EP2158570A2

Combat action selection using situational awareness

Abstract

This record has no abstract on file.

Term

Projected expiry 11 June 2028.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

19 claims: 3 independent, 16 dependent

  1. 1
    Claims of equivalent WO 2009002706 A2 WHAT IS CLAIMED IS:1. A method of operating a game environment, comprising: receiving input from a user indicative of an operation of a game controller;assessing a situational awareness status of a player including at least one player condition, at least one opponent condition and at least on object condition in the game environment;and selecting an action from a plurality of actions for execution in the game environment based on the operation and the situational awareness.
  2. 8
    A computer readable medium having instructions that, when executed on a computer, cause the computer to operate an interactive interface with a user, the instructions comprising:a game environment adapted to receive input from a user indicative of an operation on a game controller and display content of a game including a player, at least one object and at least one opponent;an environment monitoring module adapted to monitor current object conditions of the at least one object and current character conditions of the player and the at least one opponent within the game environment when the input is received;and an action selection module adapted to select an action from a plurality of actions for the game environment based on the object conditions and the character conditions.
  3. 15
    A method for performing combat actions in a game environment, comprising:identifying a player, an opponent and an object in the game environment;receiving user input indicative of an attack by the player against the opponent;determining a position of the player, a position of the opponent and a position of the object;and selecting a combat attack action preformed by the player against the opponent from a plurality of combat attack actions based on the position of the player, the position of the opponent and the position of the object.