EP2640481A2

Apparatus and method for managing user inputs in video games

Abstract

This record has no abstract on file.

Term

Projected expiry 17 November 2031.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

20 claims: 6 independent, 14 dependent

  1. 1
    Claims of equivalent WO 2012066104 A2 CLAIMS 1. A non-transitory computer-readable storage medium, comprising computer instructions to:receive a signal generated in response to a user input at a first accessory operably coupled with a first computing device, wherein the first computing device is programmed to present a video game;determine a language for an intended recipient of the user input;and provide an audio signal to a second accessory for presentation to the intended recipient, wherein the audio signal is generated based on the received signal and the determined language using a multi-lingual library, and wherein the audio signal is associated with the video game.
  2. 10
    A method comprising:obtaining a user input that was inputted into a first accessory operably coupled with a first computing device, wherein the first computing device is programmed to present a video game;determining a language of an intended recipient of the user input based on an identity of the intended recipient;translating the user input into a translated message using the determined language and a multi-lingual library;and providing the translated message to a second accessory for presentation to the intended recipient in real-time, wherein the translated message is associated with the video game.
  3. 14
    The method of any one of claims 10 to 13, wherein the user input is speech.
  4. 15
    The method of any one of claims 10 to 14, comprising:determining another language of another intended recipient of the user input based on another identity of the other intended recipient;translating the user input into another translated message using the determined other language and the multi-lingual library;and providing the other translated message to a third accessory for presentation to the other intended recipient in real-time.
  5. 16
    A computing device, comprising a controller to:obtain a user input that was inputted into a first accessory operably coupled with the computing device, wherein the first accessory provides a user interface for user interaction with a video game;determine a language of an intended recipient of the user input based on an identity of the intended recipient;access a multi-lingual library comprising a plurality of words associated with the video game;match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient;and provide the translated message to a second accessory for presentation to the intended recipient in real-time.
  6. 20
    The computing device of any one of claims 16 to 19, wherein the controller is programmed to:determine a context of the user input based on graphics presented in the video game when the user input is obtained;and match the user input to the one or more words based on the context.