Nova Patents
EP1564698A2

Gaming machine

Abstract

A gaming machine includes symbol display unit 4 for variably displaying a plurality of symbols, game element acquisition unit 2 for selecting a symbol displayed on the symbol display unit 4 and acquiring a game element based on the selected symbol, game processing unit 3 for performing game processing for players to compete with each other for a move of a piece based on the game element acquired in the game element acquisition unit 2, and game display unit 5 for displaying the processing result of the game processing unit 3.

EP1564698A2, drawing sheet 1
Sheet 1 of 19

Term

Term ended

Projected expiry passed 17 February 2025, 1.6 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

24 claims: 3 independent, 21 dependent

  1. 1
    A gaming machine comprising:symbol display means for variably displaying a plurality of symbols arranged on a reel;game element acquisition means for selecting a symbol displayed on the symbol display means and acquiring a game element based on the selected symbol;game processing means for performing game processing for players to compete with each other for a move of a piece based on the game element acquired in the game element acquisition means;and game display means for displaying the processing result of the game processing means.
  2. 23
    A computer-readable program product for causing a computer to execute:displaying a varying state and a stop state of a plurality of symbols;varying the symbols and acquiring a game element from the symbol at a stop position;reading a piece position currently stored in piece position storage means;determining a move amount of the piece position from the acquired game element;determining a new piece position with respect to the piece position read from the piece position in accordance with the determined move amount;updating the new piece position as the current piece position to store in the piece position storage means;determining a comparison between the piece position and a predetermined position.
  3. 24
    An automatic game performing method executed in a computer comprising the steps of:displaying a varying state and a stop state of a plurality of symbols;varying the symbols and acquiring a game element from the symbol at a stop position;reading a piece position currently stored in piece position storage means;determining a move amount of the piece position from the acquired game element;determining a new piece position with respect to the piece position read from the piece position in accordance with the determined move amount;updating the new piece position as the current piece position to store in the piece position storage means;determining a comparison between the piece position and a predetermined position.