Nova Patents
EP1580695A2

Image processing for a game

Abstract

An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a viewpoint at a prescribed position are displayed by means for display. The device comprises first means that determines whether or not a prescribed condition is established between two models; second means for reflecting the establishment of the condition in the movement of the respective models and third means (S208) for, if this condition is established, changing the reproduction speed of movement of one model with respect to the other model.

EP1580695A2, drawing sheet 1
Sheet 1 of 81

Term

Term ended

Projected expiry passed 4 June 2017, 9.3 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

14 claims: 12 independent, 2 dependent

  1. 1
    Image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a viewpoint at a prescribed position are displayed by means for display;comprising first means that determines whether or not a prescribed condition is established between two models;second means for reflecting the establishment of the condition in the motion of the respective models and third means for, if this condition is established, changing the reproduction speed of motion of one model with respect to the other model.
  2. 2
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a viewpoint at a prescribed position are displayed by means for display;comprising means for residual image representation processing for representing the track of movement of a model as residual images;this means for processing comprising means for storage whereby motion data of the model before the current motion are stored without modification and means for display control whereby this stored data is displayed together with current motion data of the model.
  3. 5
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a viewpoint at a prescribed position are displayed by means for display;comprising means for dramatic effects that apply dramatic effects to the movement characteristic of the model and means for controlling flying material that cause flying material to be present in the virtual space and that control a series of movements of this flying material in accordance with the results of the calculation by the means for calculation.
  4. 6
    An image processing device for games wherein free-fall movement of a model set in virtual space is simulated and comprising first means for simulating overall movement of the model and second means for conferring a circulating movement on the model.
  5. 7
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a viewpoint at a prescribed position are displayed by means for display;comprising means for setting up a zone that set up an irregularly shaped zone in the virtual space;means for setting up a vector consisting of means for setting a prescribed vector between this zone and this model and that, if this model tries to move beyond this zone, sets up this vector in a direction such that the model does not go beyond the zone;and means for controlling model movement that control the movement of the model in accordance with this vector.
  6. 8
    A texture generating device, in a device in which texture is formed that varies in periodic fashion on application of a prescribed parameter, comprising first means for creating a first texture series and means for creating a second texture series and wherein a texture series is formed wherein parameters are applied to the respective means such that the last or first texture of the first texture series and the first or last texture of the second texture series are constituted in continuous mode and the degree of transparency of at least one of the first texture series and second texture series is gradually increased or gradually decreased with the object that superposition is effected in order from the first textures of both texture series.
  7. 9
    A method of forming texture series wherein periodically changing textures are formed comprising a first step of creating a first texture series which changes in a prescribed direction and a step of creating a second texture series that likewise changes in a prescribed direction and wherein the last or first texture of the first texture series and the first or last texture of the second texture series are made to be constituted in continuous mode and the degree of transparency of at least one of the first texture series and second texture series is gradually increased or gradually decreased with the object that superposition is effected in order from the first textures of both texture series.
  8. 10
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a virtual viewpoint are displayed by means for display;comprising means for image processing whereby the amount of frictional force which is applied to these models is varied when the models are moving and when they are stationary.
  9. 11
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a virtual viewpoint are displayed by means for display;comprising means for image processing whereby a projection image of the models is displayed matching the surface shape of a stage on which the models are placed.
  10. 12
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a virtual viewpoint are displayed by means for display;comprising means for image processing whereby a determination is performed of overlap of the field of view created by the virtual viewpoint with respect to the model which is the subject of display and another model which is not set as the subject of display, and, if the result of this determination is affirmative, the other model is not displayed.
  11. 13
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a virtual viewpoint are displayed by means for display;comprising means for image processing whereby, with respect to the end-point of a predetermined movement track of the model, a target point is set up different from this end-point and the movement track is interpolated such that the end-point coincides with this target point.
  12. 14
    An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a virtual viewpoint are displayed by means for display;comprising means for image processing whereby a difference of level at which the model is positioned in the virtual space is found and the action which is applied to this model is interpolated in accordance with this level difference.