EP1540445A2

Method and system for verifying entitlement to play a game using a biometric identifier

Abstract

This record has no abstract on file.

Term

Term ended

Projected expiry passed 27 August 2023, 3.1 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

24 claims: 24 independent, 0 dependent

  1. 1
    Claims of equivalent WO 2004025397 A2 CLAIMS OF THE INVENTION WHAT IS CLAIMED IS:1. A method of identifying a player for determining entitlement of that player to participate in a gaming event comprising the steps of: verifying the identity of a potential player of a gaming event;confirming that the potential player is authorized to participate in a gaming event in the future;obtaining a fingerprint of said potential player;generating an identification code;associating said identification code with said fingeφrint;storing said fingeφrint and identification code;obtaining a request by a player to participate in a gaming event;accepting an identification code from said player;using said identification code to locate a corresponding stored fingeφrint;accepting a fingeφrint from said player;and comparing said fingeφrint with said stored fingeφrint, whereby if said fingeφrint accepted from said player and said stored fingeφrint match, said player is verified as entitled to participate in said gaming event.
  2. 2
    The method in accordance with Claim 1 wherein said confirming step includes verifying that the potential player is of sufficient age to participate in a gaming event.
  3. 3
    The method in accordance with Claim 1 including the steps of presenting a gaming event and accepting said fingeφrint from said player at one or more times during said gaming event, comparing said fingeφrint with said stored fingeφrint and permitting continued participation in said gaming event if said accepted fingeφrint and said stored fingeφrint match.
  4. 4
    The method in accordance with Claim 3 including the step of continuously accepting said fingeφrint from said player and comparing said accepted fingeφrint with said stored fingeφrint.
  5. 5
    The method in accordance with Claim 1 including the steps of creating a database of stored fingeφrints of unauthorized players and comparing said accepted fingeφrint with said stored fmgeφrints of unauthorized players and preventing participating in said gaming event if said accepted fmgeφrint and one of said stored fingeφrints of unauthorized players match.
  6. 6
    The method in accordance with Claim 1 including the step of creating a database of stored fingeφrints of particular categories of players.
  7. 7
    The method in accordance with Claim 6 wherein at least one of said categories of players comprises a category of players who voluntarily wish to be excluded from participating in gaming events at one or more times.
  8. 8
    The method in accordance with Claim 1 including providing a remote central database and storing said fingeφrint and identification code at said database.
  9. 9
    A method of identifying a player for determining entitlement of that player to participate in a gaming event presented by a first entity to said player located remotely comprising the steps of:verifying the identity of a potential player of a gaming event;confirming that the potential player is authorized to participate in a gaming event in the future;obtaining biometric information regarding said potential player;generating an identification code;associating said identification code with said biometric information;storing said biometric information and identification code at a database;obtaining a request by a player to participate in a gaming event from a remote location;requesting an identification code from said player;obtaining an identification code from said player;obtaining biometric information from said player at said remote location;transmitting said biometric information from said remote location to said first entity;comparing said biometric information with biometric information stored at said database which is associated with said obtained identification code;and transmitting information permitting said player to participate in said gaming event if said biometric information matches.
  10. 10
    The method in accordance with Claim 9 wherein said confirming step includes verifying that the potential player is of sufficient age to participate in a gaming event.
  11. 11
    The method in accordance with Claim 9 wherein said step of obtaining biometric information regarding said potential player comprises scanning a fingeφrint of said player and said step of obtaining biometric information from said player comprises scanning a fingeφrint of said player at said remote location.
  12. 12
    The method in accordance with Claim 11 wherein said step of scanning said fingeφrint of said player at said remote location includes locating a fingeφrint scanning device on a fmger of said player.
  13. 13
    The method in accordance with Claim 11 wherein said step of scanning said fingeφrint of said player at said remote location includes pressing a finger against a scanning surface of a device.
  14. 14
    The method in accordance with Claim 13 wherein said scanning surface is located on a computer mouse.
  15. 15
    The method in accordance with Claim 9 wherein said remote location comprises a computer belonging to said player.
  16. 16
    The method in accordance with Claim 15 wherein said remote location comprises a hotel room.
  17. 17
    The method in accordance with Claim 9 including the step of providing a communication link between a remote device and a server of said first entity, and wherein said obtained biometric information is transmitted from said remote device to said server via said communication link.
  18. 18
    The method in accordance with Claim 17 wherein said remote device comprises a computer belonging to said player.
  19. 19
    The method in accordance with Claim 17 wherein said remote device includes a television display.
  20. 20
    The method in accordance with Claim 17 wherein said communication link includes the Internet.
  21. 21
    The method in accordance with Claim 17 wherein said step of transmitting information comprises transmitting game information from said server to said remote device using said communication link.
  22. 22
    The method in accordance with Claim 9 including the step of creating a database of stored fingeφrints of particular categories of players.
  23. 23
    The method in accordance with Claim 22 wherein at least one of said categories of players comprises a category of players who voluntarily wish to be excluded from participating in gaming events at one or more times.
  24. 24
    The method in accordance with Claim 22 wherein at least one of said categories of players comprises unauthorized players.
Independent claims24