EP0809083A2

Method for simulating temporal aspects of area weapons

Abstract

A method simulates the time effect of a battlefield engagement. The method determines whether a player is in an area of effects (27). A probability of kill is generated for the player (30). The player is assessed results of kill or near-miss (31-33). The method is repeated for a selected time duration (39).

EP0809083A2, drawing sheet 1
Sheet 1 of 5

Term

Term ended

Projected expiry passed 21 May 2017, 9.3 years ago.

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12 claims: 1 independent, 11 dependent

  1. 1
    A method for simulating temporal aspects of area weapons effects systems by a processor (16), the method comprising the steps of:determining (27) whether a player is within an area covered by an area weapons effect simulation;generating (30) a probability of kill for the player based upon player parameters and upon simulation parameters;assessing results (32,33) on the player based on the probability of kill;anditerating (39,40) the steps of determining, generating, and assessing, if the area weapons effect simulation is for a time duration of more than one time interval.