Method and system for arranging electronic quick lotteries
Abstract
To arrange an electronic instant lottery, a plurality of electronic instant lots (510) is generated (401, 605) and stored (402, 406, 606), each of which comprises prize data which is encrypted and can be decrypted with a lot-specific key. The keys (511) with which the encrypted prize data of the stored electronic instant lots can be decrypted are stored (403, 405) separately from the stored electronic instant lots. A given player (404) is provided with access to the stored electronic instant lots such that, by paying a given fee, the player acquires a given electronic instant lot. The player is also provided with access to the stored keys such that, by presenting a proof of his possession of a given electronic instant lot, the player acquires the key corresponding to this particular electronic instant lot.

Term
Term ended
Expired 22 May 2021, 5.3 years ago.
- Priority
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- Today
54 claims: 36 independent, 18 dependent
- 1ί (45 ί (45 Demands Kröfur 1. An arrangement for organizing instantaneous snapshots that include the following steps:1. Aðfcrð við að skipuleggja rafrsn skyndihappdrætti sem felur í sér eftirfarandi þrep: - ad búa til (605) og geyma (606) fjölmarga rafræna skyndihluta (510), sem hver um sig felur f sér vinningsgögn sem eru dulrituð og hægt er að dulráða með hluttengdum lykli, og - create (605) and store (606) numerous electronic snapshots (510), each of which includes data encrypted data that can be encrypted by a muted key, and - að veita tilteknum leikmanni adgang að geymdu rafrsnu skyndihlutunum pannig að leikmadurinn eignist tiltekinn rafranan skyndihluta;- to allow a particular player to store the superficial instantions that the game mat possesses a certain amount of instant messaging;characterized by the fact that the following steps are: sem einkennist af því að húnfeluríséreftirfarandiþrep: - ad geyma (607) lyklana (511) sem hægt er að nota til að ráða dulrituð vinningsgögn geymdra rafrænna skyndihluta, aðskilið frá geymdu rafrænu skyndihlutunum, og - the store (607) keys (511) that can be used to handle encrypted gain data of stored electronic snapshots, separate from stored electronic snapshots, and - að veita tilteknum leikmanni aðgang að geymdu lyklunum pannig að leikmaðurinn eignist lyldl sem samsvarar tilteknum rafrsnum skyndieiningum. - giving a particular player access to store the keys in order that the player has a match corresponding to a certain amount of crash units.
- 15A behavior as defined in claim 12, characterized by the fact that the player transmits a fast-paced part and a swivel receipt transmits a happdrsttibusid skilabod (901) which includes 15. Adferd eins og skilgreint er ί krdfu 12, s e m einkennist af þvíadtilþess ad senda leikmanninum rafrsnan skyndihluta og sdlukvittun sendir happdrsttisumbodid skilabod (901) sem fela f sér - Identifier of sales communication (802) of the first part, - kennimerki söluvidskipta (802) rafrsna skyndihlutans, - initial part file (550) of the first part, - upphafshlutaskrá (550) rafrsna skyndihlutans, - sdlukvittunina (801) and z 14b - sdlukvittunina (801) og z 14b - certificate (902) indicating the correct promoter of the lottery on a particular public key, and protected by the signature (903) lottery auction. - skírteini (902) sem gefur til kynna rétt umbodsmanns happdrættisins á tilteknum dreifilykli, og sem eru vemduð með stafrsnni undirskrift (903) happdrættisumboðsins.
- 21A system for organizing instantaneous emergency response which includes:21. Kerfi til ad skipuleggja rafrsn skyndihappdrstti sem felur í sér: - fyrsta gagnakerfi (401) til að búa til ad miniista kosti ad hluta til dulritada rafræna skyndihluta, - the first data system (401) to create the least advantageous part of the dulritada electronic instant messaging, - annad gagnakerfi (402,406) til ad geyma tilbunu, ad minnsta kosti ad hluta til dulritudu skyndihlutana, og - another data system (402,406) for storing, at least partially encrypting the instantaneous components, and - a device for providing a data transfer connection for numerous players (404) with each other's data network to allow the player access to the instantaneous snapshots;characterized by the fact that kerfid includes ice cream: - búnað til ad láta f té gagnaflutningstengingu fyrir fjölmarga leikmenn (404) vid annad gagnakerfid til ad veita leikmanninum adgang ad rafrsnu skyndihlutunum;sem einkennist af því ad kerfid felur ísér: - a third data network (403,405) for storing such proprietary keys that can be used to handle electronic components, separated from the electronic components, - þriðja gagnanet (403,405) til ad geyma slika hlutatengda lykla sem hsgt er ad nota til að ráða rafrsnu skyndihlutana, adskilid frd rafrsnu skyndihlutunum, - data transfer connection from the first data network to another data network and to the third data network and - gagnaflutningstengingu frd fyrsta gagnakerfmu til annars gagnakerfisins og til þriðja gagnakerfisins og - Provides a data transmission connection for numerous players (404) by scrambling data networks to allow the player access with keys corresponding to the instantaneous snapshots. - btinad til ad látn í té gagnaflutningstengingu fyrir fjölmarga leikmenn (404) vid þridja gagnakerfid til ad veita leikmanninum adgang ad lyklum sem samsvara rafrsnu skyndihlutunum.
- 22Kerfi einsog skilgreint erf krofu 21, sem einkennist af því ad fyrsta gagnanetid (410) er megindrdttum eins og þriðja gagnanetid (403). A system as defined in claim 21, characterized in that the first data network (410) is defined as a third data network (403).
- 23A system as defined in claim 21, characterized in that the first transmission of a data transmission connection for numerous players involves the connection of the network (402) and the erasure (403) of the data network to the opid data network. 23. Kerfi eins og skilgreint er ί krdfu 21, sem einkennist af því ad btinadurinn til ad láta 1 té gagnaflutningstengingu fyrir fjölmarga leikmenn felur ί sér tengingar fid öðm (402) og þridja (403) gagnanetinu vid opid gagnanet.
- 24Kerfi einsog skilgreint eri krdfu 21, sem einkennist af þvíað þadfelur í sér búnað (407) í tengslum vid annad gagnanetid til ad skilja ad slika rafræna skyndihluta sem tilteknum leikmanni hefur þegar verid veittur adgangur ad. A system as defined in claim 21, characterized in that it comprises means (407) associated with another data network to distinguish such electronic fast-forward parts as a particular player has already granted access. i40 i40
- 25A system as defined in claim 21, characterized by comprising means (409) associated with another data network, for storing winning data corresponding to each electronic instantaneous partition from the electronic instant messaging. 25. Kerfi eins og skilgreint er í krcfu 21, sem einkennist a f þvf ad fela í sér búnað (409) ί tengslum vid annad gagnanetid, til ad geyma vinningsgögn sem samsvara hverjum rafrænum skyndihluta adskilid frá rafrænu skyndihlutunum.
- 26A system as defined in claim 21, characterized in that apparatus comprises a third data network capable of authenticating the player's property to an electronic instant part prior to the player being given access to the key corresponding to said particular electronic instant messaging element. 26. Kerfi eins og skilgreint eríkröfu21,sem einkennist af því ad þadfelur í sér búnað Í tengslum við þriðja gagnanetid, búnaö til að sannprófa eign leikmannins á rafrænum skyndihluta áður en leikmanninum er veittur adgangur að lyklinum sem samsvarar þessum tiltekna rafræna skyndihluta.
- 27A system as defined by claim 21, characterized in that comprising means connected to another data network, to verify the player's property on a key corresponding to a particular electronic fast part during the time the player is given access to the instantaneous instantaneous portion corresponding to that particular key. 27. Kerfi eins og skilgreint eríkröfu21,sem einkennist a f þvíadþad fela f sér búnað f tengslum vid annad gagnanetid, til ad sannprófa eign leikmannins á lykli sem samsvarar tilteknum rafrænum skyndihluta ádur en leikmanninum er veittnr adgangur ad rafrsna skyndihlutanum sem samsvarar þessum tiltekna lykli.
Independent claims9
86 paragraphs in 3 sections, as filed
Z 145
Description
The invention relates generally to the transmission of confidential data to the local data network. The invention involves a method and system for transmitting data that enables the potentially direct distribution of benefits determined by a handful of data networks in response to a particular service. Traditionally, fast-paced events are usually based on a cardboard card that is printed on your printed information about the winnings - if any - as a lottery game. The information is veradad, for example, with tabs that can be slotted from the top of the board that can be removed, which is complete when the waist is purchased and the buyer can only break when he has paid for the midaim.
Couplings such as data transmission and even money transmission are increasingly electronic, accessible data networks, such as on the internet, and it is also possible to provide services such as instant messaging with the network of data networks. In this context, with an open data network, there is a networking network that is used for electronic data transmission, which does not secure data as such as possible, as well as sending confidential information evenly by using specific encryption methods. In this patent application, electronic instant messaging represents a game pair as the consumer, e.g. the game mate, buys the benefits that are immediately available against a certain amount of money and the worst of the value is determined randomly. Instant messaging with electronic interfaces for the user may resemble happdrsttismidas that are displayed on screen, which can be viewed in some way. As a matter of various electronic fast-paced games, it is possible to create an interactive game that is played over a data network, a pair of playmates who can open up a free-to-door hurdle, and if you get a thing, you'll be able to win another kind of benefit that lies behind the hurdina is actually determined by hand.
Security implies a special problem when the emergency call is a security deposit. The game and the game can be trusted by the other person who he or she claims to be. The content of data that passes the data network is not wasted while the shipment is available, so the sender of the data may refuse to acknowledge that you have sent this particular data. In addition, it is not possible to admit the privacy of confidential data. These characteristics are common to the transmission of confidential data on data networks. In addition to this, what's the matter of electronic emergency response involves all the misdemeanors against abuse of the system as a result of gaining the profits and the profits that the peer has offered in a fraudulent way,
Figure 1 shows a common system for organizing an emergency response, similar to cash games, at least on a computerized network. The player's game 102 and the game zb4b playbook are connected to data network 101. The pager runs game player 104, in which the player can purchase a part in the general sense of the term. During the playtime, there is a "protected" cycle between the computer 102 and the server 103, which is shown in the A picture and is represented by a beep 105.
This batch has the main role of the oil atridine above, which are common to all shipment j confidential data.
System shown A picture 1 involves the problem that the game controller or game controller does not know if game player 104 is running properly. In fact, the lottery can program the server A in such a way that the playmate can only unnid very little winnings. Since the odds of winning big winnings are small, the playwright can not know whether he does not win big wins because of the bad luck or untouchability of the happdrattibododod. At most, the supervisor can check the distribution of long-term winnings and the tournament compete to determine whether the game program is working in a way that the lottery bid has announced.
If a lottery bidder is a company with many employees, the company may have a good deal of intent as such, but at the same time, more and more employees may miss the information about the game program structure and direct winnings perceive themselves in a way that is not arbitrary. For a lottery bidder, you know what happens with big individual winnings, the game manager A Figure 1 also includes a game of difficulty because it is not possible to put a safe way for the total amount of pay-per-win winnings.
A known document describing the prior art US-A-5119295 (TELECREDIT INC) dated June 2, 1992, provides a rapid early-reset process and a pair of pairs of the plurality of first-aid parts. Each item includes encrypted winning data that can be used with a key associated with the item. Kerfid gives the player the option of storing the super fast parts, and to acquire a particular instant snap. Mdrg Pair of Security Issues A Comment Here's Ahead Of Your Unresolved System, Build A Previous Message. The object of the invention is to provide a behavior and system that works more safely than a conventional system described above. Another object of the invention is to provide electronic instant messaging that is already used in various interfaces and game systems.
The behavior of the invention is characterized by it implies prep to ad
- generate and store a plurality of instant parts, each of which contains data encrypted and may be encrypted with a key associated with the item,
- store the keys in which the encrypted winning data contains the snapshots can be dropped, separated from the stored redials,
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- Provide a particular player with access to stored electronic snapshots so that the game creator has a certain cloud component and
- Provide access to the player by keeping the keys so that the game card reaches a key corresponding to a particular electronic snap-in.
The invention is also directed to a system characterized in that it comprises a first data system for forming at least one part of a dulritada electronic instant,
- another data storage system contained at least partially encrypted electronic fasteners,
- a third data system for storing such share-based keys that can be used for electronic fast-dialing components, separated from electronic fasteners,
- data transfer connection from the first data network to another data network and a third data network, and
- Equipment to offer a certain number of players data transfer connectivity to the other data network to allow the player to access electronic fast-access components and to access the data system to allow players to access keys corresponding to the electronic fast-copy.
Encryption and dysfunction of skilaboda is known as such. According to the invention, each message box representing a unique electronic part is dulritud and encrypted objects are stored in a certain particle database. A wizard is a generated key database, which contains a key that corresponds to each encrypted object, as the key is used to encrypt the object. When a player acquires a particular item, he passes a message box that represents the encrypted item and a receipt for a game as proof of his legal purchase of the item. By presenting his receipt In the key database, the game mate leaves a key that he can use to ad dulrátia the object. If the histogram is to be a winner, the teammate may display the item and the receipts for the game as proof of legal receipt of the item and the key to the lottery bid, which handles the player the winner. Rodin gives the player access to the item and the corresponding key can also last. Necessary prerequisites to ensure confidentiality is that the parts are formatted and encrypted by a separate partial version, ie. A reliable partner who does not benefit from profitability is not sold. The share database that is formed by a partial version and contains a dulritada component can be placed under the control of the lottery auction. The key database that contains keys that are useful to the hidden objects can be held under the control of the partial edition, either to a particular key holder, which is also a freaky non-participating member of the game. The key database may also be used for the performance of the happdrsttisibodod, However, such an arrangement can lead to the fact that players play less confidence in the piety of the game. Connections between player, lottery, part-time, and holders of data networks may be avoided by using behaviors that are known as such to send confidential data on data networks.
The invention is explained in more detail below for examples of preferred embodiments and accompanying drawings, a pair of which Figure 1 shows a conventional electronic game system, Figure 2 shows an electronic encryption system which is known as such; Figure 3 shows an electronic certification system; Figure 4 shows the basic features of the invention; Fig. 5a illustrates preferably the construction of electronic parts, Fig. 5b shows the preferred layout of the database Fig. 6 shows a behavior according to the invention; Fig. 7 shows preferably the construction of objects; Fig. 8 illustrates preferably the construction of sales receipts; Fig. 9 illustrates preferably the construction of a response message; Fig. 10 illustrates preferably the construction of key tasks, Fig. 11 illustrates preferably the construction of a receipt for a key, Figure 12 illustrates preferably the construction of Lyldlskilaboda, Figure 13 preferably illustrates the construction of a profit claim,Fig. 14 shows a tin part of the system according to the invention; Fig. 15 shows a system according to the invention; Fig. 16 shows an alternative system according to the invention; Fig. 17 shows a prism system according to the invention.
The foregoing description of the foregoing is shown in Figure 1, with reference to the following description of the invention and its preferred embodiments generally to Figures 2-17. The same reference numbers are used for the corresponding parts of the pictures.
In addition to the invention, it is preferable to use the determined number of behaviors that are encrypted as encrypted and encrypted by electronic messenger. To explain the background of the invention, these behaviors are explained first.
The encryption behaviors used in conjunction with the processing of large-scale data can be divided into symmetrical and asymmetrical behaviors. The invention as such does not limit the use of symmetrically or asymmetric behaviors in the invention, even if the present term implies the determined advantages of the electromagnetic happiness. Compositions of symmetry and other modes can also be used in conjunction with the invention.
When symmetrical behaviors are used, the same key is used to encrypt and decrypt the message box. In this case, the person who encodes the message board and the one who checked the message box knows what the key is. The most famous symmetrical method is DES
4. The i4O method (Data Encryption Standard). In asymmetric methods, the keys form equal pairs, so messages encrypted by a certain first key can be dulmed with another key corresponding to the first key. The person who executes the encryption does not need to know which encryption key is, nor does anyone who executes the crypto need to know which encryption keys are.
The most known asymmetric method used today is the RSA method (Rivest-Shamir-Adleman), where the previous key is referred to as the public key and the second lylállixui is called the private key.
Figure 2 shows a system that includes the sender (L) 201 and the recipient (V) 202. The sender knows each public key AV<sub>S</sub> the recipient is and the recipient knows each private key AV<sub>y</sub> is. When the sender 201 wants to send the 202 message S, he encrypts them with the recipient's distributor key before sending them, and then the encrypted message can be labeled when they pass the data transmission connection as AVj (S). When the recipient 202 has received the encrypted message, he encrypts them with his private keys giving the initial non-encrypted message; The function can be represented by the mathematical formula
AV<sub>y</sub>[AV<sub>j</sub>(S)] = S (1)
Key features are selected in such a way that it is almost impossible to open the encrypted message with any other than the associated private key of the recipient.
However, the process described above does not convince the recipient 202 that the message has necessarily been transmitted by the sender 201, as the definition of a recipient's public key used in the deletion of the message is generally accessible to all. The sender's truth can be verified by a "digital signature", on the basis that the sender 201 uses his private key AL<sub>y</sub> To encrypt the part of the message and in correspondence with it, the recipient uses the public key ALj sender to encrypt this particular part of the message.
Due to the capabilities of the key, messages that can be diverted with a sender's public key key can not be encrypted with any other key than a sender's specific private key.
In general, you can even apply the signature function to all messages, and then the message AVJAV / S)] is sent via the connection of the data transmission. The delimitation action performed by the recipient can then be represented by the formula
AV<sub>y</sub>[ALj [ALy [AVj (S)]]] = OFF, [OFF<sub>J</sub>(S)] = S (2) in practice, usually a tst is formed from message S with a certain (almost) undisputed algorithm, which can be labeled T (S) in this context. The tune acts as
L 14b test amount, if the contents of the message boxes are corrupt, can no longer be downloaded by the same amount of peer with calculation; By comparing initially close to the due date, it is possible to check if the message has changed after the pause was issued. A box that has been encrypted with the sender's private key is marked with T ', ie.
T.ALyfTI)] (3)
Dulritada ta 't' is called the sender's digital signature. A new message S 'is created by adding the encrypted seal to the original message S, ie.
S '= S + r (4)
If required, a new message box can be encrypted further with the broadcasting key of the receiver, and then the message box AVj (S + T ') is transmitted for the connection of the data transmission. The recorder 202 first encodes the message box using its private key, and receives the combination of the combination S + T '. If a separate dulritada is close, it is deleted with the sender's distribution key according to the formula
Α ^ Τ ^ Α ^ ΑΙ ^ Γίδ) ^) (5) Promotes the Client that the Client can not have been encrypted with anything other than the sender's private key. For widgets, the close capability allows you to make sure that the contents of the message box are kept unchanged, since the sender has a photo.
It is recommended that you reliably connect a public key to a particular holder. To ensure this, you may use an independent third party, referred to as a Certified Adviser. The simplest process involves a certification advisor, publishing a list of all members' distribution teams. in this case, however, it is worthwhile contacting the journal at any time to determine who is the holder of a particular public key. For a more complex process, the certificate pointer creates the certificate word for each individual as shown in Figure 3. The data switch 301 displays the common identifier identifier for the public users, the public key of the Aj, and proof of the ID to the certificate user 302. Afterwards, the data transfer ad 301 has been detected with atriduo as described above,<sub>y</sub>("User" + Aj), (6) A pair of ACs is the private key of the certification body. If the corresponding public key ACj is available, any one of the certificate words can be used to determine whether the Aj sd public key as the data communications server 301 under the username " user "uses.
Figure 4 is a view of the preferred embodiment of the invention, comprising four participating parties: part 401, happdrattisumbodid 402, holder of key 403 and player 404. Connectors of data transmissions between participants are aware of data networks, although they are specified by self-propelled lines in the picture.
The role of Partial Output 401 is in the form of an electronic part of the form of transactions. Each bid contains unambiguous identifiers and encrypted winnings. A separate part-connected key has always been used to encrypt each share transfer. The partition output forms the key database 405 of the dulrusion keys corresponding to these keys and the key database is delivered to the holder of the key 403. The objects are stored in the particle database 406, which is delivered to the lottery 402. The happdrsttibandid also holds an outside database of the sold portion 407 and the profit-raising service 408, for which it is provided specifically profit database 409.
When a player 404 wants to buy a part, he has a relationship with happdrsttisumbodid 402 and pays the item, ie. pay a certain fee; in what way the payment is made is described in detail. After paying the fee, the player receives access to the share database and a receipt for payment in a legitimate manner. Valid for the item, the game may be handed to the player unless the computer happdrsttisumbod can perform a pad on behalf of the player. To exclude certain security features, it is preferable that the player is not personally selected to select the item, but for example, in the case of the happdrsttisibod, select the item at random.
The selected object is removed. The part database 406 is marked as sold, so that you can find the same item sd twice. The item is registered in the database of sold part 407. Since the winning value of the item has been encrypted, the game mate does not know at this stage whether he has bought a winning part.
After this, the spouse has contact with the holder of the key 403 and submits proof of his legitimate purchase of a particular item he has obtained from the lottery debut. The proof includes an unambiguous identifier of a part which allows the holder of the key 403 to search the key database 405 at the key that encrypts the encryption of that particular object. The holder of the key delivers the player the key and the proof of his receipt, which now has access to the item and the key that he can use to pass the item to the next pvf, regardless of whether or not the winning part is. The game mate also verifies that you have received access to the item and the key in accordance with the rules.
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The game matriculates the game with the key and examines the winnings. If the item was not a winning part, the game ends here. However, if the item involves (in particular, the player has contact with the payroll service 408 and presents both the part and the proof that he has received. The payroll service first checks whether this particular item has turned its own database over sold item 407. After this, verified The winning payment service is verified to confirm that the game has purchased the item and has a legally valid passcode. The payroll service further checks that the item is actually a win-win and the matched winnings have not been paid for a long time. If all confirmations are made in sufficient terms and no errors come up,
Figure 5a shows the preferred structure of a post which is useful for describing an electronic object. Entry 501 includes "adal" 550 and additional data 560. Adalder encoding includes an audio-based, unobtrusive text 502, containing an unambiguous audio object. Additionally, the particle size includes the area of 503, which includes the data of the winning winnings, whatever the winning 504, and also the random number 505, which plays the role of the "winning" value for the purposes described below. The value of the wizard database 503 is protected by the Initial Signature of the 551 Objective Entry, and encrypted with a Specific Share-Based Key; the encoding is shown by the right hand of the winning range 503 to the picture. In the preferred embodiment of the invention, the winning magnetic field is encrypted with the key symmetric encryption element, i.e. DES key, but still used to use the first particle-based key in the asymmetric encryption system for ad duliita win-win time. The main particle generated with the audio 502 and the wineglass 503 is protected by the central digital signature of the 506 pixel.
Additional data-based 560 entry 501 includes a series of 507 generated by single-shot, untouched winnings field (winning data + random number) and Taeti 508 produced with a single drop of the part-linked key as a hidden win-win. Additionally, the time produced by the key in the main feature can be included, which is not shown in Figure 5. The random-numbered random number hidden in the winning gigabytes plus the winning gaps ensures that you can not identify a winning part with the ad produce a league of all possible winning data. If the symmetry behavior has been applied to the encryption of the winning data, only the same key and the same key as the key thereafter. However, if the profit value has been encrypted by asymmetric behavior, is the key required for the occurrence of the corresponding second key asymmetry of the behavior. The function does not include either the original data that was used to calculate the time
<img file="IS2145B_D0001.tif" />
calculus of the sealant of the dense line they provide. In addition, all 501 entries have been signed with the highest digital signature 509 part-release.
Figure 5b shows the databases that the partial version generates in the preferred embodiment of the invention. The share database 510 is simply a database containing the set of share transfers 501. The key database 511 includes one key entry 512 for each share entry in the share database 510. Key 512 includes a identifier of unencrypted text 502 and the key 513 that is required to encrypt the part. The key transfer is signed with the digital signature 514 part-release. The Winning Database 515 is a database that includes a win entry 516 for each section. The entry includes 1 identifier of non-textual text 502 and close to 507 which is calculated in the area of the winnings area of the part and is protected by the digital signature 517 of the partial version.
Figure 6 illustrates a preferred method for carrying out the invention. The participants of 1 adgerdinni are 401, lottery 402, holder of key 403 and player 404 on separate diagrams. Those skilled in the art 1 should be aware that the electronic launch of the invention is expected to be played by many players, yet the process of one game game will be described as follows. It is easy to draw general conclusions from the description so that it matches a large number of players. Multiple sections of the description below include public key and private key visas, and assume that a particular asymmetric encryption system is encrypted and encrypted.
in step 605, the partial version of the particle database, the key gauge space and the winning story in Figure 5b. It encrypts the share database and the delimited data with the public distribution key of the lottery deal and sends the cryptic databases to the lottery banner. Similarly, the partial version encrypts the key key with the key's main key key and sends it to the key holder. At step 606, the lottery bidding delivers the transfer encryption (the share database and the winning story, and places the databases on a particular game server, as well as some game servers. Similarly, in step 607, the key holder encodes the transfer key encryption in the key database and places it on a particular key server or some key servers. Access limits, firewalls,
In step 608, the playwright registers as a player in the game system, which is continued by the lottery deal. For the sake of completeness, the player may also be required to register in the part-release system. The registration can, for example, be done by the player receiving a computer program from the lottery debit that is evident before the game or from the part-session. Along with the registration, it is also useful to open a game account for the player in the data system that is stored by the lottery version, which includes game fees and winnings. Electronic money transfers on data networks or in connection with them are known as such, and the invention in no way limits them to the extent that they occur. The invention requires an effective arrangement between the player and the lottery booth, which allows the player to pay a particular fee for games and receive all earned prizes. 1 step 608 forms the number of games needed to play the game also the four-way public key and private keys required by the game mate. In order to verify the origin of the public key, the certificate step described above can be used, for example, the part-session plays the role of the certification body.
in step 609, the game mate decides to buy an electronic fast-paced lottery deal. A computer program used by the game maker forms a specific random number and calculates its amount by one-sided operation. The playmate sends a request for an item to the game server of the lottery deal on a data network. The bid is hosted in the form of skilaboda 701 in Figure 7, which includes a single public key 702 for the player, completes 703 of the random number above and the 704 player's certificate. The message is protected by the 705 player's digital signature. They can also be encrypted with the public key of the lottery. For step 610, the message will receive the message, including any encryption that may be present, using its private key and auditing the layman based on user authentication included in the certificate. Happdrsttisumbodid owes the prize to the part of the player's game account and randomly selects the item database. The validity of the item can also be performed so that the game mate is at least on the impression that he can choose the item he wishes. For example, the image can be displayed graphically on the player's computer screen wide like a screen, as he can dregid the item he wishes by clicking on the mouse. In order to maintain the compatibility reference numbers, it is assumed hereafter that the item chosen is the same as has previously been described in connection with Figs. 5a and 5b. In step 611, the lottery bidding issues a sales receipt that is stubborn to prove to a particular playmate if it delivers a particular part legally. The sales receipt is called the entry 801 in Figure 8, which includes the identifier 502 of the selected item, the unambiguous identifier of 802, the first key 508 which is the Issued Item, the selected 703 of the random number sent to the player. Happdrsttisumbodid protects the sales quotes mentioned above, together with its digital signature 803. The quote is read by the key holder, thus encrypting its happdrsttisumbodid with the key's proprietary key.
In step 612, the first time shareholder is included in the first share release, which is included in the selected section, and issues a sales receipt with the player's public key and sent to the player. In the shipment, you can use Shipment Form 901 in Figure 9. Pad contains ζ 145 Transaction Identifier 802, Encrypt First Transaction 550, Encrypt Transaction Receipt 801, and Lottery Lottery 902. The message box is protected by 903 digital signature. However, it is generally preferable to use a message form where A mutual sequence of encoding and signatures has been chosen because the outline operation is always encrypted: the message form shown in Figure 9, for example, can be encrypted further using the player's public key. In Figure 9, the encryption is represented by rounded ones drawn with dotted lines.
At step 613, which can be executed before or after step 612, removes the lottery auction, sold the item from the share database, and publishes the database of a sold item, including at least the trademark identifier, encrypt the first share transaction, encrypt the sales receipt, and close the winning data. Storing the sales report 1 Database of sold shares ensures that in case of error, 1 data transfer or any other failure that prevents the player from receiving the reply message 901 corresponding to the item that he has purchased, he may request the lottery bid to return it. In step 614, the playmate receives a message 901. If the message box is completely encrypted with the player's public key, he will wrap them with his private key. By using his private key, the game player first cuts the first subscription and outlines the encryption of the sales receipt. At the same time, he uses the digital signature of the part-release, which is included in the first first entry, to make sure that the received message-based content actually contains an object of a hosted version of the hotfix. For example, the game mate key from the key holder until he can dulrádid the item he has purchased. If the player still does not have access to the key holder's key, he will overcome him with some behavior known as silk. In step 615, the player sends a message board to claim a key by hand For example, the game mate key from the key holder until he can dulrádid the item he has purchased. If the player still does not have access to the key holder's key, he will overcome him with some behavior known as silk. In step 615, the player sends a message board to claim a key by hand For example, the game mate key from the key holder until he can dulrádid the item he has purchased. If the player still does not have access to the key holder's key, he will overcome him with some behavior known as silk. In step 615, the player sends a message board to claim a key by handAs mentioned above, it is usually preferable to choose the encryption of the city of signature as the primary signature. For step 616, hold key 100, encrypted encryption, if any, with its private key and encrypted encryption of the sales receipt included in the message boxes. The sales receipt confirms the holder of the key to the submission sent by the player based on the basis of a legally obtained part of the lottery deal and cleverly paid. By comparing the random number sent by the game mate and closing it included in the sales receipt, the holder of the key ensures that the game mate that accompanies the request for the key is the same as buying the pen for a particular part, because this particular chip may have this particular random number. If the observation does not lead to any suspicion, the key holder restores this key from the key database and also checks the close key included in the sales receipt in the message 1001, whether the game owner has actually bought an item corresponding to that particular key. The holder of the key also records the oil data relating to the request for the key and the delivery to the registered registration database.
in prep 617, the holder of the key holds a receipt for the delivery of the key. The receipt is called as shown in Fig. 11, which includes the entry identifier 802 and the certificate holder of the key 1102 unique message boxes 1101. The receipt is also accompanied by a digital signature holder of the key 1103 and a pair of which it is read by the lottery deal is encrypted using the public key lottery deal. In prep 617, the holder of the key also sends the player the key he requested. In the message boxes, which are referred to as the pic shown in Figure 12. The baseline 1201 includes the key 512, a receipt for the delivery of the A key 1101 created here A ahead and The digital signature of the key holder 1202. Before sending, the key code 1201 is encrypted with the player's public key. In prepi 618, the game mate has received the key code 1201 from the key holder and can start to see if the item he bought is a winning part. The game creator manages the Keyword Keyboard with his private keys and monitors the digital signature included in the key file, since the key file is from the partial version, because it has not been damaged while the data transmission is large and as the part played by the game creator. The game mate cuts the winning data by using the key included in the key and arriving by pvf if the winner is not the A part too. If the item was not a winning part, the game ends here. The game creator manages the Keyword Keyboard with his private keys and monitors the digital signature included in the key file, since the key file is from the partial version, because it has not been damaged while the data transmission is large and as the part played by the game creator. The game mate cuts the winning data by using the key included in the key and arriving by pvf if the winner is not the A part too. If the item was not a winning part, the game ends here. The game creator manages the Keyword Keyboard with his private keys and monitors the digital signature included in the key file, since the key file is from the partial version, because it has not been damaged while the data transmission is large and as the part played by the game creator. The game mate cuts the winning data by using the key included in the key and arriving by pvf if the winner is not the A part too. If the item was not a winning part, the game ends here. The game mate cuts the winning data by using the key included in the key and arriving by pvf if the winner is not the A part too. If the item was not a winning part, the game ends here. The game mate cuts the winning data by using the key included in the key and arriving by pvf if the winner is not the A part too. If the item was not a winning part, the game ends here.
However, it is advisable for you to leave the item as a winning part. In some cases, the winning data, which has been hidden but still protected by the initial digital signature of the part-release, is a receipt for a win. In the prep 618, the game matrice is created by creating a message box to claim winnings sent to the happdrssttis banner, called the message bouncer 1301 shown in Figure 13. They include transaction credentials 802, the receipt for the winners 1302, the receipt for delivery Keyword 1101 Keyword Provider Keyword Provider 704. It is protected by Digital Player Signature 1303. For data transmission, the encrypted game mate hears the message box of the Winning 1301 with the PlayLink Layer 145 key,
In prep 619, happdrsttisumbodid has received message 1301, and has decrypted all encryption by using its private key. The match of the game will ensure the accuracy of the winning receipt by using the signature of the partial version assigned to it and comparing the winning receipt and the data in the winning database; By using the same identifier, you may find entries in the winning database that include the same as the closest to the winning winnings in the winning receipt. In addition to this, you can confirm the key in a legitimate manner, with a receipt number 1101, which the holder of the key adds to the game mate. Happdrsttisumbodid continues to verify that this particular item has always been sold by using an ad skoda database of sold parts.
The behavior described above can be changed in many ways without departing from the scope of the invention. Many configurations are designed to enable further security of the system. The goal of one version is that the actor would by mistake delete the purchased items that contain such divisive wins, he left out of the pvf by praying the happdright version nb by handing over the purchased items once more. This can be done for example when buying a part, the game mate encapsulates the random bit that is used for this purchase with his distributor key and sends it along with the trademark sign to the happdrsttisbodd. Happdrsttisumbodid stores the data In the database, a pair of items can be obtained. If pdrf requires, A basis of the entry number.
In order for the key holder to be able to return the key to the player for the same part, the player will receive a new sales receipt. What will be the repeat request for a part, the pair that the sales receipt shows in the meantime is a recurring recruitment. Of course, if the winnings of the item have passed, it is of course impossible to perform repeat orders, or at least one of the things that can not be delivered can be delivered to the seller.
It has been reported from the previous paragraph at the top of the key that you can also insert into the first part of the game In the premiere when the database of the part has been created, and the page will eventually be available to the player after the item has been purchased.
z! 4b
After waiting for the key, the player checked whether the dot calculated on the key he received was the same as the key of the key sent with the item. Unless ad taetin is the same, the game may take into account the error of a city and any level, which has either corrupted content of the file or the selected data transmission of the wrong key from the player's key to the player.
Above all, it has been reported that the happdrsttisumbodid and the holder of the key carry out a number of checks to make sure that a particular message box is related to the legitimate performance of the game. The invention does not limit the scope of the procedure as a time-frame for the circumference of the sample, as a check causes an error. In the message boxes, register a ddrum data base. However, the game usually occurs at such a round table and prevents any winnings. In conjunction with this particular game session, and the relevant game of the batch is stored in a valid error database, which allows the happdrsttisibod and / or the holder / handler of the key to get rid of the mistake of the error, the whores who participated in this game play, and whether the error was caused by the deliberately deceptive act of the same nobility.
One version of the process described above is to fill the stock database regularly with new items for a while, while remaining remaining unsold, reaches a certain threshold value. This strategy prevents situations where a great deal of winning is the medal of the remaining items, and the total amount of the winning part is higher than the total price. A pair of items are sold for the most part. In a hand-held manner, this situation is audible if no data is added to the data breakdown. If anyone finds that this had happened, it would be worthwhile for a particular ad to buy all the remaining items.
What is the meaning of the encryption arrangement, is to keep your computers well over a larger computer. It is possible to use an encrypted dll system that calculates encryption, provided with full-length data, data and time. If the key words about rsdir are long, ie. if the existing Iykiabilid is far, the time required is very long even with calculator that is much greater than the one already available. The length of the keypad is preferably chosen according to the predictable increase. The calculation does not make the encryption systems available on the predictive lift system.
The share issue and the holder of the key are not necessarily two different parties, as it is assumed in the system described above that they are independent of "thirsty adilts", and therefore they may be the only one and the same person in the city. On the other hand, there is nothing to prevent the happening of the key in the same time as the key, that the required part of the part-time table and the key-word plan are held in a way that all adversaries consider reliable, thus by a suitable player who has passed 14O 15 If the legitimate database database is enabled to receive a key sent, it corresponds to the SharePoint database.
Above all, it has been pointed out that the game mate always first carries a fast-paced part, and the pad is only closed after the key in which the winning data in the section is encrypted. The invention, however, does not make it possible for the game to first come over the key and adeins to the corresponding part. Such an emergency call requires some changes to the divertors described herein, but implementing such changes is quite obvious to the professionals, if the above description is given on the "standard" order of delivery and the accompanying message.
Also, the payment may be due to the hidden property of the key and not the part.
If Adilamers Take Pdtt In the game, trust each ddrum completely and d Security of data transmission, the real value of the promoter as a result In the game, it is a little bit insignificant to change the process described above to minimize the vulnerability of the system. In the very simple system of the invention, the same person plays the role of the objection, the lottery bid, and the key holder (pair of which the part database and key database are still separated) and it is not required for the game to register itself. The share register can simply be a tag and encrypted winnings. The teammate bid for a part of the non-refundable debit card, and, in addition, sends a credit card number to any other kind of money that may charge the fee. Happdrsttisumbodid selects the part of the share database and delivers the player who, by dividing the bidder, the correct key from the key database based on the identifier in the section, and encrypt the winning data in the section using the key. With the submission of the winning winnings, the player may claim the win on the win as well as the result. This simple system is suitable for example in a game for a bdm, a pair of d share prizes and a winning amount in a game of worthless game units. Provision is made for systems that have a safe level of security by providing the best possible magnitude of encryption, certification, signature and random passages described here in simple system, pair to system d, Figure 6 is finally specified. and encrypt the winning data in the section using the keychain. With the submission of the winning winnings, the player may claim the win on the win as well as the result. This simple system is suitable for example in a game for a bdm, a pair of d share prizes and a winning amount in a game of worthless game units. Provision is made for systems that have a safe level of security by providing the best possible magnitude of encryption, certification, signature and random passages described here in simple system, pair to system d, Figure 6 is finally specified. and encrypt the winning data in the section using the keychain. With the submission of the winning winnings, the player may claim the win on the win as well as the result. This simple system is suitable for example in a game for a bdm, a pair of d share prizes and a winning amount in a game of worthless game units. Provision is made for systems that have a safe level of security by providing the best possible magnitude of encryption, certification, signature and random passages described here in simple system, pair to system d, Figure 6 is finally specified. A pair of prizes and a winning amount is in the game. Provision is made for systems that have a safe level of security by providing the best possible magnitude of encryption, certification, signature and random passages described here in simple system, pair to system d, Figure 6 is finally specified. A pair of prizes and a winning amount is in the game. Provision is made for systems that have a safe level of security by providing the best possible magnitude of encryption, certification, signature and random passages described here in simple system, pair to system d, Figure 6 is finally specified.
Finally, we are discussing a certain number of equipment that are useful for implementing the behaviors described above in practice. Figure 14 shows a general unit of unit that is useful for the purpose of adding to the first part of the key and corresponding keys to bring the game itself to the star of the happdrstrssbodd, to perform those that are the valid database under the control of the key holder, as a terminal of the player, who uses the game to take part in the final game. The network connection 1401 connects the device to a bidirectional manner in such a data transmission system that is used for data transmission d between the partial version, the lottery player, the key holder and the players. The encryption and encryption buffer 1402 sdr for encryption, encryption, digitization
L i4b signatures and certification of signatures of all data passing through the data transmission network in a manner known as such. With these actions, a 1402 study is taken from the Keyword Editorial 1403, where the distribution and privacy keys that are required by the Administrator Above are stored.
The run of the game itself is performed in the Game Run Run Bar 1404, which executes commands stored in the program 1405 in a particular row. The fixed memory 1406 is used to store all the data that should be available even after a power card similar to the same, causing the data in progress to erase from the memory space 1407. The user can control the operation of the computer with the 1408 interceptor.
The use of the devices of the device shown in Figure 14 for different actions in the system makes the different requirements different. In the partial version, there are relatively large databases handled by the happdrsttis and the holder of the key, as their activities are as reliable as possible. stti fixed memory
1406 of these programs are great, and are backed up in some way known as such. The game of happdrsttisibod may require a large amount of encrypted data transmission. In the player's direction, even a very bad time, dating from 1401, the encryption and censorship block 1402, and the 1403 guitar ruler 1403 in the bunadi happdrsttisibodus has been created with so much capacity. Also worthy of the game's 1404 performance game in the biathlon happdrsttisibod is working with a multifunctional effectiveness compared to those required for the corresponding player in the player's terminal. It is clear to the skilled artisan that it is clear in itself that consideration is given to stringent conditions when the frame of Figure 14 is applied to various parts of the system of the invention.
Written conversation between the game-reel puzzles of the game 1404 and the fixed-minded memory 1406 are known as "fsrslueinkenni". The best thing about it is that the behavior of the invention involves a number of steps that will make it possible for you to succeed. f the stage in which the game builder purchases a sudden snapshot In the object database, there are
such as, for example, the level of charge of the fee of the player's game account, which gives the player access to a particular range of fast-paced items, and mark the same same quick-release item as sold.
In spite of the power shortage of any incorrect state of affairs that would interfere with the operation of the system at an important moment, it may not be possible to create a state of play for example.
got a fast-paced part, but the payment period has not always been debited, nor are these particular items marked as credit cards. Those skilled in the art know in their own right what the relevant high-ranking files are performed as records, ie. so if you're lucky, all of you will fail all at once.
L 145
Figure 15 shows a system of one embodiment of the invention, in which the internet 1501 is used as the central data transmission device. In this embodiment of the invention, the partial version and the holder of the key are the same as his data system has been built around the main computer 1502. Right to the notices 1401,1402,1403,1404,1405 and 1407 in the picture and data transmission between them may be preceded by by using the drain water, the junction, the memory and the adra part of the bulkhead 1502 (not shown in the picture in a manner known as such). The interface, ie. Box 1408 of Figure 14 consists of Display 1503 and Keyboard 1504. Kerfid comprises a large storage unit for the secure memory, wherein backup copy is made by the main 1505 memory card 1506. The device of the happdock buffer is made of sdmu gerd, ie.
Figure 16 shows a system of another embodiment of the invention, in which parts 1501-1511 are exactly as those in Figure 15. In contrast, the data transmission path toward the player is a digital television network 1601, originally intended for distribution of digital television broadcasts. The distribution channel may, for example, be a cable system of a system that is at least partially connected to uninterruptible connections, as the connections can be "supported by satellite" and / or supported by satellite. Television support 1602 broadcasts television shows of different girls, as can be seen in real-time television camera 1603 for direct television broadcasts. The data transfer connection between the lottery deal and the player is interfaced with (hot digital) television broadcast in the two-way multi-channel unit 1604, which takes about two modes of data transfer between the lottery and the player. If it were a long-term wireless connection in the distribution system, it would be preferable to understand that the data transmission at the point (towards the player) and the data transmission on the video (from the player towards the system) are at least partially divided by the data transmission we use a part, for example, a telephone network of your internetid. The player's merit includes a receiver for digital television broadcasting, ie. access box 1605, which supports two-way mode of connection for digital television broadcasting, and possibly also data transmission for networks and / or internet. In addition, the receiver supports a 1605 programming interface that can be known as such, such as DVB-J, and includes readable transmitters, equipment and storage devices for the full featured columns 1401-1407 in Figure 14. The user interface consists of a TV screen 1606 and a remote control (or, for example, a cordless keyboard ) 1607. One of the advantages of the embodiment shown in Figure 16 is that of the program's application and the transmission of data transmission during the player's operation can be carried out effortlessly by the digital television broadcast, and has the advantage that data data is available on the is usually very high in the digital z 145 television system. Updates to the applications may require the transfer of a relatively large amount of data, and within the broad definitions of the foregoing on the electronic fast part,
In Fig. 17, a system illustrates the embodiment of the invention, since parts 1501-1511 are still as in Fig. 15, but in the city of internet, the local telephone network 1704 plays the role of a data transmission system between the partial version / holder of the key and lottery bid. The data channel in the direction of the player consists of a 1701 broadcasting system, which may for example be a GPRS (public broadcasting broadcasting) system known as such an inconvenient system that is available at portable terminals with packet-switched data connections. Base station 1702 is an integrated broadcasting system 1701, which is a radio-based terminal of a particular user 1703. All the embedded embedded elements (terminal.
Contents3
9 sheets
Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5 Sheet 6 Sheet 7 Sheet 8 Sheet 9
21 members in 12 offices
Priority claims8
| Document | Office | Kind | Date |
|---|---|---|---|
| 982554 | Finland | A | |
| 982554 | Finland | A | |
| 9900970 | Finland | W | |
| 9900970 | Finland | W | |
| 982554 | – | – | – |
| FI19980002554 | – | – | – |
| PCTFI9900970 | – | – | – |
| WO1999FI00970 | – | – | – |
Members21
| Document | Office | Kind | |
|---|---|---|---|
| FI982554A | Finland | A | |
| CA2352235A1 | Canada | A1 | |
| WO0030725A1 | World Intellectual Property Organization (WIPO) | A1 | |
| AU1562600A | Australia | A | |
| IS5948A | Iceland | A | |
| NO20012545D0 | Norway | D0 | |
| NO20012545L | Norway | L | |
| EP1133338A1 | European Patent Office (EPO) | A1 | |
| FI109278B | Finland | B | |
| ZA200103806B | South Africa | B | |
| AU754013B2 | Australia | B2 | |
| US6685562B1 | United States of America | B1 | |
| EP1133338B1 | European Patent Office (EPO) | B1 | |
| AT271905T | Austria | T | |
| ATE271905T1 | Austria | T1 | |
| DE69919020D1 | Germany | D1 | |
| DE69919020T2 | Germany | T2 | |
| ES2222747T3 | Spain | T3 | |
| IS2145BThis record | Iceland | B | |
| CA2352235C | Canada | C | |
| NO331499B1 | Norway | B1 |
Numbers
- Publication, DOCDB
- 2145
- Publication, EPODOC
- IS2145B
- Application
- 5948
- Application, DOCDB
- 5948
- Application, EPODOC
- IS20010005948
Titles2
- Icelandic
- Aðferð og kerfi til að skipuleggja rafræn skyndihappdrætti
- English
- Method and system for organizing electronic instant draws
Classification
- CPC, 5
- G06Q50/34
- A63F3/081
- G07C15/006
- G07F17/3241
- G07F17/3288
- IPC, 3
- A63F3 08
- G06Q50 00
- G07C15 00