EP1516476A1

Open architecture communications in a gaming network

Abstract

This record has no abstract on file.

Term

Term ended

Projected expiry passed 18 June 2023, 3.3 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

43 claims: 28 independent, 15 dependent

  1. 1
    Claims of equivalent WO 2004004280 A1 CLAIMS What is claimed is:1. A gaming machine implemented on a gaming machine network, the gaming machine comprising: a master gaming controller designed or configured to manage a game played on the gaming machine, the gaming machine employing a first communication protocol for implementing a first gaming machine function and a second communication protocol for implementing a second gaming machine function;a communication interface device in communication with the master gaming controller, the communication interface device designed or configured to communicate data in both the first and second communication protocols and communicate the data in a third communication protocol over a gaming machine network using the third communication protocol.
  2. 3
    The gaming machine of any of claims 1 -2 wherein a physical interface of the first one the non-network communication ports is selected from the group consisting of RS-422/485, Fiber Optic, RS-232, DCS Current Loop, Link Progressive Current Loop, FireWire, Ethernet and USB.
  3. 4
    The gaming machine of any of claims 1 -3 wherein the communication interface further comprises a dedicated network communication port that allows communication of data according to the third communication protocol.
  4. 5
    The gaming machine of any of claims 1 -4 wherein the network interface is a wired Ethernet connection.
  5. 6
    The gaming machine of any of claims 1 -5 wherein the communication interface communicates data with a gaming machine server that provides at least one game service related to the first gaming machine function in the first communication protocol.
  6. 8
    The gaming machine of any of claims 1-7 wherein the third communication protocol is one of a TCP/IP, SLIP, and PPP communication protocol.
  7. 9
    The gaming machine of any of claims 1 -8 wherein the first communication protocol is selected from the group consisting of a progressive game service protocol, a bonus game service protocol, a player tracking service protocol, a cashless/ticketing service protocol, a game downloading service protocol, a prize service protocol, an entertainment content service protocol, a concierge service protocol, a lottery service protocol and a money transfer service protocol.
  8. 10
    The gaming machine of any of claims 1-9 wherein the network comprises a casino area network, wide area progressive network, bonus game network or a cashless system network.
  9. 13
    The gaming machine of any of claims 1-12 wherein the communication interface comprises logic configured or designed to commumcate data in both the first and second communication protocols and communicate the data in a third communication protocol over a network using the third communication protocol.
  10. 16
    A communication interface for communicating between a gaming machine and a gaming machine network, the interface comprising:multiple non-network communication ports, a first one the non-network communication ports allowing communication of data according to a first communication protocol and a second one the non-network communication ports allowing communication of data according to a second communication protocol;and a network communication port, wherein the network communication port allows communication of data according to a third communication protocol.
  11. 19
    The communication interface of any of claims 16-18 wherein the network communication port communicates data with a gaming machine server that provides at least one game service in the first communication protocol.
  12. 21
    The communication interface of any of claims 16-20 wherein the third communication protocol is one of a TCP/IP, SLIP, and PPP communication protocol.
  13. 22
    The communication interface of any of claims 16-21 wherein the first communication protocol is selected from the group consisting of a progressive game service protocol, a bonus game service protocol, a player tracking service protocol, a cashless/ticketing service protocol, a game downloading service protocol, a prize service protocol, an entertainment content service protocol, a concierge service protocol, a lottery service protocol and a money transfer service protocol.
  14. 23
    The communication interface of any of claims 16-22 wherein the communication interface further comprises logic configured or designed to communicate data in both the first and second communication protocols and communicate the data in a third communication protocol over a network using the third communication protocol.
  15. 24
    The communication interface of any of claims 16-23 wherein the interface is included in a player tracking unit.
  16. 25
    The communication interface of any of claims 16-24 wherein the gaming machine employs proprietary gaming software that provides data in the non-network communication protocol to the one or more non-network communication ports.
  17. 27
    The communication interface of any of claims 16-26 wherein the communication interface is assigned an IP address.
  18. 28
    The communication interface of any of claims 16-27 wherein a physical interface of the one or more non-network communication ports is selected from the group consisting of RS-422/485, Fiber Optic, RS-232, DCS Current Loop, Link Progressive Current Loop, FireWire, Wireless, Ethernet and USB.
  19. 29
    The communication interface of any of claims 16-28 wherein the network interface is a wired Ethernet connection.
  20. 30
    A method of providing data between a gaming machine and one or more gaming machine servers in a gaming machine network, the method comprising:configuring a first communication port included in a commumcation interface to communicate data according to a first communication protocol used by a first gaming machine function on the gaming machine;configuring a second communication port included in the communication interface to communicate data according to a second communication protocol used by a second gaming machine function on the gaming machine;establishing a communication connection between the communication interface and a server in the network using a third communication protocol;transmitting data from the server to the communication interface using the third communication protocol;converting the data from the third communication protocol to one of the first and second communication protocols;and transmitting the data from the communication interface to a processor in the gaming machine or to a peripheral device associated with the gaming machine in the one of the first and second non-network communication protocols.
  21. 33
    The method of any of claims 30-32 further comprising assigning the communication interface or the gaming machine an EP address.
  22. 34
    The method of any of claims 30-33 further comprising:transmitting data from the gaming machine to the communication interface using the first communication protocol;converting the data from the first communication protocol to the third communication protocol;and transmitting the data in the third communication protocol to the server across the gaming machine network.
  23. 35
    The method of any of claims 30-34 wherein the third communication protocol is one of a TCP/EP, SL P, and PPP communication protocol.
  24. 36
    The method of any of claims 30-35 wherein the server is selected from the group consisting of a prize server, a game server, an entertainment content server, a cashless ticketing server, progressive game server, a bonus game server, a concierge service server, a lottery server and a money transfer server.
  25. 37
    The method of any of claims 30-36 further comprising storing the gaming data in memory included in the gaming machine.
  26. 38
    A gaming machine implemented on a gaming machine network, the gaming machine comprising:a master gaming controller designed or configured to manage a game played on the gaming machine, the gaming machine employing a first proprietary communication protocol for implementing a first proprietary gaming machine function and a second proprietary communication protocol for implementing a second proprietary gaming machine function, wherein the second proprietary communication protocol is different from the first proprietary communication protocol;a communication interface device in communication with the master gaming controller, the communication interface device designed or configured to communicate data in both the first and second communication protocols and communicate the data in a third communication protocol over a gaming machine network using the third communication protocol.
  27. 41
    The gaming machine of any of claims 38-40 further including a firewall.
  28. 42
    A player tracking unit in communication with a gaming machine and a gaming machine network, the player tracking unit comprising:processor logic that employs a player tracking communication protocol for implementing a player tracking service;and a communication interface device in communication with the gaming machine and the gaming machine network, the communication interface device designed or configured to communicate data in both the player tracking communication protocol and a second communication protocol with the gaming machine and communicate the data in a third communication protocol over the network using a third communication protocol.
Independent claims28