IN6922DEN2014A

System and method for capturing and sharing console gaming data

Abstract

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment the methods described herein can be implemented with a patch or driver on the operating system of the user device rendering it unnecessary to heavily modify the source code of the game.

IN6922DEN2014A, drawing sheet 1
Sheet 1 of 3

Term

No projected expiry on record.

  1. Priority
  2. Filed
  3. Published
  4. Today

24 claims: 3 independent, 21 dependent

  1. 1
    WHAT IS CLAIMED IS:1. A method for storing gameplay, the method comprising: executing gameplay;buffering a first portion of the gameplay;receiving a request to capture a second portion of the gameplay subsequent to the first portion of the gameplay;capturing the second portion of the gameplay;and storing the first and second portions of the gameplay.
  2. 9
    A system for storing gameplay, the system comprising:a memory operable to buffer a first portion of the gameplay, and store the first portion of the gameplay and a second portion of the gameplay subsequent to the first portion of the gameplay;a processor operable to: execute gameplay, receive a request to capture the second portion of the gameplay, and capture the second portion of the gameplay;and a controller operable to send a request to capture the second portion of the gameplay.
  3. 19
    A computer readable medium having computer executable instructions embedded thereon for performing the steps of:executing gameplay;buffering a first portion of the gameplay;receiving a request to capture a second portion of the gameplay subsequent to the first portion of the gameplay;capturing the second portion of the gameplay;and storing the first and second portions of the gameplay.