EP1555601A2

System and method for improved user input on personal computing devices

Abstract

A user input mechanism is provided that allows a user to enter words as gestures on a virtual keyboard presented on the display device. The user input mechanism combines two existing and prevalent forms of user input: cursive handwriting and keyboard input. A familiar keyboard layout is presented on the display. A user then may place an implement, such as a stylus or the user's finger, in contact with the display. Typically, the implement will first touch the screen at a position of a first character in a word. The user then may move the implement along the surface of the display from character to character, spelling out a word.

EP1555601A2, drawing sheet 1
Sheet 1 of 7

Term

Term ended

Projected expiry passed 16 December 2024, 1.8 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

13 claims: 4 independent, 9 dependent

  1. 1
    A method for user input, the method comprising:receiving a user input, wherein the user input includes a gesture that represents a plurality of characters and wherein a shape of the gesture is related to positions of the plurality of characters within a keyboard layout;identifying the plurality of characters associated with the gesture;and providing the identified string as text input.
  2. 8
    The method of any preceding claim, further comprising:performing a spell check on the identified string.
  3. 12
    An apparatus for user input, the apparatus comprising:receipt means for receiving a user input, wherein the user input includes a gesture that represents a plurality of characters and wherein a shape of the gesture is related to positions of the plurality of characters within a keyboard layout;identification means for identifying a string of characters associated with the gesture;and providing means for providing the identified string as text input.
  4. 13
    A computer program product for user input, the computer program product comprising:instructions for receiving a user input, wherein the user input includes a gesture that represents a plurality of characters and wherein a shape of the gesture is related to positions of the plurality of characters within a keyboard layout;instructions for identifying a string of characters associated with the gesture;and instructions for providing the identified string as text input.