Game control method and game system
Abstract
Problem to be solved.To provide a game control method by which an information terminal can reproduce the whole of a game carried out by a game apparatus provided at a game center or the like.
Solution.At the game center 10, a plurality of game apparatuses 12 are provided for playing a mah-jongg game. A play data management server 22 collects play data of various kinds of games such as the mah-jongg game carried out by the game apparatus 12 through the Internet 20, stores and manages the play data. A player accesses the Internet 20 through a portable telephone network 32 by using a portable telephone set 30, and accesses the player data of the mah-jongg game stored in the player data management server 22. A membership card 40 links the mah-jongg game by the game apparatus 12 and accessing a game site by the portable telephone set 30 with each other.
Copyright (C)2005,JPO&NCIPI
Term
Term ended
Projected expiry passed 15 April 2023, 3.4 years ago.
- Priority and filed
- Published
- Projected expiry
- Today
6 claims: 4 independent, 2 dependent
- 1A game control method in a game system in which a plurality of game devices and information terminals are communicably connected to a server that stores game data. The game device executes the game, and information about the player about the executed game. And a step of generating game data having a header part including information on the result of the game and a body part including information on the progress of the game, and a step of the game device uploading the game data to the server after the game is completed. , The step of transmitting the search condition input to the information terminal by the user who wants to play the game progress to the server, and the header part of a plurality of game data stored in the server by the server. A step of searching based on the search condition, a step of the server transmitting a list of the searched game data to the information terminal, and a step of the information terminal displaying a list of the transmitted game data. A step in which the information terminal downloads game data selected from the displayed list of game data from the server, and a step in which the information terminal reproduces the game progress based on the body portion of the downloaded game data. A method of controlling a game, characterized in having. ゲームデータを蓄積するサーバに複数のゲーム装置と情報端末とが通信可能に接続されたゲームシステムにおけるゲームの制御方法であって、ゲーム装置が、ゲームを実行し、実行したゲームについて、プレイヤに関する情報及びゲームの結果に関する情報を含むヘッダ部と、ゲーム進行に関する情報を含むボディ部とを有するゲームデータを生成するステップと、前記ゲーム装置が、ゲーム終了後に、前記ゲームデータをサーバにアップロードするステップと、ゲーム進行の再生を希望するユーザにより情報端末に入力された検索条件を、前記情報端末が前記サーバに送信するステップと、前記サーバが、前記サーバに蓄積された複数のゲームデータのヘッダ部を前記検索条件に基づいて検索するステップと、前記サーバが、検索されたゲームデータの一覧を前記情報端末に送信するステップと、前記情報端末が、送信されたゲームデータの一覧を表示するステップと、前記情報端末が、表示されたゲームデータの一覧から選択されたゲームデータを前記サーバからダウンロードするステップと、前記情報端末が、ダウンロードしたゲームデータのボディ部に基づいてゲーム進行を再生するステップとを有することを特徴とするゲームの制御方法。
- 3A game control method in a game system in which a plurality of game devices and information terminals are communicably connected to a server that stores game data. The game device executes the game, and information about the player about the executed game. And a step of generating game data having a header part including information on the result of the game and a body part including information on the progress of the game, and a step of the game device uploading the game data to the server after the game is completed. , The step of transmitting the search condition input to the information terminal by the user who wants to play the game progress to the server, and the header part of a plurality of game data stored in the server by the server. A step of searching based on the search condition, a step of the server transmitting a list of the searched game data to the information terminal, and a step of the information terminal displaying a list of the transmitted game data. A step in which the server generates a playback screen of the game progress based on the body portion of the game data selected from the list of the game data and transmits the playback screen to the information terminal, and the playback screen to which the information terminal is transmitted. A method of controlling a game, characterized in that it has a step of displaying. ゲームデータを蓄積するサーバに複数のゲーム装置と情報端末とが通信可能に接続されたゲームシステムにおけるゲームの制御方法であって、ゲーム装置が、ゲームを実行し、実行したゲームについて、プレイヤに関する情報及びゲームの結果に関する情報を含むヘッダ部と、ゲーム進行に関する情報を含むボディ部とを有するゲームデータを生成するステップと、前記ゲーム装置が、ゲーム終了後に、前記ゲームデータをサーバにアップロードするステップと、ゲーム進行の再生を希望するユーザにより情報端末に入力された検索条件を、前記情報端末が前記サーバに送信するステップと、前記サーバが、前記サーバに蓄積された複数のゲームデータのヘッダ部を前記検索条件に基づいて検索するステップと、前記サーバが、検索されたゲームデータの一覧を前記情報端末に送信するステップと、前記情報端末が、送信されたゲームデータの一覧を表示するステップと、前記サーバが、前記ゲームデータの一覧から選択されたゲームデータのボディ部に基づいてゲーム進行の再生画面を生成し、前記情報端末に送信するステップと、前記情報端末が、送信された前記再生画面を表示するステップとを有することを特徴とするゲームの制御方法。
- 5A game system in which a plurality of game devices and information terminals are communicably connected to a server that stores game data, and the game device is a header containing information about a player and information about a game result for a game to be executed. It has a game data generating means for generating game data having a unit and a body unit including information on the progress of the game, and a game data transmitting means for uploading the game data to the server. It has a game data search means for searching a header portion of a plurality of accumulated game data based on a predetermined search condition, and a game data list transmission means for transmitting a list of the searched game data to the information terminal. The information terminal includes a search condition transmission means for transmitting the input search condition to the server, a game data list display means for displaying a list of transmitted game data on the information terminal, and a list of displayed game data. A game system characterized by having a game data receiving means for downloading game data selected from the above, and a game progress playing means for reproducing the game progress based on the body portion of the downloaded game data. ゲームデータを蓄積するサーバに複数のゲーム装置と情報端末とが通信可能に接続されたゲームシステムであって、前記ゲーム装置は、実行するゲームについて、プレイヤに関する情報及びゲームの結果に関する情報を含むヘッダ部と、ゲーム進行に関する情報を含むボディ部とを有するゲームデータを生成するゲームデータ生成手段と、前記ゲームデータを前記サーバにアップロードするゲームデータ送信手段とを有し、前記サーバは、前記サーバに蓄積された複数のゲームデータのヘッダ部を所定の検索条件に基づいて検索するゲームデータ検索手段と、検索されたゲームデータの一覧を前記情報端末に送信するゲームデータ一覧送信手段とを有し、前記情報端末は、入力された検索条件を前記サーバに送信する検索条件送信手段と、送信されたゲームデータの一覧を前記情報端末に表示するゲームデータ一覧表示手段と、表示されたゲームデータの一覧から選択されたゲームデータをダウンロードするゲームデータ受信手段と、ダウンロードしたゲームデータのボディ部に基づいてゲーム進行を再生するゲーム進行再生手段とを有することを特徴とするゲームシステム。
- 6A game system in which a plurality of game devices and information terminals are communicably connected to a server that stores game data, and the game device is a header containing information about a player and information about a game result for a game to be executed. It has a game data generating means for generating game data having a unit and a body unit including information on the progress of the game, and a game data transmitting means for uploading the game data to the server. A game data search means for searching the header portion of a plurality of accumulated game data based on a predetermined search condition, a game data list transmission means for transmitting a list of the searched game data to the information terminal, and the game data. It has a game progress reproduction means for reproducing the game progress based on the body portion of the game data selected from the list of, and a reproduction screen transmission means for transmitting the reproduction screen by the game progress reproduction means to the information terminal. The information terminal is selected from a search condition transmission means for transmitting the input search conditions to the server, a game data list display means for displaying a list of transmitted game data on the information terminal, and a list of the game data. A game system comprising:a selection signal transmission means for transmitting a selection signal to the server, and a reproduction screen display means for displaying the transmitted reproduction screen. ゲームデータを蓄積するサーバに複数のゲーム装置と情報端末とが通信可能に接続されたゲームシステムであって、前記ゲーム装置は、実行するゲームについて、プレイヤに関する情報及びゲームの結果に関する情報を含むヘッダ部と、ゲーム進行に関する情報を含むボディ部とを有するゲームデータを生成するゲームデータ生成手段と、前記ゲームデータを前記サーバにアップロードするゲームデータ送信手段とを有し、前記サーバは、前記サーバに蓄積された複数のゲームデータのヘッダ部を所定の検索条件に基づいて検索するゲームデータ検索手段と、検索されたゲームデータの一覧を前記情報端末に送信するゲームデータ一覧送信手段と、前記ゲームデータの一覧から選択されたゲームデータのボディ部に基づいてゲーム進行を再生するゲーム進行再生手段と、前記ゲーム進行再生手段による再生画面を前記情報端末に送信する再生画面送信手段とを有し、前記情報端末は、入力された検索条件を前記サーバに送信する検索条件送信手段と、送信されたゲームデータの一覧を前記情報端末に表示するゲームデータ一覧表示手段と、前記ゲームデータの一覧から選択された選択信号を前記サーバに送信する選択信号送信手段と、送信された前記再生画面を表示する再生画面表示手段とを有することを特徴とするゲームシステム。
Independent claims4
210 paragraphs in 1 section, as filed
【0001】
[Technical field to which the invention belongs]
The present invention relates to a game control method and a game system that utilize game data of a game executed by a game device provided in a game center or the like.
【0002】
[Conventional technology]
A competitive game in which a plurality of users compete against each other using a so-called arcade game machine or the like provided in a game center or the like has been proposed. In recent years, a game has been proposed in which a plurality of users connect to a server via the Internet by connecting an arcade game machine to the Internet. In such online games, the game is being popularized by competing for the superiority and inferiority of the players nationwide and providing additional services such as announcing the rankings of the players.
【0003】
As one of such additional services, an attempt has been made to access a server that manages game data with a mobile information terminal such as a mobile phone and browse the game data or the like.
【0004】
Patent Document 1 replays the result of processing performed on the server by a game terminal. Patent Document 2 stores the results of a game played at a game facility in a dedicated storage medium, takes it home, and browses it on a home-use game device. Patent Document 3 processes game results on a commercial game device and browses the game results on a browser of a home-use game device.
【0005】
[Patent Document 1]
Japanese Unexamined Patent Publication No. 2002-28373 [Patent Document 2]
Japanese Unexamined Patent Publication No. 2001-340639 [Patent Document 3]
JP-A-2002-360935 [0006]
[Problems to be Solved by the Invention]
However, with the conventional method, it is not possible to reproduce the entire game on a mobile information terminal or analyze the game by it, and its realization has been desired.
【0007】
An object of the present invention is to provide a game control method and a game system capable of reproducing the entire game executed by a game device provided in a game center or the like by an information terminal.
【0008】
[Means for solving problems]
In the game control method as one aspect of the present invention, the game device executes the game, and for the executed game, a header portion including information about the player and information about the result of the game, and a body portion including information about the progress of the game. A step of generating game data having the above, a step of uploading the game data to the server after the game is completed, and a search condition input to the information terminal by a user who wants to play the progress of the game. A step in which the information terminal transmits to the server, a step in which the server searches for headers of a plurality of game data stored in the server based on the search conditions, and a step in which the server searches for the searched game data. The step of transmitting the list of the game data to the information terminal, the step of the information terminal displaying the list of transmitted game data, and the step of displaying the game data selected from the displayed game data list by the information terminal. It is characterized in that the information terminal has a step of downloading from a server and a step of reproducing the game progress based on the body portion of the downloaded game data.
【0009】
In the above-described game control method, in the step of downloading the game data to the information terminal, the body portion of the game data may be downloaded to the information terminal as the game data.
【0010】
In the game control method as one aspect of the present invention, the game device executes the game, and for the executed game, a header portion including information about the player and information about the result of the game, and a body portion including information about the progress of the game. A step of generating game data having the above, a step of uploading the game data to the server after the game is completed, and a search condition input to the information terminal by a user who wants to play the progress of the game. A step in which the information terminal transmits to the server, a step in which the server searches for headers of a plurality of game data stored in the server based on the search conditions, and a step in which the server searches for the searched game data. Based on the step of transmitting the list of games to the information terminal, the step of displaying the list of transmitted game data by the information terminal, and the body portion of the game data selected by the server from the list of game data. It is characterized in that it has a step of generating a reproduction screen of the game progress and transmitting it to the information terminal, and a step of displaying the transmitted reproduction screen of the information terminal.
【0011】
In the game control method described above, the information about the player in the header portion may be generated by introducing a recording medium in which the information identifying the player is recorded into the game device.
【0012】
A game system as one aspect of the present invention is a game system in which a plurality of game devices and information terminals are communicably connected to a server that stores game data, and the game device is a player for a game to be executed. A game data generating means for generating game data having a header part containing information about the game and a body part containing information about the game progress, and a game data transmitting means for uploading the game data to the server. The server transmits a game data search means for searching a header portion of a plurality of game data stored in the server based on a predetermined search condition, and a list of the searched game data to the information terminal. The information terminal has a search condition transmitting means for transmitting the input search condition to the server, and a game data list for displaying a list of transmitted game data on the information terminal. Having a display means, a game data receiving means for downloading game data selected from the displayed game data list, and a game progress playing means for playing the game progress based on the body part of the downloaded game data. It is a feature.
【0013】
A game system as one aspect of the present invention is a game system in which a plurality of game devices and information terminals are communicably connected to a server that stores game data, and the game device is a player for a game to be executed. A game data generating means for generating game data having a header part containing information about the game and a body part containing information about the game progress, and a game data transmitting means for uploading the game data to the server. Have, The server is a game data search means for searching a header portion of a plurality of game data stored in the server based on a predetermined search condition, and a game data list for transmitting a list of the searched game data to the information terminal. Transmission means, game progress reproduction means for reproducing game progress based on the body portion of game data selected from the list of game data, and reproduction screen transmission for transmitting a reproduction screen by the game progress reproduction means to the information terminal. The information terminal has means, a search condition transmitting means for transmitting the input search condition to the server, a game data list display means for displaying a list of transmitted game data on the information terminal, and the above. It is characterized by having a selection signal transmission means for transmitting a selection signal selected from a list of game data to the server, and a reproduction screen display means for displaying the transmitted reproduction screen.
【0014】
BEST MODE FOR CARRYING OUT THE INVENTION
[One Embodiment]
A game system according to an embodiment of the present invention will be described with reference to the drawings. In the game system of the present embodiment, a case where a mahjong game is played will be described, but other games may be used.
【0015】
(Outline of Game System) Fig. 1 shows the configuration of the game system of this embodiment.
【0016】
Game centers 10 are located in various regions throughout Japan, for example. Each game center 10 is provided with a plurality of game devices 12 for playing a mahjong game. The game device 12 is, for example, a game machine for business use, and a player can insert coins to play a game. The game device 12 is provided with a magnetic card I / F (interface) 13 for reading the member's card 40.
【0017】
The member's card 40 is for linking the mahjong game by the game device 12 and the access to the game site by the mobile phone 30. A unique ID number is printed on the member's card 40. Details of the member's card 40 will be described later.
【0018】
Each game device 12 is connected to LAN 11 in the game center 10 and can communicate with other game devices 12 in the game center 10. The LAN 11 of the game center 10 is connected to the Internet 20 and can communicate with each other with the game devices 12 in the other game centers 10. Therefore, even if the installation locations are far apart, it is configured so that a common mahjong game can be played by any four game devices 12.
【0019】
A player who visits the game center 10 sits in the game device 12, inserts coins, and operates from the operation panel to play a mahjong game with another player.
【0020】
The play data management server 22 is connected to the Internet 20. Play data of various games such as mahjong games executed by the game device 12 is collected via the Internet 20, and the play data is accumulated and managed.
【0021】
The player can use the mobile phone (mobile communication terminal) 30 to connect to the Internet 20 via the mobile phone network 32 and access the player data such as mahjong games stored in the play data management server 22. .. Instead of the mobile phone 30, any information terminal including a PHS, a mobile information terminal (mobile communication terminal) such as a PDA, a notebook PC, or a tablet PC, or a communication terminal such as a PC or a home-use game device may be used.
【0022】
(Game Control Method) The game control method according to the present embodiment will be described with reference to the drawings. 2 to 4 are flowcharts showing a game control method.
【0023】
(Card acquisition, card registration) First, the player purchases the member's card 40 from a card sales device separately installed in the game center 10 or the like, and obtains the member's card 40 (step S10). If the game device 12 has a card selling function, the member's card 40 may be created and obtained by paying an additional fee at the start of the game.
【0024】
The member's card 40 is a recording medium on which information is recorded by magnetic or electrical means, such as a magnetic card or an IC card.
【0025】
Next, the player accesses the game site of the mahjong game by the mobile phone 30 in order to register the purchased member's card 40 as his / her own card (step S11). When the game site is accessed, the card registration screen as shown in FIG. 5 is displayed on the mobile phone 30.
【0026】
On the card registration screen, as shown in FIG. 5, the explanation of the member's card 40 is displayed at the upper part, and the ID input box 50 and the registration button 52 are displayed at the center. The player inputs the ID number of the member's card 40 purchased by himself / herself into the input box 50, and clicks the registration button 52. As a result, the member's card 40 is registered as a card possessed by the owner of the mobile phone 30 (step S12).
【0027】
(Purchase item) Next, the player moves to the shop page in the game site. As shown in Fig. 6, the shop page in the play data management server 22 displays the player's current possession money (possession points) 54 at the top, and various items that can be purchased are displayed together with the purchase points below it. To.
【0028】
A certain amount of points are given to the player's possession points by purchasing the member's card 40, but in addition, points are generated by playing the game on the game system, and points are generated according to the game play result. You can earn points depending on the billing status of the mobile phone 30, or you can earn points by playing a game on the mobile phone 30.
【0029】
A player who plans to download and play the score data from the game site can specify the "staff item" in the item on the shop page shown in Fig. 6 by instructing part 56 of the "feature". To purchase (step S13).
【0030】
In addition, in order to ease the load on the play data management server 22, the purchase frequency of the "book item" is limited, for example, one card can be purchased only once a day. ..
【0031】
Subsequently, the player ends the access to the game site by the mobile phone 30 (step S14).
【0032】
(Game execution) Next, the player is seated in the game device 12 provided in the game center 10 (step S15). Subsequently, the player inserts the member's card 40 into the game device 12 (step S16). The game device 12 reads the ID number from the recorded information by magnetic means or electric means on the member's card 40. As a result, the game device 12 can know that the player who owns the member's card 40 having the ID number plays the mahjong game. Further, the game device 12 can know whether or not the player who owns the member's card 40 has purchased the "book item" by accessing the play data management server 22.
【0033】
Subsequently, the mahjong game is started by the game device 12 (step S17). A game screen as shown in FIG. 7 is displayed on the game device 12. On this game screen, the characters of the players who participate with the mahjong table are displayed, and the progress of the game is displayed on the mahjong table.
【0034】
When the mahjong game progresses and the player finishes the game, one station of the mahjong game ends (step S18), and the game device 12 of each player has one station of the mahjong game as shown in FIG. The game screen showing the end status of is displayed.
【0035】
(Transmission of score data) Furthermore, as shown in FIG. 8, the game device 12 of the player who purchased the "game score item" is inquired as to whether or not to transmit the score data to the play data management server 22 58. Is displayed.
【0036】
When the player performs the operation of transmitting the score data, the score data is transmitted from the game device 12 to the play data management server 22 and registered (step S19). If you register the score data, the "book item" related to the card 40 will be deleted.
【0037】
The score data is composed of a header part of additional information used for searching the score data and selecting the score data, which will be described later, and a body part of progress information used for game playback.
【0038】
The header part includes (a) device information such as the serial ID of the game device chassis and the store ID where the game device is installed, and (b) user information such as the card ID of the member's card 40 and the player type (human or CPU). ), Player's nickname, rank, advanced rank, title level, team name, etc. It is composed of information such as how many homes and squeals.
【0039】
The user information includes information for four players. The device information also includes information for four players in consideration of the case of a network match.
【0040】
The body part is (a) as field information, recording date, recording time, whether or not red five are used, how many stations, how many homes, whether or not there is two bindings, etc. (b) as play information, player type (Human or CPU), player's nickname, rank, advanced rank, store ID, wind, score after start, score after end, order of arrangement, arrangement, score, translation, dora, role list, type of Mannuki , Total number of behavior data, total number of remaining mountain tiles, etc. (c) Behavior data (behavior data for each operation).
【0041】
The action data for each operation is a set of four pieces of information: (1) the action subject, (2) the action content, (3) the tile used, and (4) the position of the tile used. (1) The action subject is information on which of the players is, and (2) the action content is information on which of "throw away", "tsumoru", "chi", "ron", etc. 3) Used tiles are information on used tiles, and (4) Positions of used tiles are information indicating the position of hand tiles and the number of tiles from the left.
【0042】
(Search for score data) Next, the player accesses the game site of the mahjong game by the mobile phone 30 in order to search and download the score data (step S20). When the game site in the play data management server 22 is accessed, the top screen as shown in FIG. 9A is displayed on the mobile phone 30.
【0043】
Here, the case where the player who played the mahjong game himself searches for and plays the mahjong data will be described, but the player who searches for and plays the mahjong data is not limited to the player who played the mahjong game. Any player may be used. A player who has never played a mahjong game may be used. As described above, in the present embodiment, the mahjong game is limited to a maximum of four players, but there is no particular limitation on the user who plays the mahjong game score data, and any user who owns the mobile phone 30. Anyone can play the mahjong data.
【0044】
Multiple menu items are displayed on the top screen. "What is MJ.Viewer?" Is a menu item for displaying the description of the game site. "Purchase of syllabary" is a menu item for purchasing the above-mentioned syllabary item. The "recommended score" is a menu item for downloading the score data selected by the game system. "My score" is a menu item for downloading the score data of the game in which the player participated. Each menu item of "nickname search", "feature search", "dan search", and "my team search" is displayed for searching the score data.
【0045】
The player selects a menu item on the top screen and searches for the score data (step S21).
【0046】
For example, when nickname search is selected, the nickname search screen as shown in Fig. 9 (b) is displayed. Enter the nickname, which is the search key, on this nickname search screen to execute the search.
【0047】
As shown in Fig. 9 (b), when "Ito" is entered as the search key and the search is executed, the search result screen as shown in Fig. 9 (c) is displayed. It is displayed to the player that the score data including "Ito" has been hit. The player operates the mobile phone 30 to display a summary of the hit score data, for example, the nicknames of four players in order.
【0048】
When the desired score data is displayed on the search result screen shown in FIG. 9 (c) and the player performs the setting operation for downloading, the setting completion screen as shown in FIG. 9 (d) is displayed. This completes the setting of the score data to be played (step S22).
【0049】
Next, the set score data is reproduced by the method described later (step S23).
【0050】
As described above, in the present embodiment, the search for the score data is executed not by the mobile phone 30 but by the play data management server 22, so that the mobile phone 30 does not need to store and retain all the game data, and the search is performed. There is no need to communicate during processing, and the burden on the mobile phone 30 can be reduced.
【0051】
(Reproduction method of score data (1)) The first specific example of reproducing the score data is to reproduce the score data on the mobile phone 30 using the score data viewer. The reproduction of the score data by the score data viewer will be described using the flowchart of FIG.
【0052】
First, the player operates the mobile phone 30 to access the top screen 60 of the game site as shown in FIG. 10 (a). Then, the mobile phone 30 is operated to move to the download page 68 as shown in FIG. 10 (b), and the score data viewer for playing the score data is downloaded (step S30).
【0053】
Next, when the player executes the downloaded score data viewer, the title screen is displayed on the mobile phone 30 (step S31).
【0054】
Next, in order to download the score data, the screen moves to the save data screen shown in FIG. 11 (step S32). As shown in FIG. 11A, a list of saved score data is displayed on the save data screen. In this embodiment, a maximum of 5 score data can be saved.
【0055】
On the save data screen, as shown in Fig. 11 (b), the option to select either playback or DL (download) of the score data is displayed, or as shown in Fig. 11 (c), download is performed. It is possible to display the selection of the type of the score data, that is, the recommended score, the my score, and the search score.
【0056】
When the player selects DL (download), selects the type of score data, and instructs to download, the score data is downloaded and the downloaded score data is saved in the memory in the mobile phone 30. (Step S33). When downloading the score data, only the body part excluding the header part is downloaded. Even when the memory is small like the mobile phone 30, a large amount of score data can be downloaded.
【0057】
If the mobile phone 30 is equipped with a large-capacity memory, the header portion may be downloaded together with the body portion of the score data.
【0058】
When the download of the score data is completed and the downloaded score data is saved in the memory in the mobile phone 30, the play data management server 22 is automatically disconnected (step S34). Subsequent playback of the score data is performed offline.
【0059】
When the player selects the score data on the save data screen shown in FIG. 11 (step S35) and instructs the player to play the score data, the playback of the score data is started (step S36).
【0060】
First, the information screen of the place as shown in FIG. 12 is displayed (step S37). As the information screen of the place, the nickname of the player is displayed as shown in FIG. 12 (a), and the score of the player before the game is displayed as shown in FIG. 12 (b). These displays can be switched at any time by operation.
【0061】
Subsequently, the playback screen as shown in FIG. 13 is displayed (step S38). As the playback screen, as shown in FIG. 13 (a), the player's disposal is displayed, and as shown in FIG. 13 (b), the player's arrangement is displayed. These displays can be switched at any time by operation. In the hand tile display of the player shown in FIG. 13 (b), the arrangement of the tiles can be changed by an operation as necessary.
【0062】
Playback of the game proceeds automatically. The progress speed can be changed or the progress can be temporarily stopped by the operation. In addition, the game playback can be fast-forwarded or rewound by operation. When the playback of the score data is stopped (step S39), the playback stop screen shown in FIG. 13 (c) is displayed.
【0063】
On the playback stop screen, by selecting each player, a player information screen as shown in FIG. 13 (d) is displayed (step S40). On the player information display screen, detailed information of each player, abandoned tiles at that time, and hand tiles are displayed.
【0064】
After that, the reproduction of the score data proceeds, and when the game is completed (step S41), the game end screen shown in FIG. 14 is displayed. As the game end screen, the remaining tile display screen (Fig. 14 (a)) that displays the remaining tiles hidden in the mountain, the game end screen that displays the hand tiles of each player at the end (Fig. 14 (b)), There is a winning combination display screen (Fig. 14 (c)) that displays the winning combination, and a score display screen (Fig. 14 (d)) that displays the points of each player, and these displays can be switched at any time by operation. it can.
【0065】
If you play the game you participated in with the mahjong data viewer in this way, you can also see the opponent's hand tiles and mountain tiles that you can not see during the game, so you will study the mahjong game more deeply. be able to.
【0066】
(How to play the score data (Part 2)) The second specific example of playing the score data is to play the score data on the game site without using the score data viewer and carry the playback screen. It is to be displayed on the telephone 30. A specific example of this will be described with reference to the flowchart of FIG.
【0067】
When the player completes the setting of the score data to be played in step S22 of FIG. 2 and then instructs the player to play the score data, the player starts playing the score data set on the game site (step S42).
【0068】
In this specific example, based on the score data, a program similar to the score data viewer is executed on the game site to generate a playback screen, and the playback screen is carried automatically or at the request of the mobile phone 30. Send to phone 30. The transmitted playback screen is displayed by the mobile phone 30. Since the playback program is executed on the game site, the burden on the mobile phone 30 can be reduced and even a complicated playback program can be executed.
【0069】
First, the information screen of the place as shown in FIG. 12 is displayed (step S43). As the information screen of the place, the nickname of the player is displayed as shown in FIG. 12 (a), and the score of the player before the game is displayed as shown in FIG. 12 (b). These displays can be switched at any time by operation.
【0070】
Subsequently, the playback screen as shown in FIG. 13 is displayed (step S44). As the playback screen, as shown in FIG. 13 (a), the player's disposal is displayed, and as shown in FIG. 13 (b), the player's arrangement is displayed. These displays can be switched at any time by operation. In the hand tile display of the player shown in FIG. 13 (b), the arrangement of the tiles can be changed by an operation as necessary.
【0071】
Playback of the game proceeds automatically. The progress speed can be changed or the progress can be temporarily stopped by the operation. In addition, the game playback can be fast-forwarded or rewound by operation. When the playback of the score data is stopped (step S45), the playback stop screen shown in FIG. 13 (c) is displayed.
【0072】
On the playback stop screen, by selecting each player, a player information screen as shown in FIG. 13 (d) is displayed (step S46). On the player information display screen, detailed information of each player, abandoned tiles at that time, and hand tiles are displayed.
【0073】
After that, the reproduction of the score data proceeds, and when the game is completed (step S47), the game end screen shown in FIG. 14 is displayed. As the game end screen, the remaining tile display screen (Fig. 14 (a)) that displays the remaining tiles hidden in the mountain, the game end screen that displays the hand tiles of each player at the end (Fig. 14 (b)), There is a winning combination display screen (Fig. 14 (c)) that displays the winning combination, and a score display screen (Fig. 14 (d)) that displays the points of each player, and these displays can be switched at any time by operation. it can.
【0074】
In this way, if you play the game you participated in with the playback program on the game site, you can see the opponent's hand tiles and mountain tiles that you can not see during the game, so you can deepen the mahjong game. Can be studied.
【0075】
(Recommended score) The recommended score is provided by the system by selecting from the score data sent and registered by the player. Select the score data that is interesting even if it is played by another player. The selection conditions for the recommended score are (a) full sum of roles, (b) highest score, (c) 10 or more dora sums, (d) games played by high-ranked players, and (e) counting roles. There are full harmony, (f) 8 consecutive villas, etc.
【0076】
When the player selects the recommended score menu item on the top screen, the recommended score setting screen is displayed as shown in Fig. 10 (c), and when the recommended score is selected, the recommended score as shown in Fig. 10 (d) is displayed. It becomes a staff introduction screen. The recommended score is updated regularly, and simple contents are introduced on the recommended score introduction screen.
【0077】
In addition to the fun of actually playing mahjong games, there is also the fun of watching celebrity games and splendid tiles. The selection of recommended scores is intended to realize such enjoyment of viewing on the Internet.
【0078】
(User restrictions) As mentioned above, the number of players who play the mahjong game is limited to a maximum of four players, but there are no particular restrictions on the users who play the mahjong game score data, and information such as mobile phone 30 etc. Any user who owns the terminal can play the mahjong data. Therefore, according to the present embodiment, the player can show off his / her play to a third party and can double the enjoyment of the game. Further, according to the present embodiment, it is sufficient to have an information terminal such as a mobile phone 30 for playing the mahjong game, and even a user who is not in an environment where the game can be played can participate in the mahjong game. Further, according to the present embodiment, since it is not necessary to visit the game center 10 for playing the mahjong game, the mahjong game can be played and enjoyed anytime and anywhere.
【0079】
As described above, according to the present embodiment, the entire game executed by the game device provided in the game center or the like can be reproduced by the mobile information terminal.
【0080】
[Other embodiments]
A game system according to another embodiment of the present invention will be described with reference to FIG. In the above-described embodiment, the mahjong game is played and the mahjong game is played in response to a request. However, in the present embodiment, the race game is played and the race game is played in response to the request.
【0081】
The configuration of the game system of the present embodiment, the control method of the game, and the like are almost the same as those of the above-described embodiment, but in the case of a racing game, the game progresses according to the passage of time, not for each event of player operation. Therefore, the game data is different, and the playback method is different.
【0082】
The game data of a racing game is composed of a header part of additional information used for searching game data and selecting game data, and a body part of progress information used for game playback.
【0083】
The header part includes (a) device information such as the serial ID of the game device chassis and the store ID where the game device is installed, and (b) user information such as the card ID of the member's card 40 and the player type (human or CPU). ), Player's nickname, vehicle type, vehicle color, etc. (c) Game information is composed of running time, etc.
【0084】
The user information includes information for race opponents. The device information also includes information for four race opponents in consideration of the case of network competition.
【0085】
The body part includes (a) race information such as recording date, recording time, running course name, etc., and (b) play information such as player type (human or CPU), player nickname, vehicle type, and vehicle color. (C) As action data such as running time, running data consisting of a running position of a vehicle object, running speed, and a part of controller switch data (gear change operation, etc.) is provided as a predetermined number of frames from the start of the game. It consists of data saved for each. The predetermined number of frames is preferably about 5 frames from the viewpoint of considering the deterioration of the image quality of the reproduced image and suppressing the increase in the amount of calculation.
【0086】
FIG. 12 shows a game screen in the game system of the present embodiment. FIG. 12 (a) is a screen during game play of the racing game by the game device 12, and FIG. 12 (b) is a screen during game playback of the racing game by the mobile phone 30.
【0087】
During game play, the game screen from the driver's viewpoint (subjective viewpoint) is displayed as shown in FIG. 12 (a) in order to make it easier for the player to operate and to increase the presence of the race. However, when playing the game, the game may be played from the screen from the driver's viewpoint (subjective viewpoint) at the time of game play, but in order to make it easier to understand the content of the race, objectives other than the driver's viewpoint (subjective viewpoint) are used. Screens from the viewpoint, for example, screens from the viewpoint of looking at the own vehicle from another player's car, screens from the viewpoint of looking at the own vehicle from the front, screens from the viewpoint of looking over all the vehicles participating in the race, etc. To be able to switch to. The screen of the mobile phone 30 shown in FIG. 12 (b) is a screen from the viewpoint of looking at the own vehicle from the front.
【0088】
In this way, when playing the game, it is possible to play from a viewpoint other than the driver's viewpoint, so it is possible to check the movements of other companies that were not known at the time of game play, and to objectively check the movement of the own vehicle. , You can double the fun of the game.
【0089】
[Modification Embodiment]
The present invention is not limited to the above embodiment and can be modified in various ways. Each technique described as the above embodiment is merely an example and can be replaced with other similar techniques. In addition, the techniques described in the above embodiments can be combined with each other, and some techniques of one embodiment may be used for other embodiments.
【0090】
In the above-described embodiment, the present invention is applied when playing a mahjong game or a racing game, but in addition to the mahjong game, other non-real-time performances such as Go, Shogi, chess, and Othello are performed for each event of player operation. It may be a game. In addition to the racing game, other real-time games such as fighting games that progress in real time may be used.
【0091】
[Effect of the invention]
As described above, according to the present invention, the game device executes the game, and has a header portion including information about the player and information about the result of the game and a body portion including information about the progress of the game for the executed game. After the game is completed, the game device generates game data, uploads the game data to the server, and the information terminal sends the search conditions input to the information terminal by the user who wants to play the progress of the game to the server. Searches the header part of a plurality of game data stored in the server based on the search conditions, the server sends a list of the searched game data to the information terminal, and the information terminal sends the transmitted game data. The list is displayed, the information terminal downloads the game data selected from the displayed game data list from the server, and the information terminal plays the game progress based on the body part of the downloaded game data. Therefore, the entire game executed by the game device provided in the game center or the like can be reproduced by the information terminal.
[Simple explanation of drawings]
FIG. 1 is a diagram showing a configuration of a game system according to an embodiment of the present invention.
FIG. 2 is a flowchart showing a game control method according to an embodiment of the present invention.
FIG. 3 is a flowchart showing a method of reproducing score data (No. 1) according to an embodiment of the present invention.
FIG. 4 is a flowchart showing a method of reproducing score data (No. 2) according to an embodiment of the present invention.
FIG. 5 is a diagram showing a card registration screen of a game site according to an embodiment of the present invention.
FIG. 6 is a diagram showing a shop page of a game site according to an embodiment of the present invention.
FIG. 7 is a diagram showing a game screen on a game device according to an embodiment of the present invention.
FIG. 8 is a diagram showing a game screen in a game end state on a game device according to an embodiment of the present invention.
FIG. 9 is a diagram showing a search screen of a game site according to an embodiment of the present invention.
FIG. 10 is a diagram showing a download screen of a game site according to an embodiment of the present invention.
FIG. 11 is a diagram showing a data save screen of a score data viewer on a mobile phone according to an embodiment of the present invention.
FIG. 12 is a diagram showing an information screen of a place of a score data viewer on a mobile phone according to an embodiment of the present invention.
FIG. 13 is a diagram showing a playback screen of a score data viewer on a mobile phone according to an embodiment of the present invention.
FIG. 14 is a diagram showing a game end screen of a score data viewer on a mobile phone according to an embodiment of the present invention.
FIG. 15 is a diagram showing a screen during game play on a game device and a screen during game playback on a mobile phone in the game system of another embodiment of the present invention.
[Explanation of symbols]
10 ... Game Center 11 ... LAN 12 ... Game Device 13 ... Magnetic Card I / F 20 ... Internet 22 ... Play Data Management Server 30 ... Mobile Phone (Mobile Communication Terminal) 32. .. Mobile Phone Network 40 ... Member's Card
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Priority claims2
| Document | Office | Kind | Date |
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| 2003110553 | Japan | A | |
| JP20030110553 | – | – | – |
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Numbers
- Publication
- 2004313402
- Publication, DOCDB
- 2004313402
- Publication, EPODOC
- JP2004313402
- Application
- 110553
- Application, DOCDB
- 2003110553
- Application, EPODOC
- JP20030110553
Titles2
- Japanese
- ゲームの制御方法及びゲームシステム
- English
- GAME CONTROL METHOD AND GAME SYSTEM
Classification
- IPC, 3
- A63F13 33
- A63F13 48
- A63F13 49