EP1522979A2

Mail exchange between users of network game

Abstract

A server group includes a mail server and multiple game servers that provide different games. The mail server includes a character information table where a character name used in each game is registered and associated with a user and a game name and a mailbox prepared for each user. When receiving a request for using an extended mail address from a terminal apparatus, the mail server generates an extended mail address including the character name as a mail account and the game name as a domain, referring to the character information table. When receiving the mail using the extended mail address as a destination address, the mail server stores the mail to a mailbox of the user corresponding to the extended mail address.

EP1522979A2, drawing sheet 1
Sheet 1 of 15

Term

Term ended

Projected expiry passed 11 October 2024, 2 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

21 claims: 6 independent, 15 dependent

  1. 1
    A mail management system comprising a server for providing a network game and mail exchange, and a client connected to the server via a network and operated by a user, who executes the network game and the mail exchange,    said server comprising:a character name obtaining section that obtains a character name used in the network game by the user;a mail address storage that stores a mail address, which includes the obtained character name;a mail obtaining section that obtains from the network a mail designated with the mail address stored in said mail address storage as a destination;a mail storage that stores the obtained mail in a mail storage area associated with the destination mail address;and a mail transmitter that transmits the mail stored in the mail storage area to said client via the network based on a request from said client,    said client comprising: a mail requesting section that requests said mail transmitter to transmit the mail via the network;and a mail receiver that receives the mail transmitted from the mail transmitter based on the mail transmission request.
  2. 6
    A mail managing apparatus connected via a network to a client operated by a user, who executes a network game and mail exchange, comprising:a character name obtaining section that obtains a character name used in the network game by the user;a mail address storage that stores a mail address, which includes the obtained character name;a mail obtaining section that obtains from the network a mail designated with the mail address stored in said mail address storage as a destination;a mail storage that stores the obtained mail in a mail storage area associated with the mail destination address;and a mail transmitter that transmits the mail stored in the mail storage area to the client via the network based on a request from the client.
  3. 16
    A mail managing apparatus connected via a network to a client and operated by a user, who executes a network game and mail exchange, comprising:a program memory that stores a program, a data memory that stores data, a processor that executes the program, and a communications apparatus that performs communications processing with the client;wherein said data memory comprises an address storage area that stores a mail address and a mail storage area that stores mail obtained from the network;and    wherein the program causes said processor to execute: obtaining a character name used in the network game by the user;storing a mail address including the obtained character name in the address storage area;causing said communications apparatus to obtain from the network mail using the mail address stored in the address storage area as a destination;storing the obtained mail in a predetermined area of the mail storage area associated with the destination mail address;and causing said communications apparatus to transmit the mail stored in the mail storage area to the client via the network based on a request from the client.
  4. 19
    A mail managing method executed by a computer apparatus connected via a network to a terminal operated by a user, who executes a network game and mail exchange, comprising:obtaining a character name used in the network game by the user;storing a mail address including the obtained character name in an address storage area;obtaining mail from the network using the mail address stored in the address storage area as a destination;storing the obtained mail in a predetermined area of the mail storage area associated with the destination mail address;and transmitting the mail stored in the mail storage area to the client via the network based on a request from the client.
  5. 20
    A computer-readable storage medium recording a program, which is executed by a computer apparatus connected via a network to a terminal operated by a user, who executes a network game and mail exchange,    wherein the program causes the computer to execute:obtaining a character name used in the network game by the user;storing a mail address including the obtained character name in an address storage area;obtaining from the network mail using the mail address stored in the address storage area as a destination;storing the obtained mail in a predetermined area of a mail storage area associated with the destination mail address;and transmitting the mail stored in the mail storage area to the client via the network based on a request from the client.
  6. 21
    A carrier wave superimposed with a data signal of a program, which is executed by a computer apparatus connected via a network to a terminal operated by a user, who executes a network game and mail exchange, wherein the program causes the computer to execute:obtaining a character name used in the network game by the user;storing a mail address including the obtained character name in an address storage area;obtaining from the network mail using the mail address stored in the address storage area as a destination;storing the obtained mail in a predetermined area of a mail storage area associated with the destination mail address;and transmitting the mail stored in the mail storage area to the client via the network based on a request from the client.