EP1547660A1

Method for simulating real-life motion of a character and toy

Abstract

A method of simulating real-life motion of a character (302) includes providing a toy (300) having a plurality of interconnected links (306). The links are rotatably attached to one another and the character is attached to one of the links. The method also includes grasping the toy by holding two different links that are separated by at least two other links, one of which is the link to which the character is attached. The method also includes moving the hands (304) with respect to one another, thus causing the character to move in a manner that simulates the real-life motion of the character.

EP1547660A1, drawing sheet 1
Sheet 1 of 6

Term

Term ended

Projected expiry passed 22 December 2024, 1.8 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

20 claims: 2 independent, 18 dependent

  1. 1
    A method of simulating real-life motion of a character (302), characterized by :providing a toy (300) having a plurality of interconnected links (306), wherein the links (306) are rotatably attached to one another and wherein the character (302) is attached to one of the links (306);with hands (304), grasping the toy (300) by holding two different links (306), wherein the two different links (306) are separated by at least two other links (306), one of the two other links (306) being the link (306) to which the character (302) is attached;moving the hands (304) with respect to one another, thereby causing the character (302) to move in a manner that simulates the real-life motion of the character (302).
  2. 11
    A toy (300), characterized by :plurality of interconnected links (306), wherein the links (306) are rotatably attached to one another;a character (302) attached to one of the links (306), whereby the character (302) may be manipulated by holding two different links (306) with hands (304) on either side of the character (302) and moving the hands (304) with respect to one another, thereby causing the character (302) to move in a manner that simulates the real-life motion of the character (302).