AU7844591A

Game apparatus and memory cartridge used therefor

Abstract

When a player sets the start of the game, the display shows a number of second objects which are fixed for the duration of the game the number of which corresponds to the set degree of difficulty. Thereafter, first objects are generated based at random and are displayed to fall, and the coordinate positions of the first objects are changed by the player operating a controller. When a prescribed number of the first objects and/or second objects of the same type are detected to be continuously aligned in a vertical or lateral direction, the first objects and/or second objects of the continuously aligned state are erased. If there is a first object which has been supported only by the erased first objects and/or second objects, the first object is also displayed to fall. When the second objects displayed on the display means are all erased, it is determined that the game is cleared. <IMAGE>

AU7844591A, drawing sheet 1
Sheet 1 of 59

Term

Term ended

Projected expiry passed 17 June 2011, 15.3 years ago.

  1. Priority and filed
  2. Published
  3. Projected expiry
  4. Today

23 claims: 7 independent, 16 dependent

  1. 1
    THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS:1. A game apparatus in which objects are displayed on display means having an object displaying area capable of displaying a plurality of first objects and/or second objects (.the first and second objects having a plurality of corresponding types prepared) in vertical and lateral o o o o b o o o o O0 oo 6» ooo© 0 C» 0 O 0 10 0 o a 3 ο ο o o O J 3 O 0 0 0 0 0 directions, status of display on the display means is changed based on operation of operating means by a player and based on data generated automatically and irregularly independent from the operation of the player, comprising: first object data generating means for selecting at random the type of said first object and for generating intermittently data for displaying the first object of the selected type, during the game;second object data generating means for selecting at 15 random the type of said second object and position of display of the same, and for generating data for ;- e displaying the second object of the selected type fixedly o 4 4 € at the selected position of display, at the start of the game;stacked state detecting means for detecting at least a portion of said first object which is falling being seemingly stacked on said second object and/or a first object which has fallen and displayed fixedly;-46display controlling means for displaying said second object of the selected type at said selected position of display of said object displaying area based on data generated by said second object data generating means, displaying said first object of the selected type to fall at a prescribed speed from an upper portion of said object displaying area based on the data generated from said first object data generating means, changing position of display of the falling first object based on an operation of said operating means, and for stopping falling of the first object in response to a detection output from said stacked state detecting means;and continuously aligned state detecting means for detecting, after said stacked state detecting means has detected a stacked state, at least a prescribed number of said first objects and/or second objects of a certain type displayed in said object displaying area being continuously aligned in a direction of said object displaying region, the number of the objects being smaller than the maximum number which can be displayed on the display means;wherein 45 said display controlling means erases display of the first objects and/or second objects which are detected to be continuously aligned in response to a detection output from said continuously aligned state detecting means, and -4750 ί 1 β I 1 t displays a first object, which has been supported by the erased first object and/or second object only so as not to fall, to fall successively.
  2. 5
    5\ displayed, and coordinate data indicating a position of 0 a ·.:• j s *. display of each of the second objects, and said display controlling means displays the second object having the density corresponding to the density 15 data at a position corresponding to the coordinate data, based on the data from said second object data generating means . 5. A game apparatus according to claim 4, wherein said first object data generating means generates character data for displaying a character of a first shape, 5 said second object data generating means generates character data for displaying a character of a second shape, whereby said display controlling means displays the first and . second objects in different shapes and display the first β J ί β • .-.<4 iq and the second objects of the same type in same density. i
  3. 8
    A game apparatus displaying an object on display means having an object displaying area capable of a fl ί f e « ,. ί ϊ i! ,< ft 2 to « Q 9 Q Ji 0 β displaying a plurality of first objects and/or second objects (having a plurality of corresponding types prepared) in vertical and lateral directions, respectively, and changing state of display of the display means based on an operation of an operating means by a player and based on data automatically and irregularly generated irrespective of the operation of the player, comprising:first degree of difficulty setting means for variably •‘s setting degree of difficulty with respect to a first ·.;change of the game, based on the operation of the player, at the start of the game;second degree of difficulty setting means for variably setting degree of difficulty with respect to a second change in the game, based on the operation of the player, at the start of the game;first object data generating means for selecting at random the type of said first object, and for intermittently generating data for displaying the first object of the selected type, during the game;second object data generating means for selecting at random the type of the second object and position of display of the same, and for generating data for fixedly displaying the second object of the selected type at the selected position of display in a manner corresponding to the degree of difficulty set by said second degree of difficulty setting means;stacked state detecting means for detecting at least a portion of said first object which is falling being seemingly stacked on said second object and/or a first object which has fallen and has been displayed fixedly;display controlling means for fixedly displacing said second object of said selected type fixedly at saic selected position of display in said object displaying area based on the data generated from said second object data generating means, displaying the first object of the selected type to fall at a speed corresponding to the degree of difficulty set by said first degree of difficulty setting means from an upper portion of said object displaying area, based on the data generated from said first object data generating means, changing position -52of display of the falling first object based on an operation of said operating means, and for stopping falling of the first object in response to a detection output from said stacked state detecting means;and continuously aligned state detecting means for detecting, after said stacked state detecting means detects the stacked state, at least a prescribed number of said first objects and/or second objects of a certain type displayed on said object displaying area being continuously aligned in a prescribed direction;wherein said display controlling means further erases the first objects and/or second objects which have been detected to be continuously aligned, in response to a detection output from said continuously aligned state detecting means, and. displays a first object, which has been supported so as not to fall by the erased first objects and/or a second objects only to fall successively. 0 4 0 0 Ο 4 * S 4 « ft 4
  4. 9
    A game apparatus according to claim 8, further comprising game mode selecting means for selecting a one-player game mode or a two-player game mode, wherein said first and second degree of difficulty setting means include means for setting the degree of difficulty -5310 O v d 3 ν Ο Ο ο Ο Β Ο Ο Ο 0 0 ο ο ο ο Ο ο Ο Ο ο (/4 V ύ with respect to the first change and the degree of difficulty with respect to the second change separately for each player when the two-player game mode is selected by said game mode selecting means, said first object data generating means generates data for displaying the first object separately for each player, said second object data generating means changes amount of generation of the second objects separately for each player, based on the degree of difficulty set by said second degree of difficulty setting means, said display controlling means displays said object displaying area separately for each player, changes the number of display of the second objects separately for each player so as to correspond to the separately set degree of difficulty for each player set by said second degree of difficulty setting means based on the data from said second object data generating means, and separately changes the speed of falling of the first object corresponding to the degree of difficulty separately set by said first degree of difficulty setting means for each player, said continuously aligned state detecting means G 0 ’ °...3O separately detects at least a prescribed number of the < °· * * first objects and/or second objects of a certain type -54being continuously aligned in each of the object displaying areas separately displayed for respective players, and 35 said display control means erases display of the first objects and/or second objects which are detected to be continuously aligned, in response to a detection output for each player of said continuously aligned state detecting means and displays a first object which has been 40 supported so as not to fall by the erased first objects and/or second objects only to fall successively.
  5. 11
    A memory cartridge detachably attached to a game apparatus including a processing apparatus, displaying an object on display means having an object displaying area 4 capable of displaying a plurality of first objects and/or « < « C t I « 5 second objects (having a plurality of corresponding types prepared) in vertical and lateral directions, and changing < t I t state of display of said display means based on an operation of an operating means by a player and based on data generated automatically and irregularly independent 10 from the operation of the player, comprising:first object data storing means for storing data for intermittently displaying the first object of an arbitrary type, during the game;second object data storing means for storing data for 15 displaying the second object of an arbitrary type at an arbitrary position of the display area of said display means , first program storing means for storing a stacked state detecting program for detecting at least a portion Q Ο O Ο O e 0 Ο Ο ς> 0 O O O c 0 0 0 0 O O 0 < 9 0 0 0 O 0 0 o 0 coo o 0 ο o g ο a © o Ο ο ω « O u 0 0 0 o of said first object which is falling is seemingly stacked on said second object and/or a first object which has fallen and has been displayed fixedly;second program storing means for storing display control program for displaying a second object of an arbitrary type at an arbitrary position of said object displaying area based on data read from said second object data storing means, displaying a first object of an arbitrary type to fall at a prescribed speed from an upper portion of said object displaying area based on data read from said first object data storing means, changing 0 0 0 0 0 c 0 0 G 0 position of display of the falling first object based on an operation of said operating means, and for stopping falling of the first object in response to a detection of -56the stacked state based on said stacked state detecting 35 program;and third program storing means for storing continuously aligned state detecting program for detecting, after the stacked state has been detected by said stacked state detecting program, at least a prescribed number of the first objects and/or second objects of a certain type displayed on said object displaying area being continuously aligned in a direction, the number of the objects being smaller than the maximum number which can be displayed;wherein 4 4 β β β 8 ? 0 « tl 4 4« 4 4 4 ί ί · • 4 < a hi a a t O 0 4 ο a a 900 0 Hit 4 5 4 0 the processing means included in said game apparatus serves to display the second object based on said display control program and on data read from said second object data storing means, change state of display of the first object based on said display control program and on the data read from said first object data storing means, detect the falling first object being seemingly stacked on the second object and/or a first object which is fixedly displayed, based on said stacked state detecting program, and erase display of at least a prescribed number of the first objects and/or second objects of a certain type continuously aligned, when said continuously aligned state 50 is detected based on said display control program, and to display a first object, which has been supported so as not to fall by the erased first objects and/or the second objects only to fall successively.
  6. 15
    15 said second program storing means stores a program for displaying the second object having the density corresponding to the density data at a position corresponding to the coordinate data, based on the data read from said second object data storing means. 15. A memory cartridge according to claim 14, wherein said first object data storing means stores character data for displaying a character of a first shape, said second object data storing means stores 5 character data for displaying a character of a second shape, and said second program storing means stores a program for displaying said first object and said second object in different shapes and for displaying the first object and 10 the second object of the same type in same density.
  7. 18
    A game apparatus for changing state of display of first and second objects (having a plurality of corresponding types prepared) displayed on display means in response to an operation of operating means by a 5 player, comprising first object data generating means for selecting at -62of said first object in response to a detection output from said stacked state detecting means, continuously aligned state detecting means for 35 detecting, after the falling of said first object is stopped by said third display controlling means, at least a prescribed number of the first and/or second objects of the same type being continuously aligned in a prescribed direction on said display means, and fourth display controlling means for erasing display of the first and/or second objects which are detected to be continuously aligned by said continuously aligned state detecting means .
  8. 20
    A game apparatus according to claim 18, wherein said first and second objects are selected to have different shapes, and O j 0 o e> ο j ΰ a U a ;« 6 ί a Φ types of said first and second objects can be distinguished by a factor other than the shapes . -63‘ .....
  9. 21
    22. A game apparatus substantially as hereinbefore described with reference to the drawings. 0 4 * O 4 o a · ’•ft a
  10. 22
    23. A memory cartridge substantially as hereinbefore described with reference to the drawings.
  11. 23
    24. The steps, features, compositions and compounds disclosed herein or referred to or indicated in the specification and/or claims of this application, individually or collectively, and any and all combinations of any two or more of said steps or features.