JP2009011663A

Game device, game control method and game control program

Abstract

Problem to be solved.To provide a game control technology more excellent in amusement by outputting the sound allotted to an operation input.

Solution.The game device 10 is provided with an identification sound output part 43 allotting the sound to each classification of the operational input through a game player. When the input through the player is received, the output part 43 outputs the sound allotted to the input. A command storage part 60 correspondingly stores classifications and rhythm patterns of a plurality of the inputs and commands coming into effect at reception of the input of the pattern. A command determination part 41 obtains the classification and timing of the input through the player to determine whether they agree with a pattern stored in the part 60. A repetition part 44 outputs the sound corresponding to the pattern when the player is determined that the input agreeing with the pattern stored in the part 41 is conducted. A game control part 48 makes the command determined by the part 41 come into effect to make the game proceed.

Copyright (C)2009,JPO&INPIT

Term

0.8 yearsto projected expiry

Projected expiry 6 July 2027, counted from filing; an application has no term until it is granted.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

9 claims: 4 independent, 5 dependent

  1. 1
    A function to output an index sound or an index display that is an index of the timing of the player's operation input, a function to acquire the type and timing of the player's operation input, a plurality of operation input types and rhythm patterns, and their patterns. The type and timing of the acquired operation input of the player are set to the pattern stored in the command holding unit by referring to the command holding unit stored in association with the command issued when the operation input of is received. The function of determining whether or not they match, and when it is determined that the player has performed an operation input that matches the pattern, the sound or display corresponding to the operation input is synchronized with the index sound or index display. A game control program characterized in that a computer realizes a function of outputting a command and a function of issuing a command corresponding to the pattern when it is determined that the player has input an operation matching the pattern. .. プレイヤーの操作入力のタイミングの指標となる指標音又は指標表示を出力する機能と、 前記プレイヤーの操作入力の種別とタイミングを取得する機能と、 複数の操作入力の種別及びリズムのパターンと、そのパターンの操作入力を受け付けたときに発効されるコマンドとを対応づけて格納したコマンド保持部を参照して、取得した前記プレイヤーの操作入力の種別とタイミングが、前記コマンド保持部に格納されたパターンに合致するか否かを判定する機能と、 前記プレイヤーが、前記パターンに合致する操作入力を行ったと判定されたとき、その操作入力に呼応する音又は表示を、前記指標音又は指標表示に同期させて出力する機能と、 前記プレイヤーが、前記パターンに合致する操作入力を行ったと判定されたとき、そのパターンに対応するコマンドを発効する機能と、 をコンピュータに実現させることを特徴とするゲーム制御プログラム。
  2. 3
    Claim 1 is characterized in that the computer further realizes a function of comparing the operation input of the player with the pattern and calculating points to be given to the player according to the accuracy of the operation input timing of the player. Or the game control program described in 2. 前記プレイヤーの操作入力と前記パターンとを比較し、前記プレイヤーの操作入力のタイミングの正確さに応じて、前記プレイヤーに与えるポイントを算出する機能を更にコンピュータに実現させることを特徴とする請求項1又は2に記載のゲーム制御プログラム。
  3. 8
    A step of outputting an index sound or an index display which is an index of a player's operation input timing, a step of acquiring the player's operation input type and timing, a plurality of operation input types and rhythm patterns, and their patterns. The type and timing of the acquired operation input of the player are set to the pattern stored in the command holding unit by referring to the command holding unit stored in association with the command issued when the operation input of is received. The step of determining whether or not they match, and when it is determined that the player has performed an operation input that matches the pattern, the sound or display corresponding to the operation input is synchronized with the index sound or index display. A game control method comprising:a step of outputting a sound, and a step of issuing a command corresponding to the pattern when it is determined that the player has input an operation matching the pattern. プレイヤーの操作入力のタイミングの指標となる指標音又は指標表示を出力するステップと、 前記プレイヤーの操作入力の種別とタイミングを取得するステップと、 複数の操作入力の種別及びリズムのパターンと、そのパターンの操作入力を受け付けたときに発効されるコマンドとを対応づけて格納したコマンド保持部を参照して、取得した前記プレイヤーの操作入力の種別とタイミングが、前記コマンド保持部に格納されたパターンに合致するか否かを判定するステップと、 前記プレイヤーが、前記パターンに合致する操作入力を行ったと判定されたとき、その操作入力に呼応する音又は表示を、前記指標音又は指標表示に同期させて出力するステップと、 前記プレイヤーが、前記パターンに合致する操作入力を行ったと判定されたとき、そのパターンに対応するコマンドを発効するステップと、 を含むことを特徴とするゲーム制御方法。
  4. 9
    The first output unit that outputs an index sound or index display that is an index of the timing of the player's operation input, the type and timing of the player's operation input are acquired, and a plurality of operation input types and rhythm patterns and their rhythm patterns are obtained. With reference to the command holding unit stored in association with the command issued when the operation input of the pattern is received, the acquired type and timing of the operation input of the player is the pattern stored in the command holding unit. When it is determined that the player has performed an operation input that matches the pattern, the command determination unit that determines whether or not the item matches the above pattern is output in synchronization with the index sound or the index display. A game device including a second output unit and a game control unit that issues a command corresponding to the pattern when it is determined that the player has performed an operation input matching the pattern. プレイヤーの操作入力のタイミングの指標となる指標音又は指標表示を出力する第1出力部と、 前記プレイヤーの操作入力の種別とタイミングを取得し、複数の操作入力の種別及びリズムのパターンと、そのパターンの操作入力を受け付けたときに発効されるコマンドとを対応づけて格納したコマンド保持部を参照して、取得した前記プレイヤーの操作入力の種別とタイミングが、前記コマンド保持部に格納されたパターンに合致するか否かを判定するコマンド判定部と、 前記プレイヤーが、前記パターンに合致する操作入力を行ったと判定されたとき、音又は表示を、前記指標音又は指標表示に同期させて出力する第2出力部と、 前記プレイヤーが、前記パターンに合致する操作入力を行ったと判定されたとき、そのパターンに対応するコマンドを発効するゲーム制御部と、 を備えることを特徴とするゲーム装置。