AU3580997A

Dynamic tournament gaming method and system

Abstract

This invention is a tournament gaming method and system (Figs. 1-3b) including a plurality of gaming terminals (10, 12) selectively inter-linkable together with a host terminal (16) so that current players of the terminals (10, 12) desiring to participate in group tournament play can be notified (24, 40) of the opportunity, and provided with the choice to play or not. If a current player chooses to play in the tournament, he so signifies, enters his entry fee (26, 42) into the terminal, and awaits start of the event. Upon start (28, 44) of the tournament by host terminal (16), the player will play (44) the tournament game to accumulate as many points as possible during a particular pre-announced tournament period (46). The host terminal (16) will continuously monitor the gaming terminals (10, 12) of all identified tournament participants (22, 38, 30, 46), record play status (30, 46), and control termination of the tournament gaming period (32, 48). It will also conduct an accounting of the results (30, 32, 46, 48), issue win results notification, and provide remote payout of game winnings.

Term

No projected expiry on record.

  1. Priority
  2. Filed
  3. Published
  4. Today

10 claims: 6 independent, 4 dependent

  1. 1
    CLAIMS I. A method of conducting a gaming tournament in which a plurality of players respectively participate simultaneously in play on individual gaming terminals executing a particular game of chance and individually attempt to achieve the highest accumulated score of points during a predetermined tournament period, comprising:providing a plurality of qualified gaming terminals adapted to play games of chance and each having been 5 qualified by having communications capability, play capability for a particular game of chance, and equivalent win probability characteristics, each said qualified terminal having a player currently in attendance;communicatively linking at least some of said qualified terminals;communicating a START PLAY command to each of the linked terminals enabling commence ment of tournament play;0 allowing said players to repetitively play said game as fast as desired in an attempt to earn a winning score of points vis-a-vis players playing on the other ones of said linked terminals;communicating an END PLAY command to each said linked terminal disabling said linked terminals from further game play after the predetermined tournament period has elapsed;causing each said linked terminal to report the score of points earned by the player attendant thereto during 5 said tournament period;processing the reported scores of points to determine a winning player;identifying the winning player;and causing the winning player to be rewarded,
  2. 6
    A method of conducting a gaming tournament as recited in claim I wherein the linking of said plurality of gaming terminals is accomplished by broadcasting, over a communicative network interconnecting said linked terminals, a request to identify those terminals qualified and available to play in the tournament;5 sending promotional information to the identified terminals;and securely linking those terminals for which an entry fee has been paid.
  3. 7
    A tournament gaming system in which a plurality of players participate simultaneously in the play on gaming terminals executing a particular game of chance and individually attempt to achieve the highest accumulated score of points during a predetermined tournament period, comprising:a plurality of gaming terminals adapted to play games of chance and each having communications 5 capability, play capability for a particular game, and equivalent win probability characteristics, and further having a player currently in attendance;a master terminal;a communications network communicative!)' linking at least some of said plurality of terminals to said master terminal, said master terminal being operative to simultaneously communicate a START PLAY command 10 to each of the linked terminals enabling commenc iment of tournament play, following which players attendant thereto repetitively play the tournament game in an attempt to earn a winning score of points vis-a-vis players playing on the other ones of said linked terminals, said master terminal being responsive to the occurrence of a predetermined event and further operative to simultaneously communicate an END PLAY command to said linked terminals disabling further game play, and causing each said terminal to report the score of points earned by 15 the player attendant thereto during the period from the START time to the END time, and to process the reported scores of points to determine and identify a winning player.
  4. 8
    A tournament gaming system in which a plurality of players participate simultaneously in the play on gaming terminals executing a particular game of chance and individually attempt to achieve the highest accumulated score of points during a predetermined tournament period, comprising;a plurality of gaming terminals adapted to play games of chance and each having communications 5 capability, play capability for a particular game, and equivalent win probability characteristics, and further having a player in attendance;a communications network communicatively linking said terminals together, one of said terminals being responsive to the occurrence of a first predetermined event and operative to simultaneously communicate a ' START PLAY command to each of the other linked terminals enabling all linked terminals to commence
  5. 9
    10 tournament play during which corresponding players repetitively play the game in an attempt to earn a winning score of points vis-a-vis other players playing on the other said linked terminals, said one terminal being further operative to simultaneously communicate an END PLAY command to said linked terminals disabling further WO 98/00210 PCT/US97/11.I65 game play after a predetermined event has occurred, and causing each said linked terminal to report the score of points earned by the player attendant thereto during the period between said START PLAY command and said
  6. 10
    15 END PLAY command, and to process the reported scores of points !o determine and identify a winner. WO 98/00210 PCT/US97/11165 1/4 GAMING TERMINAL MASTER I GAMING IEBMIjNALI LJ GAMING TERMINAL cc o LU Z SUBSTITUTE SHEET (RULE 26) WO 98/00210 2/4 PCT/irS97/HI65 Fig. 2b Fig. 2a SUBSTITUTE SHEET (RULE 26) WO 98/00210 3/4 PCT/US97/11165 MASTER PROCESS SUBSTITUTE SHEET (RULE 26) PCT/US97/11H55 WO 98/00210 4/4 SLAVE PROCESS SUBSTITUTE SHEET (RULE 26)