Nova Patents
EP0246025B1

Memory cartridge

Abstract

This record has no abstract on file.

EP0246025B1, drawing sheet 1
Sheet 1 of 4

Term

Term ended

Expired 6 May 2007, 19.4 years ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

13 claims: 6 independent, 7 dependent

  1. 1
    A memory cartridge (10) for loading in a main unit of a video game machine including a central processing unit (34), said memory cartridge comprising a case (12) housing a circuit board (18) and a first memory (24) which is mounted on said circuit board and is divided into a plurality of banks (BK0-BK7), each of said banks having a plurality of address locations and at least one of said banks (BK7) including stored bank-selecting data for selecting another of said banks;conductive patterns being formed on said circuit board which include address lines which lead address terminals and data lines which lead data terminals of said first memory to an edge of said circuit board to enable said terminals to be connected to such a central processing unit of the video game machine;data holding means (28) mounted on said circuit board, said data holding means being arranged to hold bank-selecting data, said data holding means having at least one data input terminal coupled to at least one of the data lines of said first memory, and has at least one data output terminal coupled to a predetermined address terminal of said first memory, characterised in that said data holding means has at least one control terminal which is led by a control line (44) to an edge of said circuit board and is connected to a control terminal (CE) of said first memory;said data holding means being responsive to a control signal (ROMSEL) and a read/write signal (R/W) to read out and hold said stored bank-selecting data from said first memory and said first memory being arranged to read out data from another bank, different from that containing bank-selecting data, in accordance with bank-selecting data held by said data-holding means, said control signal (ROMSEL), given on said control line (44) by the microprocessor (34), enabling said holding means (28) and said program memory (24);said read/write signal (R/W) being given to said holding means (28) either as a load command (W) of said holding means (28) from the microprocessor (34), said bank selecting data (D0-D2) in which case on the data lines of the program memory (24) are written to said data holding means (28) when said load command (W) is given;or said read/write signal (R/W) being given as a read command (R) to access the bank selected by said holding means (28).
  2. 4
    A memory cartridge as claimed in any preceding claim wherein said first memory (24) contains stored character data and is arranged to transfer said character data to a second memory (26) in response to a write signal on a control line (14), said first memory having a relatively large memory capacity and said second memory having a relatively small memory capacity.
  3. 5
    A memory cartridge as claimed in any preceding claim wherein said data holding means comprises a counter (28) and has a LOAD terminal connected to a first control line (14) which is led to an edge of said circuit board and has a CLOCK terminal connected to a second control line (44) which is led to an edge of said circuit board (18) and is connected to an ENABLE terminal of said first memory (24) said counter having a plurality of input terminals which are coupled to respective data terminals (D0,D1,D2) of said first memory (24) and a plurality of output terminals which are coupled to respective predetermined address terminals (A14,A15,A16) of said first memory.
  4. 7
    A video game machine (10,30,38a,b) having loaded therein a memory cartridge (10) as claimed in any preceding claim, said memory cartridge thereby being connected to a central processing (34) unit of said video game machine.
  5. 11
    A video game machine as claimed in any of claims 8 to 10 wherein said ROM (24) contains stored character data and is arranged to transfer said character data to a separate memory (26) in response to a control signal (R/W) from said central processing unit (34), said separate memory having a smaller memory capacity than said one-chip ROM.
  6. 12
    A video game machine as claimed in any of claims 8 to 11 wherein said data-holding means comprises a counter (28) and has a LOAD terminal connected to a first control line (14) of said central processing unit (34) and has a clock terminal connected to both a second control line (44) of said central processing unit and an ENABLE terminal of said ROM (24), said counter having a plurality of input terminals which are coupled to respective data terminals (D0,D1,D2) of said ROM and a plurality of output terminals which are coupled to respective predetermined address terminals (A14,A15,A16) of said ROM.