EP0885638A1

Competitive video game apparatus, method of playing video game, and computer-readable recording medium

Abstract

A control system registers effective combat actions of competitive characters in a RAM and learns the effective combat actions of the competitive characters. The control system also selects one of the combat actions stored in the RAM depending on the combat situation, and controls a CPU character to perform the selected combat action on a display screen. The CPU character learns and uses combat action information at the manual control level of the game player. Since the combating level of the CPU character is made substantially the same as the manual control level of the game player, the game player finds it enjoyable to play a combat game without getting bored.

EP0885638A1, drawing sheet 1
Sheet 1 of 10

Term

Term ended

Projected expiry passed 16 June 2018, 8.3 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

6 claims: 3 independent, 3 dependent

  1. 1
    A video game apparatus for playing a competitive video game on a display screen for a competitive match between competitive characters which include at least one of a player character and a CPU character, comprising:controller means for manually controlling combat actions of the player character;storage means for storing combat actions of the CPU character depending on combat situations;player character control means for controlling the player character on the display screen in response to a control command from said controller means;andCPU character control means for storing effective combat actions of the competitive characters in said storage means and controlling the CPU character on the display screen to perform one of the combat actions stored in said storage means which is selected depending on a combat situation involving the player character and the CPU character.
  2. 3
    A method of playing a competitive video game on a display screen for a competitive match between competitive characters which include at least one of a player character and a CPU character, comprising the steps of:storing effective combat actions of the competitive characters;andcontrolling the CPU character on the display screen to perform one of the stored combat actions which is selected depending on a combat situation involving the player character and the CPU character.
  3. 5
    A computer-readable recording medium storing a control program for playing a competitive video game on a display screen for a competitive match between competitive characters which include at least one of a player character and a CPU character, said control program comprising the steps of:storing effective combat actions of the competetive characters;andcontrolling the CPU character on the display screen to perform one of the stored combat actions which is selected depending on a combat situation involving the player character and the CPU character.