EP1519333A1

Bonus game displaying and awarding selected features

Abstract

Various bonus games for being played on a gaming machine are described. In one embodiment, a base game and bonus game are played on a video screen. The base game may consist of the random selection and display of a 5x3 matrix of symbols, although any size array of symbols may constitute the base game. Upon a certain outcome of the base game, all or some of the symbols in the array are replaced with values, such as different credit amounts. Each value represents a potential bonus award to the player. Various bonus games are described that select one or more displayed values as the outcome of the bonus game.

EP1519333A1, drawing sheet 1
Sheet 1 of 6

Term

Term ended

Projected expiry passed 4 June 2024, 2.3 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

17 claims: 7 independent, 10 dependent

  1. 1
    A method performed in a gambling game comprising:displaying an array of symbols in a base game at symbol positions having at least one row and a plurality of columns;detecting a trigger event that enables a bonus feature;displaying values in at least some of the symbols positions;randomly selecting at least one of the values;and awarding a player a bonus award based on the randomly selected value.
  2. 5
    The method of Claim I wherein detecting a trigger event comprises detecting the display of one or more special symbols in the base game, and wherein randomly selecting at least one of the values comprises receiving a signal from a player identifying a special symbol displayed in the base game, the identified special symbol then identifying one of the values as the randomly selected value.
  3. 7
    The method of Claim I wherein detecting a trigger event comprises detecting one or more special symbols displayed in the base game, wherein randomly selecting at least one of the values comprises changing values in a column in which a special symbol is located, and wherein awarding a player a bonus award comprises awarding a player a bonus award based on a value appearing in the position of the special symbol after the values have stopped changing.
  4. 11
    The method of Claim I wherein randomly selecting at least one of the values comprises displaying one or more pointers in a column of symbol positions, where at least one of the one or more pointers points to a symbol position in a next column to select at least one of the values displayed in the next column, wherein awarding a player a bonus comprises awarding the player a value pointed to by a pointer.
  5. 14
    A method performed by a gaming machine (60) comprising:receiving a bet by a player;displaying an object in a first position on a display screen (10);covering the object (20) with one of a plurality of identical icons (22-24);moving the icons to different positions on the display screen;receiving a signal from the player identifying the icon that the player believes is covering the object;and granting the player an award for correctly identifying the correct icon.
  6. 15
    A gaming device (60) comprising:a display (10) for displaying an array of symbols in a base game at symbol positions having at least one row and a plurality of columns;and at least one processor programmed for: detecting a trigger event that enables a bonus feature;controlling the display for displaying values in at least some of the symbols positions;randomly selecting at least one of the values;and awarding a player a bonus award based on the randomly selected value.
  7. 17
    A gaming device (60) comprising:a display screen (10);and at least one processor programmed for: detecting a bet by a player;controlling the display screen to display an object (20) in a first position on the display screen (10);controlling the display screen (10) to display covering the object (20) with one of a plurality of identical icons (22-24);controlling the display screen (10) to display moving the icons (22-24) to different positions on the display screen (10);receiving a signal from the player identifying the icon (22-24) that the player believes is covering the object (20);and granting the player an award for correctly identifying the correct icon (22-24).