EP0844580A2

Guide displaying device and method for use in a video game system

Abstract

A video game system such as a soccer vide game employs a couple of teams each having a plurality of player characters displayed on a monitor screen. At least one of said teams is under the control of a game player through a controller, while the other team is commanded by the system CPU or another game player. The video game system incorporates a device for setting commands. The device has a registration picture displaying function for enabling, prior to the start of the same, the monitor screen to display a registration picture including a plurality of commands of different contents which can be given to the team under the control through an operation of a controller, together with signs of command inputting members which belongs to the controller and which are to be used for inputting the commands to the video game system. The device also has a command setting function which registers, by means of the controller, the commands displayed in the registration picture in relation to the signs of the command inputting members so that the video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game. Disclosed also is a method of setting commands, as well as a storage medium storing a program for setting the commands. Further disclosed are devices and methods for displaying guides for the game players, replaying a scoring scene, setting player character data and displaying kicker and goalkeeper cursors in a PK match mode of the game, as well as storage mediums storing programs implementing these functions.

EP0844580A2, drawing sheet 1
Sheet 1 of 36

Term

Term ended

Projected expiry passed 21 November 2017, 8.8 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

39 claims: 15 independent, 24 dependent

  1. 1
    A command setting device for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said command setting device comprising:registration picture displaying means for enabling, prior to the start of the same, said monitor screen to display a registration picture including a plurality of commands of different contents which can be given to said team under the control through said controller, together with signs of command inputting members which are to be used for inputting said commands to said video game system;and command setting means which registers, by means of said controller, said commands displayed in said registration picture in relation to said signs of command inputting members so that said video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game.
  2. 3
    A command setting method for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said command setting method comprising:displaying, prior to the start of the same, a registration picture on said monitor screen including a plurality of commands of different contents which can be given to said team under the control through said controller, together with signs of command inputting members which are to be used for inputting said commands to said video game system;and registering, by means of said controller, on said monitor screen said commands displayed in said registration picture in relation to said signs of command inputting members so that said video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game.
  3. 5
    A guide display device for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said guide display device comprising:monitoring means for identifying the player character which keeps said game medium;and guide displaying means for displaying a guide mark which accompanies the player character identified by said monitoring means and which indicates that said game medium is kept by said player character identified by said monitoring means.
  4. 11
    A guide displaying method for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said guide displaying method comprising:identifying the player character which keeps said game medium;and displaying a guide mark which accompanies the identified player character and which indicates that said game medium is kept by said identified player character.
  5. 16
    A scoring scene replaying device for use in a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said device comprising:storage means for storing a series of successive scenes of the game which lasts for a predetermined period of time;replay instructing means for giving replay instructions for replaying a scoring scene in response to an operation of said controller;replaying means for replaying the image of the scoring scene stored in said storage means, in response to the replay instructions;and replay permitting means for permitting said replaying means to replay only when the replay instructions are given through the controller which commands the player character which has scored.
  6. 17
    A scoring scene replaying device for use in a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said device comprising:storage means for storing the content of at least one single frame of display of the game;replay instructing means for giving replay instructions for replaying a scoring scene;replaying means for replaying the image of the scoring scene stored in said storage means, in response to the replay instructions;viewpoint change instructing means for giving instructions for changing the viewpoint of the scene which is being replayed;and image rewriting means for rewriting the image of said scene into an image as viewed from a viewpoint designated by said viewpoint change instructing means.
  7. 18
    A scoring scene replaying device for use in a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said device comprising:storage means for storing a series of successive scenes of the game which lasts for a predetermined period of time;replay instructing means for giving replay instructions for replaying a scoring scene;replaying means for replaying the image of the scoring scene stored in said storage means, in response to the replay instructions;display pause instructing means for giving instructions to cause the display of the scene under the replay to pause;viewpoint change instructing means for giving instructions for changing the viewpoint of the pausing scene;and image rewriting means for rewriting the image of said scene into an image as viewed from a viewpoint designated by said viewpoint change instructing means.
  8. 21
    A scoring scene replaying device according to Claims 16, 17, 18, 19 or 20, wherein said replaying means includes reversing replay instructing means for giving instructions for replaying the scene backward with respect to time.
  9. 22
    A scoring scene replaying method for a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said method comprising:storing a series of successive scenes of the game which lasts for a predetermined period of time;and replaying the image of a stored scoring scene in response to replay instructions only when the instructions are been given through the controller which commands the player character which has scored.
  10. 23
    A scoring scene replaying method for a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said method comprising:storing the content of at least one single frame of display of the game;replaying the image of a stored scoring scene in response to instructions for replaying the scoring scene;rewriting, in response to viewpoint change instructions, the image of the scene which is being displayed into a new image of the same scene as viewed from a different viewpoint;and sending said new image to the monitor so that the scene as viewed from the new viewpoint is displayed on said monitor screen.
  11. 24
    A scoring scene replaying method for a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said method comprising:storing a series of successive scenes of the game which lasts for a predetermined period of time;replaying the image of a stored scoring scene in response to replay instructions;giving pause instructions to cause the display of the scene under the replay to pause;and giving viewpoint change instructions to rewrite the image of the pausing scene into a new image of the same scene as viewed from a different viewpoint and sending the new image to the monitor so that said new image is displayed on said monitor screen.
  12. 25
    A character data setting device for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said character data setting device comprising:registration picture displaying means for displaying on said monitor screen a registration picture which enables a game player to register player characters of both teams prior to the start of the game;and data setting means for enabling the game player to selectively set, through an operation of said controller, character data on each of the player characters shown in the registration picture.
  13. 28
    A character data setting method for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said character data setting method comprising:displaying on said monitor screen a registration picture which enables a game player to register player characters of both teams prior to the start of the game;and selectively setting, through an operation of said controller, character data on each of the player characters shown in the registration picture.
  14. 31
    A device for displaying PK match cursors in a video soccer game in which a monitor screen displays, at least, characters representing the goal, a player acting as a kicker, a ball, and a player acting as the goalkeeper, so that a PK match is simulated by said characters in accordance with kicking instructions and checking instructions given by a game player through a controller, said device comprising:kicker cursor displaying means for displaying a kicker cursor on said monitor screen, said kicker cursor being indicative of a shoot position to which the ball is to be kicked by the kicker character;kicker cursor movement commanding means for moving the position of said kicker cursor displayed on said monitor screen;keeper cursor displaying means for displaying a keeper cursor on said monitor screen, said keeper cursor being indicative of an area covered by the goalkeeper character for checking the ball;and keeper cursor movement commanding means for moving the position of said keeper cursor displayed on said monitor screen.
  15. 36
    A method for displaying PK match cursors in a video soccer game in which a monitor screen displays, at least, characters representing the goal, a player acting as a kicker, a ball, and a player acting as the goalkeeper, so that a PK match is simulated by said characters in accordance with kicking instructions and checking instructions given by a game player through a controller, said method comprising:movably displaying a kicker cursor on said monitor screen, said kicker cursor being indicative of a shoot position to which the ball is to be kicked by the kicker character;and movably displaying a keeper cursor on said monitor screen, said keeper cursor being indicative of an area covered by the goalkeeper character for checking the ball.