AU2014246604A1

Gaming system and method providing multi-dimensional symbol wagering game

Abstract

A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided.

Term

8 yearsto projected expiry

Projected expiry 10 October 2034, counted from filing; an application has no term until it is granted.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

135 claims: 12 independent, 123 dependent

  1. 1
    CLAIMS 1. A gaming system comprising:at least one input device;at least one display device;at least one processor;and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game: (a) receive, from a player, a selection of at least one of a plurality of paylines, at least one wager associated with the player selected paylines, and a selection of a designated quantity of a plurality of different symbols in a first selection order;(b) randomly generate a plurality of the symbols at a plurality of symbol display positions of a plurality of symbol display position grids;(c) display a plurality of the generated symbols such that a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed and a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed;(d) determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order;(e) remove at least one displayed symbol associated with at least one determined award;(f) reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of said removed symbol to create at least one empty symbol display position of the symbol display position grid of said removed symbol;2014246604 10 Oct 2014 (g) display, in said empty symbol display position, one of the symbols generated at one of the symbol display positions of one of the symbol display position grids other than the symbol display position grid of said removed symbol;and (h) determine any awards based on the displayed symbols and a second selection order;and (i) provide any determined awards to the player.
  2. 2
    The gaming system of Claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to remove each displayed symbol associated with each determined award.
  3. 3
    The gaming system of Claim 1, wherein each of the symbols generated at each of the symbol display positions of one of the symbol display position grids is not initially displayed.
  4. 4
    The gaming system of Claim 1, wherein each of the paylines is associated with a different plurality of the symbol display positions.
  5. 5
    The gaming system of Claim 4, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order by comparing a display order of the symbols displayed at the symbol display positions associated with said player-selected paylines with the first selection order.
  6. 6
    The gaming system of Claim 4, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine any awards associated with the player-selected paylines based on the displayed symbols and the second selection order by comparing a display order of the symbols 2014246604 10 Oct 2014 displayed at the symbol display positions associated with said player-selected paylines with the second selection order.
  7. 7
    The gaming system of Claim 1, wherein the first selection order and the second selection order are identical.
  8. 8
    A method of operating a gaming system, said method comprising:(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player, a selection of at least one of a plurality of paylines, at least one wager associated with the player selected paylines, and a selection of a designated quantity of a plurality of different symbols in a first selection order;(b) causing the at least one processor to execute the plurality of instructions to generate a plurality of the symbols at a plurality of symbol display positions of a plurality of symbol display position grids;(c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the generated symbols such that a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed and a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed;(d) causing the at least one processor to execute the plurality of instructions to determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order;(e) causing the at least one processor to execute the plurality of instructions to remove at least one displayed symbol associated with at least one determined award;(f) causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the 2014246604 10 Oct 2014 symbol display positions of the symbol display position grid of said removed symbol to create at least one empty symbol display position of the symbol display position grid of said removed symbol;(g) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display, in said empty symbol display position, one of the symbols generated at one of the symbol display positions of one of the symbol display position grids other than the symbol display position grid of said removed symbol;and (h) causing the at least one processor to execute the plurality of instructions to determine any awards based on the displayed symbols and a second selection order;and (i) causing any determined awards to be provided to the player.
  9. 9
    The method of Claim 8, which includes causing the at least one processor to execute the plurality of instructions to remove each displayed symbol associated with each determined award.
  10. 10
    The method of Claim 8, which includes causing the at least one processor to execute the plurality of instructions to not initially display each of the symbols generated at each of the symbol display positions of one of the symbol display position grids.
  11. 11
    The method of Claim 8, wherein each of the paylines is associated with a different plurality of the symbol display 11, which includes causing the at least one processor to execute the plurality of instructions to determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order by comparing a display order of the symbols displayed at the symbol display positions associated with said player-selected paylines with the first selection order.
  12. 12
    The method of Claim 11 which includes causing the at least one processor to execute the plurality of instructions to determine any awards associated with the 2014246604 10 Oct 2014 player-selected paylines based on the displayed symbols and the second selection order by comparing a display order of the symbols displayed at the symbol display positions associated with said player-selected paylines with the second selection order.
  13. 13
    The method of Claim 8, wherein the first selection order and the second selection order are identical.
  14. 14
    The method of Claim 8, which is provided through a data network.
  15. 15
    The method of Claim 14, wherein the data network is the internet.
  16. 16
    A gaming system comprising:at least one input device;at least one display device;at least one processor;and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game: (a) receive, from a player: (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of symbol display positions, each of the symbol display positions being configured to display one of a plurality of different symbols, wherein: (A) each of the symbol display positions is associated with one of a plurality of symbol display position grids;(B) each of the symbol display position grids is associated with a different depth;(C) the symbol display positions of each of the symbol display position grids form at least three columns and at least three rows 2014246604 10 Oct 2014 100 including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (D) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the symbols in a selection order;(b) randomly generate one of the symbols at each of a plurality of the symbol display positions;(c) display a plurality of the generated symbols, wherein: (i) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed, and (ii) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed;(d) for each of the player selected paylines, if each of at least a designated quantity of the symbol display positions associated with said player selected payline displays any one of the player selected symbols, the designated quantity being at least one: (i) determine a display order of the symbols generated and displayed at the symbol display positions associated with said player selected payline;(ii) determine any awards associated with said player selected payline based on: 2014246604 10 Oct 2014 101 (A) a quantity of the symbol display positions associated with said player selected payline that display the player selected symbols, and (B) a comparison of the selection order with the display order;and (iii) display any determined awards;and (e) for at least one of the player selected paylines associated with a determined award: (i) for at least one of the symbol display positions associated with said player selected payline that displays one of the player selected symbols, remove said displayed symbol;(ii) for each of any symbols removed from the first row of the symbol display positions of any of the symbol display position grids, reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol;(iii) for each of any symbols removed from the second row of the symbol display positions of any of the symbol display position grids, reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol;and (iv) for each created empty symbol display position, display one of the symbols generated at one of the symbol display positions of one of the symbol display position grids different than the symbol display position grid of the removed symbol, wherein said symbol is generated at one of the symbol display positions corresponding to the symbol display position of the removed symbol. 2014246604 10 Oct 2014 102
  17. 17
    The gaming system of Claim 16, wherein at least two of the symbol display position grids each include a different quantity of symbol display positions.
  18. 18
    The gaming system of Claim 16, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to:(a) generate the plurality of the symbols at the symbol display positions of the first one of the symbol display position grids from a first plurality of the symbols;and (b) generate the plurality of the symbols at the symbol display positions of the second one of the symbol display position grids from a second, different plurality of the symbols.
  19. 19
    The gaming system of Claim 16, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to randomly generate one of the symbols at at least one of the created empty symbol display positions if no symbols are displayed at any symbol display positions corresponding to the at least one created empty symbol display position.
  20. 20
    The gaming system of Claim 16, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, for at least one of the player selected paylines associated with a determined award, for a plurality of the symbol display positions associated with said player selected payline that each display one of the player selected symbols, remove said displayed symbol from each of said symbol display positions.
  21. 21
    The gaming system of Claim 16, wherein each of the symbols generated at each of the symbol display positions of at least one of the symbol display position grids are not initially displayed.
  22. 22
    The gaming system of Claim 16, wherein at least one of the symbols is a wild symbol configured to maximize at least one of any determined awards. 2014246604 10 Oct 2014 103
  23. 23
    The gaming system of Claim 16, wherein, for each of the player selected paylines, a first award provided to the player when a first quantity of the symbol display positions associated with said player selected payline each display one of the player selected symbols is less than a second award provided to the player when a second, greater quantity of the symbol display positions associated with said player selected payline each display one of the player selected symbols.
  24. 24
    The gaming system of Claim 16, wherein, for each of the player selected paylines, a first award provided to the player when the selection order does not match the display order is less than a second award provided to the player when the selection order matches the display order.
  25. 25
    The gaming system of Claim 16, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) at least once.
  26. 26
    The gaming system of Claim 16, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) to (e) at least once.
  27. 27
    A method of operating a gaming system, said method comprising:(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player: (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of symbol display positions, each of the symbol display positions being configured to display one of a plurality of different symbols, wherein: (A) each of the symbol display positions is associated with one of a plurality of symbol display position grids;2014246604 10 Oct 2014 104 (B) each of the symbol display position grids is associated with a different depth;(C) the symbol display positions of each of the symbol display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (D) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the symbols in a selection order;(b) causing the at least one processor to execute the plurality of instructions to randomly generate one of the symbols at each of a plurality of the symbol display positions;(c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the generated symbols, wherein: (i) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed, and (ii) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed;(d) causing the at least one processor to execute the plurality of instructions to, for each of the player selected paylines, if each of at least a designated quantity of the symbol display positions associated with said player 2014246604 10 Oct 2014 105 selected payline displays any one of the player selected symbols, the designated quantity being at least one: (i) determine a display order of the symbols generated and displayed at the symbol display positions associated with said player selected payline;(ii) determine any awards associated with said player selected payline based on: (A) a quantity of the symbol display positions associated with said player selected payline that display the player selected symbols, and (B) a comparison of the selection order with the display order;and (iii) operate with the at least one display device to display any determined awards;and (e) for at least one of the player selected paylines associated with a determined award: (i) for at least one of the symbol display positions associated with said player selected payline that displays one of the player selected symbols, causing the at least one processor to execute the plurality of instructions to remove said displayed symbol;(ii) for each of any symbols removed from the first row of the symbol display positions of any of the symbol display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol;(iii) for each of any symbols removed from the second row of the symbol display positions of any of the symbol display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the 2014246604 10 Oct 2014 106 symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol;and (iv) for each created empty symbol display position, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display one of the symbols generated at one of the symbol display positions of one of the symbol display position grids different than the symbol display position grid of the removed symbol, wherein said symbol is generated at one of the symbol display positions corresponding to the symbol display position of the removed symbol
  28. 28
    The method of Claim 27, wherein at least two of the symbol display position grids each include a different quantity of symbol display positions.
  29. 29
    The method of Claim 27, which includes:(a) causing the at least one processor to execute the plurality of instructions to randomly generate the plurality of the symbols at the symbol display positions of the first one of the symbol display position grids from a first plurality of the symbols, and (b) causing the at least one processor to execute the plurality of instructions to randomly generate the plurality of the symbols at the symbol display positions of the second one of the symbol display position grids from a second, different plurality of the symbols.
  30. 30
    The method of Claim 27, which includes causing the at least one processor to execute the plurality of instructions to randomly generate one of the symbols for at least one of the created empty symbol display positions if no symbols are displayed at any symbol display positions corresponding to the at least one created empty symbol display position. 2014246604 10 Oct 2014 107
  31. 31
    The method of Claim 27, which includes causing the at least one processor to execute the plurality of instructions to, for at least one of the player selected paylines associated with a determined award, for a plurality of the symbol display positions associated with said player selected payline that each display one of the player selected symbols, remove said displayed symbol from each of said symbol display positions.
  32. 32
    The method of Claim 27, which includes causing the at least one processor to execute the plurality of instructions to not display each of the symbols generated at each of the symbol display positions of at least one of the symbol display position grids.
  33. 33
    The method of Claim 27, wherein at least one of the symbols is a wild symbol, and which includes causing the at least one processor to execute the plurality of instructions to maximize at least one of any determined awards if the wild symbol is generated and displayed at one of the symbol display positions.
  34. 34
    The method of Claim 27, which includes, for each of the player selected paylines, causing the at least one processor to execute the plurality of instructions to:(a) cause a first award to be provided to the player when a first quantity of the symbol display positions associated with said player selected payline each display one of the player selected symbols, and (b) cause a second, greater award to be provided to the player when a second, greater quantity of the symbol display positions associated with said player selected payline each display one of the player selected symbols.
  35. 35
    The method of Claim 27, which includes, for each of the player selected paylines, causing the at least one processor to execute the plurality of instructions to:(a) cause a first award provided to the player when the selection order does not match the display order, and 2014246604 10 Oct 2014 108 (b) cause a second, greater award provided to the player when the selection order matches the display order.
  36. 36
    The method of Claim 27, which includes repeating (d) at least once.
  37. 37
    The method of Claim 27, which includes repeating (d) to (e) at least once.
  38. 38
    The method of Claim 27, which is provided through a data network.
  39. 39
    The method of Claim 38, wherein the data network is the internet.
  40. 40
    A gaming system comprising:at least one input device;at least one display device;at least one processor;and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game: (a) receive, from a player: (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of digit display positions, each of the digit display positions being configured to display one of a plurality of different digits, wherein: (A) each of the digit display positions is associated with one of a plurality of digit display position grids;(B) each of the digit display position grids is associated with a different depth;(C) the digit display positions of each of the digit display position grids form at least three columns and at least three rows including a 2014246604 10 Oct 2014 109 first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (D) a plurality of the digit display positions of a first one of the digit display position grids associated with a first depth correspond to a plurality of the digit display positions of a second one of the digit display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the digits in a selection order;(b) randomly generate one of the digits at each of a plurality of the digit display positions;(c) display a plurality of the generated digits, wherein: (i) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are initially displayed, and (ii) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are not initially displayed;(d) for each of the player selected paylines, if each of at least a designated quantity of the digit display positions associated with said player selected payline displays any one of the player selected digits, the designated quantity being at least one: (i) determine a display order of the digits generated and displayed at the digit display positions associated with said player selected payline;(ii) determine any awards associated with said player selected payline based on: (A) a quantity of the digit display positions associated with said player selected payline that display the player selected digits, and 2014246604 10 Oct 2014 110 (B) a comparison of the selection order with the display order;and (iii) display any determined awards;and (e) for at least one of the player selected paylines associated with a determined award: (i) for at least one of the digit display positions associated with said player selected payline that displays one of the player selected digits, remove said displayed digit;(ii) for each of any digits removed from the first row of the digit display positions of any of the digit display position grids, reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit;(iii) for each of any digits removed from the second row of the digit display positions of any of the digit display position grids, reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit;and (iv) for each created empty digit display position, display one of the digits generated at one of the digit display positions of one of the digit display position grids different than the digit display position grid of the removed digit, wherein said digit is generated at one of the digit display positions corresponding to the digit display position of the removed digit.
  41. 41
    The gaming system of Claim 40, wherein at least two of the digit display position grids each include a different quantity of digit display positions.
  42. 42
    The gaming system of Claim 40, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to:2014246604 10 Oct 2014 111 (a) generate the plurality of the digits at the digit display positions of the first one of the digit display position grids from a first plurality of the digits;and (b) generate the plurality of the digits at the digit display positions of the second one of the digit display position grids from a second, different plurality of the digits.
  43. 43
    The gaming system of Claim 40, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to randomly generate one of the digits at at least one of the created empty digit display positions if no digits are displayed at any digit display positions corresponding to the at least one created empty digit display position.
  44. 44
    The gaming system of Claim 40, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, for at least one of the player selected paylines associated with a determined award, for a plurality of the digit display positions associated with said player selected payline that each display one of the player selected digits, remove said displayed digit from each of said digit display positions.
  45. 45
    The gaming system of Claim 40, wherein each of the digits generated at each of the digit display positions of at least one of the digit display position grids are not initially displayed.
  46. 46
    The gaming system of Claim 40, wherein at least one of the digits is a wild symbol configured to maximize at least one of any determined awards.
  47. 47
    The gaming system of Claim 40, wherein, for each of the player selected paylines, a first award provided to the player when a first quantity of the digit display positions associated with said player selected payline each display one of the player selected digits is less than a second award provided to the player when a second, 2014246604 10 Oct 2014 112 greater quantity of the digit display positions associated with said player selected payline each display one of the player selected digits.
  48. 48
    The gaming system of Claim 40, wherein, for each of the player selected paylines, a first award provided to the player when the selection order does not match the display order is less than a second award provided to the player when the selection order matches the display order.
  49. 49
    The gaming system of Claim 40, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) at least once.
  50. 50
    The gaming system of Claim 40, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) to (e) at least once.
  51. 51
    A method of operating a gaming system, said method comprising:(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player: (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of digit display positions, each of the digit display positions being configured to display one of a plurality of different digits, wherein: (A) each of the digit display positions is associated with one of a plurality of digit display position grids;(B) each of the digit display position grids is associated with a different depth;(C) the digit display positions of each of the digit display position grids form at least three columns and at least three rows including a 2014246604 10 Oct 2014 113 first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (D) a plurality of the digit display positions of a first one of the digit display position grids associated with a first depth correspond to a plurality of the digit display positions of a second one of the digit display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the digits in a selection order;(b) causing the at least one processor to execute the plurality of instructions to randomly generate one of the digits at each of a plurality of the digit display positions;(c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the generated digits, wherein: (i) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are initially displayed, and (ii) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are not initially displayed;(d) causing the at least one processor to execute the plurality of instructions to, for each of the player selected paylines, if each of at least a designated quantity of the digit display positions associated with said player selected payline displays any one of the player selected digits, the designated quantity being at least one: (i) determine a display order of the digits generated and displayed at the digit display positions associated with said player selected payline;2014246604 10 Oct 2014 114 (ii) determine any awards associated with said player selected payline based on: (A) a quantity of the digit display positions associated with said player selected payline that display the player selected digits, and (B) a comparison of the selection order with the display order;and (iii) operate with the at least one display device to display any determined awards;and (e) for at least one of the player selected paylines associated with a determined award: (i) for at least one of the digit display positions associated with said player selected payline that displays one of the player selected digits, causing the at least one processor to execute the plurality of instructions to remove said displayed digit;(ii) for each of any digits removed from the first row of the digit display positions of any of the digit display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit;(iii) for each of any digits removed from the second row of the digit display positions of any of the digit display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit;and (iv) for each created empty digit display position, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display one of the digits generated at one of the digit display positions of one of the digit display position grids different 2014246604 10 Oct 2014 115 than the digit display position grid of the removed digit, wherein said digit is generated at one of the digit display positions corresponding to the digit display position of the removed digit.
  52. 52
    The method of Claim 51, wherein at least two of the digit display position grids each include a different quantity of digit display positions.
  53. 53
    The method of Claim 51, which includes:(a) causing the at least one processor to execute the plurality of instructions to randomly generate the plurality of the digits at the digit display positions of the first one of the digit display position grids from a first plurality of the digits, and (b) causing the at least one processor to execute the plurality of instructions to randomly generate the plurality of the digits at the digit display positions of the second one of the digit display position grids from a second, different plurality of the digits.
  54. 54
    The method of Claim 51, which includes causing the at least one processor to execute the plurality of instructions to randomly generate one of the digits for at least one of the created empty digit display positions if no digits are displayed at any digit display positions corresponding to the at least one created empty digit display position.
  55. 55
    The method of Claim 51, which includes causing the at least one processor to execute the plurality of instructions to, for at least one of the player selected paylines associated with a determined award, for a plurality of the digit display positions associated with said player selected payline that each display one of the player selected digits, remove said displayed digit from each of said digit display positions. 2014246604 10 Oct 2014 116
  56. 56
    The method of Claim 51, which includes causing the at least one processor to execute the plurality of instructions to not display each of the digits generated at each of the digit display positions of at least one of the digit display position grids.
  57. 57
    The method of Claim 51, wherein at least one of the digits is a wild symbol, and which includes causing the at least one processor to execute the plurality of instructions to maximize at least one of any determined awards if the wild symbol is generated and displayed at one of the digit display positions.
  58. 58
    The method of Claim 51, which includes, for each of the player selected paylines, causing the at least one processor to execute the plurality of instructions to:(a) cause a first award to be provided to the player when a first quantity of the digit display positions associated with said player selected payline each display one of the player selected digits, and (b) cause a second, greater award to be provided to the player when a second, greater quantity of the digit display positions associated with said player selected payline each display one of the player selected digits.
  59. 59
    The method of Claim 51, which includes, for each of the player selected paylines, causing the at least one processor to execute the plurality of instructions to:(a) cause a first award provided to the player when the selection order does not match the display order, and (b) cause a second, greater award provided to the player when the selection order matches the display order.
  60. 60
    The method of Claim 51, which includes repeating (d) at least once.
  61. 61
    The method of Claim 51, which includes repeating (d) to (e) at least once.
  62. 62
    The method of Claim 51, which is provided through a data network. 2014246604 10 Oct 2014 117
  63. 63
    The method of Claim 62, wherein the data network is the internet.
  64. 64
    A gaming system comprising:at least one input device;at least one display device;at least one processor;and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game: (a) receive, from a player, a selection of one or more of a plurality of paylines, at least one wager associated with the player selected paylines, and a selection of a designated quantity of a plurality of different symbols in a first selection order;(b) randomly generate a plurality of a plurality of multiple dimension symbols at a plurality of symbol display positions of a plurality of symbol display position grids, each of the multiple dimension symbols including a plurality of symbol sides displaying at least one of the symbols, each of the symbol display position grids being associated with a different depth;(c) display a plurality of the symbol sides of each of a plurality of the generated multiple dimension symbols such that at least one of the symbol sides of each of the plurality of the generated multiple dimension symbols is initially displayed and at least one of the symbol sides of each of the plurality of the generated multiple dimension symbols is not initially displayed;(d) determine any awards associated with the player-selected paylines based on the symbols displayed at the displayed symbol sides and the first selection order;(e) after a triggering event occurs: 2014246604 10 Oct 2014 118 (i) reposition multiple dimension symbols generated at the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed, and (ii) determine any awards associated with the player-selected paylines based on the symbols displayed at the displayed symbol sides and a second selection order;and (f) provide any determined awards to the player.
  65. 65
    The gaming system of Claim 64, wherein, for each of the generated multiple dimension symbols, at least one of the symbol sides of said generated multiple dimension symbol is not initially displayed.
  66. 66
    The gaming system of Claim 64, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by displaying a rotation of the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids.
  67. 67
    The gaming system of Claim 64, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition at least one of the generated multiple dimension symbols such that at least one of the 2014246604 10 Oct 2014 119 initially displayed symbol sides is not displayed and at least one of the symbol sides not initially displayed is displayed by displaying a rotation of a plurality of the generated multiple dimension symbols such that an initially displayed symbol side of at least one of said the multiple dimension symbols is not displayed and a symbol side of at least one of said multiple dimension symbol not initially displayed is displayed.
  68. 68
    The gaming system of Claim 64, wherein each of the paylines is associated with a different plurality of the symbol display positions.
  69. 69
    The gaming system of Claim 68, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order by comparing a display order of the symbols displayed at the symbol display positions associated with said player-selected paylines with the first selection order.
  70. 70
    The gaming system of Claim 68, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine any awards associated with the player-selected paylines based on the displayed symbols and the second selection order by comparing a display order of the symbols displayed at the symbol display positions associated with said player-selected paylines with the second selection order.
  71. 71
    The gaming system of Claim 64, wherein the symbols include a designated symbol, and wherein the triggering event occurs when the designated symbol is displayed.
  72. 72
    The gaming system of Claim 64, wherein the first selection order and the second selection order are identical.
  73. 73
    A method of operating a gaming system, said method comprising:2014246604 10 Oct 2014 120 (a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player, a selection of one or more of a plurality of paylines, at least one wager associated with the player selected paylines, and a selection of a designated quantity of a plurality of different symbols in a first selection order;(b) causing the at least one processor to execute the plurality of instructions to randomly generate a plurality of a plurality of multiple dimension symbols at a plurality of symbol display positions of a plurality of symbol display position grids, each of the multiple dimension symbols including a plurality of symbol sides displaying at least one of the symbols, each of the symbol display position grids being associated with a different depth;(c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the symbol sides of each of a plurality of the generated multiple dimension symbols such that at least one of the symbol sides of each of a plurality of the generated multiple dimension symbols is initially displayed and at least one of the symbol sides of each of a plurality of the generated multiple dimension symbols is not initially displayed;(d) causing the at least one processor to execute the plurality of instructions to determine any awards associated with the player-selected paylines based on the symbols displayed at the displayed symbol sides and the first selection order;and (e) after a triggering event occurs: (i) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with at least one of the other symbol display position grids such 2014246604 10 Oct 2014 121 that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed, and (ii) causing the at least one processor to execute the plurality of instructions to determine any awards associated with the player-selected paylines based on the symbols displayed at the displayed symbol sides and a second selection order;and (f) causing any determined awards to be provided to the player.
  74. 74
    The method of Claim 73, which includes causing the at least one processor to execute the plurality of instructions to not initially display at least one of the symbol sides of each of the generated multiple dimension symbols.
  75. 75
    The method of Claim 73, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with at least one of the other symbol display grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by displaying a rotation of the multiple dimension symbols generated at the symbol display positions associated with at least one of the symbol display position grids.
  76. 76
    The method of Claim 75, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to display said rotation while not displaying any rotation of the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids.
  77. 77
    The method of Claim 73, wherein each of the paylines is associated with a different plurality of the symbol display positions. 2014246604 10 Oct 2014 122
  78. 78
    The method of Claim 77, which includes causing the at least one processor to execute the plurality of instructions to determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order by comparing a display order of the symbols displayed at the symbol display positions associated with said player-selected paylines with the first selection order.
  79. 79
    The method of Claim 77, which includes causing the at least one processor to execute the plurality of instructions to determine any awards associated with the player-selected paylines based on the displayed symbols and the second selection order by comparing a display order of the symbols displayed at the symbol display positions associated with said player-selected paylines with the second selection order.
  80. 80
    The method of Claim 73, wherein the symbols include a designated symbol, and wherein the triggering event occurs when the designated symbol is displayed.
  81. 81
    The method of Claim 73, wherein the first selection order and the second selection order are identical.
  82. 82
    The method of Claim 73, which is provided through a data network.
  83. 83
    The method of Claim 82, wherein the data network is an internet.
  84. 84
    A gaming system comprising:at least one input device;at least one display device;at least one processor;and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate 2014246604 10 Oct 2014 123 with the at least one input device and the at least one display device to, for a play of a wagering game: (a) receive, from a player: (i) a selection of one or more of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of symbol display positions, wherein: (A) each of the symbol display positions is configured to display one of a plurality of different multiple dimension symbols;(B) each of the multiple dimension symbols is associated with a plurality of symbol sides, each of the symbol sides displaying one of a plurality of different symbols;(C) each of the symbol display positions is associated with one of a plurality of symbol display position grids;(D) each of the symbol display position grids is associated with a different depth;(E) the symbol display positions of each of the symbol display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (F) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the symbols in a selection order;(b) randomly generate one of the multiple dimension symbols at each of a plurality of the symbol display positions of each of a plurality of the symbol display position grids;2014246604 10 Oct 2014 124 (c) display a plurality of the symbol sides of each of a plurality of the generated multiple dimension symbols, wherein: (i) at least one of the symbol sides of each of a plurality of the generated multiple dimension symbols is initially displayed, and (ii) at least one of the symbol sides of each of the plurality of the multiple dimension symbols is not initially displayed;(d) for each of the player selected paylines, if each of at least a designated quantity of the displayed symbol sides of the multiple dimension symbols generated at the symbol display positions associated with said player selected payline displays any one of the player selected symbols, the designated quantity being at least one: (i) determine a display order of the symbols displayed at the displayed symbol sides of the multiple dimension symbols generated at the symbol display positions associated with said player selected payline;(ii) determine any awards associated with said player selected payline based on: (A) a quantity of the displayed symbol sides of the multiple dimension symbols generated at the symbol display positions associated with said player selected payline that display the player selected symbols, and (B) a comparison of the selection order with the display order;and (iii) display any determined awards;and (e) after a triggering event occurs, reposition a plurality of the multiple dimension symbols generated at the symbol display positions associated with at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed. 2014246604 10 Oct 2014 125
  85. 85
    The gaming system of Claim 84, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to, for each of a plurality of the generated multiple dimension symbols, display at least one of the symbol sides of said generated multiple dimension symbol and not display at least one of the symbol sides of said generated multiple dimension symbol.
  86. 86
    The gaming system of Claim 84, wherein, for each of the generated multiple dimension symbols, at least one of the symbol sides of said generated multiple dimension symbol is not initially displayed.
  87. 87
    The gaming system of Claim 84, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids such that a plurality one of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by displaying a rotation of the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids.
  88. 88
    The gaming system of Claim 84, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to display said rotation while not displaying any rotation of the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids. 2014246604 10 Oct 2014 126
  89. 89
    The gaming system of Claim 84, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by displaying a rotation of the multiple dimension symbols generated at the symbol display positions associated with one of the symbol display position grids.
  90. 90
    The gaming system of Claim 84, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by displaying a rotation of the multiple dimension symbols generated at a the symbol display positions associated with a plurality of the symbol display position grids.
  91. 91
    The gaming system of Claim 84, wherein the symbols include a designated symbol, and wherein the triggering event occurs when the designated symbol is displayed.
  92. 92
    The gaming system of Claim 91, wherein the triggering event occurs when the designated symbol is displayed on a symbol side of a generated multiple dimension symbol associated with one of the player selected paylines. 2014246604 10 Oct 2014 127
  93. 93
    The gaming system of Claim 91, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, when the designated symbol is displayed on a symbol side of a generated multiple dimension symbol, reposition the generated multiple dimension symbol such that at least one of the initially displayed symbol sides of said multiple dimension symbol is not displayed and at least one of the symbol sides of said multiple dimension symbol or another generated multiple dimension symbol not initially displayed is displayed.
  94. 94
    The gaming system of Claim 84, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) at least once.
  95. 95
    The gaming system of Claim 84, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) to (e) at least once.
  96. 96
    A method of operating a gaming system, the method comprising:(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player: (i) a selection of one or more of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of symbol display positions, wherein: (A) each of the symbol display positions is configured to display one of a plurality of different multiple dimension symbols;(B) each of the multiple dimension symbols is associated with a plurality of symbol sides, each of the symbol sides displaying one of a plurality of different symbols;(C) each of the symbol display positions is associated with one of a plurality of symbol display position grids;2014246604 10 Oct 2014 128 (D) each of the symbol display position grids is associated with a different depth;(E) the symbol display positions of each of the symbol display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (F) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the symbols in a selection order;(b) causing the at least one processor to execute the plurality of instructions to randomly generate one of the multiple dimension symbols at each of a plurality of the symbol display positions of each of a plurality of the symbol display position grids;(c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the symbol sides of each of a plurality of the generated multiple dimension symbols, wherein: (i) at least one of the symbol sides of each of the plurality of the generated multiple dimension symbols is initially displayed, and (ii) at least one of the symbol sides of each of the plurality of the generated is not initially displayed;(d) causing the at least one processor to, for each of the player selected paylines, if each of at least a designated quantity of the displayed symbol sides of the multiple dimension symbols generated at the symbol display 2014246604 10 Oct 2014 129 positions associated with said player selected payline displays any one of the player selected symbols, the designated quantity being at least one: (i) determine a display order of the symbols displayed at the displayed symbol sides of the multiple dimension symbols generated at the symbol display positions associated with said player selected payline;(ii) determine any awards associated with said player selected payline based on: (A) a quantity of the displayed symbol sides of the multiple dimension symbols generated at the symbol display positions associated with said player selected payline that display the player selected symbols, and (B) a comparison of the selection order with the display order;and (iii) operate with the at least one display device to display any determined awards;and (e) after a triggering event occurs, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to reposition a plurality of the multiple dimension symbols generated at the symbol display positions associated with at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed, and a plurality of the symbol sides not initially displayed is displayed.
  97. 97
    The method of Claim 96, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to, for each of a plurality of the generated multiple dimension symbols, display at least one of the symbol sides of said generated multiple dimension symbol and not display at least one of the symbol sides of said generated multiple dimension symbol. 2014246604 10 Oct 2014 130
  98. 98
    The method of Claim 96, which includes causing the at least one processor to execute the plurality of instructions to not initially display at least one of the symbol sides of each of the generated multiple dimension symbols.
  99. 99
    The method of Claim 96, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by displaying a rotation of the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids.
  100. 100
    The method of Claim 96, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition display said rotation while not displaying any rotation of the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids.
  101. 101
    102. The method of Claim 96, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by 2014246604 10 Oct 2014 131 displaying a rotation of the multiple dimension symbols generated at the symbol display positions associated with one of the symbol display position grids.
  102. 102
    103. The method of Claim 96, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension symbols generated at the symbol display positions associated with the at least one of the symbol display position grids relative to the multiple dimension symbols generated at the symbol display positions associated with the at least one of the other symbol display position grids such that a plurality of the initially displayed symbol sides are not displayed and a plurality of the symbol sides not initially displayed are displayed by displaying a rotation of the multiple dimension symbols generated at the symbol display positions associated with a plurality of the symbol display position.
  103. 103
    104. The method of Claim 96, wherein the symbols include a designated symbol, and wherein the triggering event occurs when the designated symbol is displayed.
  104. 104
    105. The method of Claim 104, wherein the triggering event occurs when the designated symbol is displayed on a symbol side of a generated multiple dimension symbol associated with one of the player selected paylines.
  105. 105
    106. The method of Claim 104, which includes causing the at least one processor to execute the plurality of instructions to, when the designated symbol is displayed on a symbol side of a generated multiple dimension symbol, reposition the generated multiple dimension symbol such that at least one of the initially displayed symbol sides of said multiple dimension symbol is not displayed and at least one of the symbol sides of said multiple dimension symbol or another generated multiple dimension symbol not initially displayed is displayed.
  106. 106
    107. The method of Claim 104, which includes repeating (d) at least once. 2014246604 10 Oct 2014 132
  107. 107
    108. The method of Claim 104, which includes repeating (d) to (e) at least once.
  108. 108
    109. The method of Claim 104, which is provided through a data network.
  109. 109
    110. The method of Claim 109, wherein the data network is an internet.
  110. 110
    111. A gaming system comprising:at least one input device;at least one display device;at least one processor;and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game: (a) receive, from a player: (i) a selection of one or more of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of digit display positions, wherein: (A) each of the digit display positions is configured to display one of a plurality of different multiple dimension digits;(B) each of the multiple dimension digits is associated with a plurality of digit sides, each of the digit sides displaying one of a plurality of different digits;(C) each of the digit display positions is associated with one of a plurality of digit display position grids;(D) each of the digit display position grids is associated with a different depth;(E) the digit display positions of each of the digit display position grids form at least three columns and at least three rows including a 2014246604 10 Oct 2014 133 first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (F) a plurality of the digit display positions of a first one of the digit display position grids associated with a first depth correspond to a plurality of the digit display positions of a second one of the digit display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the digits in a selection order;(b) randomly generate one of the multiple dimension digits at each of a plurality of the digit display positions of each of a plurality of the digit display position grids;(c) display a plurality of the digit sides of each of a plurality of the generated multiple dimension digits, wherein: (i) at least one of the digit sides of each of a plurality of the generated multiple dimension digits is initially displayed, and (ii) at least one of the digit sides of each of the plurality of the generated multiple dimension digits is not initially displayed;(d) for each of the player selected paylines, if each of at least a designated quantity of the displayed digit sides of the multiple dimension digits generated at the digit display positions associated with said player selected payline displays any one of the player selected digits, the designated quantity being at least one: (i) determine a display order of the digits displayed at the displayed digit sides of the multiple dimension digits generated at the digit display positions associated with said player selected payline;(ii) determine any awards associated with said player selected payline based on: (A) a quantity of the displayed digit sides of the multiple dimension digits generated at the digit display positions associated 2014246604 10 Oct 2014 134 with said player selected payline that display the player selected digits, and (B) a comparison of the selection order with the display order;and (iii) display any determined awards;and (e) after a triggering event occurs, reposition a plurality of the multiple dimension digits generated at the digit display positions associated with at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with at least one of the other digit display position grids such that a plurality of the initially displayed digit sides are not displayed and a plurality of the digit sides not initially displayed are displayed.
  111. 111
    112. The gaming system of Claim 111, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to, for each of a plurality of the generated multiple dimension digits, display at least one of the digit sides of said generated multiple dimension digit and not display at least one of the digit sides of said generated multiple dimension digit.
  112. 112
    113. The gaming system of Claim 111, wherein, for each of the generated multiple dimension digits, at least one of the digit sides of said generated multiple dimension digit is not initially displayed.
  113. 113
    114. The gaming system of Claim 111, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension digits generated at the digit display positions associated with the at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit display position grids such that a plurality of the initially displayed digit sides are not 2014246604 10 Oct 2014 135 displayed and a plurality of the digit sides not initially displayed are displayed by displaying a rotation of one of the multiple dimension digits generated at the digit display positions associated with the at least one of the digit display position grids.
  114. 114
    115. The gaming system of Claim 111, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to display said rotation while not displaying any rotation of the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit display position grids.
  115. 115
    116. The gaming system of Claim 111, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension digits generated at the digit display positions associated with the at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit display position grids such that a plurality of the initially displayed digit sides are not displayed and a plurality of the digit sides not initially displayed are displayed by displaying a rotation of the multiple dimension digits generated at the digit display positions associated with one of the digit display position grids.
  116. 116
    117. The gaming system of Claim 111, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension digits generated at the digit display positions associated with the at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit display position grids such that a plurality of the initially displayed digit sides are not displayed and a plurality of the digit sides not initially displayed are displayed by 2014246604 10 Oct 2014 136 displaying a rotation of the multiple dimension digits generated at the digit display positions associated with a plurality of the digit display position grids.
  117. 117
    118. The gaming system of Claim 111, wherein the digits include a designated digit, and wherein the triggering event occurs when the designated digit is displayed.
  118. 118
    119. The gaming system of Claim 118, wherein the triggering event occurs when the designated digit is displayed on a digit side of a generated multiple dimension digit associated with one of the player selected paylines.
  119. 119
    120. The gaming system of Claim 118, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, when the designated digit is displayed on a digit side of a generated multiple dimension digit, reposition the generated multiple dimension digit such that at least one of the initially displayed digit sides of said multiple dimension digit is not displayed and at least one of the digit sides of said multiple dimension digit or another generated multiple dimension digit not initially displayed is displayed.
  120. 120
    121. The gaming system of Claim 111, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) at least once.
  121. 121
    122. The gaming system of Claim 111, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to repeat (d) to (e) at least once.
  122. 122
    123. A method of operating a gaming system, the method comprising:(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player: 2014246604 10 Oct 2014 137 (i) a selection of one or more of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of digit display positions, wherein: (A) each of the digit display positions is configured to display one of a plurality of different multiple dimension digits;(B) each of the multiple dimension digits is associated with a plurality of digit sides, each of the digit sides displaying one of a plurality of different digits;(C) each of the digit display positions is associated with one of a plurality of digit display position grids;(D) each of the digit display position grids is associated with a different depth;(E) the digit display positions of each of the digit display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row;and (F) a plurality of the digit display positions of a first one of the digit display position grids associated with a first depth correspond to a plurality of the digit display positions of a second one of the digit display position grids associated with a second, different depth;(ii) at least one wager associated with the player selected paylines;and (iii) a selection of a designated quantity of the digits in a selection order;(b) causing the at least one processor to execute the plurality of instructions to randomly generate one of the multiple dimension digits at each of a plurality of the digit display positions of each of a plurality of the digit display position grids;(c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the digit sides of a plurality of the generated multiple dimension digits, wherein: 2014246604 10 Oct 2014 138 (i) at least one of the digit sides of each of the plurality of the generated multiple dimension digits is initially displayed, and (ii) at least one of the digit sides of each of the plurality of the generated multiple dimension digits is not initially displayed;(d) causing the at least one processor to, for each of the player selected paylines, if each of at least a designated quantity of the displayed digit sides of the multiple dimension digits generated at the digit display positions associated with said player selected payline displays any one of the player selected digits, the designated quantity being at least one: (i) determine a display order of the digits displayed at the displayed digit sides of the multiple dimension digits generated at the digit display positions associated with said player selected payline;(ii) determine any awards associated with said player selected payline based on: (A) a quantity of the displayed digit sides of the multiple dimension digits generated at the digit display positions associated with said player selected payline that display the player selected digits, and (B) a comparison of the selection order with the display order;and (iii) operate with the at least one display device to display any determined awards;and (e) after a triggering event occurs, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to reposition the multiple dimension digits generated at the digit display positions associated with at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with at least one of the other digit display position grids such that a plurality of the initially displayed digit sides are not displayed, and a plurality of the digit sides not initially displayed are displayed. 2014246604 10 Oct 2014 139
  123. 123
    124. The method of Claim 123, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to, for each of a plurality of the generated multiple dimension digits, display at least one of the digit sides of said generated multiple dimension digit and not display at least one of the digit sides of said generated multiple dimension digit.
  124. 124
    125. The method of Claim 123, which includes causing the at least one processor to execute the plurality of instructions to not initially display at least one of the digit sides of each of the generated multiple dimension digits.
  125. 125
    126. The method of Claim 123, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension digits generated at the digit display positions associated with the at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit display position grids such that a plurality of the initially displayed digit sides are not displayed and a plurality of the digit sides not initially displayed are displayed by displaying a rotation of the multiple dimension digits generated at the digit display positions associated with the at least one of the digit display position grids.
  126. 126
    127. The method of Claim 123, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to display said rotation while not displaying any rotation of the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit display position grids.
  127. 127
    128. The method of Claim 123, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension digits 2014246604 10 Oct 2014 140 generated at the digit display positions associated with the at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit display position grids such that a plurality of the initially displayed digit sides are not displayed and a plurality of the digit sides not initially displayed are displayed by displaying a rotation of the multiple dimension digits generated at the digit display positions associated with the at least one of the digit display position grids.
  128. 128
    129. The method of Claim 123, which includes causing the at least one processor to execute the plurality of instructions to, after the triggering event occurs, operate with the at least one display device to reposition the multiple dimension digits generated at the digit display postions associated with the at least one of the digit display position grids relative to the multiple dimension digits generated at the digit display positions associated with the at least one of the other digit position grids such that a plurality of the initially displayed digit sides are not displayed and a plurality of the digit sides not initially displayed are displayed by displaying a rotation of the multiple dimension digits generated at the digit display positions associated with a plurality of the digit display position grids.
  129. 129
    130. The method of Claim 123, wherein the digits include a designated digit, and wherein the triggering event occurs when the designated digit is displayed.
  130. 130
    131. The method of Claim 130, wherein the triggering event occurs when the designated digit is displayed on a digit side of a generated multiple dimension digit associated with one of the player selected paylines.
  131. 131
    132. The method of Claim 130, which includes causing the at least one processor to execute the plurality of instructions to, when the designated digit is displayed on a digit side of a generated multiple dimension digit, reposition the generated multiple dimension digit such that at least one of the initially displayed digit sides of said multiple dimension digit is not displayed and at least one of the digit sides 2014246604 10 Oct 2014 141 of said multiple dimension digit or another generated multiple dimension digit not initially displayed is displayed.
  132. 132
    133. The method of Claim 123, which includes repeating (d) at least once.
  133. 133
    134. The method of Claim 123, which includes repeating (d) to (e) at least once.
  134. 134
    135. The method of Claim 123, which is provided through a data network.
  135. 135
    136. The method of Claim 135, wherein the data network is an internet. 1/35 2/35 2014246604 10 Oct 2014 3/35 FIG.2A 2014246604 10 Oct 2014 4/35 2014246604 10 Oct 2014 2014246604 10 Oct 2014 5/35 6/35 2014246604 10 Oct 2014 ο ΓΟ- CD ο CD 111 Η m Ο I r CD m \ ι \:tojT\ -1 1 \ 142 ί I I I I L §1 : / -;— / : 1 1 1 1 V€l \I ’ \ 1 z \ ;/ \ 1 / - Ψ - rf\. LL_1_to 1 1 1 1 CDI . ?l ! 1 Ζ CM 1 / co 1 z _Σ_Χ__. Z j / i 138 j I I I I _ 1_ \ 1 \ ' \ 1 \ 31 ;'χ ο ΙΌ CM ΙΌ <) CM CZ) (Ο CD h. CM CO <1! ro s'— Q- g_ ΙΟ “· ω £^Έ Sg φ g Sis m ·=. C S ° φ β φ E? φ cn ro £P H 5 fc ro c m 8 E ro ro 3 S^-8 •61 € u Φ c o CZ) φ“ E φ o)-r ro > ό ·* c φ ro _ 05 w 5 φ g ro £ * I -5± 55 g Q. Φ V) C Φ Φ c ro Q. § $ « 8 ~ φ σ) φ q w φ c = φ fc o >, CZ O ro fc — Φ -Ό ω £ · S % — - w CZ) ο ω 8 £ LL TO OUiS Η Λ - ο — fc ρϋ 2 = . φ 8 m ,η 1 05 £ ι ro 8 .« ;5= xj sli φ Ό CZ) 03 φ φ MI C CO ω £ o. fc C X3 §. E φ £ ro Q-ro·^ w 2;-Ό T3 5 Z 0 $ rao > £ φ ro w Ti cn ra Sc X) .52 .0-0^ □)·§ ρ S 3 ° Ο £ ro 4-^ *-» C Ο) C ro — ro 3 τ> [_ σ -σ φ Ο ro Φ c ro 3) cn ’<Ζ) φ § (Π γ% ο φ φ CZ) 7/35 2014246604 10 Oct 2014 LO I o co 8/35 2014246604 10 Oct 2014 CO ° c co— } 9/35 2014246604 10 Oct 2014 ° c CO—J 10/35 2014246604 10 Oct 2014 CO O o CO 11/35 2014246604 10 Oct 2014 Ο O ο Γ cn—> 12/35 2014246604 10 Oct 2014 1000 FIG. 10A 13/35 2014246604 10 Oct 2014 FIG. 10B 14/35 2014246604 10 Oct 2014 1037g 15/35 2014246604 10 Oct 2014 16/35 2014246604 10 Oct 2014 CO f^O CM O O O S2o Q γ fc g CM o CM to co Η H Q Q LU LU ££ Di O O H Q LU oi o co co o co co co CM io co < CD HI III z z _l _i £ % S: dl LU z I h. Q m § CM ro JD □ Ό Q3 ‘fc- CD -C — oooooOoo^o r^. N- r^CIQOOOOOO 00 CM O o ho co o 17/35 2014246604 10 Oct 2014 Ο CD 18/35 2014246604 10 Oct 2014 LU O' 19/35 2014246604 10 Oct 2014 ο co O' 20/35 2014246604 10 Oct 2014 CD §A 21/35 2014246604 10 Oct 2014 1291c 1292c FIG. 12A 1291b 1292b 1292e 1291e 1292a 1291a 1291Ϊ 1292h 1292d dOCHh I I I I 1291g -locnh ____ 1294c λr\r\r\r '*— 1293c i lzao ' ' 1294f /-—1290b 1294e 1294a 1293a .4 J I IZbHQ 1293i 1294h 129' 3 d>m '^><293h 12949- 7 J/ 1293g^^ 1295b 1295c 1295f 1296f 1296e 1296b 1295e ~ 1295i 1296h 1296d 1295d 1296g 1295h 1295g 22/35 2014246604 10 Oct 2014 CD CN LL o co CM _r CD CO CM h. Q ££ O 2 O LO co n o Ό Φ O) x: o o o O o o o o h- N- 1^· Is- Is- CM CM CM CM CM CM CM CM 23/35 2014246604 10 Oct 2014 co sCM CM CM O CM CM S2S o t s [CM CO tf) CD CM CM CO io co CO in CD o CN O LL o co rxi J CD CD CM It H F— 1- Q Q Q UJ UJ UJ CZ CZ CZ Q CZ 111 o O O -T- V“ I 00 0 £ UJ UJ UJ z Z · • z £ § 0. CL Q_ h £ o o in CM 1^CM rn θ5 CD r\I in i-i ra X2 O TJ ω 05 JZ o O o o o o O C5 r^- r- r^· l·*- Γ- CM CM CM CM CM CN CM CM 24/35 2014246604 10 Oct 2014 25/35 2014246604 10 Oct 2014 UJ CM O o co CM' 26/35 FIG. 13A 2014246604 10 Oct 2014 1350b All three of the selected digits are displayed along payiine A and the order in which they are displayed (4-2-9) matches the selection order (4-2-9). Congratulations, you win 500 credits for payline A! But wait, your game continues... 1352aa 1352gg 27/35 FIG. 13B 2014246604 10 Oct 2014 28/35 FIG. 13C 2014246604 10 Oct 2014 29/35 2014246604 10 Oct 2014 1400 Λ FIG. 14A 30/35 2014246604 10 Oct 2014 FIG. 14B 31/35 2014246604 10 Oct 2014 1500 A FIG. 15A 32/35 2014246604 10 Oct 2014 FIG. 15B 33/35 FIG. 16A 1630 rL 2014246604 10 Oct 2014 1662c 1691 1656c 1654a 1652b 1660a 1662a 1699 1652ccc 1654bbb 1652bbb 1652ffT 1654fff 1652aaa — 1 fiRAaao All three of the selected digits are displayed along payline B and the order in which they are displayed (4-2-9) matches the selection order (4-2-9). Congratulations, you win 500 credits for payline B! A BONUS symbol was generated! Please wait while a group of multi-dimensional digits rotates to reveal hidden digits... 34/35 FIG. 16B 1630 2014246604 10 Oct 2014 1656c Λ dfZA 1652ccc 1654bbb 1652bbb 1652fff 1654fff / 1650b \ 6)\/^1654eee ^/^-1652333 1 RRdflAA 1652aa 35/35 2014246604 10 Oct 2014 1630 FIG. 16C 1662c \ 4 z>z>z\ ιυνΓτυνυ 1652ccc 1654bbb 1652bbb 1652fff 1654fff 1681 1658a 1652aaa /<-—-1654333 1652ggg 1654ggg All three of the selected diaits are disdaved alona W I * w payline A and the order in which they are displayed (4-2-9) matches the selection order (4-2-9). Congratulations, you win 500 credits for payline A!
Independent claims135