Nova Patents
EP1644902A2

Tournament gaming method and system

Abstract

This record has no abstract on file.

Term

Term ended

Projected expiry passed 6 August 2024, 2.1 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

51 claims: 8 independent, 43 dependent

  1. 1
    Claims of equivalent WO 2005020164 A2 WHAT IS CLAIMED IS:1. A gaming method, comprising: designating a gaming tournament time of a gaming tournament, the gaming tournament time having a start time and an end time;receiving enrollment data from a plurality of players at respective gaming computers, wherein enrollment data coπesponding to a first player ofthe plurality of players indicates the first player wishes to play in the gaming tournament for a first subset ofthe gaming toumament time;enabling each ofthe gaming computers for playing at least one game in the gaming tournament during the gaming tournament time, wherein the gaming computer coπesponding to the first player is enabled for the first subset ofthe gaming tournament time;determining a first winning player, if any, from the plurality of players based on outcomes ofthe games played by the plurality of players;and if the first winning player is determined, generating data indicative of a first value payout to be awarded to the first winning player.
  2. 15
    A gaming method according to claim . 1 , wherein the enrollment data coπesponding to the first player includes an indication of a desired number of games.
  3. 21
    A tournament server, comprising:a network interface;a controller operatively coupled to the network interface, the controller comprising a processor and a memory operatively coupled to the processor, the controller configured to: designate a gaming tournament time of a gaming tournament, the gaming tournament time having a start time and an end time;operatively couple to a plurality of gaming computers via the network interface;receive enrollment data from a plurality of players at respective gaming computers, wherein enrollment data coπesponding to a first player of the plurality of players indicates the first player wishes to play in the gaming tournament for a first subset ofthe gaming tournament time;enable each ofthe gaming computers for playing at least one game in the gaming tournament during the gaming tournament time, wherein the gaming computer coπesponding to the first player is enabled for the first subset ofthe gaming tournament time;determine a first winning player, if any, from the plurality of players based on outcomes ofthe games played by the plurality of players;and if the first winning player is determined, generate data indicative of a first value payout to be awarded to the first winning player.
  4. 23
    A gaming system, comprising:a plurality of gaming units that may be used by a plurality of tournament players, one of said gaming units comprising: a value input device;a display unit;a gaming unit network interface;a gaming unit controller operatively coupled to the value input device, the display unit, and the gaming unit network interface, the gaming unit controller comprising a gaming unit processor and a gaming unit memory operatively coupled to the gaming unit processor, the gaming unit controller configured to: prompt a tournament player ofthe plurality of tournament players to submit a fee, via the value input device, to join a gaming tournament;in response to the tournament player submitting the 1 fee, generate data indicating that the tournament player submitted the fee;cause a video image representing a game to be generated on the display unit, the game being part ofthe gaming tournament;a tournament server comprising: a tournament server network interface;a tournament server controller operatively coupled to the tournament server network interface, the tournament server controller comprising a tournament server processor and a tournament server memory operatively coupled to the tournament server processor, the tournament server controller configured to: designate a gaming tournament time ofthe gaming tournament, the gaming tournament time having a start time and an end time;operatively couple to the plurality of gaming units via the tournament server network interface;receive enrollment data from the plurality of players at respective gaming units ofthe plurality of gaming units, wherein enrollment data coπesponding to a first tournament player ofthe plurality of tournament players indicates the first tournament player wishes to play in the gaming tournament for a first subset ofthe gaming tournament time;enable each ofthe respective gaming units for playing at least one game in the gaming tournament during the gaming tournament time, wherein the gaming unit corresponding to the first toumament player is enabled for the first subset of the gaming tournament time;determine a first winning player, if any, from the plurality of tournament players based on outcomes ofthe games played by the plurality of tournament players;and if the first winning player is determined, generate data indicative of a first value payout to be awarded to the first winning player.
  5. 26
    A gaming method, comprising:designating a gaming tournament time of a gaming tournament, the gaming tournament time having a start time and an end time;receiving enrollment data from a plurality of first players at respective player computers;enabling each ofthe player computers for playing at least one game in the gaming tournament during the gaming tournament time';receiving enrollment data from a second player including authorization data indicative ofthe second player authorizing a software agent to play games in the gaming tournament on behalf of the second player, the software agent to be executed by a proxy computer;enabling the software agent to play at least one game via the proxy computer during the gaming tournament time;determining a first winning player, if any, from the plurality of first players and the second player based on outcomes ofthe games played by the plurality of first players and the software agent;and if the first winning player is determined, generating data indicative of a first value payout to be awarded to the first winning player.
  6. 39
    A tournament server, comprising:a network interface;a controller operatively coupled to the network interface, the controller comprising a processor and a memory operatively coupled to the processor, the controller configured to: designate a gaming tournament time of a gaming tournament, the gaming tournament time having a start time and an end time;receive enrollment data from a plurality of first players at respective player computers operatively coupled to the tournament server via the network interface;enable each ofthe player computers for playing at least one game in the gaming tournament during the gaming tournament time;receive enrollment data from a second player via the network interface, the enrollment data including authorization data indicative ofthe second player authorizing a software agent to play games in the gaming tournament on behalf of the second player, the software agent to be executed by a proxy computer;enable the software agent to play at least one game via the proxy computer during the gaming tournament time;determine a first winning player, if any, from the plurality of first players and the second player based on outcomes of the games played by the plurality of first players and the software agent;and if the first winning player is determined, generating data indicative of a first value payout to be awarded to the first winning player.
  7. 42
    A gaming method, comprising:receiving, within a time period, a plurality of requests to join a gaming toumament from a plurality of players via a plurality of player computers;determining a number of players in the plurality of players based on the number of requests received in the time period;if the number of players is less than a predetermined number, generating at least one virtual player such that the number of players and the at least one virtual player is at least the predetermined number, wherein the at least one virtual player comprises a software agent executed by a computer gaming system;determine at least one game playing behavior according to which the software agent is to play;configuring the software agent to play according to the at least one game playing behavior;designating a gaming tournament time of a gaming tournament, the gaming tournament time having a start time and an end time, wherein the start time is proximate to the time period;enabling the respective player computers for playing at least one game during the gaming tournament time;enabling each virtual player ofthe at least one virtual player to play at least one game via the computer gaming system during the gaming tournament time;determining a winning player from the plurality of players and the at least one virtual player based on outcomes of the games played by the plurality of players and the virtual player;and if the winning player is from the plurality of players, generating data indicative of a value payout to be awarded to the winning player.
  8. 51
    A tournament server, comprising:a network interface;a controller operatively coupled to the network interface, the controller comprising a processor and a memory operatively coupled to the processor, the controller configured to: receive, within a time period, a plurality of requests to join a gaming tournament from a plurality of players via a plurality of player computers, wherein the plurality of player computers are operatively coupled to the toumament server via the network interface;determine a number of players in the plurality of players based on the number of requests received in the time period;if the number of players is less than a predetermined number, generate at least one virtual player such that the number of players and the at least one virtual player is at least the predetermined number, wherein the at least one virtual player comprises a software agent executed by a computer gaming system;select at least one game playing behavior from a plurality of game playing behaviors;configure the software agent to play according to the at least one selected game playing behavior;designate a gaming tournament time of a gaming tournament, the gaming tournament time having a start time and an end time, wherein the start time is proximate to the time period;enable the respective player computers for playing at least one game during the gaming tournament time;enable each virtual player ofthe at least one virtual player to play at least one game via the computer gaming system during the gaming tournament time;determine a winning player from the plurality of players and the at least one virtual player based on outcomes ofthe games played by the plurality of players and the virtual player;and if the winning player is from the plurality of players, generate data indicative of a value payout to be awarded to the winning player.