User image integration into audiovisual presentation system and methodology
Abstract
(57) [Summary] An amusement park entertainment system that integrates user images into audio and / or visual representations. The user enters a room (400) where lighting, sound and views can be controlled. User images (video camera input (430), audio parameters (360), etc.) are standardized inputs by a computer-automated / assisted process that encourages the user to give a scene and an audio statement. The sequence is obtained. Alternatively, a photoscan (440) or diskette / CD reader can accept user-input image data. A one-dimensional, two-dimensional or three-dimensional image data representation of the user image is then generated, including the user's audio parameters. The image can later be scanned to change the appearance of the image. This appearance change involves the addition of clothing and tools related to the entertainment area used by its users. The image is then smoothly integrated into the existing audiovisual representation, thus allowing its users to be created as synthetic actors in its generation.
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- 1【特許請求の範囲】 1.ユーザイメージを予め規定されるオーディオおよびビジュアル信号ソースの 少なくとも1つに統合する方法であって、 ユーザイメージを与えるステップと、 まず、前記信号ソースから表現出力を与えるステップと、 次いで、表現出力の或る部分を、ユーザイメージ関連統合のために選択される 部分として選択するステップと、 次いで、その選択された部分に関連付けられる表現出力を分析するステップと 、 次いで、ユーザイメージをその選択された部分と統合するステップと、 修正された表現出力を与えるステップとを含み、ユーザイメージは表現出力に おいてその選択された部分に関連付けられ統合される、方法。 2.前記ユーザイメージは、ビデオイメージ、オーディオサウンドトラック、音 声合成器を駆動するための音声パラメータ、制御信号、およびグラフィックシン セサイザを駆動するためのグラフィックスパラメータのうちの少なくとも1つで あることをさらに特徴とする、請求項1に記載の方法。 3.ユーザイメージを与える前記ステップは、そのユーザイメージの、ユーザの オリジナル創作、修正および選択の少なくとも1つを可能にするステップをさら に含む、請求項1に記載の方法。 4.選択された部分内に適合するようにユーザイメージをスケーリングするステ ップをさらに含む、請求項1に記載の方法。 5.予め規定される表現出力はビデオゲームディスプレイ表現を含む、請求項1 に記載の方法。 6.ユーザイメージデータを含むイメージデータパケットを与えるステップと、 各々がそれ自身の独自の予め規定されるビデオゲームディスプレイ表現を伴うさ まざまなビデオゲームの族を与えるステップとを含み、その族内において各さま ざまなビデオゲームは前記イメージデータパケットに応答してユーザイメージ統 合互換性を与える、請求項5に記載の方法。 7.イメージデータパケットはユーザイメージデータとそれに関係付けられるヘ ッダデータとを含むことにおいてさらに特徴付けられる、請求項6に記載の方法 。 8.所定のユーザのアクションをビデオゲームのアクティブプレー中にビデオゲ ームディスプレイ表現のうちの選択される部分中において検出するための手段を さらに含み、前記ユーザイメージを統合する前記ステップは、さらに、前記所定 のユーザのアクションに応答してのみ、選択される予め規定されたイメージをユ ーザイメージで選択的に関連置換するために、前記ユーザイメージを前記ビデオ ゲームディスプレイ表現に統合するステップをさらに含む、請求項5に記載の方 法。 9.前記ビデオゲームシステムはデフォルトゲーム応答ルールを与え、さらに、 ユーザの生物学上の信号をモニタするステップと、 そのモニタに応答してデフォルトゲーム応答ルールを修正するステップとをさ らに含む、請求項5に記載の方法。 10.ユーザイメージはさらに振る舞いプロファイルルールデータに関連付けら れ、前記方法は、さらに、振る舞いプロファイルルールデータに応答して、ビデ オゲームにおける表示され予め規定され選択されたイメージの振る舞い動作を調 整するステップをさらに含む、請求項5に記載の方法。 11.前記ユーザイメージは複数のユーザイメージからなり、これら複数のユー ザイメージから1つ以上のユーザイメージが修正された表現出力に選択的に統合 されることをさらに特徴とする、請求項1に記載の方法。 12.ユーザイメージはさらにパラメータデータに関連付けられ、前記方法は、 さらに、パラメータデータに応答してユーザイメージを選択された部分上に効果 的にラッピングするようその選択された部分上にそのユーザイメージをテクスチ ャラッピングするためにユーザイメージデータを変更するステップをさらに含む 、請求項1に記載の方法。 13.二次ソースからのイメージを予め規定される信号ソースに統合する方法で あって、 前記信号ソースから表現出力を与えるステップと、 二次ソースからユーザイメージを与えるステップと、 予め規定される関連アクションを伴って表現出力においてエキストラのアクタ ーとして参加するよう二次ソースからのユーザイメージを統合し利用する手段を 有する表現アーキテクチャを与えるステップとを含む、方法。 14.表現アーキテクチャは複数の独立した表現を可能にする手段を有し、その 各々は互いから分離されかつ区別され、各々は、二次ソースからのユーザイメー ジを統合して、表現においてエキストラのアクターとして参加する、請求項13 に記載の方法。 15.複数の二次ソースを与えるステップをさらに含み、各二次ソースは表現に おいて別個に参加する別個のエキストラのアクターを有する、請求項13に記載 の方法。 16.表現出力へのユーザイメージ統合のためのオーディオビジュアル表現アダ プタインターフェイスシステムであって、 ユーザイメージを表わすユーザイメージデータを与えるイメージ手段と、 前記表現出力を与えるための表現ソース手段と、 表現出力の或る部分をユーザイメージ関連統合のために選択される部分として 選択するための手段を含む別個の取外し可能なインターフェイスアダプタ手段と 、 選択された部分を識別するよう表現出力を分析するための手段と、 ユーザイメージをその選択された部分に関連付けるための手段と、 前記ユーザイメージデータをその選択された部分と統合するための手段と、 修正された表現出力を与えるための表現手段とを含み、前記ユーザイメージは その修正された表現出力の一部を形成するよう統合される、オーディオ表現アダ プタインターフェイスシステム。 17.表現ソース手段は、インデックス付けされる識別可能なイメージを内に有 するよう構成される予め規定されるアーキテクチャにおいて構造化される記憶手 段を含み、前記システムはさらに、 1つ以上のユーザイメージデータパケットを与えるための手段を含み、その各 々は関連付けられるユーザイメージを有し、その各々はそれ自身のインデックス を伴い、予め規定されるアーキテクチャ内においてインデックス付けされ、前記 システムはさらに、 識別可能なイメージから、特定の識別可能なイメージを、選択される部分とし て選択するための手段と、 ユーザイメージデータパケットの少なくとも1つを、特定の識別可能なイメー ジに関連付けるために選択されるユーザイメージデータとして選択するための手 段と、 特定の識別可能なイメージのインデックスを、選択されたユーザイメージデー タのインデックスと置換することによって、前記予め規定されるアーキテクチャ に前記選択されたユーザイメージデータを統合するための手段とを含み、 表現手段は、統合された表現出力を、前記表現出力および前記選択されたユー ザイメージデータに応答する修正された表現出力であって、前記選択されたユー ザイメージが前記特定の識別可能イメージに関連付けられるイメージを含む修正 された表現出力をして与える、請求項16に記載のシステム。 18.ビデオゲームソフトウェアは表現出力を表わす予め規定される表現イメー ジデータを与え、前記システムは、さらに、ユーザによって与えられる刺激に応 答するユーザ入力装置と、ビデオゲームソフトウェアおよびユーザ入力装置に応 答し、ビデオゲームプレイとビデオゲーム表現とを与えるためのビデオゲーム装 置とを含み、ビデオゲーム表現は、そのビデオゲーム表現においてインタラクト する、特定の識別可能なイメージに選択的に関連付けられる1つ以上の予め規定 されるゲームディスプレイ機能を有し、前記インターフェイスシステムはさらに 、 ユーザイメージとビデオゲームを能動的にプレーするユーザとに応答して前記 ビデオゲームオーディオビジュアル表現に組込むために、予め規定されるゲーム ディスプレイ機能のひとつを特定の識別可能なイメージに選択的に関連付けるた めの手段をさらに含む、請求項17に記載のインターフェイスシステム。 19.インターフェイスアダプタ手段は、ユーザに応答して、表示される振る舞 いのデフォルト振る舞いパターンを有する予め規定されるキャラクターを含む表 現の出力を可能にするオーディオシステムおよびビジュアルシステムの1つに結 合するようにされ、 前記インターフェイスシステムは、さらに、表現中にユーザの測定される生物 学上の応答に応答してその予め規定されるキャラクターのデフォルト振る舞いパ ターンを修正するための手段をさらに含み、表現出力はその測定される生物学上 の応答に応答して変更される、請求項16に記載のインターフェイスシステム。 20.少なくとも1つの前記オーディオシステムおよびビジュアルシステムはイ ンタラクティブビデオゲームを与える、請求項19に記載のインターフェイスシ ステム。 21.表現手段は、表現出力においてエキストラのアクターとして参加するよう ユーザイメージを統合し利用する、請求項16に記載のシステム。 22.前記表現手段は、ビデオテーププレーヤ、ビデオディスクプレーヤ、ビデ オゲーム、および計算システムの1つを含む、請求項16に記載のシステム。 23.前記分析手段は、さらに、署名分析、信号分析、タイミング分析、状態分 析、および変換分析の少なくとも1つを与えるための手段を含む、請求項16に 記載のシステム。 24.修正された表現出力に含ませるためにユーザイメージの選択を可能にする 手段をさらに含み、ユーザイメージは、そのユーザイメージの選択に応答しての み存在する独自のユーザイメージディスプレイ機能に関連付けられる、請求項1 6に記載のシステム。 25.ユーザイメージは別個の取外し可能な記憶手段に記憶される、請求項16 に記載のシステム。 26.ユーザイメージは可搬記憶手段に記憶され、表現出力は、可搬記憶手段に 結合されると、表現出力においてエキストラのアクターとして参加するよう、可 搬記憶手段からユーザイメージを統合し記憶する、請求項16に記載のシステム 。 27.ユーザ音声イメージをビデオゲームのオーディオビジュアル表現に統合す る方法であって、 ユーザの音声をサンプル処理するステップと、 ユーザ音声イメージを表わすユーザ音声パラメータデータを与えるよう、サン プル処理されたユーザの音声を分析するステップと、 ユーザ音声パラメータデータを記憶するステップと、 ユーザ音声パラメータデータに応答してユーザの音声をビデオゲームオーディ オビジュアル表現に合成し介入させるステップとを含み、それは、ビデオゲーム プレゼンテーション内の特定の予め規定されるキャラクターイメージをユーザの 音声に関連付けることにより、その特定の予め規定されるキャラクターが話して いる最中に、ユーザ音声パラメータデータが、モデルとして、その予め規定され るキャラクターイメージに関連付けられるオーディオビジュアル表現のオーディ オ部分にユーザの音声を統合することを行なう音声合成器に入力されるステップ を含む、方法。 28.ビデオゲームインターフェイスシステムであって、 予め規定されるイメージを含む表現出力を与える既存のビデオゲームシステム に結合するためのインターフェイス手段を含み、前記インターフェイス手段は前 記ビデオゲームから分離しておりかつ取外し可能であり、前記ビデオゲームイン ターフェイスシステムはさらに、 予め規定され選択されるイメージに関連付けるためのユーザイメージに対する データを含むユーザイメージ記憶手段と、 予め規定され選択されるイメージに対する要求を識別するため、予め規定され るイメージに対する要求を分析するための手段を含むインターフェイス手段と、 予め規定され選択されるイメージに対する要求をインタセプトし、予め規定さ れるるイメージデータをユーザイメージデータで置換するための手段とを含み、 ユーザデータは表現出力においてその予め規定され選択されるイメージと関連付 けられ置き換わる、ビデオゲームインターフェイスシステム。 29.ユーザイメージ記憶手段の各々が、対応の異なる予め規定されるイメージ に関連付けられる対応のユーザイメージを有することができるよう、ユーザイメ ージ記憶手段のうちの複数のユーザイメージ記憶手段の同時結合を可能にするよ うにされる拡張器手段と、 ビデオゲームシステムが、複数のユーザイメージ記憶手段の各々およびそこに 記憶されるユーザイメージを別個に識別し利用するための手段を与えるインター フェイスサブシステム手段とをさらに含む、請求項28に記載のシステム。 30.ユーザイメージ記憶手段はビデオゲームインターフェイスシステムから取 外し可能でありかつ可搬である、請求項28に記載のシステム。 31.ユーザビジュアルイメージ記憶手段は、別個の取外し可能な可搬カートリ ッジ、固体メモリ、およびコンパクトディスクリードオンリーメモリの少なくと も1つである、請求項28に記載のシステム。 32.ビデオゲームシステムであって、 書込可能メモリと、 関連付けられるデフォルトキャラクターアドレスを有するデフォルトキャラク ターイメージデータを含むアプリケーションソフトウェアと、 ユーザイメージの無選択に応答して、関連付けられるアドレスを有するデフォ ルトキャラクターイメージを含むデフォルトビデオゲーム表現を含むアプリケー ションソフトウェアに応答してビデオゲームプレーのビデオゲーム表現を与える ための手段と、 ユーザイメージを表わすイメージデータパケット(IDP)ファイルを記憶す るための不揮発性記憶手段と、 ビデオゲームに対するアプリケーションソフトウェアに組合せマッピングを行 なうために記憶手段からのIDPファイルをリンクするための手段と、 IDPファイルおよびユーザイメージをビデオゲームプレーの表現に統合する ための手段と、 表現の中に含ませるために前記ユーザイメージデータを選択するための手段と 、 デフォルトキャラクターイメージの1つを、選択されるデフォルトキャラクタ ーイメージとして選択するための手段と、 ユーザイメージデータに関連付けられるキーデータを与えるための手段と、 前記ユーザイメージデータを前記ビデオゲーム表現に統合するための手段とを 含み、ユーザイメージデータはキーデータに応答して統合され、前記キーデータ は、直接のインタセプトおよび置換のためにインデックスを与える書込可能メモ リ内におけるマッピングテーブルのロードを行なうよう利用され、ユーザイメー ジデータは選択されるデフォルトキャラクターイメージの代わりに出力される、 ビデオゲームシステム。 33.前記ユーザイメージは記憶カードに記憶され、前記システムは、アクティ ブのゲームプレーを終了する前に記憶カードにゲームの終了に対するビデオゲー ムプレーパラメータを記憶するための手段と、 記憶カードに記憶されるビデオゲームプレーパラメータに応答してゲームの前 記終了に対する論理およびゲームルールにおける或る点からビデオゲームプレー を再開するための手段とを含むことにおいてさらに特徴付けられる、請求項32 に記載のシステム。 34.ユーザイメージがシステムによって直接アドレス指定されるように、ユー ザイメージデータは、他の態様ではビデオゲームシステムおよびアプリケーショ ンソフトウェアによっては使用されない予め規定され割当てられるアドレス空間 にマッピングされ、アドレス空間マップテーブルはビデオゲームシステムによる 前記ユーザイメージデータの直接アドレス指定を可能にするよう設けられ、ユー ザイメージは前記ビデオゲームディスプレイ表現に統合される、請求項32に記 載のシステム。 35.ユーザイメージは、色、サイズ、グラフィックス、形状、ユーザの顔のデ ジタル化イメージ、ユーザによって創作されたオリジナルイメージ、所定の組の ビジュアルイメージのうちユーザによって選択されるビジュアルイメージの内の 少なくとも1つである、請求項32に記載のシステム。 36.統合手段はアプリケーションソフトウェアのゲーム初期設定手順の一部と して統合し、その後IDPファイルは変更されるまではビデオゲームに統合され たままとなる、請求項32に記載のシステム。 37.前記アプリケーションソフトウェアは表示可能なグラフィック機能のアド レスマップテーブルを含み、前記システムはさらに、 表示可能なグラフィックス機能のうち選択されるものを選択するための手段と 、 アドレスマップテーブルに応答して、オーディオビジュアル表現においてその 選択された表示可能なグラフィック機能にユーザイメージを関連付けることを可 能にするキャラクター選択手段とをさらに含む、請求項32に記載のシステム。 38.表示可能グラフィック機能は、ユーザイメージを利用するために特に作り 出される非デフォルト表示可能グラフィック機能およびデフォルト表示可能グラ フィック機能からなり、ビデオ表現は、デフォルト表示可能グラフィック機能か らなる非デフォルトビデオ表現と、デフォルトおよびデフォルト表示可能グラフ ィック機能の両方からなりかつキャラクター選択手段に応答して与えられる非デ フォルトビデオ表現とからなる、請求項32に記載のシステム。 39.予め規定され関連付けられるオーディオビジュアル表現を有する自立型ビ デオゲームを可能にするビデオゲームアプリケーションソフトウェアを含むビデ オゲームシステムに結合するためのアダプタインターフェイスシステムであって 、 1つ以上のイメージデータパケットとして記憶されるデータを含む不揮発性記 憶媒体と、 ビデオゲームに統合するためにイメージデータパケットの1つ以上を選択する ための選択手段と、 1つ以上の選択されたイメージデータパケットをアプリケーションソフトウェ アにリンクするためのイメージ統合手段とを含み、イメージデータパケットとア プリケーションソフトウェアとは、ともになって、予め規定されるオーディオビ ジュアル表現およびその選択されたイメージデータパケットから適合される関連 付けられるオーディオビジュアル表現を有する統合的自立型ビデオゲームとなる 、アダプタインターフェイスシステム。 40.イメージデータパケットは1つ以上のゲーム機能にリンクされ、イメージ データパケットは、予め規定される組の相補オーディオビジュアルセグメントに 組合せられる前記ゲーム機能に関連付けられる全体のビデオゲーム表現に組込ま れる、請求項39に記載のシステム。 41.リンクは組合せマッピングおよび統合化を含む、請求項39に記載のシス テム。 42.表現出力を与えるオーディオビジュアル表現システムであって、 ユーザイメージを与えるための手段と、 ユーザイメージを、表現出力に、エキストラのアクターとして、予め規定され る関連アクションを伴ってマッピングするための統合手段とを含み、ユーザイメ ージは表現出力の一部となる、オーディオビジュアル表現システム。 43.予め規定される表現出力は、関連付けられるデフォルトの予め規定される アクションを伴うデフォルトの予め規定されるキャラクターイメージを有するデ フォルトの予め規定される表現出力と、ユーザイメージの予め規定される表現出 力とからなる少なくとも2つの予め規定される表現出力からなり、ユーザイメー ジの予め規定される表現出力は、エキストラのアクターの予め規定されるキャラ クターが、ユーザイメージのみに独自に関連付けられる関連の予め規定されるア クションに統合されるという追加を伴う、デフォルトの予め規定される表現出力 からなる、請求項42に記載のシステム。 44.オーディオビジュアル表現のためのオーディオビジュアル表現データを与 える手段と、 フォーマット化されたユーザイメージデータとの統合のために、オーディオビ ジュアル表現データのうちの規定される部分を識別するための手段と、 統合されたイメージデータを与えるよう、フォーマット化されたユーザイメー ジデータをオーディオビジュアル表現データのうちの規定される部分に統合する ための手段と、 統合されたイメージデータに応答して、統合されたオーディオビジュアル表現 を与えるための手段とをさらに含む、請求項42に記載のシステム。 45.オーディオビジュアル表現は或る構造を有する予め規定され記憶されるゲ ームプログラムに応答して動作するビデオゲームシステムに関連付けられ、フォ ーマット化されたユーザイメージデータは予め規定されるゲーム機能に関連付け られるよう選択的にマッピングされる、請求項44に記載のシステム。 46.表現として見られるべき信号を与えるためのオーディオビジュアルソース と、 オーディオビジュアルソースに応答して信号を表示するための表現システムと 、 ユーザイメージを記憶するための記憶手段と、 信号を分析し選択的に修正することにより、予め規定される関連アクションを 伴うユーザイメージを表現に統合するためのコントローラ手段とを含む、娯楽シ ステム。 47.ユーザイメージを発生するための手段をさらに含む、請求項46に記載の システム。 48.表現は予め規定されるキャラクターおよび予め規定されるイメージを含み 、ユーザイメージは、そのユーザイメージが表現に統合された後に、予め規定さ れるキャラクターおよび予め規定されるイメージとインタラクトする、請求項4 6に記載のシステム。 49.ユーザイメージを発生するための手段は、 アナログビデオ信号の形式である、ユーザの少なくとも1つのイメージを発生 させるためのカメラと、 アナログオーディオ信号を発生させるためのオーディオトンラスデューサと、 アナログビデオおよびオーディオ信号を、記憶手段に記憶されることができる デジタルビデオおよびオーディオ信号に変換するための変換器とを含む、請求項 46に記載のシステム。 50.記憶手段はシステムから取外し可能でありかつ分離可能である、請求項4 6に記載のシステム。 51.ユーザイメージが表現内においてエキストラのアクターとして参加するこ とを可能にするための手段をさらに含む、請求項46に記載のシステム。 52.記憶手段は娯楽エリアへの入場許可のための手段として利用可能である、 請求項46に記載のシステム。 53.複数の独立したオーディオビジュアルソースが存在し、その各々は、表現 システムの複数の独立したもののうち対応のものに関連付けられる、請求項46 に記載のシステム。 54.ユーザ音声イメージを表現出力に統合する方法であって、 ユーザの音声をサンプル処理するステップと、 ユーザ音声イメージを表わすユーザ音声パラメータデータを与えるよう、サン プル処理されたユーザの音声を分析するステップと、 ユーザ音声パラメータデータを記憶するステップと、 ユーザ音声パラメータデータに応答してユーザの音声を表現出力に合成し介入 させるステップとを含み、それは、表現内における特定の予め規定されるキャラ クターイメージをユーザの音声に関連付けることにより、その特定の予め規定さ れるキャラクターが話している最中に、ユーザ音声パラメータデータが、モデル として、その予め規定されるキャラクターイメージに関連付けられる表現出力に 対するユーザの音声の統合を行なう音声合成器に入力されるステップを含む、方 法。 55.複数のオーディオビジュアル表現がさまざまなアミューズメントアトラク ションに関連付けられることをさらに特徴とする、請求項54に記載の方法。 56.ビデオインターフェイスシステムであって、 予め規定されるイメージに対する要求を与えるソフトウェアを含む既存のビデ オシステムに結合するための手段と、 予め規定されるイメージを含む表現を与えるための手段と、 予め規定され選択されるイメージに関連付けるためのユーザイメージに対する データを含む記憶手段とを含み、記憶手段はビデオインターフェイスシステムか ら取外し可能かつ可搬であり、前記システムはさらに、 インタセプトアダプタインターフェイスシステムを含み、インタセプトアダプ タインターフェイスシステムは、 予め規定され選択されたイメージに対する要求を識別するよう、予め規定され るイメージに対する要求を分析するための手段と、 予め規定され選択されたイメージに対する要求をインタセプトし、予め規定さ れるイメージをユーザイメージに対するデータと置換するための手段とを含み、 ユーザイメージは表現においてその予め規定され選択されたイメージに関連付け られ置き換わる、ビデオインターフェイスシステム。 57.ソフトウェアはソフトウェアカートリッジに記憶され、前記システムはソ フトウェアカートリッジに結合するための手段を有し、前記システムは、(a) 表現を与えるホストビデオシステムと、(b)ソフトウェアカートリッジと、( c)記憶手段とに結合され、インタセプトアダプタシステムはさらに、 予め規定され関連付けられ選択されるキャラクターイメージにユーザイメージ を関連付けるための手段と、 予め規定され関連付けられ選択されたキャラクターイメージに関連付けらるデ ータを分析し、そのデータのうちあるものを選択的に修正することによって、そ れを、関連付けられるユーザイメージデータと置換えるための分析手段と、 置換されたユーザイメージデータを表現において用いるためにその表現に与え る手段とを含み、ユーザイメージはその表現においてその予め規定され選択され たキャラクターイメージに関連付けられ置き換わる、請求項56に記載のシステ ム。 58.予め規定されるオーディオビジュアルイメージソースに二次ソースからの イメージを統合するためのシステムであって、 オーディオビジュアルイメージソースから表現出力を与えるための手段と、 二次ソースからユーザイメージを与えるための手段と、 予め規定される関連アクションを伴って表現出力においてエキストラのアクタ ーとして参加するよう、二次ソースからのユーザイメージを統合し利用する手段 を有する表現アーキテクチャを与えるための手段とを含む、システム。 59.予め規定されるオーディオビジュアルイメージソース表現出力にユーザイ メージを統合するためのシステムであって、 ユーザイメージを与える手段と、 表現出力のイメージ部分を、ユーザイメージ関連統合のための選択される部分 として選択するための手段と、 選択された部分に関連付けられる表現出力を分析するための手段と、 選択されたイメージ部分にユーザイメージを統合するための手段と、 修正された表現出力を与えるための手段とを含み、ユーザイメージはその表現 出力においてその選択されたイメージ部分に関連付けられ統合される、システム 。 60.イメージ統合能力を有するアミューズメント娯楽システムであって、複数 の別個の娯楽エリアを有し、前記システムは、 イメージデータをデジタル形式で記憶することができ、可搬でありかつ複数の 娯楽エリアの少なくとも1つにおいて利用可能である記憶カードと、 記憶カードに記憶されるイメージデータを読むためのカードリーダを内に含む 統合サブシステムを有する複数の娯楽エリアのうちの少なくとも1つと、 各カードリーダに結合され、読取られたイメージデータを操作して修飾された データを発生させるためのプロセッサと、 プロセッサに結合され、修正されたデータを作るよう記憶カードから読出され るイメージデータを変更するための予め規定されるイメージデータを記憶し検索 するための記憶手段と、 オーディオ表現およびビジュアル表現のうちの1つに対する信号を与えるため の信号ソースと、 前記表現を呈示するための少なくとも1つの手段とを含み、少なくとも1つの 前記手段は統合サブシステムを有する少なくとも1つの各娯楽エリアにあり、前 記手段は対応の信号ソースからの信号に応答し、前記アミューズメント娯楽シス テムはさらに、 前記信号を分析しそのうちのあるものを選択的に修正することによって、その 修正されたデータを前記オーディオ表現および前記ビジュアル表現のうちの少な くとも1つに統合するための手段を含む、アミューズメント娯楽システム。 61.複数の娯楽エリアは、各々、別個の対応の統合サブシステムを有する、請 求項60に記載のシステム。 62.イメージデータは、ユーザのイメージデータを発生させるためのイメージ ジェネレータからのデータと、ユーザの音声の音声パラメータデータを決定する ための音声パラメータサンプラからのデータとのうちの少なくとも1つからなる 、請求項60に記載のシステム。 63.記憶カードは娯楽エリアのうちの少なくとも1つへの入場許可の手段とし て利用可能である、請求項60に記載のシステム。 64.修正されたデータはユーザのイメージデータが前記表現において合成のア クターとして参加することができるよう利用される、請求項62に記載のシステ ム。 65.前記表現は複数の予め規定されるキャラクターおよびイメージを含み、ユ ーザのイメージデータは予め規定されるキャラクターおよびイメージとインタラ クトする、請求項60に記載のシステム。 66.複数の娯楽エリアの少なくとも1つの中の記憶カードの動きをモニタし、 その動きのモニタに応答して複数の娯楽エリアのうちのその少なくとも1つに対 する対応の表現を変更するための少なくとも1つのセンサをさらに含む、請求項 60に記載のシステム。 67.前記表現のうちの少なくともある部分をそのメモリ空間に記憶するための メモリをさらに含み、ユーザのイメージデータは、予め規定されるキャラクター およびイメージのうち関連付けられるものにオーバライドするよう、メモリスペ ース内に自動的にマッピングされる、請求項65に記載のシステム。 68.娯楽エリアのうちの少なくとも1つは補助属性データがそれに関連付けら れ、 イメージデータはデフォルト表現を有し、ユーザのイメージデータは、修正さ れた表現におけるイメージデータに関連付けられるデフォルト表現を修正するよ う、予め規定されるルールに従って補助属性データに統合される、請求項60に 記載のシステム。 69.ユーザがイメージのライブラリからさまざまな服装、道具および他のイメ ージの少なくとも1つを選択することを可能にするための手段をさらに含む、請 求項60に記載のシステム。 70.複数の娯楽エリアを有するシステムにおいて予め規定されるオーディオビ ジュアル表現にイメージを統合するための方法であって、 ユーザイメージを発生させるステップと、 ユーザイメージを記憶媒体に記憶するステップとを含み、記億媒体は複数の娯 楽エリアの各々において可搬および使用可能であり、前記方法はさらに、 娯楽エリアのうちの少なくとも1つにおいて記憶媒体をインターフェイスに結 合するステップと、 オーディオビジュアル表現のための信号をオーディオビジュアルソースから与 えるステップと、 オーディオビジュアルソースからの信号を分析しそれら信号のうちのある信号 を選択的に修正することによって、ユーザイメージをオーディオビジュアル表現 に統合するステップとを含む、方法。 71.修正されたオーディオビジュアル表現を取外し可能な可搬記憶媒体に記憶 するステップをさらに含む、請求項70に記載の方法。 72.イメージ統合システムであって、デフォルトの予め規定される表現を有し 、 イメージデータの不揮発性記憶および選択的検索を与えるための記憶手段と、 記憶手段からイメージ統合システムへのイメージデータの伝搬のための結合を 与えるためのインターフェイス手段と、 修正されたオーディオビジュアル表現を与えるよう、記憶カードへの結合に応 答して、デフォルトの予め規定される表現にイメージデータを統合するための手 段とを含む、イメージ統合システム。 73.デフォルトの予め規定される表現は売買データであり、 ユーザ統合システムは、修正されたオーディオビジュアル表現を与えるよう、 予め規定される関連ルールに従って、イメージデータを売買データに関連付ける 、請求項72に記載のシステム。 74.表現システムであって、 元の補助属性を有するユーザイメージ表現に対するイメージデータを与えるた めの手段と、 付加的な補助属性イメージデータを与えるための手段と、 部分的に予め規定されるオーディオビジュアル表現を与えるための手段とを含 み、前記ユーザイメージ表現がその中に統合され、前記付加的な補助属性データ によって元の補助属性が修正される、表現システム。 75.前記補助属性は服装イメージである、請求項1に記載のシステム。 76.複数の相互交換可能に表現される服装イメージが与えられる、請求項1に 記載のシステム。 77.前記表現は、オーディオビジュアル表現の、予め規定されるシーケンスを 含み、前記補助属性は予め規定されるシーケンスに論理的に統合される、請求項 1に記載のシステム。 78.イメージ統合システムであって、 ユーザイメージデータを記憶し出力するための記憶装置と、 表現手段とを含み、前記表現手段は、 予め規定されるオーディオビジュアル表現に関連付けられる予め規定されるイ メージデータを記憶し出力するための記憶手段と、 補助イメージデータを記憶し出力するための補助記憶手段と、 ユーザイメージデータと、予め規定されるイメージデータと、補助イメージデ ータとに応答して、修正されたオーディオビジュアル表現を与えるための手段と を含む、イメージ統合システム。 79.ユーザイメージデータは、修正されたユーザイメージデータを与えるよう 、補助イメージデータに応答して修正され、予め規定されるオーディオビジュア ル表現はその修正されたユーザイメージデータを組込むよう修正される、請求項 7 8に記載のシステム。 80.記憶装置は複数の独立した表現手段において用いられるよう可搬である、 請求項78に記載のシステム。 81.補助データは、ユーザイメージデータの見掛けを修正するために、衣装、 道具および武器の少なくとも1つに関連付けられる、請求項78に記載のシステ ム。
2 paragraphs, as filed
Description: TECHNICAL FIELD [Detailed description of the invention]
User image integration system for audiovisual representation and how The present invention provides pre-defined video and audio such as tasting and video games. More specifically, but not limited to, you Pre-defined videos, movies and games with the video graphics created by The Video game player character image exhibition for smooth integration into the system Pre-defined bidet for user-created images, including open systems and methods Regarding image development systems and processes for smooth integration into expression, and , The adapter interface system is combined with the movie or video game -To incorporate the user's visual image into the dio visual representation , The user's visual image as a preselected character segment Regarding the adapter interface system to be used. Traditionally, video games and audiovisual representations have been incorporated and you The ability to integrate visual and audio images that the user specifies or gives I didn't have the power. After the invention of U.S. Pat. No. 4,521,014, , Otherwise a pre-defined de to supplement cartoon-like characters and images A video game was created that uses the digitized image in a video game. Ta. Also, especially in arcade games, but more recently on CD-ROMs. Digital and analog video games for home video games with layers Deodata is broadcast quality for certain aspects of video game video displays It was merged with a video game to get the footage. However, given by the user A system that allows video games to use the visual images created by Ruka There was no such thing in the past. Therefore, an object of the present invention is (video and / or audio and / Or use an image generated by an external source (generated by a computer) And the user image is an audiovisual table of a user interactive video game In video gameplay or audio visuals to be incorporated into the reality Use the user's image as a user who participates synthetically in the expression (video game) Existing audio video (from a system or movie or animation, etc.) The To provide a system that integrates images into a dual work as part of it. Is. A further object of the present invention is a user's video and audio in a video game. A bidet that optimally benefits from ioimage and is compatible with the concept of user image integration To develop a way to create an ogame. A further purpose is to create one or more visual images created by the user. Providing systems and methods for regular transfer and integration into Deogames That is. A further object of the present invention is that the user of the video game device is the user's visual display. Capture and / or make it one or more game systems and / Or also by adapter to a game cartridge that connects to the game system Provides various means for placing and storing in media that can be directly bound To serve. Background of the invention Video disc games and cartridges with variable results based on user input Judge video games are a popular form of entertainment. These are home and video games Used in both room centers. Video games are generally played from stored digital programs. this These programs depend on both the program and the controller operated by the user. Consists of numerous images that interact as commanded. The character is on the spot If it doesn't exist in, there is no way to integrate the user image into the program .. In an amusement park, an old movie that incorporates a member of a selected audience Some provide video entertainment by playing a scene. Live turtle La catches a member of the audience in front of a blue background. Blue is the credit from the camera of a member of the audience Filtered out from the issue, this signal is a video message of a scene from an old movie Combined with the issue. This allows a member of the audience to act in a scene from an old movie. It gives the impression of being. All of this is done in real time. The problem with this approach requires a complete configuration (camcorder, blue screen) Clean, synthetic computer system, etc.), the image of a member of the audience is a movie scene The inclusion of a member of the audience is crude in that it is overwhelming and does not match the movie. To. Using this approach, with a member of the audience and a cast in a movie scene There can be no realistic interaction between. Therefore, the video representation also Facilitates the realistic integration of user images into video games A music system is needed. Outline of the invention The present invention integrates an image into a pre-defined audiovisual representation. Includes an entertainment system that can be used. This system uses an amusement park Includes an image generator that generates a user image of a person. Image can be transported It is stored in a functional storage medium. In one embodiment, the storage medium is an amusement par It can be used for admission to each entertainment area of Ku. Audiovisual sources are available for integration into audiovisual representations Gives the audio and / or video signal received by the controller. The controller integrates the user image into an audiovisual representation In addition, it analyzes audio and visual signals and corrects these signals. this By audiovisual representation of the user's image as a compositing actor You can participate in. According to one aspect of the invention, video games or other audiovisuals The user image in the sign system design method and architecture structuring is Along with the user image expansion system, one of the multiple input device means by the user You can also use one to create a video or other image, and thereby you The image created by The is an audiovisual expression and a video game game pre The image created by the user through a medium that can communicate and integrate with B It provides an environment that is given in the form of a computer. The design of the video game complements this, -Video games so that the image is integrated into video gameplay and expression A game for mapping user-created image data to a system structure Means of integration are provided. The image data created by the user is integrated in a monolithic and homogeneous manner. Game image and logic structure for easy integration into the game structure for the game The creation is given. Whatever the rules presented by the game creator The types of games that can be played under that rule are possible, and here are these games All of them are common to various visual images created by users. -Integrate by mat and method. By means for creating a user image The user can input a character representing the user's player. This input is (By assembling a pre-defined object or segment by the user, and , An external object such as a person using a video camera, or a photo or document [ From audio analysis to graphics by digitized scanning [using a scanner, etc.] Original creation etc. that the user uses some means (up to the system expansion system) It may be any one of the many means of. User image creation system is another Users for integration into graphics and gaming software packages Create a mappable (absolute or virtual) link for the specified image. User One or more of the visual images and / or sounds of the audio visual Game to be incorporated into the expression and the resulting video game play One or more preselected character images associated with the user's play As a software feature like Gument, or as a specific key in the game Jarakuta or other video game software features (eg heroes, bad guys, criminals) (People, etc.) and / or a specific part of a specific character and / or from an angle As a view, the visual image specified or created by the user is a video image. Used in the video representation of the game. User image linker system and method user image user image Application software mapping and linking between data and integrated data To (eg game packages, graphics and other applications) Software, sound synthesizers, high-level language development software, etc.) Give, and also mark the mapping and linking of user images and integrated data Quasi-personal computer (eg Macintosh, MS-DOS, WINDOWS, OS / 2 , Apple II, CP / M, MSX, UNIX, Amiga, etc.) System and video game operating system (eg Sega Genesis, Nint) Give to endo NES, or Super NES, etc.). Phosphorus to the operating system The cage is a callable subroutine or (independent of the application software) Can be structured in a normal way, such as an operating system function call .. According to another aspect of the invention, the adapter interface system is a video game. A means for users to create one or more user images by connecting to a device , A hand for storing formatted user image data on a storage medium Video game system and i to use user image from storage medium Providing a means to interface According to an embodiment of the present invention, an external video source image can be imaged by the user. Digitalize, format, store, and format as didata Formatted video image data of the user To combine into a video game system to incorporate into it later independently An external video source (eg, a camera) to store on a storage medium that can be used , VCR, etc.), including a video interface for using video from A deo game interface adapter system is provided. User image medium Body interface connectors and subsystems are the user's visual image Users from a previously programmed user image card for integration Video game adapter interface system provides visual image data Combine into the video gameplay and representation of the combined video game device. According to another aspect of the invention, the home video game intercept adapter-in Surface system, intercept adapter interface system Each pre-defined character image associated with the user image Intercept requests for data and replace the intercepted image Each image data for user image to existing software Video game systems and users to use as appropriate alternatives in a transparent manner Combined with image storage media (specially for use with existing game software) Combine with non-user image based video game software , Home video game intercept adapter interface system provided Is done. Intercept adapter system provides host video game display Give host video game system ("VGS") game connector and game Related game cards / cartridges including game software that gives data signals Combined with Ji. The intercept adapter system is available from the game connector. Includes an interface for coupling game signals to the dapter system. Inn Turface is a game car that includes rules and instructions for related video games Coupling signals between the bridge and the adapter system. The analysis system is user Signals associated with pre-defined character image segments associated with the image And the user image associated with the preselected character image segment Something with a game data signal to use the data signal for the game instead Selectively modify and substitute for the game data signal to replace the game data signal To use there for host video games instead of the first one Selectively output, thereby the user image is the user image Preselected characters to be incorporated into the audiovisual representation of the game Associated with the image segment. According to another aspect of the invention, self-service booths are powered by household and coins. Promote the sale of user images in both video games of the games you make It can be used in various places. The booth lets the user create user information and the house Interface connector or arcade game for garden video game system Provides a means for saving on a storage medium that can be more easily combined. Boo Also, the user image is a video game display representation in attract mode. Attract of various different video game display representations integrated into Tomode video game display representation can be given. Alternatively or Additionally, by mail-in or walk-in operation A service bureau can be used to provide the service. These and other aspects and attributes of the invention are described in the drawings and accompanying specification below. Explained by reference. A brief description of the drawing FIG. 1A shows a video game device, a user image storage card, according to the present invention. And used with video game software or firmware cards An example of a user image adapter interface system is shown. FIG. 1B shows the user inputting a user visual image and using the user according to the present invention. The visual image storage medium, further including means for storage, in Figure 1A. -The image adapter Indicates an interface system. Figure 1C shows that the storage card replaces the game cartridge connector according to the present invention. Similar to Figure 1A, except that it is coupled to the input / output port of a video game device. Shows the system of. Figure 1D is an image source or another video game system according to the present invention. User i for combining user images as they are combined by a communication medium Mage Adapter Indicates an interface system. FIG. 1E is used with a video game device according to the present invention and is a game card. An example of a user image adapter interface system combined within Shown. Figure 1F shows a large number of storage cards in a single video game system according to the present invention. The dilator system for coupling is shown. Figure 1G is used with any audiovisual source according to the present invention. Shows a general purpose adapter interface system for. Figure 2A shows the adapter interface system of Figure 1A in more detail. Figure 2B shows the adapter interface system of Figure 1B in more detail and is a book. According to the invention, video interface, storage card for user image storage With an interface to, and a serial computer interface, Video game consoles, image storage cards, and game firmware / software Adapter interface adapted to couple to a wear card or cartridge Shows the face system. Figure 3 maps to a logical and physical memory mapping diagram according to the present invention. Indicates an expression display. Figure 3C shows the intercept function of the adapter interface system in Figure 3A. It is a flow chart of. FIG. 4A adds an intercept controller system according to the present invention. Blocking adapter interface systems as in 2A and Figure 2B The figure and the data logic flow diagram are shown. Figure 4B is a detailed block diagram of the adapter interface system in Figure 3A. is there. Figures 5A-B are in accordance with the present invention, thereby excluding the user from including the user image. Various embodiments of a device that inputs, stores, and obtains a removable storage card medium. Shown. FIG. 6 shows any of the systems of FIGS. 1A-C and 2A-D according to the present invention. Create and give a storage card medium containing a user image that can be used with It is a process that can be used by the service bureau to obtain. Figure 7A is a game cartridge for use with the system shown in Figure 1A. It is. FIG. 7B is compatible with and remembers the system shown in FIG. 1B according to the present invention. Cards are coupled to input / output ports instead of game cartridges in Figure 1C A game cartridge that can be used arbitrarily with the system is shown. FIG. 8 shows a user image expansion / storage and a user image display using the present invention. Personal computer based system for one or both of Deo gameplay Shows the stem. FIG. 9 shows a logical structure for a video game defined by a user image. FIG. 11 shows a block diagram of the image manipulation device of the present invention. FIG. 12 shows the entertainment area of the present invention. There are many complex problem areas involved in the present invention, which are described here. Explained in the book. Extensive literature shows each problem area. Therefore, it is simplified and the present invention is made clearer. For a more accurate understanding, the following references are incorporated herein by citation. "Video games containing user visual images (" Video " Game Including US Pat. No. 4,521,014 entitled "User Visual Image") ". "Video games that incorporate digitized images that can be included in games (" Video Ga me Incorporating Digitized Images of Being Into Game ) in the United States Patent No. 4,710,873. Computer graphics, including data structures, algorithms and languages, Digitization, formatting of digitized video information, and interactive control A lot of literature (latest version) that gives detailed information about putagraphics Yes, these are William M. Newman and Robert F, published by McGraw Hill. .Sproull's "Principles of Interactive Computer Graphics" Interactive Computer Graphics ), published by Addison West Publishing Co. JD Foley and A. Van "Interactive Computer Graphics" by Dam "Fundamentals of Interactive Computer Graphics", "and David Rog "Procedural Elem for Computer Graphics" by ers ents For Computer Graphics ) and G edited by Andrew Glassner raphics Gems and George Wolberg's Digital Image Warping ( Di gital Image Warping ) and Graphics Gems edited by James Arvo "II" and "Interactive Computer" by Wolfgang K. Giloi published by Prentice-Hall Graphics (Interctive Computer Graphics) and from Prentice-Hall "Computer Vision" by Dana H. Ballard and Christopher M. Brown in the line (Computer Vision ), Prentice-Hall and Bell Laboratories, Inc. "Digital processing of speech signals" by LR Rabiner and RWSchafer issued "Digital Processing of Speech Signals" and the Computer Society Press of the IEEEComputerSociety, Institute of Electrical and Electron "Theory" by John C. Beatty and Kellogg S. Booth, published by ics Engineers, Inc. Sentence: Computer Graphics, 2nd Edition (Tutorial: Computer Graphics, Se cibd Edition ) by Herbert, Freeman, published by the IEEE Computer Society "Selected Read and Interactive Computer Graphics Papers (" Tutorial " of Selected Readings and Interactive Computer Graphics ) to the IEEE Later publications and 1981 ~ 1995 SIGRAPH minutes and course materials from these minutes is there. In addition, digital signal processing, video image signal acquisition, digitization, -New and existing technologies in areas such as matting, memory, compression, etc. There are many application reports, datasheets and journal articles on usage. Also, oh Available for Dio capture, digitization, formatting, compression and storage There are many reference materials and ready-made products. Video and audio signal capture, digitization, storage, compression and formatting Details of specific technologies such as integrated systems, stand-alone systems, chipsets, BUS-STANDA RD plug-in board system (eg NU-BUS.PCM-CIA, IEEE-488, Multibu From s I and II.S-100 buses, standard buses, PC-AT buses, Micro Channel buses, etc.) To make available a number of available technologies, including off-the-shelf available off-the-shelf products , Not limited to the present invention. Eastman, a stand-alone system available Kodak Company's "Hybrid Imaging Syst" A subset of the types of technology developed and used in the em ) 1990 model is 6 mega Pixel / sec image scan, first 35mm film image, 3: 1 Approximately 18 MB (3,078 8 bits) for image and data compression (every second) Depth sample) data was stored and compressed in real time. Kodack's fo CD system is a disc that should be played on a computer or TV monitor Capture images from 35mm film and digitize the image data for storage on Talize, compress and format. Commercially available Canon (also from Nikon, Apple, and other brands) The camcorder records the image as a single frame of video on a floppy disk. Record, install a Canon digitizer, and a personal computer (eg , Apple For storage as a normal graphics file on a Macintosh) Bring an interface. Other brands like Apple are FLASH EE PRO The static frame captured in M is stored, and the image is sent directly to the host CPU. Damping with a real interface. Motion video is captured , Digitized, computer memory or disk, Tru Vision, Radius, Many cities from Intelligent Resources Integrated Systems Video Explorer etc. Marked on Apple Macintosh or DOS / Windows compatible plug-in boards for sale I remember. Furthermore, the technology brought to "virtual reality" is the invention of video games. It is useful for the application of user visual images and the teaching of the present invention. Audio signals can be processed and utilized in the same way. This makes the present invention even more Expand to. Audio signals are simple spoken words and phrases, or explosions or other Beyond the sound. Audio signal analyzed to generate voice parameters And processed, the voice parameter is the audio from which it is modeled Corresponds to signals (eg, actual user voice, tonal quality, pitch, etc.) Used by the system to synthetically generate a voice that sounds like that .. Detailed description of the examples shown The present invention has many different forms of embodiments, the specific embodiments of which are described in this manner. The indications are considered as examples of the principles of the invention, limiting the invention to the specific embodiments shown. Illustrated with the understanding that it is not intended and is described in detail below. Refer to Figure 1B, User Image Adapter Interface System 11 0 is coupled to the video game device 140. Address, data, power and control The electric signal including the signal is the video game device 140 and the adapter interface system. Combined with the system 110. AIS110 is an alternative video game device and And / or may be an integrated part of the storage cards 120, 130. video game Device 140 is a microprocessor, ROM, RAM, (a video pro of its own) May include sessa and video RAM, or microprocessor its function Video games that include a video interface (which may be used and shared through the service) It consists of a computing system whose video interface is a combination Display via combination connector 142VG for coupling to Necta 142D Combine with monitor 145. The video game device 140 also has a connector 141V Video game computing system via G and connector 141 via CN Input / output (I / O"" that couples a signal to and from the user controller 147 )including. Even if one or more controllers 147 are coupled to a particular I / O port Well, or alternative, I / O to combine a large number of inputs independently of each other There may be many ports. An example of the video game device 140 is Sega of America Incorporated Sega Genesis Videoge manufactured by (Sega of America, Incorporated) Including the system. This video shows the Motorola 68000 microprocessor Use ROM and RAM, video display processor, video memory, CPU Has sound processor and I / O processing power. Nintendo Entertainment System (Ninten) do Entertainment System, NES and Super NES Nintendo video game systems for home use, including Systems), each have 8 bits and And use a 16-bit processor. Many like Atari, NEC, Sony and others There are other dedicated video game devices in. More and more newer games 32-bit with a large amount of RAM, ROM, CD-ROM and processing power And games based on 64-bit processors. As described below, the present invention is a pre-recorded movie, animation, etc. It can also be applied to such non-video game examples. The present invention is a video game device including set-top boxes. Or a personal that can be operated as a non-game audiovisual device Expanded to include computers. The adapter interface is (Apple II, Apple Macintosh, IBM PC and compatibles, Amiga, Next, Sun, Hewlett Packa Coupled to a computer electrical signal interface bus (such as in rd etc.) Or a plug-in that is coupled to a serial or parallel port there Can be used as a mode. The user controller allows the user to input a stimulus to the system Switch, joystick, keyboard, microphone, camera And other means. Game Cartridge 120A is a video game software rule, instruction and Memory containing data (such as ROM, EPROM, CD-ROM diskette) Including media. These are the video game display display and the user response input Used with video game device 140 to give video gameplay .. The adapter interface system is contained within the storage card 130 and is combined Combine with connector 130SC Game connector bus via connector 130GC Combined with the game cartridge 120A for direct coupling with. This configuration Look for user images in a defined and / or separate address space, Select some of the pre-defined game character image segments In a game designed to selectively replace each user visual image Works particularly well. This gives a low cost adapter interface system Yes, but some other external means to the memory card as described here It will need to be used to store the visual image data. This This is a preferred embodiment when low cost mass sales are the goal ( Then, you are stored as user visual image data on the storage card. If there is another way for the user to get the visual image (or For example, the system in Figures 1B, 5A-B, and / or the user image to the user. Coordinated service station processing for storage cards to provide data storage)). According to one aspect of the invention, the adapter interface system 110 The image data packet is linked to the game software function and is defined in advance. Preliminary audiovisual image segments according to the set of game rules Incorporated into the entire video game audiovisual representation with the defined set Rarely, (embedded in adapter interface 110 or game card 1 Controlled by software (given by 20 or storage card 130) Gives image integration. The game software features are facial impressions: front, side, smile, and Includes photos of turtle-faced, happy, sad, angry and sneaky faces. Subset, Impressions of these facial photographs of supersets or different sets can be used. Users are their own spaceships, race cars, heroes, bad guys, weapons, monsters, or other Preselected character functions (eg icon, sub-image identifier segment) Mento) can be created. In addition, of the user given by a third party Visual image (for example, cut and paste art, vendor-given replacement alternative game Character image etc.) can be used. Image integration captures user's visual image data (eg, multiple crosses) All the seeds that users create (for cross-platform compatibility) Brought by a universal software package for linking to all games Can be done. The integration is also a system where the user's image data packets are exclusively for the seller. It will be linked to and integrated with purchased game software such as Numerous custom software packages for each game or group of games Can be given in the. The game display function may include a sub-image function. Sub image machine Noh is some sort of separable part of the expression (a key point such as a predetermined character image) Elementary (for example, arms, torso, face, ears, hands, etc.). User image data includes video, audio, control and other information such as , (1) Many purposes such as modeling and rendering, and image data And effectively put the user image on a pre-defined character image User video image to a pre-defined character image to wrap Signal parameter data for texture wrapping and (2) displayed Behavior to adjust parameters for the behavioral characteristics of the character image Profile rule data and users who participate in the user image in (3) representation Or adapter interface Represents a macro command for system control be able to. With reference to FIG. 1A and Table I, the non-volatile storage medium 130 (eg, storage capacity) Disk [EEPROM or / and RAM], floppy disk, optics ( optical) etc.) remembers image data packet (ie .IDP) files And image integration software from storage medium 130 for combinatorial mapping Transfer the IDP file to the purchased video game of the application software Click. Then a game car, like making an integrated embedded video game Non-volatile memory subsystem part of the bridge (separate but installed) The resulting combinatorial mapping and / or description of the .IDP file to One or both real-time play is done in memory. Alternatively, a separate non-volatile .IDP file is part of the game initialization procedure Read / write memory used so that .IDP files are variable from game to game It may be stored in (eg, EERPOM or RAM). File Also for smart cards, game card writable memory, floppy disks, etc. It can be stored or integrated into the appropriate image file for the game. Fa Il will then be mapped to gameplay in real time or will automatically start Integrated into as part of the game initialization procedure, then these .IDP files Is part of the game structure unless and until it changes during future initialization procedures Continue to be. Also, the integration of user images into video games is, for example, switch. Changed in the middle of gameplay as a game award or by pressing obtain.<img file="JP2000511368A_D0001.tif" /> Memory address space depends on the selection of video game device ("VGA") 140 , Usually the microprocessor and operating software there Determined by the choice of. For example, a 32-bit physical address is 4 gigaby Creates a (GB) address space. However, game cartridges and VGA systems 140 with storage cards generally have the notes shown in Table I. Ri B) will be used). Image data packets are image data that identify the type of data they contain. Data and headers, data about the height and width of the image, and each pixel Data about the amount of related data and pixel color is the color lookup Determined by the bull (if so, a color look-up table Data about pointers or lists to) and whether the data is compressed (also) If so, the necessary information, such as the type of compression needed to decompress it) And the scaling factor pointer to the sound data And other data that is usually associated with image data files such as IFF standards It consists of data and so on. A detailed description and illustration of the .IDP file format and method is given in Table I below. Given in the description of I and III.<img file="JP2000511368A_D0002.tif" /> Numerous user images and / or a large number of various pre-defined characters An .IDP file in which the bit flag is stored on the storage card for the image Set to the memory location in the packet header of. Predefined memory field It serves as a pointer register, and many tables as shown in Table III. The starting address for the contents table is loaded.<img file="JP2000511368A_D0003.tif" /> In the new game card design, PCI data (eg VGN or A) Read from the game card (by IS) and (on the memory card or AIS100) Stored in a writable storage area (in). Photo scanners, camcorders, videotape players, compact discs Many types such as computer output, still cameras and microphones Image input means may be provided. The photo scanner is a two-dimensional photo text and And can provide .IDP files for images. Video camera is conversation and .ID Live image or pre-recorded for exchange and memory as P-file You can enter an image. Users add devices that they already have at home Adapter interface system that can be connected to the adapter interface system Is a user's home video game system and game car as described below Connect to the bridge. A special booth (see Figures 5A-B) with all the necessary built-in equipment Placed in a store that sells game equipment and game cartridge software, and the price Can be taken. Alternatively, the service station configuration (see Figure 5) is a photo, VHS tape. , Diskettes, etc. may be mailed, where the .IDP file is attached Returned memory card or diskette mailed from one or more centralized mailing sources Will be sent by. For example, the impression of the face, that is, the front, the side, the smile, the frown. Face, happy, sad, angry, and sneaky facial photo, or subset (Sue) It is possible to use the facial photo impressions of these pairs of parsets or different sets) You can, by accepting common .IDP standards, each or all of the sellers A universal structure can be created for face-related games for sellers. Many alternatives to video data formatting, compression / decompression, coding / decoding is there. These are from well-known and publicly available board and game manufacturers Extends to exclusive items available for purchase / license from Eastman Kodak Lets the user develop a legitimate camera film and take up to 100 photos with the legitimate Play with an audio compact disc player and compute system "Photo" given on a compact disc that can be interfaced to the system Have a "CD". In the illustrated embodiment, this structure is a "face" bidet with individual .IDP images. Appropriate emotions for integration into the kind of games, or the user's into UVI games It can be uniformly selected for the appropriate function for visual image integration. So, from the beginning of the .IDP file, the relative offset and field of the .IDP file Standardize at the place. Of course, the present invention goes beyond the impression of the face, the head, the whole body, the hands, and Extends to some photo or image. Further, in an alternative embodiment, the user voice signal (or voice for it) Modeling parameters) are captured, digitized, formatted, and stored Will be done. The user voice interface system is the user image system Given as a system, the user's voice as a subset of the .IDP file Brings image input, capture, digitization, storage and formatting. "Pulling" people into video games (figuratively and literally), Pong, Space Games like Invaders, Pac Man and Zaxxon have reached the point where they are 198 New momentum is given to recover from the slump of the 0's. Utilize the present invention Then, the human ego is made to play in the game. User video game pre A and / or a character representing a player for use in display and others The game expression is actually especially created by the user, as it creates an image of the function of It was made. The user's image creation system is a play with a predetermined file structure Give a character image packet representing a yer, a video game and its software Functional and structural mapping of user visual images to software features Can be used to determine. In the illustrated example, the image data packet fa Created by Il (".IDP") to store on memory and floppy disks Is done. .IDP files should be merged with .IDP files if followed equally Video games created by users into a wide range of different video games that are always structured Represents a method and structure for smooth integration of images. Independent application So many processes / structures choose to optimize a particular application Can be done. In a preferred embodiment, the use of user visual image data predicts solidarity replacement. Beyond the specified character image and existing game display features It can be expanded. The new game display feature is especially user visual image Can be created to take advantage of the For example, user visual images and / Or related sounds are pre-defined game characters and game days Are there any other user visual images used in connection with the spray function? Predetermined (functional or inevitable) between one or many video games "News commentator" with action (necessary), "supporting guest (cameo guest)" Or it can look like a "synthetic actor". Generalized non-video game ode In io visual representation, the user's visual and sound image icon Is integrated into a predetermined memorized audiovisual representation. In this preferred embodiment, utilization for association with selected image packets Explain possible replacement of player character functions and let them perform character selection Each video game card 120 can be displayed for use with the program The data stored in the storage memory of the address map table of the rafix function. Including data. These image packets are mouse, light pen, keyboard, joyste You can directly input the user image with an input stimulator such as IC. By many forms of the image entry, video or still camera, document It can be made by a scanner means or the like. Also, the entry is from a vendor as mentioned above May be given by factory assistance, or to a communication link like a modem Therefore, it may be given. Image data packets are some standard graphics, drawings, Or "MacPaint", "PC-Draw", "Corel-Draw", "Adobe Illustrator P" Like hotoshop, modeling programs, or CAD / CAM programs It can be converted from the graphics originally created by other creative programs. order Formal or off-the-shelf software may also be used. Packets are further digitized Image by input, compressed, encoded, video camera-induced input, etc. Can be made by capture. Conversion utility (software or hardware) From standard graphics format to .IDP format and structure Can be used to convert. The game initialization and linking to the image data packet are (1) at the start. Or can it be achieved automatically in real time during gameplay, or (2) characters It can be achieved by executing the Kuta selection program. This allows you to work with the player Which player character is associated with which game character function Can be displayed and selected. As mentioned above, this is part of the game initialization Can be brought to you automatically or run first before playing the game Can be given as a software utility for. For character selection that is automatically initialized, the character selection program Make a copy and assign a file name. This is the next video game created by the user Link table in the master game database for each relationship with the game function of the game Make a bull entry. The storage card is also used so that the user can continue from where he stopped, for example. Gives the game score, a memory to save certain game parameters .. In addition, the storage card can store system security data. FIG. 1B shows the user using the user visual image storage medium according to the present invention. -The user of Figure 1A, which further includes means for inputting and storing the visual image. -The visual data adapter Indicates an interface system. User visual image adapter interface system in Figure 1B With reference to 110B, a number of additional subsystems are shown in the examples in Figure 1A. It exists beyond what it is. Adapter interface 110B has its own After going through Necta 121AIG, 131AI and 121AIV, each connection Game card 120, note by data 121GC, 131SC and 121VG Combined with a memory card 130 and a video game device 140. These are videos Video interface subsystem, including interface subsystem 210 The system 210 is connected to the video connector 113, and the video connector 113 is analog. And / or couple to an external source of digital video signal input. External video Examples are video camcorders, videotape players and laserdiscs. Includes layers. In addition, the serial interface subsystem 220 has a serial connector 1 Combine to 16 and serial connector 116 to external serial interface To do. This connection allows you to image from an external computer or data storage medium. Adapter interface system 110B with digital format Can be transferred directly to for formatting and storage. Game car Interface 261, storage card interface 264, video games Interface 263 and controller 262 are adapter interfaces Configure a common base system 260B for 110B, but controller 262 Also, it can be changed in FIG. 1A as opposed to FIG. 1B. Adapter interface system 110B is a video game cartridge 12 Video game cartridge for host video games with 0 and display 145 Combine with the connector 121VG. Adapter interface system 110 B couples the video source signal from the external video source to the adapter system Includes interface 210 for Adapter interface system 110 B also selectively stores and selectively outputs user visual image data. It has a storage medium 130 for the purpose. Video processing system stores control program Received from an external video source, depending on the rules and instruction data contained in memory Digitalized and formatted video information of analog video source signals Convert to information data signal. The host video game display responds to the video information signal and hosts the host video. Based on Deogame's pre-defined video image segments and external video sources Gives an audiovisual representation that is a combination with the video information signal. Oh Further Dio input, conversion and integration may be given. The adapter interface system 110B is a storage card (for example, a smarter). Connect to an external storage medium such as a card, floppy disk or CD-ROM) Will be combined. This allows the adapter interface system 110B and external notes. With external connectors 131SC and 131AI that engage with the memory medium 130 Bonds are given. Is the storage card an adapter interface system 110B? Formatted and mapped image data and image data Memorize a table of information about pping. Which type of memory card is also Where the image data of the external storage card 130 exists and where they are It has an identification label as to whether it is mapped to memory memory. Adapter interface system 110B is a user visual image -Adjust the creation. Adapter interface system 110B is also fo -Use by matting and (video interface coupled to connector 113) Serial interface coupled to subsystem and serial connector 116 Allows conversion of user image information (received via the subsystem) Download graphic information for analysis and for. This information is available on the outside Userco to use Nita and speaker 145 and to give user interaction Sound and video with controller 147 and / or additional input mechanism Appropriate rhinos (for example, in pauses), such as through interactive communication with users in a dual manner. Processed for singing, cropping and identification. Alternatively, the adapter interface system is a video game device 140 And an external storage card 130 that can be used later with the game cartridge 120 Automatically processed to finally give formatted data for storage in Do the reason. As a result, the game character whose visual image is predetermined Given a video game that is integrated into the game representation instead of Kuta and becomes part of it Is done. Reference to FIG. 1C shows an alternative embodiment of FIG. 1A, where the storage card a. Interface system 132 has I / O connectors 141VGS and 141SC Combined with the I / O port of the video game device 140. Memory card in Surface 132 is marked by combination connectors 131SCI and 131SC Combine with the memory card 130C. This example is cost effective with respect to the system in Figure 1A. However, the relative throughput and data rate are lower. this is , In RAM in game cartridge 120 or video game device 140 It can be partially compensated by unloading. The advantage of the system in Figure 1A is that the storage card 130C is the video game device 140. Compiled by game connector so that it can be coupled directly to the memory space of the CPU The point is that a direct connection to the tutor system bus is given. Memory card 130 Is a protocol for using game rules and instructions and user visual images A pre-defined game camera with a user visual image as appropriate according to the method and method. The address of the video processing system is empty so that it can be used instead of the lactator image. Used within Manai. An alternative example of the figure IC is stored in the memory of the video game system for use there. I / O to combine user images from the user image ID to Compact disc ("CD") (or other existing storage), depending on port etc. Use the existing interface for interface). Writable CD technique The technique is compatible with both home adapter and service bureau approaches. With reference to Figure 1D, an alternative system of Figure 1C is given. (I / O Po By or game connector bus (interface adapter system also Is by a storage card)) External storage card for binding to a video game device 1 Instead of providing 30, the adapter interface system in Figure 1D is a combination Electrical coupling to the appropriate communication bus or gateway 152 by connector 151 Provide an air communication link 150 (eg, telephone line, modem connection or faster protocol). Data is from a remote data source via telecommunications link 151 Video game device 140 or game cartridge to video game device 140 Loaded to store in 120 memory. Memory is used while the user image is playing and displaying a video game Read / write RAM or EEPROM. Non-volatile read / write memo It will not need to be reloaded in the future unless it is changed Store these user visual images in the game card for a longer period of time. Telecommunications link 150 is I / O port connector 1 by connector 141TC Can be combined with 41VG or as an alternative (memory card 130 as in Figure 1A) May be coupled to a connector on the game cartridge 120 (instead of) Is the storage card connector 13 of the adapter interface system 110 in Figure 1B. May be combined with 1A1. Telecommunications link 150 is a further feature in Figure 1A -Can be used with C systems. Compact disc player and i Interface or other local storage alternatives to remote data storage sources Instead of the matching telecommunications link 150, the adapter interface in Figure 1D It may be attached to the stem. In a preferred embodiment as shown in Figure 1E, a new user image game design For game card 120A user visual image game card 1 Includes logic 125 to automatically map to 20A of memory space. Memory power Game card 120 with connectors 131SC and 131GC User image dataset (.ID) contained in the storage card when connected to P-file) is a selected or default predefined character image Map to the appropriate memory space of the game cartridge to disable the page Will be done. The game cartridge 120 has a storage card 130 that can be attached to it. Play with Kanashika. This is preferably a memory card 130 or a game car Video game device microprocessor using the decoding logic of the Tridge 120A It is done in a transparent manner. With reference to Figure 1F, each user has their own different pre-defined character Related to the image or game display function or audiovisual expression icon Expander system so that each user image in a row can be 131EX for each and every of a large number of users at the same time that individual storage card 13 Combine 0 with the video game system 140. Storage card connector 131SC Combines a storage card into a storage connector for connecting to a video game system Suitable for (eg 131GC in Figure 1A, 131A1 in Figure 1B). Interface and buffer circuit 138 connector interface from 1 to 4 Buffer and expand your weights and at the same time transfer your storage card to your video game system Combine with. Interface subsystem 138 is also a video game system Each of the many storage cards and the user's image stored in them is separately known. Give further address selection to separate and use. Numerous memories, each with a user visual image for different users The card can be combined into a video game system for use there. Many you In the game where The gives a memory card with a user visual image, Connect The data 131 has a large number of connectors to interconnect a large number of storage cards. The video game system detects these games and plays a lot to a lot of users Give a visual image there for the yer, and when many users Detects the existence of a visual image storage card. Numerous user visuals A memo flag indicating that an image card exists is set. This is Yu -One set for each player who has the visual image memory card, the game Many sets of pointers for display function and image data start address Enable bull. With reference to Figure 1G, the audiovisual image source 170 is its output. Power is combined to display 190, video (video cassette player also Recorder, cable or broadcast TV, laserdisc, audio Iovisual, digital videotape, formatted image data [For example, PICT]), audio tapes or disc-like audio Gives an ovisual representation output. Adapter interface system 180 Analyzing the output of Image Source 170 and selecting audiovisual representations To identify and intercept the specified character image. User image The memory card 130 is replaced, and the memory card connector from the memory card 130 Connector to adapter interface system 180 by 131SC 13 1 Combined with AIS or otherwise modified related expressions and audio visuals The output is given to drive the representation display / speaker 190. adapter Interface System 180 is also an audiovisual image saw Digitization, formatting and other processing required to analyze the output of the 170 Includes a video processor 182 that makes sense. In a preferred embodiment, the adapter interface 180 is a black box. Combine tiles with one or more storage cards and video monitors and video sources .. Adapter interface system 180 is stand-alone or video game It can be an accessory that is coupled to a computer system or computer system. to this Therefore, the user image is integrated into the audiovisual representation of any source. To. See Figure 2A, Video Interface 210 and Serial Inter Face 220 is not used, but in other respects it is functionally compatible with Figure 1A Figure 1B Internal block of adapter interface system 110 for use with The figure is shown. Game connector 121VG from video game device 140 is connected Coupled to the main control system 260 by the Kuta 121AIV, the main control system 2 60 is a game connector bus 121 and a game cartridge 120 and a game outfit A storage card interface that responds to control logic 250 that responds to signals from device 140 and -Face, game card interface and video game device interface Give a way. Rules for using read / write memory 240 included in read-only memory 230 And according to the instructions, in processor-based logic 250, the control system 260 Controls all aspects of the image programming and interface To. This is achieved in initialization mode and while the game is in progress. Control system 260 Is also a video game with audiovisual representations that include user images Addressing game cartridges and storage cards to give the system And adjust the use of user visual image data as appropriate. Adapter Interface System 1 in Figures 1B and 1C, with reference to Figure 2B. An adapter interface system 110C corresponding to 10B is shown. The control circuit 260 in Figure 2A is also here and is functionally equivalent. In addition, Figure 2 B's adapter interface system 110B is a user visual image Controls and coordinates data capture and formatting. Interface adapter system 110C is an analog from an external video source Video subsystem coupled to video connector 113 to receive video input Includes Tem 210. Video subsystem 210 responds to controller 260 To store in an external storage medium via the storage card connector 131 Video signal interface, capture, digital as visual image data Lose and format. The output from the video subsystem 210 is Digitization converted from analog video input received from an external video source Video data output. Provide interface connector 213 Allows you to input digital video input directly from an external source If the video signal interface of the analog signal portion of the video subsystem 210 No need for chair capture and digitization. Analog video input and / or digital video input is the desired appliqué It can be combined with the video subsystem 210 depending on the option. However, the cost Probably analog for efficiency and suitability for many home users Video input is appropriate and most cost effective. Interface system 110C is also outside RS232, RS244, etc. Part Connected to serial connector 116 for connecting to serial interface Includes the serial interface subsystem 220. Serial interface The Wace 220 provides UART, clocking, buffering and simple control logic. The digitized video data output 221 brings the serial interface Appropriate formatting, given by Wace 220, and user visuals Combined with controller 260 for storage of image data on external storage media .. The controller circuit 260 is for coupling to the video game device 140 and it Separately to connect to the game cartridge 120 game cartridge connect Combined with data 121. In addition, the controller circuit 260 has a storage card connection. Combined to and / or optionally via an I / O port connector I / O port to which the storage card is combined through the interface It is connected to the connector. Directly connect some signal such as power signal to one game Some kind of communication like power, coupled from the data 121 to the other game connector 121 Issue directly from the video game device game connector to the game cartridge game connector Can be combined with These signals are also sent to controller circuit 260. Selectively coupled to storage card 130 via combined storage card connector 131 It is coupled to the control circuit 260 to make it. Instead, the memory card is I When coupled through the / O port, the signal coupling is an I / O port connection. It is done through the data. The remaining signal from the video game device is the game connector Coupled to controller circuit 260 via 121, selectively external storage medium 1 Storage card 130 or maybe via connector 131SC and 131AI to 30 Is interfaced from storage card 130 or cartridge connect Interchange to game cartridge 120 via data 121AIG and 121GC Be faced. The controller circuit 260 is a user visual according to the present invention. Adjust the access to the storage card 130 to use the image data. U. In the intercept embodiment, controller 260 refers to Figures 2A and 2B. In addition to the elements mentioned above, as described elsewhere in this specification (see Figure 1B). Adapter interface system 110 because it provides an interface logic function C serves an additional intercept function. Therefore, non-user image design game Can be used with user visual image data The interface system 110C is selectively a game software character User data for character image data specified in advance Replaced with dual image data, thereby allowing user visits in video representation A video game containing a dual image is brought in. I'll go into more detail below By analyzing the signal with the intercept function, when the game camera is defined in advance Whether it is appropriate to replace the lactator data with user visual image data to decide. Figure 3 shows the representation display on a logical and physical memory mapping diagram according to the present invention. Indicates a. According to one aspect of the present invention, the user image creation system has other graphics. User-specified images for integration into software and game software packages Mapable absolute or virtual phosphorus for the and voice and related parameters Create a ku. In this case, user-specified or creative, visual or audio The image or parameter of O smells in the audio-video representation of a video game And one or more preselected characters related to gameplay by the user As an image segment or audio, or as a specific character or game Other video game or software features in the game (eg heroes, As a villain, criminal, etc.) and / or a particular part of a particular character And / or used as an oblique view. Therefore, one or more users The dual image and / or audio is the resulting video game Incorporated into diovisual expression. Virtually mapable user-defined image The links are independent of the game and can be mapped in a relocatable manner And some address space compatible with the linked video game Compatible with smapping. In addition, with virtually mappable links, The default image data is adapted to the formatting structure for a specific game be able to. Create a set of games with a unified format and mapping If so, use the absolutely mappable link of the user-specified image with the game Can be Many video games have multiple characters (a) each<sub>o o</sub>-a<sub>n</sub>From m<sub>o o</sub>-m<sub>n</sub>) A key, such as display 10 of a monitor 145 consisting of multiple lines (am). Designed with a video representation display based on characters. (As an example , Sega Genesis uses 28 lines, each with 40 characters, each character It has 8 x 8 pixels. ) The pre-defined character image is a video game day With graphics consisting of one or more characters associated with the spray function is there. For example, a predefined character image is an audiovisual representation. Display characters associated with game display features in 10 a<sub>o o</sub>-a<sub>c</sub>, B<sub>o o</sub>-b<sub>c</sub>, And c<sub>0</sub>-c<sub>1</sub>, May consist of. In memory 20 Game display function index table (game display function Includes a pair containing the appropriate memory start address pointer (addressed by) Image data packet index table memory 30 containing the corresponding information (Fig. 3) ). The mapping data relatively defines the image character Prescribes the relative position of a character image that can or is pre-defined Can be The memory 20 in the video system 11 is preferably VGA11. Physically as desired in 04, in storage card 130, or in both Can be distributed in. Figure 3 shows the multiple game discs mentioned earlier with reference to Tables II and III. Shows alternative correlations and mappings for play features (GDF). When the selected GDF is requested by VGN140 from game card 120 , AIS110a intercepts the request and accesses GDF table 21M To. Each GDF number (eg GDF # 1, GDF # 2) has a memory location and .IDP Pointer table 22M associated user image .IDP (even if For example, it acts as a pointer to the entry address for IDP # 1, IDP # 2). To. Pointer tables 21M and 22M must be physically or logically adjacent Not both can be in the same physical memory 20 or separate It can also be physically distributed in the physical memory of. .IDP table 22M The entry address is each user image .ID<img file="JP2000511368A_D0004.tif" /> Video game software for table of pointers by game function , And a set of defaults in the table of pointers to image data packets G. Gives the initialization value. Video when the storage card containing the user image is in the video game system The game system will display the pointer by automatically or by the user's selection process. Updated the deo game table (eg game card memory, memory card memo Using the adapter interface memory or video game device memory ] Identifies user image data (even if physically distributed) and this data Associate data with pre-defined game characters or game display features Note that each user image and / or parameter data storage starts Gives a pointer to the memory card address. In a preferred embodiment, if a memory card If is combined with the video game system at power-up or restart, note The memory card sets its initial value to the game display function pointer and image display. Load into the table for data packet pointers. Predefined protocols for image data packets (eg star) Address, packet size, and therefore image data bytes, mappin Variable size image depending on the number of bytes of data, scaling factor, etc.) The is possible. User image with its own exclusive address space (reserved) The video game system maps to each desired game Address the selected active user visual image for the display function Can be specified. Instead, generate the selected active user image at the same time. Replace and replace the associated ROM address space by mapping to the dress space Each game display machine in a manner similar to the shadow RAM that performs feeding Noh can be replaced (and replaced) with each image data. Pointer table memory, storage card, video game device or game car Can be included in the bridge. This memory is included in the game cartridge If so, for all user visual image types in the game cartridge It will be costly to repeat. On the other hand, with other measures, the cost is fixed once. Therefore, this is preferable at this time. However, as technology costs go down, By EEPROM (and other) technology for game cartridge memory , It would be ideal to have a pointer table memory inside the game cartridge Will. Instead, image memory memory card 130, game car It can be installed in the device 120 or the video game device 140. This image The memory is a predetermined default character image, such as after the game is initialized. Filled with the or associated user image. When constructing video and audiovisual representations such as sprite surfaces User visual image if there are multiple aspects of the graphics used in Can be used in the construction of sprite surfaces. The sprite is the above Se examples of ga Genesis, as well as many other video games and early home consoles It is well known and used in the field of video games, including puta. To. For example, Texas Instruments, Inc., partly TMS9918 Sprite Has a graphics chip, from a microprocessor to a computer (personal? Many available in the context of computing systems available in a cross-market (from large to large) There are sprite graphics and face-layered graphics chips. According to other aspects of the invention, the user visual image is video or o Is it signal parameter information related to the synthesis or modification of either or both of the Dio signals? Utilizing this, interactive video game display representation and game pre Pre-defined character image or audio sound tiger associated with a One or more video images that adapt to the user visual image data Information, audio information, or video or audio of signals or data Alternatively, it can consist of signal parameter data related to other controls. To. Therefore, the actual integration of the user image into the video game is pre-existing. Specified user visual image data, user audio data, special graphics A set of one or more background, environment, and facial features such as fixes and audio data Affects or is affected by alignments or modifications. User visual image data can be used for specific game cartridges and / or also Graphs by users from third party providers, including video game device manufacturers Video in the sense that you can get x and image data Not limited to data, let alone data provided by the user It should be understood that it is not limited. However, any The person or system also provides a memory card and the memory card is a video game system To enable user visual images in video games by connecting to Can be done. Is it virtual reality in many ways, as mentioned elsewhere in this specification? These techniques can be successfully integrated into the present invention. For example, from the movement of the hand to the face Coordinate parameters in the multidimensional version of the joystick that show the user's movements over the movements of 3D input devices and devices that allow accurate tracking and input as data There are spray and modeling hardware and software. In addition, run Inspected movement and live by x-ray, infrared, sonar, audio, ultrasound, etc. There is a technology that enables the input of image data based on science. For example, bidet Ogame users have skin impedance to brain waves, heart rate, body temperature, etc. (even Non-invasive biological signal moni, such as measuring the characteristics of resistance capacitance) Interact with the video game as a whole and control the input to the video game through the be able to. In this way, the user uses biofeedback to pulsate. You can control the number and keep the energy level higher than the video game .. The higher the pulsation number, the faster the user consumes energy, and therefore the user Gaining or finding energy in the context of video game rules Must regain energy. In addition, user voice data (predefined speech contained in the user memory card) From the leaves to the user's voice signal parameter data for use by the voice synthesizer Taru) is associated with the one based on the user's visual image data, -Insert the voice of the into a video game. Integrate user audio image into representation The way to get it involves a simple direct feedback, so the user presses a button When you fire a weapon, "Photon Gunman Fire" or "Squadron Fire" Confirmation report such as is spoken by the user's voice. Certain pre-defined character images within the video game representation speak Sometimes the voice signal parameter data is used to capture the user visual image data Voice synthesizers can be modeled according to voice parameter data. this As a result, the user's voice is expressed in relation to the predetermined character image. -Integrated into the Dio part. Therefore, in this example, a predefined character Talk as the image is talking to the user. Listen as the user is talking Instead of overcoming the voice signal parameter data, some other voice, Or for a variant of the user's or other voice, or for another sound, or a combination thereof. Can be. In this way, the video game software included in the game card Instead of the predefined character default voice associated with software, (suitable) You may use a famous voice or other voice or sound (with your gracious permission) (The system will work if the storage card is not installed). FIG. 4A shows the adapter interface sys of FIGS. 2A and 2B according to the present invention. Intercept adapter interface system suitable for use within the system The block diagram and the data logic flow diagram of are shown. Adapter interface system An example of the intercept controller of the system 110E is the game cartridge 12 0, combined with storage card (S / C) 130, and video game device 140 .. The video game device includes an external display monitor 145 and user control 147. Combined with. Intercept Controller Adapter Interface System 1 10E is the address signal 211 and control signal 21 from the video game device 140. Receive 3 and send these signals to the game card address and control signal 2 respectively. Game cartridge via 22 and storage card address and control signal 232 Selectively binds to the 120 and the storage card 130. Game cartridge 12 0 or storage card 130 games in response to their respective addresses and control signals Mucard image data output 224 or storage card image data output 234 "Video game data entry" for binding to video game device 140 Intercept controller adapter interface system giving output 214 Combines with 110E. Figure 4B shows the intercept controller adapter interface system 11 A more detailed block diagram of 0E (Fig. 4A) is shown. This system 110E is it Video game address signal 211, video game control signal 213, game The cartridge data output signal 224 and the storage card data output signal 234 are displayed. From the input buffers 211A, 213A, 224A and 234A to be buffered Become. Output signal 234 intercepts each signal Combined with analysis system 260 of interface system 110E. This system 110E for output to game cartridge 120 or storage card 130 Address output 222 is selectively given to the game card 120 and address output 232 Is given to the memory card 130. This output is the appropriate ad from analysis system 260 Responds to the determination and selection of less output. The storage card address buffer 232B records the storage card address signal 232. Combine with the billion card 130. The game card address buffer 222B is analyzed. Game card ad as selectively determined and controlled by Stem 260 Combine the less signal 222 to the game card 120. Game card 120 properly , Analyze pre-defined character game card image data output 224 Respond by giving to the system 260. Memory card 130 properly, user By giving the image storage card data output 234 to the analysis system 260 And respond. The output buffer 214B is a game card data output signal 224 or a storage car. A data input bidet in which the data output signal 234 is coupled to the video game device 140. A signal suitable for coupling to a video game device as an o-game image input 214 In response to the determination and analysis by the analysis system 260 as to whether or not , The data given to the video game data input signal 214 by the analysis system 260. Selectively connect the data to the video game device. The analysis system 260 is an intercept controller adapter interface. The original video game device and the original game in connection with the rest of the system 110E A pre-defined game character image in a manner that is obvious to the cartridge. Give a user image instead of a page. In this way, existing video games Reuse hardware and game cartridges for fix possibilities and gaming Expand the playing area of the game. For updates, game device and software manufacturing New pre-defined graphics are given by the vendor via a storage card To. Users who are "Canned" by a third party (via a memory card) A set of dual and audio images can be provided. There are many ways to realize the analysis system 260. As an example, address and / Or control and / or data signal analysis, timing analysis, state analysis, sig Game card 1 using Nacha analysis, or other conversion or analysis technology When specific pre-defined in the read / write memory of the video game device 140 from 20 Remember if the player graphic character segment is being accessed Access card 130 and storage card via intercept controller 110 Transfer data output 234 from video game data signal input 214 Instead of binding to the Deogame device 140, it can be identified at the right time .. Preferably the replacement of the user visual image is instrumental in the system It is automatically performed when the stored storage card 130 is detected. , It is also possible to activate it manually. New designed with link features For game cartridges, the user actually makes the selection and user control 147 Set up control when the storage card 130 is installed via Can be In a preferred embodiment, for each game, the game is pre-defined. Of the address associated with the image data for the character image segment A mapped set is provided and these addresses are preferably stored on the storage card 130, Memory of adapter interface system 110, or video game device 1 It can be stored as a table in the memory within 40. ROM, RAM Lookup through, EEPROM, PLA, EEPROM or discrete logic A table function can be given. Finite state machine, microprocessor, Or add a number of features by adding a digital signal processor It can be intelligently initialized and started. However, decor In the simplest mode, such as when you only need the video game device 40 Processor from Adapter Interface System Intercept Control It can be used by La 110. Instead, one or more specifics Another storage card that contained a mapped set for a game cartridge in To Give and visit the user when given a trigger through the display monitor 45 A storage card 130 containing a dual image can be inserted. software Review the list of addresses, or from the game designer, mapped address information If it is not possible to obtain a set of information, use analysis techniques to control signals and / or Is the video address signal output from the video game device 40, and / or the game Signature analysis technology based on game card data output signal from card 120 You can also decide. According to other aspects of the invention, the intercept controller is an address and / Or data flow analysis, state analysis and / or timing analysis or above Required to perform signature analysis on and / or other technology combinations Includes a storage table containing Gunacha. This technology is user controlled 147 and Which game cartridge game software is available via the spray monitor 145 Automatically identify whether the package is being used or let the user identify Access by the initialization program for the video game device. Then from the signature table where the intercept controller 110 is stored Properly initialized and some pre-defined character from a video game device Intercept image segment access requests appropriately. Intercept Con Troller 110 is a user from storage card 130 to video game device 140 data Replace with image, so video game 140 displays on monitor 145 The laid-out video game representation will respond to user control 147. video The game also has rules included in the game card 120 software cartridge And instructions, as well as user visual images integrated from storage card 130 Respond to The analysis means 260 is a signature of the selected pre-defined character image. Recognize the user and give a certain signal (for example, address and control signal) to the user visit Get a dual image. Obviously, the game card 120 is addressed and a Once accessed, the game cartridge data 224 will be sent via controller 110. Non-user visual image related for use in video game device 40 For the address, it is coupled to the video game device 40. User image in audiovisual representation of video games according to the present invention The way to utilize the data is also some kind of digitized audio visualization It can be extended to the expression. This method is a pre-defined image character in the expression The data is analyzed and identified by analyzing the related signal, and a predetermined image is displayed by the user. The user image is a pre-defined image selected because it is associated with the image. Is integrated into the expression instead of. In this way, the intercept adapter interface system of the present invention ( "IAIS") goes beyond computer-based video games and is a user image The some digitized or computer-generated video or animation It is valuable in applications involving integration into expression representations. As an example , (1) Interactive cartoons at home (eg IAIS touches home VCRs and TVs) (Continued), (2) Interactive animation or digitized video (La Eve or recording), or a versatile entertainment system (eg user image at the entrance) There is a Disneyland visitor) who receives a memory card. Memory cards are used at each exhibition or attraction. User exhibits When passing, the user inserts his card into the connector and then displays "Participate" in the expression. (3) The service bureau is "you" and "your user image" The integration into "The" allows you to appear in your own films and makes the integrated films Send back "to you". Versatile entertainment of the invention (eg amusement parks) ) Situations will be described in detail below. Refer to Figure 4C for subsystem components (113, 210, 213, 116) And 220) Intercept Adapter Interface System 110 C is shown and the control circuit 260C provides a functional equivalent of the control circuit 260. In addition to that, control and control the capture and formatting of user image data Arrange. Interface adapter system 110C from an external video source Video console coupled to video connector 113 for receiving analog video input Includes the system 210. The video subsystem 210 is an external storage medium via the storage card connector 131. User visual image in response to controller 260C for storage in the body Interface, capture, digitize and format video signals as data -Mat it. The output from the video subsystem 210 is controlled. External video source coupled to multiplexer 265 coupled to roller 260 Digitized video day converted from analog video input received from The output is 211. Interface connector 213 has its output coupled to controller 260 Digital video input 212 from an external source coupled to the multiplexer 265 Are combined so that they can be directly input. Announcer, depending on the desired application Connect log video input and / or digital video input to subsystem 110C Can fit. However, it is cost effective and for many home users For compatibility, analog video input is probably the most appropriate and most cost effective The rate is high. Interface system 110C is also outside RS232, RS244, etc. Connect to serial connector 116 for coupling to serial interface Consists of a serial interface subsystem 220. Serial interface The Wace 220 provides UART, clocking, buffering and simple control logic. To properly format the user image data and to an external storage medium Serial interface 22 coupled to controller 260C for memory Gives a video data output 221 digitized from 0. Controller circuit 260C connects connectors 131I-AIS and 131SC Combined to storage card 130 and user interface 267 through And the user interface 267 is coupled to the user controller 247, It gives a signal in response to an input stimulus activated by the user. Controller 260C is also an intercept described elsewhere herein. The adapter interface system 110C is even better because it provides logical functionality. Provides an intercept function. Adapter interface system 110C is selected Replace the character image data specified in advance with the user image data , Provides an audiovisual representation with integrated images. Intercept machine In Noh, the signal is analyzed and when the game character data specified in advance is displayed to the user. - Determine if it is appropriate to replace it with didata. For video game systems, analysis of digitized representation data and users Converting to a representation modified by a visual image, again in near real time Is done in real time to track and associate images selected by the user Make sure that the dismissed user image is used if it is not replaced. Must be. If a large deviation suddenly occurs, the entire display representation Scan the display to detect the selected image. Small deviations are extrapolated And history to track and predict. Digitized video graphics signals (eg movies, animations) For analysis and transformation (such as), the user processes the animation. Include images in addition to or as an alternative to existing defined characters Can be done in less than real time (as is the case). Users to integrate More images than regular pre-defined image characters that can be associated If given, the system will add an additional pre-defined character image " You can create "extras" (in the sense of acting). Due to this Incorporating a large number of user images into the display representation of processed video Can be done. In this way, animations such as cartoons and movies are controlled according to the teachings of the present invention. Can be a combined user visual image and / or audio image Wear. This is done in a manner apparent to the original source of the video display representation. .. The technology to do this is currently available. But at the moment the cost of the existing system is Still high compared to the cost of a home video game system. However, a For amusement parks, arcades, circuses, movie companies, etc. This technology is within the budget of an affordable and profitable project. Near future, The block adapter box can be hung between the TV and the video source If possible, the cost of this technology is expected to be significantly reduced and home video Associate with a game system or personal computer, or adapt In association with the interface box controller, the user visits the user You can integrate the dual image into any audio-video representation. Broadcast programming and pre-recorded programs delayed for processing Audiovisual representation by letting or processing and modifying in progress as output Can be given. In this case, the user image data is integrated and specified in advance. Audio bidet as a character image or associated with it Form a part of the expression. Present with equivalents applicable to the present invention and available to be applied to the present invention An example of the technology in use is when coloring movies and cartoons for the film industry. Used by the technology used, and by video production studios and services Includes digital editing technology. An example of a video production studio device is the switcher, Ulti. Manufactures matte, video distribution amplifiers, and video digital video disc decoders From Grass Valley, Illinois, and "Deviation" by Pinnacle Inc., Illinois. Includes techniques for texture wrapping by products. In addition, many present Available video processing boards (including boards from the following US companies: Raster O ps, Intelligent Resources Integrated Systems, Inc. [IRIS], True Vision, Adapt and use Nutek, Grass Valley, Tektronix, Hewlett Packard, IBM., Etc.) Achieve this aspect of the invention by providing the necessary techniques, or by means of equivalents thereof. can do. Image data created by the user is integrated into the video game system architecture Matching can be done in a number of ways. With reference to Figure 4D, in Figure 4A The flow diagram of the intercept function of the adapter interface system 110E is shown. Will be done. In the preferred embodiment shown in association with FIG. 4D, the user visual The image data is (step 905) initialized (eg restart or power) Up) Later integrated into the video game. This is (Step 910) Video Performed by the video device 140, the video device provides clues to identity Analyze the video game software from the given game card 120 This is used by the video game device processor as an adapter interface system 1 Mapping within 10 (or game card 120 or memory card 130) Load the table and intercept the pre-defined character image A user visual image ad with a corresponding user visual image Can be replaced with less. Enable game cartridge 120 with memory card 130 for other embodiments You can give the bulled address the ability to exclude itself. So Instead of storing the game image data in the game device 140, the user Correspondence pre-defined that is simply trying to replace the visual image data The game character can be overwritten. Once the (step 915) video game starts, (step 920) adapt Interface system 110 means addressing game card 120 Analyze the signal from the VGA140. (Step 930) Game card Mapping where address request to 120 is stored in memory of AIS110 One of the things related to a predefined character image from table data A judgment is made as to whether or not it is, and a replacement is requested. Step 940 : If you want to do the replacement, AIS110 will access the mapping table The replacement address is output to the storage card 130, and a predetermined character image is output. All addresses needed to replace the data with user image data and Coordinate full transfer control of data transfer. (Step 945) If no replacement is done, a predefined character The address from VGA140 related to the image is the adapter interface sys Combined from Tem AIS 110 to Game Card 120. (Step 950) After the address is output to the storage card 130 (Step 9) 40) or after being output to the game card 120 (step 945), the next step (Step 950) is a mapping test stored in the memory of AIS110. VGA140 associated with pre-defined character images from tableable data Wait for the next address output to the game card 120. (Step 960) The following address should be associated with the user image in advance. AIS11 as to whether it is related to the defined character image 0 makes the decision. If so, as shown as yes in Figure 4D, This process continues by branching back (to step 920). No Predefined characters from the mapping table, as shown as If the image does not have the following address associated with it, this process will take step 950. Continued by branching to. Thus, FIG. 4D shows you in accordance with the present invention. A methodology for integrating the image into the audiovisual representation of video games A preferred embodiment of the above is shown. In a preferred embodiment, the user visual image data is the game card 120 Video game software from and system software from VGA140 Mapped to its own physical address space instead of the one used by a .. This unique pre-defined address space is also a video game device in other situations Is not used by the game cartridge software, so the user The dual image can be addressed directly by the system. That Alternatively, a given game with a specific specified or fixed address space To associate with display features or pre-defined character images it can. Therefore, as part of the initialization or selection routine, the video game outfit Place 140 is a memory card 130 memo instead of game cartridge 120 memory In the video game device REM that allows direct addressing Selectively replace the game cartridge 120 by setting up a bull You can access the memory card 130, and the game display function Interchanges the predefined character images represented in the table There is no need to perform sept. A predefined game character for each video game The mapping of the image segment is known, and this is stored in the storage card 130. -By combining with knowledge about mapping of the visual image, Intercept controller 110 analysis system 260 is a user visual image Replace the data with a predefined game character image segment Lead to. Responding to user input on individual gaming devices according to yet another aspect of the invention. Make video games more personal and take advantage of the actual video images created by It can be exciting. This aspect of the invention is in a stand-alone video game Or used in distributed or centrally controlled multi-user games Can be done. Audio representations as well as actual audio, audio parameters, and composites or services. It is possible to associate and integrate with audiovisual expression using an amplifier etc. Wear. A video game console is shown with reference to Figure 5A. Video game console All are described as (1) as a stand-alone video game, and (2) elsewhere herein. And according to U.S. Pat. No. 4,572,509 by the inventor of the present invention. Individual users for combining into a multi-user gaming system as taught Non-volatile storage medium that can be removed as a user and / or (3) user Create a user visual image to memorize in the body and user visual image As a system for outputting page (UVI) data, and (4) optional Clarify attractive modes for UVI games with images stored in Can serve as a thing to do. Video game system 30 The electrical and logical structure of 0 is shown in 5A. Video game system 300 , Processor 302, Memory 303, I / O 304, and Video Output 305 CPU Personal computers (eg Macintosh or IBM), including systems -PC compatible) -based or video game vending-based hardware and software It can be software. The video game system 300 is a user's business Input, digitization, processing of dual images or images given by the user Providing the hardware needed to do the rationale, formatting, and storage , Video image input means 330 (eg video camera, VCR, scanner Do). Select this mode from Switch 340 or Keyboard 350 The positioning of the video image input means 330 can be done by inputting , Video image output displayed on display screen 340 and digitized Give visual feedback to users of individual gaming devices in the image By the way, it can be controlled by the joystick 310 means. Desired image When is digitized and fed back for display to the user, the user From keyboard 350 or via pushbutton 320, speaker / microphone 360 Stimulate the input via either voice recognition or switch 340, -The User visual image data can be stored in the memory of the device 300. Wear. As an alternative or in addition to that, an individual gaming device 300 is required Visual imagery through the user with intelligent visual recognition processing intelligence Bidet for memory by automatically scanning input source 330 (eg video camera) Select an image. This system can also distinguish the object from the background To. Instead, the user can use the video input image means 330 and / or Using keyboard 350 input, joystick 310, switch 340, etc. Create an image and apply it to multiple pre-determined image identifier segments To create an audiovisual display by selectively associating with one it can. Created by the user, either the user or a visual image created by the user The built visual display is therefore for stand-alone games, or For video game audiovisual representation for multi-user video games And can represent that user, or some pre-defined character Wear. So, for example, users have their own spaceships, race cars, heroes. -The role of a villain, weapon, monster, or other preselected character For example, a sub-image identifier segment) is created, and this is set as a predetermined set. Pre-defined audiovisual image segments that are complementary according to the rules Incorporate into the overall video game audiovisual representation in combination with the Can be done. Video image input means 330 is an image available in one or more numerous markets. It can consist of a ging system. Solid (eg charge-coupled device) Video sensor) or camera imaging system based on video tube, Other applicable techniques may be utilized in accordance with this aspect of the invention. To. User-controlled or auto-controlled positioning, focus, and exposure systems Various lens and focus arrangements are available, including. Zoom, Features such as rops can be provided for use in connection with the present invention. Further or as an alternative, as mentioned earlier for video image input Documents (even if) by the user for scanning, digitization and storage in various aspects Other users like any document scanner 370 that supplies (for example, photos) An image input means can be provided. The storage card interface 380 is a user visual image data (O) And for the storage of appropriate other data), the user later used the video game device 3 00 or adapter interface system 110 storage card interface Allow the storage card 130 to be connected so that it can be removed to connect to the Wace Is for. Refer to Figure 5B to replace the user visual image storage card creation system Examples are shown. As shown in Figure 5B, the booth 400 is a user for memory. Give user deployment, creation, and / or modification of visual images And all the equipment needed to provide storage, compression, formatting, etc. And the system to store the user visual image on a storage card medium .. User 440 enters booth 400, pulls curtain 470 and behind himself Closed with, this booth is private with controlled lighting and audio environment Area is given. Lighting source 450 vs. user 440 to capture with video camera 430 Or other image source 440, custom or semi-caster Computerized system design can be or with computer 435 Control console with access to relevant semi-custom programming and peripherals Lighting can be performed under the control of Le 405. Computer 435 type One example can be a micro or minicomputer. Personal co An example of the computer 435 is the Amiga computer by Commodore, Apple Macintos. h, IBM-PC or its compatibility, etc. will be included. Preferably the cis of FIG. 5B The system includes one or more means of image input 440 described with reference to FIG. 5A. Detachable / removable storage card interface subsystem 435 The transfer and storage of the user image in response to the controller 405 is performed. Booth 400 also includes a microphone 360 for picking up the user's voice Mu. As mentioned elsewhere herein, the voice parameter data will later be the user. Recorded for use in synthesizing the voice of. Important to play audio Memory space for user voice is reduced because only voice parameters are stored To do. With reference to Figure 6, the flowchart shows VHS videotape, 8mm videotape. Floats from your computer, including photos, stills, and digitized images P-discs, floppy disks from still cameras, audio inputs, And computer-generated videos and audio stored in some medium From image data provided by the user, such as parameter data for e Shows the process by which the Bis Bureau creates a memory card. The use of service stations can go beyond video games. More than games A memory card can be used for many things. Using a memory card, Yu When incorporating the the into a new or existing movie or when the user wears new clothing You can see what it looks like in advance, and various changes (aging) Allow users to see how) affects users, etc. It is possible to do it. This card is called remote meeting and security It can be plugged into various devices other than video games. As shown in Figure 6, the user (step 1020) gives the image to the service station. By getting it, (step 1010) starts. This is a video game Inns in stores selling cards, video game machines, systems or related materials It can be done in various ways, such as a store program. This is also an existing Through email-in or walk-in services that are not part of the store Or it can be done via a modem link. User image to service station After giving the input format (eg analog, digital, video steal, bidet) Depending on the motion, audio, etc.), different processing steps are used. ( Step 1030) Make a decision as to which route to take. (Step 104 0) For audio, the input is preferably digitized audio and selection The phrase or the extracted model parameter. (Step 1041) If a phrase is selected (step 1042), the associated mappi in this process Digitization of words and phrases along with information Formatting, mapping, And memory is done. Instead, (step 1042) if model If the parameter data exists, the model parameter data will be stored by the voice synthesizer. Formatted and mapped to be used to operate according to model parameters Be ping. (Step 1055) User image is still motion If so, this process will continue to digitize if it has not already been digitized. Talize. (Step 1052) When the user image is a motion video If so, first generate steel with frame stop and digitize if necessary. to this Both more still and motion video are processed in the same way (step 106). 0) A decision is made about the pose selection. If yes, (step 10) 80) Canned poses are selected, mapping data and four Generates matting and images and mapping data on storage card media Stored. If no pose is selected (step 1070) image Four for use in assigning data to specific game features other than pauses Matted, mapped and stored. If model parameter data exists For example, formatting and mapping lines for use in producing representations Be struck. The above process shown with reference to Figure 6 is exemplary and has other options and variants. It should be understood that it is possible. With reference to Figure 7A, the user inputs and stores user image data, -To be able to obtain a removable storage card medium containing the image Examples of the device are shown. Figure 6A Game Card (or Cartridge) 120 Contains game software and logic (such as ROM or EEPROM) Non-volatile storage memory 122, and writable such as RAM or EEPROM Includes both non-volatile memory 123. (Memo of memory 123 when power is removed Volatile memory can be used in applications that do not require maintenance of function. Wear. ) Ada that couples memories 122 and 123 to the game connector 121 Coupled to the putter interface controller 124. The game console shown in Figure 7A The cartridge is compatible with Figures 1B, 1C and 1D. See Figure 7B for an alternative game card that includes a storage card interface Shown. The game cartridge 120 in Figure 7B is the game cartridge 1 in Figure 1E. Shown as 20F. Memories 122 and 123 have storage card connectors 13 To adapter interface 125 coupled to 1 and game connector 121 Be combined. The game cartridge in Figure 7B is the system in Figures 1A, 1B and 1E. Can be used with. Memory differences as indicated by application and cost constraints Use of only a single non-volatile storage memory that does not include secondary memory, processing power Others in the game cartridge, including adding war and / or control logic, etc. It will be appreciated that a large number of configurations can be provided. The writable memory 123 in Figures 7A and 7B is variable / arbitrary for the game card. It is a component. If provided, the size of writable memory 123 is fixed Can be set or expected to be an application or function It can be changed depending on the range of applications to be applied. Memory 123 It also provides additional processors, scratchpad and buffer memory areas. The analysis and integration process of the present invention to support the further computational demand of the processor. Can support. Writable memory and / or also if there is an interface adapter unit Can include additional special processors, memory 123, if Scratchpad memory machine for processor if there is enough memory besides You don't have to do Noh. In addition, new video games or other audio In the Ovisual sign system, or by refurbishing an old game system , Additional memory can be provided for user image integration use. book The memory 123 that can be embedded is a transmission download via a direct link or such as a modem. B for downloading user image data from a storage card via a card -Cal memory is provided and user image data is stored in the memory for retention in the game. Try to load and store on 123, then install the storage card No need. In this way, the user image data is modified if it is not modified. It is then accessible as part of the game card subsystem until it is done. Video resolution and video format by using write memory 123 Specific data regarding the resolution and formatting of user image data including conversion It is possible to consider thin, as well as data structures and image mapping. .. In addition, specific machine considerations for viewing and rendering are possible. A system for carrying out the present invention is shown with reference to FIG. Disk drive Central computer system with secondary storage means 511 such as storage card 510 is keyboard 520 and disposable (cathode ray tube, LCD, LED, etc.) Combined with Ray device 521. In addition, the computer system 510 is a mouse Or other input devices 530, light pen 540, joystick 550, Combined with document reader 560 and camera 570. User specific If necessary, the system should include less than all of these accessories Is possible, but some kind of keyboard 520, mouse 530, light pedal 540, Joystick 550 with push button, Documentary Has telephone communication to the Da 560, Camera 570, or digital data system User entry for other types of computer data input devices such as Rasu modems Must be equipped with a force device. Refer to Figure 9 to show the structure of user-defined visual image video game logic. Will be done. The center of the logical structure is game rule 600. Game rule 600 is Predetermined video graphic object 660 and user-specified video Graphic object 670 Predefined machine that interfaces with both Interface with Noh mapping logic 610. Game rules are defined in advance Pre-defined and user-defined bidets using functional mapping Access the ographic objects, and these objects will be discussed later. Integrates into the visual display to reveal. Game rule logic 600 Also, the display interface logic that drives the video display Interface Display Logic Interface 640 Interface 630 .. Game Rule Logic displays the appropriate video graphic object Send to logic, display logic is a display of game audiovisual representation Interface the display interface logic that brings the ray. In addition, game rule logic is also on input / output interface logic 650. Interface Interfaces to the input / output logic 620. Joyce External user input for video games such as ticks, light pens, keyboards, etc. / Output device is coupled to the system via I / O interface logic 650 , Interface logic 650 game with input, appropriate input / output data Converted to a format suitable for transfer to input / output logic 620 that joins logic 600 To replace. Game rule logic 600 is from input / output logic 620 and pre-regulated Video graphic object data via defined function mapping 610 Utilizing data from 660 and 670, display logic 630 and de Gives a display representation via the display interface 640. With reference to FIG. 10, the video game structure of the present invention of the game development system of the present invention. The logical interface to the logic is shown. Game rule logic 600 in Figure 9 , Predefined function mapping logic 610, I / O logic 620, display 630, display interface logic 640, I / O interface theory Science 650, pre-defined videographic object 660, and you The prescriptive videographic object 670 is numbered the corresponding number in Figure 8. Similar to an item. Further, according to the present invention, a general-purpose video game design system Interacting with user-specified video graphic object logic in video game logic -Face and user visual image in video game design system? Down to video game logic for their user-specified video graphic objects Bring the road. The user visual image in the video game development system logic is the user It consists of the core of the video object expansion logic 700, and the expansion logic is the user input interface. -Interface with face logic 715, interface logic 715 is key -Board interface logic 720, mouse interface logic 730, Itopen interface logic 740, joystick interface logic 750, document reader interface logic 760, and camera interface -Interface with Face Logic 730, each of which is the keyboard 5 in Figure 8. 20, Mouse 530, Light Pen 540, Joystick 550, Document Interfaces to the tresser 560 and camera 570 respectively. further, If other input devices are used, additional interface logic 770 is provided. Will be obtained. The input device is thus interface logic 720, User data via 730, 740, 750, 760 and / or 770 User Input Interface to Join Video Object Developer Logic 700 It is coupled to a general-purpose video game deployment system via logic 715. User Video Object Developer Logic 300 is also a general purpose linker logic 71 Also interfaced to 0, from here the final user deployment video object Link interface logic 7 that connects to video game system logic 570 Interfaced to 75. This is a diskette or hard file Format to load to disc, or game program in the game system Run-time loading of data directly into computer memory before running the ram It can be in the form of General-purpose linker logic 710 provides the required functional mapping Provide user-deployed video objects with user-specified video graphics Properly in place and filename for project logic 670 Wrapping and thus the video game system will work properly. All systems described with reference to the drawings herein are (1) prescribed in advance. Character image recognition and / or identification, (2) Real-time user image Capturing and associating with a predefined character image, and (3) Including, but limited to, integration of user images into audiovisual representations Currently, as required to realize all the functions herein, without being determined. It can be built with available technology. The aspects of the versatile entertainment amusement of the present invention will be described in detail below. This Incorporate other devices and processes of the invention when using image integration. Amusement parks, circuses, or other versatile entertainment attractions Providing entertainment in the venue. Amusement park users can use an image memory card when entering the facility. Before or after entering the facility Receive the card. In addition to the memory card, credit for the amount previously paid It can be used as a money debit card that you own. In this way You can use the card in the park to purchase goods. This card has the user With the advantage of storing image and / or audio parameters To. Therefore, compare the image or voice of the card user and own in each transaction It would be easy to verify a person. If the image storage card is created at the time of admission or after admission, the user must first Proceed to the image generation facility as described and as shown in Figure 5B. The user is shining Enter a room where you can control the light and background. The image generation facility is the user's image ( Create one, two or three dimensions), digitize the image and strike it on the card A. This image may be a facial image or, as described earlier herein. It can be a whole body image, or something else. At this point, the user modifies the stored image and the image is integrated. You have the option of adapting it to your video representation. The image is digital Since it is stored in the data format, it is a computer graphics device. And can be manipulated by the process. Instead, image generation computing Data automatically processes all processing of image data after initial capture, or sys The operator of the system assists the process. Preferred embodiments of the computer graphics apparatus of the present invention are shown in FIG. ing. The storage card is inserted into the card reader 1101. Professionals who control the device Sessa 1105 reads image and audio data from card reader 1101 .. This data is stored in memory 1110 for operation. If user control is allowed, the user can use control 1130 to image. You can select the operation method. An example of a suitable control 1130 is a keyboard, Joysticks, trackpads, trackballs, buttons, or these It is a combination. Memory 1110 also includes graphics that can be integrated into the image data. Display 1120 shows the user the choices made for image adjustment. .. The final image can also be displayed on display 1120. You can change colors, change clothes, and add various items. I By manipulating the image, the user (or operator or computer) (Automatically through) wear shorts and T-shirts that they wore when entering the park Can be turned into a suit or dress. Costumes for each of the different expressions For example, armor helmets, space suits, beachwear or so that were stored in the costume library. Change to another outfit to match the image to the video representation that integrates the image Can be done. In addition, various tools or tools that will be used in video representation You can add equipment to an image from a stored tool or a library of equipment it can. In operation, the user displays an image storage card, for example about a dinosaur. Take it to the entertainment area as shown. An example of such an entertainment area is shown in FIG. .. By inserting this card into a card reader, you can get admission to the exhibition. Prepare the memorized image for integration. Then, the user Associated with the exhibition on the Puta Graphics device 1100 Appearing with various outfits and tools, in this way the user exhibits it Allows you to modify the image to fit. For example, user Select a primitive man's trinket from the clothing library and a club from the tool library You may choose. This manipulated image data is stored in the original storage card. Or remembered on a new memory card, or that particular entertainment area in the park It can simply be held in the memory of the image manipulator for use in a. The computer associated with the exhibition then goes to the stored image. Make changes and integrate the modified image into the video representation on the dinosaur. this The integration is as discussed earlier. Here, only the user or the audience The whole video representation directly on the view monitor or projection screen 1200 You can see it. Alternatively, each computer associated with that representation It is also possible to automatically make appropriate changes to the stored image for each the. Users are built into entertainment vehicles for transport vehicles that transport themselves through the exhibition. You can simply insert the card into the data. In addition, with virtual reality systems, users are accompanied by in-built video capabilities. Wear a helmet or a pair of goggles with built-in video abilities By doing so, you can see the video representation. This allows the user to be two-dimensional. Instead of watching the video representation on the screen, you are placed in a three-dimensional state. Furthermore In this virtual reality system, the user integrates the image into their video generation. Can interact with other users (eg your friends or home) You can fight with the tribe). Furthermore, as described above, the voice parameter of the user (user) can be set. It can also be remembered when the image is generated. This makes the user's voice By imitating and integrating it into a video representation, that video representation creates a dialogue. Can be In addition, the user can hear the sound while the image is being modified. Has the option of changing the voice. In one alternative embodiment, the video representation with the integrated image is digital. Can be stored in a formula or as an analog video signal on user-purchased tape To. The tape or digital storage cartridge is a souvenir of your visit to the park You can take it home. Naturally, the above scenario is not limited to entertainment. business Even in, by using this image integration, it is expensive to manufacture a product. Try different sales offers for clothing or other trinkets without spending the cost of Can be done. In addition, the image integration of the present invention allows users to create custom video games. It can also be used to make little by little. The user is stored in memory Select different plots, characters and images from Ibrari. one When a day selection is made and any changes are made to the user's image, that The image is its integrated image or other character of itself by the user The ter can be controlled and integrated into its customized video game. Integrate user images into pre-defined audiovisual image sources How to give a user image; first, audiovisual image Give the representation output from the source; then some part of the representation output is user-imaged -Selected as the part of choice for related integration; then that selected part Analyze the representational output associated with the minute; then select the user image for that selection Integrate with the part; the user image relates to that selected part in its representation output A method is provided that includes steps to give a modified representational output that is linked and integrated. Is done. In addition, this method allows the user image to be a video image, audio sound Dtracks, voice parameters for driving voice synthesizers, control signals, and Of the graphics parameters for driving the graphics synthesizer At least one. In addition, this method is a user image, user orientation. Steps that allow at least one of the original creations, modifications and choices Including. In addition, this method creates a user image that fits within its selected portion. Includes scaling steps. Alternatively, a secondary source to a pre-defined audiovisual image source A way to integrate images from an audiovisual image source Give the representation output from; give the user image from the secondary source; Give a representation architecture with the means to integrate and utilize user images By doing so, in the expression output along with the related actions specified in advance. You will be given a method that includes the steps to participate as an actor in Kistra. In addition, this alternative method has multiple audiovisual representations. Characterized by being associated with amusement attractions. Audiovisual representation adapter for user image integration into representation output An interface system is provided in accordance with the present invention and this system is a user. With an image system to give user image data representing the image; table Representation source to give the current output; some part of the representation output related to the user image Separate take including subsystems to select as part to be selected for integration With a removable interface adapter; its representation by analyzing the output With a subsystem to identify the selected part; the user image is selected With the subsystem to associate with the part; select the user image data With subsystems to integrate with the parts; by integrating the user image It includes an expression device for giving a modified expression output in which a part thereof is formed. Representation source means have an indexable and identifiable image within it. A memorizer structured in a pre-defined architecture that is configured to In addition, this system consists of: Each is associated with a user image The pre-defined architect, each with its own index One or more user image data packets indexed within Kucha Means to give a signal; from those identifiable images, a particular identifiable As a means to select an image as the part to be selected; Associate at least one of the data packets with that particular identifiable image With the means to select as the user image data selected for; specific knowledge Index of separable images in the selected user image data By replacing it with a dex, the selected user image data can be predicted. Includes means for integrating into the defined architecture; here the expressive hand The tier is the integrated representation output, with the predefined representation image data and selection. A modified representation output that responds to the user image data that has been selected. Contains the image that the user image is associated with that particular identifiable image It is given as a modified expression output. The interface adapter means of the behavior displayed in response to the user Expressions that include a predefined character with a default behavior pattern Made to be combined with an audiovisual system that allows output, and more , This interface system measures the user's physiological response during expression In response to, learn the default behavior pattern of the pre-defined character. This expressive output varies in response to the measured physiological response, including means for correction. Will be changed. Video game software gives pre-defined representation image data, and more In addition, this system is a user input device that responds to stimuli given by the user. And responds to video game software and user input devices, This video game includes Leh and a video game device for giving video game representations. Deo game representations are specific insights that interact in their video game representations. One or more pre-defined game days that are selectively associated with separate images It has a spray function, and this interface system is a user image. Video games in response to users who actively play video games Pre-defined game display machine for integration into diovisual representation Subsystem for selectively associating one of the features with a particular identifiable image including. Those who integrate user audio images into audiovisual representations of video games The law is the step of sample processing the user's voice; User voice para that represents the user voice image by analyzing the voice of the user Steps to give meter data; Steps to store user voice parameter data With: The user's voice in response to the user's voice parameter data of the video game This composition includes the steps of synthesizing and intervening in the audiovisual representation. And intervention steps are specific pre-defined characters in the video game representation. By associating the image with the user's voice, that particular pre-defined character When the actor is speaking, the user voice parameter data is pre-defined. Audio-visual expression ode associated with the character image Input as a model to the voice synthesizer that integrates the user's voice in the bio part Includes steps to be taken. Video game interface system is a representation that includes a predefined image Interface subsystem for binding to existing video games that give output Including the system, this interface subsystem is separate from the video game And removable, the video game interface system is even more , For the user image to associate with the pre-defined image selected Contains the user image storage subsystem that contains the data, and the interface described above. The subsystem analyzes the requirements for pre-defined images. Subsystem for identifying requests for that pre-defined and selected image The video game interface system also includes its pre-defined A pre-defined image that intercepts the request for the selected image This user image contains a subsystem for replacing data with a user image The page is associated with its pre-defined and selected image in the representational output. It can be replaced. User image data can be given as image data packets. Each one Various with its own own pre-defined video game display representation A family of video games is given, and within this family, each different video game is Provides the ability to integrate user images in response to image data packets. Predetermined you The action is a video game diss during active play of a video game Detected in the selected part of the play expression. The user image is Only in response to that given user action is that pre-defined selected a The bidet to perform selective related replacement of the user image instead of the image Integrated within the Ogame Display representation. User images selectively integrate one or more of them into the modified representation output Can consist of multiple user images to be created. Image data packets are user It can consist of image data and header data associated with it. Video game The game system gives a default game response rule, and in one embodiment the user's organism Monitor scientific signals and modify default game response rules in response to that monitor To do. In addition, the user image is associated with the parameter data. By allowing the data to change, its response to the parameter data Selected to efficiently wrap the user image to the selected part Texture wrap the user image on the part. In addition, associate the user image with the behavior profile rule data. By responding to its behavior profile rule data into a video game Make adjustments to the behavior of the displayed pre-defined and selected image to enable. This representation subsystem has extra actors in its representation output Integrate and use the user image to participate. This representation subsystem is Videotape players, videodisc players, video games, and calculators May include one of the stems. Subsystems for performing analysis are also signature analysis, signal analysis, and timing. Means for giving at least one of google analysis, state analysis, and transformation analysis Consists of. The video game system is associated with writable memory; the default cache associated with it. An app that contains default character image data with a lactor address Associate with application software; in response to no selection of user image Default video game with default character image with address Video gameplay video in response to application software including application software With a subsystem to give a deo game representation; image in response to the user image Non-volatile storage subsystem for storing data packet (IDP) files Tem and; Mappin combined with application software for video games Sub for linking IDP files from the storage subsystem to System and; IDP files and user images to represent video gameplay Subsystems for integration; user image data to include in the representation With a subsystem for choosing; 1 of the default character images Subsi to select one as the default character image to be selected Stem and; support for giving key data associated with user image data System and subs for integrating user image data into video game representations Consisting with the system, this user image data is integrated in response to the key data This key data is an index for direct interception and replacement. Used to load the mapping table in the given writable memory, The image data replaces the selected default character image It is output. In addition, this system provides a user image for inclusion in the modified representation output. This user image consists of a subsystem that allows you to select Unique user image display presented only in response to the image selection Associated with the feature. Furthermore, the feature of this system is the user image. Being stored on a memory card, this system is an active game pre -Video game playper for the end of the game on the memory card before ending With subsystems for storing parameters; video games stored on storage cards Logic and game rules for the end of the game in response to mplay parameters From some point in the subsystem to resume video gameplay To. User i so that the user image is addressed directly by the system Image data is otherwise a video game system and application system. Map to a pre-defined assigned address space that is not used by software Direct address of user image data by ping and video game system Given an address space map table that allows for specification, there you The image is integrated into the video game display representation. The user image is the color, size, graphics, shape, and digital of the user's face. Image that has been converted, original image created by the user, and bi A visual image selected by the user from a given set of dual images Can be at least one of. This system is an application software It can be automatically integrated as part of the game initialization procedure of the air, and then the IDP The file remains integrated into the video game until it is modified. Application software can display Graphic function address map It consists of a table, and this system has a displayable graphics function. In response to the logic for selecting the selected function and the address map table And the user image can be displayed in its selected form in the audiovisual representation. Character selection logic that allows you to associate with Noh graphic functions Included in Displayable graphics features are specifically created to take advantage of user images Non-default displayable graphics feature and default displayable graphics Can consist of features, the video representation comes from its default displayable graphics features Default video representation and default and non-default viewable graphics A non-diff that consists of both functions and is given in response to the character selection method. It consists of an ortho video expression. A self-contained bidet with an associated pre-defined audiovisual representation Includes video game application software to enable Ogame Adapter interface system for coupling to video game system, Non-volatile storage containing data stored as one or more image data packets With media; select one or more image data packets for integration into video games With selection logic to select; upload one or more selected image data packets It consists of image integration logic for linking to application software. The image data packet and the application software are combined and predicted. Specified audiovisual representation and selected image data packet Integrated independence with associated audiovisual representations adapted from Become a type video game. Image data packets can be linked to one or more game features The data packet is a predefined audiovisual segment of the complementary audiovisual segment. Incorporated into the overall video game representation associated with the game features combined in the pair Is done. For example, this link can consist of combinatorial mapping and integration. It is an audio-visual expression system that gives expression output, and is a user image. Extract the subsystem for giving the data and the user image to the expression output. As a tiger actor, map with pre-defined related actions The user image is part of its representation output, including an integrated subsystem for Audio-visual expression system is taught. The predefined representation output is associated with the default predefined a. Has a default pre-defined character image with action, The default predefined representation output and the predefined representation of the user image Can consist of at least two pre-defined representational outputs consisting of output The pre-defined representation output of the image is uniquely associated only with that user image Pre-regulation of extra actors with pre-defined actions related to Default pre-defined representation with the addition of defined character integration It consists of power. In addition, this system provides audio visibility for audiovisual representation. With a subsystem that provides dual representation data; a formatted user image Prescribed within its audiovisual representation data for integration with the data With subsystems to identify parts; formatted user image Integrating data with a defined portion of audiovisual representation data By and with subsystems to provide integrated image data; integrated Gives an audiovisual representation in response to integrated image data Includes subsystems for. This audiovisual representation has a structure A video game that operates in response to a pre-defined game program that is stored Can be associated with the system, where there is a formatted user image Data is selectively mapped to be associated with pre-defined game features Is done. The expander is the same of multiple user image storage means among the user image storage means. By enabling time-coupling, each of the user image storage means has a different correspondence. Have a corresponding user image associated with a predetermined image The interface subsystem has multiple video game systems Separately understand each user image storage means and the user image stored in it. Give a means to use separately. Representation architecture is multiple independent representations Each of them is separated and distinguished from each other, and each is secondary Extract in its representation by integrating user images from the source Participate as an actor in La. Multiple secondary sources each participate in the expression separately May have separate extra actors. User image is separate and removable It is stored in various memory means. User visual image storage means separate removable portable cartridge , Solid memory, and compact disk read-only memory Can be one. An entertainment system, an audio to give a signal that should be seen as an expression With audiovisual sources; display signals in response to audiovisual sources With a sign system for; with a storage means for storing user images; Related actions that predefine the user image by analyzing and selectively modifying Teaching an entertainment system that includes a controller that integrates into the expression along with the action Is done. This representation includes pre-defined characters and pre-defined images. Obtained, the user image is predetermined after it has been integrated into its representation. Interact with the character and the predefined image. This system Is like a camera for generating at least one image of the user, Means for generating user images in the form of log video signals; analog audio With an audio ton rasducer to generate a Dio signal; analog video And audio signals can be stored in storage means digital video and And a converter for converting to an audio signal. The user image is that You can participate as an extra actor in the expression. One or more memory cards It can be used as a means of admission to the entertainment area. Multiple independent o Each diovisual source corresponds to one of several independent sign systems. Can be related to one. What is further taught here is to express the user's voice image. A means of integrating into force, which is a step in sample processing of the user's voice. By analyzing the sampled user's voice Steps to give user voice parameter data representing an image; user voice With the step of storing parameter data; in response to user voice parameter data Including the step of synthesizing the user's voice into the expression output and intervening, it is Associate a specific predefined character image in the representation with the user's voice By doing so, when that particular pre-defined character is speaking, -The voice parameter data is used as a model for the character specified in advance. Integrates the user's voice into the representation output associated with the image Includes steps to input to the speech synthesizer. The video interface system is for a predefined image Sub to combine with existing video systems, including software that gives demand With systems; with subsystems that give representations containing those predefined images For a user image to associate with a pre-defined image selected A storage device that contains data that can be removed from the video interface system. Storage that is possible and portable; requirements for pre-defined images Understanding the requirements for the pre-defined image selected by analysis For the subsystem to separate and its selected pre-defined image Intercept the request and display its pre-defined image to the user image Intercept adapter interface with data and subsystems to replace The user image, including the weight system, is pre-defined by its selection in the representation. A video interface system that is associated with and replaces a defined image Be taught. The software is stored in the software cartridge. This system is ( a) a host video system that gives representation, and (b) a software cartridge , (C) Combined with storage means. In addition, this intercept adapter system Is a user image to the character image that is defined, associated, and selected in advance. The logic for associating the characters; the pre-defined, associated and selected characters -Analyze the data associated with the image and select some of that data By optionally modifying it, with the associated user image data Analytical logic for replacement; scent the replaced user image data It consists of a subsystem that is given to the representation for use, and the user image is Associated with the pre-defined and selected character image in the representation of Replace. Predetermined audiovisual image source of images from secondary sources A system for integration into the system was taught, and this system was an audio visual. With a subsystem for giving representation output from an al-image source; a secondary source? And subsystems to give the user image; pre-defined related axes Secondary So to participate as an extra actor in the expression output accompanied by A representation architecture that has the means to integrate and utilize user images from the computer Includes subsystems for giving. User image for pre-defined audiovisual image source representation output A system for integrating the system is further taught, and this system is a user image. Source to give the image; some image part of the representation output related to the user image With subsystems to select as part of the selection for integration; its selection With a subsystem for analyzing the representational output associated with the With a subsystem to integrate the image with its selected image part; modified The user image contains the express output, including the subsystem for giving the express output. Is associated with and integrated with the selected image portion in. This audio Ovisual system can offer interactive video games, movies, etc. To. A distributed video game system for the purpose of demonstrating aspects in which the present invention can be advantageously utilized. Although various examples have been described above, the present invention relates to the examples disclosed herein. Please understand that it is not limited. Therefore, the scope of the attached claims All modifications, variants or equivalent configurations within are considered to be within the scope of the present invention. Should be done.
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| Decision of refusalJAPANESE INTERMEDIATE CODE: A02A02 | A02 | |
| Final decision of rejection without a dissenting response from the applicantJAPANESE INTERMEDIATE CODE: A313A313 | A313 | |
| Written permission of extension of timeJAPANESE INTERMEDIATE CODE: A602A602 | A602 | |
| Written request for extension of timeJAPANESE INTERMEDIATE CODE: A601A601 | A601 | |
| Notification of reasons for refusalJAPANESE INTERMEDIATE CODE: A131A131 | A131 | |
| Written amendmentJAPANESE INTERMEDIATE CODE: A523A521 | A521 | |
| Written amendmentJAPANESE INTERMEDIATE CODE: A523A521 | A521 | |
| Written request for application examinationJAPANESE INTERMEDIATE CODE: A621A621 | A621 |
Numbers
- Publication
- 2000-511368
- Publication, DOCDB
- 2000511368
- Publication, EPODOC
- JP2000511368
- Application
- 9541143
- Application, DOCDB
- 54114397
- Application, EPODOC
- JP19970541143
Titles2
- Japanese
- 【発明の名称】オーディオビジュアル表現へのユーザイメージ統合システムおよびその方法
- English
- Description: A user image integration system for audiovisual representation and a method thereof.
Classification
- CPC, 7
- A63F13/00
- A63F13/655
- A63F13/10
- A63F2300/203
- A63F2300/695
- H04N5/272
- A63F13/45
- IPC, 6
- H04N5 262
- A63F9 00
- A63F13 00
- A63F13 10
- A63F13 12
- H04N5 272