EP2033697A2

Game apparatus, storage medium storing a American Football game program, and American Football game controlling method

Abstract

A game apparatus comprises an operation input detecting means for detecting an operation input by a player, a first object controlling means for changing first action relation data relating to a first object, a first determining means for determining whether or not the operation input acceptable condition is satisfied in relation to the first action relation data, and a game situation changing means for changing game situation data indicative of a game situation on the basis of the operation input detected by the operation input detecting means when it is determined that the input acceptable condition is satisfied by the first determining means.

EP2033697A2, drawing sheet 1
Sheet 1 of 20

Term

Term ended

Projected expiry passed 4 September 2026, 0.1 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

42 claims: 10 independent, 32 dependent

  1. 1
    A game apparatus, comprising:an operation input detecting means (42, S23, S61) for detecting an operation input by a player;a first object controlling means (42, S25, S27, S29) for changing first action relation data relating to a first object;a first determining means (42, S39) for determining whether or not said operation input acceptable condition is satisfied in relation to said first action relation data;and a game situation changing means (42, S69, S79, S81, S83) for changing game situation data indicative of a game situation on the basis of the operation input detected by said operation input detecting means (42, S23, S61) when it is determined that said input acceptable condition is satisfied by said first determining means (42, S39).
  2. 13
    A game apparatus, comprising:a game image generating means (42, S57) for generating a game image (120) including at least an object image on the basis of a three-dimensional coordinate of the object in the virtual game world;a mark coordinate calculating means (42, S201, S203, S205) for calculating a two-dimensional coordinate to combine a mark image (124) with said game image on the basis of the three-dimensional coordinate of said object;a combining means (42, S213) for combining said mark image (124) with said game image generated by said game image generating means (42, S57) in the two-dimensional coordinate calculated by said mark coordinate calculating means (42, S201, S203, S205);an operation input detecting means (42, S23, S61) for detecting an operation input from a player;and a game processing means (42, S63-S87) for performing different game processes depending on whether or not the position indicated by the operation input detected by at least said operation input detecting means (42, S23, S61) is on said mark image (124).
  3. 14
    A game apparatus, comprising:a game image generating means (42, S57) for generating a game image (120) including at least an object image (RB, DF) by shooting a virtual game world with a virtual camera, and displaying it on a display portion (14);a calculation means (42) for calculating a new three-dimensional coordinate by performing a predetermined arithmetic process on the basis of the three-dimensional coordinate of said object (RB, DF) in said virtual game world;a screen coordinate transforming means (42) for transforming said new three-dimensional coordinate calculated by said calculation means (42) to a screen coordinate;a region setting means (42, S201, S203) for setting a region on said display portion (14) taking the screen coordinate transformed by said screen coordinate transforming means (42) as a reference;a mark image display controlling means (42, S213) for combining a mark image (124) corresponding to the region set by said region setting means (42, S201, S203) with said game image (120), and displaying it on said display portion (14);a coordinate input means (22, 42, S61) for making a player input coordinates on said display portion (14);and a game processing means (42, S63-S87) for performing a predetermined game process by comparing the coordinate input by said coordinate input means (22, 42, S61) and the region set by said region setting means (42, S201, S203).
  4. 15
    A game apparatus, comprising:a game image generating means (42, S57) for generating a game image (120) to be displayed on a display portion (14) by shooting a virtual game world with a virtual camera;a coordinate determining means (42) for determining a coordinate on said display portion (14) on the basis of three-dimensional coordinates of a plurality of objects in said virtual game world;a region setting means (42, S201, S203) for setting a region on said display portion (14) by taking the coordinate determined by said coordinate determining means (42) as a reference;a mark image display controlling means (42, S213) for combining a mark image (124) corresponding to the region set by said region setting means (42, S201, S203) with said game image (120), and displaying it on said display portion (14);a coordinate input means (22, 42, S61) for making a player input coordinates on said display portion (14);and a game processing means (42, S63-S87) for performing a predetermined game processing by comparing the coordinate input by said coordinate input means (22, 42, S61) and the region set by said region setting means (42, S201, S203).
  5. 16
    A game apparatus, comprising:an object arranging means for arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of the first object and the second object;a first game image display controlling means for generating a game image panoramically or planarly representing the first virtual game world on the basis of an arrangement state by the object arranging means, and displaying it on a first display portion;a determining means for determining whether or not a positional relationship between the first object and the second object satisfies a predetermined condition in the first virtual game world;and a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in the first virtual game world, arranging at least one of the first object and the second object in the second virtual game world, generating a game image by shooting the second virtual game world with the virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
  6. 27
    A game apparatus, comprising:an object arranging means for arranging a first object and a second object in a two-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object;a first game image display controlling means for generating a game image representing said two-dimensional virtual game world on the basis of an arrangement state by said object arranging means, and displaying it on a first display portioni;a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said two-dimensional virtual game world;and a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera in a three-dimensional virtual game world on the basis of at least one of a first object position and a second object position in said second virtual game world, arranging at least one of said first object and said second object in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
  7. 28
    A game apparatus, comprising:an object arranging means for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object;a first game image display controlling means for generating a game image shot by a virtual camera which is directed to a fixed direction on the basis of the arrangement state by said object arranging means and shoots said three-dimensional virtual game world including at least one of said first object and said second object, and displaying it on a first display portion;a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world;and a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera on the basis of at least one of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion.
  8. 39
    A game apparatus, comprising:an object arranging means for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object;a first game image display controlling means for generating a game image obtained by panoramically or planarly shooting said three-dimensional virtual game world with said first virtual camera on the basis of an arrangement state by said object arranging means and displaying it on a first display portion;a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world;and a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a second virtual camera on the basis of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said second virtual camera, and displaying it on a second display portion.
  9. 40
    A game apparatus, comprising a determining means for determining whether or not a positional relationship between a first object and a second object in a two-dimensional coordinate system satisfies a predetermined condition;and a camera setting means for setting a virtual camera to be arranged in a three-dimensional virtual game world on the basis of said first object position and said second object position when the determination result by said determining means is affirmative.
  10. 42
    A game apparatus, comprising:a first game image displaying means for displaying a first game image as to a first range in a virtual game world;a second game image displaying means for displaying a second game image as to a second range narrower than the first range in said virtual game world;a determining means for determining whether or not a positional relationship between a first object and a second object displayed on said first game image satisfies a predetermined condition;and a camera setting means for setting a position and a direction of a virtual camera to display said second game image on the basis of said first object position and said second object position which are displayed on said first game image when the determination result by said determining means is affirmative.