EP0941753A2

Game machine, startup method for the game machine, and execution method of a game program for the game machine

Abstract

An improved game machine having recorded data different from other respective game machines and being able to use the recorded data on different types of game programs is provided. The game machine contains a built-in storing means for storing unrewritable information inherent in respective game machines which can be used on different types of game programs and information peculiar to respective game machines which is changed without depending on a game program which can be used on different kinds of game programs.

EP0941753A2, drawing sheet 1
Sheet 1 of 10

Term

Term ended

Projected expiry passed 10 March 2019, 7.5 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

13 claims: 9 independent, 4 dependent

  1. 1
    A game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded wherein a storing means stores information inherent in respective game machines which can be reflected on different kinds of game programs and is unrewritable.
  2. 3
    A game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded wherein a storing means stores information peculiar to respective game machines which can be reflected on different kinds of game programs and can be changed without depending on a game program.
  3. 4
    A game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded, comprising an acquiring means for acquiring information peculiar to respective game machines, which can be reflected on different kinds of game programs after power is supplied and the game machine is initialized, a writing means for storing the information peculiar to respective game machines acquired by the acquiring means into storing means, and a reading means for reading game program data after storing the game program data into the storing means.
  4. 6
    A game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded wherein a storing means stores information based on the number of times a game machine is used, which can be reflected on different kinds of game programs and is changed by supplying power, and an operating means that changes the information based on the number of times a game machine is used by supplying power.
  5. 7
    A game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded wherein a storing means stores information based on the number of times different kinds of games are used, which is changed by inserting a recording medium in which different game program data is recorded than from the one inserted in a game machine the last time and which can be used on the different kinds of games, and an operating means that changes information based on the number of times different kinds of games are used stored in the storing means by inserting the recording medium in which the different game program data is recorded.
  6. 8
    A game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded wherein a storing means stores specific information specifying the kind of game program data recorded in a recording medium inserted in a game machine, comprising a comparing means for determining whether or not a recording medium is inserted after power is supplied and a game machine is initialized, and if it is inserted, reading the specific information from the recording medium and comparing the specific information of the recording medium and the specific information stored in the storing means, and a writing means for storing the specific information of the recording medium into the storing means if the specific information stored in the storing means and the specific information of the recording medium are different.
  7. 9
    A startup method of a game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded wherein information peculiar to respective game machines is acquired which can be used on different kinds of game programs after power is supplied and a game machine is initialized, the acquired information peculiar to respective game machines is stored into a storing means, and then the game program data is read.
  8. 11
    A startup method of a game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded wherein whether or not a recording medium is inserted after power is supplied and a game machine is initialized is determined and, if it is inserted, specific information specifying the kind of game program data recorded in the recording medium is read from the recording medium to compare the specific information of the recording medium and the specific information stored in the storing means for storing the specific information of the recording medium and the specific information of the recording medium is stored into the storing means if the specific information stored in the storing means and the specific information of the recording medium are different.
  9. 12
    An execution method of a game program used for a game machine in which a game is displayed on a display screen in accordance with game program data by inserting a recording medium in which the game program data is recorded and is provided with an uninitialized storing means for storing information peculiar to respective game machines which is changed without depending on the game program wherein the information peculiar to respective game machines is acquired and stored in the storing means after power is supplied and the game machine is initialized and then, the information peculiar to respective game machines is fetched from the storing means to be reflected on game program data recorded in a recording medium inserted in the game machine.