AU2019271959B2

Systems and methods for determining that a gaming device is communicating with a gaming server

Abstract

A system may include a verification server, a gaming server, and a gaming device, in which the gaming device, together with the gaming server, may provide 5 at least one gaming activity and possibly at least one service to a player using the gaming device. The system may further include a verification device in communications with the verification server. In one aspect, the verification server may pass an indicator between the verification device and the gaming device via the gaming server. In this fashion, verification may be made that the gaming 10 device is in communications with the gaming server. In another aspect, the verification server may store an indicator received from the verification device. Thereafter, in response to a request from the gaming device, the verification server may retrieve the stored indicator and may send the indicator to the gaming device via the gaming server. In this fashion, verification may be made that the gaming 15 device is in communications with the gaming server. In another aspect, the verification server may store an indicator received from the gaming device, possibly via the gaming server. Thereafter, in response to a request from the verification device, the verification server may retrieve the stored indicator and may send the indicator to the verification device. In this fashion verification may 20 be made that the gaming device is in communications with the gaming server. In another aspect, an indicator based on one or more actions engaged in by the player via the gaming device may be maintained. Thereafter, in response to a request from the verification device, the verification server may send the indicator to the verification device. In this fashion verification may be made that the gaming 25 device is in communications with the gaming server. In another aspect, in response to a request from the gaming device, the verification server may determine an indicator known to the player and may send the indicator to the gaming device via the gaming server. In this fashion, verification may be made that the gaming device is in communications with the gaming server. In a further 30 aspect, the verification server may send an indicator to the gaming device via the gaming server and may also send the indicator to the verification device. Alternatively, the verification server may send an indicator via the gaming server 06-2038WO_071115_AP 104 to the gaming device, for example, which indicator may then be sent back to the verification server from the verification device. The server may then determine whether the sent and received indicators match. In this fashion, verification may be made that the gaming device is in communications with the gaming server. In a 5 further aspect, the verification server may determine an indicator that is verifiable by the player and may send the indicator to the gaming device via the gaming server. The verification server may send the indicator in response to receiving a request/command from the verification device, and may determine the indicator using another indicator received from the verification device. In this fashion, 10 verification may be made that the gaming device is in communications with the gaming server. 06-2038WO_071115_AP 105 C:)o 002 0 (.0 co m 0 ra ! 2N

AU2019271959B2, drawing sheet 1
Sheet 1 of 10

Term

13.2 yearsleft in the term

Expires 27 November 2039.

  1. Priority and filed
  2. Granted
  3. Today
  4. Expires

20 claims: 1 independent, 19 dependent

  1. 1
    WHAT IS CLAIMED IS:1. A method, comprising: receiving from a mobile verification device, by a processor of a verification server, a request to verify that a mobile gaming device is in communication with a secure gaming server, wherein the mobile verification device is controlled by a government gaming authority, wherein the secure gaming server is controlled by a gaming service provider;accessing, by the processor, identification information associated with the mobile gaming device, in response to receiving the request from the mobile verification device;searching, by the processor, a player profile based on the identification information associated with the mobile gaming device;and sending, by the processor, the player profile via the secure gaming server to the mobile gaming device as verification that the mobile gaming device is in communication with the secure gaming server.