Game information distriduting system, game apparatus, and information storing medium
Abstract
[Task] To provide a game information distribution system, a game device, and an information storage medium capable of notifying a player of the operation end timing of an opponent.
Solution.A notification unit 130 that generates notification information for notifying each game player of the next turn of the operation end timing of each other player of the previous turn, a game information generation unit 111 that generates game information, and the like. Game information distribution including a transmission / reception unit 190 that receives distribution request information of game information from a game device and transmits the notification information and the game information to a game device operated by a player corresponding to at least the next turn. The device 100 is provided.

Term
Term ended
Projected expiry passed 27 January 2020, 6.7 years ago.
- Priority and filed
- Published
- Projected expiry
- Today
26 claims: 26 independent, 0 dependent
- 1【特許請求の範囲】 【請求項1】 ゲームプレーヤーと他のゲームプレーヤーまたは他のコンピュータプレーヤーとで順番制のゲームを行うためのゲーム情報を生成し、各ゲームプレーヤーの操作するゲーム装置へ向け伝送路を介して送信するゲーム情報配信システムであって、 次の手番の前記各ゲームプレーヤーに、前の手番の他の各プレーヤーの操作終了タイミングを通知するための通知情報を生成する通知情報生成手段と、 前記ゲーム情報を生成するゲーム情報生成手段と、 前記通知情報および前記ゲーム情報を、少なくとも次の手番に該当する前記ゲーム装置へ向け送信する送信手段と、 を含むことを特徴とするゲーム情報配信システム。
- 2【請求項2】 請求項1において、 前記通知情報生成手段は、前記通知情報として、前記ゲーム装置が前記通知情報を受信することにより、通知メールの着信処理、音声出力処理、所定の発光部を発光させる処理、通常のゲーム画像から通知用の画像に切り替える処理、所定の振動部を振動させる処理のうち少なくとも1つの処理を行うための情報を生成し、 前記ゲーム装置に、前記通知情報を受信させることにより、前記処理を行わせることを特徴とするゲーム情報配信システム。
- 3【請求項3】 請求項1、2のいずれかにおいて、 前記順番制のゲームは、マージャン、将棋、囲碁、チェス、五目並べ、リバーシ、対戦型シミュレーションゲームのいずれかのゲームであることを特徴とするゲーム情報配信システム。
- 4【請求項4】 請求項1~3のいずれかにおいて、 前記各ゲームプレーヤーの操作情報を受信する手段を含み、 前記操作終了タイミングは、前の手番の各プレーヤーの操作が終了したことを示すものであり、 前記通知情報生成手段は、受信した操作情報に基づき、前記通知情報を生成することを特徴とするゲーム情報配信システム。
- 5【請求項5】 請求項1~4のいずれかにおいて、 前記通知情報生成手段は、前記通知情報として、電子メールを生成するメール生成手段を含み、 前記送信手段は、前記メール生成手段により生成された電子メールを前記ゲーム装置へ向け送信することを特徴とするゲーム情報配信システム。
- 6【請求項6】 請求項5において、 所定の記憶領域に前記各ゲームプレーヤーのメールアドレスを示すアドレスデータおよび前記各プレーヤーの順番を示す順番データが記憶され、 前記通知情報生成手段は、前記順番データに基づき、前記順番で前記通知情報を生成し、 前記メール生成手段は、前記アドレスデータに基づき、前記各ゲームプレーヤーのメールアドレスを宛先として前記電子メールを生成することを特徴とするゲーム情報配信システム。
- 7【請求項7】 請求項5、6のいずれかにおいて、 前記メール生成手段は、前記操作情報の少なくとも一部であり、前記ゲームプレーヤーが入力したコメントを示すコメント情報を反映した電子メールを生成することを特徴とするゲーム情報配信システム。
- 8【請求項8】 請求項6、7のいずれかにおいて、 前記通知情報生成手段は、前記ゲーム情報に基づき、所定のイベントが発生した場合、前記順番データを更新し、前記順番を変更することを特徴とするゲーム情報配信システム。
- 9【請求項9】 請求項1~8のいずれかにおいて、 前記ゲーム装置は、携帯型の電話機であって、 前記通知情報生成手段は、所定の記憶領域に記憶された前記各ゲームプレーヤーの電話番号を示す電話番号データに基づき、前記携帯型の電話機へ向け発呼するための発呼情報を生成する発呼情報生成手段を含み、 前記送信手段は、前記発呼情報生成手段により生成された発呼情報に基づき、前記携帯型の電話機へ向け発呼する手段を含むことを特徴とするゲーム情報配信システム。
- 10【請求項10】 請求項1~9のいずれかにおいて、 前記通知情報生成手段は、複数のゲームプレーヤーの操作情報に基づき、当該複数のゲームプレーヤーの操作が終了したことを示す通知情報を生成することを特徴とするゲーム情報配信システム。
- 11【請求項11】 ゲームプレーヤーと他のゲームプレーヤーまたは他のコンピュータプレーヤーとで順番制のゲームを行うためのゲーム情報であって、伝送路を介して送信される当該ゲーム情報に基づきゲームを行うゲーム装置であって、 次の手番の前記各ゲームプレーヤーに、前の手番の他の各プレーヤーの操作終了タイミングを通知するための通知情報および前記ゲーム情報を受信する受信手段と、 受信した通知情報に基づき、所定の通知処理を行う通知処理手段と、 受信したゲーム情報に基づき、ゲーム画像を表示する手段と、 を含むことを特徴とするゲーム装置。
- 12【請求項12】 請求項11において、 前記通知処理手段は、前記通知処理として、通知メールの着信処理、音声出力処理、所定の発光部を発光させる処理、通常のゲーム画像から通知用の画像に切り替える処理、所定の振動部を振動させる処理のうち少なくとも1つの処理を行うことを特徴とするゲーム装置。
- 13【請求項13】 請求項11、12のいずれかにおいて、 前記順番制のゲームは、マージャン、将棋、囲碁、チェス、五目並べ、リバーシ、対戦型シミュレーションゲームのいずれかのゲームであることを特徴とするゲーム装置。
- 14【請求項14】 請求項11~13のいずれかにおいて、 前記各ゲームプレーヤーの操作に基づき操作情報を生成する手段を含む携帯型のゲーム装置であることを特徴とするゲーム装置。
- 15【請求項15】 請求項14において、 携帯型の電話機であることを特徴とするゲーム装置。
- 16【請求項16】 ゲームプレーヤーと他のゲームプレーヤーまたは他のコンピュータプレーヤーとで順番制のゲームを行うためのゲーム情報を生成し、各ゲームプレーヤーの操作するゲーム装置へ向け伝送路を介して送信するための情報を記憶したコンピュータ読み取り可能な情報記憶媒体であって、 前記情報は、 次の手番の前記各ゲームプレーヤーに、前の手番の他の各プレーヤーの操作終了タイミングを通知するための通知情報を生成する通知情報生成手段と、 前記ゲーム情報を生成するゲーム情報生成手段と、 前記通知情報および前記ゲーム情報を、少なくとも次の手番に該当する前記ゲーム装置へ向け送信手段に送信させる手段と、 を実現するための情報を含むことを判別することを特徴とする情報記憶媒体。
- 17【請求項17】 請求項16において、 前記通知情報生成手段は、前記通知情報として、前記ゲーム装置が前記通知情報を受信することにより、通知メールの着信処理、音声出力処理、所定の発光部を発光させる処理、通常のゲーム画像から通知用の画像に切り替える処理、所定の振動部を振動させる処理のうち少なくとも1つの処理を行うための情報を生成し、 前記ゲーム装置に、前記通知情報を受信させることにより、前記処理を行わせることを特徴とする情報記憶媒体。
- 18【請求項18】 請求項16、17のいずれかにおいて、 前記情報は、前記ゲームプレーヤーの操作情報を受信手段に受信させる手段を実現するための情報を含み、 前記操作終了タイミングは、前の手番の各プレーヤーの操作が終了したことを示すものであり、 前記通知情報生成手段は、受信した操作情報に基づき、前記通知情報を生成することを特徴とする情報記憶媒体。
- 19【請求項19】 請求項16~18のいずれかにおいて、 前記通知情報生成手段は、前記通知情報として、電子メールを生成するメール生成手段を含み、 前記送信させる手段は、前記メール生成手段により生成された電子メールを前記ゲーム装置へ向け前記送信手段に送信させることを特徴とする情報記憶媒体。
- 20【請求項20】 請求項19において、 所定の記憶領域に前記各ゲームプレーヤーのメールアドレスを示すアドレスデータおよび前記各プレーヤーの順番を示す順番データが記憶され、 前記通知情報生成手段は、前記順番データに基づき、前記順番で前記通知情報を生成し、 前記メール生成手段は、前記アドレスデータに基づき、前記各ゲームプレーヤーのメールアドレスを宛先として前記電子メールを生成することを特徴とする情報記憶媒体。
- 21【請求項21】 請求項19、20のいずれかにおいて、 前記メール生成手段は、前記操作情報の少なくとも一部であり、前記ゲームプレーヤーが入力したコメントを示すコメント情報を反映した電子メールを生成することを特徴とする情報記憶媒体。
- 22【請求項22】 請求項20、21のいずれかにおいて、 前記通知情報生成手段は、前記ゲーム情報に基づき、所定のイベントが発生した場合、前記順番データを更新し、前記順番を変更することを特徴とする情報記憶媒体。
- 23【請求項23】 請求項16~22のいずれかにおいて、 前記通知情報生成手段は、複数のゲームプレーヤーの操作情報に基づき、当該複数のゲームプレーヤーの操作が終了したことを示す通知情報を生成することを特徴とする情報記憶媒体。
- 24【請求項24】 ゲームプレーヤーと他のプレーヤーとで順番制のゲームを行うためのゲーム情報であって、伝送路を介して送信される当該ゲーム情報に基づきゲームを行うための情報を記憶したコンピュータ読み取り可能な情報記憶媒体であって、 前記情報は、 次の手番の前記各ゲームプレーヤーに、前の手番の他の各プレーヤーの操作終了タイミングを通知するための通知情報および前記ゲーム情報を受信手段に受信させる手段と、 受信した通知情報に基づき、所定の通知処理を行う通知処理手段と、 受信したゲーム情報に基づき、ゲーム画像を表示手段に表示させる手段と、 を実現するための情報を含むことを特徴とする情報記憶媒体。
- 25【請求項25】 請求項24において、 前記通知処理手段は、前記通知処理として、通知メールの着信処理、音声出力処理、所定の発光部を発光させる処理、通常のゲーム画像から通知用の画像に切り替える処理、所定の振動部を振動させる処理のうち少なくとも1つの処理を行うことを特徴とする情報記憶媒体。
- 26【請求項26】 請求項16~25のいずれかにおいて、 前記順番制のゲームは、マージャン、将棋、囲碁、チェス、五目並べ、リバーシ、対戦型シミュレーションゲームのいずれかのゲームであることを特徴とする情報記憶媒体。
Independent claims26
349 paragraphs in 1 section, as filed
Description: TECHNICAL FIELD [Detailed description of the invention]
【0001】
[Technical field to which the invention belongs]
The present invention relates to a game information distribution system, a game device, and an information storage medium.
【0002】
[Problems to be solved by background technologies and inventions]
When a player and an opponent play a game in order, such as a shogi game or a go game, using a network, the player must wait until the opponent's operation is completed.
【0003】
In such a case, the method of constantly connecting to the network and checking whether the other party's operation is completed is not only frustrating for the player but also increases the communication charge.
【0004】
In addition, the method of connecting to the network and checking whether the other party's operation is completed is also a laborious task for the player, and if the other party's operation is not completed at the time of confirmation, it takes some time to continue the connection. It is inefficient because it has to be reconnected after a while.
【0005】
The present invention has been made in view of the above problems, and an object of the present invention is to provide a game information distribution system, a game device, and an information storage medium capable of notifying a player of an operation end timing of an opponent.
【0006】
[Means for solving problems]
In order to solve the above problems, the game information distribution system according to the present invention generates game information for playing a game in order between a game player and another game player or another computer player, and operates each game player. It is a game information distribution system that transmits to a game device to be played via a transmission path, and is a notification for notifying the game player of the next turn of the operation end timing of each other player of the previous turn. A notification information generating means for generating information, a game information generating means for generating the game information, and a transmitting means for transmitting the notification information and the game information to the game device corresponding to at least the next turn. It is characterized by including.
【0007】
Further, the information storage medium according to the present invention generates game information for playing a game in order between a game player and another game player or another computer player, and transmits the game information to a game device operated by each game player. A computer-readable information storage medium that stores information for transmission via a road, and the information is transmitted to each game player in the next turn and the operation of each other player in the previous turn is completed. A notification information generating means for generating notification information for notifying the timing, a game information generating means for generating the game information, and the notification information and the game information to at least the game device corresponding to the next turn. It is characterized by including a means for causing the target transmission means to transmit, and information for realizing the above.
【0008】
Further, the object according to the present invention (including an object embodied on a carrier wave) is characterized by including information (including at least one of a program, data and an object) for realizing the above means. To do.
【0009】
According to the present invention, a game player who plays a game in order on a game device is notified of the operation end timing by the notification information, and may connect to the network at the time of this notification. Therefore, the above-mentioned network It is not necessary to always connect to the game or connect to the network for confirmation, and the game can be played efficiently in order.
【0010】
Here, the order-based (also referred to as turn-based) game refers to a plurality of players (computers) such as shogi, go, mahjong, chess, gomoku, reversi, competitive position-taking game, and competitive simulation game. This is a game in which players (including players) operate in order. In particular, it is effective for games in which the time for one turn (the operation time of the player who is in his turn) becomes long.
【0011】
Specifically, as the operation end timing, for example, one indicating the end of the operation, one indicating the time until the end of the operation, one indicating the estimated time of the end of the operation, one indicating the end of the operation soon, and the like. Is applicable.
【0012】
In particular, when the opponent is a computer player, it is easy for the game information generator to predict the operation end time of the computer player.
【0013】
Further, here, each game player means at least one of a game player and another game player, and each other player means at least one of another game player and another computer player, and each player. Means at least one of a game player, another game player, and another computer player.
【0014】
Further, the notification information generating means receives the notification information as the notification information, so that the game device receives the notification information, so that the notification mail is received, the voice is output, the predetermined light emitting unit is made to emit light, and the normal game image. The game device generates information for performing at least one of the process of switching from the image to the image for notification and the process of vibrating a predetermined vibrating portion, and the game device receives the notification information to perform the process. It is preferable to be
【0015】
According to this, the game player can easily confirm that the notification information has been received by any of these processes.
【0016】
Further, the operation end timing includes the means for receiving the operation information of the game player, and the operation end timing indicates that the operation of each player in the previous turn has been completed, and the notification information generation means has received the received operation. It is preferable to generate the notification information based on the information.
【0017】
Further, in the information storage medium, the information includes information for realizing a means for causing the receiving means to receive the operation information of the game player, and the operation end timing is set by the operation of each player in the previous turn. It indicates that the game has been completed, and it is preferable that the notification information generation means generate the notification information based on the received operation information.
【0018】
According to this, by notifying the player of the end of the operation, the player can immediately restart the game after receiving the operation information on the game device when the game is interrupted or the like. This makes it possible to use time effectively.
【0019】
Further, the notification information generating means includes a mail generating means for generating an e-mail as the notification information, and the transmitting means may transmit the e-mail generated by the mail generating means to the game device. preferable.
【0020】
Further, in the information storage medium, the notification information generating means includes a mail generating means for generating an e-mail as the notification information, and the means for transmitting the e-mail generated by the mail generating means is used for the game. It is preferable to have the transmitting means transmit to the device. The notification information is an e-mail, the notification information generating means includes a mail generating means for generating the e-mail, and the means for transmitting the e-mail generated by the mail generating means is the game device. It is preferable to have the transmission means transmit to.
【0021】
According to this, by being notified by e-mail, the player can know that it is his turn just by checking the e-mail without connecting to the game network, and can use the time efficiently.
【0022】
For example, when a portable telephone is applied as the game device, first, when the e-mail arrives at the telephone, the ringtone of the telephone sounds and an image indicating the arrival of the e-mail is displayed on the screen of the telephone.
【0023】
Since the e-mail also includes the content of the notification, the player can know that it is his turn just by reading the e-mail without connecting to the game network again, and can use the time efficiently.
【0024】
As the e-mail, not only e-mail (also referred to as Internet mail) but also e-mail unique to the game net provider can be used.
【0025】
Further, address data indicating the e-mail address of each game player and order data indicating the order of each player are stored in a predetermined storage area, and the notification information generating means notifies the notification in the order based on the order data. It is preferable that the information is generated and the e-mail generation means generates the e-mail with the e-mail address of each game player as the destination based on the address data.
【0026】
According to this, by referring to the user data, the order of the game players and the like playing the game can be known, and the notification information is transmitted to the game device operated by the game players and the like, so that anyone can operate the game now. You can also manage what you are doing.
【0027】
In addition, by storing the e-mail address, the e-mail can be sent quickly.
【0028】
Further, it is preferable that the mail generating means is at least a part of the operation information and generates an e-mail reflecting the comment information indicating the comment input by the game player.
【0029】
According to this, the game players can communicate the game situation and the like to each other by comments. For example, the comment of the other party, "I will take a week off," makes it easier for the game player to determine when the next game will resume.
【0030】
Further, it is preferable that the notification information generating means updates the order data and changes the order when a predetermined event occurs based on the game information.
【0031】
According to this, by changing the order, the player can enjoy a wider variety of games as compared with the case where the order is fixed. Specifically, the player can enjoy an order-based game that reflects, for example, a one-time break in a board game or the like (when the order is fixed, such a competitive game can be enjoyed). Absent).
【0032】
In particular, when playing a game with three or more players, the player is mainly aware of the operation of the player immediately before his / her turn, but by changing the order, he / she is also aware of the operation of the player other than the immediately preceding player. You will have to play, and you can enjoy a more tense order-based game.
【0033】
Here, the event is an event that occurs in the game, and specifically, the predetermined event corresponds to, for example, one break in a board game or the like, a reverse rotation, or the like.
【0034】
Further, the game device is a portable telephone, and the notification information generating means is a portable telephone based on telephone number data indicating the telephone number of each game player stored in a predetermined storage area. The transmission means includes a call information generation means for generating call information for making a call to the portable telephone, based on the call information generated by the call information generation means. It is preferable to include means for calling.
【0035】
Further, in the information storage medium, the game device is a portable telephone, and the notification information generation means is based on telephone number data indicating the telephone number of each game player stored in a predetermined storage area. The means for generating the call information including the call information generation means for generating the call information for making a call to the portable telephone, and the means for transmitting the call are based on the call information generated by the call information generation means. It is preferable to include means for causing the transmitting means to make a call to the portable telephone.
【0036】
According to this, it is possible to notify by ringing a mobile phone or the like which is a game device. In particular, when the telephone has a caller identification function, it is possible to easily recognize the end of the operation of the other party by outputting a ringing tone different from the normal ringing tone when the notification information arrives.
【0037】
Here, examples of the portable telephone include a mobile phone, a PHS (Personal Handyphone System), a satellite communication telephone (for example, an iridium telephone), and the like.
【0038】
Further, it is preferable that the notification information generation means generates notification information indicating that the operation of the plurality of game players has been completed, based on the operation information of the plurality of game players.
【0039】
According to this, for example, even when a plurality of players form an alliance to play a competitive game, the above-mentioned efficient notification can be performed.
【0040】
Further, the game device according to the present invention is game information for playing a game in order between a game player and another player, and is a game device for playing a game based on the game information transmitted via a transmission path. A notification processing means for notifying the operation end timing of the game player or another computer player, a receiving means for receiving the game information, and a notification processing means for performing a predetermined notification process based on the received notification information. It is characterized by including a means for displaying a game image based on the received game information.
【0041】
Further, the other information storage medium according to the present invention is game information for playing a game in order between a game player and another player, and the game is played based on the game information transmitted via the transmission path. A computer-readable information storage medium that stores information for performing, and the information receives notification information for notifying the operation end timing of the game player or another computer player and the game information to a receiving means. It includes information for realizing a means for causing the game, a notification processing means for performing a predetermined notification process based on the received notification information, and a means for displaying the game image on the display means based on the received game information. It is a feature.
【0042】
Further, the object according to the present invention (including an object embodied on a carrier wave) is characterized by including information (including at least one of a program, data and an object) for realizing the above means. ..
【0043】
According to the present invention, a game player who plays a game in order on a game device is notified of the operation end timing by the notification information, and may connect to the network at the time of this notification. Therefore, the above-mentioned network It is not necessary to always connect to the game or connect to the network for confirmation, and the game can be played efficiently in order.
【0044】
Here, the order-based (also referred to as turn-based) game refers to a plurality of players (computers) such as shogi, go, mahjong, chess, gomoku, reversi, competitive position-taking game, and competitive simulation game. This is a game in which players (including players) operate in order. In particular, it is effective for games in which the time for one turn (the operation time of the player who is in his turn) becomes long.
【0045】
Specifically, as the operation end timing, for example, one indicating the end of the operation, one indicating the time until the end of the operation, one indicating the estimated time of the end of the operation, one indicating the end of the operation soon, and the like. Is applicable.
【0046】
In particular, when the other party is a computer player, it is easy to predict the operation end time and the like.
【0047】
Further, the notification processing means receives the notification information as the notification information, so that the game device receives the notification information to receive a notification mail, perform an audio output process, process a predetermined light emitting unit to emit light, and obtain a normal game image. It is preferable to perform at least one of the process of switching to the image for notification and the process of vibrating a predetermined vibrating part.
【0048】
According to this, the game player can easily confirm that the notification information has been received by any of these processes.
【0049】
Further, the game device is preferably a portable game device including means for generating operation information based on the operation of the game player.
【0050】
According to this, since the portable game device is easy to carry, the game can be played anytime and anywhere.
【0051】
Here, examples of the portable game device include a portable PC (Personal Computer), a personal digital assistant, a portable game device having a communication function, a pager (for example, a so-called pager), and a portable type. This applies to telephones, etc.
【0052】
Further, the game device is preferably a portable telephone.
【0053】
According to this, since the portable telephone has a function of sending and receiving mail, a function of vibrating the telephone, a function of changing the ringtone depending on the sender, and the like, it is easy to realize the above-mentioned notification function.
【0054】
Here, examples of the portable telephone include a mobile phone, a PHS (Personal Handyphone System), a satellite communication telephone (for example, an iridium telephone), and the like.
【0055】
Further, the order-based game is preferably any one of mahjong, shogi, go, chess, gomoku, reversi, and competitive simulation game.
【0056】
Since these games are played while thinking, it tends to take a long time to finish the opponent's turn and the connection time to the network tends to be long. However, by applying the present invention, the network is used only when necessary. Since it is sufficient to connect to, the game can be played efficiently.
【0057】
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, the present invention will be drawn by taking as an example a case where the present invention is applied to a game system using a game device such as a mobile phone in which a game is played and a game information distribution device that distributes game information to the game device via the Internet. Will be explained with reference to.
【0058】
FIG. 1 is a schematic view of a game system according to an example of the present embodiment.
【0059】
A plurality of mobile phones 200-1 to 200-4, which are game devices, are connected to the mobile communication network 510. In addition, another game device, the PC (Personal Computer) 400, and the home-use game device 410 are connected to the public telephone network 520.
【0060】
In addition, ISP (Ineternet Service Provider) server devices 300-1 and 300-2 for managing the connection of each game device to the Internet 500 are connected to the mobile communication network 510, the public switched telephone network 520, and the Internet 500. ..
【0061】
Further, the game information distribution device 100 that distributes game information to each game device is connected to the ISP server devices 300-1 and 300-2 via the Internet 500.
【0062】
The flow from connecting to the network to distributing game information is as follows.
【0063】
First, the mobile phone 200 connects to the mobile communication network 510, and then tries to connect to the Internet 500.
【0064】
In order for the mobile phone 200 to connect to the Internet 500, a contract with an ISP is generally required, and the ISP server device 300 determines whether or not the mobile phone 200 can connect to the Internet 500.
【0065】
Similarly, in order for the PC 400 or the home video game device 410 to connect to the Internet 500, a contract with an ISP is generally required, and whether or not the PC 400 or the home video game device 410 can be connected to the Internet 500 is determined by the ISP server device 300.
【0066】
The game information is distributed from the game information distribution device 100 to the ISP server device 300 via the Internet 500, and the game information is distributed from the ISP server device 300 to the mobile phone 200, the PC 400, and the home game device 410.
【0067】
Of course, the game information distribution device 100 directly distributes to the mobile phone 200 via the mobile communication network 510, or the game information distribution device 100 directly distributes to the PC 400 or the home game device 410 via the public telephone network 520. It is also possible to adopt.
【0068】
Each game device such as the mobile phone 200 receives the game information from the game information distribution device 100, displays the game image on the screen, and outputs the sound to execute the game. As described above, in the present embodiment, the game information distribution device 100 generates the game information, instead of the mobile phone 200 or the like generating the game information. As a result, the mobile phone 200 does not need a function such as a game calculation, and the mobile phone 200 itself has a simple configuration. Hereinafter, a case where game information is distributed from the game information distribution device 100 to the mobile phone 200 to perform a competitive simulation game in order will be described as an example.
【0069】
The order-based game is a game in which a plurality of players (a computer player as well as a game player may be included) play the same game in order.
【0070】
FIG. 2 is an external view of the mobile phone 200.
【0071】
The mobile phone 200 includes a plurality of keys that function as an operation unit 210, a liquid crystal screen that is a display integrally formed with the main body of the mobile phone 200 that functions as a part of the display unit 220 that displays characters and images, and a liquid crystal screen. It includes a speaker that functions as an audio output unit 222, an antenna that functions as a transmission / reception unit 290, and a microphone 224 for performing audio input.
【0072】
The player plays a competitive simulation game using the operation unit 210.
【0073】
Next, the functional blocks of the mobile phone 200 and the game information distribution device 100 for performing an order-based competitive simulation game will be described.
【0074】
FIG. 3 is a functional block diagram of a game system according to an example of the present embodiment.
【0075】
As described above, the mobile phone 200 transmits the operation unit 210, the transmission information generation unit 230 that generates transmission information based on the operation information from the operation unit 210, and the transmission information to the game information distribution device 100, and plays a game. It is configured to include a transmission / reception unit 290 that receives game information from the information distribution device 100.
【0076】
In addition, a storage unit 240 that temporarily stores the received game information, a display unit 220 that formats the game image using a browser based on the game information stored in the storage unit 240, and displays the game image on the liquid crystal screen, and a storage unit. Based on the game information stored in 240, it is configured to include an audio output unit 222 that outputs game audio.
【0077】
Here, the game information is information having at least one of game image information and game audio information, and means, for example, data for executing a game, a program, an object in which data and a program are integrated, and the like. To do.
【0078】
Further, the mobile phone 200 includes a vibrating unit 250 that vibrates due to an incoming mail or the like, and an information storage medium 280 that stores various types of information.
【0079】
The display unit 220, the voice output unit 222, and the vibration unit 250 also function as notification processing means for notifying the player of the end timing of the operation of another player based on the notification information from the game information distribution device 100.
【0080】
On the other hand, the game information distribution device 100 has a transmission / reception unit 190 that receives distribution request information from the mobile phone 200 and transmits game information and mail, and a game information generation unit that generates game information based on the received distribution request information. It is composed of 111 and.
【0081】
Further, the game information distribution device 100 includes a notification unit 130 for generating notification information for notifying the game player of the next turn that the operation of the player of the previous turn has been completed, and a timer unit 140. Consists of. In this embodiment, the notification information is in the form of an email. Therefore, the notification unit 130 includes an email generation unit 132 that generates an email based on the player data 122 and the game progress management data 124.
【0082】
These player data 122 and game progress management data 124 are stored in the storage unit 120, which is a storage area in the game information distribution device 100.
【0083】
Further, the game information generation unit 111 includes an image information generation unit 112 and a voice information generation unit 113.
【0084】
The function of the game information generation unit 111 is realized by, for example, a CPU or the like. More specifically, the image information generation unit 112 is configured to dynamically generate a game image page by software using, for example, a CGI (Common Gateway Interface). Further, the voice information generation unit 113 is realized by, for example, a sound generation IC or the like. Further, the mail generation unit 132 is more specifically realized by, for example, a mail generation program or the like.
【0085】
Further, the storage unit 120 is realized by, for example, ROM, RAM, etc., the timer unit 140 is realized by, for example, a system clock, and the transmission / reception unit 190 is realized by, for example, a communication device having a PAD (packet disassembly and assembly) function. The transmission / reception unit 190 can also be configured as a separate body of the transmission unit and the reception unit.
【0086】
Further, the game information distribution device 100 can be configured to realize the function by connecting the information storage medium 180 and reading the information from the information storage medium 180.
【0087】
Here, as the above information, for example, when the transmission / reception unit 190, the game information generation unit 111, and the notification unit 130 are realized, each game player in the next turn is assigned to each other player in the previous turn. A notification information generating means for generating notification information for notifying the operation end timing, a game information generating means for generating game information, and the notification information and the game information on a mobile phone 200 corresponding to at least the next turn. Information for realizing a means for transmitting to the transmission / reception unit 190 can be applied.
【0088】
Similarly, the mobile phone 200 can also read information from the information storage medium 280 and realize a function such as notification processing.
【0089】
Here, as the above information, for example, notification information for notifying each game player of the next turn of the operation end timing of each other player of the previous turn and the game information are received by the transmission / reception unit 290. Information for realizing the means for causing the game, the notification processing means for performing a predetermined notification process based on the received notification information, and the means for displaying the game image on the display unit 220 based on the received game information can be applied.
【0090】
Further, the information stored in the information recording media 180 and 280 may be embodied on a carrier wave. That is, the game information distribution device 100 can realize the various functions described above by reading information from a predetermined host terminal or the like via a network, for example, instead of reading the information from the information storage media 180 or 280.
【0091】
It is also possible to apply an object containing information (including at least one of a program, data and an object) for realizing the above means instead of the information storage medium. Specifically, such an object corresponds to, for example, a packet used in a packet switching network, a cell used in an ATM network, or the like.
【0092】
As the information storage media 180 and 280, for example, a storage medium using a laser, magnetism, or the like such as a CD-ROM, a DVD-ROM, a DVD-RAM, an IC card, a ROM, a RAM, or a hard disk can be applied.
【0093】
Next, the data structures of the player data 122 and the game progress management data 124 will be described.
【0094】
FIG. 4 is a schematic diagram showing a data structure of player data 122 according to an example of the present embodiment.
【0095】
The player data 122 is data for managing the information of each player, and the items thereof include, for example, "user ID", "user name", "email address", "phone number", "game ID" and the like. Applies to.
【0096】
By referring to the "game ID", it can be seen that the players having the same "game ID" are playing the same game in the same game space.
【0097】
In addition, the e-mail (Internet mail) address of each player is stored in the "email address" that functions as address data, and by referring to the "email address", an electronic device addressed to the "email address" is used. You can generate emails.
【0098】
Similarly, the telephone number of the mobile phone 200 operated by each player is stored in the "telephone number", and the "telephone number" can be called by referring to the "telephone number".
【0099】
Next, the game progress management data 124 will be described.
【0100】
FIG. 5 is a schematic diagram showing the data structure of the game progress management data 124 according to an example of the present embodiment.
【0101】
The game progress management data 124 is data for managing the progress of the game, and its items include, for example, "game ID", "player 1", "player 2", "player 3", and "player 4". , "Order", "Current player", "Notification date and time", "Message storage work", "Alliance", etc.
【0102】
By comparing the "game ID" of the game progress management data 124 with the "game ID" of the player data 122, it is possible to generate an email based on the game progress status.
【0103】
Further, the user ID corresponding to the player is stored in the "player 1", "player 2", "player 3", and "player 4". Here, we assume a turn-based game with a maximum of 4 players, but it can also be applied to a turn-based game consisting of less than 4 players or 5 or more players. If any of the players is a computer player, the computer player ID is stored instead of the user ID.
【0104】
Further, the order of each player is stored in the "order" that functions as the order data. Here, it is "2 1 4 3", and player 2 is the first and player 3 is the last.
【0105】
In addition, the "current player" stores which player is the current player.
【0106】
Further, in the "notification date and time", the date and time notified to the game player by an e-mail such as "November 11, 1999 10:10:30" is stored. By using the "notification date and time" and the "current player", processing such as sending a warning email to a game player who does not operate the game even after a predetermined time has passed can be performed, and the game can proceed smoothly. be able to.
【0107】
In addition, the comment input by the game player is temporarily stored in the "message saving work".
【0108】
In addition, the "alliance" remembers whether or not an alliance is formed. Here, "alliance" is "none" for the sake of brevity. If you have an alliance, the "order" will be "2, 1 3, 4", and the player who has formed the next alliance can operate after the operation of the player who has formed the alliance is completed. Will be.
【0109】
That is, when an alliance is formed, all the players (here, player 3 and player 4) who have formed another alliance are operated after the operations of all the players who have formed an alliance (here, player 2 and player 1) are completed. ) Is sent an email.
【0110】
Next, the functions realized by these player data 122, game progress management data 124, mail generation unit 132, and the like will be described using screen transitions of an actual game.
【0111】
FIG. 6 is a schematic diagram showing a screen transition from order determination to mail arrival notice according to an example of the present embodiment.
【0112】
A player who operates a mobile phone 200 and participates in a game inputs information indicating his / her e-mail address and telephone number on a predetermined input screen. As a result, the transmission information generation unit 230 generates transmission information, and the transmission / reception unit 290 transmits the transmission information to the game information distribution device 100.
【0113】
The game information distribution device 100 that has received the transmission information updates the player data 122 in the storage unit 120 by the notification unit 130, and registers the "email address", "phone number", and the like.
【0114】
When all the game players participating in the game are available, the game information distribution device 100 generates game information indicating the participants of the game by the game information generation unit 111, and the transmission / reception unit 190 directs the game information to the mobile phone 200. Will be sent.
【0115】
In the mobile phone 200, the transmission / reception unit 290 receives the game information, and the display unit 220 displays the participants on the screen 600 displayed on the liquid crystal screen of the mobile phone 200. As a result, the game player operating the mobile phone 200 can confirm that other game players (Mr. B, Mr. C, Mr. D) participate in addition to the game player (Mr. A).
【0116】
Next, the game information generation unit 111 determines the order of each player by the game calculation. When the order is determined, the notification unit 130 updates the game progress management data 124, and the order is registered in the "order".
【0117】
Then, the game information generation unit 111 generates game information indicating that the order has been determined, and the transmission / reception unit 190 transmits the game information to the mobile phone 200.
【0118】
The screen 602 is displayed on the liquid crystal screen of the mobile phone 200 that has received the game information, and the game player can confirm the order.
【0119】
Then, after generating the game information for displaying the screen 602, the game information generation unit 111 generates the game information indicating the current turn (turn) and transmits it to the mobile phone 200. As a result, the LCD screen of the mobile phone 200 displays a screen such as screen 604, "Currently, it is Mr. B's turn. When it is your turn, you will receive an email."
【0120】
Next, the screen transition when receiving an e-mail will be described.
【0121】
FIG. 7 is a schematic diagram showing a screen transition from the arrival of an email to the transmission of an email according to an example of the present embodiment.
【0122】
The mail generation unit 132 generates an e-mail indicating that the operation of the player in the previous turn has been completed, and the transmission / reception unit 190 sends the e-mail to the mobile phone 200 operated by the game player corresponding to the next turn. Will be done.
【0123】
In this case, the mail generation unit 132 confirms the next turn by referring to the "order" of the game progress management data 124, and confirms the current turn by the "current player".
【0124】
Then, the mail generation unit 132 confirms that the operation of the player has now been completed based on the information transmitted from the mobile phone 200. At this time, the player may currently enter a comment. The comment currently input by the player is saved in the "message saving work" of the game progress management data 124.
【0125】
After confirming that the operation of the current player has been completed, the mail generation unit 132 generates an email to the game player of the next turn indicating that the operation of the player of the previous turn has been completed, and the transmission / reception unit 190 generates an email. The email is sent to the mobile phone 200.
【0126】
At the same time, the notification unit 130 writes the transmission date and time of the mail in the "notification date and time" of the game progress management data 124 using the timer unit 140. Then, when the timer unit 140 does not detect the completion of the operation of the current player even after a lapse of a predetermined time from the transmission date and time, the notification unit 130 uses the mail generation unit 132 to send an operation reminder email. As a result, other players waiting for the completion of the operation of the player can reduce unnecessary waiting time.
【0127】
In the mobile phone 200, the transmission / reception unit 190 automatically receives the mail when the mobile phone is on standby or the like.
【0128】
When a mail arrives, the mobile phone 200 vibrates the vibrating unit 250, outputs a dedicated voice indicating that the mail is received from the game information distribution device 100 from the voice output unit 222, and further, the mail is displayed on the liquid crystal screen. Performs incoming call processing such as displaying an image showing an incoming call.
【0129】
Since the email also includes the content of the notification, the game player confirms that the player before his turn has completed the operation by receiving the email even if he is not connected to the Internet 500. be able to.
【0130】
As a result, the game player does not need to be connected all the time, can save money and time, and can comfortably enjoy the network-type order-based game.
【0131】
The game player can set whether or not to perform such incoming call processing such as ringtone output and vibration of the vibrating unit 250.
【0132】
When an e-mail arrives at the mobile phone 200, a screen 610 showing the contents of the e-mail is displayed on the liquid crystal screen of the mobile phone 200. On screen 610, in addition to the title and caller, the system comment 700 generated by the game information generation unit 111 saying "It's your turn" and the game player "Ask for support while engaging with Mr. C." The user comment 710 entered by Mr. B is displayed.
【0133】
In this way, by using the user comment 710, it is possible to convey the game situation, strategy, etc. to one's own friends, and the game player can enjoy a more familiar game. Further, for example, the user comment 710 that one game player takes a rest for one week makes it easier for another game player to determine when the game of the game player is restarted next time.
【0134】
After the screen 610 is displayed, the LCD screen of the mobile phone 200 displays a screen 612 showing the current game status on a map.
【0135】
Then, the game player operates and selects "Exit", so that the screen 614 is displayed on the liquid crystal screen of the mobile phone 200. On screen 614, a comment can be entered, and by entering the comment, an email reflecting the comment is sent to Mr. D, who is the next game player.
【0136】
As described above, according to the present embodiment, since the operation end timing of other players is notified, it is possible to reduce the anxiety caused by not knowing the time and effort of each game player and the end timing in the order-based game. be able to. In addition, since it is only necessary to connect to the network when necessary, it is possible to comfortably and efficiently play a game in order on the network.
【0137】
The above is an example of notifying when the player of the immediately preceding turn ends, but a notification is given when the player of the predetermined turn ends, or an event (event) important for the game player occurs. It is also possible to adopt a method of notifying when a problem occurs.
【0138】
FIG. 8 is a schematic diagram showing screen transitions of the game status report according to an example of the present embodiment.
【0139】
In this example, all game players are notified by email that Mr. D's turn has ended and Mr. C's turn has come.
【0140】
Upon receiving the e-mail, the mobile phone 200 displays the screen 620 on the liquid crystal screen and displays the content of the e-mail. The content of the email is, for example, "Currently Mr. C's turn. You are two turns later." Then, after displaying the content of the mail, the screen 622 showing the map image showing the game situation is displayed.
【0141】
In this way, by adopting the method of sending an e-mail to everyone, the game player can check the game situation that changes from moment to moment in almost real time.
【0142】
Also, by showing information that can predict how long it will take, such as "You are two turns later", the game player can predict when it will be his turn and do not know when his turn will come. You don't have to feel anxious.
【0143】
FIG. 9 is a schematic diagram showing screen transitions of the game status report according to another example of the present embodiment.
【0144】
In this example, when Mr. C's turn ends and it becomes Mr. B's turn, since Mr. C launched an attack on Mr. A who is a game player, the fact that the attack event occurred is reported to the event. Notify Mr. A involved by email.
【0145】
Upon receiving the e-mail, the mobile phone 200 displays the screen 630 on the liquid crystal screen and displays the content of the e-mail. The content of the email is, for example, "Currently Mr. B's turn. You are being attacked by Mr. C. You are one turn later." Then, after displaying the content of the mail, the screen 632 showing the map image showing the game situation is displayed.
【0146】
In this way, by adopting the method of sending an e-mail notifying an important event to the game player related to the event, the game player can check the change in the game situation that has a great influence on him / her in almost real time. ..
【0147】
Also, in the actual game, the order is not fixed and may change during the game.
【0148】
FIG. 10 is a schematic diagram of changing the order of game players according to an example of the present embodiment, FIG. 10 (A) shows an example of reverse rotation, and FIG. 10 (B) shows an example of a decrease in the number of players due to defeat. Is.
【0149】
As shown in Fig. 10 (A), the game was originally played in the order of A, B, C, D, but when an event (event) in which the order is reversed occurs, D, C, B, It changes in the order of A. Specifically, for example, when an event occurs in which the order is reversed in a board game type game or the like.
【0150】
Also, as shown in Fig. 10 (B), the game was originally played in the order of A, B, C, D, but when an event occurs in which Mr. B is defeated, the order is A, C, D. change. Specifically, for example, when an event of Mr. B's defeat occurs in a competitive game or the like.
【0151】
When such an event that requires changing the order occurs, the notification unit 130 updates the content of the "order" of the game progress management data 124 to the state after the order change. This makes it possible to play a game that reflects the event of changing the order.
【0152】
Further, since the game in which the order is changed can be played, the player can enjoy a wider variety of games as compared with the game in which the order is fixed.
【0153】
In particular, when playing a game with three or more players, the player is mainly aware of the operation of the player immediately before his / her turn, but by changing the order, he / she is also aware of the operation of the player other than the immediately preceding player. You will have to play, and you can enjoy a more tense order-based game.
【0154】
Although preferred embodiments to which the present invention has been applied have been described above, the application of the present invention is not limited to the above-described examples.
【0155】
For example, the notification unit 130 generates call information as notification information by using, for example, a call information generation function in addition to the mail, and the transmission / reception unit 190 directs the desired mobile phone 200 based on the call information. You can make a call. In this case, since the player data 122 stores the "telephone number" which is the telephone number data for each player, the notification unit 130 can easily select the call destination by referring to the player data 122.
【0156】
Further, in this case, it is preferable that the mobile phone 200 has a function of ringing a ringtone according to the originator of the telephone. According to this, the game player can immediately confirm that the operation of the other player is completed by listening to the ringtone for the game.
【0157】
Further, as a method of transmitting the reception of the notification information on the mobile phone 200 side, in addition to the above-mentioned incoming notification mail processing and voice output processing, a process of causing a predetermined light emitting unit to emit light, a normal game image, etc. It is also possible to adopt a process of switching to an image for notification, a process of vibrating a predetermined vibrating part, and the like.
【0158】
Further, in the above-described embodiment, examples of the content of the notification information indicating the end of the operation of another player and the number of turns after which the game player's turn will be shown have been described. For example, it is also possible to apply a thing indicating the time until the end of the operation, a thing showing the estimated time of the end of the operation, a thing showing the end of the operation soon, and the like.
【0159】
Further, in the above-described embodiment, an example applied to a competitive simulation game as an order-based game has been described, but it can also be applied to games such as mahjong, shogi, go, chess, gomoku, and reversi. is there. These games tend to have a long waiting time, but by notifying the end timing, the waiting time can be used for things other than the game, so that the time can be effectively used.
【0160】
Further, for example, in the above-described embodiment, an example in which the mobile phone 200 is applied as a terminal-type game device has been described, but as a mobile phone other than the mobile phone 200, for example, PHS (Personal Handyphone System) or It is possible to apply a satellite communication telephone (for example, an iridium telephone) or the like. In addition to mobile phones, for example, portable PCs (Personal Computers), personal digital assistants, portable game devices having communication functions, pagers (so-called pagers), and the like can also be applied. ..
【0161】
In the above-described embodiment, an example in which a mobile communication network is applied as a network form has been described. However, the present invention has been applied to various network forms such as a line communication network such as ISDN and a broadband communication network such as an ATM network. Can be applied.
[Simple explanation of drawings]
[Figure 1]
It is the schematic of the game system which concerns on an example of this embodiment.
[Figure 2]
It is an external view of a mobile phone.
[Fig. 3]
It is a functional block diagram of the game system which concerns on an example of this embodiment.
[Fig. 4]
It is a schematic diagram which shows the data structure of the player data which concerns on an example of this embodiment.
[Fig. 5]
It is a schematic diagram which shows the data structure of the game progress management data which concerns on an example of this Embodiment.
[Fig. 6]
It is a schematic diagram which shows the screen transition from order determination which concerns on an example of this Embodiment to mail arrival notice.
[Fig. 7]
It is a schematic diagram which shows the screen transition from the arrival of an email to the transmission of an email according to an example of this embodiment.
[Fig. 8]
It is a schematic diagram which shows the screen transition of the game situation report which concerns on an example of this embodiment.
[Fig. 9]
It is a schematic diagram which shows the screen transition of the game situation report which concerns on another example of this embodiment.
[Fig. 10]
It is a schematic diagram of the order change of the game player according to an example of this embodiment, FIG. 6A is a diagram showing an example of reverse rotation, and FIG. 3B is a diagram showing an example of a decrease in the number of players due to defeat.
[Explanation of symbols]
100 Game information distribution device 111 Game information generator 112 Image information generator 113 Voice information generator 120 storage 122 Player data 124 Game progress management data 130 Notification section 132 Mail generator 140 Timer section 180 Information storage medium 200 mobile phones 210 Operation unit 220 Display 222 Audio output 240 storage 250 vibrating part 280 Information storage medium 290 Transmitter / receiver
11 sheets
Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5 Sheet 6 Sheet 7 Sheet 8 Sheet 9 Sheet 10 Sheet 11
Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| JP2009195415A | Cited by | Japan | Search report |
| US11024120B2 | Cited by | United States of America | Applicant |
| US10332155B2 | Cited by | United States of America | Applicant |
| JP2016182189A | Cited by | Japan | Search report |
| US10391397B2 | Cited by | United States of America | Applicant |
| US11024115B2 | Cited by | United States of America | Applicant |
| JP2009500120A | Cited by | Japan | Examiner |
| US10460566B2 | Cited by | United States of America | Applicant |
| JP2009500119A | Cited by | Japan | Examiner |
| US10406446B2 | Cited by | United States of America | Applicant |
| US11055958B2 | Cited by | United States of America | Applicant |
| US10286300B2 | Cited by | United States of America | Applicant |
| US11055954B2 | Cited by | United States of America | Applicant |
| US10653952B2 | Cited by | United States of America | Applicant |
| US10333883B2 | Cited by | United States of America | Applicant |
| US10535223B2 | Cited by | United States of America | Applicant |
| US10460557B2 | Cited by | United States of America | Applicant |
| KR101518201B1 | Cited by | Republic of Korea | Search report |
| US10751607B2 | Cited by | United States of America | Applicant |
| US10332155B2 | Cited by | United States of America | Applicant |
| JP2003131993A | Cited by | Japan | Search report |
| US12409382B2 | Cited by | United States of America | Applicant |
| US10706673B2 | Cited by | United States of America | Applicant |
| US10744416B2 | Cited by | United States of America | Applicant |
| US10424153B2 | Cited by | United States of America | Applicant |
| US10347076B2 | Cited by | United States of America | Applicant |
| US10957150B2 | Cited by | United States of America | Applicant |
| US11069185B2 | Cited by | United States of America | Applicant |
| US10515511B2 | Cited by | United States of America | Applicant |
| US11024120B2 | Cited by | United States of America | Applicant |
| JP2019068425A | Cited by | Japan | Search report |
| US11024115B2 | Cited by | United States of America | Applicant |
| US12400518B2 | Cited by | United States of America | Applicant |
| US12397226B2 | Cited by | United States of America | Applicant |
| JP2015069490A | Cited by | Japan | Search report |
| US10546107B2 | Cited by | United States of America | Applicant |
| US10347076B2 | Cited by | United States of America | Applicant |
| US11182462B2 | Cited by | United States of America | Applicant |
| US10366562B2 | Cited by | United States of America | Applicant |
| US11514748B2 | Cited by | United States of America | Applicant |
| US10733847B2 | Cited by | United States of America | Applicant |
| US10515511B2 | Cited by | United States of America | Applicant |
| JP2016182189A | Cited by | Japan | Search report |
| JP2015069490A | Cited by | Japan | Search report |
| JP2006061612A | Cited by | Japan | Search report |
| US10535221B2 | Cited by | United States of America | Applicant |
| US11017628B2 | Cited by | United States of America | Applicant |
| US11636727B2 | Cited by | United States of America | Applicant |
| US10726664B2 | Cited by | United States of America | Applicant |
| US11229835B2 | Cited by | United States of America | Applicant |
| US11032230B2 | Cited by | United States of America | Applicant |
| US8088007B2 | Cited by | United States of America | Applicant |
| US10535223B2 | Cited by | United States of America | Applicant |
| US10360755B2 | Cited by | United States of America | Applicant |
| JPH10328416A | Cites | Japan | Search report |
| JPH11261724A | Cites | Japan | Search report |
2 members in 1 office
Priority claims2
| Document | Office | Kind | Date |
|---|---|---|---|
| 2000018752 | Japan | A | |
| JP20000018752 | – | – | – |
Members2
| Document | Office | Kind | |
|---|---|---|---|
| JP2001204972AThis record | Japan | A | |
| JP3227448B2 | Japan | B2 |
42 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Cancellation because of no payment of annual feesLAPS | LAPS | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Written notification of registration of transferJAPANESE INTERMEDIATE CODE: R350R350 | R350 | |
| Written request for registration of change of domicileJAPANESE INTERMEDIATE CODE: R313531S531 | S531 | |
| Written measure of declining of transfer procedureJAPANESE INTERMEDIATE CODE: R370R370 | R370 | |
| Written notification for declining of transfer of rightsJAPANESE INTERMEDIATE CODE: R360R360 | R360 | |
| Written request for registration of change of domicileJAPANESE INTERMEDIATE CODE: R313531S531 | S531 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Written notification of registration of transferJAPANESE INTERMEDIATE CODE: R350R350 | R350 | |
| Written request for registration of change of nameJAPANESE INTERMEDIATE CODE: R313533S533 | S533 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Renewal fee payment (event date is renewal date of database)FPAY | FPAY | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Written notification of registration of transferJAPANESE INTERMEDIATE CODE: R350R350 | R350 | |
| Written request for registration of change of domicileJAPANESE INTERMEDIATE CODE: R313531S531 | S531 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Written notification of registration of transferJAPANESE INTERMEDIATE CODE: R350R350 | R350 | |
| Written request for registration of change of domicileJAPANESE INTERMEDIATE CODE: R313531S531 | S531 | |
| Written request for registration of change of nameJAPANESE INTERMEDIATE CODE: R313533S533 | S533 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Certificate of patent or registration of utility modelJAPANESE INTERMEDIATE CODE: R150R150 | R150 | |
| Written decision to grant a patent or to grant a registration (utility model)JAPANESE INTERMEDIATE CODE: A01A01 | A01 | |
| Decision of grant or rejection writtenTRDD | TRDD |
Numbers
- Publication
- 2001-204972
- Publication, DOCDB
- 2001204972
- Publication, EPODOC
- JP2001204972
- Application
- 18752
- Application, DOCDB
- 2000018752
- Application, EPODOC
- JP20000018752
Titles2
- Japanese
- ゲーム情報配信システム、ゲーム装置および情報記憶媒体
- English
- [Title of Invention] A game information distribution system, a game device, and an information storage medium.
Classification
- IPC, 5
- A63F13 33
- A63F13 35
- A63F13 45
- A63F13 87
- H04M11 08