EP0807903A2

Video game system using terrain profile information

Abstract

A video game system for simulating a golf game displays three-dimensional image information indicative of the terrain profile of a golf course and image information of a golf ball on the display screen of a television monitor. The golf ball is moved on the display screen based on the image information indicative of the terrain profile and a command from a controller operated by the game player. A guide comprising a matrix of lines is displayed on the display screen, and the luminance and length of each of said lines are established based on the image information indicative of the terrain profile. The guide is three-dimensionally displayed over the three-dimensional image information indicative of the terrain profile on said display screen. The three-dimensionally displayed guide allows the game player to visually recognize heights and distances of various areas of the golf course in an intuitive fashion, and hence allows the game player to operate the controller in a manner to match terrain features of the golf course in the game space.

EP0807903A2, drawing sheet 1
Sheet 1 of 26

Term

Term ended

Projected expiry passed 7 May 2017, 9.4 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

48 claims: 6 independent, 42 dependent

  1. 1
    A method of displaying image information indicative of a terrain profile on a display screen, comprising the step of displaying a guide in connection with said terrain profile on said display screen.
  2. 21
    A video game system comprising:display means for displaying image information of a terrain profile and image information of a movable object movable on the terrain profile on a display screen;controller means for entering commands;and control means for moving the movable object displayed on said display screen based on the image information of the terrain profile and a command from said controller means;said control means comprising: address establishing means for establishing minimum and maximum addresses of said terrain profile on said display screen;address acquiring means for acquiring minimum and maximum addresses of a display range in which a guide indicative of terrain features based on the image information of the terrain profile is displayed over said terrain profile;height data correcting means for correcting height data indicative of heights of portion of the terrain profile in said display range based on a height of the position of said movable object;and guide display means for displaying said guide over said terrain profile with a luminance based on the corrected height data.
  3. 28
    A recording medium having recorded therein program data for displaying image information indicative of a terrain profile on a display screen and displaying a guide in connection with said terrain profile.
  4. 46
    A method of establishing a hitting position for hitting a movable object thereby to move the movable object in a game space of a video game system in response to operation of a controller by a game player, comprising the steps of:displaying the movable object at a fixed position in the game space;displaying a horizontal position establishing image for horizontal movement with respect to the movable object;storing a horizontal position of said horizontal position establishing image when the game player presses a corresponding button on the controller;displaying a vertical position establishing image for vertical movement with respect to the movable object;storing a vertical position of said vertical position establishing image when the game player presses a corresponding button on the controller;and determining said horizontal position and said vertical position as a hitting position for hitting the movable object when the game player operates the controller to hit the movable object in the game space.
  5. 47
    A video game system for hitting a movable object thereby to move the movable object in a game space response to operation of a controller by a game player, comprising:means for displaying the movable object at a fixed position in the game space;image display means for displaying horizontal and vertical position establishing images for horizontal and vertical movement with respect to the movable object;storage means for storing horizontal and vertical positions of the respective horizontal and vertical position establishing images when the game player presses corresponding buttons on the controller;and position determining means for determining said horizontal and vertical positions as a hitting position for hitting the movable object when the game player operates the controller to hit the movable object in the game space.
  6. 48
    A recording medium readable by a computer and having recorded therein game program data of a video game for hitting a movable object thereby to move the movable object in a game space response to operation of a controller by a game player, said game program data comprising the steps of:displaying the movable object at a fixed position in the game space;displaying a horizontal position establishing image for horizontal movement with respect to the movable object;storing a horizontal position of said horizontal position establishing image when the game player presses a corresponding button on the controller;displaying a vertical position establishing image for vertical movement with respect to the movable object;storing a vertical position of said vertical position establishing image when the game player presses a corresponding button on the controller;and determining said horizontal position and said vertical position as a hitting position for hitting the movable object when the game player operates the controller to hit the movable object in the game space.