EP1540470A2

System and method for interactive on-line gaming

Abstract

This record has no abstract on file.

Term

Term ended

Projected expiry passed 3 September 2023, 3.1 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

22 claims: 2 independent, 20 dependent

  1. 1
    Claims of equivalent WO 2004023298 A2 Claims What is claimed is:1. An interactive gaming system having customer located equipment and a gaming service provider, the customer located equipment being connected to the gaming service provider through a broadband access network, the customer located equipment including at least one gaming console, the gaming console comprising: a flat memory space for storing gaming software;a restricted kernel for running the gaming software on the gaming console, and for making hardware of the gaming console accessible to the gaming software;and a memory in contact with the restricted kernel for storing an ultra-thin client on the gaming console;wherein the ultra-thin client establishes a connection between the gaming console and the service provider, controls events taking place on the gaming console according to messages sent to and received from the gaming service provider, and provides an adaptive platform for a consistent gaming environment.
  2. 13
    A method for providing an interactive gaming system service, the method comprising the steps of:connecting customer located equipment and a gaming service provider through a broadband access network, the customer located equipment including at least one gaming console, the gaming console comprising a flat memory space for storing gaming software, a restricted kernel for running the gaming software on the gaming console, and for making hardware of the gaming console accessible to the gaming software, and non-volatile random access memory in contact with the restricted kernel. storing an ultra-thin client in memory;establishing a connection between the gaming console and the service provider through the ultra-thin client;and controlling events taking place on the gaming console according to messages sent to and received from the gaming service provider.