JPH07124332A

Brake unit mechanism for video driving game machine

Abstract

PURPOSE:To provide players with a stronger sense of presence by varying the pressing-down amount of a brake pedal according to the state of a game. CONSTITUTION:A brake unit mechanism 9 comprises a brake pedal 91 turnably supported by an axis, an air cylinder 93 incorporated between the game machine body and the brake pedal 91, and a pressure control valve 94 coupled to the air cylinder 93. Detection signals of a potentiometer 92 detecting the pressing- down amount of the brake pedal 91 are input to a control circuit 102, and output signals of the control circuit 102 are input to the pressure control valve 94.

Term

No projected expiry on record.

  1. Priority and filed
  2. Published
  3. Today

5 claims: 2 independent, 3 dependent

  1. 1
    [Claims] 1. The brake unit mechanism of a driving video game machine having a brake pedal includes a stepping means for depressing the brake pedal and a change control means for changing the depressing condition by the stepping means according to a game situation. The brake mechanism of a driving video game machine. 【特許請求の範囲】 【請求項1】 ブレーキペダルを有するドライビングテレビゲーム機のブレーキ部機構において、ブレーキペダルに踏み込みを行なわせる踏込手段と、この踏込手段による踏み込み具合いをゲーム状況に応じて変更させる変更制御手段とを備えたことを特徴とするドライビングテレビゲーム機のブレーキ部機構。
  2. 3
    The second aspect of the present invention, wherein the urging means comprises an air cylinder, and the urging force changing means is a pressure control valve that changes the pressure in the air cylinder by a signal of the change control means. Brake mechanism for driving video game consoles. 【請求項3】 上記付勢手段はエアーシリンダからなり、上記付勢力変更手段は変更制御手段の信号によりエアーシリンダ内の圧力を変更する圧力制御弁であることを特徴とする請求項2記載のドライビングテレビゲーム機のブレーキ部機構。