Automatic game play
27 claims: 7 independent, 20 dependent
- 1方法であって、当該方法は、 コンピュータ装置 が 、 プレーヤーから該プレーヤーの代わりに 複数のゲームのプレイに参加するリクエスト を受 け付けるステップと、 前記コンピュータ装置 が 、前記複数のゲームのうちの第1のゲームの第1の中間結果を決定するステップと、 前記コンピュータ装置 が 、前記プレーヤーからの入力なしに、第1のゲームにおいて前記プレーヤーの 代わり に第1の決定を行うステップと、 前記コンピュータ装置 が 、第1の中間結果及び第1の決定に少なくとも部分的に基づいて、第1のゲームの第1の最終結果を決定するステップと、 前記コンピュータ装置 が 、前記複数のゲームのうちの第2のゲームの第2の中間結果を決定するステップと、 前記コンピュータ装置 が 、第2の中間結果が1つ又は複数の基準を充足することを判定するステップであって、前記1つ又は複数の基準は、第2の決定から生じる第1の閾値を超える払戻の機会を含む、判定するステップと、 第2の中間結果が前記1つ又は複数の基準を充足すると判定することに応答して、前記コンピュータ装置によって、前記プレーヤーから、第2 の ゲームにおいて前記プレーヤーによって行われる第2の決定を要求するステップと、 前記コンピュータ装置 が 、前記プレーヤーから第2の決定を受け付けるステップと、 前記コンピュータ装置 が 、第2の中間結果及び第2の決定に基づいて、第2のゲームの第2の最終結果を決定するステップと、を含み、 前記ゲームはブラックジャックゲームを含み、第1の決定及び第2の決定のうちの少なくとも1つは、ヒットする決定及びスタンドする決定のうちの少なくとも1つを含む、 方法。
- 2第1の決定を行うために最適戦略及び非最適戦略のうちの少なくとも1つを使用して決定するステップを含む、請求項1に記載の方法。
- 3前記最適戦略及び前記非最適戦略のうちの少なくとも1つを使用して決定するステップは、可能な戦略のセットから前記最適戦略及び前記非最適戦略の少なくとも1つのランダムな選択を行うステップを含む、請求項2に記載の方法。
- 4第1の中間結果及び第2の中間結果の少なくとも1つは、前記複数のゲームのそれぞれのゲームの状態を含む、請求項1に記載の方法。
- 5前記状態は、配られたカード、振られたサイコロの目、捨てられたカード、可視的なカード、スロットのシンボル、選択される番号、賭け金、及び利用可能なオプションの少なくとも1つを含む、請求項4に記載の方法。
- 6前記プレーヤーによって選択された戦略に従って第1の決定を行うステップを含む、請求項1に記載の方法。
- 7前記1つ又は複数の基準は、第2の中間状態が、第2のゲームのプレイの戦略に等しく有効な1つ以上の可能な決定に関連付けられることを含む、請求項1に記載の方法。
- 8第2のゲームのプレイから生じる可能な支払の 出現確率が第2の閾値を超える、請求項1に記載の方法。
- 9前記1つ又は複数の基準は、第2のゲームをプレイするための戦略が守られている場合に、第2の中間状態が、閾値を超える賭け金に関連付けられることを含む、請求項1に記載の方法。
- 10前記1つ又は複数の基準は、第2の決定にかかわらず、第2の結果が勝ち結果となる第2の中間状態を含む、請求項1に記載の方法。
- 11前記1つ又は複数の基準は、前記プレーヤーによって選択された基準を含む、請求項1に記載の方法。
- 12前記1つ又は複数の基準は、ゲーム関連の結果のシーケンスに関する基準を含む、請求項1に記載の方法。
- 13前記ゲーム関連の結果は、勝ち結果の数及び負け結果の数のうちの少なくとも1つを含む、請求項12に記載の方法。
- 14第2の決定を要求するステップは、音声警告及びバイブレーション警告のうちの少なくとも1つを使用して、前記プレーヤーに第2の決定の リクエスト を警告するステップを含む、請求項1に記載の方法。
- 15第1の決定は、戦略に基づいて行われ、 当該方法は、ゲームの所望の パーセンテージ に つい て最適な戦略が使用されるように前記戦略を使用することを決定するステップを含む、請求項1に記載の方法。
- 16第1の決定をした後に、該決定を変更するオプションを前記プレーヤーに提供する、請求項1に記載の方法。
- 17第1及び第2の最終結果が、他のプレーヤーによってプレイされているゲームで発生するイベントに少なくとも部分的に基づく、請求項1に記載の方法。
- 18第1及び第2の最終結果は、他のプレーヤーがプレイした過去のゲームで発生したイベントに少なくとも部分的に基づく、請求項1に記載の方法。
- 19前記プレーヤーに代わってゲームの 自動 プレイ の 速度を決定し、該 自動 プレイ の 速度に基づいて、前記プレーヤーに別のゲームに勝つ機会を提供するステップを含む、請求項1に記載の方法。
- 20前記 複数のゲームの結果に基づいて、 口座 の 金額の 調整を容易にするステップを含む、請求項1に記載の方法。
- 21前記 リクエスト は、モバイル装置のプレーヤーによって開始される、請求項1に記載の方法。
- 22装置であって、当該装置は、 命令セットを実行するように動作可能なコンピュータ装置と、 前記命令セットが格納された非一時的な媒体と、を有しており、 前記命令セットは、前記コンピュータ装置によって実行されると、当該装置に、 プレーヤーの 代わり に複数のゲームをプレイする リクエスト を受け付け、 前記複数のゲームのうちの第1のゲームの第1の中間状態を決定し、 前記プレーヤーからの 第1のゲームの第1の中間状態を決定することを無効にする 無効決定が受信されない場合に、プレーヤーからの入力なしに第1のゲームにおいて前記プレーヤーに代わって第1の決定を行い、第1の中間状態及び第1の決定に少なくとも部分的に基づいて、第1のゲームの第1の結果を決定し、 前記複数のゲームのうちの第2のゲームの第2の中間状態を決定し、 第2の中間状態に基づいて、第2のゲームのプレイによって生じる可能性のある払戻の出現確率が存在すると決定することであって、前記可能 性のある 払戻は閾値量を超える、決定し、 前記出現確率が存在すると判定したことに応じて、第2のゲームにおける第2の決定を前記プレーヤーから要求し、 第2の決定が前記プレーヤーから受け付けられたかどうかを決定し、 第2の決定が前記プレーヤーから受け付けられた場合に、第2の中間状態及び第2の決定に少なくとも部分的に基づいて、第2のゲームの第2の結果を決定し、 第2の決定が前記プレーヤーから受け付けられていない場合に、前記プレーヤーからの入力なしに第2のゲームにおいて前記プレーヤーに代わって第3の決定を行う、ようにさせ、 前記ゲームはブラックジャックゲームを含み、第1、第2及び第3の決定のうちの少なくとも1つは、ヒットする決定及びスタンドする決定のうちの少なくとも1つを含む、 装置。
- 23第2の決定が前記プレーヤーから受け付けられたかどうかを決定することは、決定が受け入れられる期間中に第2の決定が受け付けられたかどうかを決定することを含む、請求項 22 に記載の装置。
- 24前記要求は、モバイル装置の前記プレーヤーによって開始され、当該装置は、前記モバイル装置を含む、請求項 22 に記載の装置。
- 25前記コンピュータ装置は、モバイル装置を含む、請求項 22 に記載の装置。
- 26前記命令セットは、当該装置に、 第1のゲームにおいて前記プレーヤーからの 前記 無効決定を受け付け、 第1の中間状態及び前記無効決定に少なくとも部分的に基づいて、第1のゲームの第1の結果を決定する、ようにさせる、請求項 22 に記載の装置。
- 27前記無効決定を受け付けることは、無効決定が受け入れられる期間中に前記無効決定を受け付けることを含む、請求項 26 に記載の装置。
Independent claims27
473 paragraphs, as filed
0001The present invention relates to a gaming device that automatically initiates and / or executes a series of rounds of a game for a player.
0002Card games have been played among players, dealers and groups of players. The rules determine which one wins or loses in the card game and which actions are available while playing the card game. The player typically chooses which action of the set of actions is available at one or more points in the hand-held play of the card game. These actions may include betting, card exchange and / or any other action relating to the on-hand play of the card game.
<p num="0003"> An object of the present invention is to provide a player with a new option for playing a game.</p>
<p num="0004"> In order to solve the above problems, one feature of the present invention is to accept a step of accepting a first bet, a step of accepting a first description of a first card set, and a second description of a second card set. A step, a step of determining a third description of the third card set dealt to the first player in the first game, and a fourth card set dealt to the first dealer in the first game. The step of determining the fourth description and the third description of the third card set correspond to the first description of the first card set, and the fourth description of the fourth card set is said. With respect to a method of providing a refund based on the first bet, if consistent with the second description of the second card set.</p><p num="0005"> In one embodiment of the invention, the first description may include a description of the respective rank and suit of the first card set.</p><p num="0006"> In one embodiment of the invention, in the step of providing the refund, the third description of the third card set has a description of each rank and suit of the first card set, said fourth. If the fourth description of the card set matches the second description of the second card set, it may include offering a refund based on the first bet.</p><p num="0007"> In one embodiment of the invention, the first game may be a blackjack game.</p><p num="0008"> In one embodiment of the present invention, further, a step of accepting a second bet, a step of accepting a fifth description of the fifth card set, a step of accepting the sixth description of the sixth card set, and the above-mentioned The third description of the third card set matches the fifth description of the fifth card set, and the fourth description of the fourth card set becomes the sixth description of the sixth card set. If there is a match, it may have a step of providing a refund based on the second bet.</p><p num="0009"> In one embodiment of the invention, the first card set may be dealt to a second player in a second game, and the second card set may be dealt to a dealer in the second game. ..</p><p num="0010"> In one embodiment of the present invention, a second step of accepting a bet, a step of determining a fifth description of a fifth card set to be dealt to a second player in the second game, and the second step described above. The step of determining the sixth description of the sixth card set dealt to the second dealer in the game and the fifth description of the fifth card set become the first description of the first card set. If there is a match and the sixth description of the sixth card set matches the second description of the second card set, it may have a step of providing a refund based on the second bet.</p><p num="0011"> In one embodiment of the invention, the first bet, the first description and the second description are all received from the second player, and the provided step is the third of the third card set. When the description of 3 matches the first description of the first card set and the fourth description of the fourth card set matches the second description of the second card set, the first May include providing a refund based on the bet of the second player.</p><p num="0012"> Other features of the invention include a step of initializing the progressive prize pool to a first value, a step of accepting a first bet from a first player, and the first value and the first bet. A step of setting the progressive prize pool to a second value based on, a step of accepting the first description of the first card set from the first player, and a step of accepting a second bet from the second player. , A step of setting the progressive prize pool to a third value based on the second value and the second bet, and a step of accepting a second description of the second card set from the second player. , The step of determining the third description of the third card set dealt in the first game, and the third description of the third card set coincides with the first description of the first card set. In the case where the step of providing the progressive prize pool to the first player and the third description of the third card set match the second description of the second card set, the second It relates to a step of providing the player with the progressive prize pool and a method of having.</p><p num="0013"> In one embodiment of the present invention, a step of accepting a third bet from a third player and a step of setting the progressive prize pool at the third value and the fourth value based on the third bet. And the step of accepting the fourth description of the fourth card set from the third player, the step of determining the fifth description of the fifth card set to be dealt in the second game, and the fourth description. If the fourth description of the card set matches the fifth description of the fifth card set, it may have a step of providing the third player with the progressive prize pool.</p><p num="0014"> In one embodiment of the invention, a step of accepting a first description of a first card set from a first player and a second card set dealt in a first game played by a second player. The step of determining the description of 2, the step of determining the third description of the third card set dealt in the second game played by the third player, and the first of the first card set. If the description matches the second description of the second card set or the third description of the third card set, it may have a step of providing a refund to the first player.</p><p num="0015"> In one embodiment of the invention, the second game may be played after the first game.</p><p num="0016"> In one embodiment of the invention, the third player may be the same as the second player.</p><p num="0017"> In one embodiment of the present invention, a step of accepting an indication that the first player participates in the third game and the second game are further performed at substantially the same time as the first game is played. At about the same time as being played, it may have a step of accepting an indication that the first player is participating in a fourth game.</p><p num="0018"> In one embodiment of the invention, the third game may be different from the first game, and the fourth game may be different from the second game.</p><p num="0019"> Other features of the present invention include a step of accepting a game credit deposit from a player, a step of accepting a request from the player to participate in the play of a plurality of games without input from the player, and a first of the plurality of games. The step of generating the first intermediate result of the game, the step of making the first decision according to the first strategy which is the optimum strategy in the first game without input from the player, and the first intermediate. A step of generating a first final result of the first game based on the result and the first decision, a step of determining a first refund to the player based on the first final result, and a plurality of steps. A step of generating a second intermediate result of the second game of the game, and a step of making a second decision according to the second strategy, which is the optimum strategy in the second game, without input from the player. A step of generating a second final result of the second game based on the second intermediate result and the second decision, and a second refund to the player based on the second final result are determined. The present invention relates to a method having a step and a step of providing a payment to the player based on the first refund and the second refund.</p><p num="0020"> Another feature of the present invention is a plurality of games having a step of accepting a game credit deposit from a player and a final game in which the game device does not participate in any of the additional games according to the request without input from the player. A step of accepting a request from the player to participate in the play of the player, a step of generating a first intermediate result of the first game of the plurality of games before the last game, and a step of generating the first intermediate result of the first game of the plurality of games without input from the player. A step of making a first decision in the first game, a step of generating a first final result of the first game based on the first intermediate result and the first decision, and the first step. A step of determining a first payout to the player based on the final result, a step of generating a second intermediate result of the second game of the plurality of games before the final game, and the second intermediate result. A step of determining whether one or more predetermined criteria are satisfied, and a step of requesting a second decision from the player when the second intermediate result satisfies the one or more predetermined criteria. , A step of accepting the second decision from the player, a step of generating a second final result of the second game based on the second intermediate result and the second decision, and the second The present invention relates to a method having a step of determining a second refund to the player based on the final result, and a step of providing payment to the player based on the first refund and the second refund.</p>
<p num="0021"> The present invention makes it possible to provide game players with a wider range of options for playing these games.</p>
0022<figref num="1">FIG. 1 shows a system according to some examples.</figref><figref num="2">FIG. 2 shows a casino server according to some embodiments.</figref><figref num="3">FIG. 3 shows a terminal used by a secondary player according to some embodiments.</figref><figref num="4">FIG. 4 shows a game device according to some embodiments.</figref><figref num="5">FIG. 5 shows a monitoring device (camera, card reader, etc.) according to some embodiments.</figref><figref num="6">Figure 6 shows database entries (date and time, results, players, stakes, etc.) that contain various information about the game.</figref><figref num="7">FIG. 7 shows a database entry containing various games played by the player.</figref><figref num="8">FIG. 8 shows a touch screen display for entering betting information according to some embodiments and tracking the progress of the game.</figref><figref num="9">FIG. 9 shows a touch screen display for entering betting information according to some embodiments and tracking the progress of the game.</figref>
0023Player input may not be required during a series of rounds. Prior to a series of rounds, the player may specify the rules or parameters in which the round is played. Such rules or parameters may specify strategies and / or other information regarding gameplay. This may allow the player to configure the gaming device to perform multiple rounds of play using these rules or parameters. The parameters are (a) number of rounds played, (b) time to play each round, (c) time to play the entire series of rounds, (d) amount to bet on each round, (e) used for each round. Strategies to be played, (f) Criteria for when to automatically stop playing, (g) Criteria for when to require player input, (h) Type of game to be played, (i) Used to play the game The game device or device to be played (for example, to generate game results), (j) how each result is communicated to the player (eg, each result is displayed, printed on paper by the player, or displayed on a display. The results are aggregated, etc.), or any other parameter.
0024In some embodiments, the device (processor, server, handheld game console, etc.) accepts a request to play multiple rounds of the game. The player initiates transmission of such a request via a gaming device, such as a handheld game console. Part or all of the game progresses without input from the player. In some examples, input from the player may be required (eg, via a portable gaming device by sending a decision request from a processor or the like). In some embodiments, a single play strategy may be used to play the round. In other embodiments, different strategies may be used in different rounds.
0025In various embodiments, the device may be configured to utilize a particular strategy over a period of time. This strategy may be the best strategy. In various embodiments, the strategy may be optimal in the sense that once a round has started, it maximizes the player's expected prize pool for that round. The strategy may be the one that allows for the highest refunds. For example, in a video poker game, one strategy may always be for a royal flush. In various embodiments, the player may configure the gaming device to play the optimal strategy in the next 10 minutes. In various embodiments, the player may use the basic strategy to configure the gaming device to play blackjack in the next 20 minutes.
0026Using a strategy for a round of the game may involve making decisions in playing the game according to that strategy. For example, the gaming device may determine the intermediate state of the round. This state may include any state that describes the situation in the game. For example, the status may include information about cards handled, discarded cards, rolled dice, symbol of slot selected, number selected, stakes, options available to players, visible cards, etc. Absent. Decisions may be made according to a strategy by selecting the options for the round that correspond to the options that should be selected according to the strategy, based on the state of the round.
0027In some embodiments, the outcome of the round may be determined after the decision has been made. In some embodiments, multiple decisions may be made before the results are determined. In some embodiments, a decision made in one intermediate state may lead to a second intermediate state in which other decisions, etc. are made, until the final result is reached. The final result may include, for example, winners, losers, final hand, selected slot symbol set, roulette number, and so on. In some embodiments, the amount of refund (earnings, losses, etc.) may be determined based on the results.
0028In some embodiments, a display of one or more final results may be provided (eg, transmitted and displayed on a mobile device). These indications may include indications of winners and / or losers in one or more rounds, indications of winning amounts in each of one or more rounds, indications of total amounts won or missed in multiple rounds, and the like.
0029In various embodiments, the gaming device may be set according to the frequency of play. For example, a gaming device may be set to play 10 games per minute. Similarly, the gaming device may be set to have a specific time between each game. For example, a gaming device may be set to start a new game 10 seconds after the last game started. The gaming device may be set to play a game of a certain length. For example, a slot machine may be set to take 10 seconds to stop spinning.
0030In various embodiments, the gaming device may be set to play for a period of time. For example, the gaming device may be configured to play the game for the next 45 minutes. In various embodiments, the gaming device may be configured to play the game until a certain stake is acquired or lost. For example, a gaming device may start with a player's cash on hand for $ 50. The gaming device is set to maintain play until the funds on hand reach $ 75 (ie, $ 25 has been earned) or the funds on hand reach $ 25 (ie, lost $ 25). May be. In various embodiments, the gaming device may stop playing even if the amount of money (or money on hand) gained or lost does not just reach the threshold. For example, starting at $ 50, your money may reach $ 25.50 on a dollar-denominated machine. Further bets run the risk of reducing cash on hand to $ 24.50, which may cause the machine to stop playing as the gaming device falls below the set lower limit.
0031In various embodiments, the gaming device may be configured to play the optimal strategy for a certain percentage of the games played. For example, a gaming device may be configured to play an optimal strategy in 80% of the games played. So, for example, a gaming device may randomly determine for each game whether it is using the optimal strategy. If a random decision is made, the probability that the optimal strategy will be used is 80%. (For example, there is a biased draw to determine if the optimal strategy is used.) In various embodiments, the gaming device may be configured to utilize the optimal strategy for a percentage of the time. For example, the optimal strategy is used in the first 60% of the time the game device is automatically playing. The remaining 40% of the time uses suboptimal strategies. In various embodiments, utilizing a non-optimal strategy does not necessarily mean that the gaming device does not make the same decisions as would have been made with the optimal strategy. In various embodiments, two different strategies may sometimes make the same decision. For example, a strategy for maximizing expected winnings may sometimes make the same decision as a strategy that always seeks the highest possible payout. In some embodiments, the determination of which strategy is utilized may be made in either way. For example, optimal and / or non-optimal strategies may be randomly selected from a possible set of strategies.
0032In various embodiments, the gaming device may be configured to pursue a first strategy (such as an optimal strategy) for a percentage of time or a percentage of rounds played. Other strategies may be used during times or rounds when the optimal strategy is not used. The other strategy may be one that seeks to obtain the maximum possible refund, regardless of whether or not the maximum possible refund is likely to be obtained. The other strategy may be one that constantly seeks to obtain a certain level of refund or higher. For example, one strategy in video poker may be to maximize the probability of receiving a flash or more. In other embodiments, the other strategy may be any other desired strategy.
0033In various embodiments, the gaming device is set to automatically play a round sequence. Playing the game automatically may involve making decisions according to strategy without input from the player. However, in various embodiments, the game device may interrupt the automatic play of the game and wait for the acceptance of player input into the game and / or the request for input from the player. The player may then provide input. This input may indicate the strategy pursued in the round, the decisions made in the current state of the round, and so on. For example, the input may indicate which card is held in a round of video poker or whether it hits or stands in blackjack. The gaming device may interrupt autoplay to allow player input for a variety of reasons. If the gaming device is (a) equally valid according to a strategy with two possible decisions (eg, both of the two possible decisions lead to the same expected prize for the player), (b) possible refunds for the round Is greater than a given threshold (eg, the game's possible payouts are greater than 500 times the stake), (c) the payouts above the threshold are greater than the spawn probability threshold (eg, 1% royal flush) If (d) a winning refund will definitely appear (for example, if the player receives three cards of the same rank in the first five cards processed in a video poker game), the player May be able to end the game with each other to experience the joy of winning), (e) if the gaming device is set to stop for any particular or intermediate result ( For example, if the gaming device is set to stop autoplay when two aces are dealt to a player in a blackjack game, the gaming device is given two aces to the player in a blackjack game. When you actually play the automatic game May stop at. ), (F) If the amount that needs to be bet according to the strategy exceeds a certain threshold, or if any other situation or criterion indicates that the gaming device should stop autoplay, then autoplay, respectively. May be interrupted. In various embodiments, autoplay may be stopped so that the gaming device accepts the player's decision. However, in various embodiments, autoplay may resume once the player makes his or her own decision. In various embodiments, after stopping autoplay, the player needs to explicitly indicate that he wants the lowest of autoplay. For example, the player may press a button indicating "restart autoplay." Otherwise, the player may start the game and continue the decision manually.
0034In various embodiments, autoplay may be stopped in response to any event or event sequence. The event sequence may include a sequence of results. Autoplay is, for example, when a player wins five games in a row, when a player loses five games in a row, or when a player wins more than a certain amount in a certain number of games (for example, 10). (For example, if you have more than $ 50 in hand), if a particular card appears in a given number of games in a row, if a particular result appears in a given number of games in a row, or any other May be stopped in response to an event sequence or pattern of events. Further patterns are described here and various embodiments may be stopped by the appearance of any particular or specified event pattern or sequence.
0035In some embodiments, the player may be required to make a decision in the play of a round of the game if one or more criteria are met. In various embodiments, autoplay may be stopped for a period of time to allow player input. However, if the player does not give input after a certain amount of time, the game device may automatically determine the input or make a decision without input. For example, the gaming device may determine the input according to an optimal strategy. In various embodiments, interruption or suspension of autoplay may be accentuated by voice, vibration or other warnings. In various embodiments, requesting a decision may include providing a display to request the player to make an input indicating the decision to the game device. For example, voice may inform the player that the player should make a decision in the game and that the player does not automatically proceed with the game without being on the sidelines. Similarly, the vibration of the mobile gaming device may warn the player to remove the portable gaming device from his pocket as it requires input. In various embodiments, the player may set preferences regarding the type of warning provided to the player. In various embodiments, the gaming device may display or communicate with the player when autoplay is stopped. This message may indicate that input is being requested by the player. The message may also indicate when the player needs to provide input (for example, before resuming autoplay). In various embodiments, the player may have the option to notify the gaming device of his or her decision when the player is prompted for manual input. For example, one button might read "Continue Play". Pressing such a button may cause the gaming device to make a decision. This decision is one of the specific battles, such as according to the optimal strategy
0036In some embodiments, the player may respond to a decision request by presenting the decision, for example, through the gaming device by selecting a control (button press, link click, etc.). An instruction may be accepted (eg, by a gaming device, processor, etc.) and used to determine the final outcome of a round of the game and / or the next intermediate state. Further determination of any number may be required by the player, for example, until the end of the round, until the criteria are changed.
0037In various embodiments, the gaming device may stop autoplay. The gaming device may stop autoplay to allow the player to view the current state of the game. The gaming device may resume autoplay after a period of time. In various embodiments, by interrupting or stopping automatic play, the player may have the opportunity to intervene and make his own decisions. For example, a player may press a button that normally indicates a player strategy. For example, a player may press a button below a card dealt in a video poker game that indicates that the player wants to hold the card. By pressing such a button, the player may invalidate the decision processing of the game device and have his decision registered in the game. In various embodiments, the player may invalidate the game device determination at any time, not just when the game device is stopped. For example, the player may press a "stop" button at any point during autoplay. Players may then have the opportunity to enter their decisions. The player may subsequently press a button labeled "Resume" or the like. In response, autoplay may resume.
0038In various embodiments, the gaming device may make decisions automatically. However, when the gaming device learns a decision (because the display of that decision is displayed on the screen of the gaming device), the player may request confirmation from the player to stop the gaming device. You may have the opportunity to press a button (or provide other input) and have the gaming device make a different decision. In various embodiments, the gaming device may make automatic decisions. The gaming device may allow a period of time (such as 3 seconds) for the player to invalidate the decision. However, in the absence of player input, the gaming device may generate the rest of the game resulting from that decision.
0039In various embodiments, when autoplay is stopped or interrupted, the player may have the opportunity to identify a new strategy to be used. This new strategy may be used when autoplay is subsequently resumed.
0040In various embodiments, if a player chooses to place a bet in a certain number of rounds, a state of such rounds may be generated and the first decision may be made to the player. In various embodiments, if a player chooses to place a bet in a certain number of rounds, such a round may indicate a round that has already been played by another player (eg, by a primary player, etc.). So, for example, a player may choose to bet on 100 rounds. The casino server may then select the previously played 100 rounds. This choice may be random. If such a round was won by the player who originally played them, the current player may also win. If such a round was the loss of the player who originally played them, the current player may also lose. In various embodiments, the player may choose to play a certain number of rounds. At that time, the casino server may use the round currently being played or will be played. For example, a casino may take advantage of rounds played on video poker machines at the casino. A player participates in such a round and may win if the round wins on the player side and lose if the round loses on the player side. In various embodiments, the player may bet against the primary player, for example, the primary player may win if the primary player loses, and the primary player may lose if the primary player wins. Therefore, if a player selects a certain number of rounds to participate in, that round may be the first round generated for that player, or may be played or played by another player. Will be understood.
0041In various embodiments, more than one player may want to take advantage of autoplay. For example, both players may want each player's gaming device to automatically play 50 rounds. In various embodiments, players may participate in the same round. Commonly played rounds may be, for example, from other players in the casino. In various embodiments, the casino may be provided with game result data from the casino, the provided data being supplied to the game device of a player who desires automatic play, and the player participates in a round of the casino. May make it possible. In various embodiments, when a player participates in a common round set, the player may participate in the round separately. For example, Player A may participate in Round X first and then in Round Y. Player B may participate in Round Y first and then in Round X.
0042In various embodiments, some interfaces may be associated with autoplay. The input button notifies the player to disable the strategy, notify the game device to stop autoplay, notify the game device to resume autoplay, indicate the strategy to be used, and the game device autoplays. It may indicate the parameters used to start a session and allow you to perform any other function. In various embodiments, the player may be required to perform two button presses in order to invalidate the strategy suggested by the gaming device. This two button presses may include pressing each of the two buttons, or may include pressing the same button twice (such as a double click). In this way, the probability that the player will automatically invalidate the good decisions of the gaming device may be reduced. In various embodiments, the thumb wheel (thumb) Wheels such as wheel) may allow the player to change the speed of autoplay. For example, a player may move the wheel in one direction to speed up play and the wheel in the other direction to slow down play. In various embodiments, a button may be used to instruct the game device to transition to automatic play, such as after the game device is stopped.
0043In various embodiments, every round played can include an entry in the drawing. As the round is played faster (such as in autoplay mode), the player may receive more entries. The lottery may be run at specific times, such as daily at 4:00 or at random times. For this reason, players may be encouraged to play rounds at a faster pace, as they accumulate a large number of entries until one of the random draws takes place (eg, auto-play the game at a faster pace). To play, etc.). In various embodiments, the cards received in each round may constitute a lottery entry. If the card received by the player in a round matches the card extracted by the lottery, the player may win. As will be understood, other game indicators may be used as entry for the lottery and the extracted indicators may be compared to the indicators received from the players who participated in the lottery. In various embodiments, the round played, the card accepted, or other indicators accepted may be used as an entry into the lottery. In various embodiments, the meter may indicate to the player the number of cards played by the player, the number of cards received by the player, and / or the number of other types of indicators received by the player. This may allow the meter to indicate to the player the number of entries the player has in subsequent extracts. Players may be encouraged to play faster to observe the meter rise.
0044In various embodiments, jackpots such as progressive jackpots may receive a bet portion made from autoplay as a capital investment. Autoplay may increase the size of the jackpot. Players participating in autoplay may also have the opportunity to win jackpots such as progressive jackpots. For this reason, players may have additional incentives to take advantage of autoplay.
0045In various embodiments, a particular area of the casino is a facility that allows a secondary player to monitor a primary player in one or more games across the casino or in one or more games beyond the casino. Has. The area of the casino may contain one or more monitors. Such monitors may be small or large. Large monitors may be visible to multiple secondary players, for example. A small monitor may be visible to each secondary player. In addition, each player may customize a small monitor to observe the primary player of interest, statistics, games or any other. The monitor can display various information. The monitor may display the video provided by the game. For example, a monitor may display a video supply of an ongoing blackjack game. The monitor may play the result of the game. For example, the monitor may display a slot machine game being played or played by the primary player. The monitor may also display statistics. For example, the monitor may display the total amount of money recently earned by the primary player, the number of times a particular dealer has lost in the last 30 minutes, the number of consecutive reds on the roulette wheel, and so on. In various embodiments, the monitor may display betting rules, odds, refund ratios, and other information that applies to bets made by secondary players. For example, the monitor can get a refund for a bet where the primary player turns red on roulette at a odds of 1: 1 and a secondary player for a bet where the primary player turns red four times in a row on roulette. May indicate that refunds are available at 16: 1 odds.
0046In various embodiments, Eli casino A may have the facility bets on one or more of the game is monitored. For example, the terminal may allow a secondary player to place a bet on a monitored game or the like. The terminal is a key, a charge card receiving means (for example, a credit card or a debit card), a cash or game chip receiving means, a cashless game ticket receiving means, a key or a button for inputting betting information (wager). To enter a bet, to select a game to bet on, etc.), and may include any other equipment or interface for accepting bets. The terminal may include a monitor. The monitor displays bet information to the secondary player, displays the game that the player is betting on the secondary player, displays the amount earned by the player to the secondary player, and is related to the bet or the player to the secondary player. It may be used to display any other information.
0047In various embodiments, the betting area where the secondary player bets and monitors the game of the primary player may have the appearance of a sportsbook.
0048In an exemplary implementation, the player may require the player to automatically play multiple rounds of a blackjack game. The processor may determine the strategy used to play the round. One or more rounds may be determined by the optimal strategy. One or more rounds may be played according to a non-optimal strategy. Play may include determining intermediate states, determining according to each strategy, and determining results. After playing the round, a display of the results may be provided to the player.
0049In another exemplary implementation, the player may require to automatically play multiple rounds of a blackjack game. The processor may make decisions according to the desired strategy for one or more of the rounds. In one or more rounds, certain criteria may be met by the intermediate state of the round. For example, refunds that exceed the refund threshold may be obtained, especially if the outcome is likely to be exciting. Also, if any other desired criterion is met, the probability may exceed the probability threshold. For example, jackpot refunds may have a probability of appearing above a certain threshold, and one of the top two, three or more refunds for a game may exceed the probability of occurrence threshold. The probability threshold may be, for example, 10%, 50%, 5% or any other desired threshold. Percentage thresholds may be different for different refund amounts. (For example, the highest jackpot amount may require a lower probability than the next highest jackpot amount.) In some embodiments, if a criterion is met, the player may be required to make a decision in a round that meets the criterion. Allowing players to make such decisions directly rather than automatically making such decisions according to strategy can allow players to experience particularly exciting decisions and / or round stimuli. May provide sex to the player. The request to the player may include warning the player, for example, by voice and / or vibration warning (via a gaming device, portable gaming device, etc.). The player then makes a decision (eg, by selecting an option via a portable gaming device) and the game continues according to that decision. The result is determined and the result may be displayed.
0050It should be understood that the above embodiment is merely an example and other examples can be conceived. Each embodiment may include the use of any strategy, any game, any standard, device, or the like.
0051Sections I-IX below provide a guide for interpreting this application. I. Terminology The term "product" means any machine, product and / or compound of a substance, unless otherwise stated.
0052The term "process" means any process, algorithm, method, etc., unless otherwise stated.
0053Each process (called a method, algorithm, etc.) inherently has one or more steps, so all references to a process's "step" are essentially in the mere description of "process" or similar terminology. Has a leading foundation. For this reason, the expression "step" of a process in a claim has a sufficient preceding basis.
0054"Invention" and similar terms mean "one or more inventions disclosed in the present application" unless otherwise stated.
0055Terms such as "Examples", "Each Example", "One or More Examples", "Several Examples", "Specific Examples", "One Example", "Other Examples" , Unless otherwise stated, means "one or more (but not all) examples of the disclosed invention".
0056The term "modification" of the invention means an embodiment of the invention unless otherwise stated.
0057In the description of an embodiment, the expression "other embodiment" means that the referenced embodiment is another embodiment (such as the embodiment described before the referenced embodiment) unless otherwise specified. Does not mean that they are exclusive to each other.
0058The terms "have", "constitute" and their variants mean "include without limitation" unless otherwise stated.
0059The terms "yes" and "above" mean "one or more" unless otherwise stated.
0060The term "plurality" means "two or more" unless otherwise stated.
0061The term "here" means "including any of those included by reference in the present application" unless otherwise stated.
0062The term "at least one of" means any combination of one or more of these things, unless otherwise stated, when the term modifies multiple things (such as a list of listed things). To do. For example, the term "at least one of a device, vehicle and wheel" refers to (i) device, (ii) vehicle, (iii) wheel, (iv) device and vehicle, (v) device and wheel, (vi) vehicle. And wheels, or (vii) devices, vehicles and wheels. The term "at least one of" does not mean "each of multiple things" when the term modifies multiple things.
0063Numerals such as "1" and "2", when used as a radix to indicate any quantity (one device, two devices, etc.), mean the quantity indicated by the numeral. It does not at least mean the quantity indicated by the numeral. For example, the term "one device" does not mean "at least one device" and the term "one device" does not cover two devices or the like.
0064The term "based on" does not mean "based only on" unless otherwise stated. That is, the term "based on" means both "based only on" and "at least based on". The term "at least based on" is equivalent to the term "at least partially based on".
0065"Representing" and similar terms are not exclusive unless otherwise stated. For example, the term "represent" does not mean "represent only" unless otherwise stated. That is, the phrase "the data represents a credit card number" indicates "the data represents only a credit card number" and "the data represents a credit card number and any other". ..
0066The term "by it" is used only to precede a clause or other group of words that express only the intended result, purpose or consequence of what was previously and explicitly stated. Thus, when the term "by" is used in a clause, the clause or other word that the term "by" describes does not establish a specific further limitation of the claim and also claims. Does not limit the significance or scope of.
0067"For example" and similar terms mean "for example" and do not limit the term or phrase that describes it. For example, in the sentence "a computer sends data (commands, data structures, etc.) over the Internet", the term "for example" is an example of "data" that a computer sends over the Internet. It will be explained that the "data structure" is an example of "data" transmitted by a computer via the Internet. However, both "instruction" and "data structure" are merely examples of "data", and anything other than "instruction" and "data structure" can be "data".
0068"Ie (ie)" and similar terms mean "that is" and limit the terms or phrases it describes. For example, in the sentence "a computer sends data (ie, an instruction) over the Internet", the term "ie" explains that the "instruction" is "data" that a computer sends over the Internet. ..
0069A given numeric range includes integers and fractions within that range. For example, "1 to 10" includes integers from 1 to 10 (1,2,3,4, ..., 9, etc.) and non-integers (1.1, 1.2, ..., 1.9, etc.). Interpreted.
0070The term "round" may include an instance of any one of the games played from start to end. For example, a round of a blackjack game involves playing one hand in a game of blackjack, a round of roulette contains one spin of roulette, and a round of slot machines includes reels of slot machines. May include one spin of. In some instances, the term game may be used interchangeably here with "round." II. Decision The term "decision" and its grammatical variants (determining prices, determining values, determining objects that meet certain criteria, etc.) are used in a very broad sense. The term "decision" includes a wide range of actions, and thus may include calculations, calculations, processes, derivations, investigations, searches (such as searching tables, databases or other data structures), confirmations, and the like. Further, the "decision" may include reception (information reception, etc.), access (memory data access, etc.), and the like. Also, "decision" may include resolution, selection, confirmation, and the like.
0071The term "decision" does not mean certainty or absolute accuracy and may include guessing, extrapolation, prediction, speculation and the like.
0072The term "decision" does not mean that mathematical processing needs to be performed, it does not mean that numerical methods need to be used, but that an algorithm or process is used. It doesn't mean anything.
0073The term "decision" does not mean that any device needs to be utilized. For example, a computer does not necessarily have to make a decision. III. Display The term "indication" is used in a very broad sense. The term "indication" may specifically include any other sign, sign or token.
0074The term "display" is used to describe any display and / or other information that indicates or is associated with a subject, item, entity and / or other object or idea.
0075As used herein, "information indicating" and "display" may be used to represent, describe, and / or represent any information associated with a related entity, subject or object. ..
0076The display of information may include, for example, codes, references, links, signals, identifiers and / or combinations of any of these and / or any other information representation relating to the information.
0077In some embodiments, the representation of the information (or presenting the information) may be, or may include, the information itself and / or any part or component of the information. In some embodiments, the display may include request, request, delivery and / or information gathering and / or distribution in any other form. IV. Sentence format The limitation of the first claim covers two or more of the features along with one of the features (for example, a limitation such as "at least one device" covers multiple devices with one device), and further the first claim. In a second claim subordinate to, if the second claim uses the definite acronym "the" to represent the limitation (such as "device"), this means that the first claim covers only one of the features. This does not mean that the second claim covers only one of the features. (For example, a "device" can cover both one device and multiple devices.) When an ordinal number ("first", "second", "third", etc.) is used as a modifier before a term, the ordinal number is with other features described by the same or similar term. It is used only to indicate a specific feature, such as to distinguish it from (unless otherwise stated). For example, the "first device" may be named only to distinguish it from the "second device" and the like. For this reason, the use of ordinal numbers such as "first" and "second" before terms such as "device" does not indicate any other relationship between these two devices, as well. It does not show any other features of one or both devices. For example, the use of the ordinal numbers "1st" and "2nd" before the term "device" indicates that (1) any device is before or after any other in order or position. It does not indicate that (2) any device is before or after any other in time, and (3) any device is before or after any other in terms of materiality or equivalence. It does not indicate that. Moreover, the use of ordinal numbers does not prescribe numerical restrictions on the features identified by the ordinal numbers. For example, the use of the ordinal numbers "first" and "second" before the term "device" does not indicate that there are at most two devices.
0078When a device or object is described here, multiple devices / objects (whether or not they are coordinated) may be used in place of the device / object described. .. Thus, a function described as being owned by a device may be owned by a plurality of devices / objects (whether or not they are coordinated).
0079Similarly, if multiple devices or objects are described herein (whether or not they are coordinated), one device / object may be used in place of the multiple devices or objects described. .. For example, multiple computer-based devices may be replaced with a single computer-based device. Therefore, various functions described as being owned by a plurality of devices or objects may be owned by one device / object.
0080The functions and / or features of one device described may be realized by one or more other devices described, to the extent that they are not explicitly described as having such functions / features. For this reason, other embodiments need not include the device itself described, but may include one or more other devices having such a function / feature in these other embodiments. V. The disclosed specific examples and terms are not limited. Neither the title of the invention (given at the beginning of page 1 of this application) nor the abstract (given at the end of this application) should be considered as limiting as the scope of the disclosed invention. The abstract is not included in this application as the US 37 CFR § 1.72 (b) requires a abstract of less than 150 words.
0081The titles of the inventions of this application and the headings of the sections provided in this application are for convenience only and should not be construed as limiting this disclosure.
0082A number of examples are described in this application, but they are provided for illustration purposes only. The examples described are not limiting and are not intended to be limiting. The inventions currently disclosed are widely applicable to a large number of examples, as will be readily apparent from the present disclosure. Those skilled in the art will recognize that the disclosed invention is feasible with various improvements and alternatives, such as constructive, logical, software and electrical changes. Specific features of the disclosed invention are described with reference to one or more examples and / or drawings, but unless otherwise stated, the features are used in one or more of the described examples or drawings. It should be understood that it is not limited to.
0083The present disclosure is not a literal description of all embodiments of the present invention. Also, the present disclosure is not a list of features of the invention that need to be present in all examples.
0084The devices described to communicate with each other need not communicate with each other continuously unless otherwise stated. On the other hand, such devices may transmit to each other as needed or desired and may not actually spend most of their time exchanging data. For example, a machine that communicates with other machines over the Internet may not send data to other machines for extended periods of time (such as weeks). In addition, devices communicating with each other may communicate directly or indirectly through one or more intermediaries.
0085The description of an example having a plurality of components or features does not mean that all or any of the components / features is required. On the other hand, various optional components are described to illustrate a wide range of possible embodiments of the present invention. Unless otherwise stated, none of the components / features are required or required.
0086Process steps, algorithms, etc. may be described in a particular sequential order, but such processes may be configured to work in a different order. That is, any sequence or sequence of any of the explicitly described steps does not necessarily indicate a request for each step to be performed in that order. Each step of the process described herein may be performed in any practical order. Moreover, although some steps are described or suggested to be performed non-simultaneously (eg, because one step is described after the other), they are performed concurrently. May be good. Further, the description of the process by description of the drawings does not mean that the described process excludes other modifications and improvements to it, and any of the described process or steps thereof is required in the present invention. It does not mean that the described process is preferred.
0087The process may be described as involving multiple steps, but that does not mean that all or any of these steps are preferred, mandatory or required. Other various examples within the scope of the described invention include other processes that omit some or all of the described steps. Unless otherwise stated, none of the steps are required or required.
0088The process is described alone or without reference to other products or methods, but in some embodiments the process may interact with other products or methods. For example, such an interaction may involve associating one business model with another. Such interactions may be provided to improve the flexibility or desirability of the process.
0089A product may be described as containing multiple components, aspects, qualities, properties and / or features, but it states that any or all of these are preferred, mandatory or required. Not shown. Other various examples within the scope of the described invention include other products that omit some or all of the plurality described.
0090An enumerated list of items (numbered or unnumbered) does not mean that any or all of these items are exclusive to each other, unless otherwise stated. Similarly, an enumerated list of items (numbered or unnumbered) does not mean that any or all of the items cover any category, unless otherwise stated. For example, the listed list "Computer, Laptop, PDA" does not mean that any or all of the three items in the list are exclusive to each other, and any of the three items in the list. Or all do not mean to cover any category.
0091The enumerated list of items (numbered or unnumbered) does not mean that any or all of the items are equivalent to each other or easily replaced with each other.
0092All examples are exemplary and do not imply that the present invention or any of the examples is similarly prepared or practiced. VI. Calculation It will be readily apparent to those skilled in the art that the various processes described herein are feasible, for example, by a properly programmed general purpose computer, a special purpose computer, a computer, and the like. Typically, a processor (one or more microprocessors, one or more microcontrollers, one or more digital signal processors, etc.) receives instructions (from memory or similar equipment, etc.) and executes these instructions. Executes one or more processes specified by the instruction.
0093The term "processor" means one or more microprocessors, central processing units (CPUs), arithmetic units, microcontrollers, digital signal processors, similar devices, or a combination thereof.
0094The description of a process is the same as the description of the device that executes the process. The device that executes the process may include, for example, a processor, an input device, an output device, and the like suitable for executing the process.
0095In addition, programs that implement such methods (along with other data types) may be stored and transmitted using various media (such as computer-readable media) in a number of ways. In some embodiments, wiring logic or custom hardware is available in place of or in combination with some or all of the feasible software instructions for the processes of the various embodiments. Therefore, various combinations of hardware and software are available instead of software alone.
0096The term "computer-readable medium" refers to any medium, a combination of multiple identical or different media, involved in providing data (instructions, data structures, etc.) that can be read by a computer, processor or similar device. Represents. Such media can take many forms, including, but not limited to, non-volatile media, volatile media, and transmission media. Non-volatile media includes, for example, optical discs, magnetic disks and other permanent memories. Volatile media typically comprises DRAM (Dynamic Random Access) that makes up the main memory. Memory) is included. Transmission media include coaxial cables, copper wires and optical fibers, including the wires that make up the system bus connected to the processor. Transmission media may include or propagate acoustic, optical and electromagnetic radiation, such as those produced during radio frequency (RF) and infrared (IR) data communication. Common forms of computer-readable media include, for example, floppy (registered trademark) disks, flexible disks, hard disks, magnetic tapes, any other magnetic medium, CD-ROM, DVD, any other optical medium, punch cards. , Paper tape, any other physical medium with a hole pattern, RAM, PROM, EPROM, FLASH-EEPROM, any other memory chip or cartridge, carrier as described below, any other computer readable Including the medium.
0097Various forms of computer-readable media may be involved in delivering data (such as instruction sequences) to a processor. For example, data is (i) transmitted from RAM to a processor, (ii) transported over a wireless transmission medium, and (iii) Ethernet® (or IEEE 802.3), SAP, ATP, Bluetooth.<sup>TM</sup>, Formatted and / or transmitted according to a number of formats, standards or protocols such as TCP / IP, TDMA, CDMA, 3G, and / or (iv) ensure privacy by any of the various methods well known to those of skill in the art. It may be encrypted to avoid fraud.
0098Therefore, the description of the process is the same as the description of the computer-readable medium that stores the program that executes the process. A computer-readable medium may contain program elements suitable for performing the method (in any suitable format).
0099Just as the description of the various steps of the process does not indicate that all the steps described are required, the examples of the device are to perform some (but not all) of the described processes. Includes operational computers / computing units.
0100Similarly, just as the description of the various steps of the process does not indicate that all the steps described are required, the examples of the equipment include some (but not all) of the described processes. Includes computers / computing units that can operate to run.
0101Similarly, just as the description of the various steps of the process does not indicate that all the steps described are required, the examples of computer-readable media that store programs or data structures are executed. Includes computer-readable media that contains programs that can run some (but not all) of the processes described by the processor.
0102When a database is described, those skilled in the art will appreciate that (i) a database configuration that replaces the description is readily available, and (ii) other memory configurations are readily available in addition to the database. Will be understood. The illustration or description of the sample database provided herein is an exemplary configuration for a stored representation of the information. Any other configuration of any number is available, for example, in addition to those suggested by the drawings or the tables described in any. Similarly, any entry described in any of the databases represents only exemplary information, and one of ordinary skill in the art will appreciate that the number and content of entries may differ from those described herein. .. In addition, other formats, including relational databases, object-based models and / or distributed databases, are available to store and process the data types described herein, regardless of the database description as a table. .. Similarly, database object methods or behaviors can be used to implement various processes, such as those described herein. In addition, the database may be stored remotely or locally from a device that accesses the data in the database by known methods.
0103The various embodiments can be configured to operate in a network environment that includes a computer (via a computer network or the like) that communicates with one or more devices. Computers are direct or any wired or wireless medium (eg, Internet, LAN, WAN, Ethernet®, token rings, telephone lines, cable lines, wireless channels, optical communication lines, commercial online service providers, etc. The device may be communicated indirectly via a bulletin board system, satellite communication link, any combination of the above, etc.). Each device is configured to communicate with a computer Intel® Pentinum® or Centrino<sup>TM</sup>It may consist of a computer or other computing device, such as one based on a processor. Any number and type of device may communicate with the computer.
0104In examples, the server computer or central authority may not be needed or desired. For example, the present invention, in the examples, is feasible with one or more devices without central authority. In such an embodiment, the functions described herein as being performed by a server computer and the data described as being stored in a server computer may be performed or stored by one or more such devices. ..
0105If a process is described, in the embodiments, the process can operate without user intervention. In other embodiments, the process involves human intervention. (For example, steps are performed by humans or with human help.) VII. Computational application The present disclosure provides those skilled in the art with a description of the feasibility of a plurality of examples and / or inventions. Some of these examples and / or inventions may not be claimed in this application, but may be claimed in one or more continuation applications claiming the benefit of priority in this application. The applicant intends to file an additional application to pursue a patent on a subject that has been disclosed and made feasible in this application but has not been requested. VIII.35 USC §112, paragraph 6 In the claims, the limitation of the claim including the phrase "means" or "step" means that 35 USC §112, paragraph 6 applies to the limitation.
0106In the claims, the limitation of the claim that does not include the phrase "means to do" or "step to do" cuts off the function without mentioning the configuration, substance or action for the limitation to perform the function. This means that 35 USC § 112, paragraph 6, whether or not, applies to such restriction. For example, in a claim, referring to one or more steps in a claim or other claim, the use of the phrase "step" means that 35 USC §112, paragraph 6 applies to that step. It doesn't mean anything.
010735 With respect to the means or steps for performing a function specified in accordance with 35 USC § 112, paragraph 6, the corresponding configuration, substance or operation described herein and its equivalents are added along with the specified function. May perform some function.
0108Computers, processors, computing units and similar products are configured to perform a wide range of functions. Such a product can operate to perform a specified function by executing one or more programs, such as a memory device of the product or a program stored in the memory device accessed by the product. Unless otherwise stated, such a program need not be based on any particular algorithm, such as any particular algorithm as described in this application. It is well known to those skilled in the art that a given function is feasible via different algorithms and that any of several different algorithms are merely design choices for performing the specified function.
0109Thus, with respect to the means or steps for performing a specified function in accordance with 35 USC §112, paragraph 6, the configuration corresponding to the specified function includes a product programmed to perform the specified function. Such configurations are programmed by the product (i) a disclosed algorithm for performing a function, (ii) an algorithm similar to the disclosed algorithm, or (iii) a different algorithm for performing a function. Includes programmed products that perform the function, whether or not it is. IX. Application history To interpret this application (including claims), one of ordinary skill in the art will refer to the application history of this application, with or without any other patent application deemed to be relevant to this application. It does not refer to the application history of patents or patent applications. X. Examples of the present invention the term The "viewing window" used here The term "window)" includes an area of the gaming device on which the symbol or result is displayed, which area may include, for example, a glass window or other transparent material on the reel of the gaming device. Only the lower reel portion of the material may be displayed to the player. The viewing window may include a display screen in some embodiments. The symbol or result displayed in the viewing window may be. It may contain symbols or results that determine a player's win.
0110encryption The term "encryption" used herein refers to the process of obscuring or hiding information so that it cannot be easily understood without special knowledge. The process of encryption may be to convert raw information, called plaintext, into encrypted information. Encrypted information is called a cipher, the algorithm that converts plaintext to cipher may be called cipher, and the cryptographic means is also the reverse process of converting plaintext to plaintext. May be used to perform. Specific examples of the encryption means include a replacement encryption means, a transposition encryption means, and an encryption means realized by using a rotor machine.
0111In various cryptographic methods, the cryptographic means may require a complementary piece of information called a key. The key may consist of, for example, a bit string. The key may be used for cryptographic means for encrypting plaintext. The key may also be used for cryptographic means to break the ciphertext. In a category of encryption called symmetric key algorithms (such as private key encryption), the same key is used for both encryption and decryption. Whether or not the encrypted information has been compromised may depend on whether the key is kept secret. Specific examples of the symmetric key algorithm include DES and AES. In a category of encryption called asymmetric key algorithms (such as public key encryption), different keys are used for encryption and decryption. In the asymmetric key algorithm, any member of the public uses a first key (such as a public key) to encrypt the plaintext into a ciphertext. However, only the owner of the second key (such as a private key) can decrypt the ciphertext in plaintext. A specific example of the asymmetric key algorithm is the RSA algorithm.
0112In addition to encryption, other methods may be used to hide or obscure information, such as coding or steganography. Such methods may also be used in connection with encryption.
0113Encryption may be used to perform the following operations: -Send a message that can only be read by a specific recipient. For example, Alice and Bob both have the same private key. Alice encrypts plaintext messages with a private key. Alice sends the generated ciphertext to Bob. Bob then uses the private key to break the ciphertext to view the plaintext version of the message. Allows messages to be encrypted by many and only decrypted by one (such as PGP). For example, Alice owns a public key and a private key. Bob wants to send Alice a message that only Alice can read. Bob generates the message in clear text and uses Alice's public key to encrypt it. Bob sends the generated ciphertext to Alice. Alice then uses her private key to break the ciphertext and view the plaintext message. If Cindy intercepts the ciphertext message while it is being sent from Bob to Alice, Cindy will not be able to decrypt the message because he cannot access Alice's private key. Alice's public key is also available for Cindy, but it may not be enough to crack the ciphertext message in practical time. -Authenticate the sender of the message. The use of this encryption may involve having the sender generate a digital signature. For example, Alice wants to send a message to Bob so that Bob can be confident that the message is from Alice. Alice composes a plaintext message and uses Alice's private key to encrypt the plaintext into a ciphertext. Alice then sends a ciphertext message to Bob. Bob then uses Alice's public key to break the ciphertext into plaintext. Bob said that because Alice's public key only works to decrypt ciphertext messages generated using Alice's private key, and it is assumed that only Alice can access her private key. You can be confident that the message is from Alice. . Allow non-repudiation. If the sender attaches a digital signature to the message or part of the message, the sender cannot subsequently claim that he did not send the message. -Guarantee the time / data sent. Please refer to the hash processing below. -Guarantee reception by the recipient. Please refer to the hash processing below. -Verify that the message has not changed since it was sent to the sender. Please refer to the hash processing below.
0114Hashing is the process by which input data, typically of arbitrary length, is typically transformed into output data of shorter and / or fixed length. The hash function is the function that performs this transformation. Often, a useful hash function is a one-way function. That is, for a given input, the output is easily computable. However, for a given output, it is difficult to calculate the input that produced that output. Also, useful hash functions often have the property that two different inputs are unlikely to produce the same output. Hashing can be used for the following purposes: To perform a data redundancy check For example, a database may have many names. These names may have any length. Hash values for these names are generated to check for redundant names. This hash value has a size smaller than the name and may all be the same length. For this reason, it may be easier to compare the hash values of the names than to compare the names themselves. -To verify that the message has not changed For example, Alice can send a plaintext message to Bob with the hash value of the message. Alice can attach a digital signature to the hash value to convince Bob that the hash value was sent by Alice. When Bob receives the cleartext message from Alice, Bob can calculate the hash value of the message. If the hash value calculated by Bob is the same as the hash value Alice sent to Bob, Bob can be confident that the message has not changed on the route from Alice to Bob. To prove ownership of a message without having to disclose it For example, Alice can send a message to Bob. Bob can get the hash of the message and send it to Alice. Alice may be confident that Bob has the message without the risk of the message being intercepted on the route from Bob to Alice. To prove ownership of a message at a particular time without the need to disclose the message For example, Alice may want to prove that she has an important idea and has come up with it at a particular time without having to disclose it. Alice writes out the idea in text format and calculates the hash value of the text. Alice can then publish a hash of the text in the newspaper. At that time, it would be easy to see that Alice owned the idea at least on the publication date of the newspaper. . To add a time stamp to the document For example, a document may be sent to a time stamp service. The service then determines the hash value of the document. The service attaches the current date and time to the hash value of the document and attaches a digital signature to the product. A digitally signed hash value with the date and time added may be published. As long as the timestamp service is believed to provide the exact date and time (for example, do not use the old date and time), the published timestamp is said to have been documented as of the date and time provided by the timestamp service. It may serve as a proof. Further precautions may ensure that the time stamp service has difficulty providing fake dates and times. For example, the time stamp service may add a sequence number (1, 2, 3, etc.) to each document it has time stamped. If the service wants to provide an older date, the service will need to detect the older sequence number. Older sequence numbers will need to fit between the two sequence numbers used immediately before and after the desired fake date. However, such sequence numbers are not available, for example, if there are no numbers skipped from the beginning.
0115FIG. 1 shows a system according to some examples. According to some embodiments, Casino A and Casino B represent facilities that are allowed to participate in probabilistic games or other contests. In various embodiments, in casinos A and B, a player may place a bet on a game or contest and / or obtain or lose money based on the game or contest. The system in Figure 1 may allow a secondary player at Casino A and a secondary player at Casino B to participate in the game of the primary player at Casino A. In addition, the system of Figure 1 may allow a secondary player outside of Casino A or B to participate in the game of the primary player at Casino A. In addition, the system of Figure 1 shows that the regulator plays a game of a primary player at Casino A, a game of a secondary player at Casino A, a game of a secondary player at Casino B, and of Casinos A and B. It may be possible to track various data about the participation of the game by a secondary player who is not in either. According to some embodiments, Casino A has server 110. The server can communicate with the game device 130, the monitor device 160, and the terminal 140 of the secondary player X, and each device may be deployed in the casino A facility. Server 110 can further communicate with casino B's server 120, regulator 170's server, and secondary player Z's device 190, which is not deployed in either casino A or B. Communication between the server 110 and the device 190 may take place via an external network 180, such as the Internet. Casino B may have a server 110 within Casino B, a server 170 of the regulator 170, and a server 120 that communicates with the terminal 150 of the secondary player Y.
0116In some embodiments, Casino A's server 110 may receive data about the game from game device 130 or monitor device 160. The monitoring device may have a device such as a camera or microphone capable of monitoring the game in Casino A and transmitting data about the game to Casino A's server. Casino A's server allows game device 130 or monitor device 160 to allow terminal 140 to reconfigure the game, accept bets from secondary player X on the game, and pay secondary player X a prize based on the game. The data received from is transmitted to the terminal 140 of the secondary player X.
0117Casino A's server 110 may also send received data about the game to casino B's server 120. Casino B's server further uses the above data to allow terminal 150 to reconfigure the game, accept bets from secondary player Y on the game, and pay prizes to secondary player Y based on the game. May send to terminal 150.
0118Casino A's server 110 may also transmit received data about the game to device 190 of secondary player Z, such as via the Internet. Device 190 of the secondary player Z may further reconfigure the game against the secondary player Z, accept bets on the game from the secondary player Z, and / or credit the secondary player Z with prizes based on the game. ..
0119Server 110 of Casino A may further send received data about the game to server 170 of the regulator. Such data allows regulators to monitor game fairness, monitor fraudulent games, track casino taxable income, or perform any other desired function. Maybe.
0120In various embodiments, the terminal 140 of the secondary player X may transmit data regarding the operation of the secondary player X in the terminal to the server 110 of the casino A. Further, the terminal 150 of the secondary player Y may transmit data regarding the operation of the secondary player Y in the terminal to the server 120 of the casino B. The server 120 of the casino B may transmit such data to the server 110 of the casino A. Further, the device 150 of the secondary player Z may transmit data regarding the operation of the secondary player Z in the device to the server 110 of the casino A. The data received from terminals 140 and 150 and device 190 by casino A's server 110 is the data that casino A's server should track the prizes and losses of secondary players X, Y and Z and send to the terminal or device (either It may be possible to determine (such as data about the game) and allow Casino B to determine the amount to be paid to Casino A in order to use the data from Casino A. In addition, data received from Terminals 140 and 150 and Device 190 by Casino A's server may be transferred to Regulator 170's server. Regulators may use such data to track secondary player bets, check for fraudulent gambling, monitor game fairness, and so on.
0121It should be understood that the system of FIG. 1 represents a system according to some embodiments, in which other servers, devices, terminals, networks and communication links may be present.
0122FIG. 2 shows the server of Casino A according to some examples. In various embodiments, similar servers may constitute a casino B server or any other casino server. The storage device 230 can store program data. The program data may be used to instruct the processor 210 to execute the algorithm according to various embodiments. Storage 230 may store other types of data. Such data includes data received from game play, data available to reconstruct the game, data describing primary and secondary player bets, wins and losses, and the current position or behavior of the primary or secondary player. May include data that describes the amount of money charged to the casino, and so on. Communication port 220 can be used to send and receive data. The communication port 220 may include an antenna, a radio transmitter, a signal generating means, a router or any other communication device. The transmitted / received data may be stored in the storage device 230 at least at some point in time.
0123FIG. 3 shows a game device 130 according to some embodiments. Storage device 330 may store program data. The program data may be used to instruct processor 310 to execute the algorithm according to various embodiments. Program data may include data used to generate graphics, determine game outcomes, calculate prizes, and so on. Storage 330 may store other types of data. Such data may include data describing bets, wins and losses by the primary player in gaming device 130. The input device 340 is a sensor, a button, a touch screen, a microphone, a bill verification means, a coin receiving means, a card reading means, and a game device by the primary player or another subject for the primary player or another subject to interact with the game apparatus 130. It may include any other means that allows it to interact with 130. For example, the input device 340 may have a "bet" button.
0124The output device 350 may include display screens, microphones, lights, coin dispensers, buzzers and any other means that allow the gaming device to provide signals to the secondary player. Communication port 320 can be used to send and receive data.
0125FIG. 4 shows a terminal 140 used by a secondary player according to some embodiments. Storage device 430 may store program data. The program data may be used to instruct processor 410 to execute the algorithm according to various embodiments. The program data may include data used to reconstruct or draw the game based on the data received for the original game. Program data may include data used to generate graphics, display game results, calculate prizes, and so on. Storage device 430 may store other types of data. Such data may include data describing bets, wins and losses by secondary players at terminal 140. The input device 340 may include a sensor, a touch screen, a microphone, a bill verification means, a coin receiving means, a card reading means and any other means that allows a secondary player or other entity to interact with the terminal 130. unknown. For example, the input device 340 may have a "bet" button.
0126The output device 350 may include display screens, microphones, lights, coin dispensers, buzzers and any other means that allow the gaming device to provide signals to the secondary player. Communication port 320 can be used to send and receive data.
0127FIG. 5 shows a monitoring device 160 according to some embodiments. The monitoring device receives data about the game via the input device 530. Input device 530 may include cameras, microphones, pressure sensors, bar code scanners, sensors, buttons, and the like. For example, the input device may include a camera pointed at the table on which the game of blackjack is being played. For example, the input device may include a camera pointed at the viewing window of a slot machine. The communication port 520 can be used to transmit the data received by the input device to a casino server or the like. In various embodiments, the monitoring device is available for multiple purposes, some of which may not be relevant to receiving data about the game. For example, the monitoring device may include a camera used for security purposes in a casino.
0128FIG. 6 shows a database entry 600 containing various information about the game. Database entries may contain various aspects of the game played by the primary player (such as Jane Smith). Such data may later be used to allow secondary players to participate in the game.
0129FIG. 7 shows a database entry 700 containing various games played by the player. The player may be the primary player. The data in database entry 700 may allow the secondary player to examine historical data about the primary player's game (such as that for Sam Hunter's game), including statistics about the game (such as profits in the last 100 games).
0130FIG. 8 shows a display screen for entering betting information according to some embodiments and tracking the progress of the game. The display screen, in some embodiments, may respond to touch and act as a touch screen. The area with the display screen lists the favored primary players of the secondary players who are currently viewing the display. It is assumed that the secondary player is logged in or identified to the terminal or device to which the display belongs. The secondary player may have previously indicated the primary player he or she favors. The casino may track the whereabouts of the favored primary player and notify the secondary player when the favored primary player begins playing.
0131Other areas of the display screen include the announcement area. The casino announces to the secondary player. Such announcements may include promotional announcements. For example, such announcements may include discount announcements at casinos or other restaurants, show discount announcements, scheduled concert or boxing match announcements, hotel room discount announcements, and the like. Announcements may also include promotions for other products such as automobiles, toothpaste or airplane flights to the Caribbean. Announcements may also include announcements about the primary player that the secondary player may be interested in. For example, an announcement may indicate that a primary player backed by a secondary player has begun to play.
0132Other areas of the display screen include a list of primary players available in the sense that the secondary player can participate in the primary player's game. This display area may identify the primary player by real name or pseudonym such as "TeeBone". Pseudonyms may allow the primary player to maintain a certain degree of anonymity or privacy. This display area also covers the game the primary player is playing (and the game in which the secondary player is participating), the minimum stake required of the secondary player to participate in the game, and one or more for the primary player. May show statistics for. For example, statistics may show the number of games the primary player has won in a row. This display area may also include an area that can be touched by the secondary player as the primary player begins to participate in the game. For example, Robert, the primary player By touching the area labeled "Select" next to Clements, the secondary player may start participating in Robert Clements' game.
0133Other areas of the display screen include windows that allow secondary players to track the progress of the games they are participating in. Figure 8 shows the first window in which the secondary player can follow the game of "TeeBone", the primary player of the game in which he or she is participating. The game is blackjack and secondary players are betting $ 5 on the game. The game is currently in progress. FIG. 8 shows a second window in which the secondary player can follow the game of the primary player "Sue Baker". This game is a slot machine game. The game has just ended with the result of "Cherry Bar Cherry". The secondary player won $ 6 in the game. Currently, the secondary player has the opportunity to place a bet on the next game, as indicated by the "Bet Accepting" status.
0134Other areas of the display screen include the secondary player's credit-balanced display. These credits may be used to place a bet on a game in which a secondary player is participating. Each credit may correspond, for example, $ 0.25. The secondary player has a display screen that includes a "Bet 25 cents" area, a "Bet $ 1" area, a "Bet $ 5" area, a "Repeat most recent bet" area, and an "Automatically bet" area. You may place a bet using each betting area of. When touched, such areas may only apply to games that have a "Bet Accepting" status. For example, if you touch "Bet $ 1", the game "Sue" is in the "Bet Accepting" state. A $ 1 bet may be placed on a Baker "game. Thus, there does not need to have a separate set of bet buttons for every game in which the secondary player is participating." Repeat the most recent bet " Areas may allow secondary players to easily repeat previous bets that may require additional effort to enter using other betting areas, for example, entering a $ 4 bet. So instead of touching the "Bet $ 1" area four times, the secondary player may simply touch the "Repeat most recent bet" area to repeat the previous bet of $ 4. "Bet automatically" The area may allow the secondary player to continue to place the same bet on each new game, for example, without having to constantly enter a bet. In some embodiments, the secondary player is specific. Touch the "Automatically bet" area to program with a betting strategy and have the strategy run automatically by the secondary player's terminal. In the "Lock game" area, the secondary player leaves his seat for a break. It may be possible to prevent other secondary players from accessing the terminal while in the "Order Drink" area, where the secondary player orders drinks or other items without leaving their seats. It may allow you to have it delivered to your terminal.
0135As will be appreciated, the various areas of the touch screen that allow touch interaction may also be realized using conventional buttons or any other interactive technique.
0136It should be understood that these figures do not necessarily show everything that can be contained in a system, object, machine, device, etc. For example, although not shown in FIG. 3, the gaming device 130 may include a coin hopper.<u style="single">1. One player bets on the outcome of another player's game.</u>
0137For example, one player bets on whether or not he wins in another player's game. For example, one player bets on whether another player wins or not. In various embodiments, one player may place a bet and earn or lose money based on the outcome of the game played by another player. As used herein, "primary player" and the like may represent the player who most directly participates in a game such as a casino game. The primary player may be physically present on a slot machine, for example, and may participate in the game on a slot machine by inserting a coin indicating a stake and pulling the handle of the slot machine. The primary player may also be physically involved in table games such as blackjack games with real dealers. In various embodiments, the primary player participates in a game in which he or she participates, for example by pulling the handle of a slot machine or physically placing a bet in a table game and monitoring dealers who are interested in playing. Start directly. In various embodiments, the game is played against the action of the primary player.
0138As used herein, "secondary player" and the like refer to a player who participates in or intends to participate in a game played by a primary player or another secondary player. For example, a secondary player bets on a game involving the primary player. If the primary player wins, the secondary player wins, and if the primary player loses, the secondary player loses. In another example, the secondary player bets on a game that has already been played. When making a bet, the secondary player does not know the outcome of the game. When the secondary player makes a bet, the result of the game is disclosed to the secondary player, and if the result is a win, the secondary player is refunded. In another embodiment, the secondary player A makes a $ 10 bet on the secondary player B that the secondary player B bets on winning the game in which the secondary player B bets $ 20. If secondary player B wins this $ 20 bet, secondary player A wins the $ 10 bet. In various embodiments, the secondary player does not start the game in which he or she participates. In various embodiments, the game in which the secondary player participates is played regardless of whether the secondary player chooses to bet on the game. The game in which the secondary player participates may be started by the primary player, or may be automatically started by a computer program or the like.
0139It should be understood that whatever data is used here, such data may be stored in a database or any other suitable medium, format or data structure. Data may be stored in fixed locations or throughout each distributed location. Data may be stored in one location or in multiple locations (eg, multiple redundant locations). Data may be extracted from its storage location as needed. When data is generated but not immediately needed, such data may be stored for subsequent extractions. The data may be made accessible by reference to any part of the data that contains any tag or label relating to the data. For example, if some data elements of a data element set are known, the remaining data elements from that data element set may be extracted based on the known data elements. For example, a known data element may serve as a search key for discovering the remaining data elements in a data element set.
0140In all applicable embodiments described herein, any data generated, transmitted, stored, extracted or utilized may also be stored for inspection. Such data may be made available to regulators of casinos (casinos that generated the data, casinos that used the data, etc.) or any other related entity. The stored data are the size of the bet made by the primary player on the game, the type of bet made by the primary player on the game, and the intermediate events made during the game (the roll before the last roll of the Claps game). , Etc.), the date of the game, the decision options available in the game (blackjack hits, stands, etc.), the decisions made in the game, the outcome of the game, the amount paid to the winner of the game, etc. May include.
0141In various embodiments, data relating to the retrieval of game-related data may be collected and stored. For example, assume that the secondary player is searching for all games that have been refunded 100 or more coins. Data indicating this search criterion is stored, and it may be possible to subsequently determine that the secondary player has searched for all games for which 100 or more coins have been refunded. Additional data describing the search results may be stored. For example, if a search by a secondary player resulted in 1218 games, this fact might be stored. An additional identifier for each game identified by the search may be stored.<u style="single">1.1. One player bets on a game in which another player participates.</u>
0142In various embodiments, the secondary player may bet on the outcome of the game itself. For example, a secondary player may bet on the outcome of a slot machine game. If the result "bar bar bar" appears in the game, the secondary player may receive 10 times his stake. In various embodiments, the secondary player does not have to place the same type of bet as the primary player. For example, the primary player may start a craps game with a "pass". The secondary player may bet on the same craps game, but may bet "without passing". Therefore, even if the secondary player and the primary player bet on the same game, the primary player may lose and the secondary player may win.<u style="single">1.2. One player bets on how another player does.</u>
0143In various embodiments, the secondary player may bet on what happens to the primary player in the game. In various embodiments, the secondary player does not bet on the result of the game itself, but on how the result of the game affects the primary player if the game is given a bet of the primary player. For example, a secondary player may bet that the primary player wins the game. If the primary player wins, the secondary player's bet wins and the secondary player receives the payment. However, if the primary player loses, the secondary player loses.
0144In various embodiments, the secondary player may bet that the primary player loses. Thus, the secondary player may receive payment for winning the bet if the primary player loses, and the secondary player may lose his or her stake if the primary player wins.
0145It should be noted that often, betting by the primary player offers an advantage to the house or casino. This is the way houses make money on average. Therefore, if the secondary player is allowed to place a bet on the primary player, the secondary player may enjoy the same advantages as the house. In various embodiments, the secondary player may be charged a fee for betting on the primary player. This fee may provide the house with an advantage in betting in favor of the secondary player. This fee may be a flat fee. The fee may be a percentage of the secondary player's bet. Fees may only be collected from refunds of prizes received by the secondary player. For example, if a secondary player wins a $ 10 payment based on a $ 10 bet, 50 Cent may be deducted from this payment and held in the house.
0146In various embodiments, the fee charged to the secondary player may be set to an amount that provides the house with the same advantages that the house has for the primary player. As used herein, "house advantage" or "house edge" may be defined as the ratio of the amount expected to be earned by the casino to the initial stake placed by the player. Assume that the house advantage over the game is 1.41%. Therefore, a primary player betting $ 1 can be expected to receive an average of $ 0.98.59. Further assume that the primary player first bets $ 1 and receives $ 0 (net loss of $ 1) or $ 2 (net profit of $ 1). Such a bet is a $ 1 pass bet in a craps game. In this example, the secondary player may bet $ 1 against the primary player. At that time, secondary players are expected to receive an average of $ 1.01.41. The secondary player may be charged a fee of $ 0.02.82 to give the house the same advantage it had for the secondary player as it had for the primary player. Considering the fees, it is expected that the secondary player will only receive $ 0.98.59 for a $ 1 bet, providing the house with the same advantage that the secondary player had for the primary player. Can be done.
0147In various embodiments, the secondary player may not be allowed to take the exact opposite position of the primary player (for example, if all the wins of the primary player are the losses of the secondary player, and vice versa). Such). In various embodiments, the result of losing the primary player may not result in the secondary player winning, even if the secondary player bets against the primary player. For example, the result of "Plum Orange Cherry" may lose the primary player, but also the secondary player. In various embodiments, the result of losing the primary player may result in a push or tie against the secondary player. Thus, the house may maintain the opposite edge to the secondary player, even if it has the opposite edge to the primary player. In various embodiments, the result of losing to the primary player but not to the secondary player is chosen so that the house is given the same advantage over the secondary player as it had against the primary player. May be done. For example, suppose a game gives the primary player the possibility of giving a net profit of $ 1 or a net loss of $ 1. Furthermore, assume that the game has a 2% house edge. Further assume that both results X and Y in the game result in a loss to the primary player. The result X has a probability of 0.03 and the result Y has a probability of 0.01. By betting $ 1 against the primary player, the secondary player will have an average net profit of $ 0.02. We usually expect to win $ 02. However, in various embodiments, the results X and Y may also be counted as ties for the secondary player. At this time, the expected payment of the secondary player is the product of the probability of X and the amount of money earned by the appearance of X (the portion exceeding the stake), and the amount of money earned by the probability of Y and the appearance of Y (the portion exceeding the stake). It is reduced by the total amount of the product (the portion exceeding the stake) and the product. This reduction is equal to 0.03 x $ 1 + $ 0.01 x $ 1 = $ 0.04. Therefore, the expected amount of money earned by secondary players will decrease from $ 1.02 to $ 0.98. This reduction provides the house with a 2% edge to tie to the same secondary player as it had to tie to the primary player in the original game.
0148In various embodiments, the secondary player may place a bet against a result that would normally be won in the game. For example, in a blackjack game, a secondary player may bet that the dealer will win. In various embodiments, the house returns an edge to the house, which may change the odds of different outcomes of the game. For example, if a secondary player bets against a dealer in a blackjack game, the house may remove cards with low points from the deck. This may reduce the probability that the dealer will win and the probability that the secondary player will win when betting against the dealer. In various embodiments, the game in which the secondary player bets against the house may not be the game actually played by the primary player. The game may be a house-simulated or simulated game with probabilities of various outcomes modified from the standard probabilities of the game.
0149In various embodiments, the secondary player may take a house position or near a house position and place a bet against the primary player. This allows the secondary player to lose if the primary player wins, or to win if the primary player loses. For example, if the primary player loses a $ 1 bet, the secondary player may win $ 1. However, if the primary player wins $ 10, the secondary player loses $ 10. If the primary player wins $ 10, the house will definitely collect $ 10 from the secondary player, so the house will provide the secondary player with a sufficient deposit for the house to cover the potential loss of the secondary player. You might ask the secondary player to do that. This deposit is freely charged by the House to collect on the secondary player's debt in the form of credit balance accumulated by the secondary player (for example, as a result of inserting banknotes or as a result of winning a bet). Depending on the form of the account (eg, the secondary player may provide a credit card number), the form of the check provided by the secondary player to the house, or any other suitable form. In various embodiments, the house requires a deposit or other commitment from the secondary player equal to the maximum refund that the primary player may receive. For example, suppose the primary player is in a game that can win up to $ 100. If the secondary player is betting against the primary player, the secondary player may risk losing up to $ 100 in the game. For this reason, the house is betting against the primary player. , May require secondary players to have a credit balance equal to $ 100. In various embodiments, the house may require the secondary player to make sure that he is aware that he may lose up to X (eg, by pressing a button). Here, X is the maximum value that the secondary player may lose by participating in the game.
0150In various embodiments, the secondary player may bet against the primary player without monitoring the primary player's refund. For example, a secondary player may spend $ 1 on a game that the primary player bets on losing. If the primary player loses the game, the secondary player may receive $ 1.25 with a net profit of $ 0.25. If the primary player wins, the secondary player may lose a $ 1 stake with a net loss of $ 1. The secondary player may lose $ 1 regardless of the amount the primary player earns. For example, a secondary player may lose $ 1 regardless of whether the primary player has earned $ 1 or $ 100.
0151In various embodiments, the secondary player may bet that the primary player will win a certain integral multiple of the primary player's stake in a given game. For example, a secondary player may bet $ 5 on a primary player winning at least three times the $ 2 primary player's stake in the game. If the primary player wins at least $ 6, the secondary player may win $ 20. Otherwise, the secondary player may lose a $ 5 stake.
0152In various embodiments, the secondary player may be paid according to a table or function that maps all possible outcomes of the primary player to the payment of the secondary player. For example, a secondary player receives $ 3 if the primary player wins $ 0, $ 5 if the primary player wins $ 1, and $ 0 if the primary player wins $ 2. May receive $ 0 if the primary player wins $ 3, $ 1 if the primary player wins $ 4, and so on. As you can see, this function does not need to perform linear or continuous mapping.
0153In various embodiments, the secondary player may be prohibited from making bets that give the secondary player an edge. For example, a secondary player may be prohibited from betting against a primary player. Here, the house has an edge with respect to the primary player. 1.3. Players bet on games from the past.
0154In various embodiments, the secondary player may place a bet on a game played in the past. For this game, at least (a) the start of the game, (b) the end of the game, (c) the collection of bets from the primary player who played the game, and (d) the payment of prizes to the primary player who played the game. One may have been done in the past (for example, before the secondary player bet on the game).
0155When the game is initially played, a record of the game is generated. This record may contain enough data to reconstruct some or all of the game. Such data may be (a) one or more seeds or random numbers used to generate game results, (b) one or more results of the game (eg, "cherry bell lemon", poker handheld). 5 cards such as the cards that make up, the player's hand and the dealer's hand, or the player's hand and the player's opponent's hand, etc. Number set appearing in each throw of Kino Game, refund realized in bonus round, level realized in bonus round, etc.), (c) 1 or more symbols that make up the result of the game, (d) 1 or more Cards, (e) reel positions of one or more reels on the slot machine, (f) number of decks used, (g) decisions made by the primary player of the game, (h) used to generate game results One or more algorithms, (i) the identifier of the gaming device used in the game, (j) the payment table used in the game, (k) the manufacturer, model or year of the gaming device used in the game, (l) The date and time the game was played, (m) where the game was played, (n) the dealer involved in the game, (o) the position of the primary player at the table used to play the game, (p) the game The identifier of the primary player who played (such as the name), (q) the identifier of the other player in the game (such as the other player in the blackjack table where the game was played), (r) betting by the primary player of the game, (s) It may include prizes received by the primary player in the game, (t) video recording of the game, (u) audio recording of the game, and (v) the order of the cards dealt from a set of cards. Video recordings of games may include video recordings from various perspectives. I In some embodiments, the video recording may display or focus on cards, dice, reels or other items that determine and / or disclose the outcome of the game. The video record may include a record of the player betting, a record of actions in the game such as decision making and / or aggregating prizes. Such video recordings may be focused on the player's hand, for example. In some embodiments, the video recording may display or focus on the dealer or other casino representative responsible for the game. In some embodiments, the video recording may focus on the player's face or body. For example, the video recording may display the facial expression or body language of the player during the game. In some embodiments, the video recording may focus on the spectator. In some embodiments, the video recording is recorded from a live game. In some embodiments, video recordings are generated. Video recordings may be generated based on stored data about the game. In the embodiment of, a video recording is generated. Video recordings may be generated based on stored data about the game. In the embodiment of, a video recording is generated. Video recordings may be generated based on stored data about the game.
0156Video recordings may be produced in a variety of ways. In some embodiments, the video recording may be generated by collecting stock video clips. For example, one stock video clip may show the primary player making a bet (such as an actor acting as a primary player). Other stock video clips may show the primary player throwing the dice. There may be stock video clips of all possible results in the game. For example, there may be a stock video clip showing all possible throws of two dice. To collect video recordings of the complete game, the casino will provide video clips where bets are made, video clips of the results that are shaken in response to the actual results of the original game that the secondary player is betting on, and players. It might be a combination of video clips that aggregate the prizes. In some embodiments, the stock video recording may include a video recording of the entire game. If a similar game is played later, the same video recording may be used for this similar game when the secondary player is participating in the similar game.
0157In some embodiments, the video recording is generated using a computer algorithm. For example, a computer algorithm may generate a record showing that the simulated primary player makes a bet, rolls the dice, rolls the dice, lands, and the simulated organizer pays the prize. In various embodiments, the game data may be generated to be as true as possible. For example, the video may be generated to show a video or animated display of the actual result in the game of the primary player.
0158In various embodiments, the video may be generated based on data about the game. Data showing the stakes of the primary player may be used to generate a video of the primary player (such as a simulated primary player) making the same stake bet. Data showing the results of the game may be used to generate a video showing that the same results are being produced. Data showing intermediate symbols or displays appearing in the game may be used to generate videos showing these same intermediate symbols or displays. For example, data showing that a position in the blackjack table was 7 hearts is used to generate a video showing a simulated distribution of 7 hearts in a simulated blackjack table. Maybe. Data showing the identity of the primary player may be used to generate the video. For example, based on the stored photo of the primary player, the casino may generate an animated character of the primary player playing the game. Data indicating the age or other characteristics of the primary player may be used to generate the video. For example, if the primary player is a 60 year old female, the casino may generate an animated character of the 60 year old female playing the game. In some embodiments, feature data about the player may be used to extract stock records of players with similar features. For example, a stock record of a 60-year-old female player may be extracted.
0159Game records may be stored by game devices, casino servers, third party servers or other devices. The secondary player may then bet on the game or on certain aspects of the game. When a secondary player places a bet, the data stored in the record may be used to reconstruct the game or to reconstruct some aspect of the game. For example, a video recording of a game may be displayed to a secondary player. In some embodiments, the result of the game may simply be displayed to the secondary player.
0160Based on the outcome of the game and based on the bets placed by the secondary player, the secondary player may lose his or her stake, lose some of it, be even, or win a prize. For example, if the result of the game is a win, the secondary player may be paid according to the standard rules of the game. For example, if a secondary player bets $ 10 on a blackjack game and the primary player receives 20 points against the dealer's 19 points in this game, the secondary player decides to keep his stake. In addition, you may win $ 10.
0161If the secondary player bets on what happens to the primary player, the winnings and / or losses of the primary player may be disclosed to the secondary player. For example, if the secondary player bets against the primary player and the primary player loses, the secondary player may win. If the secondary player makes a bet and receives twice the prize money of the primary player and the primary player wins $ 20, the secondary player may receive $ 40.<u style="single">1.4. The primary player bet by the secondary player is no longer available.</u>
0162In various embodiments, the secondary player may participate in one or more games played by the primary player. For example, a secondary player may place a bet on a game played by the primary player. The primary player may end his play session at some point. On the other hand, the secondary player may wish to continue participating in the primary player's game and may consider that the opportunity to place a bet on the primary player's game has been lost.<u style="single">1.4.1. The primary player is required to stay.</u>
0163In various embodiments, the primary player may express his intention to end the play session. For example, the primary player may stand up, settle, and refrain from betting even if he is in a table game. The secondary player may state that he wants to continue participating. For example, a secondary player may press a button labeled "Continue Session" on the betting interface. The secondary player may communicate his request verbally (such as a casino representative), via text (via a text message sent to the casino representative), or by any other method. You may be contacted with the primary player regardless of whether or not the secondary player actually states that he or she wants to continue participating. For example, a casino representative may contact the primary player. Such representatives may include waitresses, pit bosses, dealers, and so on. The primary player may be required to stay and continue playing. Primary players may be offered cash, goods or services, free meals, show tickets, odds increases, computer points, and other gains for retention. The primary player may observe the results of the primary player and be informed that there is a secondary player who wishes the primary player to stay.
0164In some embodiments, the primary player who has expressed his willingness to leave may be required to stay only if one or more criteria are met. For example, a primary player may be required to stay only if at least three secondary players have participated in the primary player's game. Other criteria are (a) at least X secondary players observing the primary player's game, (b) at least X secondary players interested in participating in the primary player's game, (c). ) There was at least X dollars bet made by the secondary player for each game of the primary player, (d) for the game of the primary player during a period of time, a number of games, a specific play session, etc. The total stakes made by the secondary player are at least $ X, (e) the casino has benefited at least $ X from the secondary player who participated in the game of the primary player, (f) the casino is the primary player. It may be possible to get at least a theoretical prize or profit of $ X from a secondary player who participated in the game. It will be understood that the casino may require that any combination of the above criteria be met in order for the primary player to be required to stay. There may be multiple methods of satisfying the above criteria, including by partially satisfying two or more of the above criteria. In addition, it will be understood that there may be other criteria used by the casino, and based on the fulfillment of those criteria, the casino may require the primary player to continue the play session.
0165In various embodiments, the casino may provide the primary player with an opportunity to play a fair game if the primary player continues to play (ie, the primary player's expected winnings explaining the cost of betting are just 0. If).<u style="single">1.4.2. The casino will play automatically.</u>
0166In some embodiments, the casino or house may play on behalf of the primary player when the primary player ends the play session. For example, a dealer at a blackjack table may continue to hand out where the primary player was. The dealer may make decisions about the possession, such as a hit or stand decision. This decision may be made according to an optimal strategy. This decision may also be based on input from the secondary player. Other representatives of the casino may also take the place of the primary player. For example, the other representative may sit at the table or slot machine where the primary player was and resume play.
0167In some embodiments, the game result may be automatically generated when the primary player leaves. For example, a slot machine away from the primary player may continue to produce results. The secondary player may then continue to bet on the result.
0168In some embodiments, computer algorithms may be made to make decisions in the game. Computer algorithms may replace the primary player in the game so that the secondary player can participate in the game without a human primary player. In some embodiments, the computer algorithm may act as the primary player, even when the secondary player has not participated in the game of the previous human primary player. That is, the computer algorithm does not necessarily have to take the place of the primary player, but may be used as a primary player simulated from the beginning or in the population. Computer algorithms may make decisions in the game. Computer algorithms determine how much to bet, what type of bet to make (for example, computer algorithms may determine whether or not to get insurance in a blackjack game), check, bet, raise , Decide whether to call or fold (in games such as poker), decide whether to receive additional cards, or make any other decisions that can be made in the game. Computer algorithms may refer to stored rulesets for making decisions in the game. For example, a computer algorithm may refer to a table that lists one or more situations that may occur in a game and the corresponding decisions that should be made if such situations occur. Computer algorithms may include procedures, logic or other computational methods for computing decisions given certain game states. For example, in a video poker game, a computer algorithm may calculate the expected winnings given each of multiple possible decisions. Which decision is the most for computers
0169In various embodiments, the computer algorithm may be programmed to make the decision that results in the highest expected winnings, refunds and / or profits in the game. In various embodiments, the computer algorithm may be programmed to approximate the play of a human player. Computer algorithms may be programmed to at least sometimes support a strategy that has an emotional or intuitive appeal to the optimal one. For example, a computer algorithm may be programmed to seek a higher payout in a video poker game, even when the expected winnings are optimized by seeking a lower payout but a more secure hold. In various embodiments, the computer algorithms may be programmed with different personalities. Some may be programmed to take significant risks in the strategies used. Some may be programmed to play safely. Some computer algorithms may be programmed to place frequent bets (such as in poker games). Some computer algorithms are programmed to bet infrequently and only if they are in very good shape (such as in poker games).<u style="single">1.4.3. The suspended session of the primary player will be resumed when the primary player returns.</u>
0170In some embodiments, the session of the secondary player may be suspended when the primary player leaves. That is, for some time, the secondary player may not have the opportunity to place a bet and participate in the game played by the primary player. However, the secondary player may have the opportunity to resume play when the primary player returns and starts a new game.<u style="single">1.4.3.1. When the primary player returns, a notification will be provided to the secondary player.</u>
0171In some embodiments, a notification may be sent to the secondary player when the primary player returns, when the primary player returns shortly, or when the primary player is likely to return. This notification can take the form of a phone call, email, text message, oral notification by a casino representative.<u style="single">1.4.4.</u> In some embodiments, the secondary player may indicate the primary player of the game in which he or she is interested in participating. The secondary player may thus "tag" or "bookmark" the primary player as a player in the game in which the secondary player wishes to participate. In various embodiments, the casino is played by a primary player bookmarked by a secondary player (eg, sitting on a gaming device or game table, inserting a player tracking card into the gaming device or game table, most recently. It may be possible to easily determine the time (such as playing one or more games). For example, a secondary player may look up a list of bookmarked primary players. The secondary player selects one of the primary players from the list and either the primary player is currently playing, which game the primary player is playing, where the primary player is playing, or any other. Information of interest may be shown. In some embodiments, the casino may notify the secondary player whenever the bookmarked primary player begins playing. In some embodiments, the casino may track various statistics related to the primary player bookmarked by the secondary player. The casino notifies the secondary player of such statistics when the secondary player contacts the casino (for example, when the secondary player sits on a terminal participating in the primary player's game) or at any other time. Maybe. Statistics may include statistics on most recently played games, most recent winnings, most recent losses, most recent big payouts, most recent profits, and more. Statistics do not necessarily have to be recent However, if the secondary player had previously learned old statistics about the primary player, it may be the most recent one. In various embodiments, the secondary player is provided with the opportunity to participate in the bookmarked primary player's game (by default) when the secondary player is ready to begin participating in the primary player's game. Secondary players may be offered the opportunity to participate in the game of the first bookmarked primary player (for example, the primary player at the top of the list of secondary players for their favorite primary player). If the secondary player declines, the secondary player may be offered the opportunity to participate in the game of the second bookmarked primary player (such as the second primary player in the list of secondary players of the favorite primary player). unknown. The same applies below. In various embodiments, each secondary player may share a tag or bookmark of the primary player. For example, a secondary player may publish a list of primary players that he considers to be "lucky" primary players. Other secondary players may browse this list and decide to participate in the games of the listed primary players. You may be offered the opportunity to participate in the game of a player (such as the primary player at the top of the player's list of secondary players). If the secondary player declines, the secondary player may be offered the opportunity to participate in the game of the second bookmarked primary player (such as the second primary player in the list of secondary players of the favorite primary player). unknown. The same applies below. In various embodiments, each secondary player may share a tag or bookmark of the primary player. For example, a secondary player may publish a list of primary players that he considers to be "lucky" primary players. Other secondary players may browse this list and decide to participate in the games of the listed primary players. You may be offered the opportunity to participate in the game of a player (such as the primary player at the top of the player's list of secondary players). If the secondary player declines, the secondary player may be offered the opportunity to participate in the game of the second bookmarked primary player (such as the second primary player in the list of secondary players of the favorite primary player). unknown. The same applies below. In various embodiments, each secondary player may share a tag or bookmark of the primary player. For example, a secondary player may publish a list of primary players that he considers to be "lucky" primary players. Other secondary players may browse this list and decide to participate in the games of the listed primary players.<u style="single">1.4.5. Expected value is paid to the secondary player.</u>
0172In various embodiments, the secondary player may bet on each result of the primary player over multiple games. For example, a secondary player may bet that the primary player will temporarily win after an hour of play. However, if the primary player leaves before the end of the hour of play, the secondary player's bet may be unsettled. In various embodiments, the secondary player's bet is settled on the expected value (EV) of the secondary player's earned amount. For example, if the secondary player's expected earned amount is $ 8 based on the current earned amount of the primary player and the odds of the game played by the primary player at this time, the secondary player will end the session with the primary player. Then $ 8 may be paid. The bet may also be settled for various functions of EV, such as EV, which is lower than the processing fee, 50% of EV.<u style="single">1.4.6. The bet is returned to the secondary player.</u>
0173In some embodiments, when the primary player ends the session, bets made by the secondary player who relied on the primary player who ended the session may be returned to the secondary player.<u style="single">1.4.7. The secondary player is shown the option to join the game of another primary player.</u>
0174In some embodiments, when the primary player ends a session, the secondary player may be presented with another primary player on which the secondary player can bet. By selecting one or more of these new primary players, the secondary player may continue to participate in the game. Due to a bet requesting the end of a session by the original primary player, this new primary player may be treated as if the original primary player continued from a distance. For example, a new primary player may be treated as if the original primary player had actually lost $ 6 in the last 30 minutes. Then, if the new primary player wins $ 10 in the next 30 minutes, the bet made by the secondary player that the original primary player will be in a winning position after one hour of play will be a win.
0175When a new primary player selection is presented to the secondary player, the presented primary player may be selected by the casino based on its similarity to the original primary player. For example, suppose the original primary player was from Texas. When the original primary player finishes his session, a new primary player, also from Texas, may be presented. Other features shared by the original and new primary players are: (a) both may play the same type of game (eg, both play IGT's Wheel of Fortune® slot machine). (Maybe), (b) Both may be of the same gender, (c) Both may be of the same age, (d) Both may be of the same occupation, (e) Both residences Or they may be from the same place of origin, (f) they may have a common hobby (music, food, sports, etc.), and (g) they may have a common birthday. May include.<u style="single">1.4.8. Secondary players are given the opportunity to become primary players. The secondary player, seated, it is possible to start playing the location Ru is notified.</u>
0176In some embodiments, when the primary player ends his session, the secondary player is offered the possibility to become the primary player. For example, the secondary player displays the location of the slot machine or table game that the primary player was playing. The secondary player is provided with the opportunity to come to the seat and / or location of the primary player.<u style="single">1.4.9. The game history of the primary player is detected.</u>
0177In some embodiments, when the primary player ends a session of play, the secondary player may be offered the opportunity to participate in the primary player's past games. In various embodiments, this past game may include a game that the secondary player has not yet participated in. This may allow the secondary player to continue to enjoy the skills, luck or other values associated with the primary player.<u style="single">1.5. Maintaining player privacy</u> In various embodiments, the identity of the primary player may be protected from the secondary player. This may prevent the secondary player from seeking confidential financial information about the primary player, complaining about the primary player due to unfavorable results, or causing harm or anxiety to the primary player.<u style="single">1.5.1. The secondary player cannot see who he is betting on.</u>
0178In various embodiments, the facial features of the primary player or any other identifiable feature are hidden from the secondary player. For example, in a video recording of a primary player's game, the face is blurred, covered, or completely removed from view. The voice may be cut or masked.<u style="single">1.5.2. The secondary player does not know the whereabouts of the person betting.</u>
0179In various embodiments, the whereabouts of the primary player are concealed. Otherwise, especially in live games, the secondary player will be able to locate the primary player by simply going to the primary player's whereabouts. For this reason, in various embodiments, the video recording of the primary player's game may remove the salient features of the primary player's whereabouts. Such features may include casino identifiable features such as photographs, sculptures, fountains, restaurant names, bathroom signs, poker room or other casino sector signs. The salient features of table games may also be hidden. For example, the unique design or color of the table may be removed. In various embodiments, a game or location with easily identifiable and / or unique characteristics may be inappropriate for participation by a secondary player.<u style="single">1.5.3. Limitation on the number of times a secondary player can bet on a particular person</u> In various embodiments, there may be a limit on the number of games of the primary player that the secondary player can participate in. This may reduce the probability that the secondary player will have a strong one-sided feeling towards the primary player. In various embodiments, there is a limit on the amount of time a secondary player is allowed to spend in a given primary player's game.
0180In various embodiments, the secondary player may be switched from participating in the game of the first primary player to participating in the game of the second primary player. The secondary player may have been switched without knowing that he was switched. For example, the secondary player may receive data about the game, including symbols, displays and / or results, during the game. However, the secondary player may not always receive identifying information about the game's primary player. Therefore, when the secondary player is switched from participating in the game of the first primary player to participating in the game of the second primary player, the secondary player cannot access the identification information of the first or second primary player. You may not be able to recognize that it has been switched. In various embodiments, the secondary player may be switched from participating in the game of the first primary player to participating in the game of the second primary player after a predetermined number of games. For example, after participating in 25 games of the first primary player, the secondary player may be switched to participate in the game of the second primary player. In various embodiments, the switches may be random. For example, after each game is played by the first primary player, the casino may randomly generate a number from 1 to 100. If this number is greater than 80, the casino may switch the secondary player from joining the game of the first primary player to joining the game of the second primary player. In some embodiments, this switch may be made after a random number of games with a certain upper limit. For example, if the secondary player does not switch after playing 20 games with the first primary player, the secondary pre The player may be switched automatically. In some embodiments, the secondary player may be switched in response to his request. In various embodiments, switching between different primary player games at a reasonable frequency can reduce the likelihood that the primary player's privacy will be compromised. In some embodiments, the secondary player may be notified when the game of the first primary player is switched to the game of the second primary player. In some embodiments, the secondary player is not notified of this switch.<u style="single">1.5.4. Introduce a time delay so that there are no more primary players where the primary player was until the time the secondary player started participating in the game.</u>
0181In various embodiments, the secondary player is limited to betting on games played over a predetermined period of time, such as one or more days in the past. Thus, the secondary player will not be able to contact the primary player because the primary player is no longer nearby. In various embodiments, the secondary player is limited to betting on the game played by the primary player who has already left the place where the game was originally played.<u style="single">1.6. The secondary player or spectator is provided with knowledge of what will come to the next card or what the primary player's opponent has.</u>
0182The secondary player already knows the correct decision, but may observe the primary player making a decision. In various embodiments, the secondary player may be informed of information about the game that the primary player did not know, or at least did not know when the primary player was in the game. For example, the primary player may be participating in a video poker game. The secondary player may observe the progress of the game from a remote terminal. The secondary player may be notified that the next four cards in the deck are all ace. However, this information is not known to the primary player. As a result, the secondary player may experience the excitement that the primary player wants to draw four cards.<u style="single">1.6.1. The secondary player knows the next card, the symbol that appears on the reels, the appropriate door to open in the bonus game, and so on.</u>
0183In various embodiments, the secondary player includes (a) the result of the game (such as "cherry-cherry-cherry"), (b) the primary player at some point in the game before the primary player discovers (or discovers) it. Payments received based on the game, (c) game results (win, lose, etc.), (d) reel position, (e) symbols appearing on the reels (for example, the secondary player is the third reel of the slot machine, the primary player is Before you know, you may know to display the symbol "bar" that gives the winning result of "bar bar bar"), (f) the card received by the primary player, (g) by the dealer Cards received, (h) cards at or near the beginning of the deck used in the card game, (i) if the primary player makes a decision (such as a blackjack hit decision), it will be achieved by the primary player. Hand-held cards, (j) the order of cards in a set of cards, (k) payments or consequences resulting from a selection in a game device bonus game (eg, by the primary player selecting door number 3 in the bonus game). , Earn 200 coins, etc.), (l) Cards received by the primary player's opponent, (m) Cards held by the primary player's opponent (such as poker handheld), (n) Games (Claps, etc.) ) May be notified of one or more of the numbers appearing on the dice, (o) the numbers appearing in the roulette game, and so on.<u style="single">1.6.2. The secondary player may place a new bet with apparently good odds if the primary player is unlikely to make a winning decision for the secondary player.</u>
0184In various embodiments, the secondary player may be able to place a bet on the game played by the primary player after finding information about the game. This bet may be made with odds that are clearly favorable to the primary player. For example, suppose the primary player has an initial possession of video poker consisting of Ks, Kc, 10h, 3c and 7d. The next four cards in the deck are Ah, Kh, Qh and Jh, unnoticed by the primary player, but known to the secondary player. Therefore, in various embodiments, the primary player is Ks, Kc, If 3c and 7d are discarded, the primary player will achieve the highest payout result, the Royal Flush. Secondary players may be allowed to bet four coins on the game. The secondary player earns 1 coin for a pair, jack or better, 2 coins for a two pair, 3 coins for a three card and 800 coins for a royal flush. As a result, the secondary player may bet 4 coins with a clear chance of winning 800 coins. In fact, the secondary player will win 800 coins. However, it is highly unlikely that the primary player will discard the King's pair to draw four cards. As a result, the primary player is likely to hold a pair of kings, draw three cards and end with a sleeking, and the secondary player will only get a refund of three coins. Therefore, in various embodiments, the strategy of the primary player may be predicted by a casino server or the like. The predicted strategy may be, for example, the optimal strategy in the absence of knowledge of subsequent outcomes (such as subsequent cards in the deck). Based on the prediction of the primary player's strategy, the casino server may give the secondary player a betting opportunity so that the house can maintain its advantage given the predicted strategy. The same betting opportunities given to the secondary player may be detrimental to the house if the primary player is able to utilize his knowledge of subsequent results (such as subsequent cards in the deck). As such, the secondary player may place a bet on the game in the hope that the primary player will deviate from the optimal or traditional strategy. .. The same betting opportunities given to the secondary player may be detrimental to the house if the primary player is able to utilize his knowledge of subsequent results (such as subsequent cards in the deck). As such, the secondary player may place a bet on the game in the hope that the primary player will deviate from the optimal or traditional strategy. .. The same betting opportunities given to the secondary player may be detrimental to the house if the primary player is able to utilize his knowledge of subsequent results (such as subsequent cards in the deck). As such, the secondary player may place a bet on the game in the hope that the primary player will deviate from the optimal or traditional strategy.<u style="single">1.6.3. The secondary player may provide hints.</u>
0185In various embodiments, the secondary player may have the opportunity to give hints to the primary player. The hint may take the form of a suggested decision. For example, a hint may indicate that the primary player should discard his first and third cards in video poker. The hint may take the form of a refusal. For example, the primary player may first show a strategy choice, such as a combination of cards to discard in a video poker game. Secondary players may provide an indication that such a strategy should not be followed. The secondary player may only be allowed one denial, or may be allowed up to a certain number of denials. The hint can be in the form of information about the symbol or result of the game. For example, in a slot machine game bonus round, the secondary player may notify the primary player of the number of coins after door 2. There may be more coins after door 3, but the secondary player may only be allowed to give hints about door 2 in some embodiments.<u style="single">1.6.4. The secondary player may be observing the primary player for entertainment purposes. The secondary player may observe good results or facial expressions during near misses.</u>
0186In various embodiments, the secondary player may obtain entertainment or other satisfaction from observing the behavior of the primary player. The secondary player may, for example, observe the primary player play a game in which the primary player earns a large payout. The secondary player can observe the facial expression of the primary player (from the video recording) and see the change in facial expression from a normal facial expression to a surprised and excited facial expression. The secondary player may choose to participate in a game that has or has had an emotional effect on the primary player. The secondary player may select a game in which a refund of a certain amount or more is obtained, a game in which a certain result (such as a winning result) is realized, a game in which a jackpot is realized, a game in which a bonus round is played, and the like. Absent. The secondary player may also choose a game in which the primary player has the potential or apparently likely to achieve a large refund. For example, a secondary player may choose a game in which the primary player has four cards against a royal flush in video poker and draws a fifth card. The secondary player may also choose a game in which two of the three reels of the slot machine are lined up with the jackpot symbol.<u style="single">1.6.5. A search is performed to detect games that contain something close to a high refund result or any other feature.</u>
0187In various embodiments, the secondary player may receive information about subsequent, in-progress or already-occurring games. Based on this information, the secondary player may choose a game to participate in or observe. The secondary player may have the game he played, the primary player he wants to bet on, the dealer of the game he wants to participate in, and so on. The secondary player may also wish to participate in a game that knows about the results or other information about the game. For example, a secondary player may wish to participate in a game in which the first two reels of a slot machine represent a jackpot symbol.
0188In various embodiments, the secondary player may indicate the desired criteria for the game. Various games that meet this criterion may be made available for the participation of secondary players. The secondary player may select one or more of the subsequent games to participate in. In various embodiments, if the secondary player indicates a criterion, the secondary player may automatically start participating in a game that matches that criterion. The criteria set by the secondary player for a game are (a) the game has a specific dealer, (b) the game has a certain number of players, and (c) the game is played on a gaming device. (D) The game is being played on some type of gaming device, (e) The game is being played by a primary player, (f) The game is a feature (age, race, martial status (martial)) Played by a primary player with status), nationality, place of residence, occupation, etc., (g) The game has a potential refund above a certain level (eg, the game has a refund of 1000 times or more of the stake). (Have), (h) the game has an expected payout of a certain level or higher (eg, an expected payout of 95% or more of the original stake), (i) the game has a bonus round, (j) the game has a location (K) The game is played at a certain date and time, (l) The game is a winning game or a winning game (for example, the game is at least 3 of the primary player's initial stakes). (Pay double), (m) The game features results with almost all the required symbols required for a large refund (for example, a video poker game has four cards against a royal flush). May have more than one such as.<u style="single">1.6.6. Prohibition of cooperation</u> In various embodiments, measures may be taken to prohibit cooperation between the primary player and the secondary player. The secondary player may be able to give himself an advantage with the primary player by communicating with the primary player, especially if the secondary player knows information about the game, such as hidden cards in the deck. As mentioned above, the identity of the primary player may be protected from the secondary player. Similarly, the identity of the secondary player may be protected from the primary player. One or both of the primary and secondary players may be kept in a siege area with reduced communication potential, such as a soundproof room or Faraday cage. A signal-detecting means, such as an antenna, may be located close to the primary or secondary player to detect possible communication between the two. Mobile phones, pagers, BlackBerry<sup>TM</sup>And other communication devices may be temporarily confiscated from one or both of the primary and secondary players. The secondary player may only participate in the game after one or more games, including all games for which a decision has been made.<u style="single">1.7. What happens if the machine needs to be serviced in the middle of a spin? What happens if the primary player takes too long to finish the game?</u> In various embodiments, the end of the game may be delayed or blocked. For example, a gaming device may fail in the middle of a game. The primary player may start a conversation with a friend in the middle of a video poker game, delaying decision making in the game by a few minutes. A secondary player participating in a delayed game may be frustrated by the delay and may wish to terminate the game in any way.<u style="single">1.7.1. The game will end automatically.</u>
0189In various embodiments, the game may be automatically terminated by a casino or the like. The automatically terminated game may actually be a copy of the original game, which allows the primary player to terminate the original game himself. However, the secondary player may receive a refund based on the automatically terminated game. The game may be terminated using a given strategy, such as an optimal strategy. The game may be terminated, for example, using a random strategy in which one of several possible strategies is randomly selected.<u style="single">1.7.2. The secondary player makes a decision in the game.</u>
0190In some embodiments, the secondary player may have the opportunity to end the game by making his own decisions. For example, if the game is blackjack, the secondary player may indicate a decision such as "hit" or "stand" to end the game. The secondary player may finish copying the original game in various embodiments. As a result, the primary player can end the original game by himself / herself. A copy of the original game may include a second game with one or more parameters or aspects similar to the first game. For example, in a copied version of the game, one or more of the player's hands, the dealer's hands, the order of the cards in the deck, the prizes available after a particular door in the bonus game, etc. are the same as in the original game May be.<u style="single">1.7.3. The bet is returned to the secondary player.</u>
0191In various embodiments, when the game is delayed, bets made by the secondary player on the game may be returned to the secondary player.<u style="single">1.7.4. The secondary player is given the expected value of the player's prize at that time in the game.</u>
0192In various embodiments, the expected refund or prize paid to the secondary player may be provided to the secondary player when the game is delayed. In some embodiments, a function of expected refund, such as expected refund after deducting fees, is given.<u style="single">1.8. Communication between the secondary player and the primary player</u> In some embodiments, the primary and secondary players may be given the opportunity to communicate. Communication may be via text, voice or any other means. Communication may be via a casino server. Communication may be monitored by the casino, such as computer programs and casino representatives. Communication may be edited or prohibited if there is inappropriate or threatening conversation and / or if communication provides an unfair advantage to the primary or secondary player in any way.<u style="single">1.8.1. The secondary player sends help to the primary player. For example, "You should hit here".</u>
0193In some embodiments, the secondary player may send help to the primary player. Secondary players may give strategies to primary players in games such as blackjack, video poker, and live poker. In video poker, the secondary player may suggest which card the primary player should discard. In blackjack, secondary players may suggest whether to hit, stand, double down, split, etc. In live poker games, the secondary player may advise the primary player whether to check, bet, raise, fold or call. The secondary player may also suggest the amount of bets or raises. The secondary player may provide other suggestions or opinions, such as suggesting that the other player is probably bluffing. The secondary player may provide additional information, such as the probabilities of various events that will occur given a strategy. For example, a secondary player may indicate that if the primary player continues the poker game, the primary player has odds of 2 to 1 translation resistance to flushing.<u style="single">1.8.2. The secondary player takes over the game.</u>
0194In various embodiments, the secondary player may take the place of the primary player in making decisions in the game. For example, the secondary player may send a signal to make a game decision without further input by the primary player. For example, the primary player may press a button on the gaming device labeled "Follow the secondary player". The secondary player may then choose, for example, a card to discard from the remote terminal. The remote terminal may then send to the gaming device a display of the cards that the secondary player has chosen to discard. The selected card is then removed from the primary player's possession and replaced with a new card. The primary player may win or lose and receive a refund based on the decisions made by the secondary player.<u style="single">1.8.3. Send chips to the primary player.</u>
0195In various embodiments, the player may send chips, other consideration or other thanks tokens to the primary player. For example, if the primary player gets a big payout, which causes the secondary player to get a big payout, the secondary player may want to thank and offer chips to the primary player. The secondary player may give the primary player an indication that he has provided a chip, for example by pressing a button on the remote terminal. The casino server may then deduct the amount of chips from the account for the secondary player and add that amount to the account for the primary player. The casino server may also deduct the amount of chips at the primary player's gaming device or table, for example in the form of coins or cashless game receipts. In some embodiments, the primary player may receive a gift. For example, a secondary player may pay for a bottle of wine. Casino representatives, such as waitresses, may then take a bottle of wine to where the primary player is.<u style="single">1.9. Betting interface</u> The secondary player may participate in the primary player's game using various interfaces. This interface may allow a secondary player to select a game to participate in, including selecting various aspects of the game such as the machine on which the game is played, the primary player playing the game, and time. .. The interface may allow the secondary player to select a bet type. For example, a secondary player can bet that the primary player wins or loses. The interface may allow the secondary player to choose a stake. The interface may allow the secondary player to insert cash or other consideration, confirm himself (eg, to receive computer points), and refund the winnings or remaining balance.<u style="single">1.9.1. Internet</u> Secondary players may participate using networks such as the Internet and Casino Intranet. The secondary player may use a computer such as a personal computer for this purpose. Secondary players may use a computer monitor to view game choices to participate in, current game progress, credit balance, and more. The secondary player may enter the decision using a mouse, computer keyboard, or any other computer input device. For example, a secondary player may enter a stake using the numeric keypad on a computer keyboard. Secondary players are also phones, mobile phones, personal digital assistants, BlackBerry<sup>TM</sup>May use devices such as. The contents of the US patent application listed by the application number, title, and case number in parentheses below are included herein by reference for all purposes. That is, (a) 10 / 835,995 "System and Method for Convenience Gaming" (075234.0121), (b) 11 / 063,311 "System and Method for Convenience Gaming" (075234.0136), (c) 11 / 199,835 "System and Method for Wireless". Gaming System with User Profits "(075234.0173), (d) 11 / 199,831" System and Method for Wireless Gaming System with Alerts "(075234.0174), (e) 11 / 201,812" System and Method for Wireless Gaming with Location Determination "(075234.0176), (f) 11 / 199,964" System and Method for Providing Wireless Gaming as a Service Application "(075234.0177), (g) 11 / 256,568" System and Method for Wireless Lottery "(075234.0178), (h) ) 11 / 210,482 "System and Method for Peer-to-Peer Wireless Gaming" (075234.0179), (i) 60 / 697,861 "Enhanced Wireless Gaming" The device used by the secondary player to participate in the game, such as System "(075234.0183), may communicate with the casino server over the network, as is commonly known in the art. The message is the secondary player. The message is exchanged between the device used by and the casino. The message can be in the form of a bitstream represented by an electric pulse, an optical pulse or any other practical representation.<u style="single">1.9.2. Felt table by live dealer</u> In various embodiments, the secondary player may participate in the game by sitting at a table and interacting with a casino representative. The table on which the secondary player is seated may differ from the table on which the primary player is seated. For this reason, the game activity of the primary player may take place at a location different from that of the secondary player. However, the secondary player may specify a bet by storing cash or chips in his table and placing chips in some part of the table. From this table, the secondary player may observe the actions of the primary player in the game, such as by using cable TV. Based on the outcome of the game played by the primary player, the secondary player receives payment at his table. So, for example, a casino representative at the secondary player's table may collect bets from the secondary player and pay the secondary player a prize if the result of the primary player's game is the primary player's winning game. unknown. The secondary player's table may be similar to that of the primary player. For example, the table may have the same shape and surface markings. The secondary player sits in the same position on the secondary player's table when the primary player sits at his or her table. The secondary player may enjoy the same sensation as the primary player without the cards, dice or other gaming devices used on the primary player's table. In various embodiments, the secondary player's table may serve as a means for the secondary player to place bets, receive prizes, and perhaps browse the primary player's game.
0196In some embodiments, the secondary player utilizes the same table or gaming device as the primary player. For example, a secondary player may place a bet in addition to the primary player's possession. The secondary player may then be paid based on the outcome of the primary player's game.<u style="single">1.9.3. Casino machine</u> In some embodiments, the secondary player may participate in the game using a machine or terminal that is configured to allow participation in another game. The terminal may include coin slots, banknote verification means, credit card reading means, and / or other means of accepting consideration. The terminal may include buttons, keys, roller balls and / or other input devices available to the secondary player to select a game to participate in, select a stake, select a bet type, etc. The terminal can communicate with the device that executes the actual game. For example, the terminal of the secondary player can communicate with the game device played by the primary player. For this reason, the terminal may receive a display of games, stakes, received results and other relevant information played by the primary player from the device of the primary player. The terminal of the secondary player may be able to communicate directly with the device of the primary player or with a casino server communicating with the device of the primary player. The terminal of the secondary player can also communicate with other monitoring devices in the game played by the primary player, such as sensors, detection means and / or blackjack games. For example, a secondary player's terminal may receive a record from a camera in a blackjack game played by the primary player. In various embodiments, the dealer or other casino representative may report information about the primary player's game. For example, the dealer may enter in a keypad connected to the casino server that the primary player has been dealt an ace and 10 in a blackjack game. Such information may then be received by the secondary player's terminal and used in determining the secondary player's payment. The terminal of the secondary player is N
0197In some embodiments, the secondary player terminal may be configured or configured similar to a gaming device. The betting interface of the terminal may be designed to look similar to that of a gaming device. The graphics displayed on the housing or screen may also be similar. However, the terminal may simply reconstruct and redisplay the games and results produced by the gaming device. In various embodiments, the terminal may not generate its own game or result, utilizing its own processor or locally stored algorithms. In various embodiments, the terminal may consist of a kiosk.<u style="single">1.9.4. Casino desk</u> In various embodiments, the secondary player may visit a casino desk, casino cage, or other casino venue where a person bets. The secondary player may choose to participate in the game. The secondary player may place a bet. The secondary player may receive a record of his bet. This record may be, for example, a paper receipt. The record is the name of the secondary player, the name of the primary player, the type of game, the time of the game, the machine or place where the game was played, the stake, the conditions of the bet (eg, which result constitutes the winning result). Etc.), and may contain any other relevant information. Once the game is decided, the secondary player may return to the desk and receive the prize payment.<u style="single">1.9.5. How to enter a bet</u> In various embodiments, stakes and betting options may be entered using buttons, keyboards, microphones, computer mice, joysticks, or any other input device. The secondary player may also place a bet according to the rules and specify a stake. A rule includes an instruction that a computer algorithm follows, and the instruction indicates a rule or condition that specifies the time and stake to bet. By betting according to the rules, the secondary player can save the effort of repeatedly indicating his intention to bet. The rules are: (a) keep betting $ 1 on each new game until the secondary player provides a stop indication, (b) keep betting $ 1 on each new game in the next 20 games. , (C) bet $ 1 on the game after each win, double the previous bet after each loss, (d) continue betting until the credit balance reaches $ 0 or $ 100, etc. Maybe. In some embodiments, the rule may be entered explicitly by the secondary player. In some embodiments, different rule sets may be pre-defined. The secondary player will automatically place his bet according to the selected rule set, so he only has to choose one of the given rule sets. In some embodiments, the ruleset specifies that the previous bet is repeated. The secondary player simply needs to confirm each new bet before making it. For example, for the first game, the secondary player may simply press the "repeat previous bet" button to bet 5 coins on each of the 7 paylines again. If such a button is not pressed, the process of re-entering the bet will be time consuming. In addition, the primary player may continue the next game until the secondary player has time to place a bet a second time. In various embodiments, the secondary player<u style="single">1.9.5.1. Layout of betting screen and graphical user interface</u> In various embodiments, the secondary player may select a bet type, select a bet, follow the progress of the game, follow the progress of the primary player, and view statistics on game consoles, tables, dealers, primary players, casinos, etc. Instead, all of these utilize the betting interface on the display screen. The display screen may also act as a touch screen so that the secondary player can interact with the screen by touching a particular position. The first position on the screen may include a selection area. The selection area may show any number of attributes related to the game. For example, the selection area may list some primary players. The secondary player may select one of the primary players to indicate that he or she has participated in the game of the selected primary player. The selection areas are (a) primary player, (b) gaming device, (c) time, (d) date, (e) casino, (f) game type (video poker, slot, etc.), (g) dealer, ( h) Opponent, (i) Game result (for example, a game that paid 0 to 2 coins, a game that paid 3 to 4 coins, a game that paid 5 to 6 coins, etc. It may offer choices such as the range of refunds). Possible options may be presented as a menu, scroll bar, or any other display. The secondary player may go through various selection layers until he or she fully specifies which game to participate in. For example, the secondary player may first select the primary player, then the game device, and then the game time. Each selection set may be offered as a new menu.
0198The second position on the screen may include the betting area. In this betting area, the secondary player may specify a bet on the game. The secondary player may specify the outcome of the bet, such as the payline to bet or the possession of video poker to bet. The secondary player may also specify a stake for each payline or each result. If different types of bets are made (eg, main bets and insurance bets on blackjack, passlines and hard eights on craps, etc.), the secondary player may specify which of those bets is desired. .. For example, the secondary player may specify a bet on whether the primary player wins or loses, or may specify a bet that the primary player wins more than a certain amount.
0199The third position on the screen may include an area where information about the game is displayed. This area may allow secondary players to track the progress of the game. In this area, the secondary player may have a new symbol (eg, a symbol on a slot reel or a card in a card game), a new bet by the primary player and / or his opponent, a decision by the primary player, by the dealer. You may see the hidden symbols that are decided, disclosed (in blackjack games, the dealer's down card is returned), the bets collected (from the primary player, etc.), and the prizes paid (to the primary player, etc.). Absent. The third position on the screen is a live video, an animation showing the reproduction of the game, a pre-recorded video of the game, a pre-recorded video showing a game similar to the game in which the secondary player is participating, or any other. May include a video display of. The third position may include a textual description of the event in the game. For example, the text description is "Joe Smith may have been given a pair of kings. "
0200A fourth position on the screen may allow secondary players to view statistics about gaming devices, tables, dealers, primary players, casinos, and more. For example, position 4 shows the number of times the primary player has won or lost in the last 100 games, a graph showing the primary player's funds in the last 2 hours, the number of times a game device has recently paid 20 coins or more, and so on. Maybe. Statistics may be provided in any possible format, such as using tables, graphs, bar graphs, line graphs, pie charts, and so on.
0201The fifth position on the screen may allow the secondary player to communicate with the primary player, casino representative, other secondary player or others. This fifth position may have, for example, a chat area where textual conversations are recorded and each statement is labeled by the name of the originator of that statement.
0202The sixth position on the screen may allow the secondary player to track his or her progress. For example, a secondary player may check his account balance and statistics on his acquisition or loss.
0203The seventh position on the screen may allow the secondary player to monetize a portion of his prize and / or account balance.
0204The eighth position on the screen may allow the secondary player to ask the casino representative to order food, etc.
0205As will be understood, the positions listed here may overlap. Not all positions need to have the same function and may have other functions. For example, at the first point, the screen may be completely occupied by the video recording of the game. At the end of the game, the video recording may be replaced with statistics about the player. In addition, it will be understood that there may be additional positions on the screen.<u style="single">1.9.6.</u> To participate in the primary player's game, the secondary player may provide identifying information about himself. Identification information may include name, age, residence status, nationality, driver's license number, social security number, and / or any other identification information. The casino uses such identification information to verify that the secondary player is authorized to place a bet and / or participate in the game as a secondary player. For example, a casino may use identification information to verify that a secondary player is 21 years of age or older. The casino may allow a secondary player to participate in the primary player's game only if the secondary player is 21 years of age or older.
0206In various embodiments, the secondary player may be automatically identified by the casino. For example, a secondary player may require to participate in a game while at a remote terminal or device. The remote terminal or device may be configured to check the identity of the secondary player before communicating with the casino. In some embodiments, the terminal or device may communicate with the casino only if the secondary player is a particular player. For this reason, the casino may automatically identify the secondary player depending on the terminal or device on which the secondary player is located. If the terminal or device is configured to communicate with the casino only when a particular secondary player is identified to the terminal or device, the casino wants the particular secondary player to participate in the game. You can confirm that you are doing it. This particular secondary player may be, for example, a particular secondary player who is authorized to participate in the game. In some embodiments, the remote device or terminal may constitute a portable device (such as a portable device as provided in Nevada bill AB471). This portable device may be programmed to be used only by certain secondary players. For this reason, if a secondary player is allowed to place a bet and the mobile device is set to communicate with the casino only if a particular secondary player is using it, the casino will carry the mobile. It can be confirmed that the person making the bet through the device is an authorized secondary player.<u style="single">1.10. The secondary player bets on the results that the primary player did not do.</u>
0207In various embodiments, the secondary player may bet on a result that was not bet by the primary player. As is understood, there can be many possible outcomes for a given game, and there can be many types of bets on various outcomes. For example, in craps, many different bets can be placed in the same game, including pass or non-pass.<u style="single">1.10.1. The secondary player bets on paylines that the primary player did not make.</u>
0208In various embodiments, the secondary player may bet on the payline of the slot machine that was not bet by the primary player. For example, a slot machine may have three paylines such as lines 1, 2 and 3. The primary player may bet against payline 1. The secondary player may bet on payline 2 and / or payline 3. In various embodiments, the secondary player may also bet on Payline 1. In some embodiments, the secondary player is only allowed to bet on paylines that the primary player has not yet bet on. Such an embodiment may help the secondary player determine which game is realized on the payline in which the primary player wins and then avoid playing on the same payline. In some embodiments, the secondary player may bet on paylines that were not available to the primary player at the time of play. For example, a secondary player may bet on a custom payline consisting of the top two symbols on the first reel and the bottom symbols on the second reel of the slot machine. In some embodiments, the secondary player may bet on paylines that were not displayed to the primary player while playing the game. For example, a slot machine may display only one symbol on each reel in the viewing window. The symbol on each reel, one position above the viewing window, may not be visible. Nevertheless, the secondary player may have the opportunity to bet on the paylines that make up the line of symbols in the position one position above the viewing window. Similarly, the secondary player is on the payline that makes up the line of symbols one position below the viewing window. You may bet against it. In various embodiments, any other payline or result may be configured with visible and non-displayable symbols. For example, a payline may consist of symbols that were visible and symbols that were not visible to the primary player.<u style="single">1.10.2.</u> In various embodiments, the secondary player may bet on symbols that were not displayed to the primary player. Such symbols may have appeared, for example, above the viewing window. In some embodiments, such a symbol may appear on the secondary player.<u style="single">1.10.3. Play a card game with unused cards. For example, in video poker, only the top 10 cards may be used during the game. The secondary player will be able to play other games using the cards from the bottom of the deck.</u>
0209In various embodiments, the secondary player may play the game with cards, symbols or other indicators not disclosed to the primary player. For example, the primary player may participate in a video poker game. The primary player may use the top nine cards from the deck shuffled during the game. (For example, the primary player receives the first hand of 5 cards and then draws 4 additional cards.) However, in a standard 52 card deck, 43 cards are in the deck. Remains in. For this reason, the secondary player may use the result in a game that no one knows yet. This may help avoid situations where the secondary player can choose to participate in a game where he knows the outcome will be in his favor. In various embodiments, the secondary player may participate in a new game using the remaining cards after a blackjack game, after a poker game, after a casino war game, or after any other game. unknown. In various embodiments, the secondary player may, for example, make his or her own decisions in the game rather than relying on the decisions of the primary player. In various embodiments, the secondary player may utilize the cards remaining in the deck for games other than the one in which the deck was originally used. For example, after a deck has been used in a primary player's video poker game, the secondary player may use the remaining cards in that deck for a blackjack game.<u style="single">1.10.4. The secondary player bets on some function of the data from the game.</u>
0210In some embodiments, the secondary player may bet on a function or transformation with some result or other data used in the game played by the primary player. The term "function" as used herein may refer to a process or procedure for associating an acceptable input with an output so that there is only one output for a unique input. Absent. The outputs and inputs may be numerical or non-numerical. The input "function" used herein may refer to the resulting output when the function is used to associate an input with an output. The term "conversion" used herein may refer to a process or procedure for associating an acceptable input with an output.<u style="single">1.10.4.1. Results are generated using a function of random numbers used to generate results in the primary game. Suppose a random number 10232 was used to generate the result in the primary player's game. Anyone who adds 1 to this random number is available, and 10233 is used. This can have quite different results.</u>
0211Various games played in casinos use random number generation means. For example, a slot machine may utilize a random number generator to select a random number for each reel of the slot machine. Each random number is then used to determine the symbol to be disclosed by the corresponding reel. In various embodiments, the game played by the secondary player may utilize a new set of random numbers generated based on a function with random numbers used in the game played by the primary player. For example, the random numbers used in a game played by a secondary player may consist of random numbers used in a game played by a primary player by adding 1 to each. Therefore, {10245,31189,19320} is converted to {10246,31190,19321}. This new set of random numbers may be used as input in an algorithm (such as the same algorithm used for a game played by a primary player) to generate a symbol or result for a game played by a secondary player. unknown. As will be appreciated, the function of random numbers in the primary player's game may be used to prepare random numbers in the secondary player's game. For example, 1 may be subtracted from each random number, the order of the random numbers may be changed (for example, each such random number corresponds to a different reel), each random number may be multiplied by a factor, and so on. ..
0212In various embodiments, the number of seeds may be used to generate random numbers. Therefore, in some embodiments, the number of seeds used in the game played by the primary player may be transformed according to a function to generate seeds used in the game played by the secondary player. Not (for example, 1 is added).
0213In various embodiments, the game played by the primary player may result in a first result with such a first refund. The game may be disguised by changing the first result to a second result with the same refund. This allows the primary player to view the first result while he or she is playing the game, while the secondary player may view the second result when he or she participates in the game. Financially, the primary player and the secondary player may have had the same experience. That is, given the same bet, both the primary player and the secondary player would have had the same payout in various embodiments. However, the primary player and the secondary player would have observed different representations of the game. For example, suppose a slot machine game contains multiple possible outcomes. Of these possible results, the "bar bar bar" has a refund of 10 coins and the "cherry cherry cherry" also has a refund of 10 coins. The primary player may play the game and get a "bar bar bar" result. Secondary players may also participate in this game. When the game is presented to the secondary player, the secondary player may see a "cherry-cherry-cherry" result. Therefore, in various embodiments, the first result of the game may be generated for the primary player. The casino may decide which of the other outcomes has the same refund as the first outcome. From other results, the casino may choose what to present to the secondary players who participated in the game.
0214In various embodiments, the results presented to the secondary player may differ in terms of both the symbols that make up and the refund from the results that are confirmed by the primary player. However, in the course of two or more games, the secondary player may be presented with a result in which the refunds for the results presented to the primary player in the same two or more game processes are summed up to the same sum. Absent. For example, both the primary player and the secondary player may participate in the same two games. In the first game, the primary player is presented with a result A and receives a refund of 4 coins. For the first game, the secondary player is presented with a result C and receives a refund of 3 coins. In the second game, the primary player is presented with result B and receives a refund of 6 coins. For the second game, the secondary player will be presented with a result D and will receive a refund of 7 coins. For this reason, both the primary player and the secondary player are presented with different results during the course of the two games. However, after the two games, each receives a total of 10 coins and both receive the same total refund.
0215In various embodiments, the secondary player may view substantially the same game that the primary player is playing. However, the game may be disguised by replacing the symbol from the presentation to the primary player with a new symbol for the presentation to the secondary player. For example, a "cherry" when viewed by a primary player becomes a "dog" when viewed by a secondary player. However, when it comes to the underlying logic, the games may be the same. For example, a "cherry" is always weird to a "dog", and there may also be a function that converts the symbol displayed by the primary player to the symbol displayed by the secondary player. Paytables on the display for the primary and secondary players may show similar functional relationships. For example, suppose the primary player's paytable has a line showing 15 refunds for "cherry-cherry-cherry". The corresponding line of the paytable to the secondary player may include a line showing 15 refunds for "dog dog dog". Other graphics may change in various embodiments. For example, the background color of a game viewed by a primary player may be blue, and the background color of the same game viewed by a secondary player may be green.
0216In various embodiments, the second game presented to the secondary player may be of a different type of game than that presented to the primary player. However, a result with the same payout as the result that appears in the game played by the primary player may be selected for presentation to the secondary player. For example, the primary player may be involved in a casino war game. The secondary player views the results of the primary player's game, but may be disguised as a craps game. For example, if the primary player wins the Casino War game (for example, by being dealt a card with a higher rank than the card dealt to the dealer), the secondary player rolls a 7 during the first roll of the game. You may see an animated sequence of dice (ie, the winning result in Craps). However, if the primary player loses the Casino War game, the secondary player may see an animated sequence of dice rolling 2 on the first roll of the game (ie, the loss result in craps).
0217The various methods of disguising the game described herein can provide the advantage that, in certain embodiments, it becomes difficult for the secondary player to determine details about the original game in which he or she is participating. For example, this may make it difficult for secondary players to change their bets based on their advanced knowledge of the outcome of the original game.<u style="single">1.10.4.2. The same random number is available, but with different reel settings.</u>
0218In various embodiments, the gaming device may store an internal table or function that converts random numbers into symbols or results. For example, the random number 1293 may be converted to the "cherry" symbol on reel 1 of a slot machine. In various embodiments, the game played by the secondary player may utilize the same random numbers used for the game played by the primary player. However, secondary player games may have different tables or matching functions between random numbers and symbols. So, for example, in a game played by a secondary player, 1293 is converted to "bell" instead of "cherry". Thus, using the same random number, the secondary player's game may reach a different symbol or result than that produced in the primary player's game.
0219In various embodiments, the gaming device may store an internal table or function that converts random numbers to reel positions. For example, the random number 2451 may indicate that the game device stops reel 1 by position 12 displayed in the viewing window of the game device. Each position on the reel may represent a symbol. For example, the reel has 10 positions, each position roughly corresponding to 36 degrees of the circular reel arc. Thus, by instructing the gaming device to stop the reels at a particular position, the random numbers will also instruct the reels to display the symbol represented at that position. In various embodiments, the game played by the secondary player may utilize the same random numbers used by the game played by the primary player. However, the position and / or order of one or more symbols may change. Therefore, the same reel position in the secondary player's game may correspond to a different symbol than in the primary player's game. Therefore, using the same set of random numbers, the secondary player's game may result in different symbols or results than the primary player's game.<u style="single">1.10.4.3. What happens if all cherries are converted to bars? The secondary player bets on the actual result by changing one side to the other.</u>
0220In some embodiments, one or more symbols acquired in a game played by a primary player may be converted to other symbols in a game played by a secondary player. For example, any "cherry" symbol in the primary player's game may be converted to a "bar" symbol in the secondary player's game. Therefore, if the primary player receives a "cherry bell cherry" result, the secondary player will receive a "bar bell bar" result. The paytable between these two games may be the same. In the embodiment where the paytables are the same, the winning result may be converted into a losing result, and the losing result may be converted into a winning result. In some embodiments, the first card of one game is converted to the second card of another game. For example, 2 of the heart becomes the king of diamonds. In some embodiments, the overall result in the primary player's game may be translated into a different result in the secondary player's game. For example, "bell lemon plum" may be converted to "cherry cherry cherry". In various embodiments, when one symbol is converted to another symbol in the game presented to the secondary player in the game played by the primary player, the same conversion may be made in the paytable. For example, suppose that a "lemon" in a game played by a primary player is transformed into a "tree" in a game presented to a secondary player. If the primary player's paytable has a line showing 100 refunds for the "Lemon Lemon Lemon" result, the corresponding line showing 100 refunds for the "Tree Tree Tree" result is for the secondary player. It may be on the pay table.<u style="single">1.10.4.4. A secondary player may bet on the original card deal, although 7 is currently wild.</u>
0221In some embodiments, the symbols of the game played by the primary player may take on new meanings in the game of the secondary player. For example, in a card game, a 7 dealt in a primary player's game may be considered a wildcard in a secondary player's game. So, for example, the primary player may receive the final poker hand in Qs, Qh, Jd, 3h, 7s. At that time, the primary player may be paid on the basis of having a pair, jack or better on hand. The secondary player may be paid based on having a three-card in hand, as 7 is considered a queen as a wildcard.<u style="single">1.10.4.5. Secondary players may bet on Blackjack's possession in poker. And vice versa.</u>
0222In various embodiments, the secondary player is to play a different game, but may utilize the same symbols or results as those acquired by the primary player. For example, a primary player may participate in a blackjack game. The secondary player may use the cards received by the primary player to form a poker handheld. So if the primary player receives 2s, 7s, 3s, As and 6s and gets 10 points in a blackjack game, the secondary player may receive a flash (all spades) in a poker game.<u style="single">1.10.4.6. Secondary players may bet on shifted data. For example, the result consists of one slot pull to the last two reels and the next slot pull to the first reel. Alternatively, a poker hand consists of the last three cards from one hand and the first two cards from the next.</u>
0223In various embodiments, data, symbols or results from two or more games of the primary player may be combined to form one game for the primary player. For example, the three cards used in the primary player's first game and the two cards used in the primary player's second game are combined to form one card's hand for one game of the secondary player. May be The data used in the primary player's successive games may be treated as a stream of data frames, where each frame has all the data from one game. For example, each frame may contain three symbols that appear on the payline of the slot machine. A new data frame stream may be constructed by shifting the frame limit (left or right) by a certain number of data points, for example only a certain number of symbols. So, for example, each frame of the new data frame stream may contain a symbol from reel 2 and three symbols that precede the symbol from reel 1. That is, the new game is configured by utilizing the last two symbols of the primary player in the first game and the first symbol of the primary player in the second game. Therefore, by shifting the data frames used in the primary player's game sequence, a new game sequence may be generated for the secondary player.<u style="single">1.10.4.7. Secondary players may bet on the same result, although they have different pay configurations. For example, a secondary player may lose in a royal flush.</u>
0224In some embodiments, the secondary player may receive the same results as the primary player. However, the paytable applied to the secondary player may differ from that applied to the primary player. For example, in a video poker game, the primary player may earn 5 coins with a flash, while the secondary player may only earn 2 coins.<u style="single">1.11. The secondary player may bet on the aggregated results of the primary player. For example, a secondary player may bet on whether the primary player is winning or losing after an hour.</u>
0225In some embodiments, the secondary player may place bets that depend on the primary player's multiple games or outcomes. For example, a secondary player may bet that the primary player wins the next three games in a row, or that the primary player wins the next game but loses a subsequent game. Absent. The secondary player may bet that the primary player's win or loss will meet one or more conditions after a specified amount of time. The secondary player may bet that the primary player's prize will be greater than or equal to a given amount in the next hour. The secondary player may bet that the primary player's loss will be more than $ 1000 in the next 6 hours. The secondary player may bet on whether the primary player will lose more than $ 100 or win more than $ 200 in the next 15 minutes. Wins and losses may be net amounts to each other (eg, a $ 20 win and a $ 10 loss will result in a net $ 10 win), or they may be calculated independently (eg, total). The prize will be the sum of all the amounts won regardless of the stakes lost). The secondary player may bet on statistics on the results received by the primary player. For example, a secondary player may bet on whether the primary player will receive a refund of 20 coins or more 10 or more times in the next 25 minutes. The secondary player may bet that the primary player will achieve a full house four times in the next 50 games. In various embodiments, the secondary player may track the amount of net gains or net losses of the primary player. So, for example, if the primary player loses $ 200 after an hour, the secondary player also loses $ 200. Will be. If the primary player wins $ 734, the secondary player will also win $ 734.<u style="single">1.11.1. The secondary player may take the upside instead of the primary player's downside.</u>
0226In some embodiments, the secondary player gives the secondary player an amount equal to the amount earned by the primary player within a period of time, but what to the secondary player if the primary player has a net loss. You may also make payments or bets that you do not bear. For example, if the primary player wins a prize of $ 50 during the next hour, the secondary player may also receive $ 50. However, if the primary player loses in the next hour, the secondary player will not be liable for more than the original bet or payment. In various embodiments, the secondary player may receive or pay money based on one or more complex functions of the primary player's profits and losses. For example, a secondary player may receive (if any) three times the prize money of the primary player in the next hour, but may pay 1.5 times the primary player if there is a loss. 1.11.2. In some embodiments, the secondary player may bet that the primary player will receive a refund of 20 coins or more five times.<u style="single">1.12. The secondary player may bet on the difference between what the primary player bets on and what the primary player could bet on. The secondary player may end a partial bet, thereby only earning an excess refund resulting from the excess stake.</u>
0227In some embodiments, the secondary player may place a bet that the primary player was able to do but did not actually make. This includes terminating the bet placed by the primary player. In this way, the secondary player may win more payments that the primary player would have earned if he had made a bet.<u style="single">1.12.1. For example, many machines require a bet of 3 coins to win the jackpot. If the primary player bets only two coins, the secondary player may bet the third and win the difference between what one earns by betting 3 coins vs. 2 coins.</u>
0228Various game devices have a pay table based on the number of coins bet. For example, if a player bets 1 coin and receives a "bell bell bell" result, the player wins 100 coins. However, if the player bets 2 coins and receives the same result, the player wins 200 coins. Many gaming devices offer better payout odds for each increase in coins bet. Therefore, in the above example, if the player bets 3 coins and receives the result of "bell bell bell", the player wins 400 coins. As a result, the incremental payout odds for the third bet coin are better than those for the second bet coin, at least for "bell bell bells". So, for example, if the primary player is betting only two coins in the game, the secondary player is betting the third coin himself, which is a better increment offered for the third coin bet. May get refund odds. When a "bell bell bell" result appears, the secondary player will see the difference between the refund for the three coins bet and the refund for the two coins bet, that is, 400 coins and 200 coins. You may receive 200 coins, which is the difference between.
0229In various embodiments, the secondary player may add or terminate the bet on the game made by the primary player so that the secondary player has a higher refund for both the primary player and the secondary player. Secondary players may receive additional refunds for their bets. Therefore, if the refund for the primary player's bet is X and the refund for the sum of the secondary player's bet and the primary player's bet is Y, the primary player may receive an X and the secondary player may receive a YX. Absent.<u style="single">1.12.2. In Craps, you place a bet after someone else's bet.</u>
0230In various embodiments, the primary player in the Claps game is given the opportunity to bet further during the game. For example, if a primary player sets points on a bet pass line, he or she will have the opportunity to place a bet after the bet pass line called an "odds bet". Odds bets often do not have a house edge and typically favor the player over almost any other bet in the casino. However, craps table players often do not make odds bets or make the full amount of odds bets allowed. In various embodiments, the secondary player is allowed to place odds bets that the primary player can place. At this time, the secondary player may be paid for the odds bet if the odds bet is won. As a result, secondary players may enjoy the opportunity to bet at true odds without having to place an unfavorable passline bet first. 1.12.3. In various embodiments, the secondary player may make a partial bet, such as betting a third coin on a slot machine, or make an odds bet, even if the primary player has already made such a bet. Nevertheless, the secondary player may receive an increased refund for such a bet. For example, a secondary player may bet one coin that counts as the third coin bet on a slot machine. This may give the secondary player the right to obtain the difference in refund between the refund for the three coins bet and the refund for the two coins bet.<u style="single">1.13. The primary player may check which player is betting on himself or how many players are betting on him.</u>
0231In various embodiments, the primary player may be aware of a secondary player who is participating in the primary player's game or who will subsequently participate in the primary player's game. The primary player may receive names, images and descriptions of various attributes of the secondary player (age, occupation, residential area, etc.). The primary player may also receive indicators of secondary player performance while participating in the primary player's game. For example, the primary player is how much the secondary player has won or lost, what type of bet the secondary player has made, how many times the secondary player has participated in the game, and how much the secondary player has participated in the game of the primary player. You may check if you participated in the period. The primary player may derive a degree of satisfaction or appreciation from the participation of the secondary player. For example, a primary player may be content with a large number of secondary players participating in his game. The primary player may be happy to have the secondary player win the prize. In various embodiments, the primary player may have the opportunity to communicate with the secondary player. For example, the casino server may provide the secondary player's contact information to the primary player.
0232In various embodiments, the primary player may be compensated based on the participation of the secondary player in the primary player's game. The primary player may be compensated on a secondary player basis and on a game basis. For example, a primary player may receive 0.5 cents per secondary player per game. Therefore, if three secondary players each participate in two games of the primary player, the primary player may receive 0.5 cents x 3 secondary players x 2 games = 3 cents. For this reason, the primary player may benefit from having more secondary players and by increasing the number of games in which each secondary player participates. The primary player may be compensated by a percentage of the bets placed by the secondary players participating in his game. The primary player may be compensated by a percentage of the expected winnings derived from the bets of the secondary players participating in the primary player's game.
0233For this reason, the primary player may be encouraged to convey some value to the secondary player in order to make the secondary player interested in participating in his game. The primary player may convey value, for example, by using a good strategy. The primary player may also seek to provide entertainment, for example by making jokes or making comments about his game.
0234In various embodiments, the game and / or game data of the primary player may be made available for participation and / or viewing by the interested secondary player. Data from the primary player's game may be made available on an ongoing, ongoing and / or real-time basis. The secondary player may view or participate in the game for leisure or entertainment. Data from primary player games may also be distributed or transmitted in analog form on television and radio programs, or may be provided by web pages that are similarly or regularly updated. The secondary player may receive or ignore as desired. Each primary player may constitute a "channel" or "station". The secondary player may browse the list of primary players as well as the list of television stations, for example. The secondary player may then decide which primary player or "station" the secondary player wants to participate in. When selecting the primary player, the secondary player may also have the opportunity to view data about past games played by the primary player. For example, the secondary player may be able to see the wins and losses of the primary player in the last 20 games.
0235In various embodiments, the casino may select from some of the available primary players in order to select the primary player from the game data available to the secondary player. In some embodiments, the casino may act as a "disc jockey" by choosing which primary player has made their data available to others. The disc jockey may be human (such as a casino representative) or may be a computer algorithm that automatically selects a particular primary player based on a predetermined rule set or the like. The disc jockey may choose the primary player based on any number of factors. Primary players are (a) based on recent results (such as recent wins or high refunds), (b) based on long-term results (such as long-term profits), and (c) based on their skill in playing the game ( For example, based on the use of basic strategies in Blackjack), (d) based on their own fame status (eg, based on whether the name of the primary player was published in any newspaper in the last few years), (e) secondary. It may be selected based on a history that favors the player. At any given time, the disc jockey will stop making data available from a particular primary player and / or start making data available from another primary player. May decide. For example, a disc jockey may decide that the primary player loses in a row, which makes him less interested in any of the secondary players. As a result, the disc jockey may stop making data available from the primary player in question. For example, a disc jockey may decide that a given primary player gets a large refund, which makes the secondary player interested. For this reason
0236In various embodiments, data about the primary player's game may be made available through one or more casinos. The first casino may distribute or transmit data from the games of one or more primary players to the second casino. This delivery may be via radio or television spectrum, portable radio frequency, microwave frequency, metal or optical cable, or any other means. In one or more casinos, the secondary player may view the data (for example, viewing a game that is reconstructed based on the data). The data may be made available on the Internet, one or more radio stations, televisions, interactive televisions, etc. For example, a secondary player may visit a web page listing the names or identifiers of one or more primary players. The secondary player may click on the identifier to view data about the corresponding primary player's game. In some embodiments, the secondary player sets his or her television channel to a particular channel and the various primary player identifiers are listed in the menu. The secondary player may select an identifier from this menu (using a remote control, etc.) to bring up additional data about the primary player's game on the TV screen.
0237In various embodiments, data about the primary player's game may be disseminated at the first casino. For example, the primary player may play a game at the first casino. Data about the game is sent to the second casino. From the second casino (for example, from a terminal at the second casino), the secondary player may participate in the game. This may allow the second casino to benefit from the secondary player by utilizing the data from the first casino. In various embodiments, the first and second casinos may split revenues, prizes, profits, theoretical prizes or any other financial gains obtained from the use of data at the second casino. For example, 50% of the theoretical winnings from a bet by a secondary player (ie, the casino's advantage over the bet by the secondary player multiplied by the bet) may be offered by the second casino to the first casino. .. Financial gains may be split by allocating one percentage to the first casino and another percentage to the second casino. In some embodiments, the second casino pays a flat fee to the first casino for the use of data. Flat fees may cover all possible uses of the data (ie, use the data in as many games as the second casino desires), or may cover one use of the data. (That is, one game). In some embodiments, the second casino maintains a constant financial gain from the use of the data and pays the first casino the remaining financial gain. For example, the second casino maintains 2 cents of theoretical prize money for each game in which the data is used and provides the first casino with the rest of the theoretical gain. As will be understood, financial gains may be divided into first and second casinos by a number of other methods.<u style="single">1.14. The secondary player observes the game in progress.</u>
0238The secondary player may have various ways of observing or tracking the games in which he or she is participating. Game tracking includes receiving information about the outcome of the game, receiving information about symbols or displays that appear in the game (such as cards dealt), and receiving information about decisions that are available or made in the game (for hits or stands). It may include receiving information about bets on the game (such as bets by the secondary player or primary player), receiving information about winnings for the game (such as bets by the primary or secondary player), etc. Absent.<u style="single">1.14.1. The split screen allows the secondary player to observe all the roulette in the casino at once.</u>
0239In various embodiments, the secondary player may utilize one or more display screens to track the progress of one or more games in which he or she participates. Display screens are CRT (Cathode Ray Tube), flat panel display, plasma display, liquid crystal display, diode display, LED (Light Emitting Diode) display, organic LED display, projection display, rear projection display, front projection display, DLP (Digital). Light Processing) display, SED (Surface-conduction Electron Emitter) display, electronic ink display (E-Ink) It may include Corp's display technology, etc.), holographic displays, etc. Secondary players use devices such as Blackberry®, iPod®, personal digital assistants, mobile phones, laptop computers, cameras, personal computers, televisions, and eBooks to keep track of game progress. Chase. A single screen may contain information about one game in which the secondary player participates. One screen may also contain information about multiple games in which the secondary player participates. Display The screen may display information about one game on one part of the screen and information about other games on other parts of the screen. For example, the screen is divided into four quadrants, each displaying information about different games in which the secondary player is participating. Secondary players participating in two games may view one of these two games on one display screen and the other on the other display screen. The secondary player may use multiple display screens to observe or track the progress of the game.<u style="single">1.14.2. Views are sourced from overhead cameras.</u>
0240In various embodiments, the secondary player may utilize video and / or audio recordings from the vicinity of the game to track the progress of the game in which he or she participates. For example, the camera may capture the progress of a blackjack game played by the primary player. By observing the video recording, the secondary player is given the cards dealt in the game, the decisions made by the primary player, the decisions made by the dealer, and the outcome of the game (primary player wins, dealer wins, primary player blackjack, (Thailand etc.) may be observed. In various embodiments, the video or audio recording may be live or delayed, or may be recorded and subsequently played.<u style="single">1.14.3. Data is piped electronically from the slot machine.</u>
0241In various embodiments, the data may be captured from a gaming device or live table game, encoded electronically, and sent to a display, speaker, or other output device used to present the data to a secondary player. unknown. The output device may decode the electronic data and provide it in a format suitable for human viewing. This presentation may include a textual description of the events in the game. For example, the text might say, "At 9:02 pm, slot machine number 1423 provided bar-bar-bar results. Congratulations. You have earned 20 coins." This presentation may include a reorganization of the game. For example, the game may be reconstructed using the animation of the game. For example, an animated slot machine may display the rotation and stop of an animated reel to display the results achieved by the actual slot machine that generated the game in which the secondary player participated. In another example, an animated dealer with animated cards may be used to reconstruct a live blackjack table game. In various embodiments, computer-synthesized speech may notify the secondary player of an event in a game in which the secondary player participates.<u style="single">1.14.4. Only active machines are displayed in the secondary player. For example, the machine that currently determines a result is displayed.</u>
0242In various embodiments, the secondary player may participate in multiple games at once. Not all games may progress at the same pace. For example, one game may end while another game is in progress. In some embodiments, each aspect of the game or game may be presented to the secondary player only when important or related events appear in the game. For example, at the end of the first game, some or all of the game may be presented to the secondary player. For example, at the end of the first game, a statement or image of the final result (such as the final card in the possession of the primary player) may be flashed to the display screen viewed by the secondary player. Images related to the first game may be deleted at the end of the second game. At the end of the second game, a description or image of the final result of the second game may be flashed to the display screen. In this way, the secondary player only needs to view each aspect of the game that is most relevant, most important, or most interesting to him. When the game is in a boring stage (for example, when the reels of a slot machine are spinning), the secondary player may view information about other games. Information that is considered worth displaying to the secondary player is information about the decisions made in the game (eg, the primary player must receive the first hand of blackjack and decide to hit or stand now, etc. ), Information about decisions made in the game (eg, the primary player has decided to hit), information about new cards, symbols or other displays acquired in the game (eg, new reels on slot machines). , Stopped displaying new symbols on paylines, etc.), related to the final result of the game<u style="single">1.15. Secondary players are notified when their favorite primary player is seated.</u>
0243In various embodiments, the secondary player may prefer to participate in games of a particular primary player, games of a particular gaming device, games played at a particular game table, games played by a particular dealer, and so on. Absent. The secondary player may explicitly record his or her preferences, for example by notifying the casino. In some embodiments, the secondary player may be assumed to have a particular preference, for example, based on the history of participation in the game of a particular primary player. For example, if a secondary player is participating in 300 games of a particular primary player, it may be assumed that this secondary player prefers or enjoys participation in that primary player's game. In some embodiments, the casino may notify the secondary player when a game in which the secondary player is interested in participating is in progress or will be in progress. For example, the secondary player is Joe, the primary player. Suppose you indicate that you want to participate in a game played by Smith. When Joe Smith sits down on the gaming device and begins playing, the casino detects Joe Smith's presence (such as by a player tracking card inserted by Joe Smith) and then tells Joe Smith that he has started playing as a secondary player. May notify. Secondary players may bet on Joe Smith's game. The casino may notify the secondary player using any number of means of communication. A casino representative may call the secondary player, send a text or email message to the secondary player, contact the secondary player, detect the secondary player, and so on.<u style="single">1.15.1. Secondary players will be notified of the existence of a primary player who has done well for them.</u>
0244The secondary player may be notified that the primary player will start playing if he has had a favorable result when he previously participated in the game of the primary player. Past favorable results are that the secondary player has won a prize based on all past participation in the primary player's game, the secondary player has won the most recent period of participation in the primary player's game, and the secondary player is the primary player. A secondary player who earned more than a certain amount (such as $ 500) in one session while participating in the game of the primary player won a jackpot or other high payment result while participating in the game of the primary player. , The secondary player has won the last X games when the primary player participated in the game, or may mean any other indicator of the performance of the primary player during participation in the game.<u style="single">1.15.2. Secondary players will be notified of the existence of a primary player with good statistics.</u>
0245If the primary player has historical records or statistics that are of interest to the secondary player, the secondary player may be notified when the primary player begins play. This history record is a profitable session in the most recent game session or other previous game session that has won one or more jackpots or other high payment results, has won prizes for other secondary players. It may contain records such as realized, realized profits during a period of time (such as within the last 6 months). If a primary player with a certain degree of popularity starts playing, the secondary player may be notified. For example, a primary player may be rated by one or more secondary players, based on the satisfaction of the secondary player, or by other feelings towards the primary player. A primary player may be rated high, for example, if the primary player has won prize money for a large number of secondary players in the past. Thus, for example, if a highly rated primary player initiates play, the secondary player may be notified and given the opportunity to participate in the primary player's game.<u style="single">1.15.3. The secondary player will be notified when a good machine is used.</u>
0246In various embodiments, the secondary player may be notified when play begins on a gaming device or table that may or may be of interest to the secondary player. The gaming device has a session in which the secondary player has won a jackpot or other high payment result while participating in the game of the gaming device, the secondary player has a profitable session in the gaming device, the secondary player has recently been in the gaming device. had sessions profitable, secondary player had sessions profitable in other game device that is similar to the game device (for example if, in a game apparatus of the same type or the same manufacturer), one or more game devices The latest game of the game device has resulted in a jackpot or high payment, the latest game of the game device has benefited the player of the game device, the game device is highly rated (eg, by a secondary player, etc.), etc. You may be interested in some of the factors.<u style="single">1.16. The secondary player pays a fee to participate in the game.</u>
0247In various embodiments, the secondary player may be required to pay to participate in the primary player's game. Payments may be based on the primary player's status, rating, result history or request. For example, if the primary player has a well-known prominence, the fees required for the secondary player may be higher than if the primary player did not. If the primary player has a favorable outcome history (such as having made a large profit in the past), the fees required of the secondary player may be higher than otherwise. In various embodiments, the primary player may declare a fee required for the secondary player to participate in his game. Some of these fees paid by the secondary player may be paid to the primary player.<u style="single">1.17. Rules for using old data in cash games There is an opportunity to cheat because players and / or casinos may already know the data.</u>
0248Utilization of past games, results and other data about the game provides an opportunity for advantage by any entity who knows the data. For example, a casino may offer a secondary player the opportunity to participate only in games where the result the casino knows is losing to the player (ie, winning against the casino). In another example, the secondary player may have already participated in a game (as the primary player) and know the outcome of that game in advance. Therefore, if the secondary player knows that he / she will have a winning result, he / she will make a big bet on the game, and if he / she knows that he / she will have a losing result, he / she will make a big bet on the game. You may bet less or may not bet on it.<u style="single">1.17.1. Before the original data is generated, it may be tagged for reuse at a specific date and time thereafter. In this way, the casino may not need to make a decision as to whether or not to use the data.</u>
0249In various embodiments, before a game is played for the first time, the casino specifies the date, time, place and / or any other situation in which the game is available for participation by others. The situations in which the game is made available may be randomly selected according to one algorithm or by any other method. The game may begin once the circumstances for subsequent participation in the game have been established. In this way, the casino determines the subsequent situation in which the game is made available for participation by others (such as secondary players) before knowing the outcome of the game. For this reason, the casino cannot decide not to allow participation in the game if it is found that the game brings a jackpot for the player. In various embodiments, the determination of the situation after the game becomes available for participation by others is binding on the casino. The regulator tracks when the game needs to be available for subsequent participation and verifies that the game is actually available. In various embodiments, the player or other entity may not necessarily be aware of the circumstances under which the game needs to be made available. As such, the player cannot selectively select the game to participate in based on prior knowledge of the outcome. In various embodiments, records are stored that include information about the game and information about the situation in which the game is subsequently made available for participation by others.<u style="single">1.17.2. Data may be queued. When it reaches the top of the queue, it must be used.</u>
0250In various embodiments, when the game is first played or generated, data or information about the game is queued. After that, the game from the queue will be made available for participation by the secondary player based on the FIFO (First-In First-Out) model. For this reason, the game is made available for participation based on a relatively direct scheduling algorithm, and the casino side does not make a decision as to when the game is made available for participation. In various embodiments, other scheduling algorithms are available. For example, the game is made available according to the LIFO (Last-In First-Out) scheduling algorithm. Any other scheduling algorithm is available, especially if the casino has little control over the schedule when it knows the outcome of the game.<u style="single">1.17.3. Some datasets may only be used after other datasets.</u>
0251In various embodiments, data about the second game may be associated with data about the first game. This association may stipulate that data about the second game may be used to allow a secondary player to participate in the second game only if the data about the first game is used. unknown. Similarly, data about the third game may be associated with data about the second game so that it is only available when the data about the second game is used. In this way, through the chain of associations, data about each game can be made available sequentially, allowing secondary players to participate in the game sequence. Data about each game may be associated in many ways. For example, the data relating to the first game and the second game can be stored in each position having a sequential address in the semiconductor memory. The casino sequentially accesses each location of the memory by the address, thereby making the data related to the first game and the data related to the second game continuously available. In some embodiments, data about a given game may be associated with the index. This index may be a numerical index using, for example, an integer. Such an index scheme makes available, for example, data about the game according to index 235, when data about the game according to index 234 is already available. In some examples, the index may be time. This time may represent the time when the associated data was first generated or the time when the data should be available again. For example, if the time associated with a dataset actually matches the current time, the dataset may be made available so that secondary players can participate in games generated using this data.<u style="single">1.17.4. Date and time and / or machine where the generated data is randomly selected</u> In various embodiments, the games available for participation by the secondary player are randomly selected using one or more randomly selected variables or parameters. For example, the time and / or date may be randomly selected. When a secondary value is selected, for example, a game played at that date and time may be available for participation by a secondary player. Game devices, players, dealers, casinos, locations and game types may also constitute parameters that are randomly selected. In various embodiments, multiple parameters need to be selected at once in order to narrow the entire game to a single game. For example, determination of a unique game, date and time and machine number may be required. In various embodiments, these parameters may be selected by a third party such as a secondary player, casino or regulator. In various embodiments, parameters may be selected after the game has been played for the first time.<u style="single">1.17.5. The secondary player may choose the time and / or machine.</u>
0252In various embodiments, the secondary player may select other parameters used to select the date and time, machine or game. This choice does not necessarily have to be made randomly.<u style="single">1.17.6. Regulators may choose time and / or machine.</u>
0253In various embodiments, a third party, such as a game regulator, may select a game that is available for participation by a secondary player. Third parties may not bet specifically on the outcome of the game. For this reason, the third party may not have a bias in choosing a game that will win the secondary player or the casino. The regulator or other third party does not necessarily have to select the game directly. A third party may select one or more parameters (time, date, machine number, etc.) that can be used to select a game that matches the selected parameters.<u style="single">1.17.7. Players who have their player tracking card on the gaming device when the data was first generated and are prohibited from playing the game based on that data</u> In various embodiments, the casino may verify that the secondary player is not participating in the game at the time of the first play of the game and / or is unaware of the outcome of the game. The casino may verify that the player was not staying at the casino hotel on the date or time the game was played. For example, a casino may check a record of who checked in to a hotel on a game day. The casino may check if the player has inserted the player tracking card into the gaming device or if there is a record on the gaming date. The casino may confirm the presence of a player not only on a particular date, but also for a longer or shorter period of time. For example, the casino may verify that there is no record of the player's presence in the five days around the game day. The casino may verify that there were no players in the city where the game was played at the time the game was played. For example, a casino may verify that there is no player record at any other casino affiliated with the casino on the day of the game, such as having the same capital relationship as the casino. The casino may use any feasible means to verify that the player knew nothing about the outcome of the game or the game.<u style="single">1.17.8. Disable changing bet size.</u>
0254In various embodiments, the secondary player may be prohibited from resizing his bet in the middle of a game session. In particular, secondary players may be prohibited from changing their bet size if they are participating in a previously played first game. This may prohibit the secondary player from changing his bet size based on his prior knowledge of the game results. For example, a secondary player is prohibited from making a larger bet when he knows that the game result is favorable and is prohibited from making a smaller bet when he knows that the game result is unfavorable.<u style="single">1.17.9. Bet limits on games</u> In various embodiments, limits may be placed on the size of bets placed on games already generated or played. For example, a secondary player may not be allowed to bet more than $ 1 on games played in the past. Thus, the loss of the casino will be limited even if the secondary player knows the outcome of the game. In some embodiments, the total amount of bets placed on the game may be limited. For example, bets made by all secondary players participating in a game may be limited to less than $ 5 in total.<u style="single">1.17.10. Limitations on prizes</u> In various embodiments, a possible prize or refund limit for the game may be set. For example, if the refund for the "Bell Bell Bell" result in the original game was 2000 coins, the potential refund for the same game would be reduced to 500 coins when the secondary player was in the game. May be done. This may limit the potential loss to the casino for secondary players who know the outcome of the game.<u style="single">1.17.11. Game camouflage</u> In various embodiments, one or more aspects of the game may be disguised before the secondary player is allowed to participate in the game. As a result, secondary players who have previously participated in the game may not be able to recognize the game and place bets accordingly. The game may be disguised in several ways. One or more graphics in the game may be modified to have a different look. For example, the "cherry" symbol may be represented by a different red shade, or as three cherries coming out of the stem instead of two. In some embodiments, the new symbol is replaced with the old symbol. For example, the game may use the "blueberry" symbol instead of the "cherry" symbol. However, the result of having blueberries may give rise to the same win as the result of the cherry symbol in the original game. In some embodiments, the sound effect is modified or disguised. For example, the background music of a disguised game may differ from that of the original game. In some embodiments, the animation or video sequence may be modified. For example, the reels of a gaming device may be represented to spin faster or slower than the original game, or may be represented as more rattling. For live games, the characteristics of one or more players may be hidden or disguised. For example, the face of a live game dealer may be blurred on the screen of the game. In some embodiments, the new face may be overlaid on the old face of the dealer or player to enhance the camouflage effect. As you can see, there are many ways to disguise a game so that even players who know the original game will have unpredictable results. As described in any of the specification, games are disguised by using different game aspects while maintaining the same underlying events, results, logic, etc. May be. In some embodiments, the game may be generated and provided using at least two steps. In the first step, the result of one or more random events is determined, and the final result and final refund of the game are determined. In the second step, data about random events, final results and final refunds are used to generate a graphical display for the player. For example, if a player is determined to receive a result consisting of three similar symbols, an associated refund of 200 coins may provide such data for the second step. In the second step, a graphical rendering of the reels of the slot machine is generated, and such rendering shows the reels that rotate and eventually result in having three similar symbols. In addition, the graphical rendering may contain a flashing message "Congratulations. You have earned 20 coins." It will be appreciated that the first step can be performed by the first device, processor, algorithm or algorithm set and the second step can be performed by the second device, processor, algorithm or algorithm set. Therefore, the second device, processor, algorithm or algorithm set may be deleted and replaced by the third device, processor, algorithm or algorithm set. This third device, processor, algorithm or algorithm set may produce graphics, graphical rendering or other display formats that differ from the second device, processor, algorithm or algorithm set. For this reason, the basic configuration of the game is maintained the same, but is provided using different aspects. In the second step, data about random events, final results and final refunds will be used to generate a graphical display for the player. For example, if a player is determined to receive a result consisting of three similar symbols, an associated refund of 200 coins may provide such data for the second step. In the second step, a graphical rendering of the reels of the slot machine is generated, and such rendering shows the reels that rotate and eventually result in having three similar symbols. In addition, the graphical rendering may contain a flashing message "Congratulations. You have earned 20 coins." It will be appreciated that the first step can be performed by the first device, processor, algorithm or algorithm set and the second step can be performed by the second device, processor, algorithm or algorithm set. Therefore, the second device, processor, algorithm or algorithm set may be deleted and replaced by the third device, processor, algorithm or algorithm set. This third device, processor, algorithm or algorithm set may produce graphics, graphical rendering or other display formats that differ from the second device, processor, algorithm or algorithm set. For this reason, the basic configuration of the game is maintained the same, but is provided using different aspects. In the second step, data about random events, final results and final refunds will be used to generate a graphical display for the player. For example, if a player is determined to receive a result consisting of three similar symbols, an associated refund of 200 coins may provide such data to the second step. In the second step, a graphical rendering of the reels of the slot machine is generated, and such rendering shows the reels that rotate and eventually result in having three similar symbols. In addition, the graphical rendering may contain a flashing message "Congratulations. You have earned 20 coins." It will be appreciated that the first step can be performed by the first device, processor, algorithm or algorithm set and the second step can be performed by the second device, processor, algorithm or algorithm set. Therefore, the second device, processor, algorithm or algorithm set may be deleted and replaced by the third device, processor, algorithm or algorithm set. This third device, processor, algorithm or algorithm set may produce graphics, graphical rendering or other display formats that differ from the second device, processor, algorithm or algorithm set. For this reason, the basic configuration of the game is maintained the same, but is provided using different aspects. A reel that results in having a reel is shown. In addition, the graphical rendering may contain a flashing message "Congratulations. You have earned 20 coins." It will be appreciated that the first step can be performed by the first device, processor, algorithm or algorithm set and the second step can be performed by the second device, processor, algorithm or algorithm set. Therefore, the second device, processor, algorithm or algorithm set may be deleted and replaced by the third device, processor, algorithm or algorithm set. This third device, processor, algorithm or algorithm set may produce graphics, graphical rendering or other display formats that differ from the second device, processor, algorithm or algorithm set. For this reason, the basic configuration of the game is maintained the same, but is provided using different aspects. Indicates a reel that results in having a reel. In addition, the graphical rendering may contain a flashing message "Congratulations. You have earned 20 coins." It will be appreciated that the first step can be performed by the first device, processor, algorithm or algorithm set and the second step can be performed by the second device, processor, algorithm or algorithm set. Therefore, the second device, processor, algorithm or algorithm set may be deleted and replaced by the third device, processor, algorithm or algorithm set. This third device, processor, algorithm or algorithm set may produce graphics, graphical rendering or other display formats that differ from the second device, processor, algorithm or algorithm set. For this reason, the basic configuration of the game is maintained the same, but is provided using different aspects.<u style="single">1.18. Selection of aspects of the game</u> In various embodiments, the secondary player may select a game to participate in based on one or more attributes of the game or related to the game. The secondary player may indirectly select a game by first selecting an attribute and then having the opportunity to participate in one or more games with the selected attribute. The various attributes are of particular significance to the secondary player, so the secondary player may wish to play a game with these attributes. In various embodiments, the casino may select a game with attributes that are expected to be meaningful to the secondary player. In various embodiments, the casino may provide the secondary player with the ability to search for a game based on one or more attributes of the game.<u style="single">1.18.1. Select a special day</u> In various embodiments, the secondary player may find a specific date that makes sense. For this reason, the secondary player may select the game played that day. If the casino knows a meaningful day for the secondary player, the casino may select the game to be played on that day as a player.<u style="single">1.18.1.1. Select the birthday of the secondary player.</u>
0255A meaningful day for a secondary player may be a birthday. The birthday may be the birthday of a secondary player, a relative of the secondary player, a pet of the secondary player, a friend of the secondary player, and so on. The secondary player may show the casino that such a day is meaningful to the secondary player. For this reason, the casino may select the game played that day for the secondary player. The casino may also have a record of the secondary player's birthday based on the information provided to the casino by the secondary player. For example, a secondary player may have provided his birthday to the casino when he signed up for a player tracking card or when he was in debt from the casino. The casino may select the first game played on the secondary player's birthday without a request from the secondary player.<u style="single">1.18.1.2. Select the day when the big jackpot hits.</u>
0256In various embodiments, the secondary player may wish to play the first game played on the day of the high refund, such as a jackpot. This may provide the secondary player with the opportunity to participate in a jackpot-winning game. The secondary player may indicate to the casino that he wants to play the game that was first played on the day of the high jackpot. At this time, the casino may allow secondary players to participate in one or more games played on Jackpot Day. The secondary player may not know the day when the big jackpot was hit. For this reason, secondary players may require that they be allowed to enter the game from the same day that the most recent high-value jackpot was hit.<u style="single">1.18.1.3. Select the days when progressive was still high. The secondary player may have shots in a large progressive.</u>
0257In various embodiments, the secondary player may wish to have the opportunity to win a large progressive jackpot. As is well known, the size of progressive jackpots may fluctuate over time. In general, progressive jackpots become more expensive as time goes by without hitting the progressive jackpot. The current size of a progressive jackpot may not be large enough to meet the demands of secondary players. For this reason, secondary players may wish to participate in past games from the time the progressive jackpot becomes more expensive. For this reason, the secondary player may require the progressive jackpot to participate in the first played game when a certain threshold is exceeded. For this reason, the casino may allow secondary players to participate in such games.<u style="single">1.18.2. Selection of game device</u> In various embodiments, the secondary player may search for gaming devices that have the desired attributes or characteristics. Upon detecting a gaming device with the desired attributes or characteristics, the secondary player may choose to participate in the game played on the gaming device. The secondary player may use the search form to search for gaming devices. In this search form, the player may choose from various characteristics of the gaming device, some of which will be described below.<u style="single">1.18.2.1.</u> The secondary player may search for the gaming device based on past results of the gaming device. For example, in the secondary player, (a) the game device paid an amount of X or more in the last Y hours, (b) the game device paid an amount of X or more in total, (c) the game device paid an amount of X or more. The game device paid an excess amount of X or more from the amount received in the last Y time, (d) the game device paid an excess amount of X or more from the total amount received, (e) the game device paid the most recent amount. Brought the player a winning game in X% of it's game in Y hours, (f) The game device brought the player a winning game in X% of it's game from the most recent Y game, (g) Game The device brought the player a winning game in X of its most recent games, (h) the game device paid a higher X payment than Y in the most recent Z game, (i) the game device. Payed a refund of X higher than Y, (j) the gaming device paid the jackpot in the last X days (or other period), (k) the gaming device paid a total of X jacks. One or more of the characteristics such as (l) the game device provided X bonus rounds in the latest Y game, (m) the game device provided X bonus rounds so far, etc. May search for gaming devices that have.<u style="single">1.18.2.2.</u> The secondary player may search for a gaming device based on the characteristics or type of game played on the gaming device. The secondary player is (a) the game device uses a mechanical reel, (b) the game device uses a video reel, (c) the game device has three reels, (d) the game device, The gaming device has five reels, (e) the gaming device has X reels, (f) the gaming device accepts a betting unit (penny, nickel, quarter, dollar, etc.), (g) the gaming device, It has X paylines, (h) the gaming device has one payline, (i) the gaming device has three paylines, (j) the gaming device has multiple paylines, (k) the game The device allows multiple bets per payline, (l) the game device is manufactured by a particular manufacturer, (m) the game device or game on the game device was introduced in the last X years. There is (eg, the game is a new game), (n) the game device has a particular theme (eg, I Love Lucy, Regis). (Philbin, etc.), (o) game devices make up slot games, (p) game machines make up video poker games, (q) game machines make up video blackjack, (r) game machines However, one or more of the attributes such as being part of a game device group (for example, a game device group in which the result of one game device group may affect the results of other game devices in the game device group). You may search for a gaming device that you have.<u style="single">1.18.2.3.</u> The secondary player may search for the gaming device based on one or more refunds that may be offered by the gaming device. Such a refund may accompany the primary player of the gaming device to obtain a particular result on the gaming device. The secondary player may search for gaming devices that have a refund of X times or more of the stake, a refund of X or more, and / or a refund of at least X that exceeds Y. The secondary player may search for a gaming device that has more than X refunds of Y or more. The secondary player may search for gaming devices that have a certain payout frequency or a range of payout frequencies. For example, a secondary player may search for a gaming device that offers an average refund between every 5 games and every 7 games.<u style="single">1.18.3. The simulated game meets the search criteria.</u>
0258In various embodiments, the secondary player may specify search criteria to ask for games to participate in. The casino may offer secondary players the opportunity to participate in simulated games that meet the search criteria. For example, a secondary player may search for a game of blackjack with a dealer's upcard of 6. At this time, the casino may offer secondary players the opportunity to participate in a simulated game of blackjack where the dealer has a 6-up card. The simulated game may have been simulated in the past. For example, a casino may have simulated a large number of games in the past and stored data about the games. At this time, the casino may detect one game from the stored game set so that the detected game meets the search criteria of the secondary player. At this time, the casino server may provide the secondary player with an opportunity to participate in the detected game. In the example described above, the casino server may offer the secondary player the possibility of the dealer participating in a simulated game with 6 upcards. In various embodiments, the simulated game may include a game in which player decisions are made by computer routines. In various embodiments, the simulated game may include a game in which random events are generated using computer routines. In various embodiments, the secondary player may perform a search for games of the primary player that meet certain criteria. The casino may generate one or more simulated games that meet the search criteria once the search criteria are specified by the secondary player. For example, a secondary player may search for a series of games in which the primary player has won 10 games in a row. Absent. In response, the casino may simulate a game sequence. The casino may continue to simulate the game until the simulated primary player wins 10 games in a row. At this time, the casino may, for example, offer the secondary player the opportunity to participate in the next simulated game. In various embodiments, the casino may constitute one or more games that meet the search criteria of the secondary player. For example, if a secondary player is interested in participating in a craps game where the first roll of the dice is 8, the casino may start a simulated game and make the first roll 8 .. Subsequent swings in the game may be randomly generated. In the embodiments described herein, the search performed by the secondary player for a particular type of game may be satisfied by a simulated game and / or a game configured by a casino server. In various embodiments, the odds, refunds, rules and / or required stakes of the game may change when the secondary player specifies the criteria by which the game must apply. For example, if the secondary player specifies a blackjack game in which the primary player has a good start hand (for example, 11 points in total), the winning hand refund may be reduced. If interested in participating in a laps game, the casino may start a simulated game and make the first swing to 8. Subsequent swings in the game may be randomly generated. In the embodiments described herein, the search performed by the secondary player for a particular type of game may be satisfied by a simulated game and / or a game configured by a casino server. In various embodiments, the odds, refunds, rules and / or required stakes of the game may change when the secondary player specifies the criteria by which the game must apply. For example, if the secondary player specifies a blackjack game in which the primary player has a good start hand (for example, 11 points in total), the winning hand refund may be reduced. If interested in participating in a laps game, the casino may start a simulated game and make the first swing to 8. Subsequent swings in the game may be randomly generated. In the embodiments described herein, the search performed by the secondary player for a particular type of game may be satisfied by a simulated game and / or a game configured by a casino server. In various embodiments, the odds, refunds, rules and / or required stakes of the game may change when the secondary player specifies the criteria by which the game must apply. For example, if the secondary player specifies a blackjack game in which the primary player has a good start hand (for example, 11 points in total), the winning hand refund may be reduced.<u style="single">1.18.4. Search for trends</u> In various embodiments, the secondary player may search for a particular trend or pattern from one or more games. For example, a secondary player may search for 10 consecutive games played by the same primary player in which the primary player has won all games 10 times. When a trend is detected, the secondary player may participate in a game that follows the trend. For example, a secondary player may detect a roulette rotation trend where three consecutive rotations result in 13. The secondary player may participate in a roulette spin following the three spins in which 13 occurred. The secondary player may not know the result of the rotation following the three rotations in which 13 occurred. Secondary players are (a) a series of consecutive games played by the same primary player who lost all games, and (b) consecutive games played by the same primary player who won all games. Series of games, (c) Series of consecutive games played by the same primary player whose primary player has been tied in all games, (d) Same primary player whose primary player has generated at least a given net earned amount A series of consecutive games played by, (e) a series of consecutive games played by the same primary player for which the primary player has generated at least a given gross earned amount, (f) a particular symbol (such as a bell). A series of consecutive games played by the same primary player that appeared in all games, (g) consecutive games played by the same primary player who alternated all games between winning and losing. Series, (h) Series of consecutive rotations of the roulette that resulted in the same result (4, etc.), (i) Results of the same type (red result) A series of consecutive rotations of roulette that resulted in (j) the period during which 80% of the blackjack games played by any primary player won (such as 5 minutes), (k) 3 jackpots A series of games in which a starting hand has appeared in at least 20% of the period (for example, the primary player has at least 20% of the period), for which the result is a winning period (such as 1 hour) on a casino slot machine. You might search for various trends, including (such as receiving blackjack). In various embodiments, the secondary player may search for the primary player who has the highest loser in a given population in a given time period. For example, a secondary player may search for the most losing primary player in an hour on a reel slot machine. In various embodiments, the secondary player may search for the highest winning primary player in a given population within a given time period. In various embodiments, the secondary player may search for the primary player with the highest refund of $ 50 or more in a given population within a given time period. In various embodiments, the secondary player may search for the most expensive loser in his entire play session compared to any other primary player. In various embodiments, the secondary player may search for trends based on the area where the casino is located. For example, a secondary player may search the casino area so that games played in the area in the last hour will result in net earnings for all players of $ 3000. In various embodiments, the secondary player may search for trends based on the type of game. For example, a secondary player averages a game of that type for a primary player of $ 20 or more in the last X minutes. You might search for a game type that will give you a fair amount of money. In various embodiments, the secondary player may search for trends based on the primary player with specific characteristics. For example, a secondary player may search for trends that the primary player from Arkansas has earned an average of $ 50 or more per hour of play.<u style="single">1.18.5. Primary player selection</u> In various embodiments, the secondary player may search for a primary player with the desired attributes or characteristics. Upon detecting a primary player with the desired attributes or characteristics, the secondary player may choose to participate in the game of that primary player. The secondary player may use the search form to search for the primary player. In the search form, the player may choose from various characteristics of the primary player, some of which will be described below. For example, the secondary player may enter the desired age or range of ages for the primary player. The secondary player may also select the characteristics of the primary player from the menu. For example, a secondary player may select one of the 50 states from the menu that indicates the desired place of residence for the primary player. As will be appreciated, the secondary player may search for the primary player in a number of other ways. For example, the secondary player may communicate the description of the primary player to the casino representative (via text message, etc.). The casino representative then checks the records of people currently playing on the gaming device or currently checking in to the hotel (eg, by an inserted tracking card) and falls under the description provided by the secondary player. You may try to identify the person who did it. In some embodiments, the secondary player may seek out a unique individual. That is, the secondary player may provide a description that can only be satisfied by one person in the world. For example, a secondary player may provide a name. In some embodiments, the secondary player may provide a description that is satisfied by the plurality of primary players or any of the primary players. unknown. The secondary player does not have to assume a specific individual.<u style="single">1.18.5.1.</u> The secondary player may search for the primary player based on the past results of the primary player. For example, a secondary player may be (a) the primary player has earned an amount of X or greater in the last Y period, (b) the primary player has earned an overall amount of X or greater, and (c) the primary player has recently earned an amount of X or greater. (D) The primary player has benefited X overall in the Y period, (e) the primary player has won X% of his game in the most recent Y period, (f) ) The primary player has won X% of his game in the last Y games, (g) the primary player has won X times in the last game, (h) the primary player has won the last Z games Obtained a refund of X higher than Y in, (i) the primary player earned a refund of X higher than Y, (j) the primary player was in the jackpot on the last X days (or other period). Hit, (k) the primary player hit the jackpot a total of X times, (l) the primary player used the optimal strategy in the last X games, (m) the primary player was the most recent Utilizing good or expert-level strategies in X games, (n) the primary player has provided X bonus rounds in the most recent Y game, (o) the primary player has ever had X times. You might search for a primary player who has one or more of the characteristics, such as offering a bonus round.<u style="single">1.18.5.2.</u> The secondary player may search for the primary player based on the past relationship between the primary player and the secondary player. The secondary player may search for the primary player in the game in which the secondary player has previously participated. The secondary players are (a) the secondary player has hit the jackpot, (b) the secondary player has benefited, (c) the secondary player has provided X bonus rounds, and (d) the secondary player has been most recent. The primary player who won the X in the Y game, (e) the secondary player won the X% of the most recent Y game, (f) the secondary player got a refund of X higher than Y, etc. May be searched when participating in the primary player's game.<u style="single">1.18.5.3.</u> The secondary player may search for the primary player based on the demographic characteristics of the primary player. For example, secondary players are (a) age, (b) race, (c) marshall status, (d) number of children, (e) number of grandchildren, (f) religion, (g) birthplace, (h). ) Place of residence, (i) Gender, (j) Occupation, (k) Income, (l) Disability status, (m) Education level, (n) High school, (o) University of origin, etc. May search for the primary player based on. For example, a secondary player may wish to participate in a game of a primary player who shares one or more demographic characteristics with the secondary player.<u style="single">1.18.5.4.</u> The secondary player may search for the primary player based on the hobbies enjoyed by the primary player. For example, a secondary player may search for a primary player who is a fan of a particular sports team or who enjoys a particular game or sport.<u style="single">1.18.5.5.</u> The secondary player may search for a primary player with whom the secondary player has previously been associated or related. The secondary player may search for the primary player in the game in which the secondary player has previously participated. The secondary player may search for the primary player in the game who has previously won a prize, won a jackpot, won a large refund, and has other results that are of interest to the secondary player. ..<u style="single">1.18.6.</u> The secondary player may search for the game based on the attributes of the game. This search may be specific to the individual game. For example, a search may distinguish between two games played by the same primary player on the same gaming device. In some embodiments, the secondary player may search for a game in which a certain amount of money has been earned. For example, a secondary player may search for a game in which 3 coins are bet. A 3-coin bet may provide the game's primary player with the right to win the jackpot. The secondary player may search for a game in which X paylines are activated, or a game in which X hands of video poker are being played at the same time. The secondary player may search for the game based on the date and time the game was played.<u style="single">1.18.6.1.</u> In some embodiments, the secondary player may search the game based on events that occur in the game. For example, the game may have already happened, or the game may be in progress when searching for a secondary player. The secondary player is (a) a video poker game in which a particular set of cards is dealt (eg, a video poker game in which a pair is dealt in the first hand, or a blackjack hand in which a total of 11 cards are dealt as a starting hand, etc. ), (B) A particular symbol of a result has been determined (for example, two bar symbols from a result consisting of three symbols have appeared on the reels of the gaming device), (c) a bonus round has been reached, and / Or (d) may search for games such as reaching a certain level of bonus.<u style="single">1.18.7. Provide a game in which a secondary player participates.</u>
0259At some point, the secondary player may be ready to participate in a game with certain attributes. These attributes may be the attributes specified by the secondary player. For example, a secondary player may search for a game with a particular attribute, or search for a game that provides a display that he wants to participate in a game with a particular attribute. In some embodiments, the casino may wish to have a secondary player participate in a game with certain attributes for other reasons.<u style="single">1.18.7.1. The actual games of the past are provided.</u>
0260Given an attribute or trait set, the casino may extract data about past games that have that attribute or trait set. The past game may be a game actually played by a real human player. For example, when a secondary player indicates that he or she wants to play a video poker game played by a 60-year-old primary player, the casino is actually played by the 60-year-old primary player in the past and is a video poker machine. May extract data about games played in. The extracted data displays information about the game to the secondary player (for example, displaying a screenshot of the cards dealt in the game), determines what the outcome of the game was, and the secondary player performs to the game. It may be used to determine if a winner is based on a bet and the amount to be paid to a secondary player. Data about past games may be indexed by attributes such as player age or game type. Therefore, the game may be searched by attribute and data about the game having the desired attribute may be extracted by the secondary player.<u style="single">1.18.7.2. A simulated game of the past is provided.</u>
0261Given an attribute or trait set, the casino may extract data about simulated past games. The game is not played by a real human being. In some embodiments, the outcome of the game may have been determined prior to actual human play. However, a person (such as a secondary player) may have joined the game before the results were generated. For past games first played by live players, data about simulated past games may be stored in a database and indexed by attributes. Data about past games may then be retrieved according to the desired attributes. This data may then be used to reconstruct the game for the secondary player and determine the outcome and the amount paid to the secondary player.<u style="single">1.18.7.3. The current actual game is provided.</u>
0262Given an attribute or trait set, the casino may determine the current game in progress with that attribute or trait set. For example, a 60-year-old primary player from Wisconsin may be currently playing a game on a video poker machine where the pair's first hand was dealt. Secondary players may be allowed to participate in the game in progress. For example, a secondary player may be allowed to place a bet on what the final outcome of the game will be. In various embodiments, the secondary player does not have to have the same paytable benefits as the primary player because he bets in the middle of the game and has more information than at the start of the game for the primary player.<u style="single">1.18.7.4. The current simulated game is provided.</u>
0263Given an attribute or trait set, the casino may simulate a game with that attribute or trait set. The casino may, for example, use computer algorithms to determine which cards are dealt in a card game (such as video poker) or which symbols are displayed on a simulated reel slot machine. For example, if a secondary player wants to participate in a video poker game, the casino may simulate the video poker game. If the secondary player wishes to participate in a video slot machine game, the casino may simulate a video slot machine game. In various embodiments, the casino may utilize an algorithm to simulate a game typically played on a gaming device along with a table game. For example, a casino server may simulate craps, blackjack or poker. When other players are usually in the game, the casino may utilize computer algorithms to simulate decisions made by humans. For example, to simulate a poker game, casinos may utilize algorithms designed to bet, call, fold, raise or check according to pre-programmed rules. In some embodiments, the secondary player may wish to participate in a game in which a particular symbol or result appears. In some embodiments, the casino may simulate multiple games until the desired symbol or result appears. The secondary player may only have the opportunity to participate in the game in which the desired symbol or result appears. For example, a secondary player may indicate that he wants to participate in a game in which three cards are dealt in the first hand of a video poker game. Casino is some of the video poker You may hand out a simulated hand. Only when the casino finally deals the first hand with a three-card, such as by random probability, the casino will allow the secondary player to place a bet and receive a prize for the final result of the game. to enable. In some embodiments, the casino first accepts bets from the secondary player, simulates multiple games until a game with the desired characteristics is simulated, and then based on the results of the game with the desired characteristics. May be refunded to the player. In some embodiments, the simulation may start with a game of the desired attributes. For example, if the secondary player wants to play in a video poker game with three cards dealt in hand at the start, the simulation may be started by dealing three cards. This simulation may randomize the remaining cards (for example, shuffle the remaining cards after three cards of the same rank have been dealt). The game was followed by two additional cards dealt from a randomly randomized deck to complete the first hand, then one or two cards were discarded and the discarded cards were randomized. It can be replaced with a new card from the deck. In various embodiments, the secondary player may or may not have the opportunity to make decisions in the simulated game. For example, in some embodiments, the secondary player may choose to discard cards in a video poker game. In some embodiments, the discarded cards may be automatically selected, for example, by a computer algorithm that utilizes an optimal poker strategy. Allows you to receive prize money against. In some embodiments, the casino first accepts bets from the secondary player, simulates multiple games until a game with the desired characteristics is simulated, and then based on the results of the game with the desired characteristics. May be refunded to the player. In some embodiments, the simulation may start with a game of the desired attributes. For example, if the secondary player wants to play in a video poker game with three cards dealt in hand at the start, the simulation may be started by dealing three cards. This simulation may randomize the remaining cards (for example, shuffle the remaining cards after three cards of the same rank have been dealt). The game was followed by two additional cards dealt from a randomly randomized deck to complete the first hand, then one or two cards were discarded and the discarded cards were randomized. It can be replaced with a new card from the deck. In various embodiments, the secondary player may or may not have the opportunity to make decisions in the simulated game. For example, in some embodiments, the secondary player may choose to discard cards in a video poker game. In some embodiments, the discarded cards may be automatically selected, for example, by a computer algorithm that utilizes an optimal poker strategy. Allows you to receive prize money against. In some embodiments, the casino first accepts bets from the secondary player, simulates multiple games until a game with the desired characteristics is simulated, and then based on the results of the game with the desired characteristics. May be refunded to the player. In some embodiments, the simulation may start with a game of the desired attributes. For example, if the secondary player wants to play in a video poker game with three cards dealt in hand at the start, the simulation may be started by dealing three cards. This simulation may randomize the remaining cards (for example, shuffle the remaining cards after three cards of the same rank have been dealt). The game was followed by two additional cards dealt from a randomly randomized deck to complete the first hand, then one or two cards were discarded and the discarded cards were randomized. It can be replaced with a new card from the deck. In various embodiments, the secondary player may or may not have the opportunity to make decisions in the simulated game. For example, in some embodiments, the secondary player may choose to discard cards in a video poker game. In some embodiments, the discarded cards may be automatically selected, for example, by a computer algorithm that utilizes an optimal poker strategy. If you want to play in a video poker game that you have and are dealt with three cards, the simulation may be started by dealing with three cards. This simulation may randomize the remaining cards (for example, shuffle the remaining cards after three cards of the same rank have been dealt). The game was followed by two additional cards dealt from a randomly randomized deck to complete the first hand, then one or two cards were discarded and the discarded cards were randomized. It can be replaced with a new card from the deck. In various embodiments, the secondary player may or may not have the opportunity to make decisions in the simulated game. For example, in some embodiments, the secondary player may choose to discard cards in a video poker game. In some embodiments, the discarded cards may be automatically selected, for example, by a computer algorithm that utilizes an optimal poker strategy. If you want to play in a video poker game that you have and are dealt with three cards, the simulation may be started by dealing with three cards. This simulation may randomize the remaining cards (for example, shuffle the remaining cards after three cards of the same rank have been dealt). The game was followed by two additional cards dealt from a randomly randomized deck to complete the first hand, then one or two cards were discarded and the discarded cards were randomized. It can be replaced with a new card from the deck. In various embodiments, the secondary player may or may not have the opportunity to make decisions in the simulated game. For example, in some embodiments, the secondary player may choose to discard cards in a video poker game. In some embodiments, the discarded cards may be automatically selected, for example, by a computer algorithm that utilizes an optimal poker strategy.<u style="single">1.18.7.5. Notifications are provided when a game with the desired characteristics is played.</u>
0264Given an attribute or trait set, the casino may determine when such a game is played or is likely to be played. For example, a secondary player may wish to participate in a game played by a primary player on a 3-reel slot machine. This primary player has three children and April is his birthday. The casino may decide that the primary player, who has three children and whose birthday is April, is actually seated on a three-reel slot machine. The primary player may have already played for 20 minutes and will probably continue playing. Therefore, the secondary player may be allowed to participate in the game of the primary player after that point. The casino may notify the secondary player that a primary player with the desired characteristics has been detected and the secondary player may begin betting on the primary player's game. In addition, the casino may begin sending information about the primary player's game to the secondary player.<u style="single">1.19. The secondary player participates in a game where a progressive jackpot is won.</u>
0265In various embodiments, the secondary player may participate in a game in which the primary player is eligible to win a progressive jackpot. However, in various embodiments, the progressive jackpot constitutes a single money pool, so that it is not possible to pay all to each of the plurality of players.<u style="single">1.19.1. The secondary player receives a fixed replacement.</u>
0266In various embodiments, when the primary player hits the progressive jackpot, the secondary players participating in the same game receive a fixed payment. This fixed payment may be a certain amount, such as $ 10,000.<u style="single">1.19.2. The secondary player receives a fixed percentage.</u>
0267In various embodiments, when the primary player hits a progressive jackpot, the secondary players participating in the same game receive a percentage of the progressive jackpot.<u style="single">1.19.2.1. The primary player receives the full or less amount and the secondary player can receive the payment.</u>
0268In various embodiments, when the secondary player receives a percentage of the progressive jackpot earned by the primary player, the amount received by the primary player from the jackpot may be reduced accordingly. For example, if a secondary player receives an X% of a progressive jackpot, the primary player may receive 100-X% of the progressive jackpot. In various embodiments, for each bet made on a game having a progressive jackpot, a portion of the bet contributes to increasing the size of the progressive jackpot. Therefore, if the primary player and the secondary player each make separate bets on the game, some of the primary player's bets will be added to the size of the progressive jackpot and some of the secondary player's bets will be on the progressive jackpot. May contribute to size. A fixed contribution of progressive jackpots may be required for each game. Therefore, if both the primary player and the secondary player participate in the game, the contribution from the primary player to the progressive jackpot will be smaller for the game than if only the primary player participated in the game. Maybe. In various embodiments, the primary player may receive the full amount of the progressive jackpot. The amount received by the secondary player may be greater than the amount paid to the primary player. The secondary player may receive an amount equal to a given percentage of the progressive jackpot, such as 10% of the progressive jackpot.<u style="single">1.19.3. A portion of the progressive amount is set aside for the secondary player prior to payment.</u>
0269In various embodiments, the progressive jackpot is divided into two or more parts. The first part is available to be acquired by the primary player. The second part is available to be acquired by the secondary player. If a progressive jackpot is hit in a game, the primary player participating in the game will win a portion of the progressive jackpot available to the primary player, and the secondary player participating in the game will have a progressive jackpot available to the primary player. You will win part of the pot. If the game does not have a secondary player, some of the progressive jackpots available to the secondary player may remain unrequired.<u style="single">1.19.4. Progressive only for secondary players.</u>
0270In various embodiments, a progressive jackpot (another similar term used herein is "progressive". prize) "," progressive prize pool "," progressive pool "," progressive refund ", etc.) may increase from the contribution of the secondary player only. The progressive jackpot may only be increased by the secondary player. It may be available to be won, for example, for each bet made by a secondary player for a particular type of game, a portion of that bet may be reserved and added to the progressive jackpot. If a secondary player who subsequently participates in that type of game hits a progressive jackpot, the jackpot may be awarded to that secondary player. The size of the progressive prize pool may then be reduced to zero. In some embodiments, when a progressive prize pool is charged, the next pool may be offered by the casino for some amount, such as $ 10,000, to win the attention of secondary players. In the example, a display viewable by a secondary player may track the size of the progressive. For example, a secondary player participates in a game using a mobile phone (such as a portable device as given to a Nevada bill AB471). The portable device may maintain an ongoing tally of the size of the progressive pool on its display screen.
0271In various embodiments, two or more independent progressive jackpots may be available to the secondary player. In various embodiments, the secondary player may be eligible to win a progressive prize based on the location or geographical area in which the secondary player participates in the game. For example, a secondary player who joins while seated at Casino A may be eligible for the $ 10,000 First Progressive Prize Pool. Other secondary players who participate while seated at Casino B are 20, May qualify for a $ 000 second progressive prize pool. Progressive prize pools are (a) secondary player demographics such as age, date of birth, place of origin, martial status, education level (1st progressive pool for secondary players over 60 and 2nd for secondary players under 59). There may be a progressive pool), (b) certain types of games in which the secondary player is participating (eg, there may be separate progressive prizes for slot machine games and video poker games), ( c) Location or geographical area where the secondary player is participating (eg, there may be different progressive pools for different casinos, cities, states, etc.), (d) Date and time when the secondary player is participating (eg) , There may be different progressive prizes offered during each 6 hours of the day), (e) Primary player identity (with the 1st progressive prize pool for the game of the 1st primary player set) , There may be a second progressive prize pool for the game of the second primary player set), (f) the characteristics or situation of the primary player (primary player demographics, location, etc.), (g) secondary player (For example, a secondary player is eligible for the 1st Progressive Prize if his bet is $ 3 or more and is eligible for the 2nd Progressive Prize if his bet is less than $ 4). There may be one or more characteristics or circumstances of the secondary player, including), which may be available to be acquired by the secondary player. In various embodiments, the progressive prize pool may be associated with a given time period. For example, a progressive prize pool may be associated with a particular date. I can't. A progressive prize pool may be associated with a guarantee that it will hit the associated date (or the associated period). According to this guarantee, progressive prizes will be charged by the first secondary player to achieve result A, and if none of the secondary players achieve result A, they will be charged by the first secondary player to achieve result B. If the secondary player of A also does not achieve the result of A or B, it may be charged by the first secondary player to achieve the result C. In various embodiments, the progressive prize pool may have its probability of occurrence set so that the pool may be acquired during the associated period. For example, a secondary player has a probability of hitting progressive 10, within a given period of time, If you expect to play 000 games, the odds of hitting each game may be set to 1/5000. The probability that progressive will hit within that period may be about 86%. In some embodiments, the casino knows in advance the outcome of the game played by the secondary player, so the casino may intentionally offer to play at least one game that wins a progressive prize. .. Such games may be presented during all periods guaranteed to win progressive prizes. In various embodiments, two or more progressive prize pools may be available at the same time as being acquired by a secondary player. One progressive pool may be associated with a relatively short period of time, and another progressive pool may be associated with a relatively long period of time. For example, the 1st Progressive Prize Pool may hit on average once a year. In fact, the 1st Progressive Prize Pool may be guaranteed to have winners each year. The second progressive prize pool may hit once a day on average. The secondary player may be eligible to hit one of the progressive prize pools in the same game. In some embodiments, the secondary player may only win the first progressive prize pool while participating in the first game. In some embodiments, the secondary player may only be eligible to win the second progressive prize pool while participating in the second game.<u style="single">1.19.5. Secondary players may not play progressive games.</u>
0272In various embodiments, the secondary player may not be allowed to participate in a game with a progressive refund.<u style="single">1.19.6. The secondary player earns the full amount of progressive.</u>
0273In various embodiments, if a progressive refund is hit in the game, the secondary player may receive the full amount of progressive. For example, suppose the primary player hits a progressive jackpot in a game where the progressive jackpot is $ 100,000. The primary player may receive $ 100,000. Secondary players may also receive $ 100,000.<u style="single">1.19.7. Configure additional funds to pay secondary players.</u>
0274In various embodiments, a progressive refund (such as a progressive jackpot) may consist of a fund that is reserved until the jackpot needs to be refunded. If a progressive jackpot is hit in a game in which a secondary player is participating, the progressive jackpot will move to the primary player and additional funds will need to be acquired by the casino to pay the secondary player. In various embodiments, the casino may pay secondary players from an independent fund pool, such as an account used by the casino for general business expenses. In some embodiments, the secondary player may receive a promise of payment. Secondary players may receive some of their contributions to subsequent progressive refunds. For example, a secondary player may receive 50% of all portion of the bet reserved for a subsequent progressive jackpot until the subsequent progressive jackpot is hit.<u style="single">1.20. Anti-vulture provisions Secondary players may be prohibited from playing in games with positive expectations.</u>
0275Various situations can arise with respect to a gaming device or live table game in which the betting situation is favorable to the player. Favorable situations may include situations where players are expected to receive on average 100% or more of their stakes from the hit of the game. For example, if a progressive jackpot or other payout on a slot machine reaches a certain level, the slot machine may return an average of 100% or more of the stake. On some slot machines, certain symbols, tokens or other objects may be cumulative per game. For example, Double Diamond manufactured by IGT Mine® allows players to accumulate diamond symbols on a game-by-game basis. Players receive a refund when 10 diamond symbols from a reel are accumulated. Cumulative slot machines for such objects may return more than 100% of their stakes on average. In blackjack games such as blackjack live table games, if the cards remaining in the deck are dominated by one type of card (such as a card with a large number), you may return 100% or more of your stake. Absent.
0276In various embodiments, the secondary player may be able to search for past games where the expected payout is 100% or more of the stake. For example, the secondary player is a Double Diamond with 9 diamond symbols on each reel already accumulated. You may search for games in Mine®. In another example, the secondary player may be able to search for a gaming device whose progressive jackpot exceeds a certain threshold. Secondary players may be allowed to participate in such games. However, in some embodiments, the secondary player may be prohibited from participating in a game in which the expected payout is 100% or more of the stake. In some embodiments, the secondary player is allowed to participate in a game that returns 100% or more of the stake only if such a game occurs during a longer play sequence or session. Maybe. For example, a secondary player may participate in the Double Diamond Mine®, where nine diamonds are accumulated for each reel, only if they have already participated in the previous game played on the same slot machine. May be allowed.
0277Tracking game data usage In some embodiments, the game originally played at the first casino or other facility may subsequently be reconfigured at the second casino or facility. For example, a secondary player in a second casino may participate in a game originally played in the first casino. The second casino may derive income, profits or other monetary gains from the restructuring of the game at the second casino. For example, when a secondary player bets on a game at a second casino, the second casino may expect to win a portion of the stake on average. In some embodiments, the second casino may indemnify the first casino for the right to use or reconstruct the game originally generated or played in the first casino. In various embodiments, the use of the game for participation by the secondary player may be tracked. Tracking such usage tracks how profitable the first casino (such as the casino that originally generated the game) is, and the second facility (such as the casino that reconfigured the game for play by a secondary player). It may be possible to track how much profit you are making. The use of games in casinos may be tracked in several ways. Data about the game, such as the game identifier, may be stored in the database. The time the game was reconfigured may be stored. Other items stored include (a) the identity of the secondary player who played the game, (b) the stake on the game, (c) the amount of gains or losses made by the casino that reconfigured the game, and (d) the bet on the game. Types include (e) the number of secondary players who participated in the game, (f) the location of the secondary players who bet on the game, and (g) the amount to pay to the casino that originally generated the game. Data for each game may not be stored in some embodiments. Data about game blocks or groups may be stored.
0278In various embodiments, a casino that has used or reconfigured one or more games may send a report on the use of the game to the casino that originally generated the game. For example, a game restructured casino may have a printed report with each line of reports detailing the game, the date the game was restructured, the stakes, the amount paid to the casino that originally generated the game, and so on. May send. This report may be a paper or electronic report. The report may be sent by mail, email, fax, download from the internet or any other means. The report may cover one game or game group. Reports are sent in real time (for example, a report on the use of the game may be sent to the casino that originated the game when or immediately after the game was used) and regularly (1). It may be sent hourly (for example) or once (for example, at the end of the period when the casino that used the game is allowed to use the game by the casino that originally generated the game).
0279Data stored by the casino regarding the use or reconstruction of games within the casino may be retrieved from the equipment used for play by the secondary player. For example, a terminal in which a secondary player participates in a game may store and / or transmit various data such as stakes made by the secondary player and games played by the secondary player in a casino server.
0280In various embodiments, casinos that utilize data about the game originally generated by other casinos may track or record the use of various images associated with the game. Copyright royalties may be paid to the owner of the image based on the use of the image. Also, the casino that originally generated the game may track the use of images from the game.<u style="single">1.21. Fraudulent Paradigm Under this paradigm, the establishment wants to invest the minimum amount possible in the casino infrastructure, including games, and grants a license to become a casino operator. Alternatively, the establishment plans to reuse data from real casinos, set a good look and open a business.</u>
0281In various embodiments, the operator may set up a game facility that uses the already generated games or results alone or in an advantageous manner. This may allow operators to save on various costs, including the cost of purchasing gaming equipment, the cost of acquiring accounting software and other infrastructure, and the cost of complying with various regulations. For example, by reusing the already generated result, the operator generates the original result, so that there is no need to purchase an expensive game device. Moreover, the operator does not need to submit such a gaming device for regulatory approval or inspection. In some embodiments, the operator of a facility that reuses only already generated games and results may not be required to obtain the same type of regulatory approval as the facility that produces the original games and results. In some embodiments, the operator of the game and the facility that reuses the results needs to submit the equipment used by the secondary player to the same type of regulatory approval process that regular gaming equipment (such as slot machines) receives. There is no. Rather, the regulatory approval process may be simpler for devices used only by secondary players. In some embodiments, the entire facility that reuses the game or results only may not undergo the same regulatory process as the facility that produces the original results. Rather, the regulatory process may be simpler for facilities that reuse only games or results.
0282In some embodiments, by utilizing the results already generated, the operator may utilize the accounting data already generated to explain the amount received as well as the gains and losses based on the results. As a result, operators may save on accounting software and other accounting infrastructure such as networks and intranets for communicating accounting-related information.<u style="single">1.21.1. Using a shell machine that simply displays the results from other machines</u> In various embodiments, the operator may install a machine or device with simplified functionality. These machines may include cash accepting means, credit card accepting means, or other accepting means that are considered to be used for betting. The machine may include output devices such as a microphone for audio output and a display screen for video or graphical output. The machine may also have dispensers for cash, coins, cash, tokens, chips, cashless game receipts or other means. Payments to the player may be considered based on the amount earned during participation in the game or based on the amount remaining from the initial deposit made by the player. The machine may also have a media player and / or media storage device. For example, the machine may include a DVD player or a VHS player. The machine may have VHS tapes, DVDs, CDs, flash memory, or other media storage devices. The machine may also have a network interface for sending and receiving information over networks such as intranets and the Internet. The network interface may have a wireless network interface such as an antenna. Optionally, the machines according to the various embodiments may accept records of past games stored in storage devices such as DVDs. The machine may accept cash from the player. The machine may then accept the display of stakes. The machine may then receive a game start signal from the player. The player may transmit a start signal, for example, by pressing a button labeled "spin" on the machine. The machine may then play the game footage or other display stored from the DVD to the player. For example, a machine is from a DVD for 10 seconds May play a video clip. This video clip may show past games that have appeared on real slot machines. The machine may determine the outcome of the game. For example, a DVD may store information about a game refund or refund ratio associated with each game. Based on the information about the refund, the machine may pay the player. Players may be paid, for example, by distributing cash through a machine dispenser or adding it to the player's credit balance stored on the machine. In various embodiments, the machine itself does not produce any result or game. The machine simply plays the previously generated game. In various embodiments, the machine may reconstruct the game based on a limited amount of information about the game. For example, a machine may receive information about the outcome of a game. The machine may then display an animated sequence showing slot reels spinning and stopping to display the results. In some embodiments, the machine does not need to store information about previous games that are local to the machine. Rather, the machine receives information about past games over the network. When information about past games is received, the machine may reconstruct past games for secondary players on the machine. You may be paid by adding it to your credit balance. In various embodiments, the machine itself does not produce any result or game. The machine simply plays the previously generated game. In various embodiments, the machine may reconstruct the game based on a limited amount of information about the game. For example, a machine may receive information about the outcome of a game. The machine may then display an animated sequence showing slot reels spinning and stopping to display the results. In some embodiments, the machine does not need to store information about previous games that are local to the machine. Rather, the machine receives information about past games over the network. When information about past games is received, the machine may reconstruct past games for secondary players on the machine. You may be paid by adding it to your credit balance. In various embodiments, the machine itself does not produce any result or game. The machine simply plays the previously generated game. In various embodiments, the machine may reconstruct the game based on a limited amount of information about the game. For example, a machine may receive information about the outcome of a game. The machine may then display an animated sequence showing slot reels spinning and stopping to display the results. In some embodiments, the machine does not need to store information about previous games that are local to the machine. Rather, the machine receives information about past games over the network. When information about past games is received, the machine may reconstruct past games for secondary players on the machine.<u style="single">1.21.2. Simplified Regulatory License Operators do not need to generate their own accounting data.</u>
0283In various embodiments, the casino operator may produce some original games or results. Based on these results, the casino may generate records such as gains, losses, aggregates, and taxes paid. Such data may constitute accounting data. The casino operator may then share such accounting data with a second operator who reuses the results generated by the first casino operator. The required accounting data may be the same or similar because the results used are the same. Therefore, in some embodiments, the second operator may receive accounting data from the first casino operator and reuse the accounting data for its own records.<u style="single">1.21.4. Preliminary inspection of data is not permitted. This is because fraudulent transactions may be sued for knowing the results in advance.</u>
0284In various embodiments, operators using past games or results are prohibited by law, regulation, convention or other policy from acquiring knowledge about the game or results prior to participation by the secondary player in the game. .. In this way, the operator may be prevented from selectively making available games or results that are disadvantageous to the operator.<u style="single">1.22. Multi-stage poker game</u> In various embodiments, a poker game is played. A poker game may include multiple live players at a casino table. The poker game itself may be called a first-stage game. Based on the first stage game, the second stage game may be played. The second stage game may be about a different player set. In some embodiments, the second stage game has one player for each player in the first stage game. Each person in the second stage game may be associated with or matched with a person in the first stage game. In various embodiments, a person in a second stage game may bet on what the player associated with him or her will perform in the first stage game. For example, a player in a second stage game may bet that a player associated with him in the first stage game checks, bets, raises, calls or folds. In addition, a person in the second stage game may bet on the amount bet by the associated person in the first stage game. For example, if Joe in the second stage game is associated with Sue in the first stage game, Joe may bet that Sue raises at least 30 chips. In various embodiments, none of the second stage games can communicate with any of the first stage games, and vice versa. In various embodiments, the person in the second stage game knows the card of the associated person in the first stage game, but also the card of any other player in the first stage game.
0285In various embodiments, a person in a second stage game may check, bet, raise, fold or call another person in the second stage game. You might also bluff and expect others in the second stage game to fold. When the 1st stage game reaches its end, if there are 2 or more players left in the 2nd stage game, the pot of the 2nd stage game will be given to the 2nd stage person based on the result of the 1st stage game. May be done. That is, if the person in the second stage game is associated with the person in the first stage game who won the first stage game, the person in the second stage game will also win in the second stage game. In some embodiments, the outcome of the second stage game is determined as if each person in the second stage game possesses the card of the associated person in the first stage game. In various embodiments, if a player in the first stage game folds, the associated player in the second stage game automatically folds, thereby losing in the second stage game.
0286In various embodiments, there may be higher stages. For example, the third stage may include the same number of players as in the second stage (or equally the first stage). Each player in the third stage may be associated with a player in the second stage. Therefore, the third stage player may be automatically associated with the first stage player associated with the second stage player associated with the third stage player. That is, one player at each stage may be associated with the possession of a particular card, and all such players may be associated with each other. A player in the third stage may bet on what bet is made by the associated player in the second or first stage and how much is bet by such a player. Further players in the third stage may place bets against each other as determined by the results of the lower stages. The third stage player may not fold, the player associated with himself in the second stage did not fold, the player associated with himself in the first stage did not fold, and If the player associated with himself in the first stage has the best poker hand at the end of the first stage game, he may win a prize. However, if the associated player in the first or second stage folds, the player in the third stage will fold automatically. However, it should be noted that the players in the second stage will not automatically fold if the associated player in the third stage folds. It will be understood that there may be any number of stages with each of the 4th, 5th, 6th, etc. stages that function similarly to those described for the first 3 stages. In some embodiments, a person above the first stage may check the cards of all players in the first stage.<u style="single">1.22.1. There may be a time limit for people at higher stages so that we can see what happens in the actual game.</u>
0287In some embodiments, a player at stage 2 or higher may have a time limit to make a bet or other game decision. This time limit is for players in stage 2 and above before the game progresses in stage 1 and players in stage 2 and above may have helped themselves in deciding their game. You may be forced to take action before discovering important information from checking your player.<u style="single">Games above 1.22.2 may not be played in a live environment. For this reason, higher players may bet after the facts.</u>
0288In various embodiments, the second, third and higher stage games may be played after the first stage game has been played. For this reason, the playback of actions in the first stage game may be stopped until all appropriate actions have been taken in the higher game.<u style="single">1.22.3. Each stage can be formed among the people in the pool using a portable device.</u>
0289In various embodiments, a second, third or higher stage game may be formed among players away from the poker table. For example, a player at the poolside of a casino may participate in a second-stage game using a portable device such as a personal digital assistant. As a result, second-stage players may benefit from the dealer's work and the use of physical cards without having to be physically at the poker table. 1.23. In various embodiments, the first secondary player may receive notifications regarding the activities of the primary player and / or the second secondary player. The activities that trigger the notification are (a) the primary player inserts the tracking card into the gaming device, (b) the primary player inserts cash or other consideration into the gaming device, (c) the primary player inserts the table. Providing a tracking card or other identification to a game (such as a blackjack game), (d) the primary player buys chips in a table game, (e) the primary player makes a bet in a slot machine game, (d) f) The primary player makes a bet in the game, (g) the primary player participates in the game, (h) the primary player receives a refund in the game, (i) the primary player checks in to the hotel, (j) The primary player may include paying for meals at a restaurant (which, for example, allows him to identify himself by credit card). Similar activity by the second secondary player may trigger notifications by the first secondary player. If the primary player is flagged or flagged for any reason, such as being interested in the first secondary player, a notification may be sent to the secondary player. For example, the first secondary player may have indicated that the primary player is the secondary player's favorite player. Therefore, the first secondary player may wish to be notified of when the primary player is playing or will play so that he or she may have the opportunity to participate in the game of the first primary player. Absent. Notifications are for mobile phones, personal digital assistants, Blackberry®, laptops and personals of the second secondary player.
0290Notifications may also be sent to primary and secondary secondary players under other trigger conditions. The target primary player has a tendency to (a) play a game (for example, a favorite game of the second secondary player), and (b) have a tendency to win or lose (such as a tendency to win or lose). For example, a primary player wins 10 games in a row, a primary player loses a game in a row, etc.), (c) a primary player wins a certain amount (eg, a primary player wins $ 100 or more). Etc.), etc., notifications may be sent to the primary secondary player. Notifications may be sent to the 1st secondary player based on similar trigger conditions relating to the 2nd secondary player.<u style="single">1.24.</u> The examples described herein do not have to apply only to casino games. Rather, when applicable, the disclosed examples may apply to a wide range of games, contests, sporting events, random events, unknowns, and the like. When applicable, the disclosed examples may apply to any that may be the subject of a bet. Disclosure examples include table games, video games, boxing matches, sporting events, equity price fluctuations, bond price fluctuations, other market securities movements, election results, weather, temperature, and a group of students. It may be applied to the average test score of. For example, a secondary player may bet on whether a stock price will rise or fall in the next 10 minutes. Note that in the various embodiments, the primary player does not need to be explicitly present. For example, a secondary player may bet on the temperature in a subsequent day, even if there is no primary player to generate the temperature.<u style="single">1.25.</u> The examples described here do not have to apply only to complete games. When applicable, the examples described herein may apply to in-game events. For example, a secondary player may bet on the next card that the primary player receives in the game. The secondary player is Texas about the next roll of the dice, the number of times the player hits in the game of blackjack, and the total points the dealer has in the game of blackjack. You might bet on things like flop content in Hold'em's poker games. The secondary player may be notified when an event sequence appears. For example, a secondary player may be notified when the last 10 cards dealt in the game are red cards (ie, hearts or diamonds). The secondary player may view historical data about in-game events. For example, a secondary player may look at historical data about the number of times the 12 number was swung in the claps in the last 10 minutes.<u style="single">1.26. The secondary player observes only the primary player.</u>
0291In various embodiments, the secondary player observes the play of the primary player, observes the game of the primary player, observes the facial expressions of the primary player, tracks the strategy of the primary player, and records the past results of the primary player. You may want to look up or track the primary player. The secondary player may wish to track the primary player without spending money or taking risks on the primary player's game. For example, a secondary player may want to observe the game of a celebrity primary player. Simply observing a well-known player may provide entertainment to a secondary player.
0292The secondary player may search for the primary player based on any number of criteria, such as those mentioned above. Secondary players include names (such as Ben Affleck), demographics, celebrity status (such as names that generate over 1000 hits in Google Search), and typical stakes (for example, secondary players are players who bet $ 100 or more per game). (May search for), win or loss history, strategies used, facial expressions (eg, computer algorithms score the facial expression of the primary player, and the secondary player finds the most expressive face. It may search for the primary player based on (such as allowing it to search) and / or any other criterion.
0293In various embodiments, the secondary player may pay a fee for observing the primary player's game. The fees paid by the secondary player may allow the casino to profit from the secondary player without the secondary player betting. The secondary player may pay a fee for each game observed, for each time observed, or based on any other indicator. In various embodiments, the primary player may receive a portion of the fees paid by the secondary player.
0294In various embodiments, the permission of the primary player needs to be obtained before the secondary player can track the play of the primary player.<u style="single">2. Bet on the smaller side of someone else's game. For example, bet on which of the following cards, which of the next dice rolls, and so on.</u>
0295In various embodiments, a person who does not directly participate in the casino game may bet on various events in the game. Events may include rolling dice, extracting cards, spinning roulette, spinning slot machine reels, and more. The event may be determined by the format of the numbers shown on the top of the dice, the rank or type of cards extracted, the numbers realized by roulette, the symbols appearing on the reels of the payline, and so on. The event may also include decisions or actions by players directly related to the game. For example, an event may determine a player to hit or stand in blackjack, a player to bet or fold in poker, a prize door to be selected by a player in a bonus round of a slot machine game, and so on. May include. Such an event may be determined by the form of the actual decision made. For example, it may include actual decisions made by the player, such as "hits," "draws," or "folds." The event may include the dealer's decision in the game. For example, in a Pai Gow poker game, an event might involve arranging a dealer's seven cards into a two-card hand and a five-card hand. Event decisions can take the form of the actual five-card handheld and the actual two-card handheld arranged by the dealer.
0296The term "refund odds" used herein may describe the amount of money a player receives for each stake in a winning event. For example, a 3: 2 payout odds means that if a player places a bet, he will receive 3 units for every 2 units of bet (in addition to maintaining the original bet). It will be appreciated that the refund ratio can be easily determined from the refund odds via mathematical arithmetic. Therefore, it will be appreciated that the examples described herein with a refund ratio are more readily feasible with refund odds.
0297An appropriate refund ratio set may be determined for a given event. For example, if the secondary player is betting on 2 on a hexahedral dice roll, the secondary player will receive 5 times the initial bet if the 2 is actually rolled (5 payout ratio). ). Note that it is assumed that the player first abandons his bet. Therefore, the net profit is four times the initial stake when 2 appears. The refund ratio set may be determined based on the inherent probability of the various possible decisions of the event. In the above example, the unique probability that 2 will be swung is 1/6. Therefore, a refund ratio of 5 seeks to provide a player with a refund commensurate with the reciprocal of the probability of a winning decision for the player, while enabling casino profits on average.
0298Once the event is decided, it may be decided whether the secondary player has won. For example, suppose a secondary player bets that the next card dealt in a poker game will be the ace of spades. When the next card is dealt, it is determined whether the card is actually the ace of spades or the secondary player wins. If the secondary player wins, the secondary player will be paid according to the refund odds.
0299In various embodiments, the events bet by the secondary player do not constitute the complete game of the primary player of the game. For example, the results of a video poker game are based not only on the following cards, but also on at least the other four cards that make up a complete poker handheld. Therefore, the primary player may place a bet and be paid based on the results of the first and second events of the game and his or her stake.
0300In various embodiments, the secondary player may be away from the game. For example, a primary player may participate in a game while physically at the location of a slot machine, video poker machine, table game or other game. However, the secondary player may be 50 feet away from the primary player, in different rooms, in different buildings, in different cities, and so on.
0301In various embodiments, the secondary player may bet on an event in the game after the game is over. For example, a secondary player may bet on an event in a game that ended last week.
0302The event in the game may not be known to the secondary player as it may not have been observed or attended by the secondary player when it was first played.<u style="single">2.1. Betting interface</u> In various embodiments, the secondary player may bet on in-game events using the betting interface. The betting interface may be a graphical user interface and may include interactive configurations such as buttons, microphones, touch areas, mice, keyboards and other configurations that accept secondary player betting instructions. FIG. 9 shows an example betting interface. The betting interface shown in Figure 9 includes an area where the names of available primary players are listed. The secondary player may choose to bet on the events of the game played by these primary players. Next to each primary player is a list showing the results of the last event. For example, next to primary player Robert Clemens, Jack of Spades is listed. This indicates that in the most recent event in which cards were dealt in the Robert Clemens game, the result of the event was a spade jack dealt. Sue Next to Baker, there is a list of "bars". This indicates that in Sue Baker's most recent event, the event was a random result of the symbols displayed in the slot machine's viewing window, and the result of the event was the appearance of a bar. In the case of TeeBone, the most recently dealt card was a heart 2. The betting interface shown in Figure 9 includes two game windows in which the secondary player bets on in-game events. In TeeBone's game, the secondary player bet $ 5 on the next card dealt in the game being a club. In the Sue Baker game, two symbols have already appeared in the viewing window of the slot machine game in which Sue Baker participates. The state of the game is Sue by the secondary player You might bet on a third symbol coming up in the same game at Baker. The secondary player may use the "Bet Menu" area of the screen to select a betting symbol. Currently, the "cherry" symbol is appearing in the betting menu area. However, the secondary player may scroll through more symbols in the menu and select the symbol to bet on (eg, by touching three times in a row).<u style="single">2.2. Pay table determination</u> In various embodiments, the refund ratio may be determined for in-game events. The refund ratio may be based on the probability that a bet on an event will win. The refund ratio may also be determined based on several other factors. The refund ratio may be displayed or presented to the secondary player. In some embodiments, the refund ratio is displayed in the form of a pay table. The paytable may include a first column showing the various possible outcomes of the event and a second column showing the amount paid for each amount bet on each outcome.<u style="single">2.2.1. Determining the appropriate odds</u> In various embodiments, the refund ratio is the desired average amount (eg, desired house advantage, etc.) earned by the casino for the bets received by the casino, the house advantage of the game in which the event appears, and / or allowed. It may be decided based on the judicial rules regarding the house advantage.<u style="single">2.2.1.1. Desired house advantage</u> In various embodiments, the casino may determine the desired house advantage for betting on game events. It is understood that the casino may determine any number of equal desired indicators. This equal indicator may be determined through a definitive mathematical transformation of house advantage. For example, a casino may equally determine the desired average amount a player earns for each betting unit. An example house advantage may be 15%, 10% and 5%. The desired house advantage may be determined on the basis of any number of factors, including the player's perception of which house advantage is attractive, while providing the casino with the appropriate benefits.<u style="single">2.2.1.2. Same as the game device</u> In the various embodiments, the house advantage over the in-game event is determined based on the house advantage of the game itself. For example, the house advantage of betting on a game event may be the same as the house advantage of betting on the game. In various embodiments, the house advantage of the in-game event is close to, but not the same as, the house advantage of the game. For example, the house advantage of an event may differ by 2 percent from the house advantage of a game. Achieving the same house advantage may not be feasible, for example, due to demands for integer refunds or possible outcomes of a limited number of events (eg 6 for a roll of dice). There are only two results.).<u style="single">2.2.1.3. Betting</u> In various embodiments, the house advantage of an in-game event may be determined based on the stake on the event. In some embodiments, the higher the stake, the lower the house advantage. This provides an incentive for players to bet more.<u style="single">2.2.1.4. Minimize the judiciary</u> In various embodiments, laws, rules, policies or other practices may provide the maximum permissible house advantage for gaming devices. Therefore, the house advantage of the event may be determined to be less than or equal to the maximum house advantage allowed.<u style="single">2.2.2. Player preferences affect the paytable.</u>
0303In various embodiments, the game event may have more than two possible outcomes. For example, a roll of dice may have 6 possible results, and extraction of cards from the deck may have 52 possible results. The refund ratio may be associated with each possible outcome. For this reason, the paytable may be configured for the event, and the paytable details the refund ratio for one or more of the possible outcomes. In various embodiments, it may be possible to configure many different paytables for the same event. In addition, many different paytables may provide the same or similar house advantage. For example, the first paytable for a roll of dice may offer a refund ratio of 5 for a 6 roll and a refund ratio of 0 for any other roll. The second paytable for a roll of dice offers a refund ratio of 3 for a 6 roll, a refund ratio of 2 for a 5 roll, and a refund ratio of 0 for any other roll. Maybe. With the first paytable, the player expects to win 5 times his stake with a probability of 1/6, which is the expected payout of 5/6 times the player's stake, and (1-5 / 6) / 1 = 16.67% house advantage. According to the second paytable, players expect to win three times their stakes with a probability of 1/6, or twice their stakes with a probability of 1/6. Brings an expected refund of 3/6 + 2/6 = 5/6. Therefore, the second paytable has the same house advantage of 16.67%.<u style="single">2.2.2.1. The player selects a paytable from a range of paytables.</u>
0304In various embodiments , the secondary player may choose from a variety of possible paytables to use for the event. For example, when betting on card extraction, the secondary player may choose a paytable that pays 48 times the original stake only if the ace of spades is extracted, or one of the ace extracts. You may choose a paytable that pays 12 times your initial stake only if it is done. In one embodiment, the secondary player may choose between a paytable that offers a relatively high payout with a relatively low probability and a paytable that offers a lower payout with a higher probability. In repetitive game sets, the former paytables tend to offer less frequent but higher rewards, and the latter paytables tend to offer more frequent but less rewards. For this reason, the secondary player may decide on his or her preferred method of receiving rewards. Secondary players may be given the opportunity to choose from a range of possible paytables with different frequencies and / or maximum refunds, although each table has approximately the same house advantage. The player may choose the pay table by choosing the maximum refund. Typically, paytables with a relatively high maximum payout ratio, but not always, tend to be paid less frequently than paytables with a relatively low maximum payout ratio. Players may also choose paytables based explicitly on the paytable payout frequency. In some embodiments, the player may adjust the dial. One limit on the dial is associated with a paytable with a relatively high payout of 1 or more and a relatively low payout frequency, and the opposite limit of the dial is a relatively low payout of 1 or more and a relatively high payout. Associated with paytables that have a frequency.<u style="single">2.2.3. Determining the odds of symbols on the reels of slot machines</u> In some embodiments, the player may bet on the appearance of a particular symbol or display during the game. In some embodiments, the probability of occurrence of the symbol may be determined. In some embodiments, the probability of occurrence of a symbol at a particular position may be determined. For example, determining the probability of occurrence of a particular symbol at the first position on the payline of a slot machine may determine the probability of occurrence of a particular symbol at a particular position, allowing the determination of the payout ratio corresponding to that probability. May do. For example, if the probability is determined to be lower, the refund ratio is set relatively high and vice versa.<u style="single">2.2.3.1. Monte Carlo</u> In some embodiments, the probability of occurrence of a particular symbol may be determined through a number of trials, each trial involving game play or simulated game play. The game may be played on a real gaming device, table game, or game software run by a computer. The game may be played or run with or without betting actual money (ie, in the form of a bet). For example, a game on a slot machine may be played 10,000 times. The program may also track interesting statistics from the game, such as how often the "cherry" symbol appears in the first position of the payline and how often the "bar" symbol appears overall. unknown. The probability that a symbol at a particular position on the payline will appear may be determined as the number of attempts that have occurred at that symbol's particular position, divided by the number of trials. Similarly, the probability of an event producing a particular result can be determined or estimated through measuring the ratio of the number of trials in which the event occurs to the trial in which the result appears.<u style="single">2.2.3.2. Searching for virtual paytables</u> In some embodiments, the probability of occurrence of a particular symbol at a particular position on the payline may be determined with reference to an internal algorithm used by the gaming device to generate the game result. In some embodiments, the algorithm used may use one or more "virtual reels". A virtual reel may consist of a table with one column for the result (such as a symbol set) and one column for each range of numbers corresponding to the result. Random number generators may generate random numbers. The random number may then be matched with the result from the virtual reel based on the range of numbers in which the random number was dropped. For this reason, each result may be assumed to have a probability of occurrence proportional to the size of the corresponding range of numbers. For example, a result with a corresponding number range from 100 to 299 will appear twice as likely as a result with a corresponding number range from 300 to 399. This is because the first range has 200 numbers generated by the random number generating means and the second range has only 100 numbers generated by the random number generating means. The probability of occurrence of each possible result may be determined with reference to the virtual reel. The probabilities of all results, including the particular symbol, are then added together, giving the probability of occurrence of that symbol in the game. The probabilities of all results that include a symbol at a particular position may be added in the same way to determine the probability of occurrence of that symbol at that position. For example, to determine the probability that the "bell" symbol will appear in position 3 in a result, the probability of appearance of all results that include the "bell" symbol in position 3 may be added.<u style="single">2.2.4. Odds for a particular card</u> In various embodiments, the probability that a particular card constitutes the outcome of a particular event may be determined as follows: First, the number of unknown or undisclosed cards may be determined. Unknown cards may include cards that have not yet been displayed in the game. If the target card is not yet displayed, its probability may be determined to be equal to the number divided by the number of unknown cards.<u style="single">2.3.2 Distinguishing between two dice</u> In various embodiments, the secondary player may wish to place a bet with ambiguous results during normal play of the game. For example, a secondary player may want to bet that a dice in a craps game shows a 6. However, it may be difficult or impossible to distinguish between the two dice used in the game in the way craps has traditionally been played. Therefore, when two dice are rolled, it may be ambiguous as to which dice the player has bet.<u style="single">2.3.1.2 Distinguishing between two similar objects</u> In various embodiments, two or more similar objects used to play the game may be distinguished. In craps games, the two dice may be colored differently. For example, one dice may be colored green and the other may be colored red. In this way, the secondary player can bet on the red or green dice without worrying about ambiguous results. In games with three dice, such as Sic Bo, there may be three different colored dice. In a roulette game that involves the use of two balls at a time, these two balls may have different patterns of markings. This may allow the player to bet on striped balls, spot balls, and so on. In some embodiments, two or more similar objects may be distinguishable, even if the distinction is not visually possible. For example, RFID (Radio Frequency) Identification) tags may be placed within or on the object. Two dice with different RFID tags inside can be distinguished by an RFID tag reader because each signal from the tag is distinguished.<u style="single">2.3.2. Bet that the lower dice will be 2 or more.</u>
0305In some embodiments, the secondary player may bet on the outcome of one of multiple events that becomes distinguishable only after all events have been determined. For example, a secondary player may bet that the big roll of two dice rolled in a craps game shows a 6. In this example, each event may be considered to have two events that make up the dice roll. However, the actual dice bet by the player will only be cleared after both events have been decided. That is, it is possible to determine which is the larger dice only after both dice have been rolled and stopped. In some embodiments, the secondary player may bet on the smaller of the two dice, the middle dice (such as a game of three dice), the roulette ball with the highest number, and so on. In various embodiments, the secondary player's bet may have at least two parts. The first part may be a way to distinguish between two or more events, as it determines which of the two or more events the secondary player is betting on. The second part may be a display of what constitutes a winning or losing result for the secondary player. For example, suppose the secondary player is betting on the big roll of two dice showing a 5. The first part of this bet is to distinguish between one dice roll and the other dice roll and indicate which of the currently distinguishable events the secondary player has bet on. The second part of this bet indicates that the winning result is 5 against the dice bet by the player.<u style="single">2.3.3. Specifying the position of the card For example, the extracted third card is the ace of spades.</u>
0306In some embodiments, a position, location, sequence number or other description may be specified to identify the specific event the secondary player is betting on. For example, instead of betting that a "certain" card is an ace of spades, the secondary player may bet that the "third card dealt" is an ace of spades. In a video poker game, the secondary player may bet that a card in a designated position in the video poker hand (eg, the final fourth card in hand) has a certain rank and suit. In a blackjack game, the secondary player may bet, for example, on the first, second, third, etc. cards dealt to the player. The secondary player may also bet, for example, on the first, second, third, etc. cards dealt to the dealer. Players may also specify an event by orientation. For example, in a blackjack game, a secondary player may bet on a down-pointed dealer's card or an up-pointed dealer's card.<u style="single">2.4. Acceptance of support for forecasts</u> In various embodiments, the secondary player may be provided with data, hints or other assistance in betting on an event in the game. The data may include historical data related to the game of interest. For example, if a secondary player wants to bet on a decision made by the primary player, the data on the primary player's decision in the previous game may assist the secondary player in his or her bet.<u style="single">2.4.1. Sequence of what was done in the past</u> In various embodiments, the secondary player may display or be provided with data from a previously played game or in-game event of the game indicating the event the secondary player is betting on. This data may help the secondary player to select the outcome of the event that makes up the winning outcome. A secondary player who wants to bet on a particular event in a particular game played by a particular primary player may see data about other events that have taken place so far. Other events include (a) a game played by the same primary player, (b) a game under similar circumstances to the game (the same first two cards as the game in a previous blackjack game, etc.) ), (C) The game played or played on the same game device as the game was played, (d) The most recent one (5 minutes before the time the secondary player bet on the event) (For example, an event that was lost), (e) the one immediately before the time when the event first took place (for example, an event that took place in a game that was played 5 minutes before the game), (f) the game A game that is played or played on the same game device that was played and that constitutes the game sequence immediately preceding the game (eg, such a game was played before the game 5). (For example, one game), and (g) a game played by the same primary player, which may include events played in a game that constitutes a game sequence played by the primary player immediately prior to the game. Absent.<u style="single">2.4.2. What is the complete strategy here?</u> In various embodiments, the secondary player may be provided with a display of decisions made according to a strategy. For example, if a secondary player is betting on a decision made by the primary player in a blackjack game, the secondary player will maximize the expected earned amount without any special knowledge of the basic strategy (ie, the cards already dealt). Decisions made using the strategies used to do this may be shown. For example, a secondary player may be designated that the proper decision to follow the basic strategy is to hit the primary player. In another example, if the secondary player is betting on a card discarded by the primary player in a video poker game, the secondary player points out which combination of cards to discard maximizes the expected earned amount of the primary player. May be done. In various embodiments, the secondary player may be pointed out which decision is made according to a strategy that is not a complete or optimal strategy. For example, a secondary player may be pointed out which decision will be made according to a strategy that targets the highest payout in the game.<u style="single">2.4.3. What did this player do in a similar situation?</u> In various embodiments, the secondary player may be provided with a display of decisions made by the primary player in a situation similar to the situation in the game in which the secondary player is participating. Games that had a primary player in a similar situation had the primary player (a) having the same card, (b) having the same total points (such as in a blackjack game), and (c) having the same hand-held ranking. (For example, in a poker game), (d) had the same sequence of initial events (for example, in a claps game, the primary player had the same three initial swings as the target game situation), (for example. e) were in the same seat position (for example, the primary player was just to the left of the dealer), (f) faced the same opponent, (g) were on the same gaming device, (h) faced the same bet from the opponent It may include games such as (for example, in a poker game, the primary player faces the same bet as it is now). Games in which the primary player was in a similar situation are for games in which the dealer has similar possessions (for example, in a blackjack game, the dealer had the same card display), or the opponent of the primary player. The game may include games with cards similar to those held by the primary player. In some embodiments, the secondary player may be a game played at the same date and time, a game played at the same table, a game played at the same casino, a game played immediately after a major loss of the primary player, and so on. An indication of what the primary player has done in a game with a similar external context may be provided.<u style="single">2.4.4. Which card has already been dealt?</u> In various embodiments, the secondary player may be provided with an indication of which cards have already been dealt in the game. For example, in a blackjack game, the secondary player may be notified of which cards were dealt by the deck in the previous game in which the deck was used. For example, if the secondary player considers that the primary player was counting cards, the secondary player may use information about the previous cards dealt to predict how the primary player will react to the card count. In poker games, the secondary player may, for example, have the opportunity to view the cards dealt as part of his first hand. Checking the first card in hand may help the secondary player better predict the primary player's decision.<u style="single">2.4.5. Probability is provided to the secondary player.</u>
0307In various embodiments, the secondary player may be provided with a probability of a particular outcome for the event. For example, if a secondary player bets on a roll of dice, the secondary player may be informed that the probability of rolling a 6 is 1/6.<u style="single">2.4.6. Regulatory requirements for hints</u> In various embodiments, regulations may dictate whether hints need to be provided. In some embodiments, the regulation may indicate that a probability of outcome is provided. In some embodiments, the regulation may require that if the secondary player does not know the probability, the secondary player is provided with that probability that the event will have a particular outcome. For example, a secondary player can know the probability that a hexahedral dice will fall in some way, but a secondary player knows that the reels of a slot machine will display a symbol because it is controlled by a secret algorithm. May not be possible. In some embodiments, the regulation may indicate that the hint does not mislead the secondary player. For example, in a video poker game, hints signal a decision that will be made by the primary player using a strategy that is on the secondary player. However, this strategy may not be the strategy typically used by any player, and this hint may not give proper instructions to the secondary player. In some embodiments, the regulation may dictate the form in which the hint must be provided. Regulations may require hints to be given in multiple languages. Regulations may require players to be able to choose which language is used to view the hints.<u style="single">2.4.7. Form of hints (for example, secondary players are simply not allowed to make certain bets)</u> In some embodiments, the hint may take the form of prohibiting a secondary player from making a bet. Such bets may be disadvantageous to secondary players or casinos. For example, a graphical user interface may display which outcome option the secondary player can bet on. In blackjack games, such options are a "hit" option for the primary player to bet on a hit, a "stand" option for the primary player to stand, and a "double" option for the primary player to double down. May include a "down" option. If the primary player is dealt an initial hand with a total of 10 points, the "stand" option may be disabled so that the secondary player cannot bet on the primary player's stand. This is because it makes no sense for the primary player to stand when it becomes possible for the primary player to hit, increase his total points and not have the risk of bankruptcy.<u style="single">2.5. Set odds for the event</u> In some embodiments, the casino may refer to historical data to set refund odds for the event. Historical data may be used to reach the probability of event outcomes. For example, historical data may be used to determine the probability that a primary player will make a decision in a game. This probability may be used to provide refund odds to a secondary player who wants the primary player to bet on making that decision.<u style="single">2.5.1. Data not including the current game</u> In some embodiments, the casino may utilize data from the primary player's past games to determine the probability that the primary player will make a decision. For example, a casino may look at past game sets in which various primary players have 16 points for a dealer's 10-point display. The casino may determine the number of primary players hit and the number of primary players who have stood to achieve an estimated probability of what the primary player will do in the game being considered. For example, a casino may observe 100 past games and detect that the primary player has hit 45 times and the primary player has stood 55 times. For this reason, the casino may determine that the primary player has a 45% chance of hitting and a 55% chance of standing under similar circumstances. If the casino has estimates of the probabilities of various outcomes, the casino may set refund odds to generate a positive house advantage. For example, in the example above, the casino sets a 1: 1 payout odds when the secondary player bets on a "hit" and a 3: 4 payout odds when the secondary player bets on the stand. May do. In various embodiments, the historical data may include data about the past game of the primary player involved in the game. For example, to determine the probability that a primary player will make a decision, the casino may observe the historical data of that primary player.<u style="single">2.5.2. Data including the current game</u> In some examples. Refund odds for a game may be set based on the game set that includes the game. For example, a casino may utilize a game set that includes X games (such as 1000) where the player has 9 pairs and the dealer shows 8 in a blackjack game. The casino may determine the number of times the player with this 9 splits and the number of times the player simply stands. This may allow the casino to know for sure the probability that a 9 will be spirited and the probability that the primary player will stand for a randomly selected game from an X game set. This allows the casino to set refund odds for bets on stands and bets on splits. Casinos can set such refund odds because they generate a positive house advantage. The casino may allow the secondary player to bet on the primary player's decision, such as in a randomly selected game out of 1000 games.<u style="single">2.6. Bet on random actions in the game</u> In various embodiments, the secondary player may bet on the outcome of the desired event. For example, in a craps table game, a secondary player may bet that one dice bounces off the table. In a poker game, a secondary player may bet that one of the primary players throws a card, the primary player exits the game, the primary player mistakenly bets, or any other outcome to the event occurs. In some embodiments, the secondary player may bet on any outcome outside of normal play of the game. For example, a secondary player may spend a player spilling a drink at a game table.<u style="single">2.7. Bet on a sub-result</u> There are numerous events that secondary players can bet on. For each event, there may be one or more results that the secondary player can bet on.<u style="single">2.7.1. Blackjack</u> In blackjack games, the secondary player is (a) the rank or suit of a particular card, such as a player card such as 1st, 2nd, 3rd or a dealer card such as 1st, 2nd, 3rd, etc., (b) Decisions made by the primary player (hits, stands, etc.), (c) decisions made by the dealer, (d) the primary player goes bankrupt, (e) the dealer goes bankrupt, or (f) two primary players Whether (g) the primary player receives two or more cards in the same suit, (h) two primary players in the game receive the same card, or (i) the total at the start of the primary player You might bet on points, (j) total points at the dealer's start, (k) total points at the end of the primary player, and so on.<u style="single">2.7.2. Roulette</u> In roulette games, the secondary player is (a) red, (b) black, (c) a specific number, (d) a specific range of numbers, (e) the appearance of numbers in a specific sector of the wheel, (f) You may bet on the amount that the primary player bets, (g) the numbers that the primary player bets, (h) green, and so on.<u style="single">2.7.3. Slot machine</u> In slot machine games, the secondary player has (a) the appearance of symbols on reels, (b) the appearance of symbol sets on reel sets (for example, the secondary player has the first reel displaying a "bar" and the second (For example, betting on reels displaying "lemon"), (c) reaching a bonus round or (d) the level of the bonus round to reach, (d) the decision made by the primary player in the bonus round, (e) bonus Bet on the outcome of the round (for example, how much the primary player will get from the bonus round), (f) the amount bet by the primary player, (g) the number of paylines bet by the primary player, (h) the number of paylines won, etc. Maybe.<u style="single">2.7.4. Card games</u> In card games such as poker games, the secondary player is (a) the appearance of a particular card in the hand of a card, (b) the appearance of a particular combination of cards in the hand of a card (such as the appearance of a pair), (c) the card. The order in which the cards are dealt (eg, the secondary player may bet that each card dealt has a higher rank than the last card dealt), (d) the position in which the cards are dealt (eg, the player's hand). Ace may be dealt as the first card of), etc.<u style="single">2.7.4.1. Poker</u> In a poker game, the secondary player may bet on which card the primary player bets on in the game. The secondary player decides whether the bet is a check, call, bet, raise or fold, how much the primary player bets, how many people call for the bet or raise, how many times the pot is raised, what the betting round is. You might bet on whether there are times, how many players there are in total, and so on. In some embodiments, the secondary player may bet on the total size of the pot. In some embodiments, the secondary player may bet on whether or not to tie. In some embodiments, the secondary player may bet on the size of the side pot.<u style="single">2.7.5. Dice game</u> In a dice game, the secondary player may bet on a roll of the dice. For example, a secondary player may bet that the two dice rolled will add up to twelve. In Sic Bo's game, the player may bet that one of the three dice rolled will show a 4.<u style="single">2.8. Bet on game length</u> In various embodiments, the secondary player may bet on the length of the game.<u style="single">2.8.1. Hours</u> The secondary player may bet on how long the game will last. The game starts when the primary player bets, when the first random event occurs in the game, when the first card is dealt, when the dice are first thrown, when the player first makes a decision, and so on. May be counted to do. The game will be refunded when the player's bets are aggregated, when the last random result is generated, when the objects used in the game are collected (for example, when the cards are collected). May be counted to end when is announced, or when the next game starts, and so on.<u style="single">2.8.2. Number of cards required</u> In some embodiments, the secondary player may bet on the number of cards dealt in the game. Secondary players include the number of cards dealt to a hand (for example, a player's hand in blackjack or a dealer's hand), a combination of hands (both player and dealer's hands, three players in a blackjack game, etc.) ) May be bet. The secondary player may bet on the number of cards dealt as a common card. For example, in a Texas Hold'em game, a secondary player may bet that all five common cards will be dealt. That is, the secondary player may bet that at least two players remain in the game until the fifth common card is dealt.<u style="single">2.8.3. Required number of dice throws</u> In various embodiments, the secondary player may bet on the number of dice throws made in the game. For example, a secondary player may bet that the dice are rolled seven times in a craps game. That is, the secondary player may bet that the primary player will set points and then reassign the point number or make six more throws to achieve 7.<u style="single">2.8.4. Number of bonus round levels reached</u> In various embodiments, the secondary player may bet on the number of levels the primary player will reach in a bonus round, such as a bonus round in a slot machine game. Bonus rounds may have multiple levels. If the primary player is good at an earlier level, for example by correctly selecting the location of the hidden treasure, the primary player may reach a later level. However, if the primary player is not good at an early level, the primary player may not reach subsequent levels. For this reason, the number of levels reached in a bonus round may be virtually random. In some embodiments, the secondary player may bet on the number of spaces the character will advance on the game board in a bonus round. For example, for a bonus round of a Monopoly® game, a secondary player may bet on the number of spaces the game character will explore on the game board. In some embodiments, the secondary player may bet on the space in which the game character is in the game. For example, a secondary player may bet that a game character is on Boardwalk in a Monopoly® game.<u style="single">2.9. Bet on different games in the game For example, bet on poker in blackjack</u> In some embodiments, the secondary player bets on the appearance of results from the first game, but may be within the context of the second game. For example, a secondary player may bet that a primary player involved in a blackjack game will receive a card that has generated a poker handheld that will be King's three-card. In the Sic-bo game, the secondary player may bet that two of the three dice used make up the winning swing in the craps game.<u style="single">2.10. Bet on the order in which people stay in the game</u> Each game has a plurality of primary players. In some multiplayer games, players may be eliminated or dropped out of the game. For example, in a poker game, a player may drop out of the game when folded. In various embodiments, the secondary player may bet on how the primary player is eliminated.<u style="single">2.10.1. Who will be out first?</u> In various embodiments, the secondary player may bet on which primary player will be eliminated first. The secondary player may bet on which primary player will be eliminated second, which primary player will be eliminated third, in which other spots will be eliminated, and so on.<u style="single">2.10.2. Who will be the last two stands?</u> In various embodiments, the secondary player may bet on which primary player will remain last. The secondary player may bet on which primary player will remain the penultimate, the penultimate, and so on. The secondary player may bet on which primary player will remain in the last two. In various embodiments, the secondary player may bet on any combination of primary players and any combination in any order in which the primary player is excluded (last, penultimate, etc.). The secondary player may win the bet if the specified primary player combination is eliminated in the specified order combination. Secondary players may bet that certain three primary players will remain in the last three, regardless of the order in which they are eliminated after the last three. In some embodiments, the secondary player may bet not only on whether a particular group of primary players remains in the last three, but also on the order in which the last three are eliminated. (For example, players A, B, and C are the last three, player A is the last, and player B is the penultimate.)<u style="single">2.10.3. Who will be the three after the flop?</u> In various embodiments, the secondary player may bet on the number of primary players remaining in the game at some point in the game. For example, a secondary player may bet on the number of primary players remaining by the flop in a Texas Hold'em poker game or by the fifth street in a Seven Card Stud poker game. The secondary player may bet on the number of primary players remaining in the game after the X cards have been dealt in the game, regardless of who the cards were dealt to. The secondary player may bet on whether a particular primary player remains in the game at some point in the game. For example, a secondary player may bet that primary player Joe Smith remains in the game after the flop.<u style="single">2.10.4. Which three will go bankrupt?</u> In various embodiments, the secondary player may bet on a combination of people going bankrupt in a blackjack game. For example, a secondary player may bet that all of a group of three specific primary players in a blackjack game will go bankrupt. The secondary player may bet that one player will not go bankrupt. The secondary player may bet that none of the groups of primary players will go bankrupt during the game.<u style="single">2.11. Bet on what the primary player himself does</u> In some embodiments, the secondary player may bet on the decisions made by the primary player in the game.<u style="single">2.11.1. The primary player hits here.</u>
0308In some embodiments, the secondary player may bet on the decisions the primary player makes in a blackjack game. The secondary player may bet that the primary player will perform one or more of (a) hits, (b) stands, (c) surrenders, (d) splits, (e) double downs, and (f) take insurance. ..<u style="single">2.11.2. The primary player reaches the flash.</u>
0309In some embodiments, the secondary player may bet on the strategy that the primary player will use in the video poker game. This strategy may be specified by the specification of which card the primary player discards. For example, the secondary player may specify that the primary player discards the first, third, and fourth cards from his starting hand. In some embodiments, the secondary player may specify one or more cards to be discarded without eliminating the possibility of further cards being discarded. For example, a secondary player may specify that the primary player discards his second card. The secondary player may then win the bet if the primary player discards the second card, regardless of the other cards that the primary player discards. The secondary player may specify the strategy of the primary player with respect to goals that can contribute to the strategy. For example, the secondary player may specify that the primary player "reaches a flush" or "reaches a straight".<u style="single">2.11.3. How much does the primary player bet?</u> In some embodiments, the secondary player may bet on the amount that the primary player bets. For example, a secondary player may bet about a primary player betting $ 5 in a slot machine game. For example, a secondary player may bet that the primary player raises only $ 25 in a poker game.<u style="single">2.11.4. Which bets are made by the primary player?</u> In various embodiments, the secondary player may bet on a particular bet made by the primary player in the game. For example, in craps games, there are numerous bets possible by the primary player, including pass bet, don't pass bet, "any seven" bet, "any eleven" bet, "horn bet" and so on. The secondary player may bet that the primary player will make any of the above or other possible bets.<u style="single">2.11.5. Which payline does the primary player choose?</u> In various embodiments, the secondary player may bet on whether the primary player bets on a particular payline of the gaming device. For example, a gaming device may have three paylines. The secondary player may bet that the primary player bets on the third payline.<u style="single">2.11.6. Bet on primary player heart rate, respiration and other biological signatures</u> In various embodiments, the secondary player may bet on the vital signs of the primary player. The secondary player may bet on heart rate, blood pressure, skin conductivity, body temperature, pupil dilation, muscle tone or any other indicator of the primary player.
0310For example, a secondary player may bet that the primary player's peak heart rate will reach 120 during a poker game. For example, a secondary player may bet that the primary player will breathe five times in the next minute. The secondary player may indirectly bet on the primary player's response to the stress level and / or stress stimulus of the game by betting on the primary player's vital signs.<u style="single">2.11.7. When will the primary player stop playing? Now? 5 games later?</u> In various embodiments, the secondary player may bet on the length of the play session of the primary player. This length may be measured in terms of time, number of games played, number of bets made, number of cards dealt during the session, number of dice rolled, or any other indicator. For example, a secondary player may bet that the primary player will play the game more than five times while away. For example, a secondary player may bet that the primary player will play for more than 40 minutes while away. The session consisted of (a) the primary player stopped playing for X hours, (b) the primary player left the game, (c) the primary player cashed, (d) the primary player redeemed chips, (e) It may be defined as being terminated after the primary player has run out of money, etc.<u style="single">2.11.8. What kind of drink does the primary player order?</u> In various embodiments, the secondary player may bet on the services that the primary player receives. The secondary player may bet on the drink ordered by the primary player, the type of food ordered by the primary player, the price of the food or drink of the primary player, the amount of chips the primary player gives to the casino representative, and so on.<u style="single">2.11.9. How many times does the primary player pull in an hour?</u> In various embodiments, the secondary player may bet on the speed at which the primary player plays. The secondary player is (a) the number of handle pulls the primary player makes in one hour or any time, (b) the time between two handle pulls, and (c) between the start of two blackjack games. You may bet on time, (d) the time between the time you bet and the time you make a refund in the game.<u style="single">2.11.10. Combination of what the primary player does For example, five primary players split.</u>
0311In various embodiments, the secondary player may bet on any combination of decisions made by the primary player in the game. For example, a secondary player may bet that at least three primary players will split in a blackjack game, or a group of three primary players may bet on a blackjack game, or just three in a blackjack game. The primary player may hit and bet that just one person will split. For poker games, a secondary player may bet that just two primary players call a particular bet. In various embodiments, the secondary player may bet that a decision will or will not be made without paying attention to who made the decision. For example, in a poker game, a secondary player bets on one primary player betting and three primary players calling without specifying which primary player is betting or which player is calling. Maybe. A secondary player may win if any primary player bets and any three primary players call.<u style="single">2.12. Betting on the 3rd payline only Unlike the primary player, the secondary player does not have to bet on paylines 1 and 2 before betting on payline 3.</u>
0312In various embodiments, the secondary player may bet in isolation for an event in which the primary player is not allowed to bet in isolation. For example, a secondary player may bet only on the third payline of a slot machine. However, the primary player may have been required to bet on the first and second paylines of the slot machine before being able to bet on the third payline. In craps games, secondary players may be allowed to place odds bets without making passline bets. Often, the primary player must first place a passline bet before placing an odds bet.<u style="single">2.13. Bet on the promotion displayed on the game device</u> In various embodiments, the secondary player may bet on the advertisement displayed on the gaming device. In various embodiments, the gaming device may display an advertisement. In various embodiments, the gaming device may display advertisements on an occasional or regular basis. Advertisements may be displayed according to a schedule unknown to the secondary player or randomly. For this reason, the secondary player may bet on which advertisement will be displayed on the gaming device. For example, a secondary player may bet that a vitamin water promotion will appear on the gaming device. Advertisements may take the form of text, still images, video or any other output used to promote goods or services directly or indirectly. The secondary player may specify a bet on the promotion by specifying the product to be promoted. For example, a secondary player may specify that a Triscuit cracker will be promoted. Secondary players may specify bets on common product categories such as crackers and snack foods. The secondary player may specify a bet on the promotion by specifying the name of the brand or manufacturer of the goods. In some embodiments, the secondary player may specify a bet on a promotion through a plurality of options that can be selected from a plurality of possible products to be bet on. In some embodiments, the secondary player may bet on the time before the next promotion. In some embodiments, the secondary player may bet on when the next promotion of a particular product will take place.<u style="single">2.14. Combine sub-results from multiple games to compose larger results.</u>
0313In some embodiments, the secondary player may bet on the outcome of the synthesized game utilizing events from multiple games. For example, the synthesized game is secondary by utilizing the first card set dealt to the primary player in the first game and the second card set dealt to the primary player in the second game. May be generated for the player. As another example, the synthesized game may be generated using the first roll of two dice from the first craps game and the second roll of two dice from the second craps game. unknown. As another example, a synthetic slot machine game utilizes symbols that appear on reel 1 of the first game, symbols that appear on reel 2 of the second game, and symbols that appear on reel 3 of the third game. May be generated. For example, if all three are "cherries", the secondary player may be paid as if all three were cherries on the same rotation of adjacent reels.<u style="single">2.15. Bet on machine failure or coin replenishment</u> In various embodiments, the secondary player may bet on the occurrence of a machine failure. For example, a secondary player may bet that the machine will fail during the next hour. In various embodiments, the secondary player may bet that the gaming device requires coin replenishment. For example, a secondary player may bet that the gaming device will need to be replenished with coins in the next 10 minutes.
0314The examples described here for a complete game or result are also applicable to in-game events. For example, in the same way that a secondary player searches for a game with a particular trait, the secondary player searches for an in-game event with a particular trait, or bets on such an in-game event. You may search for games that have characteristics. The secondary player may search for a particular primary player and bet on such primary player's in-game event.
0315In some embodiments, the secondary player may want to browse past or present games. The secondary player may wish to participate in the game. In some embodiments, the secondary player may search for a game that meets the first criteria set. For example, a secondary player may search for games played by a particular primary player. This search may result in multiple games. These games may be sorted using a second set of criteria. Multiple games are bet on (a) the time the game was played (for example, the game may be sorted from the most recently played to the earliest played), and (b) the game. Amount (for example, the game may be sorted from the game with the highest refund to the game with the lowest refund), (c) the amount bet on the game, (d) the amount on hand distributed in the game. Ranking (for example, poker games may be sorted according to the first poker ranking on hand, blackjack games may be sorted according to the final total points on hand), (e) results of the game (winning) (Primary player or dealer, etc.), (f) the first roll of dice rolled in each game, (g) where the game was played (eg, the game may be sorted according to the floor of the casino in which it was played). ), (H) the name of the game device on which the game was played (for example, the game device on which the game was played may be sorted alphabetically), (i) of the primary player who first played the game. It may be sorted by name, (j) the number of secondary players who participated in each game, and so on.
0316Any of the physical games described herein may be realized electrically in various embodiments. For example, an embodiment of playing blackjack on a physical card table may also apply to blackjack games played over an electrical network. For example, a primary player may play blackjack using a video blackjack device. As another example, the primary player may play blackjack over the internet. The secondary player may bet on the outcome of the game and / or in-game events of the primary player.
0317In various embodiments, the secondary player participates in the game of the primary player, but may give instructions that differ from the instructions given to the game by the primary player. For example, the primary player may be involved in a game that requires a decision on the part of the primary player. The primary player may make the first decision in the game. On the other hand, the secondary player may prefer a decision that is participating in the game but different from the decision made by the primary player. For this reason, the secondary player may have the opportunity to end the game in a different way than the primary player. For example, the outcome of payment to the secondary player may differ from the outcome of payment to the primary player. Note that the secondary player may join the game after joining the game of the primary player. For this reason, the secondary player may participate in past games. Nevertheless, the secondary player may try to give different instructions than were given in the original game.
0318The following are specific examples of some examples. The primary player begins playing the blackjack game. The primary player is dealt 9 and 3 as the first hand. The dealer turns the two up. The primary player decides to hit. The primary player is dealt 10 and goes bankrupt because the total points are 22 here. Before confirming the 10 dealt to the primary player, the secondary player decides to stand instead of hit. At this point, the casino server determines what will happen if the primary player stands. The casino server may then play the dealer's hand or at least a simulated one of the dealer's hand. The casino server discloses that the dealer's down card is 10, and provides the dealer with 12 initial total points. The casino server may decide a hit for the dealer. The casino server may then give out 10 to the dealer (the same 10 that was previously given to the primary player). The dealer then goes bankrupt and the secondary player wins. Therefore, both the primary player and the secondary player started from the same game. However, the primary player and the secondary player have made different decisions at the crossroads of the game, leading the game in different directions. As a result, the primary player lost, but the secondary player won.<u style="single">3. In various embodiments, the secondary player may replay and / or replay some aspects of the primary player's game.</u><u style="single">3.1. The secondary player may rerun the game with information different from what the primary player knew.</u>
0319When faced with decision making in a game, the primary player may have a given amount of information available. For example, in a blackjack game, the primary player facing the decision to "hit", "stand", "double down", "split", or "surrender" has two cards of his own and one card of the dealer. You may know that. However, the primary player may not be aware of other potentially winning information, such as the dealer's face-down cards or the next card dealt at the beginning of the deck. In various embodiments, the secondary player participating in the primary player's game may have access to additional information that the primary player did not have or did not have at the time the primary player played or played the game on Sansho. unknown.<u style="single">I know the card after 3.1.1.</u> In various embodiments, the secondary player participating in the primary player's game may be provided with information about cards that were unknown to the primary player at the same crossroads of the game. For example, a secondary player participating in a video poker game may be provided with information about the cards that will be dealt next to the deck. In various embodiments, the secondary player is (a) the dealer's hand, (b) the opponent's hand (Texas). Hold'em game opponent's hand, etc.), (c) Other primary player's hand (primary player's hand is not distributed and not completely faced up, in the example of the blackjack game, etc. (For example, in the hands of the primary player in), (d) burned cards, (e) undistributed cards (for example, cards at the bottom of the deck may not be dealt in the game), ( f) Information about the cards may be provided, such as cards that are unlikely to be dealt (for example, cards in the middle of the deck may be less likely to be dealt in the game). Information about the card may include information about the suit of the card and information about the rank of the card. For example, the secondary player may be notified if the card is a heart or if the card is not a spade. For example, a secondary player may be notified that the card is a card with a value of 10 points (such as in a blackjack game). For example, the secondary player may be notified that the rank of the card is between 2 and 6 or the card is not 7. In various embodiments, the secondary player may be informed of the exact rank and suit of the card, such as the Diamond Queen.<u style="single">3.1.2. Know the primary player who made the losing decision.</u>
0320In various embodiments, the secondary player may be given information about the outcome of the primary player's decision in the game. For example, the secondary player may be informed that the primary player's decision resulted in the loss of the primary player's game. For example, if the primary player in a blackjack game decides on a hit and goes bankrupt, the secondary player may be notified that the primary player's decision has led to the bankruptcy of the primary player. The secondary player may be informed that the primary player's decision did not achieve the best possible result of the game. Even if the primary player's decision leads to a winning result, the secondary player may still inform that the primary player's decision did not lead to the best possible result. For example, in a video poker game, if the primary player draws two cards and achieves three cards, the primary player has the potential to extract three cards in different ways to achieve a straight flush. It may have been. This may have prevented the primary player from getting the best possible results. Of course, the primary player did not know that he was able to successfully extract the straight flush, so he may have made the right decision from the player's point of view. In various embodiments, the secondary player may be informed of the relative benefits of the primary player's decision or strategy with respect to other possible decisions or strategies. For example, with respect to video poker games, the secondary player may be informed that he will make a second best possible decision regarding the outcomes that the primary player could have achieved. In the various embodiments, the secondary player is complete with respect to what the outcome of the various decisions or strategies will be. Assuming you have the information, you may be informed of the benefits of the primary player's decision or strategy. In some embodiments, the primary player did not or would have had complete information about the outcome of his decision. For this reason, announcements about the benefits of the primary player do not necessarily indicate that the primary player has made a bad or wrong decision. In some embodiments, the secondary player may be provided with an indication of the benefits of the strategy or decision, regardless of whether the primary player has chosen such a strategy or decision. For example, in some embodiments, the secondary player may be informed that a particular strategy is a good strategy, but not the best possible strategy. For example, a secondary player may be informed that a particular strategy is a losing strategy. In various embodiments, the casino may have knowledge of cards that are unknown to the secondary player of the game. Therefore, the casino can notify the secondary player based on such knowledge, which can provide the secondary player with useful strategy recommendations without explicitly sharing the knowledge. May be. You may be informed that the abbreviation is a good strategy, but not the best possible strategy. For example, a secondary player may be informed that a particular strategy is a losing strategy. In various embodiments, the casino may have knowledge of cards that are unknown to the secondary player of the game. Therefore, the casino can notify the secondary player based on such knowledge, which can provide the secondary player with useful strategy recommendations without explicitly sharing the knowledge. May be. You may be informed that the abbreviation is a good strategy, but not the best possible strategy. For example, a secondary player may be informed that a particular strategy is a losing strategy. In various embodiments, the casino may have knowledge of cards that are unknown to the secondary player of the game. Therefore, the casino can notify the secondary player based on such knowledge, which can provide the secondary player with useful strategy recommendations without explicitly sharing the knowledge. May be.<u style="single">3.2. The secondary player may replay the game in the same or different order of the decks of cards.</u>
0321In various embodiments, the results of all possible primary player decisions are pre-determined, for example, before the primary player's decision or at the start of the game. For example, in a video poker game, pre-game shuffling and ordering of card decks is used to determine the outcome of any decision the primary player may make in the game. For example, shuffle guides a particular order of decks so that any new card that the primary player may decide to extract, which can be decisively determined by dealing cards from the beginning of the deck. In various embodiments, the results of all combinations of primary player decisions in the game may be pre-determined. For example, in a blackjack game, pre-game deck shuffle may place cards dealt to the primary player in a decisive order. Therefore, for a given decision set of the primary player (and given a rule indicating that any decision must be made by the dealer), the result of the game for each primary player's decision set is , May be decisively determined by the ordering of cards in the deck. In various embodiments, the symbols disclosed on each reel of the slot machine are determined in advance or prior to the disclosure of one symbol. For example, the symbols disclosed on the third reel of the slot machine may be determined even before the symbols on the first reel of the slot machine are disclosed. In various embodiments, the pre-determination of all possible outcomes of the primary player's decision may or may not apply to other possible decisions of the secondary player.<u style="single">3.2.1. Same ordering</u> In various embodiments, the pre-determination of all possible outcomes of the primary player's decision may be applied in the same way to the possible outcomes of the secondary player's determination. That is, it is assumed that there is a primary player or a game is played and a secondary player is participating in the game. At a given crossroads in the game, a decision made by the secondary player (such as a hit) will have the same result on the secondary player that the same decision made by the primary player had on the primary player. For example, a decision to make a "hit" by a secondary player would give the secondary player a 4 diamond. Similarly, a decision to make a hit by the primary player will be dealt a diamond 4 to the primary player. It should be noted that since the primary player and the secondary player receive the same result, the same decision may mean that the primary player and the secondary player receive the same result or the same symbol or indicator. Is. In some embodiments, the actual payouts received by the primary and secondary players may differ due to different bets on the primary and secondary players.
0322In various embodiments, the secondary player may decide to continue the game that has already been started. The secondary player may decide to participate in the game, for example, after an in-game event has been determined. For example, the secondary player may decide to participate in the game after the first symbol on the reel of the slot machine has been disclosed and before the symbol on the second or second reel has been disclosed. If the secondary player decides to join the game, the game may proceed in the same way as for the primary player who first played the game (or for the primary player currently involved in the game). unknown. That is, when a secondary player participates in a game, the secondary player may receive the same result as the result of the game played or possessed by the primary player. This may be done by predetermining the outcome of the game, even before the disclosure of the first symbol.<u style="single">3.2.2. Different ordering</u> In some embodiments, the secondary player participates in the game of the primary player and makes all the same decisions as the primary player, but may achieve different results. The result of the secondary player's decision may not be the same as the result of the primary player's decision. In some embodiments, the outcome of the secondary player's determination is determined after the start of the game. For example, the outcome of a secondary player's decision may be made by the secondary player at the crossroads of the game in which the secondary player makes the decision, either immediately before the secondary player makes the decision or after the secondary player makes the decision. The outcome of a decision may be determined by shuffling the rest of the deck of cards to which the cards are dealt in a game in which the secondary player is participating. For example, suppose the primary player is involved in a blackjack game and first receives a two-card hand. The primary player decides to hit and may receive the club's king dealt from the beginning of the deck. Secondary players may participate in the same game. The secondary player may decide to hit after the first two-card hand is dealt. However, the rest of the deck may be shuffled again before the secondary player receives a new card in his or her hand. Therefore, the secondary player may receive a different card than the primary player. For example, a secondary player may receive a 5 of hearts. As a result, the result of the decision that the secondary player will hit is the one that is decided only after the secondary player makes his own decision, and the decision is made through reshuffling the deck of the card.
0323In embodiments where the secondary player does not make the same decisions as the primary player, the outcome of the secondary player's decision may not necessarily be determined at the beginning of the game. For example, in a video poker game, the primary player may decide to discard the 4th and 5th cards from his starting hand. A secondary player who participates in the same game as the primary player and therefore has the same starting hand may decide to discard the first and second cards from the starting hand. The primary player may be dealt a diamond 10 and a club queen. Secondary players may be dealt Heart Jack and Heart 9. The secondary player may receive a different card than the primary player. This is because the cards dealt to the secondary player after the first hand are determined using a different randomization process than the one used to determine the cards dealt to the primary player after the first hand. Because it may be. For example, after the first hand in a video poker game is dealt, the remaining cards in the deck may be shuffled from the order in the deck used in the primary player's game. In some embodiments, the remaining cards in the deck may be reshuffled in both the primary player game and the secondary player game. These two reshuffles may differ from each other, so the order of the remaining cards in the deck for the primary player is different from the order of the remaining cards in the deck for the secondary player.
0324In various embodiments, a copy of the game, deck or other game element may be used to complete the game of the secondary player. For example, when the primary player starts the game, the deck of cards used in the primary player's game may be copied. The deck may be copied so that the order of the cards in the deck is also copied. The primary player and the secondary player may then play the rest of the data from two separate copies of the deck without interfering with each other. In one embodiment, both the primary player and the secondary player start using the same deck to generate, for example, the first handheld, and then the rest of the deck (such as the part of the deck that has not yet been dealt). ) Is copied. Then that part of the deck may or may not be reshuffled. The secondary player may then utilize the copied portion of the deck to play the rest of the game. As a result, the secondary player may play the rest of the game independently of the primary player without interfering with the game of the primary player.
0325In various embodiments, the secondary player may participate in a slot machine game. The first symbol from a slot machine game may be disclosed. You may want to continue the game from the point behind the first symbol. However, the secondary player may wish to continue the game in a different way than the primary player continued the game. That is, the secondary player may want the remaining symbols of his result to be randomly generated, utilizing a random process different from that used to generate the remaining symbols for the primary player. unknown. For this reason, in some embodiments, the casino (or gaming device operating for the casino) may randomly determine additional symbols to generate and display for the secondary player. Such symbols need not be the same as those generated and displayed to the primary player. In various embodiments, the casino may randomly determine how to generate additional symbols, such as: The casino may determine all outcomes, including one or more symbols that have already been generated. Such results may be weighted by probability, for example, so that some appear with a higher probability than others. The casino may then randomly and proportionally select from the probabilistically weighted results. So, for example, a result that is twice as likely to be weighted by the probability of another result will be selected with twice the probability.<u style="single">3.3. The secondary player may rerun the game after that fact.</u>
0326In various embodiments, the secondary player may replay the game from a particular crossroads after the game has already ended. For example, one hour after the end of a video poker game, the secondary player may replay the game that started after the first hand was dealt and before the decision was made as to which card to discard. unknown. As mentioned above, the secondary player may replay the game with different results than the primary player received, even if the secondary player and the primary player make the same decision in the game. This is because the replayed game may be replayed by a randomization process different from that used for the original game.<u style="single">3.3.1. Live game replay</u> In various embodiments, the secondary player may replay a game originally played by multiple primary players. For example, a secondary player may replay a Texas Hold'em poker game that originally had nine primary players. The secondary player may wish to play the handheld of one of the nine players.<u style="single">3.3.1.1. The casino uses AI.</u>
0327In various embodiments, the secondary player has the opportunity to replay the game of multiple players, so other entities may take the position of the primary player other than the player replaced by the secondary player. For this reason, in some embodiments, the casino may utilize computer algorithms to take the place of other primary players. Computer algorithms may be programmed to make decisions in games such as poker games. For example, a computer algorithm may have a ruleset detailing the action to be taken for any given game situation. When replaying a game, the secondary player may play against one or more computer algorithms. In some embodiments, the casino may disclose to the secondary player one or more attributes of the computer algorithm used in the multiplayer game. Casinos may disclose rules used by computer algorithms. Casinos may disclose the personality of algorithms such as "aggressive" or "tight". In various embodiments, the casino may be required to disclose one or more attributes of the computer algorithm. This request may be requested by casino regulators and others.<u style="single">3.3.1.2. The secondary player plays against other secondary players.</u>
0328In various embodiments, when the first secondary player replays a game relating to a plurality of primary players, the positions of the other primary players may be filled by the other secondary players. Thus, in some embodiments, the first secondary player may replay the game against other secondary players. In some embodiments, the first secondary player may replay the game against one or more other secondary players and one or more computer algorithms.<u style="single">3.3.1.3. Another player is not the opponent.</u>
0329In some embodiments, the secondary player may replay a game that includes multiple primary players. However, the primary players may not have been against each other. For example, a secondary player may replay a blackjack game from a live table game that originally contained six primary players. The primary player was not the opponent, but was competing against the casino. When the secondary player replays the game, the secondary player may wish to fill the position of the other primary player in the game. Therefore, in some embodiments, the computer algorithm may fill the space of other primary players. In some embodiments, other secondary players may fill the space of other primary players.<u style="single">3.4. The secondary player makes different decisions in real time and branches into different games.</u>
0330In various embodiments, the secondary player may participate in the game currently being played by the primary player. Therefore, the secondary player may participate in the primary player's game in real time. However, at certain points in the game, the secondary player may wish to deviate from the primary player's course. For example, the secondary player may want to make a different decision in the game than the primary player. In some embodiments, the secondary player may not know which decision the primary player will make. However, the secondary player may wish to make his or her own decision in either way, even if the secondary player's decision turns out to be the same as the primary player's decision. At the end of both the primary and secondary player games, the secondary player may rejoin the primary player for the next game. That is, the secondary player and the primary player may receive the same symbols, indicators or other event results in the next game. If the primary player ends his game before the secondary player, the primary player may be delayed by the casino until the secondary player has the opportunity to bet on the next game.<u style="single">3.5. Search for games with specific characteristics</u> In various embodiments, the secondary player may search for games with specific characteristics. As described either, the secondary player may search for games of a particular primary player, games played on a particular gaming device, games played just before a big win, and so on. However, the secondary player may search for a game that offers the secondary player the opportunity to proceed from a starting point in an advantageous way. If the secondary player detects the game in the search, the secondary player may have the opportunity to play the game from a particular point in the game, such as a decision point in the game.<u style="single">3.5.1. An incorrect decision was made.</u>
0331In some embodiments, the secondary player may search for games in which the primary player has made a decision that meets or does not meet one or more criteria. The secondary player is the primary player who is (a) not determined to generate the highest expected prize for the primary player, (b) is eligible for the highest payment result that the primary player could be eligible for. Did not make a decision to give to, (c) did not make a decision to follow the overall recommended strategy (for example, the primary player did not make a decision to follow the basic strategy in blackjack), (d) the secondary player You might search for games such as not making a decision to follow a strategy that interests you. For example, a secondary player may search for a blackjack game that has 13 total points without an ace, the dealer shows a 3-up card, and the primary player chooses to stand. Secondary players may choose to search for such games as they recommend that the basic strategy be hit under various rules. Therefore, the secondary player would have searched for games in which the primary player did not make the correct decision according to the recommendations of the basic strategy.<u style="single">3.5.2. I have a specific start on hand.</u>
0332In various embodiments, the secondary player may search for games of the primary player who had a particular start-in-hand category or had a particular start-in-hand category. For example, a secondary player may search for a video poker game that includes the first handheld with just four carts. The secondary player may search for a video poker game with the first hand in which the primary player has a pair of jacks. The secondary player may search for a video poker game in which the primary player has the first hand, including Ace of Spades, King of Spades, Queen of Spades, Jack of Spades and 4 of Hearts. The secondary player may search for blackjack games in which the primary player has a certain total points, such as 11. The secondary player may search for a blackjack game in which the primary player has the first total points or the first card combination and the dealer shows the second card. For example, the primary player has 14 total points and the dealer has shown 4. The secondary player may search for a blackjack game in which the primary player has already hit twice and still has a total point of less than 14. In various embodiments, the secondary player may search for games in which one or more symbols appear on the slot machine. In a game replay, the secondary player may have the opportunity to acquire additional symbols whose symbols are different from those acquired by the primary player in the same game.<u style="single">3.5.3. The primary player has a near miss.</u>
0333In various embodiments, the secondary player may search for games that the primary player has near missed. The secondary player (a) the result obtained by the primary player differs from the result of the high payment by only a symbol of X or less (for example, one between the result achieved by the primary player and the result of the jackpot). (B, for example, only the symbols differed), (b) the primary player had four cards against the Royal Flush in video poker, but could not get the fifth card, (c) got by the primary player. You might search for a game where the result differs from the jackpot result by one symbol, and the symbol required for the jackpot result was only one position removed on the reel from the payline. The secondary player retains the symbols of the result from the game of the primary player that contributes to the result of the high payment, and any additional regenerated to get all the symbols needed to get the high payment result. May have a symbol.<u style="single">3.6. Adjusting game odds based on the situation where the secondary player is starting</u> In various embodiments, the secondary player who started playing the game in the middle of the game, or who started playing the game after detecting information about a possible final result of the game, is one of the players at the start of the game. They may have different probabilities of achieving a given final result from what they had. For example, if a secondary player starts a video poker game at an intermediate point after the first hand with four cards against a royal flush is dealt, the secondary player will have a larger royal than if he had started the game from the beginning. Will have the probability of realizing a flash. As described here, the house advantage may be calculated from the product of the payout ratio and the probability corresponding to each outcome. Therefore, in some embodiments, if the probability of a payment result increases, the refund ratio for such a result needs to be lowered in order to maintain a certain house advantage or to maintain either house advantage. There is. Thus, in some embodiments, the payout ratio for the outcome may change when the secondary player starts the game after some information has been disclosed in the game. For example, the Royal Flush payout ratio may be 500 for a video poker game that the player started from the beginning. However, if the player starts the game with the first hand, including Ace of Spades, King of Spades, Queen of Spades, Jack of Spades and Heart 3, the refund ratio for Royal Flush may be set to 25 instead of 500. unknown. In various embodiments, the payout ratio for each result is for a game started in the middle so that the house advantage of the game started in the middle is the same (or almost the same) as for the same game started from the beginning. May be adjusted. For example, the house edge of a video poker game is full play 2 Suppose it is%. If the secondary player is allowed to start in the middle of the game (for example, after the first hand of poker is dealt), a payout ratio of 1 or more will still have a house advantage over the secondary player of about 2%. May be adjusted to (eg 1-3%). As will be appreciated, the game payout ratio may be adjusted in multiple ways conceived by the various embodiments. In various embodiments, the payout ratio may be changed by changing the bet required by the secondary player while maintaining a constant payout for the outcome. In various embodiments, the payout ratio may be changed by changing the payout for one or more outcomes while maintaining the same required stake. In various embodiments, the refund ratio may be changed by changing both the refund and the required stake for one or more outcomes.<u style="single">3.6.1. Hold'em Odds Adjustment in Games</u> In various embodiments, the secondary player may wish to participate in a game involving multiple primary players. The secondary player may want to take the place of the first primary player in the game and make one or more decisions in the game progressing from a particular point. However, the probabilities for possible outcomes of a multiplayer game may not be easily quantified, as these outcomes depend on the actions of each individual with an independent will. Also, it may be difficult for the casino to set a refund ratio for secondary players who participate in the middle of a multiplayer game. In addition, the secondary player is the other primary player in the game because the game may have been played in the past, or because the primary player who had a place filled by the secondary player may still be in the actual game. It may not always be necessary to interact with (such as a primary player other than the primary player who has a place occupied by the secondary player). As a result, the secondary player may complete the rest of the game against computer algorithms that take the place of other primary players. The secondary player may complete the rest of the game against other secondary players who take the place of the other primary player.<u style="single">3.6.1.1. Is it assumed that all players will stay and then decide?</u> In some embodiments, the probability that the secondary player will win the game is determined by all other players in the game (eg, all algorithms that replace the primary player, all secondary players that replace the primary player, etc.) in the game. It may be derived or estimated based on the assumption that it remains in. That is, it may be assumed that no player folds after the time the secondary player joins the game. Based on the assumption that no more players will fold in the game, the probability that the secondary player will win can be derived in a direct way. In one embodiment, all possible combinations of additional cards dealt can be tested. For example, Texas where the flop has already been dealt In Hold'em games, all possible combinations of turns and river cards may be tested. The ratio of winning combinations to the secondary player may then be used to determine the probability that the secondary player will win. In some embodiments, a large number of deals of additional cards in the game may be simulated to determine the proportion of such simulations that the secondary player wins. Such ratios may be used to estimate the probability that a secondary player will win. It will be appreciated that the probability that a secondary player will be tied may be determined in the same way that the probability of winning is determined. For example, all possible combinations of additional cards dealt are tested, and the proportion of such combinations leading to a tie may be used to estimate the probability that a secondary player will tie.<u style="single">3.6.1.2. Do you want to run a simulation with a good AI player?</u> In some embodiments, the probability that a secondary player will win in a multiplayer game may be determined using a simulation in which a computer algorithm replaces each primary player in the original game. For example, 1000 simulated games may be run using computer algorithms that take the place of each primary player. The ratio of the number of times a computer algorithm wins may be used to determine the probability that a secondary player will win, while acting as an alternative in a position that is desired to be played by the secondary player. In some embodiments, the average amount of money gained or lost by an alternative computer algorithm in a position desired to be played by a secondary player estimates the expected amount of money earned or lost by a secondary player in the game. May be used for. In various embodiments, the payout ratio for a game may be determined once the probability that the secondary player will win and / or tie in the game has been determined. In various embodiments, once the expected amount of money a secondary player wins or loses is determined, the stake required of the secondary player may be determined. The refund ratio or required stake may be determined either at the point at which the secondary player knows to participate or at the crossroads where the secondary player ends the game. For example, the refund ratio or required stake is either the secondary player ending the game against another secondary player, the secondary player ending the game against a computer algorithm, or the secondary player either of the above two. It may be decided regardless of whether the game is finished for the combination.<u style="single">3.7. If the secondary player deviates over time, there may be a catch-up or the secondary player may skip to the current result. For example, a secondary player may be busy with bonus rounds while the primary player stops playing more games.</u>
0334In various embodiments, the secondary player may be participating in the primary player's game in real time. At some point in the game, the primary player may make the first decision and the secondary player may make the second decision. The secondary player's game may last longer than the primary player's game, either as a result of different decisions or for any other reason. For example, in a blackjack game, a "hit" decision by the primary player may lead to the bankruptcy of the primary player, which in turn may lead to the immediate end of the game of the primary player. On the other hand, a "stand" decision by the secondary player may cause the dealer of the secondary player's game to make one or more decisions, which prolongs the secondary player's game. If the secondary player's game lasts longer than the primary player's game of the game in which the secondary player was participating, the primary player may start a new game before the secondary player finishes the old game.<u style="single">3.7.1. The secondary player starts the next game and participates in the subsequent games.</u>
0335In some embodiments, if the primary player starts a new game before the secondary player finishes the previous game that started with the primary player, the secondary player may start a new game. The secondary player may start any number of new games until the secondary player's old game is over. The secondary player may then participate in the next game started by the primary player.<u style="single">3.7.2. The secondary player is involved in two games at the same time.</u>
0336In some embodiments, the secondary player may still participate in the primary player's new game, even if the secondary player has not finished the previous game. For example, a secondary player may use a split-screen display on his device to track the progress of his old and new games. As you can see, the secondary player may be involved in multiple old games, even if a new game is started. Secondary players may view the progress of one or more older games with this new game.<u style="single">3.7.3. Old games are terminated quickly.</u>
0337In various embodiments, when the primary player finishes the first game and / or starts the second game, the game earlier than the secondary player (such as an off-shot from the primary player's first game) is speeded up. Maybe. For example, casinos may generate or display results more quickly or instantly. For example, instead of showing the rendering of the cards dealt, the house may show the cards that appear instantly in the secondary player's hand. In various embodiments, the house may be determined automatically for the secondary player. For example, the house may make decisions for secondary players according to one or more strategies, such as optimal or basic strategies.<u style="single">3.7.4. The game of the primary player is stored and the secondary player can subsequently participate in the game.</u>
0338In various embodiments, the secondary player who is still involved in the earlier game may not immediately join the new game of the primary player. However, data about new games may be stored by the casino. At that time, the secondary player may choose to participate in the game later. The casino may store a record of the game of the primary player that the secondary player misses and then offer the secondary player the option to participate in such a game.<u style="single">3.7.5. The secondary player gets the EV of the game.</u>
0339In various embodiments, the secondary player may not end the game in a standard way and may receive a clearing money. This settlement may be based on the average amount expected to be earned by the secondary player if he ends the game. In various embodiments, the secondary player may be involved in a bonus round (such as a slot machine game bonus round). The secondary player may receive a bonus round settlement without playing the bonus round. This will allow the secondary player to save time playing throughout the bonus round, which may allow the primary player to participate in a new game started without the participation of the secondary player. ..<u style="single">3.8. Secondary players may bet on different paylines.</u>
0340In various embodiments, the secondary player may choose to bet on a different payline than the primary player bets. For example, the primary player plays on the first and second paylines on the slot machine, and the secondary player bets only on the first payline. For example, the primary player may bet on the first payline on a slot machine and the secondary player may bet on the first and second paylines. For example, the primary player bets on the first and second paylines and the secondary player bets on the second and third paylines. For example, the primary player may bet on the first payline and the secondary player may bet on the second payline of the slot machine.<u style="single">3.9. The secondary player may bet a different amount than the primary player. For example, a secondary player may bet full 3 coins instead of just one.</u>
0341In various embodiments, the secondary player may bet a different amount than the primary player. For example, in poker games such as Texas Hold'em's multiplayer games, the secondary player may decide to raise $ 20 instead of the $ 10 raise made by the primary player. As a result, the secondary player may play the rest of the game by occupying the position of the primary player and playing against computer algorithms that take the place of other primary players. In various embodiments, the primary player may bet the first amount at the start of the game and the secondary player may bet the second amount on the same game.
0342The embodiments described herein, when applicable, may be performed on the basis of a game played electronically along with a game played using physical tokens, devices, equipment, tables, and the like. In various embodiments, the primary player may use physical tokens (such as physical cards and chips) to play the game, and the secondary player may participate in the game and view the electronic version of the game. .. In some embodiments, the primary player may play the electronic version of the game and the secondary player may participate in the game via the electronic version of the game. In some embodiments, the primary player may play a physical version of the game, and the secondary player may utilize physical tokens to participate in the game. For example, if the secondary player makes a game decision that is different from the decision made by the primary player, the deck of cards used in the primary player's game will use the deck of other physical cards, and in the primary player's game. It may be duplicated by placing the cards in the same order as the cards in the deck used.<u style="single">4. Aggregation and display of all data from the entire casino Allows people to bet accordingly. For example, display all red and black in all roulette games. This may then affect how people bet on red and black from now on. It is possible to display cumulative wins and losses in blackjack. For example, a player wins 500 times and loses 510 times.</u>
0343In various embodiments, data on more than one game in the casino may be collected. Data on more than one game may be synthesized or aggregated. In some examples, a single statistic relates to more than one gameMay be used to describe the data to be used. In some examples, two or more statistics may be used to describe data about two or more games. In some examples, the statistics used to describe the data for more than one game may represent a compressed version of the data. Statistics may represent ways that allow people, such as secondary players, to gain an understanding of the vast amount of data about the game. An example statistic may show the average stake in a game set, the rate of occurrence of a particular result in a game set, the appearance of more first results than the second result in a game set, and so on. Statistics may be presented to the player. For example, a prominent display screen in a casino may indicate the total number of "red" appearing in roulette throughout the casino in the last 10 minutes. Data about the game may be presented to the player in many different formats. The data may also be presented to casino representatives, such as casino owners. The data may also be presented to regulators such as game regulators. The data may be presented in graphical format. For example, a bar graph may show the number of "red" results, the number of "black" results, and the number of "green" results in roulette as three different bars on the graph. Data may be presented in the form of highlights or fast action replays. For example, the video footage for each result may be displayed up to 10 times faster than the original. Data about the game may assist the player in deciding which bet to place later. For example, a player may believe that a "red" result can follow a long line of "black" results. Therefore, players may be interested in viewing data or summary statistics about roulette games.<u style="single">4.1. Data type</u> In various embodiments, many types of data may be collected, generated, recorded, displayed, presented and / or stored. Data on various games may be collected. Data about each player may be collected. Data about gaming devices may be collected. Data about casinos may be collected.<u style="single">4.1.1. Number of times the primary player has won / lost</u> Win, lose or tie data may be collected for each game. The game may be considered the primary player's win if the primary player receives any positive refund and / or if the primary player ties to the game and receives a refund greater than the amount he or she bets. A game may be considered a win if the primary player receives more than the average amount typically paid in the game. Other criteria may be used to consider winning or losing the game. For example, if a particular rule of the game indicates that the primary player is the winner, then the game is considered to win against the primary player. For example, in a blackjack game, a primary player may be considered a winner if his total points are 21 or less and the dealer goes bankrupt or has less total points than that of the primary player. unknown. If the primary player receives a refund equal to the amount bet on the game, it may be considered a tie. The game may be considered Thai if the primary player has neither earned nor lost money in the game. The game may be considered a loser if the primary player has not received a refund for the game. A game may be considered a loser if the primary player typically receives less than the average amount paid in the game. The game may be considered a loser if it is not considered a win or a tie.
0344In some embodiments, each payline in the game may be considered independently. For example, the primary player may bet 1 coin on the 1st payline and win 3 coins. In this example, the result of a bet on the first payline may be considered a winning game and the result of a bet on a second payline may be considered a losing game. Therefore, in some embodiments, bet placement, result generation and winning aggregation for a given payline are complete and individual, even if multiple paylines are performed for a given spin on a slot machine. May be considered a game of. In some embodiments, each handheld video poker played may be considered a separate game. For example, if the primary player plays three video poker hands at a time, these three video poker hands may be considered separate games. In some examples, even though each of the three video poker hands has the same starting hand (for example, the first five cards are the same for each hand), these hands May still be considered a separate game. In some embodiments, each bet placed is considered to define a separate game. For example, a bet on a slot machine's first payline may specify a different game than a slot machine's bet on a second payline. In some embodiments, the two bets are considered to constitute separate games if the refunds from these bets are not fully correlated. For example, if the payout from the second bet knows the payout from the first bet but cannot be determined with certainty, then these two bets may be considered to prescribe separate games. unknown. In some embodiments, the two bets made at the craps table may be considered to prescribe individual games, even if the payouts for both bets depend on the same roll of dice. I. For example, a pass bet may be considered to define a different game than a hard way bet.
0345Wins, losses and ties may be counted for two or more games. The aggregated data may be stored and / or presented as statistics, as a graph or by any other method. In some embodiments, statistics may indicate the number of games in which one or more primary players have won in the most recent X game (such as the last 10 or more games). In some embodiments, statistics may indicate the number of games in which one or more primary players have lost in the most recent X game (such as the last 10 or more games). In some examples, statistics may indicate the number of games tied. In some examples, statistics may show the difference between the number of games won and the number of games lost by one or more players in the most recent X game. For example, a -7 statistic may indicate that in the last 100 games, the primary player set lost seven more than the winning game. As you can see, the data may be aggregated for any number of games, including the last 100 games, the last 1000 games, all the games of the day, all the games of the year. The term "most recent" used here does not necessarily have to refer to the current time. For example, the number of primary player wins in the "most recent" 100 games may indicate the number of times the primary player has won in 100 games up to a certain point in the past. Therefore, the term "most recent" may be used with reference to past time points. In various embodiments, the data may be aggregated for one primary player. For example, statistics may show the number of games a particular primary player has won in the last three years. In some embodiments, the data may be aggregated for multiple primary players. For example, statistics may show the number of winning games in the last hour by all primary players at a blackjack table. In various examples, Data may be counted for games that meet one or more criteria. For example, win / lose / tie data may be aggregated for games that meet one or more criteria. Such criteria are: (a) the game was played within a specific time period, (b) the game was most recently played, (c) the game was played by a specific primary player, (d) ) The game was played by one of the primary player sets, (e) the game was played by any primary player with specific characteristics (eg, the game is a primary owner of a small business). (For example, played by a player), (f) the game was played on a particular gaming device, (g) the game was played in a particular area of the casino, (h) the game was played on a particular casino. (I) The game had a particular type (eg, slot machine, video poker, Adams family slot machine, etc.), (j) the game had a minimum required stake (eg, the game) May include, for example, requesting a minimum stake of $ 1), (k) each game had a stake of a certain amount (for example, all games had a stake of $ 0.25), and so on. unknown.<u style="single">4.1.2. Acquisition / Loss Amount</u> For each game, data on the amount of money gained or lost by the player may be collected. For each game, data on the amount of money earned or lost by the house may be collected. For example, in a game with multiple primary players against a house, a given player's win is not always the opposite of a win for the house. Data on Gross wins may be collected. That is, data on winnings may be collected without considering the amount paid by the player, such as in the form of a bet. For example, if the primary player inserts $ 1 into a slot machine as a bet and receives a $ 5 refund, the primary player will have a $ 5 gross prize. Data on net prizes may be collected. In the example above, after having a $ 1 bet and receiving a $ 5 refund, the primary player may have a $ 4 net prize. Similarly, data on casino gross and net prizes may be collected. Win / loss data may be aggregated for multiple games. Statistics may describe the gross prizes of one or more primary players in multiple games. For example, statistics may take a value of $ 83, which indicates that the primary player has received a total refund of $ 83 in the last 100 games. Statistics may describe the net prizes of one or more primary players in multiple games. For example, statistics may take a value of $ -17, which indicates that the primary player paid $ 17 more than he received as a prize in the last 100 games. Statistics may describe the amount of gains and losses of multiple primary players. For example, statistics show that a group of 20 primary players who played blackjack had an average net prize of $ 25 in the last hour. It may take the indicated $ 25 value. In some embodiments, data on gains and losses may be displayed graphically. For example, the size of the primary player's cash on hand may be graphed over time. If the primary player wins, the graph may turn up. If the primary player loses, the graph may turn down. The funds on hand of the primary player may start at any value, such as zero or a value equal to the amount the primary player brought into the game.<u style="single">4.1.3. Number of hands / games played</u> In some embodiments, data may be collected that describe the number of games played. Statistics may be incremented for each game played. This statistic may be a simple counter for the number of games played. In some embodiments, the statistics may track the number of games played over a period of time. Therefore, for every game played, for example, the time associated with the database of the casino server may be stored. If a game has been played for more than X hours in the past, the statistics may be decremented by 1 to reflect that the game is no longer played in the last X hours, which is the time covered by the statistics. Data on the number of games played may be aggregated across multiple players. For example, statistics may describe the number of games played by all casino roulette players in the last 20 minutes. In some embodiments, data on the number of hands played may be maintained. In some embodiments, data on the number of paylines may be maintained. In some embodiments, data on the number of results generated or accepted may be maintained. For example, statistics may track the number of results produced to a player on a slot machine with each payline counted as an individual result.<u style="single">4.1.4. Number of results obtained For example, the number of jackpots, the number of refunds in X, the number of "cherry-cherry-cherry" results, etc.</u> Result data may be recorded for each game. The result data may include data that describes which symbols were generated for the game. The resulting data may include data describing which symbol was used to determine the refund to the player. Results may include symbol sets such as "cherry-cherry-cherry" or "bar-bell-lemon". Results may include refund amounts. For example, a $ 1 refund may be the result. The resulting data may include total points. For example, in a blackjack game, the result may be that the player has received 21 points. The resulting data may include the total points of the dealer and / or the opponent's primary player. In blackjack games, the result data may include data that describes the dealer's possession. In poker games, the outcome data may include data describing the possessions of other primary players competing for the primary player in question. The resulting data may also contain data that describes one or more common symbols. For example, Texas In Hold'em games, the result data may include data on which cards were dealt to the flop, turn and / or river. The result data may include the result of rolling the dice. For example, the result data may describe the total number of dice rolls in a craps game. In a roulette game, the result data may include data that describes the numbers that occur when the wheel is spun. In various embodiments, the result data may be aggregated for multiple games. These games may include games of one or more primary players. In some examples, the statistics may describe the number of times a result has occurred. For example, statistics may describe the number of times a "cherry-cherry-cherry" result appears. For example, statistics may describe the number of times "black" appears in roulette. Statistics may also describe the number of times a result has occurred, per unit time or per game. For example, statistics may take a value of 48, which indicates that roulette produced 40 "red" results in the last 100 revolutions. In some embodiments, the statistics may represent the appearance of per-spin results for percentages. For example, statistics may indicate that "flash" or better results have appeared in 4% of the last 1000 games in video poker games. In various embodiments, data on each outcome may be aggregated for multiple primary players. For example, statistics describe that a group of primary players has won 100 blackjacks in the last hour, or 100 of the last 2000 hands played by the group's primary players. May do. In various embodiments, data for each result may be aggregated for multiple tables, gaming devices or other result generating means. For example, statistics show the game device guru It may indicate that three jackpots appeared last month in the poup. For example, for a group of five casino roulette tables, statistics may show that 12 has appeared five times in the last hour. In various examples, the statistics may show a comparison between the number of occurrences of the first result and the number of occurrences of the second result. For example, statistics may show the difference in the number of straight vs. flash occurrences in a video poker game over a given time period. For example, a statistic of 10 may indicate that 10 more straights have appeared than a flash in the last hour in a video poker machine group.<u style="single">4.1.5. Number of specific symbols acquired</u> For each game, data may be obtained as to which symbol appeared during the game. For example, data may be obtained that Ace of Spades, Jack of Hearts, King of Diamonds, Queen of Clubs and 7 of Hearts were acquired as the first possession of a video poker game. For example, data may be retrieved that the "cherry" symbol was acquired in a reel slot machine game. In various embodiments, such data may be aggregated for multiple games, multiple primary players and / or multiple gaming devices. For example, statistics may describe the number of times the Ace of Spades has been distributed on a video poker machine in the last hour. For example, statistics may describe the number of times a player from California in a casino has acquired a red card in any card game in the last 20 minutes. For example, statistics may describe the number of times the bell symbol was generated on any of the slot machines in the slot machines the day before. For example, statistics may describe the number of times a 6 was rolled in a craps game. In various embodiments, the statistics may show a comparison between the number of times the first symbol appears and the number of times the second symbol appears. For example, statistics may indicate that the "lemon" symbol appeared X times more than the "plum" symbol within a given time period. In various embodiments, location data may be acquired. The position data may include data describing the position of the symbol within a result, within a display area, or within any other area. In various embodiments, the position data relates to whether the symbol was the leftmost symbol of the result, the center symbol of the result, or the rightmost symbol of the result when displayed in the viewing window of the gaming device. May contain data. For example, in the result of "Lemon Bell Bar", "Lemon" Symbo Le is considered to be in the first position, the "bell" symbol is considered to be in the second position, and the "bar" symbol may be considered to be in the third position. In various embodiments, data about the symbol may be recorded even if the symbol does not form part of the result. For example, data about a symbol may be recorded even if the symbol does not contribute to a refund decision for the player. For example, a slot machine viewing window may display a grid of 3x5 symbols, which allows each of the five reels to visualize three symbols. Players on slot machines may have enabled only one payline. Therefore, only the symbol visible in the center of each reel is applicable to the refund determined to the player. Nevertheless, data representing other symbols may still be recorded. For example, the fact that the "dog" symbol appeared at the beginning of the first reel may be recorded even if the "dog" symbol did not contribute to the determined refund to the primary player. In various embodiments, data on invisible symbols may also be acquired and / or recorded. For example, data about a symbol that appears one position above the reel's viewing window may be recorded. Such symbols may not have been visible to the primary player at the end of the game. However, such symbols may still be provided on the reels, for example, in the form of data in the memory of the gaming device describing the configuration of the virtual or electronic reels, or in the form of printed graphics. For example, a gaming device may maintain a data structure that describes all the symbols on a reel, even in the absence of physical embodiments of the reel. Therefore, all the symbols on the reels are not necessarily displayed together The position of all symbols with respect to the game device's display screen (such as the viewing window) may be known to the game device without it (for example, in the game device's display window). In various embodiments, data on location information may be aggregated. Data may be aggregated for, for example, multiple games, multiple primary players, multiple gaming devices, multiple locations, multiple time periods, and so on. For example, statistics may indicate the number of times the cherry symbol has appeared in the second position of the result on a particular gaming device in the last hour. For example, statistics may show how many times Video Poker's first hand-held third card was Jack for a group of primary players in the last hour. In various embodiments, statistics may indicate the number of times the "Yosemite Sam" symbol has appeared in the upper right corner of the viewing window of the gaming device for the last hour. In various embodiments, data regarding the temporal order in which the symbols appear may be acquired and / or stored. In card games, data may be maintained regarding which cards were dealt first, which cards were dealt second, and so on. Statistics may indicate the number of times a particular symbol appears in a particular temporal order. For example, statistics may indicate the number of times the 10th card dealt in a blackjack table game was an ace in the last two hours.<u style="single">4.1.6. Data on deck order and symbol order on reels</u> In various embodiments, data regarding the order of cards in the deck may be retrieved. Positions may be recorded for each card in the deck. For example, a club 2 position may be recorded as a "10" indicating that the 10th card from the beginning of the deck was a club 2. Data on the position of cards in the deck may be acquired or stored even if such cards do not appear in the game. For example, for a video poker game, the rank and suit of the card at the bottom of the deck may be recorded even if the card was unlikely to be dealt in the video poker game. In various embodiments, data regarding the order of symbols on the reels of the gaming device may be acquired and / or recorded. For example, from anywhere on the reel, each symbol on the reel may belong to a different position. For example, the "lemon" symbol is in the first position. The adjacent "cherry" symbol is in the second position. Adjacent "plum" symbols are in the third position, and so on. In various embodiments, data regarding the order of symbols may be aggregated. For example, statistics may show how many times Jack of Hearts was in the fifth position in the deck of cards in the last 200 video poker games.<u style="single">4.1.7. Top Performance Player For example, the player who won the most in the last 100 times, the last hour, etc.</u> Data on the performance of the primary player may be collected for each game. Performance data may include data showing gross gains, net gains, results earned, strategies used, and so on. Performance data may be aggregated for multiple games, multiple players, multiple gaming devices, and so on. In some embodiments, numerical scores may be assigned to the strategy used by the primary player in the game. For example, a primary player using the optimal or recommended strategy may receive a high score. The primary player may receive a low score if the primary player uses a deprecated or non-optimal strategy. For example, in a video poker game, the primary player may receive an integer score from 1-32. Each score corresponds to a strategy available to the primary player in a video poker game. In a video poker game where the primary player can discard any combination of cards from the first five cards in hand, there are 32 ways in which the primary player chooses which cards to discard, which is 2-5. Should be noted. For this reason, each method chosen by the primary player is considered an individual strategy and may correspond to different scores. These strategies may be ranked according to which offers the highest expected earned amount for the player. The strategy that provides the highest expected earned amount may correspond to a score of 32. Strategies that offer the next highest expected earnings may correspond to a score of 31. The same applies to the following. As will be appreciated, the score does not have to be an integer and may be any other number. In various embodiments, data on strategies used by players for multiple games may be aggregated. In various examples, in the game Scores assigned to players based on their own strategy choices may be aggregated. For example, the scores obtained by the primary player during each game may be cumulative to describe the aggregated scores for multiple games. In some embodiments, the scores obtained by the primary player during each game may be averaged. As will be appreciated, in various embodiments, a low score may correspond to a good strategy and a high score may correspond to a poor strategy. In various embodiments, data regarding the selection of the primary player's strategy during the blackjack game may be recorded. Such a primary player may be given a relatively high score if, for example, follow the recommendations of the basic strategy, and a relatively low score otherwise.
0346In various embodiments, data on other performance indicators may be aggregated. In various embodiments, data on earned amounts may be aggregated for multiple games. Statistics may, for example, show the total amount earned by the primary player. Statistics may show the number of times the primary player has won.
0347In various embodiments, data on the performance of multiple primary players may be aggregated. Statistics may indicate which primary player had outstanding performance from the group of primary players. For example, statistics may indicate from a group of primary players which primary player performed best according to an indicator. For example, statistics may indicate which primary player had the highest gross gain in the last hour, or which primary player used the best strategy in the last hour. In various embodiments, the top X primary players may be listed according to certain performance indicators. In some examples, the lower Y primary players may be listed according to some performance index.
0348In various embodiments, the top performing primary player may be determined on a regular basis. The primary player for top performance may be determined using any indicator, such as gross earned amount, net earned amount, best strategy or any other indicator or combination of indicators. The primary player for top performance may be determined, for example, every minute, every 10 minutes, every hour, and so on. In various embodiments, the top performing primary player may be determined after each game played by any of the primary players. For example, after a primary player has finished the game, the casino server may determine if the primary player has accumulated sufficient gross earned to become a top performance primary player. In various embodiments, the top performance primary player is determined by irregular intervals. For example, the first top performance primary player is determined. After 5 minutes, the second top performance primary player will be determined. After 9 minutes, a third top performance primary player may be determined. As each primary player continues to gamble, the relative performance of each player changes, which may result in the primary player used to become the average performance primary player becoming the top performance primary player. For example, the primary player may hit a big jackpot, which may make him a top performance primary player.
0349In various embodiments, the secondary player may participate in the game of the current top performance primary player. Secondary players may be continuously or regularly informed who is the top performing primary player. For example, the name or other identifier of the top performance primary player may be displayed on the display screen of the secondary player's terminal or portable gaming device. The name of the primary player may continue to appear on the secondary player's display screen until a new top-performance primary player is determined. The secondary player may decide to participate only in the game of the current top performance primary player. In various embodiments, the secondary player may choose to automatically participate in the game of the current top performance primary player.
0350For example, a secondary player may bet. At this time, the casino server will understand that the bet applies to the current top performance primary player game. So, for example, if the current top performance primary player wins, so does the secondary player. If the current top performance primary player loses, so does the secondary player. In various embodiments, the casino server may make it easiest or easiest for the secondary player to participate in the game of the current top performing primary player. For example, a casino server may allow a secondary player to bet and participate in the current top performing primary player's game with the push of only one button. The secondary player may participate in the games of other primary players, but may be required to take additional steps to do so. Therefore, in various embodiments, participation of the top performance primary player in the game may be the default option by the secondary player.
0351In various embodiments, the identifier of the currently active top performance primary player (such as name or handle) may be displayed. The casino server may allow the secondary player to easily participate in such a primary player's game (for example, by making participation the default option for the secondary player). Currently active primary players may include primary players who have recently played the game. For example, an active primary player may include a primary player who has played the game within the last 10 seconds, the last minute, or the last predetermined time period. In various embodiments, the currently active primary player may include a primary player with a credit balance in the gaming device. In various embodiments, the currently active primary player may include a primary player who has played at a certain rate (eg, 30 or more games per minute). It will be appreciated that the currently active top performance primary players may change over time. For example, the first primary player may start the game, thereby becoming the currently active top performance primary player. This primary player may pause for a few seconds after his game. After a while, other primary players may start playing the game. The other primary player may become the currently active top performance player when it is done.
0352In various embodiments, the secondary player may bet. This bet may be against a first game starting from the primary player group. For example, a secondary player may place a $ 1 bet. The casino server may determine which are the current five top performance primary players. The secondary player's bet may be against the game of the first player of the five primary players who start the game. In this way, the secondary player can enjoy at a fast pace. Rather than following the pace of one player, the secondary player may participate in the first game starting from any of the player groups. The group of primary players may be defined by characteristics other than performance. For example, a group of primary players may include five players from Mississippi. The secondary player may place a bet on the first game initiated by any of the five primary players. After the first game is over, the secondary player may place a second bet. This second bet may be against a first game initiated by one of the five primary players from Mississippi following the placement of the second bet. However, this second bet may be against a game of a primary player other than the primary player for the game of the first bet.
0353In various embodiments, the secondary player may participate in the game of the second highest performing primary player. For example, a secondary player may participate in the game of the primary player who won the second largest amount in the last hour. In various embodiments, the secondary player may participate in the game of the third highest performing primary player. It will be appreciated that the secondary player can participate in the game of the primary player who is in one of the rankings according to certain indicators such as prize money. In various embodiments, the secondary player may automatically participate in the game of the second primary player in the ranking (for example, second in terms of net earned amount). For example, a secondary player may bet and participate in the game of the primary player who happens to be the second player in terms of the gross amount earned in the last 10 minutes. In another example, the secondary player may automatically bet on the game of the third primary player of all primary players for the games won in a row (such as by a casino server).
0354In various embodiments, the secondary player may participate in the best performing primary player game from a subset of all primary players. This subset of primary players is in a particular demographic primary player, a primary player who has played a particular type of game (such as video poker), a primary player in a particular area of the casino (such as the ground floor), or a particular casino. It may include a primary player, a primary player in a particular geographic area (a city, a neighborhood, etc.). The best performing primary player in the subset may be identified and displayed to the secondary player. The secondary player may automatically participate in such a primary player's game.
0355In various embodiments, the secondary player may automatically participate in the game of the primary player, who is the primary player with the highest performance among the primary players playing a particular game. For example, a secondary player may wish to participate in a blackjack game. For this reason, the secondary player may place a bet that automatically targets the primary player's blackjack game, which uses the best strategy in blackjack (compared to the best basic strategy, etc.). In various embodiments, the top performing primary player playing a particular game may be identified and / or displayed to the secondary player. The secondary player may then decide whether or not to participate in the primary player's game. In various embodiments, the secondary player may participate in the game of the top performing primary player among the primary players playing a game of a particular currency. For example, a secondary player may wish to participate in a game being played on a dollar-based gaming device. The secondary player may participate in the top performance primary player of all primary players in the dollar-based gaming device.
0356In various embodiments, the secondary player may participate in the game of the top performing primary player in each dictionary now as well as in the past. For example, a secondary player may participate in the primary player's game played the day before. This primary player may have had the best performance in an hour of the primary players in the past week. Therefore, the secondary player may participate in this primary player's game. The secondary player may participate in the primary player's game, which takes place one hour after the top performance. For example, a secondary player may participate in a game played by a primary player shortly after an hour when the primary player has recorded the best performance of the primary players in the past week.
0357In various embodiments, the secondary player may participate in the game of the primary player who is currently playing and has top performance over a period of time in the past. For example, a secondary player may participate in a game of a primary player who was the best performing primary player of the day for the primary player within the past week. The primary player may not necessarily be the best performing player of the most recent and / or current day. Nevertheless, the secondary player may participate in the primary player's current game.
0358In various embodiments, the secondary player may automatically participate in the current game of the primary player, who has been the top performer in the time travel window in the past. For example, suppose the current time is 4 pm. The secondary player may participate in the game of the currently active primary player who performed best the day before in the hour from 3 pm to 4 pm. At 4:01 pm, the secondary player may participate in the game of the currently active primary player who performed best the day before from 3:01 pm to 4: 1 pm. The same applies hereinafter.
0359In various embodiments, the secondary player may participate in the worst performing primary player game. The secondary player may, for example, expect the worst performance primary player's luck to change. The secondary player may, for example, bet against the worst performance primary player. In various embodiments, the secondary player may automatically bet against the currently worst performing primary player. In various embodiments, the casino server may facilitate the secondary player to bet against the current worst performance primary player. For example, a casino server may allow a secondary player to bet against the current worst performance primary player by pressing only one button.
0360In various embodiments, the secondary player may automatically bet on the primary player who meets certain criteria. The secondary player may bet without having to take any action before the game. For example, at the beginning of the time, the secondary player may indicate that he wants to bet once every 10 minutes in the next hour. This bet is placed against the game of the primary player, who is the top performing primary player in terms of the time the bet is placed. Therefore, in the next hour, bets may be placed on the secondary player automatically without further input from the secondary player. As will be understood, the secondary player may automatically bet against the worst performance player for the best performance player from a subset of the players, for the second best performing player, for the worst performance player. Absent.
0361In various embodiments, the secondary player may bet on the best performance game, the best performance gaming device, the best performance dealer, the best performance table, the best performance sector of the casino, and so on. For example, a secondary player may bet on the gaming device that paid the most in the last hour. Secondary players may bet on different gaming devices at different times. The secondary player may automatically bet on the best performance gaming device. For example, at the beginning of time, a secondary player may indicate that he wants to bet automatically on the game of the best performance gaming device. The secondary player may not be required to make further input in the next hour. As another example, a casino server may make it particularly easy to bet on a best performing gaming device at a given point in time. However, the secondary player may be required to take some action, such as a minimal action, such as pressing a button.
0362In various embodiments, primary players who meet one or more criteria may be listed. For example, the top 10 primary players may be listed. The primary player may be listed, for example, on the prominent display screen of a casino or the display screen of a terminal used by a secondary player. The list of primary players may disclose various information about the primary players. For example, this list may disclose the primary player's first name, the primary player's last name, the primary player's full name, the primary player's pseudonym, the amount earned by the primary player, and any other information about the primary player. ..
0363In various embodiments, the primary player may indicate information that he or she wants to disclose about himself or herself. The information displayed or disclosed regarding the primary player is (a) first name, (b) first name, (c) nickname, (d) last name, (e) last name, (f) middle name, (g) full name, ( h) Initials, (i) Age, (j) Address, (k) Pictures (Primary Player Pictures, etc.), (l) Primary Player Performance Indicators (Gross Earnings, Net Earnings, Consecutive Wins, Maximum Earnings) , Current credit balance, etc.), (m) Primary player selected handle (such as "Topdog" or "Sportsnut"), (n) Primary player pseudonym, (o) Player tracking number, (p) Birthday, ( q) Social security number, (r) Handle generated by the casino server for the primary player (such as "Player 1032"), (s) Handle generated by the game device of the primary player (such as "Slot Player 125"), (t) It may include game device identifiers (such as the identifier of the game device that the primary player is playing or has played), (u) the amount of profit of the primary player, and any other information.
0364In various embodiments, the primary player may indicate the information he or she wants to disclose in various ways. For example, the primary player may check from the box next to the information he wants to disclose. In various embodiments, the primary player may fill out a profile, such as a form with blank spots for receiving information about the primary player. In various embodiments, the primary player may notify the casino representative of any of the disclosed information:
0365Before, during, or after showing the information that the primary player wants to disclose, the casino confirms that the primary player really wants to disclose such information. The casino may check if the primary player is eligible to disclose such information. In various embodiments, the casino may check that the primary player has reached a certain minimum age before presenting information about himself to others (such as the secondary player). For example, a casino representative may require a driver's license confirmation to confirm the age of the primary player. In various embodiments, the casino may ensure that the primary player is not drinking. For example, a casino may test a drinking test on a primary player. In various embodiments, the casino may disclose the information presented by the primary player only if the primary player is not drinking. In various embodiments, the casino may disclose the information presented by the primary player only if the alcohol level of the primary player is within certain limits (such as below a certain level). In various embodiments, the casino may ensure that the primary player is not ill. For example, the casino may have a doctor examine the primary player or ask the primary player basic health questions. In various embodiments, the casino may check that the primary player is in a qualified state of mind. For example, a casino may give a cognitive test to a primary player. The casino may only provide information about the primary player if the primary player has passed the cognitive test. In various embodiments, the casino may utilize other criteria for determining whether to present information indicating that the primary player wishes to disclose. In various examples, the casino is above
0366In various embodiments, the primary player may be required to confirm at least once when presenting the information that the primary player wishes to disclose. For example, the primary player may be presented with a list of disclosed information about himself. The primary player may be required to press a button, sign an area with a touch screen, apply a thumbprint, or provide any other indication that agrees to disclose information. unknown. In various embodiments, the primary player may be presented with a display showing how his or her information will be displayed to others (eg, when displayed on a public display screen, displayed on the terminal of the secondary player). When it is done, etc.). The primary player may be required to make sure that he or she really wants his or her information to be displayed and / or that his or her information is displayed in such a way. .. The primary player may then have the opportunity to confirm.
0367In various embodiments, if the primary player permits the disclosure of information about himself, this permission remains in effect for a limited period of time. For example, a permit may remain in effect for a day. When the permit expires, the permit may be applied and the currently displayed information (such as on a secondary player's device) may be withdrawn. In various embodiments, there may be a default expiration date for permission to disclose information about the primary player. For example, this default period may be one hour.
0368In various embodiments, the primary player may indicate restrictions on how his information is disclosed. For example, the primary player may allow information to be displayed on a personal terminal or portable gaming device, but not on a more prominent public display screen. The primary player may allow his information to be displayed in one area of the casino, but not elsewhere. For example, the primary player may only give permission for his information to be disclosed in the restricted area of the casino.
0369In various embodiments, the primary player may indicate people whose information is or is not disclosed. For example, the primary player may want the information to be disclosed only to secondary players of a particular gender. For example, a primary player may want to make certain information about himself invisible to people from the state in which he was born.
0370In various embodiments, the primary player may be paid based on the information he or she discloses. The primary player may be paid for each information item that he or she permits to disclose. The primary player may be paid based on the period of time that he / she is allowed to be presented with information about himself / herself. The primary player may be paid based on a forum that allows the presentation of information. For example, the primary player may receive additional payment for allowing information to be displayed on a prominent public display screen.
0371In various embodiments, the primary player may disclose information gradually and / or over time. For example, the primary player may disclose his nickname. The primary player may decide to disclose his first name thereafter. The primary player may then allow disclosure of his first and last name. For example, as the primary player achieves better performance, the primary player may be proud to disclose his or her identity as a top performer. In various embodiments, when the primary player is in the top 10 in terms of performance, the casino may ask if he wants to disclose more information to that player. In various embodiments, the casino may encourage the primary player to disclose performance indicators such as earned amount.<u style="single">4.1.8. Top Performance Machine or Dealer For example, the dealer who gives the best hand to the player</u> For each game, data on the performance of the gaming device may be collected. Performance data about the game device includes whether the result wins or loses, the amount paid for the result, the amount paid for the game, the number of wins that appear during the game (for example, the number of paylines including wins), It may describe whether or not the game device has been played. Performance data for each game in the game may be aggregated for multiple games on the gaming device. Statistics may indicate the total amount paid by the gaming device over a period of time or for a number of games. Statistics may indicate the amount of gross or net earned paid over a period of time or for a number of games. Statistics may indicate the number of games played on the gaming device over a period of time. Statistics may indicate the total number of wins or the percentage of total wins over a period of time or for a number of games. In some embodiments, data about the player may be recorded for each game. Aggregated statistics may indicate the number of players who have played the gaming device over a period of time. For example, in the last day, the average number of games played by a player on a gaming device may be 60. In various embodiments, data on the performance of multiple gaming devices may be aggregated. Top performance gaming devices may be listed. For example, the 10 most paid gaming devices in the last hour may be listed. For example, the 10 most paid gaming devices may be listed as a multiple of the average stake. For example, the 10 least paid gaming devices in the last 3 hours may be listed. For example, all gaming devices that have refunded X or more in the last hour may be listed.
0372In various embodiments, performance data about the game by a particular dealer may be collected. Performance data is given to the dealer about the refunds provided by the dealer for the game, the amount of nets earned by the dealer for one or more primary players in the game, the speed of the game by the dealer, the presence or absence of high payment results in the dealer's game, and the dealer. It may contain data that describes the amount of the dealership. Performance data about dealers may be aggregated for multiple games. For example, statistics may show the average total number of games processed per unit time for a dealer. Statistics may show the total refund received by the primary player who was in the dealer's game in the last hour. Statistics may show the total amount of chips given to dealers in the last 30 minutes.<u style="single">4.1.9. Casino Top Performance Sector For example, the slot machines in that row achieved the best performance.</u> In various embodiments, data about games appearing in a sector or area of the casino may be aggregated. Data may be aggregated for games played in slot machine groups, such as slot machine groups in a row of slot machines. Data on game table sets may be aggregated, such as for table sets monitored by one pit boss or other casino representative. Data may be aggregated for casino rooms or floors. For example, data about games played in a restricted slot machine room may be aggregated. In some embodiments, data may be aggregated for a given betting unit slot machine. For example, data may be aggregated for all nickel slots. Data may be aggregated for all slot machines with certain types of refunds. For example, data may be aggregated for slot machines with top payout ratios of 800 or higher. In some embodiments, data may be aggregated for a particular type of slot machine. For example, data about games on mechanical slot machines may be aggregated. For example, data about games on video slot machines may be aggregated. Data may be aggregated for slot machines featuring a particular game. For example, Scrabble<sup>TM</sup>Data may be aggregated for all slot machines in the theme. So, for example, the five most paid video poker machines in the last hour may be listed. A fifth-generation nickel slot machine that offered the highest earned amount to the primary player in the last hour may be listed.<u style="single">4.1.10. List of current cumulative amounts</u> In some embodiments, data on the current amount of cumulative winnings may be collected. The size of one or more cumulative amounts at a given point in time may be listed. Cumulative prizes may be listed by size order. For example, Jumbo Bucko's cumulative prize pool may be listed as $ 50,149.75. Super Gold Vein's cumulative prize pool may be listed as $ 40,984.05.<u style="single">4.1.11. Number of people in a particular area or casino of the casino</u> In various embodiments, data may be collected on the casino or the number of people in a given area of the casino. (a) Number of people in a row of slot machines, (b) Number of people in table games, (c) Number of people in restaurants, (d) Number of people on a particular floor of the casino, (e) In the casino hotel lobby Number of people in the casino pool, (g) number of people in the limited slot machine room, (h) number of people in the casino poker room, (j) number of people in the casino boxing match, etc. Data may be collected. In various embodiments, data on the number of people with specific characteristics may be collected. For example, data may be collected describing the number of people from New Mexico in the casino and the number of people between the ages of 40 and 50.<u style="single">4.1.12. The most popular slot machines, such as the most occupied</u> In various embodiments, data describing the use of gaming devices such as slot machines and video poker machines may be collected. The number of games played on the gaming device may be tracked. The number of games played on the gaming device within a particular time period may be tracked. The amount spent on the gaming device may be tracked. Other items that may be tracked are (a) the number of paylines played, (b) the average number of coins bet per payline, and (c) the primary player playing the gaming device within a specific time period. The number of people, (d) the length of waiting time between the time when one player leaves the game device and the time when the next player is seated, (e) the number of people in the vicinity of the game device, etc. May include. In various embodiments, data regarding the use or popularity of gaming devices may be aggregated in multiple gaming devices. This tally features games for games that feature the same game, games that feature the same betting units, games from the same manufacturer, and games with the same broad theme (eg, games for Monopoly®). May be done for gaming devices that belong to the same broad category (for video poker machines, mechanical slot machines, video slot machines, video bingo machines, etc.), for gaming devices in the same area of the casino, etc. .. In some examples, statistics may indicate the percentage of time a particular type of slot machine has been occupied during the last day. For example, statistics may show that video poker machines occupied an average of 40% of the time in the last hour. In some examples, statistics may show the average amount of money earned on all dollar-based gaming machines in the casino in the last three hours. In some examples, the statistics are Wheel of It may indicate the average amount earned by the casino for each machine for all machines under the Fortune® theme. In some embodiments, statistics may indicate the average time elapsed between when one player leaves and when the next player is seated in a particular group of cumulative slot machines. In various embodiments, information about the use of slot machines may be sent to one or more financial markets for use in assessing the performance of slot machine makers.<u style="single">4.1.13. All ways the player interacts with the machine</u> In some embodiments, data may be collected showing how the primary player interacted with the gaming device. Such data may provide insight into the mood of the player. For example, a player beating a button on a gaming device may be frustrated or unable to stand.<u style="single">4.1.13.1. The player pressed the button hard.</u>
0373In various embodiments, data on how much pressure the primary player exerts on the gaming device may be collected. The primary player may put pressure on, for example, a "spin" button, other buttons, handles or touch screens. A pressure sensor or other sensor on the gaming device may detect the pressure exerted by the player. Pressure may be detected when applied to any other surface of the gaming device. For example, the pressure of the primary player leaning against the surface of the gaming device or the pressure of the drink may be detected by the pressure sensor. The sensor may also detect a beating or hit against the gaming device. For example, a pressure sensor or vibration sensor may detect a kick to the base of the gaming device. Data on pressure may be aggregated for multiple games, game consoles, players, and so on. For example, statistics may show that the average pressure on the button was £ X per square inch for all gaming devices across the casino in the last hour.<u style="single">4.1.13.2. What is the exact time the player pressed the button?</u> In various embodiments, the time associated with when the button is pressed on the gaming device may be recorded. For example, the data may indicate that the button was pressed at 11:45:02 am. Data about the time the button was pressed may be aggregated for multiple games. For example, data about the time a button is pressed may allow the derivation of statistics showing the average length between games on a gaming device. In some embodiments, the graph may show the number of button presses across the casino as a function of time. For example, each bar on the graph may represent the number of button presses in a casino over a period of time. The graph may show the time of heavy operation and the time of light operation in the casino. For example, the player of the game may interrupt to make an appointment or roll the dice near the end of the time when it detects an action that started at that time.<u style="single">4.1.13.3. Does the player press a button or pull a handle?</u> In some embodiments, game data may be collected that indicate how the primary player started playing the game. The data may indicate whether the primary player pressed a button, pulled a handle, started the game automatically, or started the game. Data on how games are started may be aggregated for multiple games. Such data in aggregated form may be described by statistics. For example, statistics may indicate the number of times a particular primary player has pressed a button to start a game within a certain period of time. For example, statistics may indicate the number of times any primary player in the casino has pulled the handle to start playing on the gaming device on January 14, 2003.<u style="single">4.1.13.4. How fast does the player pull the handle?</u> In various embodiments, data about the game may be collected indicating how fast the primary player started a series of games on the gaming device. The data may include the time when the primary player started playing the game. The data may include a time lag between the start of the first game and the start of the second game. Data may be aggregated at multiple game intervals. For example, statistics may show the average time between when the primary player starts the first game and when the primary player starts the second game. Data may be aggregated for multiple primary players. For example, statistics may show the average time between each game start time for a group of primary players. In various embodiments, data may be collected for the time the refund takes place, the time the results appear on the viewing window or screen, or any other event in the game. This may derive the time between each game.<u style="single">4.2. API</u> In various embodiments, APIs may be used to implement data exchange and system interaction in the various embodiments. The sensor used to collect the data may communicate the data collected via the API. For example, a software application may use a camera-related API to extract image data from the camera. Software applications may use APIs related to pressure sensors to extract data from the sensor, such as data about the weight of chips placed on the sensor. The software application may use the API related to the card reader to extract data about the card that has passed on the reader. For example, a reader may be attached to a card shoe, thereby collecting data about the processed card from the card shoe. In various embodiments, the display may have an API. Software applications may interact with the display's API to display text, graphics, or animation on the display.<u style="single">4.3. Bet on aggregated data For example, over 200 reds of roulette in a day or in 100 blackjacks</u> In various embodiments, the secondary player may bet that the statistics take a certain value or range of values. Statistics may represent aggregated values of data from more than one game. For example, a secondary player may bet that a statistic describing the number of "red" results for any roulette wheel across the casino in the next hour will have a value in the range 200-250. That is, the secondary player may bet that 200-250 red results will appear on any roulette wheel in the casino in the next hour. In the next hour, if the actual 200-250 red results appear, the player may receive an additional refund in addition to the stake. This additional refund may be a function with a bet size, such as 1x the bet size, 2x the bet size, or any other integer multiple of the bet size.
0374The examples described herein may apply to statistics relating to subsequent or previous statistics. For example, a secondary player may bet that over $ 1000 will be refunded twice at the casino in the next hour. Such bets may constitute bets on future statistics. As another example, a secondary player may bet that 200 losses were generated between 3 pm and 6 pm on October 12, 2003 on a particular machine in a particular casino. .. Such bets may constitute bets on past statistics. The secondary player may make a bet on the past, but the secondary player may not be aware of what happened in the past regarding statistics, so it may be based on a random or uncertain event set. The examples described herein are applicable to current statistics. For example, the secondary player has 20 games in which the first five cards dealt include three or more cards in hand for all ongoing video poker games. The examples described herein may apply to statistics that include past and present, statistics that include present and future, statistics that include past and future, and statistics that include past, present, and future. For example, a secondary player may bet that at some point in the next 30 minutes, 20 bonus rounds have been achieved on a slot machine in a row in the previous 50 minutes (ie, 20 minutes ago). From the beginning to 30 minutes later).<u style="single">4.3.1. Time and statistics start</u> In various embodiments, bets may be based on statistics at a particular point in time. In some embodiments, the bet is based on the initial value of the statistic. Statistics may take an initial value of 0, for example. Statistics may take an initial value at a specified time. The specified time is, for example, the time the bet is placed, one minute after the bet is placed, the start of the next hour (such as 8:00 or 2:00), the start of the next day, the next month. It may be at the start of. For example, statistics may represent the number of times Royal Flush was dealt on any video poker machine in a row of machines. This statistic may be initialized to zero at a specified date and time, such as 12:00 am on October 1, 2010. The statistics may then be incremented by 1 for each royal flush dealt on the machine in that column. In various embodiments, the bet may be based on a second statistic. This second statistic may be the statistic at a specified time. For example, the second statistic may be one hour after the initial time of the statistic. The second statistic may be the value taken by the statistic at any specified time, either 3 hours, 2 days, or after the statistic is initialized. To continue with the example above, a statistic initialized to 0 on October 1, 2010 may take its second value at 12:00 am on November 1, 2010. For this reason, secondary players may bet that statistics initialized to a value of 0 at 12:00 am on October 1, 2010 will take a value of 30-40 at 12:00 am on November 1, 2010. Absent.
0375In various embodiments, the secondary player may bet on a value to be taken over a period of time without any initialization time point or initial value being specified. This statistic may represent, for example, an ongoing statistic that is generally updated, regardless of whether any bet is made on the statistic. For example, statistics may represent the value of a particular progressive jackpot. Secondary players may bet that statistics (and progressive jackpot values) will exceed $ 1.2 million on October 4, 2010 at 3:00 pm. In some embodiments, the casino may track the number of "reds" and the number of "blacks" that appear in every roulette wheel of the casino. For example, at some point, the statistic for the number of "reds" (such as from the beginning of the week) may be "1204" and the statistic for the number of "blacks" may be "1154". The secondary player may place a winning bet if the "red" count statistics exceed 1300 in the next hour. The secondary player may place a winning bet if the difference between the "red" and "black" statistics exceeds 100 one hour after the bet is placed. In some embodiments, the ongoing statistics may be transformed into statistics with the desired initial values, for example via a simple mathematical transformation. For example, the second statistic may be defined as the first statistic value less than 1204. Therefore, the above-mentioned statistics showing that 1204 "red" results appeared in casinos in a certain previous period are the number of "red" appearances in future casinos from the time the second statistic was defined. It may be converted to the second statistic described.
0376In various embodiments, the secondary player may bet that the statistics fall within a discontinuous range. For example, a secondary player may bet on statistics that indicate the number of times a dealer went bankrupt in any of the casino's blackjack games in the next hour. The secondary player may bet that the dealer will go bankrupt between a total of 50-70 times or 100-125 times. Therefore, the secondary player may win if the dealer goes bankrupt 60 or 110 times and lose if the dealer goes bankrupt 90 times.<u style="single">4.3.2. Bet on statistics at multiple points in time</u> In various embodiments, the secondary player may bet that the statistics will take different values at different times. In various embodiments, the secondary player may bet that the statistics belong to different ranges of values at different times. In various embodiments, the secondary player may bet on the pass the statistics take. For example, if a statistic is plotted as a function of time, the secondary player may bet that the plot follows a particular path and / or can take a particular shape. In various embodiments, the secondary player may bet that the statistic belongs to the first range at the first time point and falls within the second range at the second time point. In various embodiments, the secondary player may bet that the statistic belongs to the first range at the first time point, the second range at the second time point, and the third range at the third point. Absent. For example, a secondary player may bet that the number of 7s on the craps table starting at 8am is between 15-20 at 9am and between 40-50 at 10am. Therefore, the secondary player wins the bet if there are 18 7s at 9am and 44 7s at 10am. However, the secondary player will lose the bet if there are no 15-20 7s by 9am, or if there are no 40-50 7s at 10am.
0377In some embodiments, the secondary player may win the bet if the statistic meets the first condition at the first time point or the second condition at the second time point. For example, suppose the statistics show the number of times any primary player received blackjack at a particular blackjack table from 4 pm. The secondary player may place a winning bet if the statistics have a value between 10 and 20 at 4:30 or if the statistics have a value between 30 and 40 at 5 o'clock.
0378In various embodiments, the secondary player may eventually make a winning bet based on a statistic that satisfies a defined condition or combination of conditions. For example, a secondary player may win a bet if the statistics meet any three of the four defined conditions.
0379In various embodiments, the secondary player may bet on taking a particular value within a particular time period. For example, a secondary player may bet that the total number of "bell" symbols appearing on a particular slot machine from 7 pm will reach 40 between 8 pm and 8:10 pm. If the statistic reaches 40 at 8:01 pm, for example, the secondary player wins. However, if the statistics reach 40 at 8:13 pm, the secondary player loses. In various embodiments, the secondary player may bet that the statistic values fall within a certain range of values within a certain time period. For example, certain statistics may show the number of outcomes with a refund of 30 or more coins appearing on a particular slot machine from 9am. Secondary players may bet that they are in the range of 5-10 between 9:30 am and 9:35 am. The secondary player will win the bet, for example, if the statistic is 5 at 9:35 am or 10 at 9:30 am. However, the secondary player will lose the bet, for example, if the statistics have already reached 11 by 9:30 am or have not yet reached by 9:35 am. ..<u style="single">4.3.3. Bet on a combination of statistics The first statistic takes the range of the first value and the second statistic takes the range of the second value.</u>
0380In some embodiments, the secondary player may bet on statistics of 2 or more. For example, a secondary player may bet that the first statistic will reach the first value and the second statistic will reach the second value at the time specified. For example, a secondary player may bet that one row of video poker machines will be dealt 200 spades of ace in the next hour and the same row of machines will be dealt 210 hearts of ace in the next hour. Absent. The secondary player wins the bet if the Ace of Spades is dealt 200 times and the Ace of Hearts is dealt 210 times. If the Ace of Spades is not dealt exactly 200 times, or the Ace of Hearts is not dealt exactly 210 times, the secondary player may lose the bet. In some embodiments, the secondary player may bet that the first statistic will reach the first value or the second statistic will reach the second value. For example, a secondary player may bet that the number 3 will appear 20 times in roulette the next day, or the number 7 will appear 20 times. In various embodiments, the secondary player may bet that any combination of conditions will be satisfied by one or more sets of statistics. For example, a secondary player may place a bet on four statistics where different conditions apply to each statistic. The secondary player wins the bet if at least two of these conditions are met. For example, (a) at least 20 results of paying 20 coins or more on the gaming device between 3 pm and 4 pm will appear, and (b) at least 3 bonus rounds will appear on the gaming device between 3 pm and 4 pm (C) The primary player's net earned amount on the game device will be less than 5 coins between 3 pm and 4 pm, and (d) will consist of an odd number of coins on the game device between 3 pm and 4 pm 20 ~<u style="single">4.3.4. Conditional Bet Players bet that 95-105 reds will appear if they have 200 spins.</u>
0381In some embodiments, the secondary player may bet on a conditional payment for a particular range of values, but for other situations. For example, a secondary player may play 200-250 times on a gaming device between 4 pm and 5 pm on November 12, 2001, only if the game has been played at least 300 times on the gaming device. You might bet on the appearance of losing consequences. If this condition is not met, no bet or may be considered a tie. If the conditions are not met, different conditions may be applied. For example, a secondary player may bet that he will lose 200-250 times if at least 300 games are played, and 100-125 losses if less than 300 games are played. Absent.<u style="single">4.3.5. Statistics may make different payments for different values.</u>
0382In various embodiments, the secondary player pays the first amount if the statistic has a first value, pays a second amount if it has a second value, and has a third value. May make a bet to pay a third amount. For example, a secondary player may bet on statistics that show how many times a bunker has won a baccarat game in a particular hour. If the bunker wins 15 to 20 times, the secondary player may receive an additional amount equal to the stake in addition to the stake. If the bunker wins more than 20 times, the secondary player may receive an additional amount equal to twice the stake in addition to the stake. If the bunker wins less than 15 times, the secondary player loses his stake. In some embodiments, the secondary player may obtain an amount that is a linear or affine function of the statistic over a range of possible statistic values. For example, the secondary player is pai gow) A particular primary player's two-card possession in a poker game may bet on the number of times a bunker's two-card possession is defeated in a particular hour. The secondary player may earn an amount equal to B x 0.1 x (N-15) for any N> 15. Here, N represents the number of times the two cards held by a particular primary player have won, and B represents the stake placed by the secondary player. For example, if N is equal to 25, the secondary player will get B x 0.1 x (25-15) or B. If N is 15 or less, the secondary player wins nothing, for example, loses his stake. It will be appreciated that it is also possible to define a statistic to be simply equal to B × 0.1 × (N-15) or any other function of a simpler statistic. In the former case, the secondary player's refund may be defined by statistics.
0383In various embodiments, the secondary player may place a bet. This bet may show certain statistics. For example, statistics may represent the number of times a bunker has won at a table in Paigao Poker in a given amount of time. The statistic specified may be 20. Refunds to secondary players may be increased by the amount for each unit whose statistics exceed the specified value. For example, for each more than 20 bunker wins, the secondary player's refund may increase by $ 1. In some embodiments, the refund to the secondary player may increase for each unit below the specified statistic. For example, statistics may represent the number of times a war is initiated in a casino war game at a table in a particular three hours. The value specified may be 10. Refunds to secondary players may increase by $ 5 for each unit of 10 or less to which the statistics belong. For example, if the statistic is 9, the secondary player may win $ 5. If the statistic is 8, the secondary player may win $ 10. If the statistic is 10 or higher, there may be no secondary player acquisition. Secondary players may lose their stakes.
0384In various embodiments, the secondary player may lose more than his or her stake, depending on the statistics. For example, if the statistics reach a certain value, the secondary player may lose twice his stake. As a result, the secondary player may be required to lose his or her initial stake and provide an additional amount equal to that initial stake. In various embodiments, the secondary player may lose more money as the statistic deviates from the specified value. For example, the specified statistic may be 20. The secondary player loses $ 1 if the actual statistic is 10, $ 2 if the actual statistic is 18, and $ 3 if the actual statistic is 17. You may lose it.
0385In various embodiments, the secondary player may place a spread bet based on statistics. Spread bets may include specified statistics. If the actual statistics are greater than the specified value, the secondary player may be paid in proportion to the larger actual statistics. If the actual statistics are less than the specified value, the secondary player may lose an amount proportional to the smaller actual statistics. The secondary player may also lose if the actual statistic is greater than the specified value and win if the actual statistic is less than the specified value. For example, a secondary player may earn an amount proportional to the actual statistic being less than the specified statistic. The secondary player may lose an amount proportional to the actual statistic being greater than the specified statistic.
0386In various embodiments, the spread bet may include an amount owed by the secondary player or a constant added to the refund. For example, the secondary player may be paid an amount proportional to the difference between the actual statistic and the specified statistic plus a constant. This constant may be positive or negative. For example, a secondary player may be paid an amount equal to a $ 1 bet (AD) + c. Where A is the actual statistic, D is the specified statistic, and c is the constant. In various embodiments, the secondary player may be paid an amount equal to $ 1 x k x (AD) + c. Where k is a constant. In various embodiments, the secondary player is $ 1 x k x (AD) + c if A> D.<sub>1</sub>Is paid and if A D, then $ 1 x k x (AD) + c<sub>2</sub>May be paid. Where c<sub>1</sub>And c<sub>2</sub>Are two different constants. In various embodiments, the secondary player is $ 1 x k x (AD) + c if A> D.<sub>1</sub>Is paid and if A <D, then $ 1 x k x (AD) + c<sub>2</sub>Is paid and c if A = D<sub>3</sub>May be paid. Where c<sub>1</sub>, C<sub>2</sub>And c<sub>3</sub>Are three different constants.<u style="single">4.3.6. Bet on craps swing tally</u> In various embodiments, the statistics may show the sum of the numbers resulting from two or more games or events. For example, statistics may represent the total points achieved by a player in three blackjack games. For example, a player achieves a hand with 16 total points in the first game of blackjack, a hand with 21 total points in the second game, and a hand with 14 total points in the third game. If so, the statistic may be 51. Statistics may represent the sum of total points from two or more primary players in a single blackjack game. For example, statistics may represent the sum of total points from each of Bob, Joe, and Sam's hands participating in the same game at a casino game table. In some embodiments, the statistics may represent the sum of the total points on hand of both the player and the dealer. In some embodiments, the statistics may represent the sum of total card points. For example, statistics may represent the sum of points from all cards dealt during a game, or for all cards dealt in multiple games.
0387In some embodiments, the statistics may represent the sum of the numbers disclosed on the tile or domino in the game. For example, statistics may represent the sum of the numbers disclosed on Domino in the Paigao game.
0388In some examples, the statistics may represent the sum of the numbers achieved by rolling two or more dice. Such dice rolls may be made in craps, Sic Bo or any other game. In craps games, statistics may represent the sum of two or more dice rolls during the game. For example, statistics are the sum of all dice rolls made between when a passline bet is placed and when a passline bet is determined (eg, in favor of the player, in favor of the dealer, etc.). May represent. As another example, statistics may represent the sum of the first three times made during the game. In some examples, the statistics may represent the sum of the eyes made in two or more games. For example, statistics may represent the sum of the eyes made in five consecutive craps games.
0389In various embodiments, the secondary player may place a payout bet depending on a statistic that represents the sum of points, dice rolls, or any other number. For example, a secondary player may bet that the stats for the sum of the three craps dice rolls will exceed 21. Secondary players may win their stake if the statistic exceeds 21 and lose their stake otherwise. To continue with the example above, assume that the three dice rolls are 10, 6 and 8. At this time, the statistical value is 24, which is the sum of 10, 6 and 8. The secondary player will win his stake.
0390In another example, the secondary player may bet on a statistic that represents the sum of the first rolls of the dice from each of the next five craps games. A player wins if the statistic is less than 32 and loses otherwise. For the next five games, assume the first roll is 4,7,9,5,9. At this time, the statistical value will be 34. In this example, the secondary player loses.
0391In various embodiments, the statistics may represent the sum of the eyes from multiple different craps tables. For example, statistics may represent the sum of all eyes on all craps tables in a given 5-minute casino. For example, statistics may represent the sum of the next eye in each of the five craps tables.
0392In various embodiments, the statistics may represent the sum of the numbers on each dice. For example, statistics may represent the sum of the smallest dice in each of the following three rolls. For example, an ordered pair (x, y) represents a single roll with x representing the number on one dice and y representing the number on the other dice. It is assumed that the next two swings are (3,5), (6,4), and (1,3). The statistics will be equal to the sum of 3, 4 and 1 equal to 8.
0393In various embodiments, the statistics may represent any function of points, dice rolls or other numbers. For example, statistics may represent the product of dice rolls. For example, if the rolls of the three dice are 4, 3 and 10, the statistic may take a value of 120, which is equal to the product of 4, 3 and 10.
0394In various embodiments, the secondary player may place a bet with a refund that depends on the actual statistics for the specified value. In some embodiments, the secondary player may place a bet with a payout proportional to the difference between the actual statistic and the specified statistic. Such bets may be referred to as spread bets in some embodiments. For example, a secondary player may bet on a statistic that represents the sum of the three dice Ming in a craps game. The specified value may be 21. Players may receive $ 1 for each unit whose actual statistics exceed the specified value of 21. For example, if the actual statistic turns out to be 24, the player may receive $ 3. In some embodiments, the secondary player may pay an amount proportional to the actual statistics less than the specified value. For example, if the actual statistic turns out to be 14, the player may pay an amount equal to $ 10. The amount previously provided by the secondary player may be added to the amount payable. For example, a stake previously placed by a secondary player may be added to the amount payable.<u style="single">The mobile device interacts with the fitted game.</u>
0395In various embodiments, the player (primary player, secondary player, etc.) may carry a portable device. The portable device may provide an interface for the player to participate in the game. The portable device may receive data from a casino server, gaming device, game table or any other source. This data may include game data. Based on such data, the portable device may generate or reconstruct the depiction of the game. For example, the data received by the portable device may include data indicating cards dealt in the game, numbers rolled on the dice, numbers determined in the roulette game, and so on. Based on this data, the portable device may generate or reconstruct a depiction of a slot machine, video poker game, roulette game or any other game. In some embodiments, the portable device may indicate an event that has occurred in the game, such as through text on a display screen, without a graphical depiction of the game. The portable device may have input devices such as buttons, touchpads, trackballs, keys, touch screens, microphones and the like. The portable device may accept commands and other inputs from the player via the input device. The portable device may receive input from the player indicating the amount to bet on the game, the strategy used in the game, the decisions made in the game, the bets made in the game, and so on. The portable device may send the input received from the player to a casino server, a gaming device (such as a slot machine), a game table, a dealer, an organizer, or any other entity running the game. The mobile device may communicate with the entity running the game via an intermediary. For example, a portable device may send and receive data to and from a casino server. The casino server may then send and receive data to and from the table game. This
0396Using a portable device, the player may participate in a live game. If the player is acting as the primary player, the player may start playing the game and make decisions in the game. If the player is acting as a secondary player, the player may bet on the primary player's game.
0397In various embodiments, the portable device may be configured to select an entity that runs the game based on the location of the entity and / or the location of the game. For example, a portable device may be configured to select a blackjack table game that is within 100 feet of the portable gaming device. Therefore, the portable device may start sending and receiving data to and from the table game. The portable device may send the table game where the player wants to place a bet and start a new game. Table game dealers may receive instructions from their mobile devices. For example, a wireless receiver in a table game may receive instructions from a mobile device and display them on a table game monitor. The dealer may obey this order. For example, a dealer may deal cards to a new position on the table. This position does not have to be physically occupied. Nevertheless, the card may represent the card of the player playing through the mobile device. When an event occurs in a table game, data about such an event may be sent to the mobile device. For example, the cards dealt in the player's hand may be read by the card shoe reader when they are dealt. Data indicating the card may be transmitted to the mobile device via a wireless transmitter at the table. The portable device may receive this data and display game information to the player based on the received data. The player may enter a game decision, such as a hit or stand decision, which may then be transmitted to the game table by the portable device. This process may continue through a single game or the entire series of games.
0398In various embodiments, the portable device may initiate communication with a table game, gaming device, or other entity closest to the portable device. For example, a portable device may determine that a particular slot machine is the slot machine closest to the portable device. For this reason, the portable device may initiate communication with this slot machine. Players with portable devices may participate in slot machine games. Players may participate as primary or secondary players in various embodiments. When a player participates as the primary player, the portable gaming device receives a stake from the player and then signals the gaming device, which triggers the gaming device to produce a result. This may cause the gaming device to spin and trigger to produce a result without the player being physically directly in front of the gaming device. For example, the player may be 10 feet away from the gaming device, but the gaming device may start the game and generate a result in response to a signal from the portable device.
0399In various embodiments, the portable device may initiate communication with a table, game device, game or other computing device that relays information with the game, based on the proximity of the game and the game type. For example, a portable device may initiate communication with the nearest game, which is a video poker game. For example, a mobile device may initiate communication with the nearest game that is blackjack. For example, the portable device may initiate communication with the nearest game, which is a craps game.
0400In various embodiments, the portable device may initiate communication with the game based on the presence or absence of a primary player in the game. For example, a player with a portable device may wish to act as a secondary player in a blackjack game. For this reason, the player may wish to detect the closest blackjack game in which the primary player is already participating. A player with a portable device may act as a secondary player and participate in an existing primary player's game. In various embodiments, if the player with the portable device wishes to act as the primary player, the portable device may initiate communication with a game in which a spot is available to the primary player. For example, a player with a portable device may wish to participate in a blackjack game as a primary player. The portable device may initiate communication with a blackjack table that has at least one unfilled sheet. However, in various embodiments, the player with the portable device does not actually need to be seated at the table. The dealer may simply deal the card to a particular spot that is understood to belong to a player with a portable device. A player with a portable device may make game decisions and key them into the portable device. The portable device may communicate the decision to the blackjack table (eg, to a computer with a transmit / receive antenna on the blackjack table). The player's decision may then be communicated to the dealer operating under the above decision, for example by dealing cards or not dealing cards.
0401In various embodiments, the portable device may initiate communication with the game, game device, game device, etc., based on several factors. Portable devices are only available if (a) the type of game (poker, blackjack, slot machine, etc.), (b) the stake required for the game (eg, the minimum stake required is less than $ 25). , portable device may initiate communication with the game, minimum wager only if greater than $ 1 portable device to open communication with the game such as might start), (c ) Game spot availability, (d) presence or absence of a particular dealer (for example, if the dealer is Joe Smith, the portable device may start communicating with the game), (e) previous results of the game (For example, if the last 5 games played win, the portable device may start communicating with the game, if the primary player of the game loses more than $ 100 in the last hour, the portable device will It may start communicating with the game), (f) the proximity of the game closest to the portable device, (g) the position of the game, (h) the position of the portable device, etc. ..
0402In various embodiments, the portable device may automatically initiate communication with the game when the trigger condition is met. For example, when a mobile device comes within 10 feet of a blackjack game, it may automatically initiate communication between the game and the mobile device. Communication may be triggered without input from a player having a gaming device. However, the trigger condition may have been previously entered or defined by a player with a portable device.
0403The portable device may have various methods for determining whether the portable device is close to the game. The portable device may have a position sensor or detection means. For example, a portable device may have a GPS reader. For example, a portable device may receive signals from multiple beacons fixed at known locations and triangulate its position based on the arrival time of each signal from the fixed beacons. The portable device may store a record of the location of various games. For example, a portable device may have an internal map detailing the location of various games. If the portable device determines that it is in a particular position and it happens to be close to the game position (eg, determined from an internal map), the portable device may determine that it is close to the game. unknown. This may cause the portable device to initiate communication with the game.
0404In various embodiments, the game (game device, table game, etc.) may have a beacon or antenna that delivers the signal within a shorter range. For example, a game may have an RFID (Radio Frequency Identification) tag. The signal delivered by the game may be detectable within a certain radius of the game. The portable device may have a receiver capable of detecting the signal delivered from the game. If the mobile device detects a signal, the mobile device may initiate communication with the game.
0405In various embodiments, the game (game device, table game, etc.) may initiate communication with the portable device. In various embodiments, the game may detect when the portable device is in close proximity. For example, a portable device may have an antenna that delivers a signal within the short radius of the portable device. For example, a portable device may have an RFID tag. The game may detect the presence or absence of tags and initiate communication with the mobile device.
0406In various embodiments, the portable device may deliver a signal. These signals may be detected by fixed detection means in a known location, such as a known location in a casino. At this time, the position of the portable device may be triangulated using a method well known to those skilled in the art. For example, based on the arrival time of the signal to the fixed detection means, a circle indicating the possible position of the portable device may be drawn around the detection means. If there are multiple detection means, multiple circles may be drawn. The portable device may be assumed to be located at or near the intersection of all of these circles. The casino server may be communicating with the detector. The casino server may derive the location of the portable device by this. The casino server may compare the known location of the game with the location of the portable device. If the mobile device is detected to be near the game, the casino may notify the game and / or the nearby mobile device. In response, the mobile device may initiate communication with the game.
0407In various embodiments, the player may participate in a table game via a portable device. The player may enter a bet on the mobile device. Players may have an account balance in the casino. For example, a player may have a casino deposit of $ 10,000. When a player enters a bet, the bet may be deducted from the player's account balance. When a player wins a prize in the game, the winning amount may be added to the player's account balance. In various embodiments, a player may place such a bet through a portable device without disclosing such a bet to another player. For example, a player with a portable device may enter a bet on the portable device without actually placing a chip on the game table (for example, by keying in a stake). A player with a portable device avoids situations where other players can see how much chips are bet by the player. It may be important for a player to be able to place a bet without disclosing the stake to another player (or spectator). Players who are betting heavily may want to avoid paying attention to the possibility of theft, for example. Players may also be effective because they do not have to carry large amounts of money away from the table. For example, a player may win $ 40,000 at the table. Instead of collecting $ 40,000 in chips and leaving, players may store their prizes in their casino accounts, which cannot be easily stolen.
0408Allowing the portable device to communicate with the game and allow the player with the portable device to participate in the game may provide additional effects. In some examples, the table game may be full. For example, all seats on a blackjack table may be currently occupied by a player. Nevertheless, a player with a portable device may be able to participate in the game at the table. For example, the dealer may give an additional hand to a player with a portable device and place the hand in a spot without a seat in front of it (eg, in a spot close to the dealer).
0409In various embodiments, the player is a portable device regardless of whether the device is used to play a primary game (against a dealer or the like) or the device is used to play a secondary game. Is available.
0410In various embodiments, a player participating in a table game using a portable device may use the portable device to send chips to the game dealer. For example, a player may use an input device (key, touch screen, etc.) on a portable device to indicate an intention to provide a chip and indicate the amount of the chip. The amount of chips may be deducted from the account balance that the player has in the casino. The tip amount may be credited to the dealer's account. The dealer may be allowed to receive an equal amount of chips from the table and, for example, put the chips in his pocket. Using the portable device, the player (a) the amount of chips offered, (b) a message about the chips (eg, "This is a chip from Joe", "thanks for the most recent card on hand". (Etc.), (c) Chip-giving dealers (eg players may need to participate in two or more table games at the same time and specify a dealer), (d) Chips provided by pseudonym It may indicate whether it will be done. In various embodiments, when the chip is transmitted to the dealer, the dealer is notified of the source of the chip. In this way, the player who sent the chip is legitimate by the dealer. Can be evaluated. The game table screen may provide a message indicating who provided the chips. For example, the screen may display the dealer the message "John Brown just provided you with a tip of $ 5." In some embodiments, the dealer may view a photo of the player who provided the chip. In this way, the dealer may be able to visually see who provided the chips among the players standing near the table. In various embodiments, the dealer may receive a message indicating that the chip was sent by a player on a portable device in the area. For example, the message may indicate that "a player on a mobile device in the area provided you with a $ 1 chip."
0411In various embodiments, the player may participate in the game via a remote device or terminal. Players may participate via fixed terminals, including, for example, display screens, processors, memory and communication devices. Players may also participate via mobile devices. In various embodiments, the remote terminal can play a game for the player. Such game decisions may include decisions on whether to be a hit or stand in blackjack and on the cards extracted in a video poker game. In various embodiments, the remote device may make a decision as to how much to bet. Bet decisions are decisions about how much to bet at the start of the game, whether to add to the bet (such as whether to double down in a blackjack game) and how much to bet in the middle of the game. May include (such as in the middle of a poker game).
0412A player at a remote terminal may allow the remote device to make decisions in the game for itself. For example, a player may type his initials to indicate that the terminal is allowing game decisions for him. Players may specify constraints or parameters for these decisions. For example, the player may specify the stakes made in a given game, the maximum stakes made in a given game, the total number of games played, and so on. In some embodiments, the player may allow the remote device to bet on the game until the player earns or loses a certain amount. For example, a player may double his or her current cash holdings (for example, the amount owned by a player deposited in a casino) or for a player until his or her current holdings are halved. May allow the device to continue betting on. In various embodiments, the player may specify the strategy used in the game. For example, if the player has 10 points and the dealer has 3 face-ups, he may specify which action should be taken in the blackjack game. In some embodiments, the player may choose from two or more predetermined strategies. For example, a player may indicate whether he or she desires to use a given "risk" or "conservative" strategy. In some embodiments, the player may allow the terminal to play according to an optimal strategy and / or a strategy that maximizes parameters such as the expected amount of money earned from the game.
0413Players on remote terminals may specify various betting rules. The betting rules depend on (a) the device betting a certain amount on all games (eg $ 2 per game) and (b) the device relying on the results of previous games (win, lose, etc.). Bet the amount on a given game, (c) double the amount after each loss, bet $ 1 after each win, (d) bet until the terminal gets a total amount of X, (e) bet until the terminal loses a total amount of X, (f) bet the maximum amount that the terminal can always be, (g) bet X paylines on the terminal (for example, in slot machine games), etc. May contain one or more of. The betting rules may also include the number of games played at one time (three games played at a time, waiting time between each game play, etc.). If the player on the remote terminal is a secondary player, the rules that the terminal should follow may include rules detailing how the primary player is selected. The rules for selecting a primary player are: rules for selecting a primary player based on demographic information, rules for selecting a primary player based on the game played by the primary player, rules for selecting a primary player based on the player's past results, It may include rules for selecting a primary player based on the stakes made by the primary player, rules for selecting a primary player based on the strategy used by the primary player, and so on.<u style="single">Randomization generation means</u> In various embodiments, the card shoe may automatically deal cards. In various embodiments, the card shoe may automatically deal face-up cards so that they are visible to the camera above. In various embodiments, the card may be placed on the card shoe face up. In this way, cards may be automatically faced up and dealt. In various embodiments, the card shoe may display the card without removing the card from the shoe. For example, a card shoe may maintain two internal card stacks. Cards may be transferred from the first stack to the second stack. Each card is displayed through the shoe's viewing window when it is transferred. When the first stack runs out, the second stack is shuffled to replace the first stack. Cards from the newly shuffled first stack may be relocated to the location of the second stack. In this way, the cards may be shuffled repeatedly and dealt without the need for a person to collect the eliminated cards and place them in the shoe. As will be understood, many other card shoes may be utilized. A card shoe that can automatically deal cards may be used. In addition, the card shoe may be used with any device capable of visualizing the card to the camera, for example by flipping the card when dealt. The card shoe may be used with a card reader. The card is machine readable and may contain special markings such as barcodes or other patterns used to identify the card's rank and suit. The card may contain an RFID tag that provides a signal that identifies the card's rank and suit.
0414In various embodiments, the card shoe may deal or disclose cards at variable speeds. For example, a card shoe may be able to deal cards at a rate between 5 cards per second and 1 card every 3 seconds. Card shoes may have controls that allow humans and / or computers to increase or decrease the rate at which they deal cards. In various embodiments, the card shoe may be slowed down when generating game cards at a relatively slow pace. For example, when a card-based game is a high-magnification baccarat game, it may be slowed down. Card shoes may be speeded up when the card game is a blackjack game with a large number of skilled players.
0415In various embodiments, the cards dealt by the card shoe may serve as the basis for playing one or more games. For example, a remote player may be involved in a video poker game. Cards used in video poker games may first be dealt from card shoes. The rank and suit of the cards dealt may be captured, for example, by an overhead camera. The card display may be reconfigured on the player's remote terminal.
0416In various embodiments, the card shoe may be manually controlled. For example, a human or computer may indicate to the card shoe when to deal a new card. Thus, new cards may be dealt only when needed in the game. For example, if a player is using cards from a card shoe for a video poker game, the player's remote terminal will only have a new card shoe if the player indicates which card to steal from the first hand. You may instruct them to deal cards. The cards dealt from the shoe may be used as a replacement for the cards that were subsequently discarded. In addition, the shoe may be instructed to deal only as many cards as necessary to replace the cards discarded by the player.
0417In various embodiments, the card shoe may deal cards at a constant rate. In various embodiments, the card shoe may deal cards according to a set schedule. The card shoe may, for example, deal one card per second. Any player and / or game will be able to access the cards dealt from the card shoe. For example, a remote terminal player may request 10 cards for a blackjack game. The terminal may then extract data about the next 10 cards dealt from the card shoe. Data about the card may be used to reconstruct the image of the card, process the display of the card, and determine whether the player wins or not in a blackjack game.
0418In various embodiments, data about the cards dealt from the card shoe may be stored. The data may be stored on the casino server, on a remote terminal running the player's game, or at any other location. When data about the card is needed for the game, that data may be extracted. Data on previously dealt cards, such as 10 minutes, 1 day, or 1 year before the game is played, may be extracted.
0419Cards dealt from card shoes may be read in various ways. The image processing algorithm may recognize a characteristic card pattern or image. For example, an image processing algorithm may be used to count the number of marks on a card and / or to determine a suit for a card from the shape of the marks. For example, optical character recognition technology may be used to recognize the rank of a card based on the letters or numbers printed on the card. In various embodiments, the card may have a barcode or other pattern. A laser may be used to read the barcode. The card may have an RFID chip or other signal processor to communicate the card's identity.
0420In various embodiments, a live human dealer may deal cards. Dealers may deal cards for live games at the casino. In various embodiments, the dealer may simply deal cards. There may not be live players such as primary players near the dealer. However, the cards dealt by the dealer may be used as the basis for other games such as remote games. For this reason, in some embodiments, a human dealer may face up and deal cards. The card may be read by a camera or other device. In some embodiments, the dealer may key in the identity of the card. Cards may be used in remote player games.
0421In some embodiments, multiple card shoes, live human dealers or other card distribution entities may deal cards. In some embodiments, the first remote game may use cards from the first card shoe and the second remote game may use cards from the second card shoe. In some embodiments, the first remote game may use cards from two or more card shoes. For example, a remote game may use three cards dealt from the first shoe and two cards dealt from the second shoe to make up the first poker hand. It will be understood that the use of cards from multiple shoes may give rise to the possibility of different outcomes. For example, if cards from one shoe containing only one deck in a poker game are used, it may not be possible to have five cards in hand. However, if cards from two different shoes are used, five cards may be possible even if both shoes are dealing with only one card deck.
0422In some embodiments, the game and / or the player may alternate between using cards from two shoes. For example, a game may use the first, third, and fifth cards dealt from the first shoe, and the second and fourth cards dealt from the second shoe. In various embodiments, one game may use cards from any number of shoes, such as five shoes. In various embodiments, the same card may be used in two different games. For example, a card dealt from a shoe may be used in a remote blackjack game and a remote video poker game. In various embodiments, the cards dealt from the shoe may be used in a first blackjack game and a second blackjack game. In various embodiments, historical data regarding cards dealt from shoes or cards dealt by human dealers may be recorded. Historical data may be made available for viewing, searching, analysis or any other use by the player. The player may choose the shoe to use for the game. For example, a player may view data on the last 100 cards dealt in each of the two shoes. The player may decide that the second shoe is a more fortunate shoe. Because it dealt cards that led players to win more often in blackjack games.
0423In various embodiments, the card shoes are distributed up to a certain penetration and no more. For example, a card shoe may contain 312 cards. However, after shuffling, cards may deal less than 312 full cards in the shoe. This may prevent the player from counting the cards. For example, a card shoe with 312 cards may only deal 100 of the cards before reshuffling. In some embodiments, the card shoe may shuffle the cards continuously. For example, after dealing a set of cards, each card may be randomly inserted into the rest of the deck. For example, the entire deck of cards may be reshuffled after each deal.
0424In various embodiments, the card shoe or other card distribution device may have an associated API (Applications Programming Interface). The API may have various commands given to the shuffle means by the remote terminal. Other commands may include dealing new cards, shuffling, speeding up distribution, slowing down distribution, and so on. In various embodiments, the API may specify how the card shoe communicates with the remote terminal which card was dealt. For example, the API may allow remote terminals to understand a particular data sequence as an ace of spades.
0425In various embodiments, one or more APIs may specify communication with the card chute casino server. The casino server may then relay information about the cards dealt to the terminal running the game for the player. In various embodiments, one or more APIs may specify communication between the server and the terminal. The API is a command that allows a terminal to request a card from a server, increase distribution speed, decrease distribution speed, or make any other command or request. May prescribe.
0426Various games use dice. Specific examples include Sic Bo and craps. In various embodiments, a machine for automatically rolling the dice may be used. The leader may determine the outcome of the dice. For example, the image may capture the dice rolls and determine the roll of each dice. Data about the eyes on the dice may be sent to the remote terminal. The remote terminal may use the data from the dice to run the game. For example, a remote terminal may utilize data on three dice rolls to allow the outcome of a Sic Bo game played by a remote player to be determined.
0427In various embodiments, the basket may have one or more dice. The basket may be a cylinder, tube, parallelepiped or any other enclosure containing any enclosed area with two flat facing surfaces. The basket may be transparent on one or more of its surfaces. In various embodiments, the entire basket may be transparent. In various embodiments, the basket may have two normal stationary positions. In the first stationary position, one of the two flat opposing surfaces is parallel to the ground and is the surface closest to the ground. In the second stationary position, the other of the two flat opposing surfaces is parallel to the ground and is the surface closest to the ground. As will be appreciated, in each of these two rest positions, the dice in the basket are likely to be stationary below the two flat opposing surfaces (ie, the surface closest to the ground). When the basket is in one of the normal stationary positions, the dice in the basket may be read by the reader. When the dice are loaded, the basket may be flipped 180 degrees so that the surface closest to the ground is now closest to the sky and the surface closest to the sky is now closest to the ground. Flip the basket drops the dice to the surface that is currently closest to the ground. The dice fall, perhaps in a chaotic or unpredictable way, which creates a new set of random numbers when it lands on a new bottom surface. In various embodiments, the basket may be controlled by a stepper motor. The step motor may precisely control the flipping of the basket so that the opposing flat surfaces are parallel to the ground when stationary. In various embodiments, it will be appreciated that other basket shapes are available. For example, a basket may always have one surface that is substantially parallel to the ground. The basket is shaken to randomize the dice May be. In various embodiments, the dice contained in the basket may carry RFID tags. Each side of the dice has its own RFID tag, for example, the detection means above the basket detects which RFID tag is closest to the six of a given dice, thereby which. You may decide if the numbers are on the dice.
0428In various embodiments, random events may be used to provide data for use in one or more games. For example, as described here, shuffling and dealing cards may determine a random event. The result of a random event may include which card is finally dealt. In various embodiments, the random event may produce results from a limited set of results. For example, the result of rolling the dice is the result from an integer set of 1,2,3,4,5,6. For example, the result of card distribution from a standard 52 card set is a card with one of the 52 unique identities. In various embodiments, the data that describes one of the first result sets may be transformed into the data that describes one of the second result sets. In various embodiments, multiple results from the first set may be combined to produce one result from the second set of results. In various embodiments, one result from the first result set may be decomposed into multiple results from the second result set. For example, the first random event may be a card deal. The card may be used to generate the result of two dice. For example, a club 2 corresponds to two dice rolls, and each dice has the number 1 on top of it.
0429In another example, three dice are thrown. Three dice are used to determine the rank and suit of the card. For example, the first dice are thrown. If the first die shows 1, the card is a club. If the first die shows 2, the card becomes a heart. If the first die shows 3, the card becomes a diamond. If the first die shows 4, the card becomes a spade. If the first die shows 5 or 6, the side dice are thrown until it shows either 1-4. Then a second die is thrown. If the second die shows 1, 2 or 3, the third die is thrown. If the second die shows 4,5 or 6, the second die is thrown again. The second die is repeatedly thrown until it shows any of 1-3. If the second dice indicate 3 and the third dice indicate any of 2-6, the second and third dice are thrown again. That is, the second die needs to be thrown again until it shows any of 1-3. The third die is also thrown again under the same circumstances as it was originally. However, if the second die shows 3 and the third die shows 1, the throwing is all the time. Finally, if the second die shows 1, then the third die shows 1, 2, 3, 4, 5, 6 and then ace, 2, 3, 4, 5, 6, respectively. Let's go. If the second dice show 2, the card ranks will be 7, 8, 9, 10, Jack, and Queen, respectively, when the third dice show 1, 2, 3, 4, 5, and 6, respectively. .. If the second die shows 3 and the third die shows 1, the card ranks King. Since the dice are rolled again when the above combination appears, any other combination of dice is not possible.
0430There may be many other algorithms for converting data that represents one result set into data that represents another set of results. Any other system may be used. In various embodiments, the cards dealt from the shoe may be used to perform a craps game. The dice rolled in the basket may be used to play a video poker game. Coin flips may be used to run Sic Bo or casino war games. In general, one result set may be used individually or in combination to generate data indicating any other result set.<u style="single">Verification of random event generation means</u> In various embodiments, the player may participate in a game that relies on data from random events. Random events may take place at a location other than the player's location. For example, a player may play a game on his mobile gaming device in New Jersey, which may rely on a random event in Nevada. Random events may also occur at a different time than when the player is playing. For example, a player may play a video poker game. Cards received by players may be based on cards dealt three weeks ago from a hard shoe in a casino warehouse. Random events may also take place in a different type of game than is being played by the player. For example, random events appear in craps games, where players are playing blackjack games.
0431In various embodiments, the player may wish to verify the authenticity of the random event that determines the outcome and refund of the player's game. For example, if a player loses a game repeatedly, the player may become suspicious of the outcome of his game, which is not fairly generated. For this reason, the player may wish to receive a guarantee that the results were actually produced fairly.
0432In various embodiments, the player may require confirmation of random event results and / or refund verification. Players may request authentication using one or more input keys, buttons or devices. For example, an area on the touch screen of a player's mobile gaming device may have buttons. This button may be labeled with "Authenticate", "Verify Game Results", "Check Results", "View Source of Results" or other labels. Players may touch the button to view or receive information about their game results and / or refunds.
0433In some embodiments, video may be generated showing how the random event produced the results used in the player's game. For example, when random events are used to produce results, these events may be filmed. For example, the dice roll may be filmed. As another example, card distribution may be filmed. The film may be stored, for example, as a digital file in a casino database. Films may be indexed or labeled in association with a particular result or event. For example, the filename of a video file might be "December 13, 2010 Inheritance and 93048200".
0434In various embodiments, the player may require to see a video showing the random event that produced the result used in the player's game. The player may then display the video. The video may show whether cards are dealt, dice are rolled, roulette is spun, or which is the source of the result of the player's game. The video may be transmitted from the casino server to the player's mobile gaming device. The portable gaming device may display video to the player on its display screen.<u style="single">Variable input to result generating means</u> In various embodiments, a machine, device or other entity that produces random results may be controlled by the player. This control may be direct or indirect. For example, a player may have the opportunity to physically spin a roulette wheel to produce random roulette results. For example, a player may have the opportunity to physically move a basket containing dice to generate new dice rolls. The player may indirectly control the machine that produces random results by sending commands to the machine. The command may be sent via a terminal such as a mobile device. For example, a player may press a button on a remote terminal instructing him to spin a machine-controlled roulette wheel. The remote terminal may relay the player's request to the casino server. The casino server may then instruct the machine controlling the roulette to spin the roulette.
0435In various embodiments, the player may not only issue commands to generate results, but also commands about how the results should be generated. The player may specify, for example, the degree of physical force applied to the result generator. For example, the player may specify the speed at which the roulette spins (for example, with respect to the number of revolutions per second). The player may specify the amount of time the basket with the dice is rolled before the dice are allowed to rest. Players may specify the amount of time a card must be shuffled before it is dealt. Therefore, in various embodiments, the player may specify inputs that belong to a range of possible inputs. For example, the speed or force with which roulette is spun may vary over a continuous range. The player may specify speed or force. The player may specify the force using a dial, mouse or other input device capable of providing a continuous input range. For example, a player may use a mouse to control the level of a bar on the terminal's display screen. If the bar is at a high level, the roulette will spin with a high initial speed. If the bar is at a low level, the roulette will spin at a low initial speed.
0436In various embodiments, the player's condition may determine how the player is allowed control over the result generator. For example, in various embodiments, if the player is a high roller (for example, if the player makes a bet greater than a predetermined total amount each time he / she visits the casino), the player is variable to the result generator. It may be allowed to specify the input. However, non-high roller players may only be allowed to tell the device whether or not to produce results.<u style="single">Game data index</u> In various embodiments, one or more statistics may be used to summarize the game set, results, player acquisitions or other emergences in the casino. These statistics may be called indexes. So, for example, there may be a "roulette red index" that summarizes the percentage of times a casino-wide roulette wheel has turned red over a given period of time. There may be a "blackjack index" that summarizes the percentage of times blackjack is distributed to players throughout the casino. Other indexes are (a) the number of times a result has appeared (such as the number of times a jackpot has appeared), (b) the amount of money earned by one or more players (the average slot machine player has earned in the last hour). (For example, the amount of money), (c) the number of times a particular symbol appeared (such as the number of times a "cherry" symbol appeared on a slot machine in a row), (d) the number of times an intermediate result appeared (a specific start of video poker) (E) The number of times the player has achieved a certain hand (Texas, etc.) The number of times Hold'em players have achieved a full house, the number of times a blackjack player has achieved 20 total points, etc.), (f) the number of times a dealer has achieved a certain result (20 total points by a dealer in a blackjack game) (H) the number of times a score was reached in a sports game (such as in a sports game where players can bet on sports books), (i) the number of players who have earned $ 100 or more, etc. The data may be summarized. The index may summarize data from a given period, such as from the present. For example, the index may summarize the percentage of the number of times a 7 was rolled on the first Claps throw on the day. The index may summarize the data by absolute number. For example, the index may show the total number of roulette spins that resulted in 12 on the day. Such an index may be called a "12" index. The index may summarize the data as a ratio. The index may indicate the ratio of the appearance of one result to the appearance of another result. The index may indicate the ratio of the appearance of a result to the number of games played. For example, an index value of 2.7% may indicate that the number 12 appeared at 2.7% of the roulette spin during the day.
0437In various embodiments, the index may summarize data from a particular area of the casino. For example, the index may summarize the player's earned amount from the first floor of the casino or a slot machine in a particular row. The index may summarize data from a particular type of machine. The index may summarize the data from the slot machine. The index may summarize data from video poker machines. The index may summarize the data from the table game. The index may summarize data from progressive slot machines. The index may summarize the data from the video slot machine.
0438In various embodiments, the index may have weighting for a particular event, game or other result. Results may be weighted according to the number of bets placed on it. For example, if a number 17 appears in a roulette wheel played by 5 players, the index of "17" will be the index of "8" when the number "8" appears in another roulette wheel where only one player is betting. It may increase by 5 times the index. In various embodiments, the game or result may be weighted by the index based on the size of the bet placed on the game or index. For example, if a person bets $ 100 and receives blackjack, the "blackjack" index may increase up to 10 times when someone bets $ 10 and receives blackjack. The game or result may also be weighted according to the size of one or more refunds possible in the game. For example, a result in a game with a $ 10,000 jackpot may receive twice the weight of a result with a $ 5,000 jackpot.
0439In various embodiments, there may be an index for a particular player. For example, the primary player may have an index. The secondary player may decide whether or not to participate in the primary player's game based on the level of the index.
0440In some embodiments, there may be an index for the player group. For example, prefer a particular type of game (such as blackjack) to all players within a certain age range, to all players from a certain geographic location, to all people of a certain gender. There may be an index such as for all people. In some embodiments, there may be a stake-based player group index. For example, the "large cap" index may summarize statistics for players betting $ 25 or more per game. The "small cap" index may summarize statistics for all other players.<u style="single">Increased odds and commissions</u> In various embodiments, the player may be given higher game payout odds in return for paying a certain commission. For example, in a roulette game, a player who bets $ 1 on a winning number may typically receive $ 35 in addition to his own $ 1. In some examples, the refund for achieving a winning number in a roulette game may increase to $ 37. Thus, assuming there are 38 American roulette spaces, a player can be expected to lose $ 1 with a 37/38 chance and win $ 37 with a 1/38 chance. Therefore, the player will have an expected profit or loss of 0 and will bet with true odds. However, in general, casinos may want to maintain their house advantage in betting in order to generate profits for the casino. Therefore, the casino offers a $ 37 refund if the player wins, but may charge the player a $ 2 commission whenever the player wins. As a result, casinos may maintain their house advantage by charging commissions, even if bets are made at true odds.
0441In various embodiments, the player may bet on true odds. That is, the player may bet that the expected value from the game will be zero. However, for results of 1 or more, the player may bear a commission to the casino. This commission may be deducted from the amount paid in the outcome of the win.
0442In various embodiments, the player may place a bet with a positive expected value. That is, the player may place an advantage so that the player can be expected to earn more than his or her stake on average. However, the house may benefit from the game by charging commissions to play the game. Commissions may exceed the amount that players can expect to benefit from the game. For example, a player may bet $ 1 on a game in which he can expect to earn $ 1.05 on average. Therefore, the player has an advantage in the game. However, the casino may charge players a $ 0.10 commission to play the game. Therefore, considering commissions, casinos will still be able to profit from the game on average.
0443In some embodiments, the player may bet on a game that is guaranteed to earn more than his or her stake. For example, if a player bets $ 1, the player is guaranteed to win at least $ 1.05 and may get a net profit of $ 0.05. However, players may be charged a commission for the game. For example, commissions may be equal to $ 1.05. Commissions may help make the game profitable for the casino when it is considered.<u style="single">Data display</u> Data generated in the casino or from any other source may be displayed to one or more players. This data may also be displayed for viewing by one or more casino representatives. Data may also be communicated by other means, such as via announcements via a public address system or via radio waves. As described here, the data displayed is data on historical results, summary statistics, data on the performance of one or more players, data on the performance of one or more game consoles, data on the performance of one or more dealers, It may include data on the size of one or more jackpots, data on data trends, data on one or more results, data on one or more past results, and so on.
0444The data may be displayed in some areas. The data is (a) on the display screen of the game device (eg, on the display screen of a game device that is not currently in use), (b) on a wall-mounted monitor, (c) via an electronic signature, and (d) projection. Through the display, through the wall, ceiling or other services, (e) on the screen of the terminal where the secondary player is participating in the game, (f) on the screen of the portable device, (g) on the TV in the hotel room. It may appear on the TV screen, (h) on the display screen in the elevator, and so on. Data or representations of data (graphics, tables, etc.) may be printed on paper or other material and made available for distribution or use. Data on restaurant menus may be printed. For example, a restaurant menu may feature the name of the primary player who won the most consecutive blackjack games of the day. The data may be presented on a sign above the gaming device. For example, a sign above the gaming device may indicate that the gaming device has paid more than $ 2000 in the last 24 hours. Data may be displayed by a sign above the gaming device in each row. For example, above a row of gaming devices, a sign may indicate the name of the player who has the best winning record for that row of gaming devices within the last 24 hours.
0445In various embodiments, the collected or recorded data may be made available on a network such as the Internet. People may access data by going to an address on the network, such as a specific URL (Uniform Resource Locator) address. The address may have data that can be viewed in a particular format, such as HTML format. Data is on the internet It may be accessible by an internet browser such as Explorer®. In various embodiments, the data may be accessible via various links. Each link leads to a different address on the network. A given link may provide access to a particular type of data. For example, a given link may lead to data on the performance of each player. Other links may provide access to data on gaming device performance. In various embodiments, the first link may lead to the data collected at the first casino (eg, data about the game at the first casino) and the second link may lead to the data collected at the second casino.
0446In various embodiments, the casino attached to the hotel may transmit game data over one or more television channels. For example, channels in cable television systems may be used to provide or display casino data. In some embodiments, the first channel is used for the first type of data, the second channel is used for the second type of data, and so on. For example, channel 1 may display data about the results collected in the blackjack table set. The second channel may display data about the results produced in the roulette table set.
0447In various embodiments, the data may be displayed prominently if it has a certain level of importance. For example, a casino may have a large sign in a place that looks wide throughout the casino. Signs may be used to display only the most important data. For example, this sign might show the last 10 people who have earned more than $ 1000. Casinos may have additional signs in less prominent places. For example, a digital sign may be made visible only to the entire area of a slot machine in a particular row. This sign may display the names of the last 10 players who have won over $ 100 on the slot machines in that row. For this reason, in various embodiments, if the data is generated near a game device or near a table game, the data may be displayed in a particular location.
0448In various embodiments, data-based inferences or conclusions may be displayed. For example, suppose that in the last 15 minutes, blackjack players across the casino have won 60% of the blackjack games played. This speculation may be speculated that blackjack players generally win in a row. Therefore, you may see a message that the blackjack player is doing well (eg, on signs, mobile device screens, terminal screens, etc.). Other specific examples of the message are "Dealer Joe Smith is handing out a big hand tonight", "Sue Baker has a night of his life", "Red is the color of roulette", "Billy Bob won an outstanding jackpot in the slot," Sue Smith is back home tonight, "and so on.
0449In various embodiments, the data may be printed on pamphlets, receipts or other paper documents or materials. The player or others may desire a particular type of data. For example, a player may wish to have a record of his or her results within a period of time. For example, a player may wish to have all the handheld records of video poker distributed during the day. Therefore, the player may request such a record. For example, a player may go to a casino cage and provide identification information (such as in the form of a player tracking card). The casino cage may access data about players stored on the casino server. The casino may then print out data about the player's results from that day. The casino may then provide the player with a record. In various embodiments, the first person may wish to have a record of data about one or more other people. For example, the person may want a pamphlet showing the results of the top 100 players in the casino for the day. This pamphlet may show the names or pseudonyms of each of these 100 people, along with the amount of money earned by each person. In various embodiments, one may want to record about a particular machine, a particular dealer, a particular sector of a casino, a particular game table, or a particular group of people. This record may contain data about the requested people, devices or entities, including realized results, wins, losses, number of games won in a row, number of games lost in a row, strategies used, etc. unknown.
0450In various embodiments, notifications may be generated based on the events or outcomes that appear in the game or casino. For example, a secondary player may want to be notified when any primary player wins more than five games in a row on a slot machine. Thus, a casino server, a secondary player device (such as a portable gaming device) or any other device may track the data upon receipt (from a gaming device, etc.). The casino server may process the data to determine if the notification criteria have been met. For example, the casino server may determine whether the primary player's win constitutes the fifth consecutive win by examining the data from the primary player's most recent game and the data from the previous four games. unknown. If all games are the winning games of the primary player, the casino server may generate a notification to the secondary player. The notification may take the form of a message sent to the secondary player. For example, a text message may pop up on the screen of a secondary player's mobile gaming device. Notifications may also be displayed or delivered to a wider audience. For example, notifications may be delivered to electronic signatures over casinos. Notifications may also be delivered over the air or other channels for audio delivery.<u style="single">trend</u> In various embodiments, the trend may have a set of games or results that have common characteristics and appear at close time and / or continuously. The characteristics of common results are (a) these results are all the same, (b) these results have one or more common symbols, (c) these results have the same associated payouts, ( d) These results have a positive associated refund, (e) all of these results have a refund above a certain level (such as 10 units or more), (f) all of these results are losing, It may include (g) all of these results are winning, (h) all of these results are near misses, and so on. Common game characteristics are (a) these games have the same results, (b) these games have the same payouts, (c) these games have common intermediate results (of video poker). All games start with 3 cards flashing, etc.), (d) All of these games have a winning refund, (e) All of these games have a losing refund May include, (f) each game has multiple winning results, (g) all of these games have reached bonus rounds, (h) all of these games were near misses, etc. ..
0451In various embodiments, the player may bet that the trend will continue. Players may bet that future-generated results will share characteristics in common with previously-generated result sets. For example, a player may bet that the same result that appeared in the last five games at the craps table (such as a passline winning) will appear in the sixth game. For example, a player may bet that the total points earned by the dealer in the last five blackjack games (such as 18 total points) will be earned by the dealer in the next blackjack game. In various embodiments, the player may bet that the trend will continue for a period of time. For example, a player may bet that the trend will continue for more than three games. The player bets on the exact number of games in which the trend continues. For example, a player may bet that the trend will continue for the next two games before it breaks. Players may bet on the minimum number of games that continue to trend. For example, a player may bet that the trend will continue for the minimum of the next five games. Players may also bet on the maximum number of games that will continue to trend. For example, a player may bet that the trend will not continue beyond three games. In various embodiments, the player may bet that the trend will not continue. Players may bet that subsequent results will not share common characteristics with previously generated result sets.
0452In various embodiments, the player may bet on the continuity or discontinuity of trends that have emerged in the past. For example, the secondary player may detect a series of roulette games played by the primary player with a red result for 10 consecutive games. The secondary player may be notified of the outcome of the game after this 10 consecutive red games. However, the result of the 11th game may be recorded (for example, in the memory of the casino server). The secondary player may then bet that the trend will continue. For example, a secondary player may bet that the eleventh game produced a red result. For example, a secondary player may bet that the next five games also produced red results. Secondary players may also bet that the trend is discontinuous. For example, a secondary player may bet that the eleventh game will not produce a red result.
0453In various embodiments, the trend may indicate a number of consecutive wins or a number of consecutive losses. Consecutive wins or losses may represent those of the player, those of the dealer, those of a particular gaming device and / or those of a particular type of game. For example, statistics may indicate the number of consecutive games won on a particular slot machine, regardless of who played the game. For example, statistics may indicate the number of consecutive games a dealer has won at a blackjack table. A player, such as a secondary player, may bet on the continuity or discontinuity of consecutive winning and losing trends. For example, a secondary player may bet that a primary player who loses 10 games in a row loses to the 11th game in a row. For example, a secondary player may bet that a craps game will eventually lose to a passline bet, even if the passline bet has won for the last 10 games.
0454In various embodiments, the trend may show a regular characteristic pattern in a series of results. This characteristic pattern does not require each result to have the same characteristics. Rather, the pattern may show a regularly changing set of characteristics. For example, a trend may consist of a series of roulette results, with every other result being red and the result between red results being black. That is, the trend represents a pattern in which a black result appears after each red result and a red result appears after each black result. Players such as secondary players may bet on the continuity of such trends. For example, if the most recent result was red, the primary player may bet that the next result will be black. Players may bet that such a trend will continue with multiple outcomes. For example, a player may bet that red and black will alternate for the next 10 consecutive results.
0455In various embodiments, the trend may have either pattern. Players may bet on any pattern of continuity or discontinuity. The player may bet that a pattern will continue for any number of subsequent games, or that the pattern will be interrupted at subsequent specified points. The refund provided to a player who bets correctly may depend on the nature of the pattern and the number of games or results the player has bet on the continuation of the pattern. For example, a winning player who bets that a pattern will last for a relatively distant future may receive a higher payout than a player who bets that a pattern lasts only a few subsequent games. For example, if each result in which the pattern continues is a relatively rare result (for example, the player bets that the pattern in which the green result appears will continue in roulette), the players are relatively common. You may receive a higher payout than a player betting on the continuity of patterns that have a result (for example, a pattern in a blackjack game where the dealer wins).
0456In various embodiments, the secondary player may bet on the winning trend or pattern of the primary player. For example, a secondary player may bet that he will have a positive net earned amount in each of the next four five-minute periods. The primary player may have achieved a positive net earned amount in the previous 10 5-minute period, or the secondary player may simply bet on the emergence of a new trend. In various embodiments, the secondary player may bet on the primary player's balance or trend of cash on hand. For example, a secondary player may bet that the primary player's cash on hand will increase every 10 minutes in the next hour. In various embodiments, the secondary player may bet on the saw-like win or trend of cash on hand of the primary player. For example, a secondary player may bet that the primary player's cash on hand will increase in the next 5 minutes, decrease in the next 5 minutes, increase in the next 5 minutes, and so on. In various embodiments, the secondary player may bet that the funds on hand of the primary player (or the funds on hand of another secondary player) will alternately reach a point. However, the period during which the funds on hand need to reach the point does not have to be specified. For example, a secondary player may bet that the primary player's cash on hand reaches 100, then 50, then 150, then 25, then 155, and so on. .. The secondary player may win if the funds on hand of the primary player reach the above points in turn. However, the secondary player may lose his bet if the funds on hand of the primary player reach the order of the above points. For example, secondary A player may lose if the primary player's cash on hand reaches 155 before reaching 25. The cash-on-hand examples described herein may also apply to game device balance, game table chip counts, net earned amounts, and the like. For example, a secondary player may bet that the primary player's net earned amount will reach the first point, then the second point, then the third point, and so on.<u style="single">Sports</u> In various embodiments, data may be collected for the sport. For example, the data includes sports scores, the number of yards run by a particular player in a football game, the number of bases advanced by a particular baseball player, the number of service ace by a tennis player, the number of underpars achieved by a golf player, etc. May include. Data may be aggregated for various games. For example, the total number of bases played by any player in a major league on a given day may be added to define a statistic. Secondary players may bet on this statistic. Other example data may include the number of punches hit in a boxing match, the number of three-point shots in a basketball game, the number of collisions in a car race, and so on.<u style="single">The secondary player selects the characteristics of the game.</u>
0457In various embodiments, the secondary player may specify the category of games of the participating primary player so that the games belonging to that category have specific characteristics. The game may be a game with a certain start state. The game may be a game in which some outcome appears for an event in the game. In some embodiments, the secondary player may specify a starting handheld or starting handheld category in a video poker game. For example, a secondary player may specify a hand that contains three cards of the same rank. Therefore, the casino server may search for a game of a primary player featuring a starting hand with three cards of the same rank. In some embodiments, the secondary player may specify a starting total point in a blackjack game. For this reason, the casino server may search for a game of the primary player featuring the starting hand with the total points at the start. For example, a secondary player may specify an upcard for a particular dealer in a blackjack game. For this reason, the casino server may search for the game of the primary player to whom the designated dealer's upcard has been dealt. In some embodiments, the secondary player may specify a category of slot machine game in which the "cherry" symbol appears on the first reel of the slot machine. Therefore, the casino server may search for the primary player's game in which the "cherry" symbol appears on the first reel of the slot machine. In various embodiments, the secondary player may impose restrictions on the game in which the player wishes to participate. The casino server then becomes a secondary player that meets such constraints. May detect more than one game. In some embodiments, the secondary player may constrain the primary player to earn at least an amount of X in the game. In some embodiments, the secondary player may place restrictions on the game so that the primary player receives certain cards in the game. As you can see, many other constraints may be placed on the game.<u style="single">Adjusting the game rules for the selected game for a particular trait</u> In various embodiments, the category of games specified by the secondary player may be more likely to end with a particular result than a purely randomly selected game. In various embodiments, the category of games specified by the secondary player may be more likely to end with a particular result than a game that started from scratch. For example, if a secondary player indicates an intention to participate in a slot machine game where the first symbol is "cherry", the secondary player is more likely to win and finish the game than if he participated in a game that started from scratch. May be. For example, if the secondary player indicates that his first hand is willing to participate in a video poker game that includes three cards of the same rank, the secondary player is guaranteed to end the game with three cards if desired. To.
0458Thus, in various embodiments, when a secondary player has the opportunity to participate in a category of game specified by that player, the secondary player may derive a higher advantage in the game, all else equal. Absent. For example, a secondary player may ensure that a player participates in a winning game by always specifying a category of winning game. In various embodiments, the house may modify the selected game according to the specifications of the secondary player in a way that enhances the house advantage in the game. The house may modify the game in such a way that it provides the house with an advantage that is equal to or nearly equal to that of the house if the game starts from scratch. For example, if the house normally has a 5% advantage in slot machine games and the secondary player chooses to play a game in which the "cherry" symbol appears on the first reel, the house will have the various symbols that follow. Probabilities, refunds for one or more outcomes, or required stakes may be changed to maintain a house advantage over the game close to 5%.
0459In some embodiments, the secondary player may choose constraints on the game. For example, a secondary player may apply constraints to the game so that the game must be a blackjack game with a total of 11 points on hand first. House may make changes to the game so that the probabilities of various outcomes of the game shift in favor of House. For example, in the above example of a blackjack game where the first primary player has a total of 11 points, House modifies the rest of the deck of cards by removing all cards with a value of 10. Maybe. This may be a favorable shift for the house (although not necessarily in the house's favor) as it reduces the player's chances of achieving 21 points and also reduces the dealer's chances of bankruptcy. .. As such, the house may make changes to the game that reduce the player's chances of achieving a particular result or category of results. At the same time, this change may increase the player's chances of achieving a particular result or category of results (such as having less than 21 total points on hand). In various embodiments, the house may make changes to the game to increase or decrease the probability of a result of 1 or greater. In various embodiments, the house may change the probability directly (eg, by changing the probability used by the random number generator used to generate the game result), or change the probability of the result. May make changes that have the effect of (for example, the house adds or removes cards from the deck of cards that have the effect of changing the probability of the result).
0460In some embodiments, the resulting refund may change. For example, suppose a secondary player indicates an intention to participate in a game in which the primary player's first total points on hand were 11. In response, the house may reduce the player's winning refund. Instead of paying $ 10, for example, the winning result may only pay $ 10.
0461In some embodiments, the required stake may change. For example, suppose a secondary player wants to participate in a slot machine game where the first two symbols are the "bell" symbols. As typical of the game, instead of requiring the secondary player to bet $ 1, the house may require the secondary player to bet $ 5. On the other hand, refunds may not change for games where the secondary player does not set any restrictions.
0462In some embodiments, the rules of the game may change. For example, a secondary player wants the dealer to participate in a blackjack game starting with a total of 13 points. If the player has 19, the rules that allow the dealer to make any decision, including a hit by 18, may be changed at some point. By changing the rules of the game, the house may effectively change the probability of a result of 1 or greater.
0463In some embodiments, the refund ratio may change. For example, given the constraints imposed by the secondary player, a particular result may pay 5 to 1, and usually the same result may pay 20 to 1.
0464In various embodiments, changes made to rules, probabilities, refunds and refund ratios may be in the player's favor. For example, a secondary player may apply constraints to the game that are detrimental to the secondary player. For example, a secondary player may indicate his intention to participate in a blackjack game starting with a total of 15 points without an ace. Such a start hand is considered a bad hand and greatly reduces the chances of the secondary player winning. So, for example, the player's winning refund may be increased to compensate for the secondary player's unfavorable start-up holdings.
0465In various embodiments, the secondary player may show the desired odds for achieving one or more results in the game. In various embodiments, the secondary player may show the desired odds for achieving any of the result sets, such as the desired odds for achieving any winning result. For example, a secondary player has his own odds of 1: 1 to achieve a winning result. It may indicate that you want to be 2. That is, the secondary player wants to achieve an average of one win for every other loss. For this reason, the casino may choose the primary player's game set so that every other losing game in the game set is a winning game. The casino may then randomly select a game from the game set, allowing the secondary player to participate in the selected game. In various embodiments, the casino may adjust or determine a refund for the outcome of the game in response to the secondary player choosing odds for the outcome of the game. Note that refund adjustments do not necessarily have to be made for the same result that the secondary player chose the odds. For example, the secondary player may show the desired odds for the first result and the casino may adjust the refund for the second result. In various embodiments, the casino may adjust the refund for one or more outcomes to counter the advantages that the secondary player gains from choosing the odds of the outcome. For example, if the secondary player shows the odds that the odds are desired to achieve higher than the standard or typical odds that achieve such a result, the casino will have one or more of the typical refunds. May reduce refunds for the results of. If the secondary player shows the desired odds for a result in which the result acts against the secondary player (eg, the secondary player shows the desired odds for a winning result that is lower than the typical odds for the winning result. The casino may change the refund for one or more outcomes in favor of the secondary player. For example, a casino may change a refund of one or more. In some embodiments, the casino may adjust a refund of one or more to maintain a constant or near-constant house advantage. I. For example, the casino may change the refund to ensure that the adjusted house advantage of the resulting odds and refund is approximately the same as the unadjusted house advantage of the odds and refund. In some embodiments, the casino may reduce the odds of the second result if the secondary player indicates an intention to increase the odds of the first result. For example, a casino may detect a game set of primary players in which the first result appears more than usual, but the second result appears less than usual. The casino may then randomly select a game from the game set to allow secondary players to participate. In the embodiments described herein, the secondary player can readily indicate the desired probability for one or more results, instead of presenting the desired odds. It will be understood that simple mathematical operations can convert odds to probabilities and vice versa.
0466In various embodiments, the secondary player may show the desired refund for the result. For example, the secondary player may indicate an intention to pay a larger refund than the normal payout for the result. For this reason, the casino may adjust the probability that the result will appear. For example, casinos may reduce the probability that such a result will appear. In various embodiments, the casino may reduce the probability of outcome by selecting a pool of games of one or more primary players in which the outcome appears less frequently than would normally be expected. The casino may then randomly select a game from the pool of this game, allowing secondary players to participate in the selected game. In various embodiments, the casino may adjust the probability of a result different from the result of the refund requested by the secondary player. For example, the secondary player may indicate that he wants to increase the payout for the first result. The casino may then adjust the probability of a second result. The second result may be a win. In various embodiments, the casino may adjust the probability of occurrence of one or more outcomes to counter the adjustments made in the refund in favor of the secondary player. In various embodiments, the casino requires maintaining the same or almost the same house advantage before and after being adjusted by the secondary player and the house. For example, if the house advantage is typically 5% for the game, the house may want to counter the adjustment for refunds by the secondary player in order to keep the house advantage over the game at 5%.
0467In various embodiments, the secondary player may use the dial to set refunds, probabilities and / or odds. The dial may allow the secondary player to adjust the settings continuously or nearly continuously by turning the dial at the appropriate angle. Secondary players may also utilize scrollbars, mice, arrow keys or any other input device to specify settings. In response to the secondary player adjusting the first setting, the house may adjust the second setting, for example, to maintain a constant house advantage. House may adjust the probability setting by choosing the appropriate game pool for the primary player so that the frequency of occurrence of one or more results is equal to the desired frequency. The house may adjust the refund simply by offering a refund that is different from the typical one in the event of a particular result.
0468In various embodiments, the house may change the odds of one or more outcomes by changing the composition of the deck of cards. For example, the house may add or remove cards from the deck of cards. In some embodiments, the secondary player may specify a starting hand for a particular category of game. For example, in a blackjack game, a secondary player may indicate an intention to start with a total of 18 points. House may respond to this by adjusting the composition of unused parts of the deck. For example, house may add rank 3 cards to the deck to reduce the dealer's chances of bankruptcy.
0469In some embodiments, the secondary player may indicate the desired starting handhold of both the secondary player and the dealer. For example, the secondary player may indicate the total points at the start of the secondary player, and the secondary player may indicate the dealer's particular upcard. In some embodiments, the secondary player may indicate the starting hand of the secondary player and the completed starting hand of the dealer. In some embodiments, the secondary player may indicate the secondary player's starting hand and additional cards. For example, a secondary player may show a starting hand with two 9 plus 10 additional cards (for example, after the secondary player splits the first two cards). In some embodiments, the secondary player may indicate the dealer's starting hand and additional cards. In some embodiments, the secondary player may indicate a sequence of any of the primary player's first cards and / or a sequence of any of the dealer's first cards. The secondary player may specify total points, number of cards, card rank, specific cards (both rank and suit, etc.), and so on. For the display given by the secondary player, the casino may search for a game of the primary player that matches the display. For example, if the secondary player indicates an intention to participate in a game in which the primary player has 10 starting total points, the house may search for the primary player's game with 18 starting total points.<u style="single">Performance record</u> In various embodiments, a viewable record may be generated for the primary player. This record may include indicators of the primary player's past performance. The record may consist of a description of the profits and losses of the primary player. The record may include an indication of the amount of money earned by the primary player over a period of time. This record may include an indication of the amount lost by the primary player over a period of time. The record may include an indication of the total amount bet by the primary player over a period of time. The periods covered by the records are (a) hours, (b) days, (c) weeks, (d) weekends, (e) length of stay of the primary player at the casino, (f) play sessions of the primary player at the casino. The period of (g) may be the session period of the primary player on a gaming device. The record may include the division of performance indicators into various categories. Records may indicate performance indicators by time, stakes, gaming equipment, dealers, casinos, gaming equipment types (such as reel slot machines vs. video slot machines), or any other category. For example, the records include a first dataset showing the primary player's win in blackjack in the last day, a second dataset showing the primary player's win in video poker in the last day, and the most recent one. It may include a third dataset that shows the primary player's win at roulette in the day. In some embodiments, the record may include a list of each game played by the primary player (such as all games played by the primary player). This list includes stakes, wins, losses, results received, game time, decisions made, first hand held in the game, last hand held in the game, and dealers. May include data about each game, including actions by, opponent's possession, opponent's decision, increased amount, etc. This list may divide the game into different categories. For example, data about all games played on slot machines may be listed, and data about all games played on table games may be listed.
0470The records of the primary player may be viewable by the primary player. For example, the primary player may be able to recall the display of on-screen records such as any gaming device, any terminal, any portable device, any internet-connected device, etc. .. This record may be printable, for example, on a cashless game ticket. In some embodiments, the records of the primary player may be visible to the secondary player. For example, a secondary player may search for the name of the primary player and view the record of that primary player.
0471In various embodiments, the primary player may specify a limit. These limits may be visible in the primary player's record. The limit may include a stop limit. This limit may cause the primary player to stop or encourage play if certain criteria are met. For example, Limit may encourage the primary player to stop playing if he loses $ 100. In various embodiments, notifications may be sent to the primary player when the primary player's performance indicators meet certain criteria. For example, if a primary player accumulates a $ 500 prize, a notification may be sent to the primary player. This notice may inform the primary player that he wants to stop playing when his prize reaches $ 500.
0472In some embodiments, the secondary player may receive notifications based on the performance of the primary player. For example, a secondary player may say that when the primary player wins 10 games in a row, when the primary player loses 10 games in a row, or when the primary player's funds swing more than three times between wins and losses. You may receive a notification when and / or any other condition is met. In various embodiments, the secondary player may specify notification conditions. The secondary player may be notified if the notification conditions are met. For example, if the primary player meets the notification criteria, the secondary player may be notified that the primary player meets the notification criteria of the secondary player. The secondary player may then be given the opportunity to participate in the primary player's next game. The secondary player will be notified if the primary player gets a large refund, if the primary player gets a specified number of large refunds over a period of time, if the primary player gets more than a certain amount in the last hour, etc. May be. The secondary player will be notified if the primary player loses more than a certain amount in the last hour, if the secondary player loses more than 90% of the cases in the last 30 minutes, if the primary player makes a near miss, etc. Maybe.<u style="single">Data from one game used in another game</u> Various examples describe the use of data in game contexts such as casino games, mobile games, charity bingo, and online games. In various embodiments, the data generated in the first game may be used in the second game. For example, a dataset may be generated in the first game. This dataset may be used to determine the outcome of the first game. The same dataset may also be used to determine the outcome of the second game. For example, in a blackjack game, 14 cards may be dealt. Data indicating the rank and suit of these 14 cards may be recorded. Such data may later be used to run video poker games. When playing a video poker game, the player may be shown data about the first five of the 14 cards and the remaining nine cards may be left alone. The player may select the three cards to discard, and then the data on the three exchanged cards may be provided to the player from the data on the remaining nine cards. In various embodiments, the data for the first game may be generated via physical means. Generating data via physical means may include generating data through processing that is not solely based on electrical and optical manipulation. Data generation via physical means involves generating roulette results, distributing one or more cards from a card deck, rolling dice, or any other physical or partial physical process. May include. Generation of data via physical means may include generation of roulette results through manual rotation of the roulette, such as by casino employees. The generation of data via physical means may include the generation of roulette results via the automatic rotation of the roulette, such as by a computer controlled motor. Data generation via physical means is a clap spray May include rolling dice by humans such as ya. The generation of data via physical means may include the automatic rolling of the dice, such as through the motorized rotation of a transparent enclosure containing the dice.
0473In various embodiments, the event results and / or decisions in the first game may be used as inputs to generate the event results and / or decisions in the second game. For example, the outcome and / or determination of an event in the first game may be used as a random number for use in an algorithm for generating the outcome and / or determination in the second game. In some embodiments, the outcome and / or determination of the event in the first game may be used directly as the outcome or determination in the second game (eg, without further conversion). In various embodiments, the first game may include an automatically executed game or a player's game (eg, without player participation). In various embodiments, the first game may include a game in which the result or decision is generated via physical processing (eg, as opposed to electronic processing). For example, the first game may include results or decisions generated through dice rolling, roulette rotation, card distribution or any other physical processing.<u style="single">leader</u> Data may be recorded from the first game in various ways. In some embodiments, a human may manually enter data from the game. For example, a casino employee may use the keyboard to enter the numbers 4 and 3, which represent the numbers on the two dice in a craps game. In some embodiments, a sensor or reader may detect and record data from the game. The roulette reader may detect and record the space in which the roulette ball stops after the roulette spins. An example roulette detector is US Pat. No. 4,396,193 "Roulette wheel directional sensing" by Reinhardt et al. Described in the apparatus ". US Pat. No. 4,396,193 is included herein by reference. The card shoe is a sensor that reads the cards dealt from the shoe and determines data about the card, such as rank and suit. And / or algorithms may be provided. An example card shoe is US Pat. No. 7,029,009 by Grauzer et al., "Playing card dealing shoe with automated internal vard feeding and card. It is described in "reading". U.S. Pat. No. 7,029,009 is included herein by reference. In various embodiments, the camera may capture an image of the game being played. Data such as data, data on dice rolls and data on numbers generated by roulette may be extracted from such images. Such data may be extracted using, for example, an image processing algorithm. Uhland's US Pat. No. 4,531,187 "Game monitoring apparatus" describes "means for optically monitoring the cards being played" in the game. See US Pat. No. 4,531,187. Included here by.<u style="single">camera</u> In various embodiments, the camera may record footage of the first game being played. For example, a camera may record a video of a dice being thrown, a video of cards being dealt, a video of a roulette spinning, and so on. In various embodiments, the video may be stored. In various embodiments, the footage is the date, time, game identifier, player identifier in the game (such as the player's name), dealer identifier in the game, game location, game played, and the video is played. It may be associated and stored with one or more tags or other data, including a display of the type of game being played, the type of game being played (blackjack, claps, etc.). After the video footage has been recorded, the players involved in the second game may indicate their intention to see the video footage. The player of the second game may be involved in a game that utilizes data from the game shown in the video footage. For example, a player involved in a second game may be involved in a video poker game that uses the same cards originally dealt in a blackjack game. Players may wish to check the film footage to verify that the same cards that were dealt in the blackjack game and are now used in their game were dealt fairly. The tags associated with and stored in the video footage may help the house or casino extract the video footage in response to the player's request. For example, the data used for the second game may be tagged with the identifier for the first game. Players in the second game may request to see a video footage of how the data was generated in the first game. For this reason, the casino may search for video footage stored in association with the identifier. Such video footage may then be extracted and displayed to the player in the second game.<u style="single">skin</u> In various embodiments, the data generated in the first game may be used in the second game. One or more algorithms may be used to convert the data from the first game into data suitable for use in the second game. For example, the data from the first game may contain numbers in the first range. Data suitable for use in the second game may be mapped to the second range using mathematical transformations such as multiplication or division with constants. For example, the data from the first game may include data about the cards dealt in the first game (eg, the first game is a blackjack game, etc.). Such data may be in the form of numbers, where each number from 1 to 52 represents different data in a standard deck of 52 cards. The data required for the second game may include numerical data in the range 1-6, as the second game may be a dice game (such as craps). Therefore, data from the range 1 to 52 may be mapped to data from the range 1 to 6. This mapping may be done as follows: It will be appreciated that many other mappings are possible. The numbers 1-52 are completely discarded if the number is 49, 50, 51 or 52. If the number is discarded, the second number is used afterwards (for example, a number representing a different card dealt in the first game). If the number is not discarded, the number is divided by 8 and the result is rounded to the nearest integer. So the number 1 is mapped to the number 1, the number 2 is mapped to the number 1, the number 8 is mapped to the number 1, the number 9 is mapped to the number 2, the number 17 is mapped to the number 3, and the number 48 Is mapped to the number 6. Therefore, mapping from a card game to a dice game is realized. Two or more cards may be used from the card game to perform the craps game dice throw (more than two cards, one of the cards with a number greater than 48) If expressed, it may be necessary. ).
0474Once the data suitable for use in the second game is obtained, the appropriate skin may be used in the second game. This skin may contain graphics and play patterns that make the second game more familiar to the players of the second game. For example, once data containing a number between 1 and 6 is generated, the casino (or casino equipment such as a gaming device) may be used to graphically generate the results corresponding to the data. For example, if the numbers 3 and 6 are generated as data suitable for the second game, the casino may show a graphical display of the numbers 3 and 6 in pairs of dice. This may allow players to participate in craps games.
0475In various embodiments, the data used for the second game may be based on data derived from the first game played in the past. Therefore, the result of the second game may be predetermined in a sense. However, because the player in the second game may not be familiar with the first game, or in the algorithm used by the player to convert the data from the first game to the data used in the second game. Players may not have access to prior knowledge of the outcome of the second game, as they may not be familiar with it.
0476In various embodiments, the data generated in the first game may be used in the second game being played on the game device. Gaming devices may be slot machines, video poker machines, video bingo machines, portable gaming devices (such as portable gaming devices as specified by Nevada bill AB471), and the like. In various embodiments, the data generated in the first game may be used in the second game played over the network. The data generated in the first game may be used for internet games such as running a second game in an online casino. Similarly, the video footage from the first game may be available to players participating in the second game at an online casino. By viewing the video footage, the player may be confident that the data used in the second game was fairly generated.<u style="single">Auditing the data generated in the first game</u> In various embodiments, the data generated in the first game or first game sequence may be tested or audited to verify the fairness of the data. In various examples, tests may be performed to verify that the data follow a certain statistical distribution. The statistical distribution may be the distribution that is believed to govern one or more random processes commonly used to generate data. For example, a dataset may contain data on 10,000 results generated in one of the roulette groups. Here, each roulette wheel has 38 spaces. An applicable statistical distribution may predict that each possible result of roulette will appear approximately once, 38 times, or approximately 263 times from a dataset of 10,000 results. Therefore, testing the data for 10,000 results may test that each of the 30 possible results of roulette appeared about 263 times out of 10,000 results. This test may allow some divergence. For example, the appearance of a result 213 to 313 times may be considered acceptable. However, if a result appears a number of times that is not in the range 213 to 313, the data may be considered suspicious. The data may be required to pass one or more tests, such as a statistical distribution test, before being allowed to be used in a second game.<u style="single">Handheld as an entry to the jackpot</u><u style="single">Everyone bets on one side or the other</u> In various embodiments, one game may allow more than one secondary player to participate. In various embodiments, one game may allow players throughout the casino to participate. One game may be prominently featured or published. For example, game progress may be displayed on each monitor or prominent display screen throughout the casino. The game may be played on a high stage or platform that is visible to many. In various embodiments, the game may allow secondary players to participate in real time. For example, a secondary player may place a bet on a game, the game is played, and then the secondary player may be paid based on the outcome of the game and the bet of the secondary player. In various embodiments, the game may be played by the primary player. In various embodiments, the game may be played by a primary dealer and a representative of the house or casino. For example, the game may include primary players and dealers. In various embodiments, the game may be generated electronically. The game may be a game played on a gaming device by the primary player. The game may be played completely electronically.
0477In various embodiments, a given secondary player may bet that the primary player wins. In various embodiments, the secondary player may bet that the house wins. Of all the secondary players betting on the game, some may bet on the primary player and some may bet on the house. In various embodiments, the secondary player may also bet on other events. For example, a secondary player may bet on certain cards being dealt, certain total points being achieved, certain dice rolls appearing, and so on. The featured game may be any suitable game, such as blackjack, craps, baccarat, roulette, video poker or any other suitable game.
0478In various embodiments, the game may allow the participation of a small group of players. For example, the game may allow eight secondary players to participate. All secondary players may be players in one game table, one area of the casino, one restaurant, or grouped together by any other method. One of the player groups may play a featured game. Other players may act as secondary players and participate in featured games. In various embodiments, the player playing the featured game may be rotated within the player group.<u style="single">Bet on a particular card</u> In various embodiments, the secondary player may bet on an event that appears in the game. The secondary player may bet that a dice roll will appear or the dealer will go bankrupt in a blackjack game.
0479In various embodiments, the secondary player may bet on a particular card that appears in the featured game. For example, a secondary player may bet on being dealt in a game featuring the Ace of Spades and the King of Hearts. When the Ace of Spades and the King of Hearts appear in the game, secondary players may win large multiples, such as 10 times their stakes. The amount earned by a secondary player may be based on the probability that the outcome of the event the player is betting on will appear. For example, if a secondary player bets on an event result with a small probability of appearance, the secondary player may stand to win relatively more. In various embodiments, the amount of money a secondary player stands for earning may depend on the specificity of specifying the event outcome of the game in which the player is featured. For example, a secondary player may stand to earn more if he correctly specifies the rank and suit of a card set in a featured game than if he simply specified the rank.
0480In various embodiments, the secondary player may bet that a particular card will be dealt in the featured game. In various embodiments, the secondary player may bet on a particular combination of cards dealt in the featured game. In various embodiments, the secondary player may bet on the order in which the cards are dealt. For example, a secondary player may bet that an ace will be dealt first, then a ten, and then a queen. In various embodiments, the secondary player may bet on a card that appears in the player's hand. In various embodiments, the secondary player may bet on a card that appears in the dealer's hand. In various embodiments, the secondary player may bet on a first card set that appears in the player's hand and a second card set that appears in the dealer's hand. For example, a secondary player may bet that a player will receive a diamond jack and a 9 in a cart, a 7 in a club, a 2 in a heart and a queen in a club.
0481In various embodiments, the secondary player may specify each card dealt in the featured game. The secondary player may win only if each designated card is dealt.
0482In various embodiments, the secondary player may participate in his game as the primary player. At the same time, the secondary player may bet on a game featured as a secondary player. One or more events that appear in the secondary player's game may help specify the secondary player's bet on the featured game. For example, a secondary player may play a blackjack game that receives an ace of spades and a 10 of hearts. By receiving such a card, the secondary player may automatically bet that the primary player in the featured game will receive an ace of spades and a 10 of hearts. For this reason, the secondary player's own possession may serve as a statement of bets made on the game played by a different player (ie, the primary player). Hands, card sets, dice rolls or any other event in which a secondary player participates (as a primary player) may serve as an entry, ticket or bet on another game (such as a featured game).<u style="single">Paris Mutual betting</u> In various embodiments, the bet on the featured game may be Paris Mutual. The house may receive a percentage of all bets placed. A betting pool may be provided to the player who correctly specified the outcome of the event in the featured game. For example, a pool of all bets may be passed to the player who correctly specifies the most cards dealt in a featured game. For Thai players, the pool may be divided proportionally and / or evenly in proportion to the bets made by Thai players.<u style="single">Progressive betting</u> In various embodiments, the bet to tie to the featured game may be progressive. All or part of the bets made by the secondary player may be transferred to the pool. The pool may be earned by a secondary player who correctly specifies the outcome of one or more events in the featured game. For example, in a blackjack game, a secondary player who correctly specifies each card dealt to the primary player and each card dealt to the dealer may win the pool. If there are no pool winners, the pool may then be carried over to the game.
0483In various embodiments, the secondary player wins part of the pool either because he correctly specified the results of some events but not others, or when he is only slightly away from the correct specification of the event results. May do. For example, if the secondary player correctly specifies all but one of the cards dealt in the game, the secondary player may win 10% of all stakes in the game. As another example, if the secondary player correctly specifies all suits of the cards dealt, but fails to specify all of the ranks correctly, the secondary player may win 5% of the pool. As another example, if the secondary player correctly specifies all but one card and guesses the ranks of the remaining cards, but removes the suit, the player may win 20% of the pool.
0484In various embodiments, if there is a progressive pool, the secondary player's own game (such as a game in which the secondary player acts as the primary player) may help determine the secondary player's entry into the featured game. ..<u style="single">Game with fixed odds</u> In various embodiments, bets made by the secondary player in the featured game may be made according to fixed odds. For example, a secondary player may bet that certain events will appear in the primary game and receive a fixed refund based on those events. You will receive different levels of fixed refunds, depending on how close the secondary player has specified the event that appeared in the secondary play, wave, or featured game.<u style="single">Spotlight player</u> The featured game may be the game played by a regular casino patron. A particular primary player may play a featured game of some games. Other primary players may then play in the featured game. In the various embodiments, the primary player does not need to make any special effort to be in the featured game. Instead, for example, a cameraman roams the casino, alternating between different primary players participating in the game. The primary player game currently being filmed may be a featured game.<u style="single">Featured games on mobile devices</u> In various embodiments, the featured game may be provided on a portable gaming device. For example, a secondary player may watch game progress and events featured on his mobile gaming device. Secondary players may also bet on featured games using their mobile gaming devices. In various embodiments, the featured game may be provided to any device, including a gaming device. For example, a secondary player may watch a featured game on the display screen of a slot machine. Secondary players may bet on featured games using the slot machine interface.<u style="single">Bet on any game</u> In various embodiments, the secondary player may bet on any in-game event, including a bet on the outcome of any game. Secondary players need not be limited to betting only on prominent featured games. The secondary player may decide, for example, that he wants to bet on the blackjack primary player currently playing at the blackjack table in the casino. The secondary player may then specify, for example, one or more cards dealt in the game. If the secondary platator is correct, the secondary player may get a refund.
0485In various embodiments, the secondary player may bet on multiple in-game events (including results). The secondary player may stand to win any of the multiple games if he / she has the event result correctly specified by the secondary player. For example, a secondary player may bet that any player at the blackjack table will win two aces as the first two cards in the next blackjack game. The secondary player may then win a prize if any of the players in the blackjack game actually wins two aces as the first two cards in the next blackjack game. In various embodiments, the secondary player may earn a refund based on the number of games in which the result he / she specifies actually appears. In the example above, the secondary player wins the first amount if the specified event result appears in one game, and the second amount if the specified event result appears in two games. May win. The second amount may be larger than the first amount. The secondary player may win a special jackpot if the specified event result appears in all games. In various embodiments, the refund received by the secondary player for specifying an event result in multiple games may depend on the number of games. If the event specified by the secondary player appears in one of the five games, the secondary player may earn a larger amount if the event appears in one of the 25 games.<u style="single">Specifying event results that apply to multiple games</u> In various embodiments, the secondary player may specify one or more event results. The secondary player may specify, for example, a set of cards that may be dealt, a set of numbers that may be rolled out, numbers that appear on the roulette wheel, and so on. The event results specified by the secondary player may subsequently be applied to multiple featured games. For example, event results may be applied to a series of consecutive featured games.
0486For example, a secondary player may specify to receive 2 hearts, 10 clubs and 9 diamonds. The secondary player may also specify that the dealer will receive an ace of spades and a king of spades. The secondary player may then win a prize if the designated card is dealt to the designated party (player and dealer) in any of the next 100 Blackjack featured games.
0487In various embodiments, the secondary player may be required to bet on all featured games in which he or she participates as a secondary player (eg, all games eligible for a refund or jackpot). .. In various embodiments, the secondary player may accept free entry as a secondary player into the featured game as long as he is playing in his game (eg, in the ability of the primary player). If the secondary player accepts free entries, a portion of the secondary player's stakes in his game may be used to fund a prize pool or refund in the featured game. For example, a penny may be contributed from the bets of all secondary players in their game and offered to the prize pool of the featured game. The prize pool may be accumulated as a progressive prize until it is won by one of the secondary players.<u style="single">Specifying event results</u> The secondary player may specify the event result in various ways. In various embodiments, the secondary player may choose a particular result himself. For example, a secondary player may choose a card that he or she considers to be dealt in a featured game. For example, a secondary player may choose a number that he thinks will appear in a featured craps game. In various embodiments, the secondary player does not choose the event result himself. Rather, event results in the secondary player's own game (such as a game in which the secondary player serves as the primary player) may determine which event result is the secondary player in the featured game. In various embodiments, the event result in the featured game needs to match the event result in the secondary player's own game in order for the secondary player to get a refund or prize from the featured game. For example, a secondary player may be playing a blackjack game (as a primary player). At the same time, the secondary player may bet $ 1 on the featured blackjack game. If all the cards dealt in the featured game match all the cards dealt in the secondary player's game in terms of rank and suit, the secondary player may win a $ 10,000 refund.
0488In various embodiments, the secondary player describes game settings (such as handheld). The description by the secondary player may include a description of what the primary player will have and what the dealer will have. There may be a number of plays or duration in which the game is monitored, as described in the secondary player settings. The monitored game may be a suitable game or a featured game, either inside or outside the casino. The secondary player may win if any of the monitored games match the description originally provided by the secondary player. If the secondary player wins, the secondary player may win a progressive prize. Hereinafter, embodiments of the present invention will be described with reference to the drawings.
0489110, 120, 170 servers 130 gaming device 140, 150, 190 terminals 160 Monitor device 180 networks 210, 310, 410, 510 processors 220, 320, 420, 520 communication ports 230, 330, 430 storage device 340, 440, 530 input device 350, 450 output device
9 sheets
Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5 Sheet 6 Sheet 7 Sheet 8 Sheet 9
Every citation, both ways
| Document | Relation | Office |
|---|---|---|
| JP2000334172A | Cites | Japan |
| US20030114217A1 | Cites | United States of America |
| US20020019253A1 | Cites | United States of America |
| US20040192425A1 | Cites | United States of America |
160 members in 6 offices
Members160
| Document | Office | Kind | |
|---|---|---|---|
| US950267A | United States of America | A | |
| AU2007286884A1 | Australia | A1 | |
| CA2653330A1 | Canada | A1 | |
| CA2656934A1 | Canada | A1 | |
| CA3121026A1 | Canada | A1 | |
| US2008051171A1 | United States of America | A1 | |
| WO2008024705A2 | World Intellectual Property Organization (WIPO) | A2 | |
| US2008058048A1 | United States of America | A1 | |
| US2008058049A1 | United States of America | A1 | |
| US2008070667A1 | United States of America | A1 | |
| US2008085769A1 | United States of America | A1 | |
| US2008161101A1 | United States of America | A1 | |
| US2008191418A1 | United States of America | A1 | |
| CA2623765A1 | Canada | A1 | |
| CA3028283A1 | Canada | A1 | |
| US2008214286A1 | United States of America | A1 | |
| WO2008109313A1 | World Intellectual Property Organization (WIPO) | A1 | |
| AU2008201004A1 | Australia | A1 | |
| US2008248849A1 | United States of America | A1 | |
| US2008254881A1 | United States of America | A1 | |
| JP2008272448A | Japan | A | |
| WO2008024705A3 | World Intellectual Property Organization (WIPO) | A3 | |
| EP2059315A2 | European Patent Office (EPO) | A2 | |
| AU2009201701A1 | Australia | A1 | |
| AU2009201702A1 | Australia | A1 | |
| US7585217B2 | United States of America | B2 | |
| US2009291732A1 | United States of America | A1 | |
| AU2008201004B2 | Australia | B2 | |
| US2010048302A1 | United States of America | A1 | |
| US2010124960A1 | United States of America | A1 | |
| US2010124967A1 | United States of America | A1 | |
| JP2010522574A | Japan | A | |
| US7833101B2 | United States of America | B2 | |
| US2011034228A1 | United States of America | A1 | |
| US2011065490A1 | United States of America | A1 | |
| US7997973B2 | United States of America | B2 | |
| EP2059315A4 | European Patent Office (EPO) | A4 | |
| US2011263310A1 | United States of America | A1 | |
| US2011275432A1 | United States of America | A1 | |
| US2011281627A1 | United States of America | A1 | |
| US8070582B2 | United States of America | B2 | |
| US2012052939A1 | United States of America | A1 | |
| US8142283B2 | United States of America | B2 | |
| AU2012202128A1 | Australia | A1 | |
| AU2012202130A1 | Australia | A1 | |
| AU2012202354A1 | Australia | A1 | |
| US8216056B2 | United States of America | B2 | |
| US2012270637A1 | United States of America | A1 | |
| US8323102B2 | United States of America | B2 | |
| US8393954B2 | United States of America | B2 | |
| US8398481B2 | United States of America | B2 | |
| US8398489B2 | United States of America | B2 | |
| US2013102372A1 | United States of America | A1 | |
| US2013116032A1 | United States of America | A1 | |
| US2013122996A1 | United States of America | A1 | |
| US8480471B2 | United States of America | B2 | |
| US2013184042A1 | United States of America | A1 | |
| US8535160B2 | United States of America | B2 | |
| US2013324221A1 | United States of America | A1 | |
| US2014011561A1 | United States of America | A1 | |
| US8636575B2 | United States of America | B2 | |
| US8668566B2 | United States of America | B2 | |
| US2014135091A1 | United States of America | A1 | |
| US8758109B2 | United States of America | B2 | |
| US8758111B2 | United States of America | B2 | |
| US8764538B2 | United States of America | B2 | |
| US8764541B2 | United States of America | B2 | |
| AU2014213548A1 | Australia | A1 | |
| US8834255B2 | United States of America | B2 | |
| US8845415B2 | United States of America | B2 | |
| US2014370958A1 | United States of America | A1 | |
| US8932124B2 | United States of America | B2 | |
| US2015243135A1 | United States of America | A1 | |
| JP2016027867A | Japan | A | |
| US2016071351A1 | United States of America | A1 | |
| US9293003B2 | United States of America | B2 | |
| JP5903204B2 | Japan | B2 | |
| JP5905657B2 | Japan | B2 | |
| US9330521B2 | United States of America | B2 | |
| US2016203675A1 | United States of America | A1 | |
| JP2016135277A | Japan | A | |
| AU2016250395A1 | Australia | A1 | |
| US2016371931A1 | United States of America | A1 | |
| US9595169B2 | United States of America | B2 | |
| US2017249806A1 | United States of America | A1 | |
| US2017316636A9 | United States of America | A9 | |
| US9842467B2 | United States of America | B2 | |
| US2018108219A1 | United States of America | A1 | |
| US9997022B2 | United States of America | B2 | |
| JP6378658B2 | Japan | B2 | |
| US2018293844A1 | United States of America | A1 | |
| US10102707B2 | United States of America | B2 | |
| JP6416144B2This record | Japan | B2 | |
| AU2018247215A1 | Australia | A1 | |
| JP2018192278A | Japan | A | |
| JP2019000707A | Japan | A | |
| CA2623765C | Canada | C | |
| US10235834B2 | United States of America | B2 | |
| US2019188959A1 | United States of America | A1 | |
| US10460567B2 | United States of America | B2 |
13 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Certificate of patent or registration of utility modelJAPANESE INTERMEDIATE CODE: R150R150 | R150 | |
| First payment of annual fees (during grant procedure)JAPANESE INTERMEDIATE CODE: A61A61 | A61 | |
| Written decision to grant a patent or to grant a registration (utility model)JAPANESE INTERMEDIATE CODE: A01A01 | A01 | |
| Decision of grant or rejection writtenTRDD | TRDD | |
| Request for written amendment filedJAPANESE INTERMEDIATE CODE: A523A521 | A521 | |
| Notification of reasons for refusalJAPANESE INTERMEDIATE CODE: A131A131 | A131 | |
| Request for written amendment filedJAPANESE INTERMEDIATE CODE: A523A521 | A521 | |
| Notification of reasons for refusalJAPANESE INTERMEDIATE CODE: A131A131 | A131 |
Numbers
- Publication
- 6416144
- Application
- 53669
Titles2
- Japanese
- 自動ゲームプレイ
- English
- Automatic gameplay
Classification
- CPC, 3
- G07F17/3239
- G07F17/3293
- G07F17/3262
- IPC, 2
- A63F13 80
- A63F13 46
