EP1522920A2

Proactive user interface including emotional agent

Abstract

A proactive user interface, installed in (or otherwise control and/or be associated with) any type of computational device. The proactive user interface actively makes suggestions to the user, based upon prior experience with a particular user and/or various preprogrammed patterns from which the computational device could select, depending upon user behavior. These suggestions could be made by altering the appearance of at least a portion of the display, for example by changing a menu or a portion thereof; providing different menus for display; and/or altering touch screen functionality. The suggestions could also be made audibly.

EP1522920A2, drawing sheet 1
Sheet 1 of 26

Term

Term ended

Projected expiry passed 6 September 2024, 2 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

45 claims: 4 independent, 41 dependent

  1. 1
    A proactive user interface for a computational device having an operating system, the proactive user interface comprising:(a) an interface unit for communicating between a user of the proactive user interface and said operating system, said interface unit including an emotional agent for communicating with the user;(b) at least one software application controlled by the operating system;(c) an artificial intelligence (AI) framework for supporting said at least one software application, communicating with a host platform having the operating system, detecting at least one pattern of interaction of the user with said interface unit, and actively suggesting, to the user, options for altering at least one function of the user interface according to said detected pattern,    wherein said agent expresses at least one emotion according to a reaction of the user to said suggestion.
  2. 37
    The proactive user interface of claims 34, wherein the proactive user interface creates an emotion of the agent based on a change of at least one of a likelihood of success (LOS) and a likelihood of failure (LOF) of an abstract goal of the agent.
  3. 38
    The proactive user interface of claims 35, wherein the proactive user interface creates an emotion of the agent based on a change of at least one of a likelihood of success (LOS) and a likelihood of failure (LOF) of an abstract goal of the agent.
  4. 39
    The proactive user interface of claims 36, wherein the proactive user interface creates an emotion of the agent based on a change of at least one of a likelihood of success (LOS) and a likelihood of failure (LOF) of an abstract goal of the agent.