EP0844587B1

Image processor, image processing method, game machine and recording medium

Abstract

This record has no abstract on file.

EP0844587B1, drawing sheet 1
Sheet 1 of 15

Term

Term ended

Expired 5 June 2017, 9.3 years ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

8 claims: 4 independent, 4 dependent

  1. 1
    A graphics processing device (10,11) for generating a display of segments (51) defined three-dimensionally within a virtual space, each of the segments further defined by a direction in which the segment is facing and portrayed as viewed from a viewing point located within the virtual space, comprising:segment moving means for moving a prescribed segment in a direction of movement relative to the direction in which the segment is facing within the virtual space through control by the player, the player indicating control directions relative to the display;coordinate alignment determining means for determining if the direction in which a designated segment in virtual space is facing is aligned with the direction of the line of sight extending from the viewing point;and association modifying means for computing the angle of rotation formed by the direction in which the designated segment is facing and the direction of the line of sight when the coordinate alignment determining means has determined that the direction in which the segment is facing and the direction of the line of sight are not aligned, characterised by : said association modifying means being adapted for modifying the association of the control directions instructed through player control (2b) and the direction of movement of the segment in dependence on the computed angle of rotation.
  2. 5
    A game machine (1) designed with a plurality of stages, comprising:a graphics processing device (10,11) according to any of claims 1 through 4 for defining virtual terrain features three-dimensionally within a virtual space for each stage, and for moving the segments.
  3. 6
    A graphics processing method for generating a display of segments defined three-dimensionally within a virtual space, each of the segments further defined by a direction in which the segment is facing and portrayed as viewed from a viewing point located within the virtual space, comprising:a segment moving step (ST30) in which a designated segment is moved in a direction of movement relative to the direction in which the segment is facing within the virtual space through control by the player, the player indicating control directions relative to the display;a coordinate alignment determining step (ST31) in which a determination is made as to whether the direction in which the designated segment in virtual space is facing is aligned with the direction of the line of sight extending from the viewing point;and an association modifying step (ST33) in which the angle of rotation formed by the direction in which the designated segment is facing and the direction of the line of sight is computed when the coordinate alignment determining step has determined that the direction in which the designated segment is facing and the direction of the line of sight are not aligned, characterised in that : the association between the control directions instructed through player control and the direction of movement of the segment is modified in dependence on the computed angle of rotation.
  4. 8
    A machine-readable storage medium (1a, 1b) provided for a computer (1), storing a program which embodies a graphics processing method for generating a display of segments (51) defined three-dimensionally within a virtual space, each of the segments further defined by a direction in which the segment is facing and portrayed as viewed from a viewing point located within the virtual space, and which executes a segment moving step (ST30) in which a designated segment is moved in a direction of movement relative to the direction in which the segment is facing within the virtual space through control by the player, the player indicating control directions relative to the display, a coordinate alignment determining step (ST31) in which a determination is made as to whether the direction in which the designated segment in virtual space is facing is aligned with the direction of the line of sight extending from the viewing point, and an association modifying step (ST33) in which the angle of rotation formed by the direction in which the designated segment is facing and the direction of the line of sight is computed when the coordinate alignment determining step has determined that the direction in which the designated segment is facing and the direction of the line of sight are not aligned, characterised in that :the association between the control directions instructed through player control and the direction of movement of the segment is modified in dependence on the computed angle of rotation.