EP1229701A1

Client-server system for downloading encrypted electronic games data from a server to a mobile terminal

Abstract

A client-server system wherein the server (21) sends a game to the client (31), the game having associated therewith pre-determined operating parameters that are encrypted by the server, the client receives the game and the game is stored onto the client, and the client returns an outcome of the game to the server, the outcome of the game being contained in encrypted signals.

EP1229701A1, drawing sheet 1
Sheet 1 of 5

Term

Term ended

Projected expiry passed 29 January 2022, 4.6 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

18 claims: 8 independent, 10 dependent

  1. 1
    A client-server system wherein the server comprises memory means for storing games data and encryption means for encrypting said games data in accordance with one or more pre-determined operational parameters, and transmission means for transmitting the encrypted games data to a client terminal, and wherein the client terminal comprises memory means for storing the received encrypted games data, processor means for executing the encrypted games data to provide an encrypted outcome, and transmission means for transmitting the encrypted outcome to the server.
  2. 10
    A gaming device including games content comprising gaming parameters, and adapted to download content from a server, the device having a memory, and a controller, the memory storing original and/or modified games content, the controller being operable to transmit a request for participation in a server controlled games competition provided on the server, the request comprising an identifier of the required competition, the device receiving encrypted gaming parameters from the server, the controller storing said gaming parameters on said memory, the controller allowing for execution of said game and returning an encrypted outcome of the game to the server.
  3. 13
    A server comprising memory means for storing games data and encryption means for encrypting said games data in accordance with one or more pre-determined operational parameters, and transmission means for transmitting the encrypted games data to a client terminal.
  4. 14
    A computer program product on a terminal having an electronic game stored on a memory thereof, the product downloading encrypted gaming parameters of the game from a server, executing the game and sending an encrypted outcome to said server.
  5. 15
    A computer program product on a server, the product enabling the application of encryption data to gaming parameters of an electronic game, and sending said encrypted gaming parameters to a terminal.
  6. 16
    A client-server system wherein the server sends a game to the client, the game having associated therewith pre-determined operating parameters that are encrypted by the server, the client receives the game and the game is stored onto the client, and the client returns an outcome of the game to the server, the outcome of the game being contained in encrypted signals.
  7. 17
    A method for downloading games content from a server to a client, the method comprising at the server encrypting gaming data of the games content in accordance with a predetermined criterion, transmitting the encrypted games data to the client, and transmitting an encrypted result indicative of the outcome of gameplay at the client from the client to the server.
  8. 18
    A system or method substantially as hereinbefore described with reference to the accompanying drawings.