CA2632291C

Computer gaming device and method for computer gaming

Abstract

<br/>A system for computer gaming includes a processor configured to provide a <br/>first table of a first group of players <br/>grouped together to play a first hand and provide to each of the first group <br/>of players one or more cards for the first hand. The system <br/>includes an interface couple to the processor and configured to receive from a <br/>first player of the first group of players a request to <br/>fold the one or more cards of the first player. The processor is also <br/>configured to automatically move the first player to a second<br/>table of a second group of players grouped together to play a second hand.<br/>

CA2632291C, drawing sheet 1
Sheet 1 of 6

Term

0 yearsleft in the term

Expires 4 October 2026.

  1. Priority
  2. Filed
  3. Granted
  4. Today
  5. Expires

51 claims: 31 independent, 20 dependent

  1. 1
    A computer gaming system, comprising:a server configured to communicate with a plurality of client devices, the server further configured to: manage a first virtual table of a first plurality of players playing a first hand of a poker card game via a communication interface;provide to each of the first plurality of players one or more cards for the first hand;receive communication from a first player of the first plurality of players representing a request to fold the cards of the first player, wherein the request to fold the cards of the first player is made when gameplay is at a position of another one of the first plurality of players;and in response to the request to fold, move the first player automatically to a second virtual table of a second plurality of players to play a second hand while the first hand is still active for at least one of the other players at the first table, wherein once the first player is moved, the server prevents the first player from playing the first hand;wherein the server is configured to maintain an appearance that the first player is active at the first virtual table after the first player has been moved to the second virtual table until gameplay at the first virtual table reaches a position of the first player.
  2. 4
    The computer gaming system of any one of claims 1 to 3, wherein the server is configured to determine a seating location of the first player at the second virtual table based upon a seating location of the first player at the first virtual table.
  3. 5
    The computer gaming system of any one of claims 1 to 4, wherein the server is configured to place the first player at a same displayed location at the first virtual table and the second virtual table.
  4. 6
    The computer gaming system of any one of claims 1 to 5, wherein the server is configured to allow the first player to view the cards of one or more players from the first hand after the first player has been moved to the second virtual table.
  5. 9
    The computer gaming system of any one of claims 1 to 8, wherein the server is configured to create a new virtual table when a number of players associated with a game type reaches a predetermined threshold.
  6. 10
    The computer gaming system of any one of claims 1 to 9, wherein the second virtual table is populated with less than a maximum number of players associated with the second virtual table.
  7. 11
    The computer gaming system of any one of claims 1 to 10, wherein the first player is moved to the second virtual table based upon at least a type of poker card game chosen by a dealer player of the second virtual table. CA 02632291 2016-02-24
  8. 12
    A computer-implemented method for enabling an increased rate of play of an electronic card game, the method comprising :providing, by a processor, a first virtual table of a first plurality of players playing a first hand of a poker card game via a communication interface;providing, by the processor, to each of the first plurality of players one or more cards for the first hand;receiving, via the communication interface, from a first player of the first plurality of players a request to fold the cards of the first player, wherein the request to fold the cards of the first player is made when gameplay is at a position of another one of the first plurality of players;in response to the request to fold, automatically moving, by the processor, the first player to a second virtual table of a second plurality of players to play a second hand while the first hand is still active for at least one of the other players at the first table, wherein once the first player is moved, the processor prevents the first player from playing the first hand;and maintaining an appearance that the first player is active at the first virtual table after the first player has been moved to the second virtual table until gameplay at the first virtual table reaches a position of the first player.
  9. 15
    The computer-implemented method of any one of claims 12 to 14, further comprising:determining a seating location of the first player at the second virtual table based upon a seating location of the first player at the first virtual table.
  10. 16
    The computer-implemented method of any one of claims 12 to 15, further comprising:placing the first player at a same displayed location at the first virtual table and the second virtual table.
  11. 17
    The computer-implemented method of any one of claims 12 to 16, further comprising:allowing the first player to view the cards of one or more players from the first hand after the first player has been moved to the second virtual table.
  12. 20
    The computer-implemented method of any one of claims 12 to 19, further comprising:creating a new virtual table when a number of players associated with a game type reaches a predetermined threshold.
  13. 21
    The computer-implemented method of any one of claims 12 to 20, further comprising:populating the second virtual table with less than a maximum number of players associated with the second virtual table. CA 02632291 2016-02-24
  14. 22
    The computer-implemented method of any one of claims 12 to 21, further comprising:moving the first player to the second virtual table based upon at least a type of poker card game chosen by a dealer player of the second virtual table.
  15. 23
    A computer-readable storage medium including instructions that, when executed by a processor, perform a method for enabling an increased rate of play of an electronic card game, the method comprising:providing a first virtual table of a first plurality of players playing a first hand of a poker card game via a communication interface;providing to each of the first group plurality of players one or more cards for the first hand;receiving from a first player of the first plurality of players a request to fold the cards of the first player, wherein the request to fold the cards of the first player is made when gameplay is at a position of another one of the first plurality of players;in response to the request to fold, automatically moving the first player to a second virtual table of a second plurality of players to play a second hand while the first hand is still active for at least one of the other players at the first table, wherein once the first player is moved, the first player is prevented from playing the first hand;and maintaining an appearance that the first player is active at the first virtual table after the first player has been moved to the second virtual table until gameplay at the first virtual table reaches a position of the first player.
  16. 26
    The computer-readable storage medium of any one of claims 23 to 25, wherein the method further comprises:determining a seating location of the first player at the second virtual table based upon a seating location of the first player at the first virtual table.
  17. 27
    The computer-readable storage medium of any one of claims 23 to 26, wherein the method further comprises:placing the first player at a same displayed location at the first virtual table and the second virtual table.
  18. 28
    The computer-readable storage medium of any one of claims 23 to 27, wherein the method further comprises:allowing the first player to view the cards of one or more players from the first hand after the first player has been moved to the second virtual table.
  19. 31
    The computer-readable storage medium of any one of claims 23 to 30, wherein the method further comprises:creating a new virtual table when a number of players associated with a game type reaches a predetermined threshold. CA 02632291 2016-02-24
  20. 32
    The computer-readable storage medium of any one of claims 23 to 31, wherein the method further comprises:populating the second virtual table with less than a maximum number of players associated with the second virtual table.
  21. 33
    The computer-readable storage medium of any one of claims 23 to 32, wherein the method further comprises:moving the first player to the second virtual table based upon at least a type of poker card game chosen by a dealer player of the second virtual table.
  22. 34
    A computer-implemented method for enabling an increased rate of play of an electronic card game, the method comprising :displaying, at a first player's computer system, a first virtual table representing a hand of a poker card game, the displaying including simulation of cards dealt to the player and to other players at the first virtual table;and in response to a first player's request to fold when gameplay is at a position of another player at the first virtual table, communicating the request to a gaming system, wherein based on a response from the gaming system, the first player is automatically moved to a second virtual table while the first hand is still active for at least one of the other players at the first table, wherein once the first player is moved, the first player is prevented from playing the hand.
  23. 37
    The computer-implemented method of any one of claims 34 to 36, further comprising:displaying a seating location of the first player at the second virtual table based upon a seating location of the first player at the first virtual table.
  24. 40
    A computer-readable storage medium including instructions that, when executed by a processor, perform a method for enabling an increased rate of play of an electronic card game, the method comprising:displaying, at a first player's computer system, a first virtual table representing a hand of a poker card game, the displaying including simulation of cards dealt to the player and to other players at the first virtual table;and in response to a first player's request to fold made when gameplay is at a position of another player at the first virtual table, communicating the request to a gaming system, wherein based on a response from the gaming system, the first player is automatically moved to a second virtual table while the hand is still active for at least one of the other players at the first virtual table, wherein once the first player is moved, the first player is prevented from playing the hand.
  25. 43
    The computer-readable storage medium of any one of claims 40 to 42, wherein the method further comprises:displaying a seating location of the first player at the second virtual table based upon a seating location of the first player at the first virtual table.
  26. 44
    The computer-readable storage medium of any one of claims 40 to 43, wherein the method further comprises:displaying the first player at a same displayed location at the first virtual table and the second virtual table.
  27. 45
    The computer-readable storage medium of any one of claims 40 to 43, further comprising:allowing the first player to view the cards of one or more players from the first hand at the first virtual table after the first player has been moved to the second virtual table.
  28. 46
    A computer gaming system, comprising:an access element, including a processor, configured to communicate with one or more servers of the gaming system, the access element further configured to: display a first virtual table representing a hand of poker game, the displaying including simulation of cards dealt to the player and to other players at the first virtual table;and in response to a first player's request to fold made when gameplay is at a position of another player at the first virtual table, communicate the request to the one or more servers of the gaming system, wherein based on a response from the one or more servers the first player is automatically moved to a second virtual table while the hand is still active for at least one of the other players at the first virtual table, wherein once the CA 02632291 2016-02-24 first player is moved, the first player is prevented from playing the hand.
  29. 49
    The computer gaming system of any one of claims 46 to 48, wherein the access element is further configured to display a seating location of the first player at the second virtual table based upon a seating location of the first player at the first virtual table.
  30. 50
    The computer gaming system of any one of claims 46 to 49, wherein the access element is further configured to display the first player at a same displayed location at the first virtual table and the second virtual table.
  31. 51
    The computer gaming system of any one of claims 46 to 50, wherein the access element is further configured to allow the first player to view the cards of one or more players from the hand at the first virtual table after the first player has been moved to the second virtual table.
Independent claims31