EP1302913A2

Game server, game machine, game control server, and game control method

Abstract

The cumulative credit consumptions of game machines (2) are controlled per player. When the cumulative credit consumption of a player reaches an upper limit, a return is executed to the player based on a predetermined return rate. In addition, the return rate can be changed to produce high game characteristics. Therefore, the player can perform a game without anxiety, while enjoying amusement of the game. At the result, the problem of missing customers can be eliminated.

EP1302913A2, drawing sheet 1
Sheet 1 of 26

Term

Term ended

Projected expiry passed 4 October 2022, 4 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

20 claims: 5 independent, 15 dependent

  1. 1
    A game server (1) for collectively controlling a game machine group (G01) comprising a plurality of game machines (2) which are brought into a status enabling to start a game based on coin throwing or a given credit number and are given payout according to a result of said game, said game server (1) including:return means that judges, based on information of credit consumption on a game machine (2) where a player performs a game, cumulative credit consumption of said player and, when a judgment result is that said cumulative credit consumption reaches a predetermined upper limit, executes a return based on a predetermined return rate or based on a result of lottery for determining whether the return is to be executed;and a first sending means for sending said game machine (2) a signal that changes the return rate value of said game machine (2) of said game machine group (G01) depending on return rate values of other game machines (2),
  2. 5
    A game machine (2) that is one of a plurality of game machines (2) forming a game machine group (G01) under a collective control of a game server (1), which are brought into a status enabling to start a game based on coin throwing or a given credit number and are given payout according to a result of said game, said game machine (2) including:return means that executes a return, when cumulative credit consumption reaches a predetermined upper limit, based on a predetermined return rate or based on a result of lottery for determining whether the return is to be executed;and change means that receives a signal sent from said game server (1) and changes the return rate value of said game machine (2) of said game machine group (G01), depending on return rates of other game machines (2) of said game machine group (G01).
  3. 9
    A game control method of collectively controlling a game machine group (G01) comprising a plurality of game machines (2) which are brought into a status enabling to start a game based on coin throwing or a given credit number and which are given payout according to a result of said game, said game control method including:a check step for checking cumulative credit consumptions on said plurality of game machines (2);a return step of executing a return with a game machine (2), when it is determined that cumulative credit consumption of said game machine (2) reaches a predetermined upper limit in the check step, based on a predetermined return rate or based on a result of lottery for determining whether the return is to be executed;and a first sending step for sending said game machine (2) a signal that changes the return rate value of said game machine (2) of said game machine group (G01) depending on return rate values of other game machines (2).
  4. 13
    A game control server (1) for collectively controlling a collection of a plurality of game machine groups (G01, G02, ... G10), each group comprising a plurality of game machines (2) which are brought into a status enabling to start a game based on coin throwing or a given credit number and are given payout according to a result of said game, said game control server (1) including:return means that judges, based on information of credit consumption on a game machine (2) where a player performs a game, cumulative credit consumption of said player and, when a judgment result is that said cumulative credit consumption reaches a predetermined upper limit, executes a return based on a predetermined return rate or based on a result of lottery for determining whether the return is to be executed;and a first sending means for sending a signal that changes an average return rate value of one game machine group in said collection of game machine groups (G01, G02, ..., and G10) depending on average return rate values of other game machine groups.
  5. 17
    A game control method of collectively controlling a collection of a plurality of game machine groups (G01, G02, ... G10), each machine group comprising a plurality of game machines (2) which are brought into a status enabling to start a game based on coin throwing or a given credit number and which are given payout according to a result of said game, said game control method including:a check step for checking cumulative credit consumptions on said plurality of game machines (2);a return step for executing a return, when a result of said check step is that a game machine (2) reaches a predetermined upper limit, based on a predetermined return rate or based on a result of lottery for determining whether the return is to be executed;and a first sending step for sending one game machine group a signal that changes an average return rate value of said one game machine group in said collection of game machine groups (G01, G02, ..., and G10) depending on average return rate values of other game machine groups.