Ranking service system for on-line games and a method therefor
Abstract
Disclosed is a ranking service system for on-line games and a method therefor for indicating records of gamers who enjoy on-line games. The ranking service system registers a user as a member based on a membership entry request from the user, registers competition start requests of plural users to user databases, respectively, based on user data inputted from registered users as members, registers users' competition results to the user databases, respectively, based on competition result data from the plural users, and controls users' s rankings based on the result. Accordingly, since a game opponent can be selected with reference to a competition state, a percentage of victories, ranking, and so on, a game can be carried out with his/her own level together with an enhanced interest and accomplishment with respect to the game.

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Projected expiry passed 9 May 2020, 6.4 years ago.
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14 claims: 3 independent, 11 dependent
- 1A ranking service system for on-line games, comprising:a database part for storing data of plural users and outputting a user data signal corresponding in response to a data readout signal from an external;a data input/output part for providing the data readout signal to the database part in response to the data readout control signal from the external, and for outputting the user data signal inputted from the database part in response to the data readout signal;a comparison part for inputting the user data signal from the data input/output part, inputting a data signal from the external, comparing the user data signal with the data signal in response to a data comparison control signal from the external, and for outputting a comparison signal;and a control part for outputting the data readout control signal and the data comparison control signal to the data input/output part and the comparison part, respectively, in response to the data signal inputted by an operation of the user, applying the date signal to the comparison part, and for outputting a result signal indicating a comparison result to the user in response to the comparison signal of the comparison part.
- 2A ranking service method for on-line games, comprising steps of:(I) registering a user as a member based on a membership entry request from the user;(ii) registering competition start requests of plural users to user databases, respectively, based on user data inputted from registered users as members;(iii) registering users' competition results to the user databases, respectively, based on competition result data from the plural users carried out through the step(ii);and (iv) controlling users' s rankings based on a result of the step(iii).
- 13A ranking service method for on-line games, comprising steps of:(1) classifying into predetermined grades plural users registered in a ranking database;(2) detecting from a member registration database electronic mail addresses of the users classified into the predetermined grades;(3) transmitting a game schedule and user authentication information input request message by using the detected electronic mail addresses;(4) transmitting to the battlenet server the user authentication information inputted by the users according to the user authentication information input request message;(5) building a database by using the user authentication information inputted from the users;(6) comparing the user authentication information inputted by the users with the user authentication information registered in the database;and (7) allowing the users to carry out on-line games if there exists registered authentication information as the comparison result.
Independent claims3
92 paragraphs in 4 sections, as filed
BACKGROUND OF THE INVENTION
1. Field of the Invention
0001The present invention relates to a ranking service system for on-line games and a method therefor, and more particularly to a ranking service system for on-line games and a method therefor, capable of providing a ranking service for showing records of gamers who enjoy games on-line.
2. Description of the Prior Art
0002In recent years, on-line games, which are carried out between gamers through the internet, personal computer communications, or the like, are widely popularized.
0003Such on-line games can be carried out at home by gamers, but many gamers are recently enjoying on-line games in on-line game business places where personal computers accessible to the internet are provided and open to the public for a commercial purpose.
0004For example, the game called ' STARCRAFT',which is world-widely popularized, can be carried out by plural gamers through a connection to the so-called 'battlenet' server provided for STRARCRAFT game services by using a communication device such as a modem.
0005Further, in case of games for which the battlenet is not supported, the games are generally carried out by using a communication network such as the internet.
0006However, in the games as stated above, gamers are simply satisfied with playing the games without objective ranking services providing an integrated evaluation for gamers' s ranking.
0007Accordingly, gamers have difficulties in selecting a proper opponent to enjoy games suitable to a level of their own as well as have not so high a satisfaction in enjoying games.
SUMMARY OF THE INVENTION
0008In order to solve the above problems, it is an object of the present invention to provide a ranking service system for on-line games capable of providing a ranking service for showing records of gamers who enjoy games on-line.
0009It is another object of the present invention to provide a ranking service method for on-line games capable of providing a ranking service for showing records of gamers who enjoy games on-line.
0010In order to achieve the above objects, a ranking service system for on-line games comprises a database part for storing data of plural users and outputting a user data signal corresponding in response to a data readout signal from an external, a data input/output part for providing the data readout signal to the database part in response to the data readout control signal from the external, and for outputting the user data signal inputted from the database part in response to the data readout signal, a comparison part for inputting the user data signal from the data input/output part. inputting a data signal from the external, comparing the user data signal with the data signal in response to a data comparison control signal from the external, and for outputting a comparison signal, and a control part for outputting the data readout control signal and the data comparison control signal to the data input/output part and the comparison part, respectively, in response to the data signal inputted by an operation of the user, applying the data signal to the comparison part, and for outputting a result signal indicating a comparison result to the user in response to the comparison signal of the comparison part.
0011In order to achieve the above object, a ranking service method for on-line games according to the present invention comprises steps of: (I) registering a user as a member based on a membership entry request from the user; (ii) registering competition start requests of plural users to user databases, respectively, based on user data inputted from registered users as members; (iii) registering users' competition results to the user databases, respectively, based on competition result data from the plural users carried out through the step(ii); and (iv) controlling users' s rankings based on a result of the step(iii).
0012With the above ranking service system for on-line games and a method therefor, a service such as a chatting room and the like can be provided for each game in finding out game levels, present ranking, the percentage of victories, and game states of gamers. Accordingly, since a competition opponent gamer suitable for a game can be easily selected with reference to his percentage of victories as well as ranking, a gamer can play a game suitable for his game level with enhanced interests and achievements in the game.
BRIEF DESCRIPTION OF THE DRAWINGS
0013The above objects and other advantages of the present invention will become more apparent by describing in detail a preferred embodiment thereof with reference to the attached drawings, in which: <ul id="ul0001" list-style="none" compact="compact"><li>FIG. 1a and FIG. 1b are views for explaining concepts of a network structure of a ranking service system for on-line games according to an embodiment of the present invention;</li><li>FIG. 2 is a view for showing a database structure of a ranking service system for on-line games according to an embodiment of the present invention;</li><li>FIG. 3 is a block diagram for showing a structure of a ranking service system for on-line games according to an embodiment of the present invention;</li><li>FIG. 4 is a flow chart for explaining a ranking service method for on-line games according to an embodiment of the present invention;</li><li>FIG. 5a and FIG. 5b are flow charts for explaining a competition start registration steps of a ranking service method for on-line games according to an embodiment of the present invention;</li><li>FIG. 6a and FIG. 6b are flow charts for explaining a competition start registration steps of a ranking service method for on-line games according to an embodiment of the present invention;</li><li>FIG. 7 is a view for showing a menu display for a competition start registration by using a ranking service system for on-line games according to an embodiment of the present invention; and</li><li>FIG. 8 is a view for showing a menu display for a competition result registration by using a ranking service system for on-line games according to an embodiment of the present invention.</li></ul>
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
0014Hereinafter, a ranking service system for on-line games and a method therefor according to an embodiment of the present invention will be described in detail with reference to the accompanying drawings.
0015FIG. 1a and FIG. 1b are views for explaining concepts of a network structure of a ranking service system for on-line games according to an embodiment of the present invention. FIG. 1a is a view for showing a network structure which does not support a battlenet server, and FIG. 2 is a view for showing a network structure which supports the battlenet server.
0016In FIG. 1a, the first and second gamers 10 and 12 select a component gamer suitable for each other in a chatting room provided in a ranking server and carry out a competition start registration, to immediately enjoy a game by using the Internet.
0017In FIG. 1b, the first and second gamers 10 and 12 select a component gamer suitable for each other in the chatting room provided in the ranking server and carry out a competition start registration, connect the battlenet server to carry out a game, and register competition result information in the ranking server, to reflect the ranking.
0018Such selections of opponent gamers is generally performed through a web bulletin board of a web server, a chatting room of a chat server, a chatting room of the battlenet, or a chatting room of a ranking server, or opponent gamers can be found out by setting time at which a gamer wants to play a game through a bulletin board shown in Table 1 as below. <tables id="tabl0001" num="0001"><table frame="all"><title>Table 1</title><tgroup cols="6" colsep="1" rowsep="1"><colspec colnum="1" colname="col1" colwidth="26.25mm" /><colspec colnum="2" colname="col2" colwidth="26.25mm" /><colspec colnum="3" colname="col3" colwidth="26.25mm" /><colspec colnum="4" colname="col4" colwidth="26.25mm" /><colspec colnum="5" colname="col5" colwidth="26.25mm" /><colspec colnum="6" colname="col6" colwidth="26.25mm" /><thead valign="top"><row><entry namest="col1" nameend="col1" align="center">ID</entry><entry namest="col2" nameend="col2" align="center">Level</entry><entry namest="col3" nameend="col3" align="center">Title</entry><entry namest="col4" nameend="col4" align="center">time</entry><entry namest="col5" nameend="col5" align="left">date</entry><entry namest="col6" nameend="col6" align="center">hit times</entry></row></thead><tbody valign="top"><row><entry namest="col1" nameend="col1" align="left">she</entry><entry namest="col2" nameend="col2" align="center">10</entry><entry namest="col3" nameend="col3" align="left">seeking a gamer</entry><entry namest="col4" nameend="col4" align="left">1:00 pm</entry><entry namest="col5" nameend="col5" align="center">02-05-99</entry><entry namest="col6" nameend="col6" align="center">14</entry></row><row><entry namest="col1" nameend="col1" align="left">sarumi</entry><entry namest="col2" nameend="col2" align="center">6</entry><entry namest="col3" nameend="col3" align="left">playing</entry><entry namest="col4" nameend="col4" align="left">3:30 am</entry><entry namest="col5" nameend="col5" align="center">02-05-99</entry><entry namest="col6" nameend="col6" align="center">3</entry></row><row><entry namest="col1" nameend="col1" align="left">fifabavo</entry><entry namest="col2" nameend="col2" align="center">10</entry><entry namest="col3" nameend="col3" align="left">starcraft</entry><entry namest="col4" nameend="col4" align="left">2:50 pm</entry><entry namest="col5" nameend="col5" align="center">02-05-99</entry><entry namest="col6" nameend="col6" align="center">10</entry></row><row><entry namest="col1" nameend="col1" align="left">dovesim</entry><entry namest="col2" nameend="col2" align="center">9</entry><entry namest="col3" nameend="col3" align="left">complete beginner</entry><entry namest="col4" nameend="col4" align="left">9:40 pm</entry><entry namest="col5" nameend="col5" align="center">01-05-99</entry><entry namest="col6" nameend="col6" align="center">18</entry></row><row><entry namest="col1" nameend="col1" align="left">GOSES</entry><entry namest="col2" nameend="col2" align="center">3</entry><entry namest="col3" nameend="col3" align="left">1:1 novice</entry><entry namest="col4" nameend="col4" align="left">10:40 am</entry><entry namest="col5" nameend="col5" align="center">02-05-99</entry><entry namest="col6" nameend="col6" align="center">21</entry></row><row><entry namest="col1" nameend="col1" align="left">europa</entry><entry namest="col2" nameend="col2" align="center">9</entry><entry namest="col3" nameend="col3" align="left">competition, contact me</entry><entry namest="col4" nameend="col4" align="left">8:30 am</entry><entry namest="col5" nameend="col5" align="center">03-05-99</entry><entry namest="col6" nameend="col6" align="center">7</entry></row><row><entry namest="col1" nameend="col1" align="left">kisses</entry><entry namest="col2" nameend="col2" align="center">3</entry><entry namest="col3" nameend="col3" align="left">a game with me ...</entry><entry namest="col4" nameend="col4" align="left">10:00pm</entry><entry namest="col5" nameend="col5" align="center">05-05-99</entry><entry namest="col6" nameend="col6" align="center">15</entry></row><row rowsep="1"><entry namest="col1" nameend="col1" align="left">Mvwav</entry><entry namest="col2" nameend="col2" align="center">9</entry><entry namest="col3" nameend="col3" align="left">want a game</entry><entry namest="col4" nameend="col4" align="left">3.10 am</entry><entry namest="col5" nameend="col5" align="center">02-05-99</entry><entry namest="col6" nameend="col6" align="center">11</entry></row></tbody></tgroup></table></tables>
0019FIG. 2 is a view for showing a database structure of a ranking service system for on-line games according to an embodiment of the present invention.
0020As shown in FIG. 2, a database in the ranking service system for on-line games according to an embodiment of the present invention includes a membership database, a game start registration database, a game result registration database, a ranking database, and a game result history database.
0021At this time, the ranking database is composed of total ranking, area ranking, class ranking, site ranking, and so on. Further, games are carded out through the TCP/IP, the battlenet server, a local area network(LAN), a modem, or the like. Furthermore, as shown in Table 2 below, the ranking database supports gamer Ids, names, battle records, percentages of victories, credit standings, membership classifications, and the like. <tables id="tabl0002" num="0002"><table frame="all"><title>Table 2</title><tgroup cols="7" colsep="1" rowsep="1"><colspec colnum="1" colname="col1" colwidth="22.50mm" /><colspec colnum="2" colname="col2" colwidth="22.50mm" /><colspec colnum="3" colname="col3" colwidth="22.50mm" /><colspec colnum="4" colname="col4" colwidth="22.50mm" /><colspec colnum="5" colname="col5" colwidth="22.50mm" /><colspec colnum="6" colname="col6" colwidth="22.50mm" /><colspec colnum="7" colname="col7" colwidth="22.50mm" /><thead valign="top"><row><entry namest="col1" nameend="col1" align="center">rank</entry><entry namest="col2" nameend="col2" align="left">ID</entry><entry namest="col3" nameend="col3" align="left">names</entry><entry namest="col4" nameend="col4" align="center">battle record</entry><entry namest="col5" nameend="col5" align="center">percentage of victories</entry><entry namest="col6" nameend="col6" align="center">credit standing (%)</entry><entry namest="col7" nameend="col7" align="center">belong to</entry></row></thead><tbody valign="top"><row rowsep="0"><entry namest="col1" nameend="col1" morerows="3" rowsep="1" align="center">107</entry><entry namest="col2" nameend="col2" morerows="3" rowsep="1" align="left">Insia</entry><entry namest="col3" nameend="col3" morerows="3" rowsep="1" align="left">Koindo</entry><entry namest="col4" nameend="col4" align="left">9 battles</entry><entry namest="col5" nameend="col5" morerows="3" rowsep="1" align="center">50</entry><entry namest="col6" nameend="col6" morerows="3" rowsep="1" align="center">92</entry><entry namest="col7" nameend="col7" morerows="3" rowsep="1" align="left">semi-member</entry></row><row rowsep="0"><entry namest="col4" nameend="col4" align="left">5 wins</entry></row><row rowsep="0"><entry namest="col4" nameend="col4" align="left">5 defeats</entry></row><row><entry namest="col4" nameend="col4" align="left">9/5/5</entry></row><row><entry namest="col1" nameend="col1" align="center">115</entry><entry namest="col2" nameend="col2" align="left">MAGICI</entry><entry namest="col3" nameend="col3" align="left">songsar</entry><entry namest="col4" nameend="col4" align="left">4/4/0</entry><entry namest="col5" nameend="col5" align="center">100</entry><entry namest="col6" nameend="col6" align="center">80</entry><entry namest="col7" nameend="col7" align="left">dongam, magic plaza</entry></row><row><entry namest="col1" nameend="col1" align="center">120</entry><entry namest="col2" nameend="col2" align="left">lowgun</entry><entry namest="col3" nameend="col3" align="left">kimchig</entry><entry namest="col4" nameend="col4" align="left">13/5/8</entry><entry namest="col5" nameend="col5" align="center">38</entry><entry namest="col6" nameend="col6" align="center">85</entry><entry namest="col7" nameend="col7" align="left">semi-member</entry></row><row><entry namest="col1" nameend="col1" align="center">131</entry><entry namest="col2" nameend="col2" align="left">al3579</entry><entry namest="col3" nameend="col3" align="left">hongkil</entry><entry namest="col4" nameend="col4" align="left">1/0/1</entry><entry namest="col5" nameend="col5" align="center">0</entry><entry namest="col6" nameend="col6" align="center">100</entry><entry namest="col7" nameend="col7" align="left">dongam, magic plaza</entry></row><row><entry namest="col1" nameend="col1" align="center">134</entry><entry namest="col2" nameend="col2" align="left">vouiab</entry><entry namest="col3" nameend="col3" align="left">kimsera</entry><entry namest="col4" nameend="col4" align="left">4/1/3</entry><entry namest="col5" nameend="col5" align="center">25</entry><entry namest="col6" nameend="col6" align="center">74</entry><entry namest="col7" nameend="col7" align="left">semi-member</entry></row><row><entry namest="col1" nameend="col1" align="center">135</entry><entry namest="col2" nameend="col2" align="left">sbwkin</entry><entry namest="col3" nameend="col3" align="left">minari</entry><entry namest="col4" nameend="col4" align="left">9/8/1</entry><entry namest="col5" nameend="col5" align="center">88</entry><entry namest="col6" nameend="col6" align="center">100</entry><entry namest="col7" nameend="col7" align="left">kwacho, magic plaza</entry></row><row rowsep="1"><entry namest="col1" nameend="col1" align="center">136</entry><entry namest="col2" nameend="col2" align="left">mbc724</entry><entry namest="col3" nameend="col3" align="left">yoosooh</entry><entry namest="col4" nameend="col4" align="left">9/1/8</entry><entry namest="col5" nameend="col5" align="center">11</entry><entry namest="col6" nameend="col6" align="center">93</entry><entry namest="col7" nameend="col7" align="left">kwacho, magic plaza</entry></row></tbody></tgroup></table></tables>
0022FIG. 3 is a block diagram for showing a structure of a ranking service system for on-line games according to an embodiment of the present invention.
0023As shown in FIG. 3, a ranking service system for on-line games stores plural gamer data, provides a data readout signal to a database part 104 for outputting a user data signal in response to the data readout signal and responding to a data readout control signal, a data input/output part 102 for outputting a gamer data signal inputted from the database part 104, a comparison part 106 for outputting a comparison signal by comparing a gamer data signal from the data input/output part 102 in response to a data comparison control signal from an external with a data signal from the external, and a control part 100 for outputting to the data input/output part 102 and the comparison part 106 the data readout control signal and the data comparison control signal in response to the data signal inputted by an operation of a gamer, providing the data signal to the comparison part 106, and for outputting to the gamer a result signal indicating the comparison result in response to the comparison signal from the comparison part 106.
0024Operations of the ranking service system as stated above will be described in detail with reference to FIG. 7 and FIG. 8.
0025FIG. 7 is a view for showing a menu display for a competition start registration by using a ranking service system for on-line games according to an embodiment of the present invention, and FIG. 8 is a view for showing a menu display for a competition result registration by using a ranking service system for on-line games according to an embodiment of the present invention. Here, a case of carrying out a competition start registration is illustrated for an example.
0026First of all, if a data signal such as an ID of his/her own, a password, an opponent ID, and the like which are membership information of his/her own as shown in FIG. 7 by operations of a computer system of a first gamer is inputted, the control part 100 provides the data signal from the first gamer to the comparison part 106, and then the data readout control signal and the data comparison control signal are outputted to the data input/output part 102 and the comparison part 106.
0027The date input/output part 102, in response to the data readout control signal from the control part 100, applies the data readout signal to the database part 104 in which plural gamer data are stored.
0028The database part 104 outputs a first gamer data signal corresponding to the data signal from the first gamer in response to the data readout signal, and the data input/output part 102 provides the first gamer data signal from the database part 104 to the comparison part 106.
0029The comparison part 106 compares the data signal from the first gamer with the first gamer data signal from the database part 104 in response to the data comparison control signal and outputs to the control part 100 a comparison signal indicating whether or not the two data are the same.
0030The control part 100 outputs a result signal for showing a result to the first gamer in response to the comparison signal from the comparison part 106.
0031FIG. 4 is a flow chart for explaining a ranking service method for on-line games according to an embodiment of the present invention.
0032As shown in FIG. 4, a ranking server registers a gamer as a member based on a membership entry request from a gamer(Step S200).
0033Next, competition start requests from plural gainers are registered in databases corresponding to request gamers, respectively, based on gamer data inputted from the garners registered through the step S200(S300).
0034Thereafter, a competition result of each of the gamers is registered in each gamer's database based on competition result data from plural gamers which are carried out through the step S300(S400).
0035The ranking server controls a ranking of each gamer based on the result of the step S400(S500).
0036From now on, the competition start registration step(S300) and the competition result registration step(S400) will be described in detail with reference to FIG. 5 and FIG. 6.
0037FIG. 5a and FIG. 5b are flow charts for explaining a competition start registration steps of a ranking service method for on-line games according to an embodiment of the present invention.
0038Referring to FIG. 5a, the control part 100 inputs membership information from the first gamer(S301), and judges if the membership information from the first gamer exists in a database(S302).
0039If the membership information from the first gamer does not exist, the control part 100 returns to step S301, and, if the membership information from the first gamer exists, the control part 100 judges if the first gamer is a semi-member(S304).
0040If the first gamer is a semi-member, the control part 100 proceeds to the next step, and, if the first gamer is not a semi-member, the control part 100 judges if the first gamer is a regular member(S306).
0041If the first gamer is a regular member, the control part 100 proceeds to the next step, and, if the first gamer is not a regular member, the control part 100 judges that the first gamer is a member agency(S308).
0042Next, the control part 100 judges if competition start registration information is inputted from the first gamer as shown in FIG. 7(S310), and, if the competition start registration information is not inputted, the control part 100 repeats the step S310.
0043If the competition start registration information is inputted, the control part 100 classifies the competition start registration information from the first gamer(S312), and judges if the competition start registration information from the first gamer is completed(S314).
0044If the competition start registration information from the first gamer is not completed, the control part 100 repeats the step S314.
0045If the competition start registration information from the first gamer is completed, the control part 100 receives membership information from a second gamer designated by the first gamer(S310).
0046Next, the control part 100 judges if the membership information from the second gamer exists in the database(S318).
0047If the membership information from the second gamer does not exist in the database, the control part 100 returns to the step S316.
0048If the membership information from the second gamer exists in the database, the control part 100 judges if the second gamer is a semi-member(S320).
0049If the second gamer is a semi-member, the control part 100 proceeds to the next step, and, if the second gamer is not a semi-member, the control part 100 judges if the second gamer is a regular member(S322).
0050If the second gamer is a regular member, the control part 100 proceeds to the next step, and, if the second gamer is not a regular member, the control part 100 judges that the second gamer is a member agency(S324).
0051Further, the control part 100 judges if competition start registration information from the second gamer is inputted(S326).
0052If the competition start registration information from the second gamer is not inputted, the control part 100 repeats the step S326.
0053If the competition start registration information from the second gamer is inputted, the control part 100 classifies the competition start registration information from the second gamer(S328), and judges if the competition start registration information of the second gamer is completed(S330).
0054If the competition start registration information of the second gamer is not completed, the control part 100 repeats the step S330, and, if the competition start registration information of the second gamer is completed, the control part 100 normally processes the competition start registration information of the first and second gamers to be stored in the database.
0055FIG. 6a and FIG. 6b are flow charts for explaining a competition start registration steps of a ranking service method for on-line games according to an embodiment of the present invention.
0056Referring to FIG. 6a, the control part 100 inputs membership information from the first gamer(S40), and judges if the membership information from the first gamer exists in the database(S402).
0057If the membership information from the first gamer exists in the database, the control part 100 returns to the step S301, and, if the membership information from the first gamer exists in the database, the control part 100 judges if the first gamer is a semi-member(S404).
0058If the first gamer is a semi-member, the control part 100 proceeds to the next step, and, if the first gamer is not a semi-member, the control part 100 judges if the first gamer is a regular member(S406).
0059If the first gamer is a regular member, the control part 100 proceeds to the next step, and, if the first gamer is not a regular member, the control part 100 judges if the first gamer is a member agency(S408).
0060Next, the control part 100 judges if the competition result registration information is inputted from the first gamer as shown in FIG. 8(S410), and, if the competition result registration information is not inputted, the control part 100 repeats the step S410.
0061If the competition result registration information is inputted, the control part 100 classifies the competition result registration information from the first gamer(S412), and judges if the competition result registration information of the first gamer is completed(S414).
0062If the competition result registration information of the first gamer is not completed, the control part 100 repeats the step S414.
0063If the competition result registration information of the first gamer is completed, the control peril 00 inputs membership information from the second gamer designated by the first gamer(S416).
0064Next, the control part 100 judges if the membership information of the second gamer exists in the database(S418).
0065If the membership information of the second gamer does not exist in the database, the control part 100 returns to the step S416.
0066If the membership information from the second gamer exists in the database, the control part 100 judges if the second gamer is a semi-member(S420).
0067If the second gamer is a semi-member, the control part 100 proceeds to the next step, and, if the second gamer is not a semi-member, the control part 100 judges if the second gamer is a regular member(S422).
0068If the second gamer is a regular member, the control part 100 proceeds to the next step, and, if the second gamer is not a regular member, the control part 100 judges that the second gamer is a member agency(S424).
0069Further, the control part 100 judges if the competition result registration information is inputted from the second gamer(S426).
0070If the competition result registration information is not inputted from the second gamer, the control part 100 repeats the step S426.
0071If the competition result registration information from the second gamer is inputted, the control part 100 judges if the competition result registration information from the second gamer is the same as the competition result registration information of the first gamer(S428).
0072If the competition result registration information of the first gamer is not the same as the competition result registration information of the second gamer, the control part 100 controls the ranking of the first and second gamers based on the competition result registration information from the first and second gamers(S430),
0073Next, the control part 100 records the controlled ranking and the competition result registration information of the first and second gamers and processes the competition result registration information(S432).
0074If the competition result registration information of the first gamer is not the same as the one of the second gamer, the control part 100 separately manages the competition result registration information of the first and second gamers(S434).
0075In the above, the competition result registration information of the first and second gamers is directly confirmed by an administrator of the ranking server and reflected on the ranking of the first and second gamers.//
0076In the meantime, a ranking service system for on-line games according to another embodiment of the present invention will be described with reference to FIG. 9.
0077The ranking service system according to another embodiment emphasizes that an on-line game is carried out at a place designated by a user who is appointed at the battlenet server for a more precise ranking service to be performed to the user and ranking information occurring as a result is provided to the user.
0078That is, ranking data which is stored in a ranking database according to operations of a server administrator(not shown) is classified into predetermined grades(S100).
0079The ranking service system reads from a membership registration database membership information belonging to the classified grades and detects electronic email addresses of members(S110), the ranking service system uses a user computer to transmit to the user computer a message for a schedule and a user authentication information input request for progressing on-line games through the detected electronic email addresses(S120).
0080The user who received the message undergoes procedures for identifying her/himself in an off-line state to enter a certain place where on-line game system is prepared, the user who underwent an identification procedure in the off-line state enjoys on-line games in a new space, and the battlenet server can decide exact ranking.
0081Further, the ranking service system does not carry out, in the off-line state as stated above, an authentication procedure of the user who can enjoy the on-line games at the certain place, but can perform it by using a computer system.
0082That is, an authentication system, for example, a fingerprint recognition system, an eye iris recognition system, and the like, interfaced with the battlenet server is separately prepared, a user inputs a fingerprint of his/her own through the authentication system, and the fingerprint information is transmitted to the battlenet server as user information(S130).
0083That is, an administrator of the battlenet server requires a user to scan his/her fingerprint, transform the scanned fingerprint in a predetermined file format, and then transmit the file to the battlenet server. If the user scans his/her own fingerprint to be transmitted to the battlenet server according to the request of the battlenet server, the battlenet server builds another database by matching the transmitted scanned fingerprint with user' s login information read from the membership registration database(S140).
0084The battlenet server receives fingerprint information which is user information transmitted from the authentication system, compares the received fingerprint information with the fingerprint information registered in the database(S150), and judges if there exists the same fingerprint information as a comparison result(S160).
0085As the judgement result in the step S160, if there exists the same fingerprint information of the user fingerprint information inputted by a user and information registered in the database, a registration of the user is identified, and then the user, actually a gamer, who uses computers installed at a certain place is allowed to carry out a communication connection to the battlenet server(S170).
0086The garners who carry out communication connections to the battlenet server enjoys on-line games provided from the battlenet server, and the battlenet server can obtain ranking information achieved by the gamers of which authentications are confirmed in the battlenet server.
0087As the judgement result of the step S160, if there does not exist the same fingerprint information, an error message is outputted to be noticed by a game administrator(S180).
0088As stated above, according to a ranking service system for on-line games and a method therefor, services such as a chatting room for finding out game levels, present ranking, percentages of victories, and game states of plural gamers, and so on, can be supported game by game,
0089Accordingly, a competition opponent for a game which a gamer wishes to enjoy can be easily selected. Further, since a game opponent can be selected with reference to a competition state, a percentage of victories, ranking, and so on, a game can be carried out with his/her own level together with an enhanced interest and accomplishment with respect to the game.
0090Although the preferred embodiment of the present invention has been described, it will be understood by those skilled in the art that the present invention should not be limited to the described preferred embodiment, but various changes and modifications can be made within the spirit and scope of the present invention as defined by the appended claims.
Contents4
11 sheets
Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5 Sheet 6 Sheet 7 Sheet 8 Sheet 9 Sheet 10 Sheet 11
Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| US8979647B2 | Cited by | United States of America | Applicant |
| EP1214959A3 | Cited by | European Patent Office (EPO) | Search report |
| US8485896B2 | Cited by | United States of America | Applicant |
| US8197313B2 | Cited by | United States of America | Applicant |
| US8109831B2 | Cited by | United States of America | Applicant |
| US9289687B2 | Cited by | United States of America | Applicant |
| US6881148B2 | Cited by | United States of America | Applicant |
| EP1779908A4 | Cited by | European Patent Office (EPO) | Search report |
| WO03036437A2 | Cited by | World Intellectual Property Organization (WIPO) | International search |
| EP1779908A1 | Cited by | European Patent Office (EPO) | Search report |
| US6881148B2 | Cited by | United States of America | Search report |
| US6853973B2 | Cited by | United States of America | Search report |
| US8834265B2 | Cited by | United States of America | Applicant |
| WO03036437A3 | Cited by | World Intellectual Property Organization (WIPO) | International search |
| WO2006016488A1 | Cited by | World Intellectual Property Organization (WIPO) | Applicant |
| US8622826B2 | Cited by | United States of America | Applicant |
| US8262472B2 | Cited by | United States of America | Applicant |
| US8591341B2 | Cited by | United States of America | Applicant |
| EP1214959A2 | Cited by | European Patent Office (EPO) | Search report |
| US7731589B2 | Cited by | United States of America | Applicant |
| EP0745412A1 | Cites | European Patent Office (EPO) | Search report |
| EP0843272A1 | Cites | European Patent Office (EPO) | Search report |
| US5823879A | Cites | United States of America | Search report |
| WO9531061A1 | Cites | World Intellectual Property Organization (WIPO) | Search report |
| WO9719537A1 | Cites | World Intellectual Property Organization (WIPO) | Search report |
5 members in 4 offices; this record represents the family
Priority claims4
| Document | Office | Kind | Date |
|---|---|---|---|
| 19990016657 | Republic of Korea | A | |
| 1665799 | Republic of Korea | – | |
| KR19990016657 | – | – | – |
| 1665799 | – | – | – |
Members5
| Document | Office | Kind | |
|---|---|---|---|
| KR19990064794A | Republic of Korea | A | |
| CN1273395A | China | A | |
| EP1052588A2This record | European Patent Office (EPO) | A2 | |
| JP2000350869A | Japan | A | |
| EP1052588A3 | European Patent Office (EPO) | A3 |
11 legal events, as 2 offices reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | Office | |
|---|---|---|---|
| Application deemed to be withdrawnWithdrawn18D | 18D | EP | |
| Information on the status of an ep patent application or granted ep patentGrantedSTATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWNSTAA | STAA | EP | |
| Designated country de not longer valid8566 | 8566 | DE | |
| Designation fees paidAKX | AKX | EP | |
| Designated contracting statesAK | AK | EP | |
| Request for extension of the european patentAL;LT;LV;MK;RO;SIAX | AX | EP | |
| Search report despatchedORIGINAL CODE: 0009013PUAL | PUAL | EP | |
| Request for examination filed17P | 17P | EP | |
| Designated contracting statesAK | AK | EP | |
| Request for extension of the european patentAL;LT;LV;MK;RO;SIAX | AX | EP | |
| Public reference made under article 153(3) epc to a published international application that has entered the european phaseORIGINAL CODE: 0009012PUAI | PUAI | EP |
Numbers
- Publication
- 1052588
- Publication, DOCDB
- 1052588
- Publication, EPODOC
- EP1052588
- Application
- 303903
- Application, DOCDB
- 00303903
- Application, EPODOC
- EP20000303903
Titles3
- German
- Rangverwendungsdienstsystem und -verfahren für online Spiele
- English
- Ranking service system for on-line games and a method therefor
- French
- Système et méthode de service de classement pour des jeux en ligne
Classification
- CPC, 8
- A63F13/798
- A63F13/71
- A63F2300/50
- A63F2300/558
- A63F13/822
- G06F19/00
- A63F13/87
- G16Z99/00
- IPC, 4
- A63F13 33
- A63F13 71
- A63F13 795
- A63F13 798
Designated states2
- Contracting states, 1
- Sweden
- Extension states, 1
- Slovenia