EP0844010A2

Apparatus for and method of controlling the abilities of play character in video game and video game storage medium

Abstract

A game cartridge is inserted into a game device, and a controller is operated to display and perform a game stored in the game cartridge on a display monitor. The game cartridge has a ROM for storing a game program and a RAM for storing data of a play character having unique abilities. The controller is operated to instruct a play character to repeat various patterns of speech and action to increase the number of "remaining experience credits". Obtained "remaining experience credits" are assigned to abilities of the play characters to achieve desired ability values for thereby growing the play character until it develops unique abilities.

EP0844010A2, drawing sheet 1
Sheet 1 of 26

Term

Term ended

Projected expiry passed 26 November 2016, 9.8 years ago.

  1. Priority and filed
  2. Published
  3. Projected expiry
  4. Today

8 claims: 3 independent, 5 dependent

  1. 1
    A video game apparatus comprising:a display unit for displaying a play character and patterns of speech/action made by the play character, and menus corresponding to the patterns of speech and action;a control unit for selectively indicating the menus;speech/action memory means for storing a pattern of speech/action indicated by said control unit;speech/action control means for reading the pattern of speech/action indicated by said control unit from said speech/action memory means and controlling the play character to perform the pattern of speech/action;credit memory means for storing at least one type of credits given to the play character;credit varying means for increasing or reducing the number of credits of said at least one type depending on the pattern of speech/action indicated by said control unit;probability control means for increasing or reducing the number of credits with a probability depending on the pattern of speech/action indicated by said control unit;ability value memory means for storing a plurality of ability values representing a plurality of abilities of the play character;and ability value distributing means for distributing the credits stored in said credit memory means to said plurality of ability values with said control unit, and updating the ability values stored in said ability value memory means according to the distributed credits.
  2. 7
    A method of controlling the growth of a play character in a video game performed by a video game apparatus having a display unit for displaying a play character and patterns of speech/action made by the play character, and menus corresponding to the patterns of speech and action, a control unit for selectively indicating the menus, speech/action memory means for storing a pattern of speech/action indicated by said control unit, and speech/action control means for reading the pattern of speech/action indicated by said control unit from said speech/action memory means and controlling the play character to perform the pattern of speech/action, said method comprising the steps of:imparting at least one type of credits to the play character;increasing or reducing the number of credits of said at least one type with a probability depending on the pattern of speech/action indicated by said control unit;storing the increased or reduced number of credits of said at least one type;operating said control unit to distribute the stored number of credits of said at least one type to a plurality of ability values representing a plurality of abilities of the play character;and storing the ability values with the distributed number of credits of said at least one type.
  3. 8
    A video game medium for use in a video game for displaying patterns of speech/action made by a play character, selectively indicating menus corresponding to the patterns of speech and action with a control unit, and controlling the play character to perform a pattern of speech/action indicated by said control unit, said video game medium comprising:means for imparting at least one type of credits to the play character;means for increasing or reducing the number of credits of said at least one type with a probability depending on the pattern of speech/action indicated by said control unit;means for storing the increased or reduced number of credits of said at least one type;means for operating said control unit to distribute the stored number of credits of said at least one type to a plurality of ability values representing a plurality of abilities of the play character;and means for storing the ability values with the distributed number of credits of said at least one type.