IS2145B

Method and system for arranging electronic quick lotteries

Abstract

To arrange an electronic instant lottery, a plurality of electronic instant lots (510) is generated (401, 605) and stored (402, 406, 606), each of which comprises prize data which is encrypted and can be decrypted with a lot-specific key. The keys (511) with which the encrypted prize data of the stored electronic instant lots can be decrypted are stored (403, 405) separately from the stored electronic instant lots. A given player (404) is provided with access to the stored electronic instant lots such that, by paying a given fee, the player acquires a given electronic instant lot. The player is also provided with access to the stored keys such that, by presenting a proof of his possession of a given electronic instant lot, the player acquires the key corresponding to this particular electronic instant lot.

IS2145B, drawing sheet 1
Sheet 1 of 9

Term

Term ended

Expired 22 May 2021, 5.3 years ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

54 claims: 36 independent, 18 dependent

  1. 1
    ί (45 ί (45 Demands Kröfur 1. An arrangement for organizing instantaneous snapshots that include the following steps:1. Aðfcrð við að skipuleggja rafrsn skyndihappdrætti sem felur í sér eftirfarandi þrep: - ad búa til (605) og geyma (606) fjölmarga rafræna skyndihluta (510), sem hver um sig felur f sér vinningsgögn sem eru dulrituð og hægt er að dulráða með hluttengdum lykli, og - create (605) and store (606) numerous electronic snapshots (510), each of which includes data encrypted data that can be encrypted by a muted key, and - að veita tilteknum leikmanni adgang að geymdu rafrsnu skyndihlutunum pannig að leikmadurinn eignist tiltekinn rafranan skyndihluta;- to allow a particular player to store the superficial instantions that the game mat possesses a certain amount of instant messaging;characterized by the fact that the following steps are: sem einkennist af því að húnfeluríséreftirfarandiþrep: - ad geyma (607) lyklana (511) sem hægt er að nota til að ráða dulrituð vinningsgögn geymdra rafrænna skyndihluta, aðskilið frá geymdu rafrænu skyndihlutunum, og - the store (607) keys (511) that can be used to handle encrypted gain data of stored electronic snapshots, separate from stored electronic snapshots, and - að veita tilteknum leikmanni aðgang að geymdu lyklunum pannig að leikmaðurinn eignist lyldl sem samsvarar tilteknum rafrsnum skyndieiningum. - giving a particular player access to store the keys in order that the player has a match corresponding to a certain amount of crash units.
  2. 15
    A behavior as defined in claim 12, characterized by the fact that the player transmits a fast-paced part and a swivel receipt transmits a happdrsttibusid skilabod (901) which includes 15. Adferd eins og skilgreint er ί krdfu 12, s e m einkennist af þvíadtilþess ad senda leikmanninum rafrsnan skyndihluta og sdlukvittun sendir happdrsttisumbodid skilabod (901) sem fela f sér - Identifier of sales communication (802) of the first part, - kennimerki söluvidskipta (802) rafrsna skyndihlutans, - initial part file (550) of the first part, - upphafshlutaskrá (550) rafrsna skyndihlutans, - sdlukvittunina (801) and z 14b - sdlukvittunina (801) og z 14b - certificate (902) indicating the correct promoter of the lottery on a particular public key, and protected by the signature (903) lottery auction. - skírteini (902) sem gefur til kynna rétt umbodsmanns happdrættisins á tilteknum dreifilykli, og sem eru vemduð með stafrsnni undirskrift (903) happdrættisumboðsins.
  3. 21
    A system for organizing instantaneous emergency response which includes:21. Kerfi til ad skipuleggja rafrsn skyndihappdrstti sem felur í sér: - fyrsta gagnakerfi (401) til að búa til ad miniista kosti ad hluta til dulritada rafræna skyndihluta, - the first data system (401) to create the least advantageous part of the dulritada electronic instant messaging, - annad gagnakerfi (402,406) til ad geyma tilbunu, ad minnsta kosti ad hluta til dulritudu skyndihlutana, og - another data system (402,406) for storing, at least partially encrypting the instantaneous components, and - a device for providing a data transfer connection for numerous players (404) with each other's data network to allow the player access to the instantaneous snapshots;characterized by the fact that kerfid includes ice cream: - búnað til ad láta f té gagnaflutningstengingu fyrir fjölmarga leikmenn (404) vid annad gagnakerfid til ad veita leikmanninum adgang ad rafrsnu skyndihlutunum;sem einkennist af því ad kerfid felur ísér: - a third data network (403,405) for storing such proprietary keys that can be used to handle electronic components, separated from the electronic components, - þriðja gagnanet (403,405) til ad geyma slika hlutatengda lykla sem hsgt er ad nota til að ráða rafrsnu skyndihlutana, adskilid frd rafrsnu skyndihlutunum, - data transfer connection from the first data network to another data network and to the third data network and - gagnaflutningstengingu frd fyrsta gagnakerfmu til annars gagnakerfisins og til þriðja gagnakerfisins og - Provides a data transmission connection for numerous players (404) by scrambling data networks to allow the player access with keys corresponding to the instantaneous snapshots. - btinad til ad látn í té gagnaflutningstengingu fyrir fjölmarga leikmenn (404) vid þridja gagnakerfid til ad veita leikmanninum adgang ad lyklum sem samsvara rafrsnu skyndihlutunum.
  4. 22
    Kerfi einsog skilgreint erf krofu 21, sem einkennist af því ad fyrsta gagnanetid (410) er megindrdttum eins og þriðja gagnanetid (403). A system as defined in claim 21, characterized in that the first data network (410) is defined as a third data network (403).
  5. 23
    A system as defined in claim 21, characterized in that the first transmission of a data transmission connection for numerous players involves the connection of the network (402) and the erasure (403) of the data network to the opid data network. 23. Kerfi eins og skilgreint er ί krdfu 21, sem einkennist af því ad btinadurinn til ad láta 1 té gagnaflutningstengingu fyrir fjölmarga leikmenn felur ί sér tengingar fid öðm (402) og þridja (403) gagnanetinu vid opid gagnanet.
  6. 24
    Kerfi einsog skilgreint eri krdfu 21, sem einkennist af þvíað þadfelur í sér búnað (407) í tengslum vid annad gagnanetid til ad skilja ad slika rafræna skyndihluta sem tilteknum leikmanni hefur þegar verid veittur adgangur ad. A system as defined in claim 21, characterized in that it comprises means (407) associated with another data network to distinguish such electronic fast-forward parts as a particular player has already granted access. i40 i40
  7. 25
    A system as defined in claim 21, characterized by comprising means (409) associated with another data network, for storing winning data corresponding to each electronic instantaneous partition from the electronic instant messaging. 25. Kerfi eins og skilgreint er í krcfu 21, sem einkennist a f þvf ad fela í sér búnað (409) ί tengslum vid annad gagnanetid, til ad geyma vinningsgögn sem samsvara hverjum rafrænum skyndihluta adskilid frá rafrænu skyndihlutunum.
  8. 26
    A system as defined in claim 21, characterized in that apparatus comprises a third data network capable of authenticating the player's property to an electronic instant part prior to the player being given access to the key corresponding to said particular electronic instant messaging element. 26. Kerfi eins og skilgreint eríkröfu21,sem einkennist af því ad þadfelur í sér búnað Í tengslum við þriðja gagnanetid, búnaö til að sannprófa eign leikmannins á rafrænum skyndihluta áður en leikmanninum er veittur adgangur að lyklinum sem samsvarar þessum tiltekna rafræna skyndihluta.
  9. 27
    A system as defined by claim 21, characterized in that comprising means connected to another data network, to verify the player's property on a key corresponding to a particular electronic fast part during the time the player is given access to the instantaneous instantaneous portion corresponding to that particular key. 27. Kerfi eins og skilgreint eríkröfu21,sem einkennist a f þvíadþad fela f sér búnað f tengslum vid annad gagnanetid, til ad sannprófa eign leikmannins á lykli sem samsvarar tilteknum rafrænum skyndihluta ádur en leikmanninum er veittnr adgangur ad rafrsna skyndihlutanum sem samsvarar þessum tiltekna lykli.