Nova Patents
EP1518387A2

Redundant gaming network mediation

Abstract

This record has no abstract on file.

Term

Term ended

Projected expiry passed 10 June 2023, 3.3 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

72 claims: 4 independent, 68 dependent

  1. 1
    Claims of equivalent WO 2004004285 A2 CLAIMS What is claimed is:1. An apparatus that provides redundant gaming communication between gaming machines, gaming devices and host servers on a gaming communication network, the apparatus comprising: a first, primary transmission path between the gaming machines on the gaming communication network and a host server;at least a second, redundant transmission path between the gaming machines on the gaming communication network and the host server;and a logic device designed or configured to i) monitor communications on the first transmission path and the second transition path, ii) to collect data from at least one of the gaming machine and the gaming devices, iii) to execute gaming software.
  2. 25
    A gaming communication network, the gaming communication network comprising:one or more enhanced data collection units (DCUs) for providing redundant gaming communication paths and network mediation for communications between gaming machines, gaming devices and one or more host servers over the gaming communication network and for collecting data from at least one of the gaming machines and the gaming devices wherein the gaming machines, the gaming devices and the host servers are in communication with an enhanced DCU;and a gaming transmission path network, the gaming transmission path network allowing communication between the host server and the plurality of gaming machines and the gaming devices via the enhanced DCU.
  3. 48
    In an enhanced DCU, a method of providing network mediation on a gaming communication network with a plurality of gaming machines, a plurality of gaming devices, one or more host servers, and a plurality of transmission paths between the gaming machines and the one or more host servers, the method comprising:monitoring communications between a plurality of gaming machines, a plurality of gaming devices and one or more host servers;collecting data from at least one of the gaming machines, the gaming devices and combinations thereof;detecting a first primary fransmission path between the gaming machines and the one or more host servers has been lost or has become busy;and switching communications to a second transmission path.
  4. 68
    decrypting a communication between the gaming machine, the gaming devices and the one or more host servers.