web browser and it's playing mathod}
- Unlabeled
- The Internet Bbobgee game using banner advertisement of internet web browser and it's playing mathod}
Classification
- CPC, 4
- B41M1/12
- A47K7/02
- B41M1/26
- B41M5/26
- IPC, 2
- G06Q50 10
- G06Q30 02